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Apr 30th, 2014
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  1. #
  2. # DIRECT3D POST-PROCESSING OPTIONS
  3. #
  4. hlsl_enable 1
  5. hlslpath hlsl
  6. hlsl_prescale_x 0
  7. hlsl_prescale_y 0
  8. hlsl_preset -1
  9. hlsl_write
  10. hlsl_snap_width 2048
  11. hlsl_snap_height 1536
  12. shadow_mask_alpha 0.0
  13. shadow_mask_texture hahahahnope.png
  14. shadow_mask_x_count 320
  15. shadow_mask_y_count 240
  16. shadow_mask_usize 0.18750
  17. shadow_mask_vsize 0.21875
  18. curvature 0.0
  19. pincushion 0.0
  20. scanline_alpha 0.80
  21. scanline_size 1.0
  22. scanline_height 1.0
  23. scanline_bright_scale 1.0
  24. scanline_bright_offset 0.0
  25. scanline_jitter 0.0
  26. defocus 0.0,0.0
  27. converge_x -0.0,0.0,0.0
  28. converge_y -0.0,0.0,0.0
  29. radial_converge_x 0.0,0.0,0.0
  30. radial_converge_y 0.0,0.0,0.0
  31. red_ratio 1.0,0.0,0.0
  32. grn_ratio 0.0,1.0,0.0
  33. blu_ratio 0.0,0.0,1.0
  34. saturation 1.0
  35. offset 0.0,0.0,0.0
  36. scale 1.0,1.0,1.0
  37. power 1.0,1.0,1.0
  38. floor 0.01,0.01,0.01
  39. phosphor_life 0.0,0.0,0.0
  40.  
  41. #
  42. # NTSC POST-PROCESSING OPTIONS
  43. #
  44. yiq_enable 0
  45. yiq_cc 3.59754545
  46. yiq_a 0.5
  47. yiq_b 0.5
  48. yiq_o 1.570796325
  49. yiq_p 1.0
  50. yiq_n 1.0
  51. yiq_y 6.0
  52. yiq_i 1.2
  53. yiq_q 0.6
  54. yiq_scan_time 52.6
  55. yiq_phase_count 2
  56.  
  57. #
  58. # VECTOR POST-PROCESSING OPTIONS
  59. #
  60. vector_length_scale 0.8
  61. vector_length_ratio 500.0
  62.  
  63. #
  64. # BLOOM POST-PROCESSING OPTIONS
  65. #
  66. vector_bloom_scale 0.3
  67. raster_bloom_scale 0.10
  68. bloom_lvl0_weight 1.0
  69. bloom_lvl1_weight 0.21
  70. bloom_lvl2_weight 0.19
  71. bloom_lvl3_weight 0.17
  72. bloom_lvl4_weight 0.15
  73. bloom_lvl5_weight 0.14
  74. bloom_lvl6_weight 0.13
  75. bloom_lvl7_weight 0.12
  76. bloom_lvl8_weight 0.11
  77. bloom_lvl9_weight 0.10
  78. bloom_lvl10_weight 0.09
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