Advertisement
Guest User

Tech/Enchantment Ideas Zeromage

a guest
Jul 22nd, 2014
171
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.63 KB | None | 0 0
  1. Tech/Enchantment Ideas.
  2.  
  3. -(Tech)Energy Siphon: What it should do is when it is turned on, it makes the people around it use the transfer energy skill vampires get, onto the siphon. Or maybe it'll look like that. Or maybe it'll just look like a gravity that drains the energy of the people around it up till X% of their max. UNLESS you have a key that corresponds to the password set on the siphon.
  4.  
  5. Maybe even an admin version that also drains base very slowly.
  6.  
  7. The kicker is the more energy it takes, the more resources it coughs up. Very very useful for prison rps. Can involve techies in evil people business without really taking anything fighters already have. Also useful in sterilizing a room of conflict that isn't thought out Icly.
  8.  
  9. -(Tech)Teleporter Gun: This one is fucking weird, but I feel like it would be amusing. You hit someone with the gun, and it teleports them to the teleporter pad you have the gun set to. Should probably cost a lot, and maybe use ammunition. Potentially hilarious. Can allow a techy to maybe buy time or save someone. Saving someone would probably have less salt content.
  10.  
  11. -(Enchantment)Invisibility Shades: See any and all invisible things when equipped. Should be high on enchant tree, but low in cost.
  12.  
  13. -(Enchantment)Transformation Potion: Like imitate, but works for only 30 mins. Maybe less. Maybe based on enchant level. Should be reasonably leveled.
  14.  
  15. -(Enchantment)Observation Potion: VERY HIGH LEVEL POTION. It's observe. It lasts 30 seconds. Very very expensive. Character must have Icly met the person they are using it to see. If it feels useless only then should the potion have its price lowered.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement