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  1. [Server] Script Error #1: lua/Player_Server.lua:860: attempt to index local 'sequenceSettings' (a nil value)
  2. Call stack:
  3. #1: StartConcedeSequence lua/Player_Server.lua:860
  4. self = Spectator-931 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=false, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=4, standingBodyYaw=3.0402512550354, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=761, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  5. sequenceSettings = nil
  6. #2: AddPlayer lua/ConcedeSequence.lua:302
  7. self = ConcedeSequence { }
  8. player = Spectator-931 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=false, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=4, standingBodyYaw=3.0402512550354, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=761, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  9. wasAdded = true
  10. #3: oldJoinTeam lua/AdaNS2Gamerules.lua:105
  11. self = NS2Gamerules-3884 { }
  12. player = ReadyRoomPlayer-2720 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=41, animationGraphNode=14, animationSequence2=7, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=4587.453125, animationStart=4588.0703125, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=-0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=63, moveButtonPressed=true, moveTransition=false, onGround=true, onGroundSurface=3, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=3.0407800674438, secondaryAttackLastFrame=false, shoulderPadIndex=1, slowAmount=0, standingBodyYaw=3.0407800674438, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=-1, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=4588.0317382813, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfCrouchChange=0, timeOfLastJump=4587.3364257813, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=5.2000002861023, velocityPitch=6.0852899551392, velocityYaw=4.7000203132629, viewModelId=4041, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  13. newTeamNumber = 3
  14. force = nil
  15. client = ServerClient { }
  16. success = true
  17. newPlayer = Spectator-931 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=false, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=4, standingBodyYaw=3.0402512550354, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=761, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  18. oldPlayerWasSpectating = nil
  19. oldTeamNumber = 0
  20. team = SpectatingTeam { }
  21. oldTeam = ReadyRoomTeam { }
  22. clientUserId = 2418240
  23. newPlayerClient = ServerClient { }
  24. #4: OldFunc lua/NS2Plus/Server/CHUD_ServerStats.lua:153
  25. self = NS2Gamerules-3884 { }
  26. #5: Spectate lua/shine/core/shared/hook.lua:596
  27. OldFunc = function
  28. self = NS2Gamerules-3884 { }
  29. Player = ReadyRoomPlayer-2720 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=41, animationGraphNode=14, animationSequence2=7, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=4587.453125, animationStart=4588.0703125, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=-0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=63, moveButtonPressed=true, moveTransition=false, onGround=true, onGroundSurface=3, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=3.0407800674438, secondaryAttackLastFrame=false, shoulderPadIndex=1, slowAmount=0, standingBodyYaw=3.0407800674438, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=-1, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=4588.0317382813, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfCrouchChange=0, timeOfLastJump=4587.3364257813, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=5.2000002861023, velocityPitch=6.0852899551392, velocityYaw=4.7000203132629, viewModelId=4041, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  30. NewTeam = 3
  31. Force = nil
  32. ShineForce = nil
  33. Override = nil
  34. OverrideTeam = nil
  35. OldTeam = 0
  36. #6: lua/NS2ConsoleCommands_Server.lua:94
  37. client = ServerClient { }
  38. player = ReadyRoomPlayer-2720 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=41, animationGraphNode=14, animationSequence2=7, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=4587.453125, animationStart=4588.0703125, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=-0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=63, moveButtonPressed=true, moveTransition=false, onGround=true, onGroundSurface=3, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=3.0407800674438, secondaryAttackLastFrame=false, shoulderPadIndex=1, slowAmount=0, standingBodyYaw=3.0407800674438, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=-1, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=4588.0317382813, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfCrouchChange=0, timeOfLastJump=4587.3364257813, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=5.2000002861023, velocityPitch=6.0852899551392, velocityYaw=4.7000203132629, viewModelId=4041, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  39. #7: ClientCommand [C]:-1
  40. #8: f1 lua/TeamJoin.lua:266
  41. self = TeamJoin-2470 {name="", playerCount=0, scale=cdata, teamIsFull=false, teamNumber=0 }
  42. enterEnt = ReadyRoomPlayer-2720 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=41, animationGraphNode=14, animationSequence2=7, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=4587.453125, animationStart=4588.0703125, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=-0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=63, moveButtonPressed=true, moveTransition=false, onGround=true, onGroundSurface=3, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=3.0407800674438, secondaryAttackLastFrame=false, shoulderPadIndex=1, slowAmount=0, standingBodyYaw=3.0407800674438, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=-1, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=4588.0317382813, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfCrouchChange=0, timeOfLastJump=4587.3364257813, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=5.2000002861023, velocityPitch=6.0852899551392, velocityYaw=4.7000203132629, viewModelId=4041, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  43. triggerEnt = TeamJoin-2470 {name="", playerCount=0, scale=cdata, teamIsFull=false, teamNumber=0 }
  44. #9: OnTriggerEntered [string "TeamJoin_OnTriggerEntered2"]:15
  45. self = TeamJoin-2470 {name="", playerCount=0, scale=cdata, teamIsFull=false, teamNumber=0 }
  46. arg1 = ReadyRoomPlayer-2720 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=41, animationGraphNode=14, animationSequence2=7, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=4587.453125, animationStart=4588.0703125, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=-0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=63, moveButtonPressed=true, moveTransition=false, onGround=true, onGroundSurface=3, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=3.0407800674438, secondaryAttackLastFrame=false, shoulderPadIndex=1, slowAmount=0, standingBodyYaw=3.0407800674438, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=-1, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=4588.0317382813, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfCrouchChange=0, timeOfLastJump=4587.3364257813, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=5.2000002861023, velocityPitch=6.0852899551392, velocityYaw=4.7000203132629, viewModelId=4041, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  47. arg2 = TeamJoin-2470 {name="", playerCount=0, scale=cdata, teamIsFull=false, teamNumber=0 }
  48. arg3 = nil
  49. #10: lua/Shared.lua:278
  50. enterObject = userdata
  51. triggerObject = CollisionObject { }
  52. enter = true
  53. enterEntity = ReadyRoomPlayer-2720 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=41, animationGraphNode=14, animationSequence2=7, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=4587.453125, animationStart=4588.0703125, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=-0, clientIndex=57, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=63, moveButtonPressed=true, moveTransition=false, onGround=true, onGroundSurface=3, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=65, playerSkill=2277, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=3.0407800674438, secondaryAttackLastFrame=false, shoulderPadIndex=1, slowAmount=0, standingBodyYaw=3.0407800674438, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=0, teamNumber=-1, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=4588.0317382813, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfCrouchChange=0, timeOfLastJump=4587.3364257813, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=5.2000002861023, velocityPitch=6.0852899551392, velocityYaw=4.7000203132629, viewModelId=4041, viewPitch=0.12503470480442, viewRoll=0, viewYaw=3.0407211780548, weaponsWeight=0 }
  54. triggerEntity = TeamJoin-2470 {name="", playerCount=0, scale=cdata, teamIsFull=false, teamNumber=0 }
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