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- 01[14:05] <Scizor300> yo charyb so resistances
- 01[14:05] <Scizor300> i have an idea to make them easy as hell to understand unlike rpgmaker's shitty way of doing it
- 01[14:06] <Scizor300> basically attacks and enemies have ratings for elemental resistances
- 01[14:06] <Scizor300> 1 to 10 and it can be positive or negative
- [14:07] <Charybdizs> okay
- [14:07] <Charybdizs> go on
- 01[14:07] <Scizor300> attacks would always be postive, obviously
- [14:07] <Charybdizs> sounds cool
- 01[14:07] <Scizor300> if the attack's rating exceeds that of the defense rating, then it deals damage multiplied by the total difference
- 01[14:07] <Scizor300> so say
- 01[14:08] <Scizor300> you have a fireball that does 5 damage at its base value
- 01[14:08] <Scizor300> and an elemental rating of 5
- 01[14:08] <Scizor300> you attack an enemy with -2 resistance (weakness)
- 01[14:08] <Scizor300> you deal 35 fire damage
- [14:08] <Charybdizs> wait
- [14:08] <Charybdizs> why would we want resistances anyways
- 01[14:09] <Scizor300> i dunno
- 01[14:09] <Scizor300> just a thought really
- [14:09] <Charybdizs> resistances only extend battles longer than they should be or make them a cakewalk
- 01[14:09] <Scizor300> it would be mainly for stronger enemies and bosses
- [14:09] <Charybdizs> spiral knights had a really shitty system because it had resistances for Shadow, Elemental, and Piercing
- [14:09] <Charybdizs> it made you always have some enemy type you were super weak to
- [14:09] <Charybdizs> it sucked
- [14:09] <Charybdizs> unless you just went for median
- [14:09] <Charybdizs> HOWEVER
- [14:10] <Charybdizs> spiral knights did status effects awesomely
- [14:10] <Charybdizs> there are no type resistances or strengths
- [14:10] <Charybdizs> everything can be affected by anything (except for obvious cases, where like a poison move couldn't poison a plagued rat, but that's just intuitive)
- [14:11] <Charybdizs> they each do different things
- 01[14:11] <Scizor300> i dunno, if the player wanted they could just go full physical defense and hp which would be slightly worse than what the resistances would cover but it would be much better for general damage mitigation or enemies that deal only physical damage (like the generic mooks you one-shot anyways)
- 01[14:11] <Scizor300> the equipment for resistance would provide a more annoying alternative but something you could easily switch out
- [14:11] <Charybdizs> annoying isn't something we want
- 01[14:11] <Scizor300> i'm just throwing shit out to see if it sticks though
- [14:12] <Charybdizs> don't
- [14:12] <Charybdizs> that's a really indie way of doing things
- 01[14:12] <Scizor300> just blowing out steam because i really fucking hate the way rpgmaker does elements
- [14:12] <Charybdizs> think things through and try to logic your way through them and see if you can reason out whether they'd be fun or not
- 01[14:12] <Scizor300> also you know the definition of indie, right?
- [14:12] <Charybdizs> yes
- 01[14:12] <Scizor300> small team without a publisher
- [14:12] <Charybdizs> yes
- 01[14:12] <Scizor300> isn't that exactly what we are
- [14:13] <Charybdizs> yes
- [14:13] <Charybdizs> I'm obviously using indie in the #kathy sense
- 01[14:13] <Scizor300> then why do you say indie as if it's a bad thing
- 01[14:13] <Scizor300> oh
- 01[14:13] <Scizor300> well we haven't even gotten the combat system totally down aside from how abilities would work so
- [14:13] <Charybdizs> people that put an overfocus on a specific element of a game without paying attention to any of the others that are equally as important
- [14:13] <Charybdizs> lol
- 01[14:13] <Scizor300> it's good to at least think of stuff for later
- [14:13] <Charybdizs> in general
- [14:14] <Charybdizs> it's just a joking but sometimes accurate term
- 01[14:14] <Scizor300> well the elements would be a more of per-world basis
- [14:14] <Charybdizs> that's even worse
- [14:14] <Charybdizs> because then some worlds are automatically grindy
- 01[14:14] <Scizor300> hm
- 01[14:14] <Scizor300> well
- 01[14:14] <Scizor300> it would be more of grinding for cash
- [14:14] <Charybdizs> in spiral knights I had slime armor which was weak to shadow
- [14:14] <Charybdizs> I had a piercing weapon
- 01[14:14] <Scizor300> because i don't know about drops from non-boss enemies
- [14:14] <Charybdizs> you get in there and are like
- [14:15] <Charybdizs> "well this is gonna be a chore"
- [14:15] <Charybdizs> into a shadow level I mean
- [14:15] <Charybdizs> drops?
- 01[14:15] <Scizor300> bosses would drop souls you can use to craft unique weapons but that would be it
- [14:15] <Charybdizs> what sort of drops
- 01[14:15] <Scizor300> i played the shit out of terraria so i really really hate rare drops
- [14:15] <Charybdizs> oh I wasn't thinking of letting people change their weapons
- [14:16] <Charybdizs> maybe weapon appearance
- 01[14:16] <Scizor300> well for the most part they would be reskins except with a bit better scaling
- 01[14:16] <Scizor300> or stuff like range
- [14:16] <Charybdizs> nah that'd all be handled in skill trees
- 01[14:16] <Scizor300> but that would apply to normal attacks and not abilities
- 01[14:16] <Scizor300> the skill tree would handle abilities
- [14:16] <Charybdizs> and normal attacks
- 01[14:16] <Scizor300> and small passive bonuses
- 01[14:17] <Scizor300> yeah but stuff like range and base damage/scaling would be more item-based
- [14:17] <Charybdizs> why?
- 01[14:17] <Scizor300> i dunno
- 01[14:17] <Scizor300> i don't think your weapon would automatically grow longer
- [14:17] <Charybdizs> go play more awesomenauts
- [14:17] <Charybdizs> think of upgrading in those terms
- 01[14:17] <Scizor300> cleave?
- 01[14:18] <Scizor300> the weapon itself wouldn't make contact but a small wave would?
- [14:18] <Charybdizs> no
- [14:18] <Charybdizs> I mean upgrading
- 01[14:18] <Scizor300> oh
- 01[14:18] <Scizor300> eh
- [14:18] <Charybdizs> like
- [14:19] <Charybdizs> you can spend your points to upgrade range, add a blaze effect, do more base damage, lifesteal
- 01[14:19] <Scizor300> yeah
- [14:19] <Charybdizs> and they're all balanced as to be viable options
- 01[14:19] <Scizor300> well every weapon would have their strengths and weaknesses
- [14:19] <Charybdizs> what sort
- 01[14:19] <Scizor300> longer range but less damage and vice versa, cleave effect, elemental damage, etc.
- [14:20] <Charybdizs> why when that can be handled by upgrades
- 01[14:20] <Scizor300> because i like having equipment management because i always liked doing that in games like dark souls
- [14:20] <Charybdizs> hm
- 01[14:20] <Scizor300> if you want to roll and run faster you get lighter armor, but you have less defense
- 01[14:21] <Scizor300> if you want longer range and more power, you equip the zweihander but it's slow as shit
- [14:21] <Charybdizs> stuff like that would probably be pretty dependent on base stats, and character
- 01[14:21] <Scizor300> yeah
- [14:21] <Charybdizs> like movement speed or w/e
- 01[14:21] <Scizor300> well, there would be weapon categories
- [14:21] <Charybdizs> attack speed, knockback
- [14:21] <Charybdizs> stuff like that
- 01[14:21] <Scizor300> think kingdom hearts
- 01[14:21] <Scizor300> with donald and goofy's weapons
- [14:21] <Charybdizs> huh
- 01[14:21] <Scizor300> and apply that to every character
- 01[14:21] <Scizor300> they all have their own unique weapons
- [14:21] <Charybdizs> I don't remember what their weapons did
- [14:22] <Charybdizs> oh yeah
- 01[14:22] <Scizor300> just damage and defense for the most part
- [14:22] <Charybdizs> that's what the intention was
- 01[14:22] <Scizor300> yeah but they'd also have a selection of other weapons to buy
- 01[14:22] <Scizor300> katanas, spell books, staves, etc.
- 01[14:22] <Scizor300> they'd be reskins with slightly better stats for the most part
- [14:23] <Charybdizs> that sounds like a money sink
- 01[14:23] <Scizor300> the boss weapons would be slightly weaker but they have other stuff to make up for it
- 01[14:23] <Scizor300> i kind of liked sinking money into stuff other than hi-potions and elixirs
- 01[14:23] <Scizor300> now we won't go totally overboard like pso2 and its shitty weapons though
- 01[14:24] <Scizor300> "oh you got this weapon time to go burn shitloads of cash and materials on upgrading it which might not even work"
- 01[14:24] <Scizor300> and yeah, as long as you don't go through the level skipping ABSOLUTELY EVERYTHING you'll usually have enough cash to upgrade and buy some stuff
- 01[14:25] <Scizor300> by the endgame you should have a build you like without having to grind for it
- [14:25] <Charybdizs> that sucks
- [14:25] <Charybdizs> it leaves the possibility of grinding open
- [14:25] <Charybdizs> besides
- [14:25] <Charybdizs> skippable obstacles generally means like
- 01[14:25] <Scizor300> but why would you grind if you can get anything you want playing thr game normally
- [14:25] <Charybdizs> bad obstacle placement
- [14:26] <Charybdizs> it's a platformer
- 01[14:26] <Scizor300> well enemies would be the skippable parts for the most part
- [14:26] <Charybdizs> the obstacles should help you proceed or be mandatory to fight in the case of minibosses
- [14:26] <Charybdizs> enemies shouldn't be skippable
- 01[14:26] <Scizor300> unless you're playing as sciz in which you can blast through doors with rocket kicks
- [14:26] <Charybdizs> fighting them should make you go faster
- [14:26] <Charybdizs> like
- 01[14:26] <Scizor300> well
- [14:26] <Charybdizs> combo bouncing on goombas in mario
- 01[14:26] <Scizor300> think of it like rayman origins
- 01[14:27] <Scizor300> you CAN skip the enemies and go on with the level
- 01[14:27] <Scizor300> but why would you unless you were just speedrunning
- 01[14:27] <Scizor300> even srb2 does it that way
- [14:28] <Charybdizs> no you got it wrong
- [14:28] <Charybdizs> fighting enemies should be yummy and make you go faster
- [14:28] <Charybdizs> like
- 01[14:29] <Scizor300> you act like we're going to only place enemies in places for that
- 01[14:29] <Scizor300> they might as well be dash pads you press a button to use in that case
- [14:29] <Charybdizs> besides specific battle arenas, yes
- [14:29] <Charybdizs> that's how I see it
- [14:29] <Charybdizs> enemy placement should never be "oh here's another wolf"
- [14:30] <Charybdizs> it should be "here's an enemy who you have to remove to get past safely OR just safely navigate past"
- 01[14:30] <Scizor300> "i want that wolf for exp and gold so why not kill it"
- [14:30] <Charybdizs> like
- [14:30] <Charybdizs> uuugh
- [14:30] <Charybdizs> that's the worst reason to fight
- 01[14:30] <Scizor300> hell even mario as an example
- 01[14:30] <Scizor300> you don't have to go ocd and kill every goomba
- [14:30] <Charybdizs> the fight itself should be a reward
- 01[14:30] <Scizor300> you can skip half the map by running on top of it
- 01[14:31] <Scizor300> also how is it going to be a reward when you one-shot any non-miniboss/boss enemy anyways
- [14:32] <Charybdizs> I don't think I ever said that you'd be one shotting
- [14:33] <Charybdizs> I pictured more like Dust
- [14:33] <Charybdizs> where you can perform combos on them and use the physics of fighting moves to do crazy stuff off of them
- 01[14:33] <Scizor300> well when we had it as "rayman origins" where you literally one-shot everything that isn't a boss
- 01[14:33] <Scizor300> well yeah
- [14:33] <Charybdizs> "we"
- [14:33] <Charybdizs> no
- [14:33] <Charybdizs> you used that as an example
- 01[14:33] <Scizor300> but if you want to just one-shot them and get past them you can
- 01[14:33] <Scizor300> it would be basically devil may cry with the way you're describing it
- [14:34] <Charybdizs> when you have the option to oneshot something why WOULDN'T you
- 01[14:34] <Scizor300> SURE you can play it the boring way and just spam square, but why would you when you can do all of this cool and crazy looking shit to them
- 01[14:35] <Scizor300> and hell mashing square would put you at a disadvantage at times too
- 01[14:36] <Scizor300> and besides, you'd usually one-shot generics because as they get stronger so do you
- 01[14:36] <Scizor300> if you want difficulty levels they could be stronger than you all the time
- 01[14:36] <Scizor300> and even be switched out at times for miniboss enemies
- 01[14:36] <Scizor300> which brings another example for dark souls
- 01[14:37] <Scizor300> not even an hour after beating two demon bosses you can fight several of them at once
- 01[14:37] <Scizor300> they're still obnoxious and annoying but you're stronger so it's less of an issue
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