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CookieMonster - Config.yml

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Nov 5th, 2012
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  1. settings:
  2. # general plugin settings
  3. # if you don't want deciamls ($1.23)
  4. wholeNumberRewards: false
  5. # if only direct player kills gives reward (disables mob farming)
  6. # (this is ignored if on a disabled world or region)
  7. onlyKillDrop: true
  8. # if replaceDrop, then default drops are removed & substituted
  9. # if false, custom drops are added to the existing drops
  10. replaceDrops: false
  11. # if onlyKillDrop: false, should custom drops always occur?
  12. alwaysReplaceDrops: true
  13. # if allow hunting with wolves
  14. allowWolfHunt: true
  15. #disable damage if can't afford to kill? (applies to wolves, too)
  16. disableExpensiveKill: true
  17. # any world listed here won't be checked (comma-delimited, case-insensitive)
  18. disableWorlds: testWorld1, world2, random_world_nether
  19. # if any regions are defined, should they be disabled regions or the only places cm is enabled?
  20. # true (default): regions are areas where cm is disabled
  21. # (however, regions on disabled worlds are reversed & will be enabled)
  22. # false: cm is globally disabled, except for within regions (disabled worlds ignored)
  23. regionsDisable: false
  24. # for how long a player is 'protected' from spawn camping
  25. # (player kill rewards are nulled)
  26. playerRewardWait: 1m
  27. # if a player killed within the playerRewardWait period
  28. # reward is reversed (in case of positive reward only)
  29. # eg. player who kills the player pays amount
  30. playerReverseProtect: true
  31. # if the players who die pay the killer (assuming has enough)
  32. playerPaysReward: true
  33. # optional multiplier for dropped exp
  34. expMultiplier: 1
  35.  
  36. #spawn camp tracking occurs when a player kills a monster
  37. spwanCampTracking:
  38. # if enabled, there are no rewards (or drops) after the threshold is passed
  39. enabled: false
  40. # if global is enabled, will apply camp tracking to "natural" deaths
  41. # this would allow monsters to drop items naturally, but disable monster killing machines
  42. # (player drops are preserved, though, to protect the innocent)
  43. global: false
  44. # if suspected camping kills won't drop items
  45. disableDrops: true
  46. # if also disabled exp drops
  47. disableExp: true
  48. # elevation change max
  49. deltaY: 5
  50. # square about center (distance from center to edge)
  51. deltaX: 20
  52. # time before a kill is no longer counted against tracking
  53. # positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
  54. timeout: 20m
  55. # max kills in the area before counted as spawn camping
  56. campKills: 20
  57.  
  58. # any LivingEntity listed here can have it's own rewards
  59. # can give a range for economy reward ( min-max )
  60. # itemCoins to give custom ranges for individual items (note: durability not supported for items here)
  61. # can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
  62. # drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
  63. ## 100 Probability means will drop each time
  64. ## if = 50, only means 50% chance of drop, chance of full drop is random
  65. rewards:
  66. Chicken:
  67. coins: 1-2
  68. Cow:
  69. coins: 1-2
  70. Creeper:
  71. coins: 15-25
  72. Charged_Creeper:
  73. coins: 30-50
  74. Ghast:
  75. coins: 25-45
  76. Giant:
  77. coins: 25-45
  78. Monster:
  79. coins: 25-45
  80. Pig:
  81. coins: 1-2
  82. PigZombie:
  83. coins: 10-15
  84. Sheep:
  85. coins: 1-2
  86. Skeleton:
  87. coins: 4-8
  88. Slime:
  89. coins: 2-6
  90. Spider:
  91. coins: 4-9
  92. Squid:
  93. coins: 1
  94. Zombie:
  95. coins: 3-8
  96. Wild_Wolf:
  97. coins: 2-3
  98. Tame_Wolf:
  99. coins: -50--100
  100. Pet_Wolf:
  101. coins: -50--100
  102. Enderman:
  103. coins: 15-30
  104. Silverfish:
  105. coins: 3-6
  106. Cave_Spider:
  107. coins: 6-13
  108. Ender_Dragon:
  109. coins: 3000-5000
  110. Villager:
  111. coins: 0
  112. Blaze:
  113. coins: 10-15
  114. Mushroom_Cow:
  115. coins: 1-2
  116. Magma_Cube:
  117. coins: 2-4
  118. Snow_Golem:
  119. coins: -50--100
  120. Wild_Ocelot:
  121. coins: 1-2
  122. Tame_Ocelot:
  123. coins: -50--100
  124. Pet_Ocelot:
  125. coins: -50--100
  126. Iron_Golem:
  127. coins: -50--100
  128. Wither:
  129. coins: 300-500
  130. Wither_Skeleton:
  131. coins: 2-4
  132. Bat:
  133. coins: 1-2
  134. Witch:
  135. coins: 10-20
  136. MobSpawner:
  137. coins: 50
  138. Player:
  139. coins: 0
  140.  
  141.  
  142.  
  143. messages:
  144. # Colors are specified by using "&[colorcode]".
  145. # (Never put colors within the angle brackets of a tag)
  146. # Color table:
  147. # &0 is black
  148. # &1 is dark blue
  149. # &2 is dark green
  150. # &3 is dark sky blue
  151. # &4 is red
  152. # &5 is magenta
  153. # &6 is gold or amber
  154. # &7 is light grey
  155. # &8 is dark grey
  156. # &9 is medium blue
  157. # &a is light green
  158. # &b is cyan
  159. # &c is orange-red
  160. # &d is pink
  161. # &e is yellow
  162. # &f is white
  163. # (use && for a & symbol)
  164.  
  165. # rewarded for killing a monster:
  166. # <amount> how much credited to account
  167. # <monster> name of the creature killed
  168. # <item> what used to kill it
  169. reward: "&a You are rewarded &f<amount>&a for killing the &f<monster>"
  170. # if the reward is specific to what the user is holding
  171. itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"
  172. # for killing a player
  173. playerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>"
  174. itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"
  175. # for the victim of the attacks
  176. victimpay: "&f <player>&c took &f<amount>&c from you when you died"
  177. victimprotection: "&f <player>&a payed you &f<amount>&a as penalty for killing you"
  178. # this is for when a reward is withheld for suspected spawn camping
  179. nocampingreward: "&a No more rewards avaliable for this area.. Try again later"
  180.  
  181. # penalized for killing a monster (if coin range is negative)
  182. # <amount> how much removed from account
  183. # <monster> name of the creature killed
  184. penalty: "&c You are penalized &f<amount>&c for killing the &f<monster>"
  185. # <item> what used to kill it
  186. itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"
  187.  
  188. # penalized for killing a player
  189. # <amount> how much removed from account
  190. # <player> name of the player killed
  191. playerpenalty: "&c You are penalized &f<amount>&c for killing Player &f<player>"
  192. # penalized for killing a player within the spawn protection
  193. # <time> spawn protection time (seconds)
  194. playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"
  195. # <item> what used to kill
  196. itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
  197. itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
  198.  
  199. # if cannot afford the penalty for killing the entity
  200. notafford: "&c You cannot afford to kill a &f<monster>"
  201. itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"
  202.  
  203. # if no money rewarded (can be blank for none)
  204. norewardMonster: "&c there is no reward for killing a &f<monster>"
  205. norewardCreature:
  206. norewardPlayer:
  207. # <item> what used to kill it
  208. itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"
  209. itemnorewardCreature:
  210. itemnorewardPlayer:
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