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- Character Name: Tatana
- Class/Level: Warlock 4 (Guildpact)
- Race: Sphinx
- Age: Young Adult
- Height: 7'0" at shoulder
- Weight: 850lbs
- Alignment: Neutral Good
- Background: Azorius Functionary
- Rank: 1 (Scribe)
- --- Ability Scores ---
- Scores: Modifier Saving Throws
- Strength ........ 08 ... (-1) ........ [ ]
- Dexterity ....... 11 ... (+0) ........ [ ]
- Constitution .... 17 ... (+3) ........ [ ]
- Wisdom .......... 15 ... (+2) ........ [X]
- Intelligence .... 12 ... (+1) ........ [ ]
- Charisma ........ 19 ... (+4) ........ [X]
- --- Statistics ---
- Base Speed ...... 40 ft, fly 50 ft
- Armor Class ..... (AC) 11
- Initiative ...... +0 (Dex modifier)
- Size: Large
- Carrying Capacity: 240lbs
- Hit Points ...... 36
- Hit Dice ........ 4d8
- Hit Dice Total .. 4
- Death saves:
- Successes: [ ] [ ] [ ]
- Failures: [ ] [ ] [ ]
- Passive Wisdom (Perception) 00
- Darkvision
- --- Skills ---
- Modifier Skill (Ability Mod) Proficiency?
- [+0] ... Acrobatics (Dex) ........... [ ]
- [+4] ... Animal Handling (Cha) ...... [ ]
- [+3] ... Arcana (Int) ............... [X]
- [-1] ... Athletics (Str) ............ [ ]
- [+4] ... Deception (Cha) ............ [ ]
- [+3] ... History (Int) .............. [X]
- [+4] ... Insight (Wis) .............. [X]
- [+6] ... Intimidation (Cha) ......... [X]
- [+1] ... Investigation (Int) ........ [ ]
- [+2] ... Medicine (Wis) ............. [ ]
- [+1] ... Nature (Int) ............... [ ]
- [+2] ... Perception (Wis) ........... [ ]
- [+4] ... Performance (Cha) .......... [ ]
- [+4] ... Persuasion (Cha) ........... [ ]
- [+1] ... Religion (Int) ............. [ ]
- [+0] ... Sleight of Hand (Dex) ...... [ ]
- [+0] ... Stealth (Dex) .............. [ ]
- [+2] ... Survival (Wis) ............. [ ]
- --- Equipment and Attacks ---
- Weapon name: Atk Bonus: Damage/Type:
- [Claw] ......... [+2] ........ [1d4+2 slashing, finesse]
- Wealth:
- 00cp, 00sp, 10gp, 00ep, 00pp
- arcane focus
- scholar's pack
- -backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
- Other Equipment:
- An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes. and a belt pouch containing 10 gp (Azorius-minted 1-zino coins)
- --- Features and Traits ---
- Shared Magic. Because they share their power, at most times an individual sphinx has no more magic than any other magical creature. However, when their need is great, sphinxes can pull from the shared magic of their people to increase their own power. You can use this feature a maximum of once per day to cast one spell you know up to 2 levels higher than your highest available spell slot.
- Beginning at the next sunrise after you use this feature, you can roll a d100 once a day. Upon rolling an 80 or higher, you regain a single use of this feature.
- Flight. Your magnificent wings allow you to fly. Your maximum flying speed is 50 ft. In order to fly at this speed, you cannot be wearing any medium or heavy armour.
- Eagle Eyes. You have keen eyesight to match your aquiline features. You have advantage on Wisdom (Perception) checks that rely on eyesight
- PACT OF THE TOME
- Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If you lose your Book of Shadows, you can perform a l.hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
- -Regain spell slots on short OR long rest
- PACT ABILITIES:
- Reader of Leylines
- Starting at 1st level, your patron bestows upon you the ability to sense the subtle magic of law and order around all beings. You can spend one action observing a creature to automatically learn one of its alignment or creature type, or any other relevant information chosen by the DM.
- ELDRITCH INVOCATIONS
- ELDRITCH SIGHT: You can cast detect magic at will, without expending a spell slot.
- BOOK OF ANCIENT SECRETS: You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-leveI spells that have the ritual tag from any c1ass's spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
- --- Languages and Proficiencies ---
- Languages: Common, Sphinx, Vedalken
- Weapon Proficiencies: Simple
- Armour Proficiencies: Light
- --- Background-Related ---
- Personality Traits:
- -I have infinite patience with the dolts and boors I'm forced to deal with every day.
- Ideals:
- -Peace. The ultimate object of the law is to remove violence from society. (Good)
- Bonds:
- -One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
- Flaws:
- -I have a secret, illegal vice.
- Contacts:
- -As a teenager, I was a page for a prominent judge. (Ally)
- -A good friend was promoted into work they can't tell me about. (Rival)
- -I'm friends with an Orzhov advokist; we compare notes on different forms of law magic.
- --- Spells ---
- Spellcasting Ability: Charisma
- Spell save DC: 14
- Spell attack bonus: +6
- Spell Slots: 2
- Spell Level 2nd
- Spells Known: 5
- Cantrips:
- -Mending (Book)
- -Word of Radiance (Book)
- -Prestidigitation (Book)
- -Eldritch Blast
- -Mage Hand
- -Blade Ward
- Spell level 1:
- -Ceremony (Book)
- -Alarm (Book)
- -Charm Person
- -Witch Bolt
- -Comprehend Languages
- Spell level 2:
- -Mind Spike
- -Zone of Truth
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