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- MazeWorld - Official contestant sheet - last updated for: v3 02-07-2014 (CRU 2)
- == VITAL STATISTICS ==
- Thidran Brisbane V2
- Rooms visited: 10
- Next special room at: 8 (Mission)
- Hunger: ? kcal (Status: OK)
- Poisoned: No - If Yes, turns to live: (5 by default)
- Wounds: 0
- Broken limbs: 0
- Severed limbs: 0
- Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
- Blood counter: 20.0 /20
- Pain: 0%
- Inebriation: N/A
- Libido: 0%
- Failure Threshold: 6 by default.
- Strength Rating: 100% by default
- Pain sensitivity: 100%
- == LIMB MAP ==
- Head: 10/10
- Torso: 40/40
- Hips: 30/30
- Arms: 20/20 Left 20/20 Right
- Hands: 15/15 Left 15/15 Right
- Legs: 20/20 Left 20/20 Right
- Feet: 15/15 Left 15/15 Right
- Damaged limbs: 0
- A limb is damaged when HP is under half its maximum. (Exactly half = Not damaged)
- Disabled limbs: 0
- A limb is disabled when HP reaches 0.
- == CRIMES ==
- Wanted Level: White
- List of crimes:
- >
- Secondary effects:
- >
- [Use in combat only]
- Cover type:
- >Resistance:
- >Status:
- == EQUIPPED WEAPONS ==
- Class 1 weapon: [Weapon] Class 1 - IZHMEKH Simonov SKS rifle | 7.62x39mm - Semi-auto | No
- accessory | Internal magazine, 10 rounds, no +1 | Weight: 22 - [10/10, 10x FMJ] - Cond: Good / Clns:
- Clean
- Class 2 weapon: Name | Caliber - Action | Accessories | Feeding | Weight: ?? - [Ammo ??/??, ??x
- ammo type]
- Maintenance: Cond: ? Clns: ?
- Class 3 [Weapon] Class 3 - Springfield XDM pistol | .40 S&W - Semi-auto | Rail | XDM 16-round mag,
- +1 | Weight: 3 - [15+1/16, 16x HP] - Cond: Good / Clns: Clean
- Class 4 weapon (slot 1): Name, effects. Weight: ??
- Class 4 weapon (slot 2): Name, effects. Weight: ??
- Class 4 weapon (slot 3): Name, effects. Weight: ??
- Class 4 weapon (slot 4): Name, effects. Weight: ??
- Class 5L weapon: Name - Damage type. Weight: ??
- Class 5S weapon: Name - Damage type. Weight: ??
- Handgear: Fists (Hands AC: Naked)
- Class TW weapon: Name | Caliber - Action | Accessories | Feeding | Weight: ?? - [Ammo ??/??, ??x
- ammo type]
- Maintenance: Cond: ? Clns: ?
- (Class TW may contain either a Class 3 -OR- a Class 5S, acting essentially as a "second holster".)
- Martial arts techniques known:
- >
- Extras:
- >
- == EQUIPPED CLOTHING/ARMOR ==
- Headgear: [Clothing] Headgear - Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-
- resistant - Ballistic protective, fire-retardant - Weight: 9 - [Cond: Worn]
- Top: [Clothing] Top - T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 -
- [Cond: Damaged]
- Body armor: [Clothing] Body addon - Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-
- resistant, Piercing-resistant - Fire-retardant, Plate carrier - Weight: 9 - [Cond: Brand new]
- Arms addon:
- Bottom: [Clothing] Bottom - Jeans (Lower body, Legs, Crotch) - AC Light - Blunt-resistant -
- Weight: 3 - [Cond: Good]
- Legs addon: [Clothing] Legs addon - SRA leg pads (Legs, Feet) - AC Kevlar-3, Blunt-PROOF, Sharp-
- PROOF, Piercing-PROOF - Half melee damage - Weight: 9 - [Cond: Good]
- Footwear: [Clothing] Footwear - Regular shoes - AC Light - Blunt-resistant, Sharp-resistant -
- Weight: 5 - [Cond: Damaged]
- == INVENTORY ==
- --- Load-bearing equipment worn ---
- Tactical vest: name
- Capacity + special pouches
- Utility belt: [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key
- items)
- 0 + Key Items
- Leg rig (left): name
- Capacity + special pouches
- Leg rig (right): name
- Capacity + special pouches
- Backpack: [LBE] (Backpack) Field pack: Capacity 40 units
- --- Load-bearing equipment inventory ---
- (ignore categories if none worn or not applicable)
- ==> TACTICAL VEST
- [Pouch 1] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 3] / Item types + capacity
- > Item
- > (add more lines if needed)
- [General carrying] / Capacity
- > Item 1
- > (add more lines if needed)
- ==> UTILITY BELT
- [Pouch 1] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- [General carrying] / Capacity
- > Item 1
- > (add more lines if needed)
- ==> LEG RIG (left leg)
- [Pouch 1/General carrying] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- ==> LEG RIG (right leg)
- [Pouch 1/General carrying] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- ==> BACKPACK
- [Pouch 1] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 3] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Main inventory] - Backpack weight: 21.51/40
- =Key Items=
- > Item name
- =Ammunition=
- > [Weapon accessory] Magazine: Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight:
- 0.25+0.2 (0.45) - [10/10, 10x FMJ]
- > [Weapon accessory] Magazine: Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight:
- 0.25+0.1 (0.35) - [5/10, 10x FMJ]
- > [Weapon accessory] Magazine: Springfield XDM 16-round magazine. Size tier: Small ; Weight:
- 0.5+0.32 (0.82) - [16/16, 16x HP]
- > [Weapon accessory] Magazine: H&K P2000 12-round magazine. Size tier: Small ; Weight: 0.5+0.08
- (0.58) - [4/12, 4x FMJ]
- > [Ammunition] .50 Action Express, FMJ, 2 rounds - Weight: 0.1
- > [Ammunition] 7.62x51mm NATO, UHS, 2 rounds - Weight: 0.04
- =Items=
- =Valuables=
- > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1 (Quantity: 3)
- =Crafting=
- > [Item] Tiny shotgun barrel. It seems to be a very short 12 gauge shotgun barrel, but it won't
- work as a weapon on its own. Perhaps it's a piece of a weapon?
- =Meaningless items=
- (Maximum 10.)
- > Name
- =Consumables=
- > [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a rate of 1 HP
- per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1 (Quantity: 2)
- > [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
- > [Meds] Syringe - Lorazepam - Induces forced sleep for 10 turns. Nothing can wake up the victim
- until the end of those 10 turns. - Weight: 0.1 (Quantity: 2)
- > [Meds] Emergency tourniquet - Stops permanent bleeding on a severed arm, hand, leg, or foot. -
- Weight: 1
- > [Meds] Bandage - Cures a single wound - Weight: 0.1 (Quantity: 2)
- > [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed in less than
- 10 turns, the user is poisoned. - Weight: 0.1 (Quantity: 2)
- > [Meds] Syringe - Cyanide - Direct injection=instant death ; injection in edible items=nulls
- nutrition of item and makes it poisonous - Weight: 0.1
- =Food=
- > [Food] Canned goods - Beans, baked, canned, 700g. 658kcal - Weight: 2
- > [Food] Fast-food - Sandwich. 352kcal (Quantity: 2)
- > [Food] Snacks - Bag of popcorn, caramel coated - 431kcal
- > [Food] Vegetable - Turnip. 51kcal
- > [Food] Beverage - Bottle of absinthe. 2340kcal - Inebriation +5d16+6
- > [Food] Beverage - Bottle of red wine. 381kcal - Inebriation +3d7+2
- > [Food] Beverage - Bottle of whiskey. 2084kcal - Inebriation +4d10+4
- =Mushrooms=
- > [Mushroom] (Unknown) Orange, Pleasant smell - Unidentified - Weight: 0.01 - [Quantity: 6]
- =Spare weapons=
- > Item name
- =Spare clothing=
- > [Clothing] Headgear - SSh-39 helmet - AC Hardskin - Blunt-PROOF, Sharp-PROOF, Piercing-resistant
- - Ballistic protective - Weight: 5 - [Cond: Ruined]
- =Money=
- Carried
- > In pouch: 200 /2000
- > In backpack: Amount (Weight) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
- > TOTAL CARRIED: (Pouch + Backpack)
- Credit
- > Write here
- > TOTAL WEALTH (Carried + Credit): 200 P$
- == ADDITIONAL NOTES ==
- Write anything you need here.
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