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VoiD_Zeus Config

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Feb 25th, 2017
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  1. echo Config Loaded! (1/2)
  2. // When you type "//" the game ignores whatever is written after
  3. // Primary Commands
  4. con_enable "1" //Enables Console
  5.  
  6. // Crosshair Settings
  7. cl_crosshair_drawoutline "0"
  8. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  9. cl_crosshair_dynamic_splitalpha_innermod "1"
  10. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  11. cl_crosshair_dynamic_splitdist "7"
  12. cl_crosshair_outlinethickness "1"
  13. cl_crosshair_sniper_show_normal_inaccuracy "0"
  14. cl_crosshair_sniper_width "1"
  15. cl_crosshairalpha "255.000000"
  16. cl_crosshaircolor "5"
  17. cl_crosshaircolor_b "0"
  18. cl_crosshaircolor_g "255"
  19. cl_crosshaircolor_r "0"
  20. cl_crosshairdot "0"
  21. cl_crosshairgap "-2.000000"
  22. cl_crosshairgap_useweaponvalue "0"
  23. cl_crosshairscale "0"
  24. cl_crosshairsize "2.000000"
  25. cl_crosshairstyle "4"
  26. cl_crosshairthickness "0.500000"
  27. cl_crosshairusealpha "1"
  28. cl_fixedcrosshairgap "3"
  29.  
  30.  
  31. // Viewmodels
  32. viewmodel_presetpos 0 //Prevents viewmodels from resetting
  33. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  34. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  35. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  36. viewmodel_fov "68" //Highest viewmodel FOV
  37.  
  38. // Bob
  39. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  40. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  41. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  42. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  43. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  44. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  45.  
  46. // Bindings
  47. bind "v" "+voicerecord" //You can communicate with the V key instead of K
  48. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  49. bind "f3" "buy flashbang;buy smokegrenade;buy hegrenade" //Buy all the important grenades with F3
  50. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  51. bind "f" "+lookatweapon" //Inspect your weapon with F
  52. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  53.  
  54. // No Tutorial or Info Messages (FPS BOOST)
  55. gameinstructor_enable "0" //Removes in game lessons
  56. cl_showhelp "0" //Removes on-screen help
  57. cl_autohelp "0" //Removes automatic help
  58. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  59. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  60.  
  61. // Rates (Settings are optimized for best networking experience)
  62. rate "128000" //Max bytes per second the host can receive data
  63. cl_cmdrate "128" //Max number of command packets sent to server per second
  64. cl_updaterate "128" //Number of packets per second you are requesting from the server
  65. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  66. cl_interp "0" //Sets the interpolation amount, always set this to 0
  67. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  68. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  69. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  70.  
  71. // Video
  72. mat_monitorgamma "1.6" //Brightness, use this value for best brightness
  73. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  74.  
  75. // Sound
  76. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  77. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  78. snd_musicvolume "0" //Turns off all music, easier to focus
  79.  
  80. // Net
  81. fps_max "300" //Setting this to 300 for the general gamers
  82. net_graph "0" //Shows my network usage data
  83. net_graphheight "0" //Changes height
  84. net_graphmsecs "400" //The latency graph represents this many milliseconds
  85. net_graphpos "2" //Positioning of Net Graph
  86. net_graphproportionalfont "1" //Makes font smaller
  87. net_graphshowinterp "1" //Shows interpolation value
  88. net_graphshowlatency "1" //Shows latency value
  89. net_graphsolid "1" //Solid Net Graph
  90. net_graphtext "1" //Shows text fields
  91. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  92. net_scale "5" //Makes font smaller
  93.  
  94. // Other
  95. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  96. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  97. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  98. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  99.  
  100. // Mouse
  101. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  102. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  103. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  104. m_customaccel "0" //Custom mouse acceleration disabled
  105.  
  106. // Hud Modification (From Patch 1 May)
  107. hud_showtargetid "1" //Enables display of target names, important
  108. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  109. cl_hud_color "8" //Makes the hud color yellow, for banana style
  110. cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
  111. cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
  112. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  113. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  114. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  115. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  116. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  117. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  118. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  119. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  120. hud_scaling "0.95" //Scales hud elements to maximum value
  121. safezonex "0.85" //Centers the hud closer to the middle
  122. safezoney "0.85" //Centers the hud closer to the middle
  123.  
  124. echo Config Loaded! (2/2)
  125.  
  126. // SCRIPTS BELOW, Not needed if you don't want them
  127.  
  128. // Show netgraph when checking scoreboard script
  129. alias "+scorenet" "+showscores; net_graphheight 0"
  130. alias "-scorenet" "-showscores; net_graphheight 9999"
  131. bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
  132.  
  133. // Display Damage with Switch Script
  134. alias displaydamage "displaydamage_on"
  135. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  136. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  137. bind "F5" "displaydamage" //Bind F5 to whatever you prefer
  138.  
  139. // Jump Throw Script 100% consistent
  140. alias "+jumpthrow" "+jump;-attack"
  141. alias "-jumpthrow" "-jump"
  142. bind "mouse5" "+jumpthrow" //Bind Mouse5 to whatever you prefer
  143.  
  144. // How to pick up a specific grenade (E = HE) (Q = FLASH) (1 = SMOKE) (2 = FIRE) (3 = DECOY)
  145. alias altE1 "use weapon_hegrenade"
  146. alias altE "bind q altE1" //IF YOU USE FRENCH KEYBOARD, CHANGE "Q" TO "A"
  147. alias alt11 "use weapon_smokegrenade"
  148. alias alt1 bind 1 alt11
  149. alias alt22 "use weapon_molotov; use weapon_incgrenade"
  150. alias alt2 bind 2 alt22
  151. alias alt33 "use weapon_flashbang"
  152. alias alt3 bind e alt33
  153. alias alt44 "use weapon_decoy"
  154. alias alt4 bind 3 alt44
  155. alias alt55 "buyanddrop"
  156. alias alt5 bind g alt55
  157. alias alt66 "disablevoice"
  158. alias alt6 bind v alt66 //CHANGE THE "V" TO YOUR VOICE KEY
  159. alias defE "bind e +use"
  160. alias def1 "bind 1 slot1"
  161. alias def2 "bind 2 slot2"
  162. alias def3 "bind q lastinv" //IF YOU USE FRENCH KEYBOARD, CHANGE "Q" TO "A"
  163. alias def4 "bind 3 slot3"
  164. alias def5 "bind g drop"
  165. alias def6 "bind v +voicerecord //CHANGE THE "V" TO YOUR VOICE KEY
  166. alias +altbinds "alte; alt1; alt2; alt3; alt4; alt5; alt6"
  167. alias -altbinds "defE; def1; def2; def3; def4; def5; def6"
  168. bind alt +altbinds
  169.  
  170. // Toggle in-game voice + no rebinds needed
  171. alias "disablevoice" "voice_chat"
  172. alias "voice_chat" "chat_1"
  173. alias "chat_1" "voice_scale 0.5; playvol buttons\blip1 0.5; alias voice_chat chat_0"
  174. alias "chat_0" "voice_scale 0.0; playvol buttons\blip2 0.5; alias voice_chat chat_1"
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