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- #include <macro.h>
- /*
- File: fn_getDPMission.sqf
- Author: Bryan "Tonic" Boardwine
- Description:
- Selects a random DP point for a delivery mission.
- Needs to be revised.
- */
- private["_dp","_target"];
- _target = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
- if(str(_target) in LIFE_SETTINGS(getArray,"delivery_points")) then {
- private "_point";
- _point = LIFE_SETTINGS(getArray,"delivery_points");
- _point deleteAt (_point find (str(_target)));
- _dp = _point call BIS_fnc_selectRandom;
- } else {
- _dp = LIFE_SETTINGS(getArray,"delivery_points") call BIS_fnc_selectRandom;
- };
- life_dp_start = _target;
- life_delivery_in_progress = true;
- life_dp_point = call compile format["%1",_dp];
- _dp = [_dp,"_"," "] call KRON_Replace;
- life_cur_task = player createSimpleTask [format["Delivery_%1",life_dp_point]];
- life_cur_task setSimpleTaskDescription [format[localize "STR_NOTF_DPStart",toUpper _dp],"Delivery Job",""];
- life_cur_task setTaskState "Assigned";
- player setCurrentTask life_cur_task;
- ["DeliveryAssigned",[format[localize "STR_NOTF_DPTask",toUpper _dp]]] call bis_fnc_showNotification;
- [] spawn {
- waitUntil {!life_delivery_in_progress OR !alive player};
- if(!alive player) then {
- life_cur_task setTaskState "Failed";
- player removeSimpleTask life_cur_task;
- ["DeliveryFailed",[localize "STR_NOTF_DPFailed"]] call BIS_fnc_showNotification;
- life_delivery_in_progress = false;
- life_dp_point = nil;
- };
- };
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