Advertisement
Thidran

Inventory for 8/10/2014 Thidran Brisbane V2

Aug 10th, 2014
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.78 KB | None | 0 0
  1.  
  2.  
  3. MazeWorld - Official contestant sheet - last updated for: v3 02-07-2014 (CRU 2)
  4.  
  5. == VITAL STATISTICS ==
  6.  
  7. Thidran Brisbane V2
  8.  
  9. Rooms visited: 10
  10. Next special room at: 8 (Mission)
  11.  
  12. Hunger: ? kcal (Status: OK)
  13. Poisoned: No - If Yes, turns to live: (5 by default)
  14. Wounds: 0
  15. Broken limbs: 0
  16. Severed limbs: 0
  17. Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
  18. Blood counter: 20.0 /20
  19. Pain: 0%
  20. Inebriation: N/A
  21. Libido: 0%
  22.  
  23. Failure Threshold: 6 by default.
  24. Strength Rating: 100% by default
  25. Pain sensitivity: 100%
  26.  
  27. == LIMB MAP ==
  28. Head: 10/10
  29. Torso: 40/40
  30. Hips: 30/30
  31. Arms: 20/20 Left 20/20 Right
  32. Hands: 15/15 Left 15/15 Right
  33. Legs: 20/20 Left 20/20 Right
  34. Feet: 15/15 Left 15/15 Right
  35.  
  36. Damaged limbs: 0
  37. A limb is damaged when HP is under half its maximum. (Exactly half = Not damaged)
  38. Disabled limbs: 0
  39. A limb is disabled when HP reaches 0.
  40.  
  41. == CRIMES ==
  42. Wanted Level: White
  43. List of crimes:
  44. >
  45.  
  46. Secondary effects:
  47. >
  48.  
  49. [Use in combat only]
  50. Cover type:
  51. >Resistance:
  52. >Status:
  53.  
  54. == EQUIPPED WEAPONS ==
  55.  
  56. Class 1 weapon: [Weapon] Class 1 - IZHMEKH Simonov SKS rifle | 7.62x39mm - Semi-auto | No
  57.  
  58. accessory | Internal magazine, 10 rounds, no +1 | Weight: 22 - [10/10, 10x FMJ] - Cond: Good / Clns:
  59.  
  60. Clean
  61.  
  62. Class 2 weapon: Name | Caliber - Action | Accessories | Feeding | Weight: ?? - [Ammo ??/??, ??x
  63.  
  64. ammo type]
  65. Maintenance: Cond: ? Clns: ?
  66. Class 3 [Weapon] Class 3 - Springfield XDM pistol | .40 S&W - Semi-auto | Rail | XDM 16-round mag,
  67.  
  68. +1 | Weight: 3 - [15+1/16, 16x HP] - Cond: Good / Clns: Clean
  69.  
  70. Class 4 weapon (slot 1): Name, effects. Weight: ??
  71. Class 4 weapon (slot 2): Name, effects. Weight: ??
  72. Class 4 weapon (slot 3): Name, effects. Weight: ??
  73. Class 4 weapon (slot 4): Name, effects. Weight: ??
  74. Class 5L weapon: Name - Damage type. Weight: ??
  75. Class 5S weapon: Name - Damage type. Weight: ??
  76. Handgear: Fists (Hands AC: Naked)
  77.  
  78. Class TW weapon: Name | Caliber - Action | Accessories | Feeding | Weight: ?? - [Ammo ??/??, ??x
  79.  
  80. ammo type]
  81. Maintenance: Cond: ? Clns: ?
  82.  
  83. (Class TW may contain either a Class 3 -OR- a Class 5S, acting essentially as a "second holster".)
  84.  
  85. Martial arts techniques known:
  86. >
  87.  
  88. Extras:
  89. >
  90.  
  91. == EQUIPPED CLOTHING/ARMOR ==
  92.  
  93. Headgear: [Clothing] Headgear - Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-
  94.  
  95. resistant - Ballistic protective, fire-retardant - Weight: 9 - [Cond: Worn]
  96. Top: [Clothing] Top - T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 -
  97.  
  98. [Cond: Damaged]
  99. Body armor: [Clothing] Body addon - Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-
  100.  
  101. resistant, Piercing-resistant - Fire-retardant, Plate carrier - Weight: 9 - [Cond: Brand new]
  102. Arms addon:
  103. Bottom: [Clothing] Bottom - Jeans (Lower body, Legs, Crotch) - AC Light - Blunt-resistant -
  104.  
  105. Weight: 3 - [Cond: Good]
  106. Legs addon: [Clothing] Legs addon - SRA leg pads (Legs, Feet) - AC Kevlar-3, Blunt-PROOF, Sharp-
  107.  
  108. PROOF, Piercing-PROOF - Half melee damage - Weight: 9 - [Cond: Good]
  109. Footwear: [Clothing] Footwear - Regular shoes - AC Light - Blunt-resistant, Sharp-resistant -
  110.  
  111. Weight: 5 - [Cond: Damaged]
  112.  
  113. == INVENTORY ==
  114. --- Load-bearing equipment worn ---
  115. Tactical vest: name
  116. Capacity + special pouches
  117. Utility belt: [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key
  118.  
  119. items)
  120. 0 + Key Items
  121. Leg rig (left): name
  122. Capacity + special pouches
  123. Leg rig (right): name
  124. Capacity + special pouches
  125. Backpack: [LBE] (Backpack) Field pack: Capacity 40 units
  126.  
  127.  
  128. --- Load-bearing equipment inventory ---
  129. (ignore categories if none worn or not applicable)
  130.  
  131. ==> TACTICAL VEST
  132. [Pouch 1] / Item types + capacity
  133. > Item
  134. > (add more lines if needed)
  135.  
  136. [Pouch 2] / Item types + capacity
  137. > Item
  138. > (add more lines if needed)
  139.  
  140. [Pouch 3] / Item types + capacity
  141. > Item
  142. > (add more lines if needed)
  143.  
  144. [General carrying] / Capacity
  145. > Item 1
  146. > (add more lines if needed)
  147.  
  148. ==> UTILITY BELT
  149. [Pouch 1] / Item types + capacity
  150. > Item
  151. > (add more lines if needed)
  152.  
  153. [Pouch 2] / Item types + capacity
  154. > Item
  155. > (add more lines if needed)
  156.  
  157. [General carrying] / Capacity
  158. > Item 1
  159. > (add more lines if needed)
  160.  
  161. ==> LEG RIG (left leg)
  162. [Pouch 1/General carrying] / Item types + capacity
  163. > Item
  164. > (add more lines if needed)
  165.  
  166. [Pouch 2] / Item types + capacity
  167. > Item
  168. > (add more lines if needed)
  169.  
  170. ==> LEG RIG (right leg)
  171. [Pouch 1/General carrying] / Item types + capacity
  172. > Item
  173. > (add more lines if needed)
  174.  
  175. [Pouch 2] / Item types + capacity
  176. > Item
  177. > (add more lines if needed)
  178.  
  179. ==> BACKPACK
  180. [Pouch 1] / Item types + capacity
  181. > Item
  182. > (add more lines if needed)
  183.  
  184. [Pouch 2] / Item types + capacity
  185. > Item
  186. > (add more lines if needed)
  187.  
  188. [Pouch 3] / Item types + capacity
  189. > Item
  190. > (add more lines if needed)
  191.  
  192. [Main inventory] - Backpack weight: 21.51/40
  193.  
  194. =Key Items=
  195. > Item name
  196.  
  197. =Ammunition=
  198. > [Weapon accessory] Magazine: Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight:
  199.  
  200. 0.25+0.2 (0.45) - [10/10, 10x FMJ]
  201.  
  202. > [Weapon accessory] Magazine: Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight:
  203.  
  204. 0.25+0.1 (0.35) - [5/10, 10x FMJ]
  205.  
  206. > [Weapon accessory] Magazine: Springfield XDM 16-round magazine. Size tier: Small ; Weight:
  207.  
  208. 0.5+0.32 (0.82) - [16/16, 16x HP]
  209.  
  210. > [Weapon accessory] Magazine: H&K P2000 12-round magazine. Size tier: Small ; Weight: 0.5+0.08
  211.  
  212. (0.58) - [4/12, 4x FMJ]
  213.  
  214. > [Ammunition] .50 Action Express, FMJ, 2 rounds - Weight: 0.1
  215. > [Ammunition] 7.62x51mm NATO, UHS, 2 rounds - Weight: 0.04
  216.  
  217. =Items=
  218.  
  219. =Valuables=
  220. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1 (Quantity: 3)
  221.  
  222. =Crafting=
  223. > [Item] Tiny shotgun barrel. It seems to be a very short 12 gauge shotgun barrel, but it won't
  224.  
  225. work as a weapon on its own. Perhaps it's a piece of a weapon?
  226.  
  227. =Meaningless items=
  228. (Maximum 10.)
  229. > Name
  230.  
  231. =Consumables=
  232. > [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a rate of 1 HP
  233.  
  234. per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1 (Quantity: 2)
  235.  
  236. > [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
  237.  
  238. > [Meds] Syringe - Lorazepam - Induces forced sleep for 10 turns. Nothing can wake up the victim
  239.  
  240. until the end of those 10 turns. - Weight: 0.1 (Quantity: 2)
  241.  
  242. > [Meds] Emergency tourniquet - Stops permanent bleeding on a severed arm, hand, leg, or foot. -
  243.  
  244. Weight: 1
  245.  
  246. > [Meds] Bandage - Cures a single wound - Weight: 0.1 (Quantity: 2)
  247.  
  248. > [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed in less than
  249.  
  250. 10 turns, the user is poisoned. - Weight: 0.1 (Quantity: 2)
  251.  
  252. > [Meds] Syringe - Cyanide - Direct injection=instant death ; injection in edible items=nulls
  253.  
  254. nutrition of item and makes it poisonous - Weight: 0.1
  255.  
  256. =Food=
  257. > [Food] Canned goods - Beans, baked, canned, 700g. 658kcal - Weight: 2
  258.  
  259. > [Food] Fast-food - Sandwich. 352kcal (Quantity: 2)
  260.  
  261. > [Food] Snacks - Bag of popcorn, caramel coated - 431kcal
  262.  
  263. > [Food] Vegetable - Turnip. 51kcal
  264.  
  265. > [Food] Beverage - Bottle of absinthe. 2340kcal - Inebriation +5d16+6
  266.  
  267. > [Food] Beverage - Bottle of red wine. 381kcal - Inebriation +3d7+2
  268.  
  269. > [Food] Beverage - Bottle of whiskey. 2084kcal - Inebriation +4d10+4
  270.  
  271. =Mushrooms=
  272. > [Mushroom] (Unknown) Orange, Pleasant smell - Unidentified - Weight: 0.01 - [Quantity: 6]
  273.  
  274. =Spare weapons=
  275. > Item name
  276.  
  277. =Spare clothing=
  278. > [Clothing] Headgear - SSh-39 helmet - AC Hardskin - Blunt-PROOF, Sharp-PROOF, Piercing-resistant
  279.  
  280. - Ballistic protective - Weight: 5 - [Cond: Ruined]
  281.  
  282. =Money=
  283. Carried
  284. > In pouch: 200 /2000
  285. > In backpack: Amount (Weight) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
  286. > TOTAL CARRIED: (Pouch + Backpack)
  287.  
  288. Credit
  289. > Write here
  290.  
  291. > TOTAL WEALTH (Carried + Credit): 200 P$
  292.  
  293. == ADDITIONAL NOTES ==
  294. Write anything you need here.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement