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Cea-Sidh

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Jul 29th, 2016
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  1. Nation Description:
  2. “On a lonely shore, beneath a rusted and faded amusement park sign, the remnants of a shattered world gathered together. Malformed as they were from what doomed their race, they sought a last hope, a ritual from yore to re-open the world of the fey.
  3. When the first fey stepped into the blighted realm, they were greeted by the people of ‘Seaside Amusement Co’, and hailed as leaders who'd take them to a better place.
  4. The elves gathered the clans of the diminished fey realm, dying as it was from the death of the natural world, at the Tree-Tower of the Boar-sorcerers, planning to link it and the ‘Spire of Vir###t Ue….’ (Vincent Uembusko whom paid for the building of it would not be amused about the accidental renaming) where those of the dead world huddled.
  5. Though they know not where they are now, the fey sidh, leaders of the lesser but more numerous ‘Ceasidh’ have declared this new world to be theirs, and set out to conquer all those whom oppose them.”
  6.  
  7. Fae Sorcerer:
  8. “The boar-clan of the Fae were blessed with their home being taken through to the new world, and therefore still trained in the old ways, as opposed the half-fea childer of the new world. They still have their clan mounts, and the earth-magic of the fae.”
  9. Smothering Father (name change to Half-Fae Sorcerer)
  10. “The intermingling of the Cea-sidh denizens and the Fae have produced the Half-Fae, or as now dubbed True Cea-sidh. In no clan was this more prominent than the horse-clan, whom moved en-masse to the Spire before the merging, to assist with that half of the ritual. Unlike the other clans, their childer still ride the mounts of their ancestor, though have gained some power over water unknown to the Fae.
  11. They also are able to merge with their mounts temporarily, and take on a bestial appearance, this is seen as a blessing of the awakening god and grants them divine authority.”
  12. Divine Lord (name change to Moose-clan patriarch)
  13. “Of all the clans of the Fae, the Moose have been favoured by the awakening god and have still bred true. This has given them great authority over the Cea-sidh, as well as within the diminishing fae community.
  14. Mounted astride their animals, they ride in the fashion of the long-forgotten Wild Hunt, riding down those whom oppose them with wickedly poisoned spears to increase the agony of their demise.”
  15. Divine Scout (name change to Moose-clan rider)
  16. “Of all the clans of the Fae, the Moose have been favoured by the awakening god and have still bred true. This has given them great authority over the Cea-sidh, as well as within the diminishing fae community.
  17. Mounted astride their animals, they ride in the fashion of the long-forgotten Wild Hunt, riding down those whom oppose them with wickedly poisoned spears to increase the agony of their demise.”
  18. Desert Commander (name change to Half-Fae Commander)
  19. “The intermingling of the Cea-sidh denizens and the Fae have produced the Half-Fae, or as now dubbed True Cea-sidh. They have the grace of the fae, intermingled with the survival instincts and grim determination of the cea-sidh, though they are not yet very numerous.”
  20. Lord (name change to Cea-sidh Lord)
  21. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  22. Those with tentacles find deft manipulation hard, so many just use their bare appendages to fight with.”
  23. Chieftain (name change to Cea-sidh Chieftain)
  24. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  25. Those with tentacles find deft manipulation hard, so many just use their bare appendages to fight with.”
  26. Assassin (name change to Bear-tribe Shadowdancer)
  27. “The bear-clan had an unusual aptitude for stealth, combined with the martial tradition eschewing shields in favour of an extra weapon, they were once the boogeymen of the dead world, and a great contributor to why the Fae realm was shut in the first place.”
  28. High Priest (name change to Raptor-tribe Liege)
  29. “The Raptor tribe is one of the most diminished clans, have ruled the Fae in the last world they now have passed the torch onto their half-Fae Cea-sidh descendants. However, they still command respect and religious authority, equal to those of the Horse-clan, and regularly ride alongside armies wearing the crowns of their forefathers.”
  30. Smothering Sorcerer (name change to Dead-world Sorcerer)
  31. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  32. Despite the mutations suffered, the magic of the ‘cea-sidh’ still is strong within their veins, having water magic unbeknownst to the fey, and now propagate across the new world.”
  33. Smothering Initiate (name change to Dead-world Initiate)
  34. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  35. Despite the mutations suffered, the magic of the ‘cea-sidh’ still is strong within their veins, having water magic unbeknownst to the fey, and now propagate across the new world.”
  36. Missionary (name change to Half-fae Missionary)
  37. “The intermingling of the Cea-sidh denizens and the Fae have produced the Half-Fae, or as now dubbed True Cea-sidh. They have the grace of the fae, intermingled with the survival instincts and grim determination of the cea-sidh, though they are not yet very numerous.
  38. Some spread the benedictions of the awakening god, by force if necessary, though generally these are those less touched by mutation and don’t scoff quite as easily at the ‘wastes’ of this new world.”
  39. Ceasidhine Illithid Spirit Crippler (name change to Ceasidhine Spirit Crippler)
  40. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  41. Some of those mutated have a new kind of innate magic, given by their presence and touch, but are unable to wield the innate magics of their forefathers nor learned magics.”
  42.  
  43. Hybrid Light Infantry (name change to Ceasidhine Infantry)
  44. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.”
  45. Hybrid Light Infantry 3553 (name change to Ceasidhine Grapplers)
  46. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  47. Those with tentacles find deft manipulation hard, so many just use their bare appendages to fight with.”
  48. Light Hybrid Light Infantry 3556 (name change to Ceasidhine Grapplers)
  49. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  50. Those with tentacles find deft manipulation hard, so many just use their bare appendages to fight with.”
  51. Spear Hybrid Light Infantry 3554 (name change to Ceasidhine Spearman)
  52. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  53. Those whom retain useable limbs fight with weapons of the Fae, having lost the technology which scorched the dead-world.”
  54. Axe Hybrid Light Infantry 3555 (name change to Ceasidhine Axeman)
  55. “Those from the dying world were malformed beyond recognition, dubbed the Cea-sidh by the Fae they relish the sea of this new realm, able to gulp it down as if it were air due to their various mutations.
  56. Those whom retain useable limbs fight with weapons of the Fae, having lost the technology which scorched the dead-world.”
  57. Ceasidhine Tundra Swordsman (name change to Half-fae Swordsman)
  58. “The intermingling of the Cea-sidh denizens and the Fae have produced the Half-Fae, or as now dubbed True Cea-sidh. They have the grace of the fae, intermingled with the survival instincts and grim determination of the cea-sidh, though they are not yet very numerous.
  59. Those with descent from the Bear-clan still wield their weapons in the traditional style, but lack the privilege to ride into battle or the ability to be a shadow”
  60. Ceasidhine Tundra Javelin Thrower (name change to Half-fae Spearman)
  61. “The intermingling of the Cea-sidh denizens and the Fae have produced the Half-Fae, or as now dubbed True Cea-sidh. They have the grace of the fae, intermingled with the survival instincts and grim determination of the cea-sidh, though they are not yet very numerous.
  62. Lacking a clan, they walk alongside the regular clanless into battle, brothers in arms despite the minor small mutations.”
  63. Ceasidhine Elite Swordsmaster (name change to Fae Swordsmaster)
  64. “Those clanless majority from the fae realm make up a large part of the thence-Fae army and the armies of the Cea-Sidh. Due to lacking a clan, they are not permitted to ride into battle, however they generally are armed in accordance to which clan they were birthed from.”
  65. Ceasidhine Light Spear Infantry 3562 (name change to Fae Longspearman)
  66. “Those clanless majority from the fae realm make up a large part of the thence-Fae army and the armies of the Cea-Sidh. Due to lacking a clan, they are not permitted to ride into battle, however they generally are armed in accordance to which clan they were birthed from.”
  67. Ceasidhine Sword Infantry (name change to Fae Militia)
  68. “Those clanless majority from the fae realm make up a large part of the thence-Fae army and the armies of the Cea-Sidh. Due to lacking a clan, they are not permitted to ride into battle, however they generally are armed in accordance to which clan they were birthed from.”
  69. Ceasidhine Spear Infantry (name change to Fae Shortspearman)
  70. “Those clanless majority from the fae realm make up a large part of the thence-Fae army and the armies of the Cea-Sidh. Due to lacking a clan, they are not permitted to ride into battle, however they generally are armed in accordance to which clan they were birthed from.”
  71. Ceasidhine Light Spear Infantry 3564 (name change to Half-fae Militia)
  72. “The intermingling of the Cea-sidh denizens and the Fae have produced the Half-Fae, or as now dubbed True Cea-sidh. They have the grace of the fae, intermingled with the survival instincts and grim determination of the cea-sidh, though they are not yet very numerous.
  73. Lacking a clan, they walk alongside the regular clanless into battle, brothers in arms despite the minor small mutations.”
  74. Unseen Aspirant (name change to Spider-clan Marauder)
  75. “Those Fae from the Spider-clan were affected badly by the dying natural world before the link was made, and are generally seen as forerunners of the true cea-sidh though they lack any deathworlder blood.
  76. They wield the ancient weapons of the long-dead god of the Fae, however upon death they merge their spirits with their mounts, making a terrifying spider abomination which continues to fight alongside the armies of the Cea-sidh.”
  77. Great Spider 3073 (Name change to Fae-minded spider)
  78. “These spiders once were rode by a Spider-clan warrior, whom upon his death merged with the mind of his mount. The resulting spider is still intelligent enough to seek glory in battle for the Cea-sidh, though is unreliable and sometimes starts randomly spelling ‘some pig’.”
  79. Hero 3579 (Name change to The Last Pegasus Lord, please add #fixedname “Gearoidh Iarla”)
  80. “The long lost Pegasus-clan were said to be the most magic of the Fae, able to perform great feats of magic with nary a glance, and even able to change form. Purportedly they died out during the last war between mortal and fae, being few in number and dangerous.
  81. Gearoidh Iarla was the son of the last lord of the clan, assumedly slain but his return suggests otherwise. He does not say from whence he came, nor as to his absence, and there are suspicions that he help orchestrate the death of the mortal world to force the fae passages open again. Regardless, he comes at a pivotal moment for the Cea-sidh, and has pledged himself to the new nation.”
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