Coloursfall

Tatana Sheet

Aug 25th, 2019
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  1. Character Name: Tatana
  2. Class/Level: Warlock 4 (Guildpact)
  3. Race: Sphinx
  4. Age: Young Adult
  5. Height: 7'0" at shoulder
  6. Weight: 850lbs
  7. Alignment: Neutral Good
  8. Background: Azorius Functionary
  9. Rank: 1 (Scribe)
  10.  
  11. --- Ability Scores ---
  12.  
  13. Scores: Modifier Saving Throws
  14. Strength ........ 08 ... (-1) ........ [ ]
  15. Dexterity ....... 11 ... (+0) ........ [ ]
  16. Constitution .... 17 ... (+3) ........ [ ]
  17. Wisdom .......... 15 ... (+2) ........ [X]
  18. Intelligence .... 12 ... (+1) ........ [ ]
  19. Charisma ........ 19 ... (+4) ........ [X]
  20.  
  21.  
  22. --- Statistics ---
  23.  
  24. Base Speed ...... 40 ft, fly 50 ft
  25. Armor Class ..... (AC) 11
  26. Initiative ...... +0 (Dex modifier)
  27. Size: Large
  28. Carrying Capacity: 240lbs
  29.  
  30. Hit Points ...... 36
  31. Hit Dice ........ 4d8
  32. Hit Dice Total .. 4
  33.  
  34. Death saves:
  35. Successes: [ ] [ ] [ ]
  36. Failures: [ ] [ ] [ ]
  37.  
  38. Passive Wisdom (Perception) 00
  39. Darkvision
  40.  
  41. --- Skills ---
  42.  
  43. Modifier Skill (Ability Mod) Proficiency?
  44. [+0] ... Acrobatics (Dex) ........... [ ]
  45. [+4] ... Animal Handling (Cha) ...... [ ]
  46. [+3] ... Arcana (Int) ............... [X]
  47. [-1] ... Athletics (Str) ............ [ ]
  48. [+4] ... Deception (Cha) ............ [ ]
  49. [+3] ... History (Int) .............. [X]
  50. [+4] ... Insight (Wis) .............. [X]
  51. [+6] ... Intimidation (Cha) ......... [X]
  52. [+1] ... Investigation (Int) ........ [ ]
  53. [+2] ... Medicine (Wis) ............. [ ]
  54. [+1] ... Nature (Int) ............... [ ]
  55. [+2] ... Perception (Wis) ........... [ ]
  56. [+4] ... Performance (Cha) .......... [ ]
  57. [+4] ... Persuasion (Cha) ........... [ ]
  58. [+1] ... Religion (Int) ............. [ ]
  59. [+0] ... Sleight of Hand (Dex) ...... [ ]
  60. [+0] ... Stealth (Dex) .............. [ ]
  61. [+2] ... Survival (Wis) ............. [ ]
  62.  
  63.  
  64. --- Equipment and Attacks ---
  65.  
  66. Weapon name: Atk Bonus: Damage/Type:
  67. [Claw] ......... [+2] ........ [1d4+2 slashing, finesse]
  68.  
  69. Wealth:
  70. 00cp, 00sp, 10gp, 00ep, 00pp
  71.  
  72. arcane focus
  73. scholar's pack
  74. -backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
  75.  
  76. Other Equipment:
  77. An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes. and a belt pouch containing 10 gp (Azorius-minted 1-zino coins)
  78.  
  79. --- Features and Traits ---
  80.  
  81. Shared Magic. Because they share their power, at most times an individual sphinx has no more magic than any other magical creature. However, when their need is great, sphinxes can pull from the shared magic of their people to increase their own power. You can use this feature a maximum of once per day to cast one spell you know up to 2 levels higher than your highest available spell slot.
  82. Beginning at the next sunrise after you use this feature, you can roll a d100 once a day. Upon rolling an 80 or higher, you regain a single use of this feature.
  83.  
  84. Flight. Your magnificent wings allow you to fly. Your maximum flying speed is 50 ft. In order to fly at this speed, you cannot be wearing any medium or heavy armour.
  85.  
  86. Eagle Eyes. You have keen eyesight to match your aquiline features. You have advantage on Wisdom (Perception) checks that rely on eyesight
  87.  
  88. PACT OF THE TOME
  89. Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If you lose your Book of Shadows, you can perform a l.hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
  90.  
  91. -Regain spell slots on short OR long rest
  92.  
  93. PACT ABILITIES:
  94. Reader of Leylines
  95. Starting at 1st level, your patron bestows upon you the ability to sense the subtle magic of law and order around all beings. You can spend one action observing a creature to automatically learn one of its alignment or creature type, or any other relevant information chosen by the DM.
  96.  
  97. ELDRITCH INVOCATIONS
  98. ELDRITCH SIGHT: You can cast detect magic at will, without expending a spell slot.
  99. BOOK OF ANCIENT SECRETS: You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-leveI spells that have the ritual tag from any c1ass's spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
  100.  
  101. --- Languages and Proficiencies ---
  102.  
  103. Languages: Common, Sphinx, Vedalken
  104.  
  105. Weapon Proficiencies: Simple
  106. Armour Proficiencies: Light
  107.  
  108. --- Background-Related ---
  109.  
  110. Personality Traits:
  111. -I have infinite patience with the dolts and boors I'm forced to deal with every day.
  112.  
  113. Ideals:
  114. -Peace. The ultimate object of the law is to remove violence from society. (Good)
  115.  
  116. Bonds:
  117. -One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
  118.  
  119. Flaws:
  120. -I have a secret, illegal vice.
  121.  
  122. Contacts:
  123. -As a teenager, I was a page for a prominent judge. (Ally)
  124. -A good friend was promoted into work they can't tell me about. (Rival)
  125. -I'm friends with an Orzhov advokist; we compare notes on different forms of law magic.
  126.  
  127. --- Spells ---
  128.  
  129. Spellcasting Ability: Charisma
  130. Spell save DC: 14
  131. Spell attack bonus: +6
  132. Spell Slots: 2
  133. Spell Level 2nd
  134. Spells Known: 5
  135.  
  136. Cantrips:
  137. -Mending (Book)
  138. -Word of Radiance (Book)
  139. -Prestidigitation (Book)
  140. -Eldritch Blast
  141. -Mage Hand
  142. -Blade Ward
  143.  
  144. Spell level 1:
  145. -Ceremony (Book)
  146. -Alarm (Book)
  147. -Charm Person
  148. -Witch Bolt
  149. -Comprehend Languages
  150.  
  151. Spell level 2:
  152. -Mind Spike
  153. -Zone of Truth
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