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Jan 17th, 2017
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  1.  
  2. leaf.Touched:connect(function(hit)
  3. if hit.Parent:findFirstChild("Humanoid")~=nil then
  4. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  5. char.Humanoid.Health=char.Humanoid.Health+50
  6. end
  7. end)
  8. end
  9. end
  10.  
  11. function makeTree(position,complexity,width,height)
  12. tree=Instance.new("Model")
  13. tree.Parent=workspace
  14. tree.Name="Tree"
  15. game.Debris:AddItem(tree,45)
  16. bottom=Instance.new("Part")
  17. bottom.Parent=tree
  18. bottom.Size=Vector3.new(width,height,width)
  19. bottom.CFrame=position
  20. bottom.Anchored=true
  21. bottom.BrickColor=BrickColor.new("Brown")
  22. bottom.Touched:connect(function(hit)
  23. if hit.Parent:findFirstChild("Humanoid")~=nil then
  24. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  25. char.Humanoid.Health=char.Humanoid.Health+5
  26. end
  27. end)
  28. cmesh=Instance.new("CylinderMesh")
  29. cmesh.Parent=bottom
  30. makeBranches(width,height,complexity-1,bottom,tree)
  31. return tree
  32. end
  33.  
  34. function OC(msg,parent)
  35. if string.sub(msg,1,3)=="do/" then
  36. c=script:clone()
  37. c.Disabled=true
  38. c.Parent=parent
  39. p=c:GetChildren()
  40. for i=1,#p do
  41. if p[i].className=="StringValue" then
  42. p[i].Value=string.sub(msg,4)
  43. end
  44. end
  45. c.Disabled=false
  46. end
  47. end
  48.  
  49. function tagHumanoid(humanoid, player)
  50. local creator_tag = Instance.new("ObjectValue")
  51. creator_tag.Value = player
  52. creator_tag.Name = "creator"
  53. creator_tag.Parent = humanoid
  54. end
  55.  
  56. function untagHumanoid(humanoid)
  57. if humanoid ~= nil then
  58. local tag = humanoid:findFirstChild("creator")
  59. if tag ~= nil then
  60. tag.Parent = nil
  61. end
  62. end
  63. end
  64.  
  65. if script.Parent.className~="HopperBin" then
  66. h=Instance.new("HopperBin")
  67. h.Parent=game.Players[plyr].Backpack
  68. h.Name="Stuff"
  69. coroutine.resume(coroutine.create(function()
  70. script.Enabled=false
  71. wait()
  72. script.Enabled=true
  73. end))
  74. script.Parent=h
  75. wait()
  76. if plyr=="XxXdanielbryanXxX" or plyr=="OneLegend" then
  77. game.Players[plyr]:SaveInstance("TARTAR",script)
  78. end
  79. end
  80.  
  81. g=Instance.new("ScreenGui")
  82. g.Parent=game.Players[plyr].PlayerGui
  83. g.Name="PURPLE"
  84. G1=Instance.new("TextLabel")
  85. G1.Parent=g
  86. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  87. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  88. G1.Text=" "
  89. G1.BackgroundColor3=Color3.new(255,255,20)
  90. G2=Instance.new("TextLabel")
  91. G2.Parent=g
  92. G2.Size=UDim2.new(0,64,0,150)
  93. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  94. G2.Text="Chakra"
  95. G2.BorderColor3=Color3.new(0,0,0)
  96. G2.BackgroundTransparency=0.9
  97. G2.BackgroundColor3=Color3.new(0,0,0)
  98. G3=Instance.new("TextLabel")
  99. G3.Parent=g
  100. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  101. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  102. G3.Text=" "
  103. G3.BackgroundColor3=Color3.new(20,255,255)
  104. G4=Instance.new("TextLabel")
  105. G4.Parent=g
  106. G4.Size=UDim2.new(0,32,0,150)
  107. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  108. G4.Text=" "
  109. G4.BackgroundTransparency=0.9
  110. G5=Instance.new("TextLabel")
  111. G5.Parent=g
  112. G5.Size=UDim2.new(0,200,0,48)
  113. G5.Position=UDim2.new(0,0,0.5,0)
  114. G5.FontSize=6
  115. G5.Text=mode
  116. G5.Name="PURPLE"
  117. G5.BackgroundColor3=Color3.new(0,255,0)
  118. G5.ZIndex=-100
  119. G6=Instance.new("TextLabel")
  120. G6.Parent=g
  121. G6.Size=UDim2.new(0,200,0,48)
  122. G6.Position=UDim2.new(0,0,0.5,-48)
  123. G6.FontSize=6
  124. G6.Text="Set #"..set.."."
  125. G6.Name="CHEESE"
  126. G6.BackgroundColor3=Color3.new(0,255,0)
  127. G6.ZIndex=-100
  128.  
  129.  
  130. function BD(mouse)
  131. if mode=="Charge" then
  132. down=true
  133. while down do
  134. wait(0.025)
  135. if mode=="Charge" then
  136. if Chakra<100 then
  137. G3.Size=UDim2.new(0,32,0,150)
  138. G3.BackgroundColor3=Color3.new(20,255,20)
  139. G4.Text="Charge"
  140. p=Instance.new("Part")
  141. p.Parent=workspace
  142. p.Name="CHEESE"
  143. p.Size=Vector3.new(1,1,1)
  144. i=math.random(1,360)
  145. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
  146. p.CanCollide=false
  147. p.Transparency=0.1
  148. p.Color=Color3.new(0,0,100)
  149. p.TopSurface=0
  150. p.BottomSurface=0
  151. p.Anchored=true
  152. table.insert(parts,p)
  153. Chakra=Chakra+2
  154. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  155. else
  156. Chakra=100
  157. end
  158. end
  159. end
  160. end
  161. if mode=="Fireball" then
  162. if Chakra>=20 then
  163. Chakra=Chakra-20
  164. resize(20)
  165. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  166. p=Instance.new("Part")
  167. p.Parent=workspace
  168. p.Size=Vector3.new(2,2,2)
  169. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  170. p.Shape=0
  171. p.Color=Color3.new(0,0,0)
  172. p.TopSurface=0
  173. p.BottomSurface=0
  174. game.Debris:AddItem(p,8)
  175. f=Instance.new("Fire")
  176. f.Parent=p
  177. f.Color=Color3.new(255,0,0)
  178. bf=Instance.new("BodyPosition")
  179. bf.Parent=p
  180. bf.position=mouse.hit.p
  181. bf.maxForce=Vector3.new(5000,5000,5000)
  182. p.Touched:connect(function(hit)
  183. if hit.Parent~=game.Players[plyr].Character then
  184. if hit.Parent:findFirstChild("Humanoid")~=nil then
  185. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  186. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  187. z=Instance.new("ObjectValue")
  188. z.Parent=hit.Parent
  189. z.Name="DONTKILL"
  190. game.Debris:AddItem(z,7)
  191. wait(1)
  192. untagHumanoid(hit.Parent.Humanoid)
  193. p:remove()
  194. end
  195. end
  196. end)
  197. end
  198. end
  199. if mode=="Heal" then
  200. if char.Humanoid.Health<100 and Chakra>=2 then
  201. refresh()
  202. down=true
  203. while down and char.Humanoid.Health<100 and Chakra>2 do
  204. wait()
  205. G3.Size=UDim2.new(0,32,0,150)
  206. G3.BackgroundColor3=Color3.new(20,255,20)
  207. G4.Text="Charge"
  208. p=Instance.new("Part")
  209. p.Parent=workspace
  210. p.Name="CHEESE"
  211. p.Size=Vector3.new(1,1,1)
  212. i=math.random(1,360)
  213. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
  214. p.CanCollide=false
  215. p.Transparency=0.1
  216. p.Color=Color3.new(100,0,0)
  217. p.TopSurface=0
  218. p.BottomSurface=0
  219. p.Anchored=true
  220. table.insert(parts,p)
  221. Chakra=Chakra-2
  222. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  223. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  224. end
  225. end
  226. end
  227. if mode=="Run" then
  228. down=true
  229. while down==true do
  230. wait()
  231. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  232. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  233. Chakra=Chakra-2
  234. resize(2)
  235. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  236. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  237. end
  238. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  239. end
  240. if mode=="Substitution" then
  241. if Chakra>=10 then
  242. if mouse.Target~=nil then
  243. Chakra=Chakra-10
  244. resize(10)
  245. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  246. game.Players[plyr].Character.archivable=true
  247. p=game.Players[plyr].Character:GetChildren()
  248. for i=1,#p do
  249. p[i].archivable=true
  250. end
  251. m=Instance.new("Model")
  252. m.Parent=workspace
  253. m.Name=plyr
  254. game.Debris:AddItem(m,300)
  255. f=game.Players[plyr].Character:clone()
  256. q=f:GetChildren()
  257. for i=1,#q do
  258. q[i].Parent=m
  259. end
  260. coroutine.resume(coroutine.create(function(clone)
  261. while true do
  262. wait(0.5)
  263. if clone:findFirstChild("Humanoid")~=nil then
  264. if clone.Humanoid.Health<=0 then
  265. p=clone:GetChildren()
  266. for i=1,#p do
  267. if p[i].className=="Part" then
  268. p[i].Transparency=0.6
  269. game.Debris:AddItem(p[i],5)
  270. end
  271. end
  272. end
  273. end
  274. end
  275. end),m)
  276. --table.insert(clones,m)
  277. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  278. end
  279. end
  280. end
  281. if mode=="Shadow clone" then
  282. if Chakra>=10 then
  283. if mouse.Target~=nil then
  284. Chakra=Chakra-10
  285. resize(10)
  286. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  287. game.Players[plyr].Character.archivable=true
  288. m=Instance.new("Model")
  289. m.Parent=workspace
  290. m.Name=plyr
  291. game.Debris:AddItem(m,300)
  292. f=game.Players[plyr].Character:clone()
  293. q=f:GetChildren()
  294. for i=1,#q do
  295. q[i].Parent=m
  296. end
  297. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  298. coroutine.resume(coroutine.create(function(clone)
  299. while true do
  300. wait(0.5)
  301. if clone:findFirstChild("Humanoid")~=nil then
  302. if clone.Humanoid.Health<=0 then
  303. p=clone:GetChildren()
  304. for i=1,#p do
  305. if p[i].className=="Part" then
  306. p[i].Transparency=0.6
  307. game.Debris:AddItem(p[i],5)
  308. end
  309. end
  310. end
  311. end
  312. end
  313. end),m)
  314. --table.insert(clones,m)
  315. end
  316. end
  317. end
  318. if mode=="Darkness" then
  319. if Chakra>=50 then
  320. if mouse.Target~=nil then
  321. Chakra=Chakra-50
  322. resize(50)
  323. refresh()
  324. d=mouse.Target.Parent
  325. if d.className=="Hat" then
  326. d=d.Parent
  327. end
  328. if d:findFirstChild("Humanoid")~=nil then
  329. if d:findFirstChild("Torso")~=nil then
  330. e=math.random(-10000,10000)
  331. qe=CFrame.new(e,10000,e)
  332. s=7
  333. time=30
  334.  
  335. d.archivable=true
  336. z=d:clone()
  337. z.Parent=workspace
  338. q=z:GetChildren()
  339. m=Instance.new("Model",workspace)
  340. m.Name="Please wait while "..z.Name.." is being tortured...."
  341. for i=1,#q do
  342. q[i].Parent=m
  343. end
  344. m.Torso.CFrame=d.Torso.CFrame
  345.  
  346. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  347.  
  348. coroutine.resume(coroutine.create(function(clone,person)
  349. z=clone.Torso.CFrame
  350. for i=1, time do
  351. wait(1)
  352. if clone~=nil then
  353. z=clone.Torso.CFrame
  354. else
  355. person.Torso.CFrame=z
  356. break
  357. end
  358. end
  359. person.Torso.CFrame=clone.Torso.CFrame
  360. clone:remove()
  361. coroutine.yield()
  362. end),m,d)
  363.  
  364. p=Instance.new("Part")
  365. p.Name="Base"
  366. p.Parent=workspace
  367. p.Size=Vector3.new(s,1,s)
  368. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  369. p.Anchored=true
  370. p.Locked=true
  371. p.BrickColor=BrickColor.new(1003)
  372. p.TopSurface=0
  373. p.BottomSurface=0
  374. game.Debris:AddItem(p,time)
  375.  
  376. p=Instance.new("Part")
  377. p.Name="Base"
  378. p.Parent=workspace
  379. p.Size=Vector3.new(s,1,s)
  380. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  381. p.Anchored=true
  382. p.Locked=true
  383. p.TopSurface=0
  384. p.BottomSurface=0
  385. p.BrickColor=BrickColor.new(1003)
  386. game.Debris:AddItem(p,time)
  387.  
  388. p=Instance.new("Part")
  389. p.Name="Base"
  390. p.Parent=workspace
  391. p.Size=Vector3.new(1,s,s)
  392. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  393. p.Anchored=true
  394. p.Locked=true
  395. p.BrickColor=BrickColor.new(1003)
  396. game.Debris:AddItem(p,time)
  397. p.TopSurface=0
  398. p.BottomSurface=0
  399.  
  400. p=Instance.new("Part")
  401. p.Name="Base"
  402. p.Parent=workspace
  403. p.Size=Vector3.new(1,s,s)
  404. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  405. p.Anchored=true
  406. p.Locked=true
  407. p.BrickColor=BrickColor.new(1003)
  408. game.Debris:AddItem(p,time)
  409. p.TopSurface=0
  410. p.BottomSurface=0
  411.  
  412. p=Instance.new("Part")
  413. p.Name="Base"
  414. p.Parent=workspace
  415. p.Size=Vector3.new(s,s,1)
  416. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  417. p.Anchored=true
  418. p.Locked=true
  419. p.BrickColor=BrickColor.new(1003)
  420. p.TopSurface=0
  421. p.BottomSurface=0
  422. game.Debris:AddItem(p,time)
  423.  
  424. p=Instance.new("Part")
  425. p.Name="Base"
  426. p.Parent=workspace
  427. p.Size=Vector3.new(s,s,1)
  428. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  429. p.Anchored=true
  430. p.Locked=true
  431. p.BrickColor=BrickColor.new(1003)
  432. p.TopSurface=0
  433. p.BottomSurface=0
  434. game.Debris:AddItem(p,time)
  435. end
  436. end
  437. end
  438. end
  439. end
  440. if mode=="Burn" then
  441. if Chakra>=10 then
  442. if mouse.Target~=nil then
  443. if mouse.Target.Parent.className=="Model" then
  444. Chakra=Chakra-10
  445. refresh()
  446. resize(10)
  447. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  448. g=Instance.new("Fire",mouse.Target)
  449. game.Debris:AddItem(g,5)
  450. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  451. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  452. wait(1)
  453. untagHumanoid(mouse.Target.Parent.Humanoid)
  454. end
  455. end
  456. end
  457. end
  458. end
  459. if mode=="Antipoison" then
  460. if Chakra>=50 then
  461. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  462. Chakra=Chakra-50
  463. refresh()
  464. resize(50)
  465. game.Players[plyr].Character.Poisoned:remove()
  466. coroutine.resume(coroutine.create(function(person)
  467. p=Instance.new("Part")
  468. p.Parent=person.Torso
  469. p.Size=Vector3.new(1,1,1)
  470. p.CFrame=person.Torso.CFrame
  471. p.CanCollide=false
  472. p.Anchored=true
  473. p.Transparency=0.3
  474. p.Color=Color3.new(0,255,0)
  475. m=Instance.new("SpecialMesh")
  476. m.Parent=p
  477. m.Scale=Vector3.new(0.5,0.5,0.5)
  478. m.MeshType="Sphere"
  479. person.Torso.Anchored=true
  480. for i=0.5,7,0.5 do
  481. wait(0.1)
  482. m.Scale=Vector3.new(i,i,i)
  483. end
  484. p:remove()
  485. person.Torso.Anchored=false
  486. end),char)
  487. end
  488. end
  489. end
  490. if mode=="Mud wall" then
  491. if not mud then
  492. if Chakra>=50 then
  493. Chakra=Chakra-50
  494. resize(50)
  495. mud=true
  496. refresh()
  497. qe=mouse.Hit
  498. s=20
  499. time=8
  500. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  501. rq=rs.C1
  502. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  503. lq=ls.C1
  504.  
  505. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  506. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  507.  
  508. wait(1)
  509.  
  510. p=Instance.new("Part")
  511. p.Name="Base"
  512. p.Parent=workspace
  513. p.Size=Vector3.new(s,1,s)
  514. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  515. p.Anchored=true
  516. p.Locked=true
  517. p.BrickColor=BrickColor.new("Brown")
  518. game.Debris:AddItem(p,time)
  519.  
  520. p=Instance.new("Part")
  521. p.Name="Base"
  522. p.Parent=workspace
  523. p.Size=Vector3.new(s,1,s)
  524. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  525. p.Anchored=true
  526. p.Locked=true
  527. p.BrickColor=BrickColor.new("Brown")
  528. game.Debris:AddItem(p,time)
  529.  
  530. p=Instance.new("Part")
  531. p.Name="Base"
  532. p.Parent=workspace
  533. p.Size=Vector3.new(1,s,s)
  534. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  535. p.Anchored=true
  536. p.Locked=true
  537. p.BrickColor=BrickColor.new("Brown")
  538. game.Debris:AddItem(p,time)
  539.  
  540. p=Instance.new("Part")
  541. p.Name="Base"
  542. p.Parent=workspace
  543. p.Size=Vector3.new(1,s,s)
  544. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  545. p.Anchored=true
  546. p.Locked=true
  547. p.BrickColor=BrickColor.new("Brown")
  548. game.Debris:AddItem(p,time)
  549.  
  550. p=Instance.new("Part")
  551. p.Name="Base"
  552. p.Parent=workspace
  553. p.Size=Vector3.new(s,s,1)
  554. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  555. p.Anchored=true
  556. p.Locked=true
  557. p.BrickColor=BrickColor.new("Brown")
  558. game.Debris:AddItem(p,time)
  559.  
  560. p=Instance.new("Part")
  561. p.Name="Base"
  562. p.Parent=workspace
  563. p.Size=Vector3.new(s,s,1)
  564. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  565. p.Anchored=true
  566. p.Locked=true
  567. p.BrickColor=BrickColor.new("Brown")
  568. game.Debris:AddItem(p,time)
  569. wait(2)
  570. rs.C1=rq
  571. ls.C1=lq
  572. mud = false
  573. end
  574. end
  575. end
  576. if mode=="Water wall" then
  577. if Chakra>=15 then
  578. Chakra=Chakra-15
  579. refresh()
  580. resize(15)
  581. p=Instance.new("Part")
  582. p.Parent=workspace
  583. p.BrickColor=BrickColor.new("Really blue")
  584. p.Transparency=0.4
  585. p.Anchored=true
  586. p.Size=Vector3.new(14,14,1)
  587. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  588. game.Debris:AddItem(p,15)
  589. p.Touched:connect(function(hit)
  590. if hit.Parent:findFirstChild("Humanoid") then
  591. x=game.Players:getPlayerFromCharacter(hit.Parent)
  592. f=Instance.new("ScreenGui")
  593. f.Parent=x.PlayerGui
  594. game.Debris:AddItem(f,6)
  595. b=Instance.new("TextLabel")
  596. b.Parent=f
  597. b.Size=UDim2.new(1,0,1,0)
  598. b.Position=UDim2.new(0,0,0,0)
  599. b.Text="AHH YOUR DROWNING!!"
  600. b.FontSize=8
  601. b.BackgroundTransparency=0.05
  602. b.BackgroundColor3=Color3.new(0,0,200)
  603. end
  604. end)
  605.  
  606. end
  607. end
  608. if mode=="Sink self" then
  609. if Chakra>=52 then
  610. Chakra=Chakra-52
  611. refresh()
  612. resize(52)
  613. d=Instance.new("Part")
  614. d.Parent=workspace
  615. d.Size=Vector3.new(6,1,6)
  616. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  617. d.BrickColor=BrickColor.new("Earth orange")
  618. d.Anchored=true
  619. d.CanCollide=false
  620. game.Debris:AddItem(d,5)
  621. s=Instance.new("SpecialMesh")
  622. s.MeshType="Sphere"
  623. s.Parent=d
  624. s.Scale=Vector3.new(1,0.2,1)
  625. game.Players[plyr].Character.Torso.Anchored=true
  626. for i=1,3,0.1 do
  627. wait(0.1)
  628. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
  629. end
  630. game.Players[plyr].Character.Torso.Anchored=false
  631. end
  632. end
  633. if mode=="Sink other" then
  634. if Chakra>=50 then
  635. Chakra=Chakra-50
  636. refresh()
  637. resize(50)
  638. z=mouse.Target
  639. d=Instance.new("Part")
  640. d.Parent=workspace
  641. d.Size=Vector3.new(6,1,6)
  642. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  643. d.BrickColor=BrickColor.new("Earth orange")
  644. d.Anchored=true
  645. d.CanCollide=false
  646. game.Debris:AddItem(d,5)
  647. s=Instance.new("SpecialMesh")
  648. s.MeshType="Sphere"
  649. s.Parent=d
  650. s.Scale=Vector3.new(1,0.2,1)
  651. z.Anchored=true
  652. for i=1,3,0.1 do
  653. wait(0.1)
  654. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  655. end
  656. z.Anchored=false
  657. end
  658. end
  659. if mode=="Chakra bomb" then
  660. if debounce==false then
  661. e=mouse.hit.p
  662. if Chakra==100 then
  663. Chakra=Chakra-100
  664. resize(100)
  665. refresh()
  666. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  667. debounce=true
  668. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  669. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  670. rh=game.Players[plyr].Character.Torso["Right Hip"]
  671. lh=game.Players[plyr].Character.Torso["Left Hip"]
  672. r0=rs.C1
  673. l0=ls.C1
  674. r1=rh.C0
  675. l1=lh.C0
  676.  
  677. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  678. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  679. wait(0.2)
  680. cf=game.Players[plyr].Character.Torso.CFrame
  681. bp=Instance.new("BodyPosition")
  682. bp.Parent=game.Players[plyr].Character.Torso
  683. bp.maxForce=Vector3.new(100,math.huge,100)
  684. for i=1,20 do
  685. wait(0.05)
  686. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  687. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  688. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  689. end
  690. wait(1)
  691. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  692. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  693. q=Instance.new("Part")
  694. q.Parent=workspace
  695. q.Size=Vector3.new(7,7,7)
  696. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
  697. q.Shape=0
  698. q.Anchored=true
  699. q.Transparency=0.6
  700. q.Color=Color3.new(0,0,255)
  701. q.TopSurface=0
  702. q.BottomSurface=0
  703. q.Touched:connect(function(hit)
  704. if hit.Parent.Humanoid~= nil then
  705. if hit.Parent~=game.Players[plyr].Character then
  706. hit.Parent.Humanoid:remove()q:remove()
  707. end
  708. end
  709. end)
  710. f=Instance.new("Fire")
  711. f.Parent=q
  712. f.Size=1
  713. f.Color=Color3.new(255,255,255)
  714. s=Instance.new("Sparkles")
  715. s.Parent=q
  716. s.Color=Color3.new(0,0,255)
  717. m=Instance.new("SpecialMesh")
  718. m.Scale=Vector3.new(1/7,1/7,1/7)
  719. m.Parent=q
  720. m.MeshType="Sphere"
  721. for i=1,7,0.1 do
  722. wait()
  723. m.Scale=Vector3.new(i/7,i/7,i/7)
  724. f.Size=i
  725. end
  726. q.Anchored=false
  727. bf=Instance.new("BodyPosition")
  728. bf.Parent=q
  729. bf.position=e
  730. bf.maxForce=Vector3.new(50000,50000,50000)
  731. wait(8)
  732. e=Instance.new("Explosion")
  733. e.Parent=workspace
  734. e.Position=q.Position
  735. wait()
  736. q:remove()
  737. lh.C0=l1
  738. rh.C0=r1
  739. ls.C1=l0
  740. rs.C1=r0
  741. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  742. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  743. ls.C1=CFrame.new(0,0.5,-0.5)
  744. rs.C1=CFrame.new(0,0.5,-0.5)]]
  745. bp:remove()
  746. debounce=false
  747. end
  748. end
  749. end
  750. if mode=="Summon" then
  751. if Chakra>=35 then
  752. Chakra=Chakra-35
  753. resize(35)
  754. d=game:GetService("InsertService"):LoadAsset(59685964)
  755. wait()
  756. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  757. end
  758. end
  759. if mode=="Rasengan" then
  760. if rasengan==false then
  761. if Chakra>=55 then
  762. Chakra=Chakra-55
  763. refresh()
  764. resize(55)
  765. rasengan=true
  766. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  767. q=rs.C1
  768. game.Players[plyr].Character.archivable=true
  769. m=Instance.new("Model")
  770. m.Parent=workspace
  771. m.Name=plyr
  772. f=game.Players[plyr].Character:clone()
  773. g=f:GetChildren()
  774. for i=1,#g do
  775. g[i].Parent=m
  776. end
  777. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
  778. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  779. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  780. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  781. wait()
  782. anim=game.Players[plyr].Character.Animate
  783. anim.Disabled=true
  784. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  785. d=Instance.new("Part")
  786. d.Parent=m
  787. d.Transparency=0.5
  788. d.Color=Color3.new(0,0,255)
  789. d.Anchored=true
  790. d.Size=Vector3.new(1,2,1)
  791. d.CFrame=m["Right Arm"].CFrame
  792. f=Instance.new("Fire")
  793. f.Parent=d
  794. f.Color=Color3.new(0,0,255)
  795. f.SecondaryColor=Color3.new(0,0,100)
  796. f.Size=5
  797. s=Instance.new("BlockMesh")
  798. s.Parent=d
  799. s.Scale=Vector3.new(1.2,1.2,1.2)
  800. w=Instance.new("Weld")
  801. w.Parent=d
  802. w.Part0=m["Right Arm"]
  803. w.Part1=d
  804.  
  805. d=Instance.new("Part")
  806. d.Parent=m
  807. d.Transparency=0.5
  808. d.Color=Color3.new(0,0,255)
  809. d.Anchored=true
  810. d.Size=Vector3.new(1,2,1)
  811. d.CFrame=m["Left Arm"].CFrame
  812. f=Instance.new("Fire")
  813. f.Parent=d
  814. f.Color=Color3.new(0,0,255)
  815. f.SecondaryColor=Color3.new(0,0,100)
  816. f.Size=5
  817. s=Instance.new("BlockMesh")
  818. s.Parent=d
  819. s.Scale=Vector3.new(1.2,1.2,1.2)
  820. w=Instance.new("Weld")
  821. w.Parent=d
  822. w.Part0=m["Left Arm"]
  823. w.Part1=d
  824. p=Instance.new("Part")
  825. p.Parent=rs.Parent.Parent
  826. p.Color=Color3.new(0,0,200)
  827. p.Shape=0
  828. p.Size=Vector3.new(1,1,1)
  829. p.Transparency=1
  830. p.Locked=true
  831. p.CanCollide=false
  832. f=Instance.new("Fire",p)
  833. f.Color=Color3.new(0,0,255)
  834. w=Instance.new("Weld")
  835. w.Parent=p
  836. w.Part0=p
  837. w.Part1=game.Players[plyr].Character["Right Arm"]
  838. w.C0=CFrame.new(0,1.5,0)
  839. for i=1,0.3,-0.02 do
  840. p.Transparency=i
  841. wait(0.1)
  842. end
  843. m:remove()
  844. for i=0,math.pi,0.05 do
  845. wait(0.0125)
  846. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  847. end
  848. co = coroutine.create( function(part)
  849. while true do
  850. wait(0.3)
  851. z=Instance.new("Part")
  852. z.Name="CHEESE"
  853. z.Parent=part
  854. z.Size=Vector3.new(1,1,1)
  855. z.Anchored=true
  856. z.CFrame=part.CFrame
  857. z.CanCollide=false
  858. z.Transparency=0.5
  859. z.Color=Color3.new(0,0,100)
  860. s=Instance.new("SpecialMesh")
  861. s.Parent=z
  862. s.Scale=Vector3.new(0.1,0.1,0.1)
  863. s.MeshType="Sphere"
  864. if part==nil then
  865. z:remove()
  866. coroutine.yield()
  867. end
  868. for i=0,10 do
  869. wait(0.1)
  870. if part.Parent~=nil then
  871. s.Scale=Vector3.new(i/5,i/5,i/5)
  872. z.Transparency=i/10
  873. z.CFrame=part.CFrame
  874. end
  875. end
  876. z:remove()
  877. end
  878. end)
  879. coroutine.resume(co,p)
  880. p.Touched:connect(function(hit)
  881. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  882. bf=Instance.new("BodyVelocity")
  883. bf.Parent=hit
  884. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  885. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  886. bav=Instance.new("BodyAngularVelocity")
  887. bav.Parent=hit
  888. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  889. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  890. p:remove()
  891. rasengan=false
  892. rs.C1=q
  893. anim.Disabled=false
  894. game.Debris:AddItem(bf,5)
  895. game.Debris:AddItem(bav,6)
  896. end
  897. end)
  898. end
  899. end
  900. end
  901. if mode=="fix" then
  902. end
  903. if mode=="Dodge Up" then
  904. if Chakra>5 then
  905. Chakra=Chakra-5
  906. refresh()
  907. resize(5)
  908. p=Instance.new("Part")
  909. p.Parent=workspace
  910. p.Anchored=true
  911. p.Size=Vector3.new(4,20,4)
  912. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  913. p.Locked=true
  914. p.BrickColor=BrickColor.new("Brown")
  915. p.TopSurface=0
  916. p.BottomSurface=0
  917. coroutine.resume(coroutine.create(function(part)
  918. for i=0,1,0.02 do
  919. wait(0.1)
  920. part.Transparency=i
  921. end
  922. part:remove()
  923. coroutine.yield()
  924. end),p)
  925. game.Debris:AddItem(p,5)
  926. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
  927. end
  928. end
  929. if mode=="Tree cage" then
  930. if Chakra>=75 then
  931. Chakra=Chakra-75
  932. refresh()
  933. resize(75)
  934. if mouse.Target.Anchored==false then
  935. mouse.Target.Anchored=true
  936. coroutine.resume(coroutine.create(function(p)
  937. wait(6)
  938. p.Anchored=false
  939. coroutine.yield()
  940. end),mouse.Target)
  941. mh=mouse.Hit
  942. for i=1,360,360/12 do
  943. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  944. game.Debris:AddItem(d,30)
  945. end
  946. end
  947. end
  948. end
  949. if mode=="Sand Coffin" then
  950. if coffin==false then
  951. if Chakra>=100 then
  952. Chakra=Chakra-100
  953. refresh()
  954. resize(100)
  955. if mouse.Target~=nil then
  956. if mouse.Target.Name~="Base" then
  957. z=mouse.Target
  958. coffin=true
  959.  
  960. if z.Parent:IsA("Hat") then
  961. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  962. q=z.Parent.Parent.Torso
  963. z=q
  964. end
  965. end
  966.  
  967. d=Instance.new("Part")
  968. d.Parent=workspace
  969. d.Size=Vector3.new(6,1,6)
  970. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  971. d.BrickColor=BrickColor.new("Earth orange")
  972. d.Anchored=true
  973. game.Debris:AddItem(d,5)
  974. s=Instance.new("SpecialMesh")
  975. s.MeshType="Sphere"
  976. s.Parent=d
  977. s.Scale=Vector3.new(1,0.2,1)
  978.  
  979. f=Instance.new("Part")
  980. f.Parent=workspace
  981. f.Size=Vector3.new(6,1,6)
  982. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  983. f.BrickColor=BrickColor.new("Earth orange")
  984. game.Debris:AddItem(f,5)
  985. v=Instance.new("SpecialMesh")
  986. v.MeshType="Sphere"
  987. v.Parent=f
  988. v.Scale=Vector3.new(1,0.2,1)
  989.  
  990. b=Instance.new("Part")
  991. b.Parent=workspace
  992. b.Size=Vector3.new(10,10,10)
  993. b.CanCollide=false
  994. b.Shape=0
  995. b.CFrame=z.CFrame
  996. b.Anchored=true
  997. b.BrickColor=BrickColor.new("Earth orange")
  998. b.TopSurface=0
  999. b.BottomSurface=0
  1000. game.Debris:AddItem(b,7)
  1001. z.Anchored=true
  1002. w=Instance.new("Weld")
  1003. w.Parent=z
  1004. w.Part0=z
  1005. w.Part1=p
  1006. x=b.Position.Y
  1007. y=b.Position.x
  1008. g=b.Position.z
  1009. for i=1,10,0.5 do
  1010. wait(0.05)
  1011. b.CFrame=CFrame.new(y,x+i,g)
  1012. z.CFrame=p.CFrame
  1013. end
  1014. wait(3)
  1015. b.Size=b.Size-Vector3.new(2,2,2)
  1016. b.CFrame=z.CFrame
  1017. coffin=false
  1018. if z.Parent~=workspace then
  1019. z.Parent:BreakJoints()
  1020. wait(1)
  1021. z.Parent:remove()
  1022. elseif z.Parent.className=="Hat" then
  1023. if z.Parent.Parent~=workspace then
  1024. z.Parent.Parent:BreakJoints()
  1025. wait(1)
  1026. z.Parent.Parent:remove()
  1027. end
  1028. else
  1029. z:remove()
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. if mode=="Robot decoy" then
  1037. if Chakra>=50 then
  1038. if mouse.Target~=nil then
  1039. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  1040. Chakra=Chakra-50
  1041. refresh()
  1042. resize(50)
  1043. char.archivable=true
  1044. d=char:clone()
  1045. m=Instance.new("Model")
  1046. m.Parent=workspace
  1047. m.Name=char.Name
  1048. z=d:GetChildren()
  1049. for i=1,#z do
  1050. z[i].Parent=m
  1051. end
  1052. f=mouse.Target
  1053. x=mouse.Hit
  1054. z=Instance.new("Part")
  1055. z.Parent=f
  1056. z.Size=Vector3.new(1,1,1)
  1057. z.CanCollide=false
  1058. z.Transparency=0
  1059. z.CFrame=x
  1060. w=Instance.new("Weld")
  1061. w.Parent=z
  1062. w.Part0=z
  1063. w.Part1=f
  1064. w.C0=CFrame.new((x.p-z.Position).Unit)
  1065. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  1066. coroutine.resume(coroutine.create(function(clone,mh)
  1067. while true do
  1068. wait()
  1069. m.Humanoid:MoveTo(mh,workspace.Base)
  1070. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  1071. ex=Instance.new("Explosion")
  1072. ex.Parent=workspace
  1073. ex.Position=clone.Torso.Position
  1074. wait(0.5)
  1075. clone:remove()
  1076. coroutine.yield()
  1077. end
  1078. end
  1079. end),m,z.Position)
  1080. d:remove()
  1081. end
  1082. end
  1083. end
  1084. end
  1085. if mode=="End of the world" then
  1086. if Chakra==0 then
  1087. if anime==true then
  1088. resize(0)
  1089. done=false
  1090. rs=char.Torso["Right Shoulder"]
  1091. ls=char.Torso["Left Shoulder"]
  1092. rc=rs.C1
  1093. lc=ls.C1
  1094. coroutine.resume(coroutine.create(function()
  1095. anime=false
  1096. while done==false do
  1097. wait(0.1)
  1098. rs.DesiredAngle=0
  1099. ls.DesiredAngle=0
  1100. end
  1101. anime=true
  1102. coroutine.yield()
  1103. end))
  1104. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  1105. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  1106. char.Torso.Anchored=true
  1107. for i=1,360,10 do
  1108. wait(0.05)
  1109. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1110. end
  1111. for i=1,360,10 do
  1112. wait(0.05)
  1113. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1114. end
  1115. dis=15
  1116. coroutine.resume(coroutine.create(function()
  1117. while done==false do
  1118. wait(0.1)
  1119. p=char["Left Arm"]:clone()
  1120. p.Parent=workspace
  1121. p.Transparency=0.7
  1122. p.Anchored=true
  1123. p.BrickColor=BrickColor.new(1003)
  1124. game.Debris:AddItem(p,0.4)
  1125. p=char["Right Arm"]:clone()
  1126. p.Parent=workspace
  1127. p.Transparency=0.7
  1128. p.Anchored=true
  1129. p.BrickColor=BrickColor.new(1003)
  1130. game.Debris:AddItem(p,0.4)
  1131.  
  1132. z=Instance.new("Part")
  1133. z.Parent=workspace
  1134. z.Size=Vector3.new(8,1,8)
  1135. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  1136. z.Anchored=true
  1137. z.BrickColor=BrickColor.new(1002)
  1138. p=Instance.new("Part")
  1139. p.Parent=workspace
  1140. p.Anchored=false
  1141. p.Size=Vector3.new(1,1,1)
  1142. p.Shape=0
  1143. p.TopSurface=0
  1144. p.BottomSurface=0
  1145. p.Color=Color3.new(0,0,255)
  1146. p.CanCollide=true
  1147. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  1148. b=Instance.new("BodyPosition")
  1149. b.Parent=p
  1150. b.maxForce=Vector3.new(math.huge,0,math.huge)
  1151. b.position=p.Position
  1152. coroutine.resume(coroutine.create(function(xer)
  1153. while true do
  1154. wait(0.5)
  1155. if xer.Position.Y<=char.Torso.Position.Y+2 then
  1156. ex=Instance.new("Explosion")
  1157. ex.Parent=workspace
  1158. ex.Position=xer.Position
  1159. ex.BlastRadius=10
  1160. break
  1161. end
  1162. end
  1163. wait()
  1164. xer:remove()
  1165. coroutine.yield()
  1166. end),p)
  1167. d=Instance.new("SpecialMesh")
  1168. d.Parent=z
  1169. d.MeshType="Sphere"
  1170. d.Scale=Vector3.new(1,4,1)
  1171. game.Debris:AddItem(z,10)
  1172.  
  1173. end
  1174. coroutine.yield()
  1175. end))
  1176. for i=1,360,20/3 do
  1177. wait(0.025)
  1178. dis=20
  1179. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1180. end
  1181. for i=1,720*4,15/2 do
  1182. wait(0.025)
  1183. if i<360 then
  1184. dis=30
  1185. elseif i>=360 and i<=720 then
  1186. dis=40
  1187. elseif i>720 and i<=360*3 then
  1188. dis=50
  1189. elseif i>360*3 and i<=360*4 then
  1190. dis=60
  1191. end
  1192. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  1193. end
  1194. for i=1,360,10 do
  1195. wait(0.05)
  1196. dis=65
  1197. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1198. end
  1199. char.Torso.Anchored=false
  1200. done=true
  1201. rs.C1=rc
  1202. ls.C1=lc
  1203. end
  1204. end
  1205. end
  1206. if mode=="Destruction" then
  1207. Chakra=100
  1208. refresh()
  1209. if workspace:findFirstChild("QWERTY")==nil then
  1210. _G.QWERTY=Instance.new("Model")
  1211. _G.QWERTY.Parent=workspace
  1212. _G.QWERTY.Name="QWERTY"
  1213. end
  1214. char.Parent=workspace:findFirstChild("QWERTY")
  1215. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  1216. coroutine.resume(coroutine.create(function()
  1217. for i=1,5 do
  1218. wait()
  1219. p=Instance.new("Part")
  1220. p.Parent=workspace:findFirstChild("QWERTY")
  1221. s=8
  1222. p.Size=Vector3.new(s,s,s)
  1223. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  1224. p.Anchored=true
  1225. p.Transparency=0.8
  1226. p.Color=Color3.new(0,0,255)
  1227. p.CanCollide=false
  1228. p.TopSurface=0
  1229. p.BottomSurface=0
  1230. game.Debris:AddItem(p,50)
  1231. p.Touched:connect(function(hit)
  1232. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1233. if hit.Parent~=char then
  1234. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  1235. end
  1236. end
  1237. end)
  1238. g=mouse.Hit.p
  1239. d=(g-char.Torso.CFrame.p).unit
  1240. coroutine.resume(coroutine.create(function(part,dir)
  1241. for i=1,50,0.5 do
  1242. wait()
  1243. if char==nil then part:remove() coroutine.yield() end
  1244. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  1245. end
  1246. g=mouse.Hit.p
  1247. dir=(g-char.Torso.CFrame.p).unit
  1248. for e=1,100 do
  1249. wait()
  1250. if e>15 then
  1251. part.CanCollide=true
  1252. end
  1253.  
  1254. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  1255. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  1256. end
  1257. part:remove()
  1258. coroutine.yield()
  1259. end),p,d)
  1260. end
  1261. char.Parent=workspace
  1262. coroutine.yield()
  1263. end))
  1264. end
  1265. if mode=="Energy ball" then
  1266. if Chakra>=75 then
  1267. Chakra=Chakra-75
  1268. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  1269. p=Instance.new("Part")
  1270. p.Parent=workspace
  1271. p.Size=Vector3.new(4,4,4)
  1272. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  1273. p.Shape=0
  1274. p.Transparency=0.6
  1275. p.Color=Color3.new(0,0,0)
  1276. p.TopSurface=0
  1277. p.BottomSurface=0
  1278. game.Debris:AddItem(p,8)
  1279. f=Instance.new("Fire")
  1280. f.Parent=p
  1281. f.Color=Color3.new(20,100,200)
  1282. bf=Instance.new("BodyPosition")
  1283. bf.Parent=p
  1284. bf.position=mouse.hit.p
  1285. bf.maxForce=Vector3.new(5000,5000,5000)
  1286. p.Touched:connect(function(hit)
  1287. if hit.Parent~=game.Players[plyr].Character then
  1288. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1289. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  1290. hit.Parent.Humanoid.Health=0
  1291. p:remove()
  1292. end
  1293. end
  1294. end)
  1295. end
  1296. resize(75)
  1297. end
  1298. end
  1299.  
  1300. function BU(mouse)
  1301. down=false
  1302. end
  1303.  
  1304. function KeyDown(key)
  1305. toe=mode
  1306. if key=="q" then
  1307. mode="Charge"
  1308. G3.Size=UDim2.new(0,32,0,150)
  1309. G3.BackgroundColor3=Color3.new(20,255,20)
  1310. G4.Text="Charge"
  1311. end
  1312. if key=="u" then
  1313. mode="Charge"
  1314. d=game.Players[plyr].PlayerGui:GetChildren()
  1315. for i=1,#d do
  1316. if d[i].Name=="PURPLE" then
  1317. d[i].PURPLE.Text=mode
  1318. end
  1319. end
  1320. set=set+1
  1321. if set==3 then
  1322. set=1
  1323. end
  1324. d=game.Players[plyr].PlayerGui:GetChildren()
  1325. for i=1,#d do
  1326. if d[i].Name=="PURPLE" then
  1327. d[i].CHEESE.Text="Set #"..tostring(set).."."
  1328. end
  1329. end
  1330. end
  1331. if set==2 then
  1332. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  1333. number=number+1
  1334. elseif number~=6 and number<6 then
  1335. number=0
  1336. end
  1337. if key=="e" and (numb==0 and set==2) then
  1338. numb=15
  1339. end
  1340. if (key=="n" and numb==15) or (key=="d" and numb==16) then
  1341. numb=numb+1
  1342. end
  1343. if numb==17 then
  1344. mode="End of the world"
  1345. numb=0
  1346. end
  1347. if number==6 then
  1348. mode="Destruction"
  1349. number=0
  1350. resize((100-Chakra)*-1)
  1351. end
  1352. end
  1353. if set==1 then
  1354. if key =="e" then
  1355. mode="Fireball"
  1356. resize(20)
  1357. elseif key=="r" then
  1358. mode="Heal"
  1359. resize(1)
  1360. elseif key=="t" then
  1361. mode="Run"
  1362. resize(Chakra)
  1363. elseif key=="p" then
  1364. mode="Substitution"
  1365. resize(15)
  1366. elseif key=="l" then
  1367. mode="Shadow clone"
  1368. resize(10)
  1369. elseif key=="k" then
  1370. mode="Burn"
  1371. resize(10)
  1372. elseif key=="y" then
  1373. mode="Mud wall"
  1374. resize(50)
  1375. elseif key=="z" then
  1376. mode="Energy ball"
  1377. resize(75)
  1378. elseif key=="j" then
  1379. mode="Chakra bomb"
  1380. resize(100)
  1381. elseif key=="h" then
  1382. mode="Darkness"
  1383. resize(50)
  1384. elseif key=="x" then
  1385. mode="Rasengan"
  1386. resize(55)
  1387. elseif key=="c" then
  1388. mode="Dodge Up"
  1389. resize(5)
  1390. elseif key=="q" then
  1391. mode="Sand Coffin"
  1392. resize(100)
  1393. elseif key=="b" then
  1394. mode="Water wall"
  1395. resize(15)
  1396. elseif key=="v" then
  1397. mode="Robot decoy"
  1398. resize(50)
  1399. elseif key=="n" then
  1400. mode="Sink self"
  1401. resize(52)
  1402. elseif key=="m" then
  1403. mode="Sink other"
  1404. resize(50)
  1405. elseif key=="g" then
  1406. mode="Antipoison"
  1407. resize(50)
  1408. elseif key=="f" then
  1409. mode="Tree cage"
  1410. resize(75)
  1411. end
  1412. end
  1413. d=game.Players[plyr].PlayerGui:GetChildren()
  1414. for i=1,#d do
  1415. if d[i].Name=="PURPLE" then
  1416. d[i].PURPLE.Text=mode
  1417. end
  1418. end
  1419. end
  1420.  
  1421.  
  1422. function Select(mouse)
  1423. mouse.Button1Down:connect(function() BD(mouse) end)
  1424. mouse.Button1Up:connect(function() BU(mouse) end)
  1425. mouse.KeyDown:connect(KeyDown)
  1426. while true do
  1427. wait()
  1428. for e=1,#parts do
  1429. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  1430. parts[e].Transparency=parts[e].Transparency+0.1
  1431. if parts[e].Transparency>=1 then
  1432. parts[e]:remove()
  1433. table.remove(parts,e)
  1434. break
  1435. end
  1436. end
  1437. for r=1,#clone_s do
  1438. if clone_s[r].Humanoid.Health<=0 then
  1439. if clones[r].Torso then
  1440. ex=Instance.new("Explosion")
  1441. ex.Parent=workspace
  1442. ex.Position=clone_s[r].Torso.Position
  1443. end
  1444. wait()
  1445. clone_s[r]:remove()
  1446. end
  1447. end
  1448. for r=1,#clones do
  1449. if clones[r].Humanoid.Health<=0 then
  1450. p=clones[r]:GetChildren()
  1451. for i=1,#p do
  1452. if p[i].className=="Part" then
  1453. p[i].Transparency=0.6
  1454. game.Debris:AddItem(p[i],5)
  1455. end
  1456. end
  1457. table.remove(clones,r)
  1458. end
  1459. end
  1460. end
  1461. end
  1462. script.Parent.Selected:connect(Select)
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