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Oct 24th, 2014
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  1. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
  2. {
  3. PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);
  4. PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
  5. return 1;
  6. }
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