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- Using configuration source: "C:\Users\EDILSON\Documents\My Games\Spring\springsettings.cfg"
- [CMyMath::Init] CPU SSE mask: 888, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 0
- SSE 4.1: 0, SSE 4.2: 0
- SSE 4.0A: 1, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Microsoft Windows
- Microsoft Windows 7 Home Basic Edition, 64-bit Service Pack 1 (build 7601)
- AMD Turion(tm) II P560 Dual-Core Processor; 2810MB RAM, 5619MB pagefile
- OS: emulated 32bit mode
- [Watchdog] disabled
- Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 94.1 (OMP)
- Build date/time: Mar 26 2013 00:28:09
- Build environment: boost-105000, GNU libstdc++ version 20120920
- Compiler: gcc-4.7.2
- Using read-write data directory: C:\Users\EDILSON\Documents\My Games\Spring\
- Using read-only data directory: C:\Users\EDILSON\Documents\My Games\Spring\engine\94.1\
- Scanning: C:\Users\EDILSON\Documents\My Games\Spring\engine\94.1\base
- Scanning: C:\Users\EDILSON\Documents\My Games\Spring\maps
- Scanning: C:\Users\EDILSON\Documents\My Games\Spring\mods
- Scanning: C:\Users\EDILSON\Documents\My Games\Spring\packages
- Supported Video modes: 1366x768, 1360x768, 1280x768, 1280x720, 1280x600, 1024x768, 1024x600, 800x600, 640x480
- Video mode set to 1366x768/32bit (windowed)
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 4.0.10179 Compatibility Profile Context
- [f=0000000] GL vendor: ATI Technologies Inc.
- [f=0000000] GL renderer: ATI Mobility Radeon HD 6370
- [f=0000000] GLSL version: 4.00
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: total 242MB, available 467MB
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 1
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
- maximum texture size: 16384, compress MIP-map textures: 0
- maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 16/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
- number of UniformBufferBindings: 75 (64kB)
- [f=0000000] VSync disabled
- [f=0000000] Joysticks found: 0
- [f=0000000] CPU Cores: 2
- [f=0000000] Loading startscript from: C:/Users/EDILSON/Documents/My Games/Spring/script.txt
- [f=0000000] Connecting to 94.23.171.71:8770 using name [DOOP]fortaleza
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 16
- [f=0000000] Using map: Icy Run v2
- [f=0000000] Using game: Zero-K v1.1.4.0
- [f=0000000] Using game archive: 4d8176859130aceaf853aca8e8867d96.sdp
- [f=0000000] recording demo: demos/20130417_183549_Icy Run v2_94.sdf
- [f=0000000] PreGame::GameDataReceived: 129 ms
- [f=0000000] User number 4 (team 0, allyteam 1)
- [f=0000000] [Threading] Main thread CPU affinity mask set: 2
- [f=0000000] LoadingScreen: single-threaded
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] explosiongenerator, custom:flash1green
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 0 1 0
- [f=0000000] explosiongenerator, custom:flash1yellow
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 0
- [f=0000000] explosiongenerator, custom:flash1red
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 0 0
- [f=0000000] explosiongenerator, custom:flash1white
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 1
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0.2 1 0
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0 1 0
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- [f=0000000] Processing comm: test_r4_shotty
- [f=0000000] Processing comm: test_r4_beam
- [f=0000000] Processing comm: test_r4_lightning
- [f=0000000] Processing comm: test_r4_flame
- [f=0000000] Processing comm: test_c1_rocket
- [f=0000000] Processing comm: test_c1_aa
- [f=0000000] Processing comm: test_c1_gauss
- [f=0000000] Processing comm: test_c1_arty
- [f=0000000] Processing comm: test_c1_hmg
- [f=0000000] Processing comm: test_c1_shotty
- [f=0000000] Processing comm: test_c1_beam
- [f=0000000] Processing comm: test_c1_lightning
- [f=0000000] Processing comm: test_c1_flame
- [f=0000000] Processing comm: test_a1_rocket
- [f=0000000] Processing comm: test_a1_aa
- [f=0000000] Processing comm: test_a1_gauss
- [f=0000000] Processing comm: test_a1_arty
- [f=0000000] Processing comm: test_a1_hmg
- [f=0000000] Processing comm: test_a1_shotty
- [f=0000000] Processing comm: test_a1_beam
- [f=0000000] Processing comm: test_a1_lightning
- [f=0000000] Processing comm: test_a1_flame
- [f=0000000] Processing comm: test_s1_rocket
- [f=0000000] Processing comm: test_s1_aa
- [f=0000000] Processing comm: test_s1_gauss
- [f=0000000] Processing comm: test_s1_arty
- [f=0000000] Processing comm: test_s1_hmg
- [f=0000000] Processing comm: test_s1_shotty
- [f=0000000] Processing comm: test_s1_beam
- [f=0000000] Processing comm: test_s1_lightning
- [f=0000000] Processing comm: test_s1_flame
- [f=0000000] Processing comm: test_r1_rocket
- [f=0000000] Processing comm: test_r1_aa
- [f=0000000] Processing comm: test_r1_gauss
- [f=0000000] Processing comm: test_r1_arty
- [f=0000000] Processing comm: test_r1_hmg
- [f=0000000] Processing comm: test_r1_shotty
- [f=0000000] Processing comm: test_r1_beam
- [f=0000000] Processing comm: test_r1_lightning
- [f=0000000] Processing comm: test_r1_flame
- [f=0000000] Processing comm: test_cr1_rocket
- [f=0000000] Processing comm: test_cr1_aa
- [f=0000000] Processing comm: test_cr1_gauss
- [f=0000000] Processing comm: test_cr1_arty
- [f=0000000] Processing comm: test_cr1_hmg
- [f=0000000] Processing comm: test_cr1_shotty
- [f=0000000] Processing comm: test_cr1_beam
- [f=0000000] Processing comm: test_cr1_lightning
- [f=0000000] Processing comm: test_cr1_flame
- [f=0000000] Processing comm: test_cr4_rocket
- [f=0000000] Processing comm: test_cr4_aa
- [f=0000000] Processing comm: test_cr4_gauss
- [f=0000000] Processing comm: test_cr4_arty
- [f=0000000] Processing comm: test_cr4_hmg
- [f=0000000] Processing comm: test_cr4_shotty
- [f=0000000] Processing comm: test_cr4_beam
- [f=0000000] Processing comm: test_cr4_lightning
- [f=0000000] Processing comm: test_cr4_flame
- [f=0000000] Processing comm: test_b1_rocket
- [f=0000000] Processing comm: test_b1_aa
- [f=0000000] Processing comm: test_b1_gauss
- [f=0000000] Processing comm: test_b1_arty
- [f=0000000] Processing comm: test_b1_hmg
- [f=0000000] Processing comm: test_b1_shotty
- [f=0000000] Processing comm: test_b1_beam
- [f=0000000] Processing comm: test_b1_lightning
- [f=0000000] Processing comm: test_b1_flame
- [f=0000000] Processing comm: test_b4_rocket
- [f=0000000] Processing comm: test_b4_aa
- [f=0000000] Processing comm: test_b4_gauss
- [f=0000000] Processing comm: test_b4_arty
- [f=0000000] Processing comm: test_b4_hmg
- [f=0000000] Processing comm: test_b4_shotty
- [f=0000000] Processing comm: test_b4_beam
- [f=0000000] Processing comm: test_b4_lightning
- [f=0000000] Processing comm: test_b4_flame
- [f=0000000] Processing comm: comm_econ_cai
- [f=0000000] Processing comm: comm_marksman_cai
- [f=0000000] Processing comm: comm_hunter
- [f=0000000] Processing comm: comm_guardian
- [f=0000000] Processing comm: comm_riot
- [f=0000000] Processing comm: comm_recon
- [f=0000000] Processing comm: comm_marksman
- [f=0000000] Processing comm: comm_marine
- [f=0000000] Processing comm: comm_flamer
- [f=0000000] Processing comm: comm_mission_tutorial1
- [f=0000000] Processing comm: comm_stun_cai
- [f=0000000] Processing comm: comm_rocketeer
- [f=0000000] Processing comm: comm_riot_cai
- [f=0000000] pw_artefact
- [f=0000000] pw_mine2
- [f=0000000] pw_wormhole2
- [f=0000000] pw_warpjammer
- [f=0000000] pw_warpgate
- [f=0000000] pw_wormhole
- [f=0000000] pw_mine3
- [f=0000000] pw_mine
- [f=0000000] pw_dropfac
- [f=0000000] pw_generictech
- [f=0000000] pw_bombercontrol
- [f=0000000] pw_dropdepot
- [f=0000000] Loading all definitions: 6.482000
- [f=0000000] Game::LoadDefs (GameData): 7563 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 141 sounds from gamedata/sounds.lua
- [f=0000000] Game::LoadDefs (Sound): 137 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (19 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 149 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 9
- [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
- [f=0000000] Creating Unit Textures
- [f=0000000] Creating Sky
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Loading Feature Definitions
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: a26ca568
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Initializing Map Features
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] [Init] shadow rendering is disabled (config-value -1)
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Tile Files
- [f=0000000] Reading Tile Map
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 675 ms
- [f=0000000] Game::LoadInterface (Console): 21 ms
- [f=0000000] Loading LuaRules
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- LuaRules: Loaded gadget: CustomUnitShaders <LuaRules/Gadgets/customunitshaders/main.lua>
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- LuaRules: Loaded gadget: Save/Load <api_saveload.lua>
- LuaRules: Loaded gadget: ranks api <api_ranks.lua>
- LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
- LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua>
- LuaRules: Loaded gadget: Mex Placement <mex_placement.lua>
- LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
- LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua>
- LuaRules: Loaded gadget: ShareControl <share_control.lua>
- LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
- LuaRules: Loaded gadget: lavarise <lavarise.lua>
- LuaRules: Loaded gadget: UnitPriority <unit_priority.lua>
- LuaRules: Loaded gadget: Attributes <unit_attributes.lua>
- LuaRules: Loaded gadget: Impulse Jumpjets <unit_impulsejumpjets.lua>
- LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua>
- [f=0000000] Setting morph for custom comms for player: 2
- [f=0000000] Setting morph for custom comms for player: 3
- [f=0000000] Setting morph for custom comms for player: 5
- [f=0000000] Setting morph for custom comms for player: 7
- [f=0000000] Setting morph for custom comms for player: 8
- [f=0000000] Setting morph for custom comms for player: 17
- [f=0000000] Setting morph for custom comms for player: 18
- [f=0000000] Setting morph for custom comms for player: 12
- [f=0000000] Setting morph for custom comms for player: 14
- [f=0000000] Setting morph for custom comms for player: 16
- LuaRules: Loaded gadget: UnitMorph <unit_morph.lua>
- [f=0000000] dynamic lights initializing
- [f=0000000] Watching shiny nuclear_missile
- [f=0000000] Watching shiny corsilo_crblmssl
- [f=0000000] dynamic lights init complete
- LuaRules: Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua>
- LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua>
- LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
- LuaRules: Loaded gadget: AutoReadyStartpos <init_auto_ready.lua>
- LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
- LuaRules: Loaded gadget: CAI <ai_cai.lua>
- LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
- LuaRules: Loaded gadget: Capture <unit_capture.lua>
- LuaRules: Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
- LuaRules: Loaded gadget: Center Offset <unit_centeroffset.lua>
- LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
- LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua>
- LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
- LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua>
- LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
- LuaRules: Loaded gadget: Disable Features <unit_disable_features.lua>
- LuaRules: Loaded gadget: DoLine <cmd_doline.lua>
- LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
- LuaRules: Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
- LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
- LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua>
- LuaRules: Loaded gadget: Float Toggle <unit_float_toggle.lua>
- LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua>
- LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua>
- LuaRules: Loaded gadget: Jugglenaut Juggle <unit_jugglenaut_juggle.lua>
- LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua>
- [f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loading unit script: scripts/amgeo.lua
- [f=0000000] Loading unit script: scripts/amphaa.lua
- [f=0000000] Loading unit script: scripts/amphassault.lua
- [f=0000000] Loading unit script: scripts/amphcon.lua
- [f=0000000] Loading unit script: scripts/amphfloater.lua
- [f=0000000] Loading unit script: scripts/amphraider.lua
- [f=0000000] Loading unit script: scripts/amphraider2.lua
- [f=0000000] Loading unit script: scripts/amphraider3.lua
- [f=0000000] Loading unit script: scripts/amphriot.lua
- [f=0000000] Loading unit script: scripts/amphtele.lua
- [f=0000000] Loading unit script: scripts/arm_spider.lua
- [f=0000000] Loading unit script: scripts/arm_venom.lua
- [f=0000000] Loading unit script: scripts/armaak.lua
- [f=0000000] Loading unit script: scripts/armamd.lua
- [f=0000000] Loading unit script: scripts/armanni.lua
- [f=0000000] Loading unit script: scripts/armarad.lua
- [f=0000000] Loading unit script: scripts/armartic.lua
- [f=0000000] Loading unit script: scripts/armasp.lua
- [f=0000000] Loading unit script: scripts/armbanth.lua
- [f=0000000] Loading unit script: scripts/armbrawl.lua
- [f=0000000] Loading unit script: scripts/armbrtha.lua
- [f=0000000] Loading unit script: scripts/armca.lua
- [f=0000000] Loading unit script: scripts/armcarry.lua
- [f=0000000] Loading unit script: scripts/armcir.lua
- [f=0000000] Loading unit script: scripts/armcom.lua
- [f=0000000] Loading unit script: scripts/armcomdgun.lua
- [f=0000000] Loading unit script: scripts/armcrabe.lua
- [f=0000000] Loading unit script: scripts/armcsa.lua
- [f=0000000] Loading unit script: scripts/armcybr.lua
- [f=0000000] Loading unit script: scripts/armjamt.lua
- [f=0000000] Loading unit script: scripts/armmanni.lua
- [f=0000000] Loading unit script: scripts/armmerl.lua
- [f=0000000] Loading unit script: scripts/armnanotc.lua
- [f=0000000] Loading unit script: scripts/armorco.lua
- [f=0000000] Loading unit script: scripts/armpt.lua
- [f=0000000] Loading unit script: scripts/armpw.lua
- [f=0000000] Loading unit script: scripts/armsnipe.lua
- [f=0000000] Loading unit script: scripts/armsolar.lua
- [f=0000000] Loading unit script: scripts/armsptk.lua
- [f=0000000] Loading unit script: scripts/armspy.lua
- [f=0000000] Loading unit script: scripts/armstiletto_laser.lua
- [f=0000000] Loading unit script: scripts/armtboat.lua
- [f=0000000] Loading unit script: scripts/armwin.lua
- [f=0000000] Loading unit script: scripts/assaultcruiser.lua
- [f=0000000] Loading unit script: scripts/asteroid.lua
- [f=0000000] Loading unit script: scripts/attackdrone.lua
- [f=0000000] Loading unit script: scripts/battledrone.lua
- [f=0000000] Loading unit script: scripts/benzcom.lua
- [f=0000000] Loading unit script: scripts/blackdawn.lua
- [f=0000000] Loading unit script: scripts/blastwing.lua
- [f=0000000] Loading unit script: scripts/commsupport.lua
- [f=0000000] Loading unit script: scripts/commrecon.lua
- [f=0000000] Loading unit script: scripts/corcom_alt.lua
- [f=0000000] Loading unit script: scripts/cafus.lua
- [f=0000000] Loading unit script: scripts/capturecar.lua
- [f=0000000] Loading unit script: scripts/carrydrone.lua
- [f=0000000] Loading unit script: scripts/chicken_roc.lua
- [f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
- [f=0000000] Loading unit script: scripts/chickenlandqueen.lua
- [f=0000000] Loading unit script: scripts/chickenwurm.lua
- [f=0000000] Loading unit script: scripts/corak.lua
- [f=0000000] Loading unit script: scripts/corape.lua
- [f=0000000] Loading unit script: scripts/corbats.lua
- [f=0000000] Loading unit script: scripts/corbhmth.lua
- [f=0000000] Loading unit script: scripts/corbtrans.lua
- [f=0000000] Loading unit script: scripts/corclog.lua
- [f=0000000] Loading unit script: scripts/corcrash.lua
- [f=0000000] Loading unit script: scripts/corcrw.lua
- [f=0000000] Loading unit script: scripts/cordoom.lua
- [f=0000000] Loading unit script: scripts/core_spectre.lua
- [f=0000000] Loading unit script: scripts/corhlt.lua
- [f=0000000] Loading unit script: scripts/corhurc2.lua
- [f=0000000] Loading unit script: scripts/corjamt.lua
- [f=0000000] Loading unit script: scripts/cormak.lua
- [f=0000000] Loading unit script: scripts/cornecro.lua
- [f=0000000] Loading unit script: scripts/corrad.lua
- [f=0000000] Loading unit script: scripts/corroach.lua
- [f=0000000] Loading unit script: scripts/corshad.lua
- [f=0000000] Loading unit script: scripts/corstorm.lua
- [f=0000000] Loading unit script: scripts/corsub.lua
- [f=0000000] Loading unit script: scripts/corsumo.lua
- [f=0000000] Loading unit script: scripts/corsy.lua
- [f=0000000] Loading unit script: scripts/corthud.lua
- [f=0000000] Loading unit script: scripts/cortl.lua
- [f=0000000] Loading unit script: scripts/corvalk.lua
- [f=0000000] Loading unit script: scripts/corvamp.lua
- [f=0000000] Loading unit script: scripts/cremcom.lua
- [f=0000000] Loading unit script: scripts/dante.lua
- [f=0000000] Loading unit script: scripts/destroyer.lua
- [f=0000000] Loading unit script: scripts/nullscript.lua
- [f=0000000] Loading unit script: scripts/cruisemissile.lua
- [f=0000000] Loading unit script: scripts/factoryjump.lua
- [f=0000000] Loading unit script: scripts/factoryplane.lua
- [f=0000000] Loading unit script: scripts/factorytank.lua
- [f=0000000] Loading unit script: scripts/fakeunit_los.lua
- [f=0000000] Loading unit script: scripts/firebug.lua
- [f=0000000] Loading unit script: scripts/firewalker.lua
- [f=0000000] Loading unit script: scripts/funnelweb.lua
- [f=0000000] Loading unit script: scripts/geo.lua
- [f=0000000] Loading unit script: scripts/heavyturret.lua
- [f=0000000] Loading unit script: scripts/logkoda.lua
- [f=0000000] Loading unit script: scripts/mahlazor.lua
- [f=0000000] Loading unit script: scripts/missilesilo.lua
- [f=0000000] Loading unit script: scripts/pw_artefact.lua
- [f=0000000] Loading unit script: scripts/pw_techlab.lua
- [f=0000000] Loading unit script: scripts/pw_mine.lua
- [f=0000000] Loading unit script: scripts/pw_mine2.lua
- [f=0000000] Loading unit script: scripts/pw_mine3.lua
- [f=0000000] Loading unit script: scripts/pw_warpgate.lua
- [f=0000000] Loading unit script: scripts/pw_warpjammer.lua
- [f=0000000] Loading unit script: scripts/raveparty.lua
- [f=0000000] Loading unit script: scripts/scorpion.lua
- [f=0000000] Loading unit script: scripts/screamer.lua
- [f=0000000] Loading unit script: scripts/serpent.lua
- [f=0000000] Loading unit script: scripts/shieldarty.lua
- [f=0000000] Loading unit script: scripts/shieldfelon.lua
- [f=0000000] Loading unit script: scripts/spideraa.lua
- [f=0000000] Loading unit script: scripts/spiderassault.lua
- [f=0000000] Loading unit script: scripts/striderhub.lua
- [f=0000000] Loading unit script: scripts/tele_beacon.lua
- [f=0000000] Loading unit script: scripts/wolverine_mine.lua
- [f=0000000] Loading unit script: scripts/zenith.lua
- LuaRules: Loaded gadget: Lua unit script framework <unit_script.lua>
- LuaRules: Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
- LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
- LuaRules: Loaded gadget: Mod statistics <mod_stats.lua>
- LuaRules: Loaded gadget: Napalm <lups_napalm.lua>
- LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
- LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
- LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua>
- LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua>
- LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua>
- LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua>
- LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua>
- LuaRules: Loaded gadget: Resign Gadget <game_resign.lua>
- LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua>
- LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
- LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua>
- LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua>
- LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua>
- LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua>
- LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua>
- LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua>
- LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua>
- LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua>
- LuaRules: Loaded gadget: Terraformers <unit_terraform.lua>
- LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua>
- LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
- LuaRules: Loaded gadget: Typemap Options <typemap_options.lua>
- LuaRules: Loaded gadget: Unit E-Stall Disable <unit_estall_disable.lua>
- LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua>
- LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua>
- LuaRules: Loaded gadget: Vertical Swarm <unit_vertical_swarm.lua>
- LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua>
- LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua>
- LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua>
- LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
- LuaRules: Loaded gadget: astar.lua <astar.lua>
- LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
- LuaRules: Loaded gadget: Ceasefires2 <ceasefire2.lua>
- LuaRules: Loaded gadget: Game Over <game_over.lua>
- LuaRules: Loaded gadget: King of the Hill <koth.lua>
- LuaRules: Loaded gadget: Perks <game_perks.lua>
- LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
- LuaRules: Loaded gadget: LupsSyncedManager <lups_manager.lua>
- LuaRules: Loaded gadget: Chicken control <chicken_control.lua>
- LuaRules: Loaded gadget: Halloween ghost possession <halloween.lua>
- LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua>
- [f=0000000] Registered armorco_aalaser as single-hit weapon
- [f=0000000] Registered armpb_gauss as single-hit weapon
- [f=0000000] Registered c153170_1_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c153170_1_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c153170_1_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c201951_4_1_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c201951_4_2_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c201951_4_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c201951_4_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c201951_4_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c218619_1_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c218619_1_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c218619_1_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240059_5_1_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240059_5_2_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240059_5_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240059_5_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240059_5_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240270_4_1_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240270_4_2_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240270_4_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240270_4_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c240270_4_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c241916_4_1_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c241916_4_2_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c241916_4_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c241916_4_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c241916_4_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_1_1_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_1_2_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_1_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_1_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_1_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_6_1_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_6_2_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_6_3_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_6_4_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered c6079_6_5_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered comm_marksman_cai_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered comm_marksman_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered corsh_gauss as single-hit weapon
- [f=0000000] Registered test_a1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_a4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_b1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_b4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_c1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_c4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_cr1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_cr4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_r1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_r4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_s1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_s4_gauss_commweapon_gaussrifle as single-hit weapon
- LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
- LuaRules: Loaded gadget: Trail Burnout <weapon_trail_burnout.lua>
- LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- LuaRules: Loaded gadget: Awards <awards.lua>
- LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
- LuaRules: Loaded gadget: Profiler <dbg_profiler.lua>
- [f=0000000] LUARULES-DRAW (GADGETS)
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- LuaRules: >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
- LuaRules: >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- LuaRules: >> Loaded gadget: Save/Load <api_saveload.lua>
- LuaRules: >> Loaded gadget: ranks api <api_ranks.lua>
- LuaRules: >> Loaded gadget: IconGenerator <unit_icongenerator.lua>
- LuaRules: >> Loaded gadget: Mex Placement <mex_placement.lua>
- LuaRules: >> Loaded gadget: ShareControl <share_control.lua>
- LuaRules: >> Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
- LuaRules: >> Loaded gadget: lavarise <lavarise.lua>
- LuaRules: >> Loaded gadget: UnitPriority <unit_priority.lua>
- LuaRules: >> Loaded gadget: Attributes <unit_attributes.lua>
- LuaRules: >> Loaded gadget: UnitMorph <unit_morph.lua>
- LuaRules: >> Loaded gadget: AirPlantParents <unit_air_plants.lua>
- LuaRules: >> Loaded gadget: Aircraft Command <unit_bomber_command.lua>
- LuaRules: >> Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
- LuaRules: >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua>
- LuaRules: >> Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
- LuaRules: >> Loaded gadget: CAI <ai_cai.lua>
- LuaRules: >> Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
- LuaRules: >> Loaded gadget: Capture <unit_capture.lua>
- LuaRules: >> Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
- LuaRules: >> Loaded gadget: Center Offset <unit_centeroffset.lua>
- LuaRules: >> Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
- LuaRules: >> Loaded gadget: Dev Commands <dbg_dev_commands.lua>
- LuaRules: >> Loaded gadget: Disable Features <unit_disable_features.lua>
- LuaRules: >> Loaded gadget: DoLine <cmd_doline.lua>
- LuaRules: >> Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
- LuaRules: >> Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
- LuaRules: >> Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
- LuaRules: >> Loaded gadget: Fall Damage <unit_fall_damage.lua>
- LuaRules: >> Loaded gadget: Float Toggle <unit_float_toggle.lua>
- LuaRules: >> Loaded gadget: Jugglenaut Juggle <unit_jugglenaut_juggle.lua>
- LuaRules: >> Loaded gadget: Lag Monitor <game_lagmonitor.lua>
- LuaRules: >> Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- LuaRules: >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
- LuaRules: >> Loaded gadget: Napalm <lups_napalm.lua>
- LuaRules: >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
- LuaRules: >> Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- LuaRules: >> Loaded gadget: Resign Gadget <game_resign.lua>
- LuaRules: >> Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
- LuaRules: >> Loaded gadget: Shield Link <unit_shield_link.lua>
- LuaRules: >> Loaded gadget: Shockwaves <lups_shockwaves.lua>
- LuaRules: >> Loaded gadget: StartSetup <start_unit_setup.lua>
- LuaRules: >> Loaded gadget: Target Priority <unit_target_priority.lua>
- LuaRules: >> Loaded gadget: Target on the move <unit_target_on_the_move.lua>
- LuaRules: >> Loaded gadget: Teleporter <unit_teleporter.lua>
- LuaRules: >> Loaded gadget: Terraformers <unit_terraform.lua>
- LuaRules: >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- LuaRules: >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
- LuaRules: >> Loaded gadget: Unit E-Stall Disable <unit_estall_disable.lua>
- LuaRules: >> Loaded gadget: UnitStealth <unit_stealth.lua>
- LuaRules: >> Loaded gadget: Units on fire <unit_is_on_fire.lua>
- LuaRules: >> Loaded gadget: Water Effects <unit_water_effects.lua>
- LuaRules: >> Loaded gadget: Weapon Impulse <weapon_impulse.lua>
- LuaRules: >> Loaded gadget: Windmill Control <unit_windmill_control.lua>
- LuaRules: >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
- LuaRules: >> Loaded gadget: astar.lua <astar.lua>
- LuaRules: >> Loaded gadget: factory_reversebuild_control.lua <factory_reversebuild_control.lua>
- [f=0000000] [gfx_dynamic_lighting.lua] client has disabled dynamic lighting
- LuaRules: >> Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- LuaRules: >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua>
- LuaRules: >> Loaded gadget: Ceasefires2 <ceasefire2.lua>
- LuaRules: >> Loaded gadget: Game Over <game_over.lua>
- LuaRules: >> Loaded gadget: King of the Hill <koth.lua>
- LuaRules: >> Loaded gadget: Perks <game_perks.lua>
- LuaRules: >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
- LuaRules: >> Loaded gadget: LupsSyncedManager <lups_manager.lua>
- LuaRules: >> Loaded gadget: Chicken control <chicken_control.lua>
- LuaRules: >> Loaded gadget: Halloween ghost possession <halloween.lua>
- LuaRules: >> Loaded gadget: Area Denial <weapon_area_damage.lua>
- LuaRules: >> Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
- LuaRules: >> Loaded gadget: Trail Burnout <weapon_trail_burnout.lua>
- LuaRules: >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- LuaRules: >> Loaded gadget: Lups <lups_wrapper.lua>
- LuaRules: >> Loaded gadget: Awards <awards.lua>
- LuaRules: >> Loaded gadget: Chicken Spawner <unit_spawner.lua>
- LuaRules: >> Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
- LuaRules: >> Loaded gadget: Profiler <dbg_profiler.lua>
- [f=0000000] LUARULES-DRAW (GADGETS)
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: yes
- [f=0000000] This game has locked LuaUI access
- [f=0000000] This game has locked LuaUI access
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] explosiongenerator, custom:flash1green
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 0 1 0
- [f=0000000] explosiongenerator, custom:flash1yellow
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 0
- [f=0000000] explosiongenerator, custom:flash1red
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 0 0
- [f=0000000] explosiongenerator, custom:flash1white
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 1
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0.2 1 0
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0 1 0
- [f=0000000] Hardware is incompatible with Xray shader requirements
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- [f=0000000] Hardware is incompatible with Xray shader requirements
- [f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
- [f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
- [f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
- [f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
- [f=0000000] Hardware mouse-cursor is enabled!
- [f=0000000] Set UnitLodDist to 1000
- [f=0000000] Ground-decals rendering is disabled!
- [f=0000000] Set maximum particles to: 3000
- [f=0000000] Set UnitIconDist to 250
- [f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
- [f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
- [f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
- [f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
- [f=0000000] Mexspot Fetcher fetching
- [f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
- [f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
- [f=0000000] Loaded widget: Hide map marks and cursor <gui_hide_marks_on_f5.lua>
- [f=0000000] Loaded widget: Noises <snd_noises.lua>
- [f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
- [f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
- [f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
- [f=0000000] Loaded widget: TeamCommEnds & Lavarise indicator <gui_teamcommends.lua>
- [f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
- [f=0000000] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
- [f=0000000] Loaded widget: AA Command Helper <cmd_attackcmd_aid.lua>
- [f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
- [f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
- [f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
- [f=0000000] Loaded widget: Autoquit <autoquit.lua>
- [f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
- [f=0000000] Loaded widget: ComCounter <unit_com_counter.lua>
- [f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
- [f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
- [f=0000000] Loaded widget: Darkening <gui_darkening.lua>
- [f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
- [f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
- [f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
- [f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
- [f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
- [f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
- [f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
- [f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
- [f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
- [f=0000000] Loaded widget: Music Player <snd_music.lua>
- [f=0000000] Loaded widget: Retreat <cmd_retreat.lua>
- [f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
- [f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
- [f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
- [f=0000000] [DOOP]fortaleza DISABLE TTS
- [f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
- [f=0000000] Loaded widget: Voice Assistant <unit_voice.lua>
- [f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
- [f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
- [f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
- [f=0000000] Loaded widget: Decoration Handler <unit_decoration_handler.lua>
- [f=0000000] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
- [f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
- [f=0000000] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
- [f=0000000] Loaded widget: Chili Minimap brief activation <gui_chili_minimap_activation.lua>
- [f=0000000] Loaded widget: Clippy Comments <unit_clippy.lua>
- [f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
- [f=0000000] <Startup Info and Selector> Spectator mode or replay. Widget removed.
- [f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
- [f=0000000] <Stockpiler>: disabled for spectators
- [f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
- [f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
- [f=0000000] <Unit Marker> Spectator mode or replay. Widget removed.
- [f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
- [f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
- [f=0000000] Q attack enabled
- [f=0000000] <Q attack> Spectator mode. Widget removed.
- [f=0000000] Loaded widget: Q Attack <unit_Q_attack.lua>
- [f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
- [f=0000000] Loaded widget: LogFlush Disabler <dbg_logflush.lua>
- [f=0000000] <Replay control buttons> Live mode. Widget removed.
- [f=0000000] Loaded widget: Replay control buttons <gui_replay_controls.lua>
- [f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
- [f=0000000] Loaded widget: Objectives <mission_objectives.lua>
- [f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
- [f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
- [f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
- [f=0000000] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua>
- [f=0000000] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
- [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
- [f=0000000] Loaded widget: UnitShapes4 <unit_shapes4.lua>
- [f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
- [f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
- [f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
- [f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
- [f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
- [f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
- [f=0000000] <Building Starter>: disabled for spectators
- [f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
- [f=0000000] <Cloaker Guard>: disabled for spectators
- [f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
- [f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
- [f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
- [f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
- [f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
- [f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
- [f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
- [f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
- [f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
- [f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
- [f=0000000] LuaUI v0.3
- [f=0000000] Initializing PathCache
- [f=0000000] Removed: LuaUI/Widgets/gui_chili_minimap.lua
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