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  1. // Welcome to the Exiled Bot default Pickit
  2. // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
  3. // You'll find the mods list in the ModsList.html file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
  4. // All uniques should now be listed within the Pickit for easy commenting and uncommenting. All uniques valued 1ex+ should be by default uncommented.
  5.  
  6. // There are several special mods here to make pickit maker's life easier:
  7. // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
  8. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
  9. // [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
  10. // [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
  11. // [TotalSpellElementalDamage] that will make bot compute the total added spell damage and elemental damage from an item (in %).
  12. // [TotalFireSpellDamage] that will make bot compute the total added fire spell damage from an item (including spell damage) (in %).
  13. // [TotalColdSpellDamage] that will make bot compute the total added cold spell damage from an item (including spell damage) (in %).
  14. // [TotalLightningSpellDamage] that will make bot compute the total added lightning spell damage from an item (including spell damage) (in %).
  15. // Expressions to the left are only here to help you choosing the right ones
  16.  
  17. // Syntax is: [Key] operator "Value"
  18. // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
  19. // Key List: Type, ItemLevel, MapTier, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
  20. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
  21. // Flags that can be used are : [StashItem] == "true", [StashUnid] == "true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
  22. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
  23. // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map", "Jewel", "Talisman", "Card", "Leaguestone".
  24. // Operators && and || are available, parenthesis are working.
  25. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
  26. // If you didn't noticed, // is used for comments.
  27.  
  28. // /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
  29. // and attack_speed_+% is global on the character (ring,amy,belt...) /!\
  30.  
  31. // If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
  32. // Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
  33.  
  34. // Thanks to jps42 for his help in building this pickit file.
  35. // Thanks to Sexuation for completely re-working the rare section.
  36. // Thanks to Madbishep for reviewing/correcting stuff.
  37. // You can check his post here : https://exiled-bot.net/community/index.php/topic/6329-helpful-pickit-additional-lines-chaosregal-recipe-talisman/
  38.  
  39.  
  40. /////////////////////////////////////////////////////////////////////////////////////
  41. // //
  42. // EXAMPLE //
  43. // //
  44. /////////////////////////////////////////////////////////////////////////////////////
  45.  
  46. // Blanket coverage
  47. // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  48. // What it means : Pick up any gloves. Id the item. Then Sell it.
  49. // Exception handling
  50. // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
  51. // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.
  52. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10"
  53. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique"
  54. // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100"
  55. // [Type] == "Medium Life Flask"
  56. // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [base_cold_damage_resistance_%] >= "25"
  57. // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25"
  58.  
  59. /////////////////////////////////////////////////////////////////////////////////////
  60. // //
  61. // B O O K M A R K //
  62. // //
  63. /////////////////////////////////////////////////////////////////////////////////////
  64. //
  65. //Example
  66. //Bookmark
  67. //User's custom rules
  68. //Currency
  69. //Chaos/Regal Recipe
  70. //Harbinger
  71. //Breach
  72. //Essences
  73. //Talisman
  74. //Gems
  75. //Cards
  76. //Maps
  77. //Sockets
  78. //Chancing
  79. //Whites
  80. //Jewels
  81. //Unique items
  82. //
  83. /////////////////////////////////////////////////////////////////////////////////////
  84. // //
  85. // User's custom rules //
  86. // //
  87. /////////////////////////////////////////////////////////////////////////////////////
  88.  
  89. // Add any custom lines here
  90. // [Category] == "Flask" && [Quality] == "20" # [SellItem] == "true" /// Glassblower's Bauble farm
  91. // [Category] == "Flask" && [Quality] >= "13" # [StashItem] == "true" // 3 Flasks = Glassblower's
  92. // [Type] == "Quicksilver Flask" && [Rarity] == "Magic" # [local_flask_movement_speed_+%_while_healing] >= "20" && [StashItem] == "true" // Double MS
  93. // [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel
  94. // [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel
  95. // [Type] == "Gavel" && [Rarity] == "Normal" // Q20 + Map = Chisel
  96. // [Type] == "Iron Ring" // 7 Rings (any rarity) + Coral/Paua Rare Ring = Rare Ammy
  97.  
  98. // These following lines are added if you want bot to pickup every rare item and ID it before selling
  99. // The new rare item checks by [Type] instead of [Category]; therefore if you have "loot rares" checked in GUI, bot will sell for transmute shards
  100. // If you have the lines below uncommented, the bot will use the mod check (I used something random, in the case [DPS] to ID), then sell to vendor for alt shards
  101.  
  102. [Category] == "Helm" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  103. [Category] == "Gloves" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  104. [Category] == "Boots" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  105. [Category] == "Chest" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  106. [Category] == "Weapon" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  107. [Category] == "Shield" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  108.  
  109. /////////////////////////////////////////////////////////////////////////////////////
  110. // //
  111. // CURRENCY //
  112. // //
  113. /////////////////////////////////////////////////////////////////////////////////////
  114.  
  115. // Shards
  116. [Type] == "Alchemy Shard" # [StashItem] == "true"
  117. [Type] == "Alteration Shard" # [StashItem] == "true"
  118. [Type] == "Scroll Fragment" # [StashItem] == "true"
  119. [Type] == "Transmutation Shard" # [StashItem] == "true"
  120.  
  121. // Scrolls commented so instead of picking every scroll it will keep number of scroll setup by user in inventory
  122. // [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
  123. // [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
  124. [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
  125. [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
  126. [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
  127. [Type] == "Blessed Orb" # [StashItem] == "true"
  128. [Type] == "Chaos Orb" # [StashItem] == "true"
  129. [Type] == "Chromatic Orb" # [StashItem] == "true"
  130. [Type] == "Divine Orb" # [StashItem] == "true"
  131. [Type] == "Exalted Orb" # [StashItem] == "true"
  132. [Type] == "Gemcutter's Prism" # [StashItem] == "true"
  133. [Type] == "Jeweller's Orb" # [StashItem] == "true"
  134. [Type] == "Mirror of Kalandra" # [StashItem] == "true"
  135. [Type] == "Orb of Alchemy" # [StashItem] == "true"
  136. [Type] == "Orb of Alteration" # [StashItem] == "true"
  137. [Type] == "Orb of Augmentation" # [StashItem] == "true"
  138. [Type] == "Orb of Chance" # [StashItem] == "true"
  139. [Type] == "Orb of Fusing" # [StashItem] == "true"
  140. [Type] == "Orb of Regret" # [StashItem] == "true"
  141. [Type] == "Orb of Scouring" # [StashItem] == "true"
  142. [Type] == "Orb of Transmutation" # [StashItem] == "true"
  143. [Type] == "Perandus Coin" # [StashItem] == "true"
  144. [Type] == "Regal Orb" # [StashItem] == "true"
  145. [Type] == "Silver Coin" # [StashItem] == "true"
  146. [Type] == "Vaal Orb" # [StashItem] == "true"
  147.  
  148. [Type] == "Apprentice Cartographer's Seal" # [StashItem] == "true"
  149. [Type] == "Apprentice Cartographer's Sextant" # [StashItem] == "true"
  150. [Type] == "Cartographer's Chisel" # [StashItem] == "true"
  151. [Type] == "Journeyman Cartographer's Seal" # [StashItem] == "true"
  152. [Type] == "Journeyman Cartographer's Sextant" # [StashItem] == "true"
  153. [Type] == "Master Cartographer's Seal" # [StashItem] == "true"
  154. [Type] == "Master Cartographer's Sextant" # [StashItem] == "true"
  155. [Type] == "Prophecy" # [StashItem] == "true"
  156. [Type] == "Stacked Deck" # [StashItem] == "true"
  157. [Type] == "Unshaping Orb" # [StashItem] == "true"
  158.  
  159. // Harbinger currencies
  160. [Type] == "Orb of Annulment" # [StashItem] == "true" // Orb of Annulment
  161. [Type] == "Orb of Binding" # [StashItem] == "true" // Orb of Binding
  162. [Type] == "Orb of Horizons" # [StashItem] == "true" // Orb of Horizons
  163. [Type] == "Harbinger's Orb" # [StashItem] == "true" // Harbinger's Orb
  164. [Type] == "Engineer's Orb" # [StashItem] == "true" // Engineer's Orb
  165. [Type] == "Ancient Orb" # [StashItem] == "true" // Ancient Orb
  166. [Type] == "Annulment Shard" # [StashItem] == "true" // Annulment Shard
  167. [Type] == "Binding Shard" # [StashItem] == "true" // Binding Shard
  168. [Type] == "Horizon Shard" # [StashItem] == "true" // Horizon Shard
  169. [Type] == "Harbinger's Shard" # [StashItem] == "true" // Harbinger's Shard
  170. [Type] == "Engineer's Shard" # [StashItem] == "true" // Engineer's Shard
  171. [Type] == "Ancient Shard" # [StashItem] == "true" // Ancient Shard
  172. [Type] == "Chaos Shard" # [StashItem] == "true" // Chaos Shard
  173. [Type] == "Mirror Shard" # [StashItem] == "true" // Mirror Shard
  174. [Type] == "Exalted Shard" # [StashItem] == "true" // Exalted Shard
  175. [Type] == "Regal Shard" # [StashItem] == "true" // Regal Shard
  176.  
  177. [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  178. [Type] == "Offering to the Goddess" # [StashItem] == "true" // Just in case bot picks up out of inventory
  179.  
  180. /////////////////////////////////////////////////////////////////////////////////////
  181. // //
  182. // CHAOS / REGAL RECIPE //
  183. // //
  184. /////////////////////////////////////////////////////////////////////////////////////
  185.  
  186. // Jewelry lines left here because bot now does chaos recipe on its own, but sometimes we want bot just to pickup specific jewelry pieces.
  187.  
  188. // Jewelry
  189. // [Category] == "Belt" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
  190. // [Category] == "Ring" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
  191. // [Category] == "Amulet" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
  192.  
  193. /////////////////////////////////////////////////////////////////////////////////////
  194. // //
  195. // H A R B I N G E R //
  196. // //
  197. /////////////////////////////////////////////////////////////////////////////////////
  198.  
  199. // Pieces are listed just in case bot accidently misclicks
  200. [Type] == "First Piece of Brutality" # [StashItem] == "true"
  201. [Type] == "Second Piece of Brutality" # [StashItem] == "true"
  202. [Type] == "Third Piece of Brutality" # [StashItem] == "true"
  203. [Type] == "First Piece of Directions" # [StashItem] == "true"
  204. [Type] == "Second Piece of Directions" # [StashItem] == "true"
  205. [Type] == "Third Piece of Directions" # [StashItem] == "true"
  206. [Type] == "First Piece of Focus" # [StashItem] == "true"
  207. [Type] == "Second Piece of Focus" # [StashItem] == "true"
  208. [Type] == "Third Piece of Focus" # [StashItem] == "true"
  209. [Type] == "Fourth Piece of Focus" # [StashItem] == "true"
  210. [Type] == "First Piece of Storms" # [StashItem] == "true"
  211. [Type] == "Second Piece of Storms" # [StashItem] == "true"
  212. [Type] == "Third Piece of Storms" # [StashItem] == "true"
  213. [Type] == "First Piece of the Arcane" # [StashItem] == "true"
  214. [Type] == "Second Piece of the Arcane" # [StashItem] == "true"
  215. [Type] == "Third Piece of the Arcane" # [StashItem] == "true"
  216. [Type] == "First Piece of Time" # [StashItem] == "true"
  217. [Type] == "Second Piece of Time" # [StashItem] == "true"
  218.  
  219. /////////////////////////////////////////////////////////////////////////////////////
  220. // //
  221. // B R E A C H //
  222. // //
  223. /////////////////////////////////////////////////////////////////////////////////////
  224.  
  225. [Type] == "Splinter of Chayula" # [StashItem] == "true"
  226. [Type] == "Splinter of Esh" # [StashItem] == "true"
  227. [Type] == "Splinter of Tul" # [StashItem] == "true"
  228. [Type] == "Splinter of Uul-Netol" # [StashItem] == "true"
  229. [Type] == "Splinter of Xoph" # [StashItem] == "true"
  230. [Type] == "Blessing of Chayula" # [StashItem] == "true"
  231. [Type] == "Blessing of Esh" # [StashItem] == "true"
  232. [Type] == "Blessing of Tul" # [StashItem] == "true"
  233. [Type] == "Blessing of Uul-Netol" # [StashItem] == "true"
  234. [Type] == "Blessing of Xoph" # [StashItem] == "true"
  235.  
  236. /////////////////////////////////////////////////////////////////////////////////////
  237. // //
  238. // E S S E N C E S //
  239. // //
  240. /////////////////////////////////////////////////////////////////////////////////////
  241.  
  242. // Tier 1
  243. // [Type] == "Whispering Essence of Hatred" # [StashItem] == "true"
  244. // [Type] == "Whispering Essence of Woe" # [StashItem] == "true"
  245. // [Type] == "Whispering Essence of Greed" # [StashItem] == "true"
  246. // [Type] == "Whispering Essence of Contempt" # [StashItem] == "true"
  247.  
  248. // Tier 2
  249. // [Type] == "Muttering Essence of Hatred" # [StashItem] == "true"
  250. // [Type] == "Muttering Essence of Woe" # [StashItem] == "true"
  251. // [Type] == "Muttering Essence of Greed" # [StashItem] == "true"
  252. // [Type] == "Muttering Essence of Contempt" # [StashItem] == "true"
  253. // [Type] == "Muttering Essence of Sorrow" # [StashItem] == "true"
  254. // [Type] == "Muttering Essence of Anger" # [StashItem] == "true"
  255. // [Type] == "Muttering Essence of Torment" # [StashItem] == "true"
  256. // [Type] == "Muttering Essence of Fear" # [StashItem] == "true"
  257.  
  258. // Tier 3
  259. // [Type] == "Weeping Essence of Hatred" # [StashItem] == "true"
  260. // [Type] == "Weeping Essence of Woe" # [StashItem] == "true"
  261. // [Type] == "Weeping Essence of Greed" # [StashItem] == "true"
  262. // [Type] == "Weeping Essence of Contempt" # [StashItem] == "true"
  263. // [Type] == "Weeping Essence of Sorrow" # [StashItem] == "true"
  264. // [Type] == "Weeping Essence of Anger" # [StashItem] == "true"
  265. // [Type] == "Weeping Essence of Torment" # [StashItem] == "true"
  266. // [Type] == "Weeping Essence of Fear" # [StashItem] == "true"
  267. // [Type] == "Weeping Essence of Suffering" # [StashItem] == "true"
  268. // [Type] == "Weeping Essence of Rage" # [StashItem] == "true"
  269. // [Type] == "Weeping Essence of Wrath" # [StashItem] == "true"
  270. // [Type] == "Weeping Essence of Doubt" # [StashItem] == "true"
  271.  
  272. // Tier 4
  273. // [Type] == "Wailing Essence of Hatred" # [StashItem] == "true"
  274. // [Type] == "Wailing Essence of Woe" # [StashItem] == "true"
  275. // [Type] == "Wailing Essence of Greed" # [StashItem] == "true"
  276. // [Type] == "Wailing Essence of Contempt" # [StashItem] == "true"
  277. // [Type] == "Wailing Essence of Sorrow" # [StashItem] == "true"
  278. // [Type] == "Wailing Essence of Anger" # [StashItem] == "true"
  279. // [Type] == "Wailing Essence of Torment" # [StashItem] == "true"
  280. // [Type] == "Wailing Essence of Fear" # [StashItem] == "true"
  281. // [Type] == "Wailing Essence of Suffering" # [StashItem] == "true"
  282. // [Type] == "Wailing Essence of Rage" # [StashItem] == "true"
  283. // [Type] == "Wailing Essence of Wrath" # [StashItem] == "true"
  284. // [Type] == "Wailing Essence of Doubt" # [StashItem] == "true"
  285. // [Type] == "Wailing Essence of Anguish" # [StashItem] == "true"
  286. // [Type] == "Wailing Essence of Loathing" # [StashItem] == "true"
  287. // [Type] == "Wailing Essence of Spite" # [StashItem] == "true"
  288. // [Type] == "Wailing Essence of Zeal" # [StashItem] == "true"
  289.  
  290. // Tier 5
  291. // [Type] == "Screaming Essence of Hatred" # [StashItem] == "true"
  292. // [Type] == "Screaming Essence of Woe" # [StashItem] == "true"
  293. // [Type] == "Screaming Essence of Greed" # [StashItem] == "true"
  294. // [Type] == "Screaming Essence of Contempt" # [StashItem] == "true"
  295. // [Type] == "Screaming Essence of Sorrow" # [StashItem] == "true"
  296. // [Type] == "Screaming Essence of Anger" # [StashItem] == "true"
  297. // [Type] == "Screaming Essence of Torment" # [StashItem] == "true"
  298. // [Type] == "Screaming Essence of Fear" # [StashItem] == "true"
  299. // [Type] == "Screaming Essence of Suffering" # [StashItem] == "true"
  300. // [Type] == "Screaming Essence of Rage" # [StashItem] == "true"
  301. // [Type] == "Screaming Essence of Wrath" # [StashItem] == "true"
  302. // [Type] == "Screaming Essence of Doubt" # [StashItem] == "true"
  303. // [Type] == "Screaming Essence of Anguish" # [StashItem] == "true"
  304. // [Type] == "Screaming Essence of Loathing" # [StashItem] == "true"
  305. // [Type] == "Screaming Essence of Spite" # [StashItem] == "true"
  306. // [Type] == "Screaming Essence of Zeal" # [StashItem] == "true"
  307. // [Type] == "Screaming Essence of Misery" # [StashItem] == "true"
  308. // [Type] == "Screaming Essence of Dread" # [StashItem] == "true"
  309. // [Type] == "Screaming Essence of Scorn" # [StashItem] == "true"
  310. // [Type] == "Screaming Essence of Envy" # [StashItem] == "true"
  311.  
  312. // Tier 6
  313. [Type] == "Shrieking Essence of Hatred" # [StashItem] == "true"
  314. [Type] == "Shrieking Essence of Woe" # [StashItem] == "true"
  315. [Type] == "Shrieking Essence of Greed" # [StashItem] == "true"
  316. [Type] == "Shrieking Essence of Contempt" # [StashItem] == "true"
  317. [Type] == "Shrieking Essence of Sorrow" # [StashItem] == "true"
  318. [Type] == "Shrieking Essence of Anger" # [StashItem] == "true"
  319. [Type] == "Shrieking Essence of Torment" # [StashItem] == "true"
  320. [Type] == "Shrieking Essence of Fear" # [StashItem] == "true"
  321. [Type] == "Shrieking Essence of Suffering" # [StashItem] == "true"
  322. [Type] == "Shrieking Essence of Rage" # [StashItem] == "true"
  323. [Type] == "Shrieking Essence of Wrath" # [StashItem] == "true"
  324. [Type] == "Shrieking Essence of Doubt" # [StashItem] == "true"
  325. [Type] == "Shrieking Essence of Anguish" # [StashItem] == "true"
  326. [Type] == "Shrieking Essence of Loathing" # [StashItem] == "true"
  327. [Type] == "Shrieking Essence of Spite" # [StashItem] == "true"
  328. [Type] == "Shrieking Essence of Zeal" # [StashItem] == "true"
  329. [Type] == "Shrieking Essence of Misery" # [StashItem] == "true"
  330. [Type] == "Shrieking Essence of Dread" # [StashItem] == "true"
  331. [Type] == "Shrieking Essence of Scorn" # [StashItem] == "true"
  332. [Type] == "Shrieking Essence of Envy" # [StashItem] == "true"
  333.  
  334. // Tier 7
  335. [Type] == "Deafening Essence of Hatred" # [StashItem] == "true"
  336. [Type] == "Deafening Essence of Woe" # [StashItem] == "true"
  337. [Type] == "Deafening Essence of Greed" # [StashItem] == "true"
  338. [Type] == "Deafening Essence of Contempt" # [StashItem] == "true"
  339. [Type] == "Deafening Essence of Sorrow" # [StashItem] == "true"
  340. [Type] == "Deafening Essence of Anger" # [StashItem] == "true"
  341. [Type] == "Deafening Essence of Torment" # [StashItem] == "true"
  342. [Type] == "Deafening Essence of Fear" # [StashItem] == "true"
  343. [Type] == "Deafening Essence of Suffering" # [StashItem] == "true"
  344. [Type] == "Deafening Essence of Rage" # [StashItem] == "true"
  345. [Type] == "Deafening Essence of Wrath" # [StashItem] == "true"
  346. [Type] == "Deafening Essence of Doubt" # [StashItem] == "true"
  347. [Type] == "Deafening Essence of Anguish" # [StashItem] == "true"
  348. [Type] == "Deafening Essence of Loathing" # [StashItem] == "true"
  349. [Type] == "Deafening Essence of Spite" # [StashItem] == "true"
  350. [Type] == "Deafening Essence of Zeal" # [StashItem] == "true"
  351. [Type] == "Deafening Essence of Misery" # [StashItem] == "true"
  352. [Type] == "Deafening Essence of Dread" # [StashItem] == "true"
  353. [Type] == "Deafening Essence of Scorn" # [StashItem] == "true"
  354. [Type] == "Deafening Essence of Envy" # [StashItem] == "true"
  355.  
  356. // Tier 8
  357. [Type] == "Essence of Hysteria" # [StashItem] == "true"
  358. [Type] == "Essence of Insanity" # [StashItem] == "true"
  359. [Type] == "Essence of Horror" # [StashItem] == "true"
  360. [Type] == "Essence of Delirium" # [StashItem] == "true"
  361.  
  362. [Type] == "Remnant of Corruption" # [StashItem] == "true"
  363.  
  364.  
  365. /////////////////////////////////////////////////////////////////////////////////////
  366. // //
  367. // T A L I S M A N //
  368. // //
  369. /////////////////////////////////////////////////////////////////////////////////////
  370.  
  371. // [Category] == "Talisman" # [StashItem] == "true" // Keep all talismans
  372. // [Category] == "Talisman" && [Rarity] == "Rare" # [StashItem] == "true"// Keep all rare talismans
  373. // [Category] == "Talisman" && [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique talismans
  374.  
  375. /////////////////////////////////////////////////////////////////////////////////////
  376. // //
  377. // G E M S //
  378. // //
  379. /////////////////////////////////////////////////////////////////////////////////////
  380.  
  381. // For quality gem, use the setting Min Gem Quality from Pickit tab of GUI
  382.  
  383. // White Skill Gem
  384.  
  385. // [Type] == "Portal" // Drop Only Gem
  386. // [Type] == "Detonate Mines" // Drop Only Gem
  387.  
  388. // Red Active Gem Skill
  389.  
  390. //[Type] == "Abyssal Cry" // Gem
  391. //[Type] == "Ancestral Protector" // Gem
  392. //[Type] == "Ancestral Warchief" // Gem
  393. //[Type] == "Anger" // Gem
  394. //[Type] == "Animate Guardian" // Gem
  395. //[Type] == "Cleave" // Gem
  396. //[Type] == "Decoy Totem" // Gem
  397. //[Type] == "Determination" // Gem
  398. //[Type] == "Devouring Totem" // Gem
  399. //[Type] == "Dominating Blow" // Gem
  400. //[Type] == "Earthquake" // Gem
  401. //[Type] == "Enduring Cry" // Gem
  402. //[Type] == "Flame Totem" // Gem
  403. //[Type] == "Glacial Hammer" // Gem
  404. //[Type] == "Ground Slam" // Gem
  405. //[Type] == "Heavy Strike" // Gem
  406. //[Type] == "Herald of Ash" // Gem
  407. //[Type] == "Ice Crash" // Gem
  408. //[Type] == "Immortal Call" // Gem
  409. //[Type] == "Infernal Blow" // Gem
  410. //[Type] == "Leap Slam" // Gem
  411. //[Type] == "Molten Shell" // Gem
  412. //[Type] == "Molten Strike" // Gem
  413. //[Type] == "Punishment" // Gem
  414. //[Type] == "Purity of Fire" // Gem
  415. //[Type] == "Rallying Cry" // Gem
  416. //[Type] == "Reckoning" // Gem
  417. //[Type] == "Rejuvenation Totem" // Gem
  418. //[Type] == "Searing Bond" // Gem
  419. //[Type] == "Shield Charge" // Gem
  420. //[Type] == "Shockwave Totem" // Gem
  421. //[Type] == "Static Strike" // Gem
  422. //[Type] == "Summon Flame Golem" // Gem
  423. //[Type] == "Summon Stone Golem" // Gem
  424. //[Type] == "Sunder" // Gem
  425. //[Type] == "Sweep" // Gem
  426. //[Type] == "Vengeance" // Gem
  427. //[Type] == "Vigilant Strike" // Gem
  428. //[Type] == "Vitality" // Gem
  429. //[Type] == "Warlord's Mark" // Gem
  430.  
  431. //Red Support Gem Skill
  432.  
  433. //[Type] == "Added Fire Damage Support" // Gem
  434. //[Type] == "Blood Magic Support" // Gem
  435. //[Type] == "Bloodlust Support" // Gem
  436. //[Type] == "Brutality Support" // Gem
  437. //[Type] == "Burning Damage Support" // Gem
  438. //[Type] == "Cast on Melee Kill Support" // Gem
  439. //[Type] == "Cast when Damage Taken Support" // Gem
  440. //[Type] == "Chance to Bleed Support" // Gem
  441. //[Type] == "Cold to Fire Support" // Gem
  442. //[Type] == "Damage on Full Life Support" // Gem
  443. //[Type] == "Elemental Damage with Attacks Support"// Gem
  444. [Type] == "Empower Support" // Drop Only Gem
  445. //[Type] == "Endurance Charge on Melee Stun Support" // Gem
  446. //[Type] == "Fire Penetration Support" // Gem
  447. //[Type] == "Fortify Support" // Gem
  448. //[Type] == "Generosity Support" // Gem
  449. //[Type] == "Increased Duration Support" // Gem
  450. //[Type] == "Iron Grip Support" // Gem
  451. //[Type] == "Iron Will Support" // Gem
  452. [Type] == "Item Quantity Support" // Gem
  453. //[Type] == "Knockback Support" // Gem
  454. //[Type] == "Less Duration Support" // Gem
  455. //[Type] == "Life Gain on Hit Support" // Gem
  456. //[Type] == "Life Leech Support" // Gem
  457. //[Type] == "Maim Support" // Gem
  458. //[Type] == "Melee Physical Damage Support" // Gem
  459. //[Type] == "Melee Splash Support" // Gem
  460. //[Type] == "Multistrike Support" // Gem
  461. //[Type] == "Ranged Attack Totem Support" // Gem
  462. //[Type] == "Reduced Mana Support" // Gem
  463. //[Type] == "Spell Totem Support" // Gem
  464. //[Type] == "Stun Support" // Gem
  465. //[Type] == "Vile Toxins Support" // Gem
  466.  
  467.  
  468. // Green Active Gem Skill
  469.  
  470. //[Type] == "Animate Weapon" // Gem
  471. //[Type] == "Arctic Armour" // Gem
  472. //[Type] == "Barrage" // Gem
  473. //[Type] == "Bear Trap" // Gem
  474. //[Type] == "Blade Flurry" // Gem
  475. //[Type] == "Blade Vortex" // Gem
  476. //[Type] == "Bladefall" // Gem
  477. //[Type] == "Blast Rain" // Gem
  478. //[Type] == "Blink Arrow" // Gem
  479. //[Type] == "Blood Rage" // Gem
  480. //[Type] == "Burning Arrow" // Gem
  481. //[Type] == "Caustic Arrow" // Gem
  482. //[Type] == "Charged Dash" // Gem
  483. //[Type] == "Cyclone" // Gem
  484. //[Type] == "Desecrate" // Gem
  485. //[Type] == "Detonate Dead" // Gem
  486. //[Type] == "Double Strike" // Gem
  487. //[Type] == "Dual Strike" // Gem
  488. //[Type] == "Elemental Hit" // Gem
  489. //[Type] == "Ethereal Knives" // Gem
  490. //[Type] == "Explosive Arrow" // Gem
  491. //[Type] == "Fire Trap" // Gem
  492. //[Type] == "Flicker Strike" // Gem
  493. //[Type] == "Freeze Mine" // Gem
  494. //[Type] == "Frenzy" // Gem
  495. //[Type] == "Frost Blades" // Gem
  496. //[Type] == "Grace" // Gem
  497. //[Type] == "Haste" // Gem
  498. //[Type] == "Hatred" // Gem
  499. //[Type] == "Herald of Ice" // Gem
  500. //[Type] == "Ice Shot" // Gem
  501. //[Type] == "Ice Trap" // Gem
  502. //[Type] == "Lacerate" // Gem
  503. //[Type] == "Lightning Arrow" // Gem
  504. //[Type] == "Lightning Strike" // Gem
  505. //[Type] == "Mirror Arrow" // Gem
  506. //[Type] == "Phase Run" // Gem
  507. //[Type] == "Poacher's Mark" // Gem
  508. //[Type] == "Projectile Weakness" // Gem
  509. //[Type] == "Puncture" // Gem
  510. //[Type] == "Purity of Ice" // Gem
  511. //[Type] == "Rain of Arrows " // Gem
  512. //[Type] == "Reave" // Gem
  513. //[Type] == "Riposte" // Gem
  514. //[Type] == "Shrapnel Shot" // Gem
  515. //[Type] == "Siege Ballista" // Gem
  516. //[Type] == "Smoke Mine" // Gem
  517. //[Type] == "Spectral Throw" // Gem
  518. //[Type] == "Split Arrow" // Gem
  519. //[Type] == "Summon Ice Golem" // Gem
  520. //[Type] == "Temporal Chains" // Gem
  521. //[Type] == "Tornado Shot" // Gem
  522. //[Type] == "Viper Strike" // Gem
  523. //[Type] == "Whirling Blades" // Gem
  524. //[Type] == "Wild Strike" // Gem
  525.  
  526. // Green Support Gem Skill
  527.  
  528. //[Type] == "Added Cold Damage Support" // Gem
  529. //[Type] == "Additional Accuracy Support" // Gem
  530. //[Type] == "Blind Support" // Gem
  531. //[Type] == "Block Chance Reduction Support" // Gem
  532. //[Type] == "Cast On Critical Strike Support" // Gem
  533. //[Type] == "Cast on Death Support" // Gem
  534. //[Type] == "Chain Support" // Gem
  535. //[Type] == "Chance to Flee Support" // Gem
  536. //[Type] == "Cluster Trap Support" // Gem
  537. //[Type] == "Cold Penetration Support" // Gem
  538. //[Type] == "Culling Strike Support" // Gem
  539. //[Type] == "Deadly Ailments Support" // Gem
  540. [Type] == "Enhance Support" // Drop Only Gem
  541. //[Type] == "Faster Attacks Support" // Gem
  542. //[Type] == "Faster Projectiles Support" // Gem
  543. //[Type] == "Fork Support" // Gem
  544. //[Type] == "Greater Multiple Projectiles Support" // Gem
  545. //[Type] == "Hypothermia Support" // Gem
  546. //[Type] == "Ice Bite Support" // Gem
  547. //[Type] == "Lesser Multiple Projectiles Support" // Gem
  548. //[Type] == "Lesser Poison Support" // Gem
  549. //[Type] == "Mana Leech Support" // Gem
  550. //[Type] == "Multiple Traps Support" // Gem
  551. //[Type] == "Physical Projectile Attack Damage Support" // Gem
  552. //[Type] == "Pierce Support" // Gem
  553. //[Type] == "Point Blank Support" // Gem
  554. //[Type] == "Poison Support" // Gem
  555. //[Type] == "Slower Projectiles Support" // Gem
  556. //[Type] == "Swift Affliction Support" // Gem
  557. //[Type] == "Trap Support" // Gem
  558. //[Type] == "Trap Cooldown Support" // Gem
  559. //[Type] == "Trap and Mine Damage Support" // Gem
  560. //[Type] == "Unbound Ailments Support" // Gem
  561. //[Type] == "Void Manipulation Support" // Gem
  562.  
  563. // Blue Active Gem Skill
  564.  
  565. //[Type] == "Arc" // Gem
  566. //[Type] == "Arctic Breath" // Gem
  567. //[Type] == "Assassin's Mark" // Gem
  568. //[Type] == "Ball Lightning" // Gem
  569. //[Type] == "Blight" // Gem
  570. //[Type] == "Bone Offering" // Gem
  571. //[Type] == "Clarity" // Gem
  572. //[Type] == "Cold Snap" // Gem
  573. //[Type] == "Conductivity" // Gem
  574. //[Type] == "Contagion" // Gem
  575. //[Type] == "Conversion Trap" // Gem
  576. //[Type] == "Convocation" // Gem
  577. //[Type] == "Darkpact" // Gem
  578. //[Type] == "Discharge" // Gem
  579. //[Type] == "Discipline" // Gem
  580. //[Type] == "Elemental Weakness" // Gem
  581. //[Type] == "Enfeeble" // Gem
  582. //[Type] == "Essence Drain" // Gem
  583. //[Type] == "Fire Nova Mine" // Gem
  584. //[Type] == "Fireball" // Gem
  585. //[Type] == "Firestorm" // Gem
  586. //[Type] == "Flame Dash" // Gem
  587. //[Type] == "Flame Surge" // Gem
  588. //[Type] == "Flameblast" // Gem
  589. //[Type] == "Flammability" // Gem
  590. //[Type] == "Flesh Offering" // Gem
  591. //[Type] == "Freezing Pulse" // Gem
  592. //[Type] == "Frost Bomb" // Gem
  593. //[Type] == "Frost Wall" // Gem
  594. //[Type] == "Frostbite" // Gem
  595. //[Type] == "Frostbolt" // Gem
  596. //[Type] == "Glacial Cascade" // Gem
  597. //[Type] == "Herald of Thunder" // Gem
  598. //[Type] == "Ice Nova" // Gem
  599. //[Type] == "Ice Spear" // Gem
  600. //[Type] == "Incinerate" // Gem
  601. //[Type] == "Kinetic Blast" // Gem
  602. //[Type] == "Lightning Tendrils" // Gem
  603. //[Type] == "Lightning Trap" // Gem
  604. //[Type] == "Lightning Warp" // Gem
  605. //[Type] == "Magma Orb" // Gem
  606. //[Type] == "Orb of Storms" // Gem
  607. //[Type] == "Power Siphon" // Gem
  608. //[Type] == "Purity of Elements" // Gem
  609. //[Type] == "Purity of Lightning" // Gem
  610. //[Type] == "Raise Spectre" // Gem
  611. //[Type] == "Raise Zombie" // Gem
  612. //[Type] == "Righteous Fire" // Gem
  613. //[Type] == "Scorching Ray" // Gem
  614. //[Type] == "Shock Nova" // Gem
  615. //[Type] == "Spark" // Gem
  616. //[Type] == "Spirit Offering" // Gem
  617. //[Type] == "Storm Burst" // Gem
  618. //[Type] == "Storm Call" // Gem
  619. //[Type] == "Summon Chaos Golem" // Gem
  620. //[Type] == "Summon Lightning Golem" // Gem
  621. //[Type] == "Summon Raging Spirit" // Gem
  622. //[Type] == "Summon Skeleton" // Gem
  623. //[Type] == "Tempest Shield" // Gem
  624. //[Type] == "Vortex" // Gem
  625. //[Type] == "Vulnerability" // Gem
  626. //[Type] == "Wither" // Gem
  627. //[Type] == "Wrath" // Gem
  628.  
  629. // Blue Support Gem Skill
  630.  
  631. //[Type] == "Added Chaos Damage Support" // Drop Only Gem
  632. //[Type] == "Added Lightning Damage Support" // Gem
  633. //[Type] == "Blasphemy Support" // Gem
  634. //[Type] == "Cast when Stunned Support" // Gem
  635. //[Type] == "Cast while Channelling Support" // Gem
  636. //[Type] == "Chance to Ignite Support" // Gem
  637. //[Type] == "Concentrated Effect Support" // Gem
  638. //[Type] == "Controlled Destruction Support" // Gem
  639. //[Type] == "Curse on Hit Support" // Gem
  640. //[Type] == "Decay Support" // Gem
  641. //[Type] == "Efficacy Support" // Gem
  642. //[Type] == "Elemental Focus Support" // Gem
  643. //[Type] == "Elemental Proliferation Support" // Gem
  644. [Type] == "Enlighten Support" // Drop Only Gem
  645. //[Type] == "Faster Casting Support" // Gem
  646. //[Type] == "Immolate Support" // Gem
  647. //[Type] == "Ignite Proliferation Support" // Gem
  648. //[Type] == "Increased Area of Effect Support" // Gem
  649. //[Type] == "Increased Critical Damage Support" // Gem
  650. //[Type] == "Increased Critical Strikes Support" // Gem
  651. //[Type] == "Innervate Support" // Gem
  652. //[Type] == "Item Rarity Support" // Gem
  653. //[Type] == "Lightning Penetration Support" // Gem
  654. //[Type] == "Minefield Support" // Gem
  655. //[Type] == "Minion and Totem Elemental Resistance Support" // Gem
  656. //[Type] == "Minion Damage Support" // Gem
  657. //[Type] == "Minion Life Support" // Gem
  658. //[Type] == "Minion Speed Support" // Gem
  659. //[Type] == "Power Charge On Critical Support" // Gem
  660. //[Type] == "Remote Mine Support" // Gem
  661. //[Type] == "Spell Echo Support" // Gem
  662.  
  663. // Vaal gems
  664.  
  665. // [Type] == "Vaal Glacial Hammer" // Gem
  666. // [Type] == "Vaal Ground Slam" // Gem
  667. // [Type] == "Vaal Immortal Call" // Gem
  668. // [Type] == "Vaal Lightning Strike" // Gem
  669. // [Type] == "Vaal Molten Shell" // Gem
  670.  
  671. // [Type] == "Vaal Burning Arrow" // Gem
  672. // [Type] == "Vaal Cyclone" // Gem
  673. // [Type] == "Vaal Detonate Dead" // Gem
  674. // [Type] == "Vaal Double Strike" // Gem
  675. // [Type] == "Vaal Grace" // Gem
  676. // [Type] == "Vaal Haste" // Gem
  677. // [Type] == "Vaal Lightning Strike" // Gem
  678. // [Type] == "Vaal Rain of Arrows" // Gem
  679. // [Type] == "Vaal Reave" // Gem
  680. // [Type] == "Vaal Spectral Throw" // Gem
  681.  
  682. // [Type] == "Vaal Arc" // Gem
  683. // [Type] == "Vaal Clarity" // Gem
  684. // [Type] == "Vaal Cold Snap" // Gem
  685. // [Type] == "Vaal Discipline" // Gem
  686. // [Type] == "Vaal Fireball" // Gem
  687. // [Type] == "Vaal Flameblast" // Gem
  688. // [Type] == "Vaal Ice Nova" // Gem
  689. // [Type] == "Vaal Lightning Trap" // Gem
  690. // [Type] == "Vaal Lightning Warp" // Gem
  691. // [Type] == "Vaal Power Siphon" // Gem
  692. // [Type] == "Vaal Righteous Fire" // Gem
  693. // [Type] == "Vaal Spark" // Gem
  694. // [Type] == "Vaal Storm Call" // Gem
  695. // [Type] == "Vaal Summon Skeletons" // Gem
  696.  
  697. /////////////////////////////////////////////////////////////////////////////////////
  698. // //
  699. // C A R D S //
  700. // //
  701. /////////////////////////////////////////////////////////////////////////////////////
  702.  
  703.  
  704. // Card > Item Gained > Location
  705. [Category] == "Card" # [StashItem] == "true" // Collect all divination cards
  706. // [Type] == "Abandoned Wealth" # [ForceSellItem] == "true" // 3x Exalted Orb -- Arsenal (map)
  707. // [Type] == "The Aesthete" # [ForceSellItem] == "true" // Shavronne Item -- Shavronne of Umbra/Prodigy of Darkness
  708. [Type] == "Anarchy's Price" # [ForceSellItem] == "true" // Voltaxic Rift (Corrupted)-- Rogue Exiles
  709. [Type] == "The Arena Champion" # [ForceSellItem] == "true" // Colosseum Map -- Arena/Pit (map)
  710. // [Type] == "The Artist" # [ForceSellItem] == "true" // Level 4 Enhance (Corrupted) -- Overgrown Ruin/Overgrown Shrine (map)
  711. [Type] == "Assassin's Favour" # [ForceSellItem] == "true" // Unique Dagger -- The Marketplace/Arcade/Bazaar (map)
  712. [Type] == "Audacity" # [ForceSellItem] == "true" // Doryani's Fist (Corrupted) -- Apex of Sacrifice (map)
  713. [Type] == "The Avenger" # [ForceSellItem] == "true" // Mjölner (Corrupted) -- Bazaar/Torture Chamber (map)
  714. [Type] == "The Battle Born" # [ForceSellItem] == "true" // Unique Axe -- Kaom's Dream/Kaom's Path/Abyss/Volcano (map)
  715. [Type] == "The Betrayal" # [ForceSellItem] == "true" // Maligaro's Virtuosity -- Broken Bridge/Western Forest/Wetlands (map)
  716. [Type] == "Birth of the Three" # [ForceSellItem] == "true" // Goddess Bound -- Hillock
  717. [Type] == "Blind Venture" # [ForceSellItem] == "true" // Unique Ring -- Museum
  718. [Type] == "The Body" # [ForceSellItem] == "true" // Unique Chest -- Armourer's Strongbox
  719. [Type] == "Boundless Realms" # [ForceSellItem] == "true" // Random Map -- Solaris (zone)
  720. // [Type] == "Bowyer's Dream" # [ForceSellItem] == "true" //6L Harbinger Bow -- Lord of the Bow
  721. // [Type] == "The Brittle Emperor" # [ForceSellItem] == "true" // Voll's Devotion (Corrupted) -- Voll
  722. // [Type] == "The Calling" # [ForceSellItem] == "true" // Beyond Item -- Beyond demons
  723. [Type] == "Call to the First Ones" # [ForceSellItem] == "true" // Talisman T1 (Corrupted) -- Barrows/Burial Chambers/Spider Forest/Graveyard (map)
  724. [Type] == "The Carrion Crow" # [ForceSellItem] == "true" // Life Armour -- Aqueduct/Battlefront/City of Sarn/Ebony Barracks/Western Forest/Colonnade/Waterways
  725. // [Type] == "The Cartographer" #[ForceSellItem] == "true" // 10x Chisel -- Cartographer Strongbox
  726. [Type] == "Cartographer's Delight" # [ForceSellItem] == "true" // Map T5 -- The Docks Merc (zone)
  727. // [Type] == "The Cataclysm" # [ForceSellItem] == "true" // Lvl 21 Spell Gem (Corrupted) -- Corrupted Areas
  728. // [Type] == "The Catalyst" # [ForceSellItem] == "true" // Vaal Orb -- The Vaal Ruins (map area)
  729. // [Type] == "The Celestial Justicar" # [ForceSellItem] == "true" // 6L Astral Plate -- Crypt lvl 2, Crypt (map)
  730. // [Type] == "The Chains that Bind" # [ForceSellItem] == "true" // 6L Body Armour -- Crematorium (map and zone)
  731. // [Type] == "Chaotic Disposition" # [ForceSellItem] == "true" // 5x Chaos Orbs -- Poorjoy's Asylum (map)
  732. // [Type] == "The Coming Storm" # [ForceSellItem] == "true" // Lightning Coil -- Wharf/Cemetry/Promenade/Shipyard
  733. [Type] == "The Conduit" # [ForceSellItem] == "true" // Doryani's Fist -- High Templar/Palace (map)
  734. // [Type] == "Coveted Possession" # [ForceSellItem] == "true" // 5x Regal Orb -- The Catacombs (zone)/Catacomb (map)
  735. // [Type] == "The Cursed King" # [ForceSellItem] == "true" // Rigwald's Curse -- Caer Blaidd (map)
  736. // [Type] == "The Dapper Prodigy" # [ForceSellItem] == "true" // 6L Body Armour -- Residence (map)
  737. // [Type] == "The Dark Mage" # [ForceSellItem] == "true" // 6L Staff -- Chamber of Sins (zone 1+2)/Overgrown Ruin (map)
  738. [Type] == "Death" # [ForceSellItem] == "true" // Mon'tregul's Grasp -- Fetid Pool (zone)/Bog/Mud Geyser (map)
  739. [Type] == "The Demoness" # [ForceSellItem] == "true" // Death's Hand -- Northern Forest (zone)
  740. [Type] == "Destined to Crumble" # [ForceSellItem] == "true" // Body Armour (rare iLvl 100) -- Museum/Academy (map)
  741. // [Type] == "The Devastator" # [ForceSellItem] == "true" // Atziri's Disfavour (Corrupted) -- unknown
  742. // [Type] == "Dialla's Subjugation" # [ForceSellItem] == "true" // Superior Support Gem (23%) -- Temple (map)
  743. // [Type] == "The Doctor" # [ForceSellItem] == "true" // Headhunter -- Springs (map)
  744. [Type] == "Doedre's Madness" # [ForceSellItem] == "true" // Doedre Item -- Doedre Darktongue/ Core (map)
  745. [Type] == "The Doppelganger" # [ForceSellItem] == "true" // Q20 Mirror Arrow -- Crossroads (zone)
  746. [Type] == "The Dragon" # [ForceSellItem] == "true" // Coruscating Elixir -- Norther Forest (zone)/ Dark Forest (map)
  747. // [Type] == "The Dragon's Heart" # [ForceSellItem] == "true" // Level 4 Empower (corrupted) -- Abyss (map)
  748. [Type] == "The Drunken Aristocrat" # [ForceSellItem] == "true" // Divination Distillate -- Sceptre of God (zone)/ Villa (map)
  749. [Type] == "Dying Anguish" # [ForceSellItem] == "true" // Lvl 19 Skill Gem -- Marketplace/Docks/Ebony Barracks/City of Sarn (zone)
  750. [Type] == "Earth Drinker" # [ForceSellItem] == "true" // Unique Granite Flask - Dunes (map)
  751. // [Type] == "Emperor's Luck" # [ForceSellItem] == "true" // 5x Currency -- Imperial Gardens (zone)/Courtyard/Orchard (map)
  752. // [Type] == "Emperor of Purity" # [ForceSellItem] == "true" // 6L Holy Chainmail -- Chamber of Sins (zone) / Overgrown Ruin / Springs (map)
  753. [Type] == "The Encroaching Darkness" # [ForceSellItem] == "true" // Map (Corrupted) -- Vaal Ruins (zone/merc)
  754. [Type] == "The Endurance" # [ForceSellItem] == "true" // Vivid Crimson Magic Jewel -- Crystal Veins / Mines / Excavation / Quarry (zones)
  755. // [Type] == "The Enlightened" # [ForceSellItem] == "true" // Lvl 3 Enlighten -- Dry Woods (map)
  756. // [Type] == "The Ethereal" # [ForceSellItem] == "true" // 6L Vall Regalia -- Apex of Sacrifice
  757. [Type] == "The Explorer" # [ForceSellItem] == "true" // Map (corrupted) -- Dread Thicket (zone/merc)/ Thicket (map)
  758. [Type] == "The Feast" # [ForceSellItem] == "true" // Romira's Banquet (corrupted) -- Market/Slums/Warehouse Sewers (zone)/Sewer/Waste Pool (map)
  759. // [Type] == "The Fiend" # [ForceSellItem] == "true" // Headhunter (corrupted) -- Shrine (map)
  760. // [Type] == "The Fletcher" # [ForceSellItem] == "true" // Drillneck (corrupted) -- Ironpoint the Forsaken
  761. [Type] == "The Flora's Gift" # [ForceSellItem] == "true" // 5L Staff -- Tropical Island (map)
  762. // [Type] == "The Formless Sea" # [ForceSellItem] == "true" // Varunastra -- Reef (map)
  763. [Type] == "The Forsaken" # [ForceSellItem] == "true" // Umbilicus Immortalis -- Unknown
  764. // [Type] == "The Fox" # [ForceSellItem] == "true" // Lvl 20 Gem -- Broken Bridge/Crossroads/Fellshrine/Old Fields/Riverways/Western Forest/Wetlands (zone)/Village Ruin (map)
  765. [Type] == "The Gambler" # [ForceSellItem] == "true" // Divination Card -- Any map area
  766. // [Type] == "The Garish Power" # [ForceSellItem] == "true" // Unique Jewel -- Unknown
  767. // [Type] == "The Gemcutter" # [ForceSellItem] == "true" // Gemcutter's Prism -- Gemcutter's Strongbox
  768. // [Type] == "Gemcutter's Promise" # [ForceSellItem] == "true" // Q20 Gem -- Ebony Barracks (zone)/ Collonade/Promenade (map)
  769. [Type] == "The Gentleman" # [ForceSellItem] == "true" // Unique Sword (corrupted) -- Slums (zone)/ Ghetto/Precinct (map)
  770. // [Type] == "Gift of the Gemling Queen" # [ForceSellItem] == "true" // Lvl 20 Support Gem -- Crystal Veins (zone/merc)
  771. [Type] == "The Gladiator" # [ForceSellItem] == "true" // Nightmare Bascinet -- Daresso's Dream/Grand Arena (zone)/ Arena/Colosseum/Pit (map)
  772. [Type] == "Glimmer of Hope" # [ForceSellItem] == "true" // Unique Gold Ring -- Underground River (map)
  773. // [Type] == "Grave Knowledge" # [ForceSellItem] == "true" // Q20 SRS Gem -- The Crypt (zone/lvl 1/cruel)
  774. [Type] == "The Harvester" # [ForceSellItem] == "true" // The Harvest (Axe) -- Crossroads (zone)
  775. [Type] == "Her Mask" # [ForceSellItem] == "true" // Sacrifice Fragment -- Any Map
  776. [Type] == "The Hermit" # [ForceSellItem] == "true" // Lifesprig -- Broken Bridge/Crossroads/Dread Thicket/Fellshrine/Northern,Southern,Western Forest/Old Fields/Riverways/Wetlands
  777. [Type] == "Heterochromia" # [ForceSellItem] == "true" // Unique Two-Stone Ring -- Gorge (map)
  778. // [Type] == "The Hoarder" # [ForceSellItem] == "true" // Exalted Orb -- Belly of the Beast (zone/lvl 1,2)/Harvest
  779. [Type] == "Hope" # [ForceSellItem] == "true" // Prismatic Ring (corrupted) -- Crypt/Desert/Dunes/Dungeon/Grotto/Pit/Tropical Island (map)
  780. // [Type] == "House of Mirrors" # [ForceSellItem] == "true" // Mirror of Kilandra -- The Immortal set / Vessel of the Vaal
  781. [Type] == "Hubris" # [ForceSellItem] == "true" // Unique Ring -- Jeweller's Strongbox
  782. // [Type] == "Humility" # [ForceSellItem] == "true" // Tabula Rasa -- Aqueduct (zone)/ Channel/Waterways (map)
  783. // [Type] == "The Hunger" # [ForceSellItem] == "true" // Taste of Hate -- Belly of Beast (lvl 1)/Harvest (zone)/ Malformation/Phantasmagoria (map)
  784. [Type] == "Hunter's Resolve" # [ForceSellItem] == "true" // Unique Bow -- Riverways (zone)/ Springs (map)
  785. // [Type] == "Hunter's Reward" # [ForceSellItem] == "true" // The Taming -- Grotto (map)
  786. // [Type] == "The Immortal" # [ForceSellItem] == "true" // House of Mirrors -- Hall of Grandmasters
  787. // [Type] == "The Incantation" # [ForceSellItem] == "true" // The Whispering Ice -- Western Forest (zone)/ Springs (map)
  788. [Type] == "The Inoculated" # [ForceSellItem] == "true" // Seraphim's Armour -- Shore (map)
  789. [Type] == "The Inventor" # [ForceSellItem] == "true" // 10x Vaal Orb -- Ancient Pyramid (zone)/ Conservatory (map)
  790. [Type] == "Jack in the Box" # [ForceSellItem] == "true" // Unique Item -- Battlefront/City of Sarn/Docks/Ebony Barracks/Marketplace/Slums/Warehouse District (zone)/ Aresenal (map)
  791. [Type] == "The Jester" # [ForceSellItem] == "true" // Merciless One-Hand Weapon -- Unknown
  792. [Type] == "The King's Blade" # [ForceSellItem] == "true" // Bloodthirsty Eternal Sword (66) -- Daresso's Dream (zone)/ Pit (map)
  793. // [Type] == "The King's Heart" # [ForceSellItem] == "true" // Kaom's Heart -- Abyss/Volcano (map)
  794. [Type] == "Lantador's Lost Love" # [ForceSellItem] == "true" // Rare Two-Stone Ring -- Act 1 zones (Cruel)
  795. // [Type] == "Last Hope" # [ForceSellItem] == "true" // Mortal Hope -- Vaal Temple (map)
  796. // [Type] == "The Last One Standing" # [ForceSellItem] == "true" // Atziri's Disfavour -- Hall of Grandmasters (map)
  797. [Type] == "The Lich" # [ForceSellItem] == "true" // Midnight Bargain -- Sawbones
  798. [Type] == "Light and Truth" # [ForceSellItem] == "true" // unique Crystal Sceptre -- Palace Map (map) / Residence Map (map) / Villa Map (map)
  799. // [Type] == "Lingering Remnants" # [ForceSellItem] == "true" // Vaal Temple Map (corrupted) -- Overgrown Ruin (map)
  800. [Type] == "The Lion" # [ForceSellItem] == "true" // Lioneye Unique Item -- Gorge (map)
  801. [Type] == "The Lord in Black" # [ForceSellItem] == "true" // Magic Ring of Bameth (83) -- Bameth, Shifting Darkness
  802. // [Type] == "Lost Worlds" # [ForceSellItem] == "true" // T15 Map -- LvL 5+ Zana
  803. [Type] == "The Lover" # [ForceSellItem] == "true" // Jewelry (79) -- Graveyard/Maelström of Chaos/Necropolis (map)
  804. // [Type] == "Loyalty" # [ForceSellItem] == "true" // 3x Fusing -- Den (zone)
  805. // [Type] == "Lucky Connections" # [ForceSellItem] == "true" // 20x Fusing -- Docks (zone)/ Pier/Shipyard/Wharf (map)
  806. [Type] == "Lucky Deck" # [ForceSellItem] == "true" // 10x Stacked Deck -- Jungle Valley / Terrace / Torture Chamber (map)
  807. [Type] == "The Lunaris Priestess" # [ForceSellItem] == "true" // Sire of Shards -- Lunaris Temple 2 (zone)
  808. // [Type] == "Lysah's Respite" # [ForceSellItem] == "true" // Unique Agate Amulet -- Unkown
  809. [Type] == "Mawr Blaidd" # [ForceSellItem] == "true" // Eyes of the Greatwolf -- unknown
  810. [Type] == "The Mercenary" # [ForceSellItem] == "true" // Unique Shield -- Broken Bridge (zone)/ Coves/Gorge (map)
  811. [Type] == "Merciless Armament" # [ForceSellItem] == "true" // Magic merciless 2-Handed Weapon (100) -- Colonnade (map)
  812. [Type] == "The Metalsmith's Gift" # [ForceSellItem] == "true" // Normal Prismatic Ring -- Fetid Pool/Mud Flats (zone)
  813. // [Type] == "Mitts" # [ForceSellItem] == "true" // Unique Gloves -- Solaris 2 (zone)/ Core/Poorjoy's (map)
  814. [Type] == "A Mother's Parting Gift" # [ForceSellItem] == "true" // Fertile Mind -- Imperial Gardens (zone)
  815. [Type] == "The Oath" # [ForceSellItem] == "true" // Death's Oath -- Unknown
  816. // [Type] == "The Offering" # [ForceSellItem] == "true" // Shavronne's Wrappings -- Shavronne of Umbra
  817. [Type] == "The One With All" # [ForceSellItem] == "true" // Le Heup of All (corrupted) -- Tidal Island (zone)
  818. [Type] == "The Pack Leader" # [ForceSellItem] == "true" // Alpha's Howl -- Dark Forest/Dry Woods/Jungle Valley/Tropical Island (map)
  819. [Type] == "The Pact" # [ForceSellItem] == "true" // Pledge of Hands -- Docks (zone)/ Shipyard (map)
  820. // [Type] == "The Penitent" # [ForceSellItem] == "true" // Unset Ring -- Unknown
  821. [Type] == "The Poet" # [ForceSellItem] == "true" // Blood of Corruption (corrupted) -- Marketplace (zone)/ Arcade/Bazaar (map)
  822. // [Type] == "The Polymath" # [ForceSellItem] == "true" // Astramentis -- Unknown
  823. // [Type] == "The Porcupine" # [ForceSellItem] == "true" // 6L Short Bow -- Hedge Maze (zone)
  824. // [Type] == "Pride Before the Fall" # [ForceSellItem] == "true" // Kaom's Heart (corrupted) -- Climb/Coast/Ledge/Mud Flats/Ship Graveyard/Tidal Island (zone)
  825. [Type] == "Prosperity" # [ForceSellItem] == "true" // Magic Perandus' Gold Ring -- Tidal Island (zone)/ Shore (map)
  826. // [Type] == "The Queen" # [ForceSellItem] == "true" // Atiziri's Acuity -- Vaults of Atziri (map)
  827. [Type] == "The Rabid Rhoa" # [ForceSellItem] == "true" // Malicious Gemini Magic Claw (83) - Drought-Maddened Rhoa
  828. // [Type] == "Rain of Chaos" # [ForceSellItem] == "true" // Chaos Orb -- Crossroads (zone)/ Village Ruin (map)
  829. [Type] == "Rain Tempter" # [ForceSellItem] == "true" // Strand Map -- Grotto (map)
  830. [Type] == "Rats" # [ForceSellItem] == "true" // Rats's Nest -- Marketplace/Warehouse District (zone)/ Arsenal (map)
  831. // [Type] == "The Risk" # [ForceSellItem] == "true" // Ventor's Gamble -- The Gambler Set
  832. [Type] == "The Road to Power" # [ForceSellItem] == "true" // Runic 1-Handed Weapon (100) -- Fellshrine Ruins (zone)/ Dark Forest/Orchard/Shore/Village Ruin (map)
  833. // [Type] == "The Saint's Treasure" # [ForceSellItem] == "true" // 2X Exalted Orbs -- Slums/Warehouse District/Marketplace (zone)
  834. [Type] == "The Scarred Meadow" # [ForceSellItem] == "true" // Wake of Destruction -- Old Fields (zone)/ Dry Peninsula (map)
  835. [Type] == "The Scavenger" # [ForceSellItem] == "true" // Carcass Jack -- Unknown
  836. [Type] == "The Scholar" # [ForceSellItem] == "true" // 40x Wisdom Scrolls -- Archives/Library (zone)/ Academy/Museum (map)
  837. [Type] == "Scholar of the Seas" # [ForceSellItem] == "true" // Mao Kun -- Ship Graveyard (zone)/ Coves/Reef (map)
  838. // [Type] == "The Sephirot" # [ForceSellItem] == "true" // 10x Divine orbs -- God's Chosen (unique monster)
  839. [Type] == "Shard of Fate" # [ForceSellItem] == "true" // Magic Vivid Jewel -- Chamber of Sins (zone)
  840. [Type] == "The Sigil" # [ForceSellItem] == "true" // Unassailable Amulet -- Overgrown Shrine (map)
  841. [Type] == "The Siren" # [ForceSellItem] == "true" // The Wispering Ice (corrupted) -- Graveyard/Maelström of Chaos/Necropolis (map)
  842. // [Type] == "The Soul" # [ForceSellItem] == "true" // Soul Taker -- Cemetary (map)
  843. // [Type] == "The Spark and the Flame" # [ForceSellItem] == "true" // Berek's Respite -- Unknown
  844. [Type] == "The Spoiled Prince" # [ForceSellItem] == "true" // Dictator's Prophecy Wand (100) -- Museum (map)
  845. // [Type] == "The Standoff" # [ForceSellItem] == "true" // Unique Rustic Stash -- Unknown
  846. [Type] == "The Stormcaller" # [ForceSellItem] == "true" // Agnerod Staff -- Torture Chamber (map)
  847. [Type] == "Struck By Lightning" # [ForceSellItem] == "true" // Random Magic Jewelry -- Castle Ruins or Combine 3 MAgic Items with Electrocuting Prefix
  848. // [Type] == "The Summoner" # [ForceSellItem] == "true" // Q20 Minion Gem -- Catacombs/Chamber of Sins Lvl 1/2/Crypt Lvl 2/Fetid Pool/Lower Prison/Upper Prison (zone)/ Acton's Nightmare/Coward's Trial/Dungeon/Necropolis (map)
  849. [Type] == "The Sun" # [ForceSellItem] == "true" // Rise of the Phoenix -- Solaris Lvl 1/2 (zone)/ Temple (map)
  850. [Type] == "The Surgeon" # [ForceSellItem] == "true" // Magic Surgeon's Flask -- Chamber of Sins Lvl 2 (zone)
  851. // [Type] == "The Surveyor" # [ForceSellItem] == "true" // T14 Map -- Core/Malformation/Phantasmagoria (map)
  852. // [Type] == "The Survivalist" # [ForceSellItem] == "true" // 7x Alchemy -- Flooded Depths (zone)
  853. [Type] == "The Thaumaturgist" # [ForceSellItem] == "true" // Shavronne's Revelation (corrupted) -- Shrine (map)
  854. // [Type] == "Three Faces in the Dark" # [ForceSellItem] == "true" // 3x Chaos Orb -- Markeplace/Warehouse District (zone)/ Arsenal/Village Ruin (map)
  855. // [Type] == "Time-Lost Relic" # [ForceSellItem] == "true" // Unique League Specific Item -- Excavation (map)
  856. [Type] == "The Throne" # [ForceSellItem] == "true" // Kaom's Roots (Corrupted) -- Sewer/Wastepool (zone)
  857. [Type] == "Thunderous Skies" # [ForceSellItem] == "true" // Storm Cloud -- Twilight Strand (Merc Zone)/ Courtyard/Strand (map)
  858. [Type] == "The Tower" # [ForceSellItem] == "true" // Unique Staff -- Sceptre of God/Upper Sceptre of God (zone)/ Palace/Residence (map)
  859. [Type] == "The Traitor" # [ForceSellItem] == "true" // Unique Wand (corrupted) -- Battlefront (zone)/ Promenade (map)
  860. [Type] == "Tranquility" # [ForceSellItem] == "true" // Voltaxic Rift -- Old Fields (zone)/ Dry Peninsula (map)
  861. [Type] == "Treasure Hunter" # [ForceSellItem] == "true" // Vaults of Atziri (corrupted) -- Mines Lvl 1 (zone)/ Excavation (map)
  862. // [Type] == "The Trial" # [ForceSellItem] == "true" // T15 Map -- Academy/Arid Lake/Bazaar/Canyon/Cells/Crematorium/Jungle Valley/Malformation/Necropolis/Orchard/Plateau/Precinct/Residence/Torture Chamber/Springs/Underground River/Underground Sea/Waste Pool (map)
  863. [Type] == "Turn the Other Cheek" # [ForceSellItem] == "true" // Pacifism Jewel (corrupted) -- The Library (zone)
  864. [Type] == "The Twins" # [ForceSellItem] == "true" // Gemini Claw of Celebration (83) -- Palace/Residence/Temple (map)
  865. [Type] == "The Tyrant" # [ForceSellItem] == "true" // Merciless Weapon (magic) -- Precinct (map)
  866. // [Type] == "The Union" # [ForceSellItem] == "true" // 10x GCP -- Fellshrine Ruins (zone)
  867. // [Type] == "The Valkyrie" # [ForceSellItem] == "true" // Nemesis Unique -- Rogue Exile
  868. // [Type] == "The Valley of Steel Boxes" # [ForceSellItem] == "true" // Monstrous Treasure -- Unknown
  869. [Type] == "The Vast" # [ForceSellItem] == "true" // Song of the Sirens -- Coves (map)
  870. // [Type] == "Vinia's Token" # [ForceSellItem] == "true" // 10x Regret -- Crematorium/Lunaris Lvl 1/2 (zone)/ Temple (map)
  871. [Type] == "The Visionary" # [ForceSellItem] == "true" // Lioneye's Vision -- Arena (map)
  872. // [Type] == "The Void" # [ForceSellItem] == "true" // ?????
  873. // [Type] == "Volatile Power" # [ForceSellItem] == "true" // Q20 Vaal Gem (corrupted) -- Crystal Veins/Mines Lvl 1/2 (zones)/ Excavation/Quarry (map)
  874. [Type] == "The Warden" # [ForceSellItem] == "true" // Rare Amulet (corrupted) -- Lower/Upper Prison (zone)/ Dungeon (map)
  875. [Type] == "The Warlord" # [ForceSellItem] == "true" // 6L Coronal Maul (83) -- Arsenal (map)
  876. [Type] == "The Watcher" # [ForceSellItem] == "true" // Crown of Eyes -- Quarry (map)
  877. // [Type] == "Wealth and Power" # [ForceSellItem] == "true" // Lvl 4 Enlighten (corrupted) -- Lunaris Lvl 2 (zone)
  878. [Type] == "The Web" # [ForceSellItem] == "true" // Weapon of Crafting -- Weaver's Chambers (zone) / Jungle Valley (map)
  879. [Type] == "The Wind" # [ForceSellItem] == "true" // Windripper -- Jungle Valley (map)
  880. [Type] == "The Wolf" # [ForceSellItem] == "true" // Rigwald Item -- unknown
  881. [Type] == "The Wolf's Shadow" # [ForceSellItem] == "true" // Hyaon's Fury -- Underground Sea (map)
  882. // [Type] == "The Wolven King's Bite" # [ForceSellItem] == "true" // Rigwald's Quill -- Unknown
  883. // [Type] == "The Wolverine" # [ForceSellItem] == "true" // Unique Claw (corrupted) -- Unknown
  884. // [Type] == "The Wrath" # [ForceSellItem] == "true" // 10x Chaos -- Cavern of Wrath (zone)
  885. // [Type] == "The Wretched" # [ForceSellItem] == "true" // Unique Belt -- Catacombs/Cells/Crypt/Dungeon/Overgrown Ruin/Torture Chamber/Vaal Temple (map)
  886.  
  887. /////////////////////////////////////////////////////////////////////////////////////
  888. // //
  889. // M A P S //
  890. // //
  891. /////////////////////////////////////////////////////////////////////////////////////
  892.  
  893. // ID Maps - GUI does this now.
  894. // [Category] == "Map" # [map_monsters_life_+%] >= "0" && [StashItem] == "true"
  895. [Type] == "Divine Vessel" # [StashItem] == "true" // Divine Vessel
  896.  
  897. // Sac Sets
  898. [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
  899. [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
  900. [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
  901. [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
  902. [Type] == "Mortal Grief" # [StashItem] == "true" //Ãœber map
  903. [Type] == "Mortal Rage" # [StashItem] == "true" //Ãœber map
  904. [Type] == "Mortal Ignorance" # [StashItem] == "true" //Ãœber map
  905. [Type] == "Mortal Hope" # [StashItem] == "true" //Ãœber map
  906.  
  907. // Take all maps, or comment out if you want to specify which map rarity to pick up below
  908. [Category] == "Map" # [StashItem] == "true"
  909. // [Category] == "Map" && [Rarity] == "Normal" # [StashItem] == "true" // Take all normal maps
  910. // [Category] == "Map" && [Rarity] == "Magic" # [StashItem] == "true" // Take all magic maps
  911. // [Category] == "Map" && [Rarity] == "Magic" # [SellUnid] == "true" // Sell all UnID magic maps (for controlling/rolling your own magic maps)
  912. // [Category] == "Map" && [Rarity] == "Rare" # [StashItem] == "true" // Take all rare maps
  913. // [Category] == "Map" && [Rarity] == "Unique" # [StashItem] == "true" // Take all unique maps
  914.  
  915. // Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps
  916. // Alternative method for running maps is to collect all maps but set map runner ipd to [UpgradeMapTier]
  917.  
  918. // Tier 1
  919. [Type] == "Arcade Map" # [StashItem] == "true"
  920. [Type] == "Crystal Ore Map" # [StashItem] == "true"
  921. [Type] == "Desert Map" # [StashItem] == "true"
  922. [Type] == "Jungle Valley Map" # [StashItem] == "true"
  923.  
  924. // Tier 2
  925. [Type] == "Beach Map" # [StashItem] == "true"
  926. [Type] == "Factory Map" # [StashItem] == "true"
  927. [Type] == "Ghetto Map" # [StashItem] == "true"
  928. [Type] == "Oasis Map" # [StashItem] == "true"
  929.  
  930. // Tier 3
  931. [Type] == "Arid Lake Map" # [StashItem] == "true"
  932. [Type] == "Cavern Map" # [StashItem] == "true"
  933. [Type] == "Channel Map" # [StashItem] == "true"
  934. [Type] == "Grotto Map" # [StashItem] == "true"
  935. [Type] == "Marshes Map" # [StashItem] == "true"
  936. [Type] == "Sewer Map" # [StashItem] == "true"
  937. [Type] == "Vaal Pyramid Map" # [StashItem] == "true"
  938.  
  939. // Tier 4
  940. [Type] == "Academy Map" # [StashItem] == "true"
  941. [Type] == "Acid Lakes Map" # [StashItem] == "true"
  942. [Type] == "Dungeon Map" # [StashItem] == "true"
  943. [Type] == "Graveyard Map" # [StashItem] == "true"
  944. [Type] == "Phantasmagoria Map" # [StashItem] == "true"
  945. [Type] == "Villa Map" # [StashItem] == "true"
  946. [Type] == "Waste Pool Map" # [StashItem] == "true"
  947.  
  948. // Tier 5
  949. [Type] == "Burial Chambers Map" # [StashItem] == "true"
  950. [Type] == "Peninsula Map" # [StashItem] == "true"
  951. [Type] == "Dunes Map" # [StashItem] == "true"
  952. [Type] == "Mesa Map" # [StashItem] == "true"
  953. [Type] == "Pit Map" # [StashItem] == "true"
  954. [Type] == "Primordial Pool Map" # [StashItem] == "true"
  955. [Type] == "Spider Lair Map" # [StashItem] == "true"
  956. [Type] == "Tower Map" # [StashItem] == "true"
  957.  
  958. // Tier 6
  959. [Type] == "Shaped Arcade Map" # [StashItem] == "true"
  960. [Type] == "Shaped Crystal Ore Map" # [StashItem] == "true"
  961. [Type] == "Shaped Desert Map" # [StashItem] == "true"
  962. [Type] == "Shaped Jungle Valley Map" # [StashItem] == "true"
  963. [Type] == "Canyon Map" # [StashItem] == "true"
  964. [Type] == "Quarry Map" # [StashItem] == "true"
  965. [Type] == "Racecourse Map" # [StashItem] == "true"
  966. [Type] == "Ramparts Map" # [StashItem] == "true"
  967. [Type] == "Spider Forest Map" # [StashItem] == "true"
  968. [Type] == "Strand Map" # [StashItem] == "true"
  969. [Type] == "Thicket Map" # [StashItem] == "true"
  970. [Type] == "Vaal City Map" # [StashItem] == "true"
  971. [Type] == "Wharf Map" # [StashItem] == "true"
  972.  
  973. // Tier 7
  974. [Type] == "Shaped Beach Map" # [StashItem] == "true"
  975. [Type] == "Shaped Factory Map" # [StashItem] == "true"
  976. [Type] == "Shaped Ghetto Map" # [StashItem] == "true"
  977. [Type] == "Shaped Oasis Map" # [StashItem] == "true"
  978. [Type] == "Arachnid Tomb Map" # [StashItem] == "true"
  979. [Type] == "Castle Ruins Map" # [StashItem] == "true"
  980. [Type] == "Catacombs Map" # [StashItem] == "true"
  981. [Type] == "Cells Map" # [StashItem] == "true"
  982. [Type] == "Armoury Map" # [StashItem] == "true"
  983. [Type] == "Ashen Wood Map" # [StashItem] == "true"
  984. [Type] == "Mud Geyser Map" # [StashItem] == "true"
  985.  
  986. // Tier 8
  987. [Type] == "Shaped Arid Lake Map" # [StashItem] == "true"
  988. [Type] == "Shaped Cavern Map" # [StashItem] == "true"
  989. [Type] == "Shaped Channel Map" # [StashItem] == "true"
  990. [Type] == "Shaped Grotto Map" # [StashItem] == "true"
  991. [Type] == "Shaped Marshes Map" # [StashItem] == "true"
  992. [Type] == "Shaped Sewer Map" # [StashItem] == "true"
  993. [Type] == "Shaped Vaal Pyramid Map" # [StashItem] == "true"
  994. [Type] == "Arachnid Nest Map" # [StashItem] == "true"
  995. [Type] == "Arena Map" # [StashItem] == "true"
  996. [Type] == "Bog Map" # [StashItem] == "true"
  997. [Type] == "Cemetery Map" # [StashItem] == "true"
  998. [Type] == "Barrows Map" # [StashItem] == "true"
  999. [Type] == "Atoll Map" # [StashItem] == "true"
  1000. [Type] == "Pier Map" # [StashItem] == "true"
  1001. [Type] == "Shore Map" # [StashItem] == "true"
  1002. [Type] == "Tropical Island Map" # [StashItem] == "true"
  1003.  
  1004. // Tier 9
  1005. [Type] == "Shaped Academy Map" # [StashItem] == "true"
  1006. [Type] == "Shaped Acid Lakes Map" # [StashItem] == "true"
  1007. [Type] == "Shaped Dungeon Map" # [StashItem] == "true"
  1008. [Type] == "Shaped Graveyard Map" # [StashItem] == "true"
  1009. [Type] == "Shaped Phantasmagoria Map" # [StashItem] == "true"
  1010. [Type] == "Shaped Villa Map" # [StashItem] == "true"
  1011. [Type] == "Shaped Waste Pool Map" # [StashItem] == "true"
  1012. [Type] == "Coves Map" # [StashItem] == "true"
  1013. [Type] == "Crypt Map" # [StashItem] == "true"
  1014. [Type] == "Museum Map" # [StashItem] == "true"
  1015. [Type] == "Orchard Map" # [StashItem] == "true"
  1016. [Type] == "Overgrown Shrine Map" # [StashItem] == "true"
  1017. [Type] == "Promenade Map" # [StashItem] == "true"
  1018. [Type] == "Reef Map" # [StashItem] == "true"
  1019. [Type] == "Temple Map" # [StashItem] == "true"
  1020.  
  1021. // Tier 10
  1022. [Type] == "Shaped Burial Chambers Map" # [StashItem] == "true"
  1023. [Type] == "Shaped Peninsula Map" # [StashItem] == "true"
  1024. [Type] == "Shaped Dunes Map" # [StashItem] == "true"
  1025. [Type] == "Shaped Mesa Map" # [StashItem] == "true"
  1026. [Type] == "Shaped Pit Map" # [StashItem] == "true"
  1027. [Type] == "Shaped Primordial Pool Map" # [StashItem] == "true"
  1028. [Type] == "Shaped Spider Lair Map" # [StashItem] == "true"
  1029. [Type] == "Shaped Tower Map" # [StashItem] == "true"
  1030. [Type] == "Colonnade Map" # [StashItem] == "true"
  1031. [Type] == "Arsenal Map" # [StashItem] == "true"
  1032. [Type] == "Courtyard Map" # [StashItem] == "true"
  1033. [Type] == "Malformation Map" # [StashItem] == "true"
  1034. [Type] == "Port Map" # [StashItem] == "true"
  1035. [Type] == "Terrace Map" # [StashItem] == "true"
  1036. [Type] == "Underground River Map" # [StashItem] == "true"
  1037.  
  1038. // Tier 11
  1039. [Type] == "Shaped Canyon Map" # [StashItem] == "true"
  1040. [Type] == "Shaped Quarry Map" # [StashItem] == "true"
  1041. [Type] == "Shaped Racecourse Map" # [StashItem] == "true"
  1042. [Type] == "Shaped Ramparts Map" # [StashItem] == "true"
  1043. [Type] == "Shaped Spider Forest Map" # [StashItem] == "true"
  1044. [Type] == "Shaped Strand Map" # [StashItem] == "true"
  1045. [Type] == "Shaped Thicket Map" # [StashItem] == "true"
  1046. [Type] == "Shaped Vaal City Map" # [StashItem] == "true"
  1047. [Type] == "Shaped Wharf Map" # [StashItem] == "true"
  1048. [Type] == "Bazaar Map" # [StashItem] == "true"
  1049. [Type] == "Chateau Map" # [StashItem] == "true"
  1050. [Type] == "Excavation Map" # [StashItem] == "true"
  1051. [Type] == "Precinct Map" # [StashItem] == "true"
  1052. [Type] == "Torture Chamber Map" # [StashItem] == "true"
  1053. [Type] == "Underground Sea Map" # [StashItem] == "true"
  1054. [Type] == "Wasteland Map" # [StashItem] == "true"
  1055.  
  1056. // Tier 12
  1057. [Type] == "Shaped Arachnid Tomb Map" # [StashItem] == "true"
  1058. [Type] == "Shaped Castle Ruins Map" # [StashItem] == "true"
  1059. [Type] == "Shaped Catacombs Map" # [StashItem] == "true"
  1060. [Type] == "Shaped Cells Map" # [StashItem] == "true"
  1061. [Type] == "Shaped Armoury Map" # [StashItem] == "true"
  1062. [Type] == "Shaped Ashen Wood Map" # [StashItem] == "true"
  1063. [Type] == "Shaped Mud Geyser Map" # [StashItem] == "true"
  1064. [Type] == "Crematorium Map" # [StashItem] == "true"
  1065. [Type] == "Estuary Map" # [StashItem] == "true"
  1066. [Type] == "Necropolis Map" # [StashItem] == "true"
  1067. [Type] == "Plateau Map" # [StashItem] == "true"
  1068. [Type] == "Ivory Temple Map" # [StashItem] == "true"
  1069. [Type] == "Residence Map" # [StashItem] == "true"
  1070. [Type] == "Shipyard Map" # [StashItem] == "true"
  1071. [Type] == "Vault Map" # [StashItem] == "true"
  1072.  
  1073. // Tier 13
  1074. [Type] == "Shaped Arachnid Nest Map" # [StashItem] == "true"
  1075. [Type] == "Shaped Arena Map" # [StashItem] == "true"
  1076. [Type] == "Shaped Bog Map" # [StashItem] == "true"
  1077. [Type] == "Shaped Cemetery Map" # [StashItem] == "true"
  1078. [Type] == "Shaped Barrows Map" # [StashItem] == "true"
  1079. [Type] == "Shaped Atoll Map" # [StashItem] == "true"
  1080. [Type] == "Shaped Pier Map" # [StashItem] == "true"
  1081. [Type] == "Shaped Shore Map" # [StashItem] == "true"
  1082. [Type] == "Shaped Tropical Island Map" # [StashItem] == "true"
  1083. [Type] == "Lair Map" # [StashItem] == "true"
  1084. [Type] == "Beacon Map" # [StashItem] == "true"
  1085. [Type] == "Gorge Map" # [StashItem] == "true"
  1086. [Type] == "High Gardens Map" # [StashItem] == "true"
  1087. [Type] == "Plaza Map" # [StashItem] == "true"
  1088. [Type] == "Scriptorium Map" # [StashItem] == "true"
  1089. [Type] == "Sulphur Wastes Map" # [StashItem] == "true"
  1090. [Type] == "Waterways Map" # [StashItem] == "true"
  1091.  
  1092. // Tier 14
  1093. [Type] == "Shaped Coves Map" # [StashItem] == "true"
  1094. [Type] == "Shaped Crypt Map" # [StashItem] == "true"
  1095. [Type] == "Shaped Museum Map" # [StashItem] == "true"
  1096. [Type] == "Shaped Orchard Map" # [StashItem] == "true"
  1097. [Type] == "Shaped Overgrown Shrine Map" # [StashItem] == "true"
  1098. [Type] == "Shaped Promenade Map" # [StashItem] == "true"
  1099. [Type] == "Shaped Reef Map" # [StashItem] == "true"
  1100. [Type] == "Shaped Temple Map" # [StashItem] == "true"
  1101. [Type] == "Maze Map" # [StashItem] == "true"
  1102. [Type] == "Mineral Pools Map" # [StashItem] == "true"
  1103. [Type] == "Palace Map" # [StashItem] == "true"
  1104. [Type] == "Shrine Map" # [StashItem] == "true"
  1105. [Type] == "Springs Map" # [StashItem] == "true"
  1106. [Type] == "Volcano Map" # [StashItem] == "true"
  1107.  
  1108. // Tier 15
  1109. [Type] == "Shaped Colonnade Map" # [StashItem] == "true"
  1110. [Type] == "Shaped Arsenal Map" # [StashItem] == "true"
  1111. [Type] == "Shaped Courtyard Map" # [StashItem] == "true"
  1112. [Type] == "Shaped Malformation Map" # [StashItem] == "true"
  1113. [Type] == "Shaped Port Map" # [StashItem] == "true"
  1114. [Type] == "Shaped Terrace Map" # [StashItem] == "true"
  1115. [Type] == "Shaped Underground River Map" # [StashItem] == "true"
  1116. [Type] == "Abyss Map" # [StashItem] == "true"
  1117. [Type] == "Colosseum Map" # [StashItem] == "true"
  1118. [Type] == "Core Map" # [StashItem] == "true"
  1119. [Type] == "Dark Forest Map" # [StashItem] == "true"
  1120. [Type] == "Overgrown Ruin Map" # [StashItem] == "true"
  1121.  
  1122. // Tier 16
  1123. [Type] == "Pit of the Chimera Map" # [StashItem] == "true"
  1124. [Type] == "Lair of the Hydra Map" # [StashItem] == "true"
  1125. [Type] == "Maze of the Minotaur Map" # [StashItem] == "true"
  1126. [Type] == "Forge of the Phoenix Map" # [StashItem] == "true"
  1127. [Type] == "Vaal Temple Map" # [StashItem] == "true"
  1128.  
  1129. // Left these for ppl playing old maps in standard
  1130. // They are all commented by default as to not mess up the new leagues
  1131.  
  1132. // OLD Tier 1
  1133. // [Type] == "Crypt Map" # [StashItem] == "true"
  1134. // [Type] == "Desert Map" # [StashItem] == "true"
  1135. // [Type] == "Dunes Map" # [StashItem] == "true"
  1136. // [Type] == "Dungeon Map" # [StashItem] == "true" // Not good map for bot
  1137. // [Type] == "Grotto Map" # [StashItem] == "true"
  1138. // [Type] == "Pit Map" # [StashItem] == "true" // Not good map for bot
  1139. // [Type] == "Tropical Island Map" # [StashItem] == "true" // Not good map for bot
  1140.  
  1141. // OLD Tier 2
  1142. // [Type] == "Arcade Map" # [StashItem] == "true"
  1143. // [Type] == "Cemetery Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
  1144. // [Type] == "Channel Map" # [StashItem] == "true"
  1145. // [Type] == "Mountain Ledge Map" # [StashItem] == "true"
  1146. // [Type] == "Sewer Map" # [StashItem] == "true"
  1147. // [Type] == "Thicket Map" # [StashItem] == "true"
  1148. // [Type] == "Wharf Map" # [StashItem] == "true"
  1149.  
  1150. // OLD Tier 3
  1151. // [Type] == "Ghetto Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
  1152. // [Type] == "Mud Geyser Map" # [StashItem] == "true"
  1153. // [Type] == "Museum Map" # [StashItem] == "true" // Good map - Won't make transition to boss
  1154. // [Type] == "Quarry Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
  1155. // [Type] == "Reef Map" # [StashItem] == "true"
  1156. // [Type] == "Spider Lair Map" # [StashItem] == "true"
  1157. // [Type] == "Vaal Pyramid Map" # [StashItem] == "true" // Not good map for bot
  1158.  
  1159. // OLD Tier 4
  1160. // [Type] == "Arena Map" # [StashItem] == "true" // Not good map for bot
  1161. // [Type] == "Overgrown Shrine Map" # [StashItem] == "true"
  1162. // [Type] == "Promenade Map" # [StashItem] == "true"
  1163. // [Type] == "Phantasmagoria Map" # [StashItem] == "true" // Annoying map boss without transition
  1164. // [Type] == "Shore Map" # [StashItem] == "true"
  1165. // [Type] == "Spider Forest Map" # [StashItem] == "true"
  1166. // [Type] == "Tunnel Map" # [StashItem] == "true"
  1167.  
  1168. // OLD Tier 5
  1169. // [Type] == "Bog Map" # [StashItem] == "true"
  1170. // [Type] == "Coves Map" # [StashItem] == "true"
  1171. // [Type] == "Graveyard Map" # [StashItem] == "true"
  1172. // [Type] == "Pier Map" # [StashItem] == "true"
  1173. // [Type] == "Underground Sea Map" # [StashItem] == "true"
  1174. // [Type] == "Villa Map" # [StashItem] == "true"
  1175.  
  1176. // OLD Tier 6
  1177. // [Type] == "Arachnid Nest Map" # [StashItem] == "true"
  1178. // [Type] == "Catacomb Map" # [StashItem] == "true"
  1179. // [Type] == "Colonnade Map" # [StashItem] == "true" // Difficult map boss without transition
  1180. // [Type] == "Dry Woods Map" # [StashItem] == "true"
  1181. // [Type] == "Strand Map" # [StashItem] == "true"
  1182. // // [Type] == "Temple Map" # [StashItem] == "true" // Difficult map boss without transition
  1183.  
  1184. // OLD Tier 7
  1185. // [Type] == "Jungle Valley Map" # [StashItem] == "true" // Annoying map boss on transition
  1186. // [Type] == "Terrace Map" # [StashItem] == "true" // Annoying map boss on transition
  1187. // [Type] == "Abandoned Cavern Map" # [StashItem] == "true"
  1188. // [Type] == "Torture Chamber Map" # [StashItem] == "true" // Annoying map boss on transition
  1189. // [Type] == "Waste Pool Map" # [StashItem] == "true"
  1190.  
  1191. // OLD Tier 8
  1192. // [Type] == "Dark Forest Map" # [StashItem] == "true"
  1193. // [Type] == "Dry Peninsula Map" # [StashItem] == "true" // Annoying map boss on transition
  1194. // [Type] == "Canyon Map" # [StashItem] == "true"
  1195. // [Type] == "Cells Map" # [StashItem] == "true"
  1196. // [Type] == "Orchard Map" # [StashItem] == "true" // Difficult map boss on transition
  1197.  
  1198. // OLD Tier 9
  1199. // [Type] == "Arid Lake Map" # [StashItem] == "true"
  1200. // [Type] == "Gorge Map" # [StashItem] == "true"
  1201. // [Type] == "Malformation Map" # [StashItem] == "true" // Difficult map boss
  1202. // [Type] == "Residence Map" # [StashItem] == "true" // Difficult map boss
  1203. // [Type] == "Underground River Map" # [StashItem] == "true"
  1204.  
  1205. // OLD Tier 10
  1206. // [Type] == "Bazaar Map" # [StashItem] == "true"
  1207. // [Type] == "Necropolis Map" # [StashItem] == "true" // Difficult map boss
  1208. // [Type] == "Plateau Map" # [StashItem] == "true"
  1209. // [Type] == "Volcano Map" # [StashItem] == "true" // Difficult map boss (LW totems)
  1210. // [Type] == "Chateau Map" # [StashItem] == "true"
  1211.  
  1212. // OLD Tier 11
  1213. // [Type] == "Academy Map" # [StashItem] == "true"
  1214. // [Type] == "Crematorium Map" # [StashItem] == "true" // Difficult map boss
  1215. // [Type] == "Precinct Map" # [StashItem] == "true"
  1216. // [Type] == "Springs Map" # [StashItem] == "true"
  1217.  
  1218. // OLD Tier 12
  1219. // [Type] == "Arsenal Map" # [StashItem] == "true"
  1220. // [Type] == "Overgrown Ruin Map" # [StashItem] == "true"
  1221. // [Type] == "Shipyard Map" # [StashItem] == "true"
  1222. // [Type] == "Village Ruin Map" # [StashItem] == "true"
  1223.  
  1224. // OLD Tier 13
  1225. // [Type] == "Courtyard Map" # [StashItem] == "true"
  1226. // [Type] == "Excavation Map" # [StashItem] == "true"
  1227. // [Type] == "Wasteland Map" # [StashItem] == "true"
  1228. // [Type] == "Waterways Map" # [StashItem] == "true"
  1229.  
  1230. // OLD Tier 14
  1231. // [Type] == "Conservatory Map" # [StashItem] == "true"
  1232. // [Type] == "Palace Map" # [StashItem] == "true"
  1233. // [Type] == "Plaza Map" # [StashItem] == "true"
  1234. // [Type] == "Shrine Map" # [StashItem] == "true"
  1235. // [Type] == "Vaal Temple Map" # [StashItem] == "true"
  1236.  
  1237. // OLD Tier 15
  1238. // [Type] == "Abyss Map" # [StashItem] == "true"
  1239. // [Type] == "Colosseum Map" # [StashItem] == "true"
  1240. // [Type] == "Core Map" # [StashItem] == "true"
  1241.  
  1242.  
  1243.  
  1244. /////////////////////////////////////////////////////////////////////////////////////
  1245. // //
  1246. // SOCKETS //
  1247. // //
  1248. /////////////////////////////////////////////////////////////////////////////////////
  1249.  
  1250. // [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
  1251. [Sockets] == "6" && [Linked] >= "6" # [StashItem] =="true" // Keep 6L6S
  1252. [Sockets] == "6" && [Linked] <= "5" # [SellUnid] == "true" // Sell 6S
  1253.  
  1254. /////////////////////////////////////////////////////////////////////////////////////
  1255. // //
  1256. // C H A N C I N G //
  1257. // //
  1258. /////////////////////////////////////////////////////////////////////////////////////
  1259.  
  1260. // [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably
  1261. // [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's
  1262. // [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy)
  1263. // [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack
  1264. // [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck
  1265. // [Type] == "Deicide Mask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Heretic's Veil
  1266. // [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart
  1267. // [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil
  1268. // [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity
  1269. // [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir
  1270. // [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands
  1271. // [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith
  1272. // [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest
  1273. // [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction
  1274. // [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings
  1275. // [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Skyforth
  1276. // [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker
  1277. // [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius
  1278. // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery
  1279. // [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems)
  1280. // [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift
  1281. // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery
  1282.  
  1283. //////////////////////////////////////////////
  1284. // //
  1285. // W H I T E S //
  1286. // //
  1287. //////////////////////////////////////////////
  1288.  
  1289. // [Type] == "Agate Amulet" && [Rarity] == "Normal" # [StashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map
  1290. // [Type] == "Leather Belt" && [Rarity] == "Normal" # [StashItem] == "true" // Collect for Headhunter's
  1291. // [Type] == "Spiked Gloves" # [StashItem] == "true" // Found in Arena, Armoury, Atoll, Canyon, Collonade, Phoenix, Overgrown Shrine, Shaped Mesa, Temple, Underground Sea Maps
  1292. // [Type] == "Gripped Gloves" # [StashItem] == "true" // Found in Cells, Ashen Woods, Racecourse, Quarry
  1293. // [Type] == "Fingerless Silk Gloves" # [StashItem] == "true" // Found in Catacombs, Arachnid, Shore, Coves
  1294. // [Type] == "Two-Toned Boots" # [base_fire_damage_resistance_%] >= "15" && [base_cold_damage_resistance_%] >= "15" && [StashItem] == "true" // Found in Burial Chambers, Canyon, Mesa, Primordial Pool, Vaal City
  1295. // [Type] == "Two-Toned Boots" # [base_fire_damage_resistance_%] >= "15" && [base_lightning_damage_resistance_%] >= "15" && [StashItem] == "true" // Found in Dunes, Peninsula, Ramparts, Strand, Wharf
  1296. // [Type] == "Two-Toned Boots" # [base_lightning_damage_resistance_%] >= "15" && [base_cold_damage_resistance_%] >= "15" && [StashItem] == "true" // Found in Mud Geyser, Spider Forest, Spider Lair, Thicket, Tower
  1297. // [Type] == "Bone Helmet" # [StashItem] == "true" // Found in Barrows, Bog, Cemetery, Crypt, Museum
  1298. [Type] == "Opal Ring" # [StashItem] == "true" // Found in Maze, Plaza, Scriptorium, Colosseum
  1299. [Type] == "Steel Ring" # [StashItem] == "true" // Found in Abyss, Lair, Mineral Pools, Volcano
  1300.  
  1301.  
  1302. //////////////////////////////////////////////
  1303. // //
  1304. // F L A S K S //
  1305. // //
  1306. //////////////////////////////////////////////
  1307.  
  1308. // [Type] == "Small Life Flask"
  1309. // [Type] == "Medium Life Flask"
  1310. // [Type] == "Large Life Flask"
  1311. // [Type] == "Greater Life Flask"
  1312. // [Type] == "Grand Life Flask"
  1313. // [Type] == "Giant Life Flask"
  1314. // [Type] == "Colossal Life Flask"
  1315. // [Type] == "Sacred Life Flask"
  1316. // [Type] == "Hallowed Life Flask"
  1317. // [Type] == "Sanctified Life Flask"
  1318. // [Type] == "Divine Life Flask"
  1319. // [Type] == "Eternal Life Flask"
  1320.  
  1321. // [Type] == "Small Mana Flask"
  1322. // [Type] == "Medium Mana Flask"
  1323. // [Type] == "Large Mana Flask"
  1324. // [Type] == "Greater Mana Flask"
  1325. // [Type] == "Grand Mana Flask"
  1326. // [Type] == "Giant Mana Flask"
  1327. // [Type] == "Colossal Mana Flask"
  1328. // [Type] == "Sacred Mana Flask"
  1329. // [Type] == "Hallowed Mana Flask"
  1330. // [Type] == "Sanctified Mana Flask"
  1331. // [Type] == "Divine Mana Flask"
  1332. // [Type] == "Eternal Mana Flask"
  1333.  
  1334. // [Type] == "Small Hybrid Flask"
  1335. // [Type] == "Medium Hybrid Flask"
  1336. // [Type] == "Large Hybrid Flask"
  1337. // [Type] == "Colossal Hybrid Flask"
  1338. // [Type] == "Sacred Hybrid Flask"
  1339. // [Type] == "Hallowed Hybrid Flask"
  1340.  
  1341. // [Type] == "Quicksilver Flask"
  1342. // [Type] == "Bismuth Flask"
  1343. // [Type] == "Stibnite Flask"
  1344. // [Type] == "Amethyst Flask"
  1345. // [Type] == "Ruby Flask"
  1346. // [Type] == "Sapphire Flask"
  1347. // [Type] == "Topaz Flask"
  1348. // [Type] == "Silver Flask"
  1349. // [Type] == "Aquamarine Flask"
  1350. // [Type] == "Diamond Flask"
  1351. // [Type] == "Granite Flask"
  1352. // [Type] == "Jade Flask"
  1353. // [Type] == "Quartz Flask"
  1354. // [Type] == "Sulphur Flask"
  1355. // [Type] == "Basalt Flask"
  1356.  
  1357.  
  1358. //////////////////////////////////////////////
  1359. // //
  1360. // J E W E L S //
  1361. // //
  1362. //////////////////////////////////////////////
  1363.  
  1364. //[Category] == "Jewel" # [StashItem] == "true" // NOT WORKING YET // Stash all Jewels
  1365.  
  1366. // Cobalt Jewels
  1367. // [Type] == "Cobalt Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Cobalt Jewels
  1368. // [Type] == "Cobalt Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Cobalt Jewels
  1369.  
  1370. [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Cobalt Jewels
  1371. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
  1372. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [minion_damage_+%] >= "14" && [StashItem] == "true" // Keep minion dmg mod jewel (SRS builds)
  1373. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
  1374. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
  1375. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_damage_+%] >= "20" && [StashItem] == "true" // Keep double spell dmg mod jewel
  1376. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel
  1377.  
  1378. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Cobalt Jewels
  1379. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_life_+%] >= "6" && [ForceSellItem] == "true" // Anatomical Knowledge
  1380. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_damage_+%] >= "8" && [ForceSellItem] == "true" // Army of Bones
  1381. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_int] >= "1" && [ForceSellItem] == "true" // Brute Force Solution
  1382. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "20" && [ForceSellItem] == "true" // Clear Mind
  1383. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_elemental_resistance_%] >= "7" && [ForceSellItem] == "true" // Dead Reckoning
  1384. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_chaos_damage_+%_per_10_int_in_radius] >= "1" && [ForceSellItem] == "true" // Eldritch Knowledge
  1385. // [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_energy_shield_+%] >= "8" && [ForceSellItem] == "true" // Energy From Within
  1386. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_int] >= "1" && [ForceSellItem] == "true" // Fertile Mind
  1387. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_maximum_life_+%] >= "5" && [ForceSellItem] == "true" // Fortified Legion
  1388. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_mana_+%] >= "15" && [ForceSellItem] == "true" // Healthy Mind
  1389. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [chance_to_gain_unholy_might_on_melee_kill_%] >= "5" && [ForceSellItem] == "true" // Malicious Intent
  1390. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "5" && [ForceSellItem] == "true" // Rolling Flames
  1391. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Spirited Response
  1392. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Unending Hunger
  1393. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [cold_damage_+%] >= "5" && [ForceSellItem] == "true" // Winter's Bounty
  1394.  
  1395. // Crimson Jewels
  1396. // [Type] == "Crimson Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Crimson Jewels
  1397. // [Type] == "Crimson Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Crimson Jewels
  1398.  
  1399. [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Crimson Jewels
  1400. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
  1401. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [StashItem] == "true" // Keep double phys dmg mod
  1402. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
  1403. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
  1404. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel
  1405.  
  1406. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Crimson Jewels
  1407. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [dexterity_+%] >= "4" && [ForceSellItem] == "true" // Brawn
  1408. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_int_to_str] >= "1" && [ForceSellItem] == "true" // Efficient Training
  1409. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_energy_shield_increases_applies_to_armour_doubled] >= "1" && [ForceSellItem] == "true" // Energised Armour
  1410. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_damage_increases_applies_to_fire_damage] >= "1" && [ForceSellItem] == "true" // Fireborn
  1411. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [life_regeneration_rate_+%] >= "1" && [ForceSellItem] == "true" // Fragile Bloom
  1412. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_str] >= "1" && [ForceSellItem] == "true" // Inertia
  1413. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill] >= "5" && [ForceSellItem] == "true" // Inspired Learning
  1414. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "18" && [ForceSellItem] == "true" // Izaro's Turmoil
  1415. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [minimum_added_fire_damage_per_active_buff] >= "1" && [ForceSellItem] == "true" // Mantra of Flames
  1416. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [melee_range_+_while_unarmed] >= "1" && [ForceSellItem] == "true" // Martial Artistry
  1417. // [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [golems_larger_aggro_radius] >= "1" && [ForceSellItem] == "true" // Primordial Might
  1418. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius] >= "1" && [ForceSellItem] == "true" // Might in All Forms
  1419. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [totem_number_of_additional_projectiles] >= "2" && [ForceSellItem] == "true" // Rain of Splinters
  1420. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius] >= "1" && [ForceSellItem] == "true" // Rapid Expansion
  1421. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius] >= "20" && [ForceSellItem] == "true" // Shattered Chains
  1422. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_totem_life_+X%_per_10_str_in_radius] >= "3" && [ForceSellItem] == "true" // Spire of Stone
  1423. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius] >= "3" && [ForceSellItem] == "true" // The Vigil
  1424. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius] >= "10" && [ForceSellItem] == "true" // Weight of the Empire
  1425.  
  1426. // Viridian Jewel
  1427. // [Type] == "Viridian Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Viridian Jewels
  1428. // [Type] == "Viridian Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Viridian Jewels
  1429.  
  1430. [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Viridian Jewels
  1431. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
  1432. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [StashItem] == "true" // Keep double phys dmg mod
  1433. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
  1434. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
  1435. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel
  1436.  
  1437. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [StashItem] == "true" Stash all unique Viridian Jewels
  1438. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [minion_movement_speed_+%] >= "5" && [ForceSellItem] == "true" // Apparitions
  1439. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_int_to_dex] >= "1" && [ForceSellItem] == "true" // Careful Planning
  1440. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_physical_damage_increases_applies_to_cold_damage] >= "1" && [ForceSellItem] == "true" // Cold Steel
  1441. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_dex] >= "1" && [ForceSellItem] == "true" // Fluid Motion
  1442. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius] >= "4" && [ForceSellItem] == "true" // Growing Agony
  1443. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [damage_+%_per_equipped_magic_item] >= "20" && [ForceSellItem] == "true" // Hidden Potential
  1444. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [movement_velocity_+%_while_ignited] >= "10" && [ForceSellItem] == "true" // Hotfooted
  1445. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_nearby_disconnected_passives_can_be_allocated] >= "1" && [ForceSellItem] == "true" // Intuitive Leap
  1446. // [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_melee_applies_to_bow] >= "1" && [ForceSellItem] == "true" // Lioneye's Fall
  1447. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius] >= "10" && [ForceSellItem] == "true" // Pitch Darkness
  1448. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius] >= "1" && [ForceSellItem] == "true" // Pugilist
  1449. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius] >= "4" && [ForceSellItem] == "true" // Spirit Guards
  1450. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [attack_minimum_added_lightning_damage] >= "1" && [ForceSellItem] == "true" // Static Electricity
  1451. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius] >= "4" && [ForceSellItem] == "true" // Steel Spirit
  1452. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius] >= "2" && [ForceSellItem] == "true" // Volley Fire
  1453.  
  1454.  
  1455. /////////////////////////////////////////////////////////////////////////////////////
  1456. // //
  1457. // U N I Q U E I T E M S //
  1458. // //
  1459. /////////////////////////////////////////////////////////////////////////////////////
  1460.  
  1461. [Rarity] == "Unique" # [StashItem] == "true" // DO NOT COMMENT THIS LINE: With ForceSellItem there is no need to sell uniques as a general line command, rather by individual lines
  1462.  
  1463.  
  1464. //////////////////////////////////////////////
  1465. // //
  1466. // A m u l e t s //
  1467. // //
  1468. //////////////////////////////////////////////
  1469.  
  1470. [Type] == "Agate Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Aylardex / Extractor Mentis / Shaper's Seed / Voll's Devotion
  1471. [Type] == "Amber Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Anvil
  1472. // [Type] == "Citrine Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Salute
  1473. [Type] == "Coral Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Araku Tiki / Bloodgrip / Ngamahu Tiki
  1474. // [Type] == "Gold Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Ascetic / Demigod's Presence / Ignomon / Winterheart / Bisco's Collar
  1475. [Type] == "Jade Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Karui Ward / Rashkaldor's Patience
  1476. [Type] == "Jet Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Talisman of the Victor
  1477. [Type] == "Lapis Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Marylene's Fallacy / Stone of Lazhwar / Tear of Purity
  1478. [Type] == "Lapis Amulet" && [Rarity] == "Unique" # [base_cast_speed_+%] > "1" && [ForceSellItem] == "true" // Stone of Lazhwar
  1479. // [Type] == "Moonstone Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shavronne's Revelation
  1480. // [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Astramentis / Carnage Heart / Eye of Chayula / Hinekora's Sight
  1481. [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [all_attributes_+%] > "10" && [ForceSellItem] == "true" // Carnage Heart
  1482. [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [cannot_be_stunned] >= "1" && [ForceSellItem] == "true" // Eye of Chayula
  1483. [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [accuracy_rating] == "1000" && [ForceSellItem] == "true" // Hinekora's Sight
  1484. [Type] == "Paua Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Foible / Sidhebreath
  1485. [Type] == "Turquoise Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ungil's Harmony / Victario's Acuity / Warped Timepiece / Maligaro's Cruelty
  1486.  
  1487. //////////////////////////////////////////////
  1488. // //
  1489. // B e l t s //
  1490. // //
  1491. //////////////////////////////////////////////
  1492.  
  1493. [Type] == "Chain Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ascent from Flesh / Auxium / Bated Breath / Maligro's Restraint
  1494. [Type] == "Cloth Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Perandus Blazon / Soulthirst / Sunblast / Soul Tether
  1495. [Type] == "Heavy Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Belt of the Deceiver / Doryani's Invitation / Dyadian Dawn / Meginord's Girdle
  1496. [Type] == "Leather Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Headhunter / Immortal Flesh / Wurm's Molt / Umbilicus Immortalis
  1497. // [Type] == "Rustic Sash" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Faminebind / Feastbind / Prismweave / The Retch
  1498. [Type] == "Studded Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Magnate
  1499.  
  1500. //////////////////////////////////////////////
  1501. // //
  1502. // R i n g s //
  1503. // //
  1504. //////////////////////////////////////////////
  1505.  
  1506. [Type] == "Amethyst Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death Rush / Ming's Heart
  1507. [Type] == "Coral Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bloodboil / Kaom's Sign / Kaom's Way / Sibyl's Lament
  1508. [Type] == "Diamond Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Gifts from Above / Romira's Banquet
  1509. [Type] == "Diamond Ring" && [Rarity] == "Unique" # [base_maximum_mana] > "1" && [StashItem] == "true" // Romira's Banquet
  1510. // [Type] == "Gold Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Andvarius / Ventor's Gamble
  1511. [Type] == "Iron Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Blackheart / Le Heup of All
  1512. [Type] == "Moonstone Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heartbound Loop / Shavronne's Revelation / Timeclasp
  1513. [Type] == "Paua Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Damning / Perandus Signet
  1514. // [Type] == "Paua Ring" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "1" && [StashItem] == "true"// Perandus Signet
  1515. [Type] == "Prismatic Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lori's Lantern / The Taming / Thiefs Torment
  1516. [Type] == "Ruby Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Emberwake / Mokou's Embrace / Ngamahu's Sign
  1517. [Type] == "Sapphire Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dream Fragments / Pyre / Tasalio's Sign
  1518. [Type] == "Topaz Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kikazaru / Valako's Sign
  1519. [Type] == "Two-Stone Ring" && [Rarity] == "Unique" # [fire_damage_+%] >= "1" && [ForceSellItem] == "true" // Berek's Pass
  1520. // [Type] == "Two-Stone Ring" && [Rarity] == "Unique" # [cold_damage_+%] >= "1" && [ForceSellItem] == "true" // Berek's Grip
  1521. // [Type] == "Two-Stone Ring" && [Rarity] == "Unique" # [base_maximum_mana] >= "1" && [ForceSellItem] == "true" // Berek's Respite
  1522. [Type] == "Unset Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Brinerot Mark / Malachai's Artifice / Mutewind Seal / The Pariah / Redblade Band / Voideye / Essence Worm
  1523.  
  1524.  
  1525. //////////////////////////////////////////////
  1526. // //
  1527. // Q u i v e r s //
  1528. // //
  1529. //////////////////////////////////////////////
  1530.  
  1531. [Type] == "Blunt Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Maloney's Nightfall
  1532. [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rearguard
  1533. [Type] == "Fire Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Blackgleam / The Signal Fire
  1534. [Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Drillneck
  1535. [Type] == "Serrated Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Craghead / Cragfall
  1536. [Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hyrri's Bite
  1537. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Soul Strike / Saemus' Gift
  1538. [Type] == "Two-Point Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Asphyxia's Wrath / Rigwald's Quills / Skirmish
  1539.  
  1540. //////////////////////////////////////////////
  1541. // //
  1542. // A r m o u r //
  1543. // //
  1544. //////////////////////////////////////////////
  1545.  
  1546. // Armour Chests
  1547. [Type] == "Astral Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death's Oath
  1548. [Type] == "Copper Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Solaris Lorica
  1549. [Type] == "Crusader Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Vision
  1550. // [Type] == "Gladiator Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Brass Dome
  1551. // [Type] == "Glorious Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaom's Heart
  1552. [Type] == "Golden Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Greed's Embrace
  1553. [Type] == "Plate Vest" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bramble Jack / Wall of Brambles
  1554.  
  1555. // Evasion Chests
  1556. // [Type] == "Assassin's Garb" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cospri's Will
  1557. [Type] == "Buckskin Tunic" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ashrend
  1558. [Type] == "Coronal Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Snowblind Grace
  1559. [Type] == "Cutthroat's Garb" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bronn's Lithe
  1560. [Type] == "Destiny Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Queen of the Forest
  1561. [Type] == "Exquisite Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kintsugi
  1562. // [Type] == "Sharkskin Tunic" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Rat Cage
  1563. [Type] == "Strapped Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Briskwrap
  1564. [Type] == "Wild Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Foxshade
  1565. [Type] == "Zodiac Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hyrri's Ire
  1566.  
  1567. // Energy Shield Chests
  1568. [Type] == "Destroyer Regalia" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Coming Calamity
  1569. [Type] == "Necromancer Silks" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Vis Mortis
  1570. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shavronne's Wrappings
  1571. [Type] == "Sage's Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Zahndethus' Cassock
  1572. [Type] == "Savant's Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cloak of Tawm'r Isley
  1573. [Type] == "Scholar's Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cloak of Flame
  1574. [Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Covenant / Soul Mantle
  1575. // [Type] == "Vaal Regalia" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Beast Fur Shawl
  1576. [Type] == "Widowsilk Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Infernal Mantle
  1577.  
  1578. // Armour & Evasion Chests
  1579. [Type] == "Desert Brigandine" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lightning Coil
  1580. [Type] == "Full Dragonscale" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Defiance
  1581. [Type] == "Full Scale Armour" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Viper's Scalea
  1582. // [Type] == "Full Wyrmscale" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Belly of the Beast
  1583. [Type] == "Triumphant Lamellar" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cherrubim's Maleficence
  1584.  
  1585. // Armour & Energy Shield Chests
  1586. [Type] == "Conquest Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kingsguard
  1587. [Type] == "Crusader Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ambu's Charge
  1588. [Type] == "Elegant Ringmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Geofri's Sanctuary
  1589. [Type] == "Holy Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voll's Protector
  1590. [Type] == "Latticed Ringmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Icetomb
  1591. [Type] == "Ornate Ringmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lightbane Raiment
  1592. [Type] == "Saintly Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Incandescent Heart
  1593.  
  1594. // Evasion & Energy Shield Chests
  1595. [Type] == "Carnal Armour" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Restless Ward
  1596. // [Type] == "Lacquered Garb" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cloak of Defiance/Victario's Influence
  1597. [Type] == "Simple Robe" && [Rarity] == "Unique" # [base_fire_damage_resistance_%] >= "1" && [ForceSellItem] == "true" // Thousand Ribbons
  1598. // [Type] == "Varnished Coat" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Carcass Jack
  1599.  
  1600.  
  1601. //////////////////////////////////////////////
  1602. // //
  1603. // B o o t s //
  1604. // //
  1605. //////////////////////////////////////////////
  1606.  
  1607. // Armour Boots
  1608. [Type] == "Reinforced Greaves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Windscream
  1609. [Type] == "Titan Greaves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaom's Roots
  1610.  
  1611. // Evasion Boots
  1612. [Type] == "Deerskin Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Deerstalker
  1613. [Type] == "Goathide Boots" && [Rarity] == "Unique" # [dexterity] > "1" && [ForceSellItem] == "true" // Victario's Flight
  1614. // [Type] == "Goathide Boots" && [Rarity] == "Unique" # [strength] >= "20" && [ForceSellItem] == "true" // Abberath's Hooves
  1615. // [Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [StashItem] == "true" // Almost Perfect Goldwyrm
  1616. [Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "1" && [ForceSellItem] == "true" // Goldwyrm
  1617. // [Type] == "Rawhide Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Seven-League Step
  1618. [Type] == "Shagreen Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Three-Step Assault
  1619. [Type] == "Sharkskin Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Blood Dance (Vaal Roll +1 Frenzy)
  1620.  
  1621. // Energy Shield Boots
  1622. [Type] == "Arcanist Slippers" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Inya's Epiphany
  1623. [Type] == "Conjurer Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rainbow Stride (Vaal Roll +1 Gems)
  1624. [Type] == "Scholar Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shavronne's Pace
  1625. [Type] == "Silk Slippers" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bones of Ullr
  1626. // [Type] == "Sorcerer Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Skyforth
  1627. [Type] == "Velvet Slippers" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wondertrap
  1628. [Type] == "Wool Shoes" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wanderlust
  1629.  
  1630. // Armour & Evasion Boots
  1631. [Type] == "Bronzescale Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Paws
  1632. [Type] == "Dragonscale Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Darkray Vectors
  1633. [Type] == "Ironscale Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dusktoe
  1634.  
  1635. // Armour & Energy Shield Boots
  1636. [Type] == "Legion Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Gang's Momentum
  1637. [Type] == "Mesh Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wake of Destruction
  1638. [Type] == "Soldier Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Alberon's Warpath
  1639.  
  1640. // Evasion & Energy Shield Boots
  1641. [Type] == "Clasped Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sundance
  1642. // [Type] == "Clasped Boots" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "30" && [StashItem] == "true" // Perfect Rarity Sundance
  1643. [Type] == "Stealth Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sin Trek
  1644. [Type] == "Strapped Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Nomic's Storm
  1645.  
  1646. //////////////////////////////////////////////
  1647. // //
  1648. // G l o v e s //
  1649. // //
  1650. //////////////////////////////////////////////
  1651.  
  1652. // Armour Gloves
  1653. [Type] == "Ancient Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Winds of Change
  1654. [Type] == "Goliath Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Empire's Grasp
  1655. [Type] == "Iron Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lochtonial Caress
  1656. [Type] == "Steel Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Meginord's Vise
  1657. [Type] == "Titan Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Veruso's Battering Rams
  1658. [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Acuity, Doryani's Fist
  1659.  
  1660. // Evasion Gloves
  1661. [Type] == "Deerskin Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Maligaro's Virtuosity
  1662. [Type] == "Goathide Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hrimsorrow / Hrimburn
  1663.  
  1664. // Energy Shield Gloves
  1665. [Type] == "Arcanist Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Grip of the Council
  1666. [Type] == "Conjurer Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voidbringer
  1667. [Type] == "Silk Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Asenath's Gentle Touch
  1668. [Type] == "Velvet Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Tenure
  1669. [Type] == "Wool Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sadima's Touch
  1670. // [Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] < "16" && [ForceSellItem] == "true" // Perfect Qty Sadima's Touch
  1671.  
  1672. // Armour & Evasion Gloves
  1673. [Type] == "Bronzescale Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Slitherpinch / Vaal Caress
  1674. [Type] == "Dragonscale Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Surgebinders
  1675. // [Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "50" && [StashItem] == "true"// Prefect Rarity Aurseize
  1676. [Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [ForceSellItem] == "true"// Aurseize
  1677. [Type] == "Wyrmscale Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wyrmsign
  1678.  
  1679. // Armour & Energy Shield Gloves
  1680. [Type] == "Chain Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shackles of the Wretched
  1681. [Type] == "Crusader Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Repentance
  1682. [Type] == "Soldier Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Southbound
  1683.  
  1684. // Evasion & Energy Shield Gloves
  1685. [Type] == "Assassin's Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Snakebite
  1686. [Type] == "Carnal Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Embalmer
  1687. [Type] == "Murder Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Thunderfist
  1688. [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Facebreaker
  1689. [Type] == "Wrapped Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ondar's Clasp
  1690.  
  1691. //////////////////////////////////////////////
  1692. // //
  1693. // H e l m e t s //
  1694. // //
  1695. //////////////////////////////////////////////
  1696.  
  1697. // Armour Helmets
  1698. // [Type] == "Close Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Baron
  1699. // [Type] == "Ezomyte Burgonet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Abyssus
  1700. [Type] == "Iron Hat" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ezomyte Peak / Ezomyte Peak
  1701. [Type] == "Samite Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hrimnor's Resolve
  1702.  
  1703. // Evasion Helmets
  1704. [Type] == "Leather Cap" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Goldrim
  1705. // [Type] == "Leather Cap" && [Rarity] == "Unique" # [resist_all_elements_%] == "40" && [StashItem] == "true" // Perfect Res Goldrim
  1706. [Type] == "Leather Hood" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heatshiver
  1707. [Type] == "Silken Hood" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Starkonja's Head
  1708. [Type] == "Sinner Tricorne" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Alpha's howl
  1709. [Type] == "Tricorne" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Fairgraves' Tricorne
  1710. [Type] == "Ursine Pelt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rat's Nest
  1711.  
  1712. // Energy Shield Helmets
  1713. [Type] == "Hubris Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crown of Eyes
  1714. [Type] == "Iron Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Asenath's Mark
  1715. [Type] == "Lunaris Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Scorn
  1716. [Type] == "Mind Cage" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rime Gaze / Scold's Bridle
  1717. [Type] == "Necromancer Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chitus Apex
  1718. [Type] == "Vine Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crown of Thorns
  1719.  
  1720. // Armour & Evasion Helmets
  1721. [Type] == "Gilded Sallet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Deidbell / Deidbellow
  1722. [Type] == "Lacquered Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Black Sun Crest
  1723. [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bringer of Rain / Devoto's Devotion
  1724. [Type] == "Secutor Helm" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Skullhead
  1725. [Type] == "Visored Sallet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Peregrine
  1726. // [Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" // Perfect The Peregrine
  1727.  
  1728. // Armour & Energy Shield Helemts
  1729. [Type] == "Aventail Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mindspiral
  1730. [Type] == "Great Crown" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Geofri's Crest
  1731. [Type] == "Great Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Veil of the Night
  1732. [Type] == "Praetor Crown" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voll's Vision
  1733. // [Type] == "Prophet Crown" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Broken Crown / Speaker's Wreath / The Brine Crown
  1734. [Type] == "Soldier Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Honourhome
  1735. [Type] == "Zealot Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kitava's Thirst
  1736.  
  1737.  
  1738. Evasion & Energy Shield Helmets
  1739. // [Type] == "Deicide Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heretic's Veil
  1740. [Type] == "Festival Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Leer Cast
  1741. [Type] == "Golden Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Three Dragons
  1742. [Type] == "Harlequin Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mind of the Council
  1743. [Type] == "Iron Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Malachai's Simula
  1744. [Type] == "Regicide Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crown of the Pale King
  1745. [Type] == "Vaal Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Vertex
  1746.  
  1747. //////////////////////////////////////////////
  1748. // //
  1749. // S h i e l d s //
  1750. // //
  1751. //////////////////////////////////////////////
  1752.  
  1753. Armour Shields
  1754. // [Type] == "Cedar Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Trolltimber Spire
  1755. // [Type] == "Ebony Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chernobog's Pillar / Tukohama's Fortress
  1756. [Type] == "Ebony Tower Shield" && [Rarity] == "Unique" # [base_fire_damage_resistance_%] >= "35" && [ForceSellItem] == "true" // Chernobog's Pillar
  1757. // [Type] == "Ezomyte Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Surrender / The Anticipation
  1758. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Remorse
  1759. [Type] == "Rawhide Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lycosidae
  1760. [Type] == "Reinforced Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Titucius' Span
  1761.  
  1762. Evasion Shields
  1763. [Type] == "Corrugated Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Great Old One's Ward
  1764. [Type] == "Golden Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Mirror
  1765. [Type] == "Painted Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaltenhalt / Kaltensoul
  1766. [Type] == "Pine Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crest of Perandus
  1767. [Type] == "Vaal Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Thousand Teeth Temu
  1768. [Type] == "War Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chalice of Horrors / Thirst for Horrors
  1769.  
  1770. Energy Shield Shields
  1771. [Type] == "Brass Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sentari's Answer
  1772. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Malachai's Loop
  1773. [Type] == "Ivory Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kongming's Strategem
  1774. [Type] == "Tarnished Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Matua Tupuna
  1775. // [Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rathpith Globe
  1776.  
  1777. Armour & Evasion Shields
  1778. [Type] == "Baroque Round Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Courage
  1779. [Type] == "Rotted Round Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wheel of the Stormsail
  1780. // [Type] == "Rotted Round Shield" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "40" && [StashItem] == "true" // Perfect Rarity Wheel of the Stormsail
  1781. [Type] == "Studded Round Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Deep One's Hide
  1782.  
  1783. Armour & Energy Shield Shields
  1784. [Type] == "Archon Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Broken Faith / Prism Guardian
  1785. [Type] == "Branded Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Saffell's Frame
  1786. [Type] == "Champion Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Aegis Aurora
  1787. [Type] == "Laminated Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Victario's Charity
  1788. [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rise of the Phoenix
  1789. [Type] == "Plank Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Springleaf / The Oak
  1790.  
  1791. Evasion & Energy Shield Shields
  1792. [Type] == "Burnished Spiked Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Glitterdisc
  1793. [Type] == "Compound Spiked Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Maligaro's Lens
  1794. [Type] == "Supreme Spiked Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" //Jaws of Agony
  1795.  
  1796. //////////////////////////////////////////////
  1797. // //
  1798. // W e a p o n s //
  1799. // //
  1800. //////////////////////////////////////////////
  1801.  
  1802. // One-Handed Axes
  1803. [Type] == "Cleaver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dreadarc
  1804. [Type] == "Decorative Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Relentless Fury
  1805. [Type] == "Infernal Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dyadus
  1806. [Type] == "Jade Hatchet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Screaming Eagle / The Gryphon
  1807. [Type] == "Royal Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rigwald's Savagery
  1808. // [Type] == "Siege Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Soul Taker
  1809. [Type] == "Tomahawk" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Moonbender's Wing
  1810. [Type] == "Vaal Hatchet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Jack, the Axe
  1811.  
  1812. // Two-Handed Axes
  1813. // [Type] == "Abyssal Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ngamahu's Flame
  1814. [Type] == "Despot Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Debeon's Dirge
  1815. [Type] == "Headsman Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Blood Reaper
  1816. [Type] == "Karui Chopper" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaom's Primacy
  1817. [Type] == "Poleaxe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wideswing
  1818. [Type] == "Shadow Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Reaper's Pursuit
  1819. [Type] == "Sundering Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wings of Entropy
  1820. [Type] == "Vaal Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hezmana's Bloodlust
  1821. // [Type] == "Void Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kitava's Feast
  1822. [Type] == "Woodsplitter" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Limbsplit / The Cauteriser
  1823.  
  1824. // Bows
  1825. [Type] == "Assassin Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chin Sol / Darkscorn
  1826. [Type] == "Crude Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Silverbranch
  1827. [Type] == "Death Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death's Harp / Death's Opus / Iron Commander
  1828. [Type] == "Decimation Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Infractem
  1829. [Type] == "Harbinger Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Nuro's Harp / Slivertongue
  1830. [Type] == "Imperial Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Glare / Windripper
  1831. [Type] == "Imperial Bow" && [Rarity] == "Unique" # [critical_strike_chance_+%] >= "60" && [StashItem] == "true" // Windripper
  1832. [Type] == "Long Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Storm Cloud
  1833. [Type] == "Ranger Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Null's Inclination
  1834. [Type] == "Recurve Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Roth's Reach
  1835. [Type] == "Royal Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doomfletch / Doomfletch's Prism
  1836. [Type] == "Short Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Quill Rain
  1837. [Type] == "Spine Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Reach of the Council / Voltaxic Rift
  1838.  
  1839. // Claws
  1840. [Type] == "Awl" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wildslash
  1841. [Type] == "Eye Gouger" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Essentia Sanguis
  1842. [Type] == "Fright Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mortem Morsu
  1843. [Type] == "Gut Ripper" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ornament of the East / Advancing Fortress
  1844. [Type] == "Hellion's Paw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bloodseeker
  1845. // [Type] == "Imperial Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Izaro's Dilemma / Touch of Anguish / Hand of Wisdom and Action
  1846. [Type] == "Nailed Fist" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Last Resort
  1847. [Type] == "Terror Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rive
  1848. [Type] == "Thresher Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cybil's Paw
  1849. [Type] == "Timeworn Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Al Dhih
  1850. [Type] == "Vaal Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Allure
  1851.  
  1852. // Daggers
  1853. // [Type] == "Ambusher" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Taproot
  1854. [Type] == "Boot Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Widowmaker
  1855. [Type] == "Boot Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ungil's Gauche
  1856. [Type] == "Fiend Dagger" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Consuming Dark / Arakaali's Fang
  1857. [Type] == "Fiend Dagger" && [Rarity] == "Unique" # [intelligence] >= "20" && [ForceSellItem] == "true" // The Consuming Dark
  1858. [Type] == "Flaying Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mightflay
  1859. [Type] == "Imperial Skean" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Divinarius
  1860. [Type] == "Platinum Kris" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mark of the Doubting Knight
  1861. [Type] == "Royal Skean" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heartbreaker
  1862. [Type] == "Skinning Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Goredrill
  1863. // [Type] == "Slaughter Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bino's Kitchen Knife
  1864. [Type] == "Stiletto" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bloodplay
  1865.  
  1866. // Fishing Rods
  1867. // [Type] == "Fishing Rod" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Song of the Sirens / Reefbane
  1868. [Type] == "Fishing Rod" && [Rarity] == "Rare"
  1869. [Type] == "Fishing Rod" && [Rarity] == "Magic"
  1870. [Type] == "Fishing Rod" && [Rarity] == "Normal"
  1871.  
  1872. // One-Handed Maces
  1873. [Type] == "Auric Mace" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Callinellus Malleus
  1874. [Type] == "Dream Mace" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Flesh-Eater
  1875. [Type] == "Gavel" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cameria's Maul / Mjolner
  1876. [Type] == "Gavel" && [Rarity] == "Unique" # [physical_damage_+%] <= "120" && [StashItem] == "true" // Mjolner
  1877. [Type] == "Ornate Mace" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Frostbreath
  1878. [Type] == "Rock Breaker" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Clayshaper
  1879. [Type] == "Spiked Club" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Gorebreaker
  1880. [Type] == "War Hammer" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Brightbeak / Lavianga's Wisdom
  1881.  
  1882. // Sceptres
  1883. [Type] == "Bronze Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Axiom Perpetuum
  1884. [Type] == "Carnal Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Breath of the Council
  1885. [Type] == "Crystal Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Nycta's Lantern / The Supreme Truth
  1886. [Type] == "Iron Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Spine of the First Claimant
  1887. // [Type] == "Karui Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death's Hand
  1888. [Type] == "Platinum Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Singularity
  1889. // [Type] == "Ritual Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Brutus' Lead Sprinkler
  1890. [Type] == "Shadow Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bitterdream / The Dark Seer
  1891. [Type] == "Vaal Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doon Cuebiyari / Doryani's Catalyst
  1892. [Type] == "Void Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mon'tregul's Grasp
  1893.  
  1894. // Two-Handed Maces
  1895. [Type] == "Brass Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Geofri's Baptism
  1896. [Type] == "Dread Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voidhome
  1897. [Type] == "Great Mallet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chober Chaber / Trypanon
  1898. // [Type] == "Imperial Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Tidebreaker
  1899. [Type] == "Jagged Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Quecholli
  1900. [Type] == "Karui Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Marohi Erqi
  1901. [Type] == "Sledgehammer" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hrimnor's Hymn
  1902. // [Type] == "Steelhead" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Jorrhast's Blacksteel
  1903. [Type] == "Terror Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kongor's Undying Rage
  1904.  
  1905. // Staves
  1906. [Type] == "Coiled Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dying Breath / Xirgil's Crank
  1907. [Type] == "Gnarled Branch" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Blood Thorn / Fencoil
  1908. [Type] == "Imperial Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Agnerod East / Agnerod North / Agnerod South / Agnerod West
  1909. [Type] == "Iron Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Realmshaper
  1910. [Type] == "Judgement Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hegemony's Era / Pledge of Hands
  1911. // [Type] == "Judgement Staff" && [Rarity] == "Unique" # [attack_speed_+%] >= "12" && [StashItem] == "true" # [ForceSellItem] == "true" // Hegemony's Era
  1912. [Type] == "Lathi" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Searing Touch
  1913. [Type] == "Long Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Pillar of the Caged God
  1914. [Type] == "Maelström Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Taryn's Shiver
  1915. [Type] == "Military Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Tremor Rod
  1916. [Type] == "Primordial Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Femurs of the Saints
  1917. [Type] == "Royal Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Stormheart
  1918. [Type] == "Serpentine Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sire of Shards
  1919. [Type] == "Vile Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Whispering Ice
  1920.  
  1921. // Generic One-Handed Swords
  1922. [Type] == "Corsair Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ichimonji
  1923. [Type] == "Dusk Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ephemeral Edge
  1924. [Type] == "Elder Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Innsbury Edge
  1925. [Type] == "Elegant Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Goddess Scorned / Lakishu's Blade
  1926. // [Type] == "Eternal Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dreamfeather / The Goddess Unleashed
  1927. [Type] == "Ezomyte Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kondo's Pride
  1928. [Type] == "Gladius" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Scaeva
  1929. [Type] == "Legion Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hyaon's Fury
  1930. [Type] == "Midnight Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rigwald's Command
  1931. [Type] == "Rusted Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Redbeak
  1932. [Type] == "Sabre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Princess
  1933. [Type] == "Twilight Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Prismatic Eclipse
  1934. [Type] == "Vaal Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rebuke of the Vaal / Varunastra
  1935. [Type] == "War Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Tempestuous Steel
  1936.  
  1937. // Thrusting Blades
  1938. [Type] == "Antique Rapier" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ewar's Mirage
  1939. [Type] == "Basket Rapier" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Aurumvorax
  1940. [Type] == "Elegant Foil" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chitus' Needle
  1941. [Type] == "Estoc" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Passion
  1942. [Type] == "Jagged Foil" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Fidelitas' Spike
  1943. // [Type] == "Jewelled Foil" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cospri's Malice Jewelled Foil
  1944. [Type] == "Whalebone Rapier" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Goddess Bound
  1945.  
  1946. // Two-Handed Swords
  1947. [Type] == "Bastard Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shiversting
  1948. [Type] == "Etched Greatsword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Edge of Madness
  1949. [Type] == "Highland Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rigwald's Charge
  1950. [Type] == "Infernal Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Oro's Sacrifice
  1951. [Type] == "Lion Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doomsower
  1952. [Type] == "Ornate Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Queen's Decree
  1953. [Type] == "Reaver Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dancing Dervish / Hiltless
  1954. [Type] == "Tiger Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Terminus Est
  1955.  
  1956. // Wands
  1957. [Type] == "Carved Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Storm Prism
  1958. [Type] == "Crystal Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Eclipse Solaris
  1959. [Type] == "Demon's Horn" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Obliteration
  1960. [Type] == "Driftwood Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lifesprig
  1961. [Type] == "Engraved Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Midnight Bargain
  1962. [Type] == "Goat's Horn" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Abberath's Horn
  1963. [Type] == "Imbued Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Moonsorrow
  1964. [Type] == "Opal Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Apep's Rage
  1965. // [Type] == "Prophecy Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Void Battery
  1966. [Type] == "Quartz Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ashcaller
  1967. // [Type] == "Sage Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Twyzel / Shade of Solaris
  1968. [Type] == "Spiraled Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Reverberation Rod
  1969. [Type] == "Tornado Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Piscator's Vigil
  1970.  
  1971. // Life/Mana Flasks
  1972. // [Type] == "Sanctified Life Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Blood of the Karui
  1973. // [Type] == "Grand Mana Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Zerphi's Last Breath
  1974. [Type] == "Greater Mana Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Elixir
  1975. [Type] == "Hallowed Hybrid Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Writhing Jar
  1976. // [Type] == "Sanctified Mana Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lavianga's Spirit
  1977. [Type] == "Large Hybrid Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Divination Distillate
  1978.  
  1979. // Utility Flasks
  1980. [Type] == "Amethyst Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Promise
  1981. // [Type] == "Granite Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lion's Roar / Rumi's Concoction
  1982. [Type] == "Granite Flask" && [Rarity] == "Unique" # [local_unique_flask_block_%_while_healing] >= "1" && [ForceSellItem] == "true" // Rumi's Concoction
  1983. [Type] == "Quartz Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Forbidden Taste
  1984. [Type] == "Quicksilver Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rotgut
  1985. [Type] == "Ruby Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Coruscating Elixir
  1986. // [Type] == "Sapphire Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Taste of Hate
  1987. // [Type] == "Silver Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kiara's Determination
  1988. // [Type] == "Stibnite Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Witchfire Brew Stibnite Flask / Sin's REbirth
  1989. [Type] == "Sulphur Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Sorrow of the Divine / The Overflowing Chalice
  1990. // [Type] == "Topaz Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Vessel of Vinktar
  1991.  
  1992. /////////////////////////////////////////////////////////////////////////////////////
  1993. // //
  1994. // R A R E I T E M S //
  1995. // //
  1996. /////////////////////////////////////////////////////////////////////////////////////
  1997.  
  1998. ////////////////////////////////////////////////////////////////////
  1999. // //
  2000. // W e a p o n s //
  2001. // //
  2002. ////////////////////////////////////////////////////////////////////
  2003.  
  2004. ////////////// Staves /////////////
  2005.  
  2006. // Phys % //
  2007.  
  2008. [Type] == "Imperial Staff" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2009. [Type] == "Imperial Staff" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  2010.  
  2011. // +3 Gems //
  2012.  
  2013. [Type] == "Imperial Staff" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2014.  
  2015.  
  2016. ////////////// 2Hand Axes /////////////
  2017.  
  2018. // Phys % //
  2019.  
  2020. [Type] == "Vaal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2021. [Type] == "Vaal Axe" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  2022.  
  2023.  
  2024. [Type] == "Fleshripper" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  2025. [Type] == "Fleshripper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2026.  
  2027.  
  2028. ////////////// Mauls /////////////
  2029.  
  2030. // Phys % //
  2031.  
  2032. [Type] == "Coronal Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2033. [Type] == "Coronal Maul" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  2034.  
  2035.  
  2036. ////////////// 2Hand Swords /////////////
  2037.  
  2038. // Phys % //
  2039.  
  2040. [Type] == "Exquisite Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2041. [Type] == "Exquisite Blade" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  2042.  
  2043. [Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2044. [Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  2045.  
  2046.  
  2047. ////////////// Wands /////////////
  2048.  
  2049.  
  2050. // Phys % //
  2051.  
  2052. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2053. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2054.  
  2055. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2056. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2057.  
  2058. [Type] == "Profane Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2059. [Type] == "Profane Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2060.  
  2061. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2062. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2063.  
  2064. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2065. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2066.  
  2067. [Type] == "Opal Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2068. [Type] == "Opal Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2069.  
  2070. // Spell % //
  2071.  
  2072.  
  2073. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2074. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2075. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2076. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2077. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2078.  
  2079. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2080. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2081. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2082. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2083. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2084.  
  2085. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2086. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2087. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2088. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2089. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2090.  
  2091. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2092. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2093. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2094. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2095. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2096.  
  2097. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2098. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2099. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2100. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2101. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2102.  
  2103. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2104. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2105. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2106. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2107. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2108.  
  2109.  
  2110. ////////////// Foils /////////////
  2111.  
  2112.  
  2113. // Phys % //
  2114.  
  2115. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2116. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2117.  
  2118. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2119. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2120.  
  2121. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2122. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2123.  
  2124. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2125. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2126.  
  2127. // Ele % //
  2128.  
  2129. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  2130. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2131. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2132.  
  2133. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  2134. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2135. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2136.  
  2137. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  2138. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2139. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2140.  
  2141. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  2142. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2143. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2144.  
  2145.  
  2146. ////////////// Sceptres /////////////
  2147.  
  2148.  
  2149. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2150. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2151.  
  2152. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2153. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2154.  
  2155. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2156. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2157.  
  2158. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2159. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2160.  
  2161. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2162. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2163.  
  2164. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2165. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2166.  
  2167. // Spell % //
  2168.  
  2169. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2170. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2171. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2172. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2173. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2174. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2175.  
  2176. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2177. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2178. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2179. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2180. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2181. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2182.  
  2183. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2184. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2185. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2186. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2187. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2188. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2189.  
  2190. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2191. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2192. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2193. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2194. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2195. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2196.  
  2197. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2198. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2199. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2200. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2201. [Type] == "Void Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2202. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2203.  
  2204. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2205. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [base_cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "true"
  2206. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2207. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2208. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2209. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [base_cast_speed_+%] >= "10" [StashItem] == "true"
  2210.  
  2211.  
  2212. ////////////// Swords /////////////
  2213.  
  2214.  
  2215. // Phys % //
  2216.  
  2217. [Type] == "Tiger Hook" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2218. [Type] == "Tiger Hook" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2219.  
  2220. [Type] == "Corsair Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2221. [Type] == "Corsair Sword" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2222.  
  2223. [Type] == "Gladius" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2224. [Type] == "Gladius" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2225.  
  2226. [Type] == "Vaal Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2227. [Type] == "Vaal Blade" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2228.  
  2229. [Type] == "Midnight Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2230. [Type] == "Midnight Blade" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2231.  
  2232.  
  2233. ////////////// Maces /////////////
  2234.  
  2235.  
  2236. // Phys % //
  2237.  
  2238. [Type] == "Gavel" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2239. [Type] == "Gavel" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2240.  
  2241. [Type] == "Behemoth Mace" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2242. [Type] == "Behemoth Mace" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2243.  
  2244. [Type] == "Legion Hammer" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2245. [Type] == "Legion Hammer" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2246.  
  2247. [Type] == "Nightmare Mace" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2248. [Type] == "Nightmare Mace" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2249.  
  2250. [Type] == "Pernarch" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2251. [Type] == "Pernarch" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2252.  
  2253.  
  2254. ////////////// Axes /////////////
  2255.  
  2256.  
  2257. // Phys % //
  2258.  
  2259. [Type] == "Infernal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2260. [Type] == "Infernal Axe" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2261.  
  2262. [Type] == "Siege Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2263. [Type] == "Siege Axe" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2264.  
  2265. [Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2266. [Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2267.  
  2268. [Type] == "Runic Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2269. [Type] == "Runic Hatchet" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2270.  
  2271.  
  2272. ////////////// Daggers /////////////
  2273.  
  2274.  
  2275. // Phys % //
  2276.  
  2277. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2278. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2279.  
  2280. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2281. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2282.  
  2283. [Type] == "Sai" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2284. [Type] == "Sai" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2285.  
  2286. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2287. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2288.  
  2289. [Type] == "Ambusher" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2290. [Type] == "Ambusher" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2291. // [Type] == "Ambusher" && [Rarity] == "Magic" # ([local_physical_damage_+%] >= "150" || [local_attack_speed_+%] >= "26" || [local_minimum_added_physical_damage] >= "22") && [StashItem] == "true"
  2292.  
  2293. // Spell % //
  2294.  
  2295. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2296. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2297. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2298. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2299.  
  2300. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2301. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2302. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2303. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2304.  
  2305. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2306. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2307. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2308. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2309.  
  2310. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2311. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2312. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2313. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2314.  
  2315. ////////////// Claws /////////////
  2316.  
  2317.  
  2318. // Phys % //
  2319.  
  2320. [Type] == "Hellion's Paw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2321. [Type] == "Hellion's Paw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2322.  
  2323. [Type] == "Vaal Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2324. [Type] == "Vaal Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2325.  
  2326. [Type] == "Imperial Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2327. [Type] == "Imperial Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2328.  
  2329. [Type] == "Gemini Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2330. [Type] == "Gemini Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2331.  
  2332. [Type] == "Terror Claw" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2333. [Type] == "Terror Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2334.  
  2335.  
  2336. ////////////// Bows /////////////
  2337.  
  2338.  
  2339. // +3 gems //
  2340.  
  2341. [Type] == "Short Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
  2342. [Type] == "Short Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2343.  
  2344. [Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
  2345. [Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2346.  
  2347. [Type] == "Grove Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2348. [Type] == "Grove Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
  2349.  
  2350. // Phys % //
  2351.  
  2352. [Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2353. [Type] == "Maraketh Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2354.  
  2355. [Type] == "Harbinger Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2356. [Type] == "Harbinger Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2357.  
  2358. [Type] == "Imperial Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2359. [Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2360.  
  2361.  
  2362. ////////////////////////////////////////////////////////////////////
  2363. // //
  2364. // A r m o r //
  2365. // //
  2366. ////////////////////////////////////////////////////////////////////
  2367.  
  2368. //////////////////////////////////////////////
  2369. // //
  2370. // H e l m s //
  2371. // //
  2372. //////////////////////////////////////////////
  2373.  
  2374.  
  2375. // AR //
  2376.  
  2377. [Type] == "Royal Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2378. [Type] == "Royal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2379. [Type] == "Royal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2380.  
  2381. [Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2382. [Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2383. [Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2384.  
  2385. [Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2386. [Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2387. [Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2388.  
  2389. // EV //
  2390.  
  2391. [Type] == "Lion Pelt" && [Rarity] == "Rare" # [Computed Evasion] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2392. [Type] == "Lion Pelt" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2393. [Type] == "Lion Pelt" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2394.  
  2395. [Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [Computed Evasion] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2396. [Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2397. [Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2398.  
  2399. [Type] == "Silken Hood" && [Rarity] == "Rare" # [Computed Evasion] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2400. [Type] == "Silken Hood" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2401. [Type] == "Silken Hood" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2402.  
  2403. // ES //
  2404.  
  2405. [Type] == "Hubris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
  2406. [Type] == "Mind Cage" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
  2407. [Type] == "Solaris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
  2408.  
  2409.  
  2410. //////////////////////////////////////////////
  2411. // //
  2412. // C h e s t //
  2413. // //
  2414. //////////////////////////////////////////////
  2415.  
  2416.  
  2417. // AR //
  2418.  
  2419. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2420. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2421. [Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2422.  
  2423. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2424. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
  2425. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
  2426. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2427.  
  2428. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2429. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
  2430. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
  2431. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2432.  
  2433. [Type] == "Astral Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2434. [Type] == "Astral Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
  2435. [Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
  2436. [Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2437.  
  2438. // EV //
  2439.  
  2440. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2441. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2442. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
  2443. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
  2444. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2445.  
  2446. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2447. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2448. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
  2449. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
  2450. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2451.  
  2452. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2453. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2454. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "130" && [StashItem] == "true"
  2455. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
  2456. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2457.  
  2458. // ES //
  2459.  
  2460. [Type] == "Vaal Regalia" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
  2461. [Type] == "Widowsilk Robe" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
  2462. [Type] == "Occultist's Vestment" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
  2463.  
  2464.  
  2465. //////////////////////////////////////////////
  2466. // //
  2467. // G l o v e s //
  2468. // //
  2469. //////////////////////////////////////////////
  2470.  
  2471.  
  2472. // AR //
  2473.  
  2474. [Type] == "Titan Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2475. [Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2476. [Type] == "Spiked Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2477. [Type] == "Goliath Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2478.  
  2479. [Type] == "Titan Gloves" && [Rarity] == "Rare" # # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2480. [Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2481. [Type] == "Spiked Gloves" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2482. [Type] == "Goliath Gloves" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2483.  
  2484. [Type] == "Titan Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2485. [Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2486. [Type] == "Spiked Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2487. [Type] == "Goliath Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2488.  
  2489. // EV //
  2490.  
  2491. [Type] == "Slink Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2492. [Type] == "Stealth Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2493. [Type] == "Gripped Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2494. [Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2495.  
  2496. [Type] == "Slink Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2497. [Type] == "Stealth Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2498. [Type] == "Gripped Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2499. [Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2500.  
  2501. [Type] == "Slink Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2502. [Type] == "Stealth Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2503. [Type] == "Gripped Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2504. [Type] == "Shagreen Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2505.  
  2506. // ES //
  2507.  
  2508. [Type] == "Sorcerer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2509. [Type] == "Arcanist Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2510. [Type] == "Fingerless Silk Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2511. [Type] == "Conjurer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2512.  
  2513.  
  2514.  
  2515. //////////////////////////////////////////////
  2516. // //
  2517. // B o o t s //
  2518. // //
  2519. //////////////////////////////////////////////
  2520.  
  2521.  
  2522. // AR //
  2523.  
  2524. [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2525. [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2526. [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2527.  
  2528. [Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2529. [Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2530. [Type] == "Titan Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2531.  
  2532. [Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2533. [Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2534. [Type] == "Vaal Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2535.  
  2536. [Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2537. [Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2538. [Type] == "Goliath Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2539.  
  2540. // EV //
  2541.  
  2542. [Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2543. [Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2544. [Type] == "Slink Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2545.  
  2546. [Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2547. [Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2548. [Type] == "Stealth Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2549.  
  2550. [Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2551. [Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2552. [Type] == "Shagreen Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2553.  
  2554. // ES //
  2555.  
  2556. [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2557. [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2558. [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2559.  
  2560. [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
  2561. [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
  2562. [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
  2563.  
  2564. [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true"
  2565. [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true"
  2566. [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true"
  2567.  
  2568.  
  2569. //////////////////////////////////////////////
  2570. // //
  2571. // S h i e l d s //
  2572. // //
  2573. //////////////////////////////////////////////
  2574.  
  2575.  
  2576. // AR //
  2577.  
  2578.  
  2579. [Type] == "Colossal Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
  2580. [Type] == "Colossal Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2581.  
  2582. [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
  2583. [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2584.  
  2585. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
  2586. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2587.  
  2588. // EV //
  2589.  
  2590. [Type] == "Lacquered Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
  2591. [Type] == "Lacquered Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2592.  
  2593. [Type] == "Imperial Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "800" && [StashItem] == "true"[Type] == "Imperial Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2594. [Type] == "Imperial Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
  2595.  
  2596. [Type] == "Crusader Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
  2597. [Type] == "Crusader Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2598.  
  2599. // ES //
  2600.  
  2601. [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2602. [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2603. [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2604.  
  2605. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2606. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2607. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2608.  
  2609. [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2610. [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2611. [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2612.  
  2613. [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2614. [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2615. [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2616.  
  2617.  
  2618. //////////////////////////////////////////////
  2619. // //
  2620. // B e l t s //
  2621. // //
  2622. //////////////////////////////////////////////
  2623.  
  2624. //tri res hp
  2625. [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [StashItem] == "true"
  2626.  
  2627. //tri res hp Weapon Elemental Dmg
  2628. [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"
  2629.  
  2630. //high tri-res (incl.chaos-res)
  2631. [Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [StashItem] == "true"
  2632.  
  2633. //HP ARMOR Weapon Elemental Dmg
  2634. [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2635.  
  2636. //////////////////////////////////////////////
  2637. // //
  2638. // R i n g s //
  2639. // //
  2640. //////////////////////////////////////////////
  2641.  
  2642. //tri res hp//
  2643. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2644.  
  2645. //tri res hp attack speed//
  2646. [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [base_cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2647.  
  2648. //tri res hp
  2649. [Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [StashItem] == "true"
  2650.  
  2651. //tri res hp WED
  2652. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2653.  
  2654. //Dual Leech + HP
  2655. [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [StashItem] == "true"
  2656.  
  2657. // WED + Attack Speed / Cast Speed
  2658. [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [base_cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2659.  
  2660. // Tri Ele Dmg
  2661. [Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [StashItem] == "true"
  2662.  
  2663. //crit res hp
  2664. [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "20" && [base_maximum_life] >= "60" && [TotalResistances] >= "50" && [StashItem] == "true"
  2665. [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "50" && [StashItem] == "true"
  2666.  
  2667. //tri res hp
  2668. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"
  2669.  
  2670. // physical //
  2671.  
  2672. [Category] == "Ring" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "6" && ([base_critical_strike_multiplier_+] >= "20" || [attack_speed_+%] >= "5" || [TotalResistances] >= "80") && [base_maximum_life] >= "50" && [StashItem] == "true"
  2673. [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "20" && ([attack_speed_+%] >= "5" || [TotalResistances] >= "80") && [base_maximum_life] >= "50" && [StashItem] == "true"
  2674.  
  2675.  
  2676. //tri res hp iir Rings
  2677. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2678. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2679. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  2680. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
  2681. // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2682. // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  2683. // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  2684.  
  2685. //////////////////////////////////////////////
  2686. // //
  2687. // A m u l e t s //
  2688. // //
  2689. //////////////////////////////////////////////
  2690. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && ([additional_intelligence] >= "51" || [additional_dexterity] >= "51" || [additional_strength] >= "51") && [StashItem] == "true"
  2691. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "80" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [attack_minimum_added_physical_damage] >= "11" && [StashItem] == "true"
  2692. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [attack_minimum_added_physical_damage] >= "7" && ([critical_strike_chance_+%] >= "25" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2693. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "25" && [critical_strike_chance_+%] >= "25" && [StashItem] == "true"
  2694. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_energy_shield] >= "48" && [maximum_energy_shield_+%] >= "20" && [StashItem] == "true"
  2695. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_energy_shield] >= "38" && [maximum_energy_shield_+%] >= "17" && [additional_intelligence] >= "38" && [StashItem] == "true"
  2696.  
  2697. //crit hp
  2698. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [StashItem] == "true"
  2699. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2700.  
  2701. //Caster Crit cast and spelldamage
  2702. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true"
  2703. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "35" && [critical_strike_chance_+%] >= "35" && ([base_cast_speed_+%] >= "11" || [spell_damage_+%] >= "23") && [StashItem] == "true"
  2704.  
  2705. //IIR Amulets
  2706. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2707. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  2708. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  2709. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2710. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true"
  2711. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  2712.  
  2713. //////////////////////////////////////////////
  2714. // //
  2715. // Q u i v e r //
  2716. // //
  2717. //////////////////////////////////////////////
  2718. // Phys dmg + life + crit + single res
  2719. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [StashItem] == "true"
  2720.  
  2721. // Phys dmg + life + ias/accuracy + crit + single res
  2722. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [StashItem] == "true"
  2723.  
  2724. //Elemental//
  2725.  
  2726. // Dex + Elemental Damage + crit or life
  2727. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
  2728.  
  2729. // Elemental Damage + Dex + accuracy or life
  2730. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
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