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ZeroScale

Alexander RP Sheet

Feb 14th, 2016
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  1. Name: Alexander Paladin. Also known as "The Paladin" or "The Commander"
  2. Race: Human.
  3. Personality: Wise, Anger against Overseer's, Calculating, Authoritarian.
  4. Location: ADVENT HQ, Colony 8.
  5. Appearance: 6" Tall Human with his Armour is always Polished and Functioning. His armour is coated in Black and Red paint with Red Shoulder Cape. His Heavy Armour is ideal for combat as he gives decent protection without sacrificing Speed. His Helmet covers his entire face and glows an ominous red that is identical to his armour.
  6. Hobbies: None
  7. Likes: Order, Discipline, Authority, ADVENT's Power.
  8. Dislikes: Chaos, Being Outmatched, Being Beaten.
  9. Character goal: To remove the Overseer threat and make ADVENT a unrivalled military force.
  10. Special power: Enviromental training: Able to survive much higher temperatures in mech combat (60 degress at max)
  11.  
  12. Backstory: Alexander was just a small child when his colony was attacked by seemingly Alien Overseers which included the death of his family and friends. When a small organisation of freedom fighters helped repel the overseer's and took Alexander into their ranks. Over time when the freedom fighters were too old to continue fighting he broke away and returned to the colony he grew up in and began to rebuild and create a organisation to make sure no other colony or town is under threat of large scale attacks from overseer's or any organisation being raiders or a full brigade. Overtime, thanks to the education given to him by the freedom fighters he built the Organisation ADVENT to protect those in need but is often seen as a militaristic powerhouse and rival some brigades in its size and power. ADVENT accepts members ranging from Human and highly upgraded Mekani.
  13.  
  14. Current Brigade: ADVENT
  15.  
  16. Stats:
  17. Physical attack: 6
  18. Defence: 8
  19. Wisdom: 5
  20. Spirit level: 1
  21. Stamina: 8
  22. Determination: 7
  23. Repair: 110%
  24. Comrade: 6
  25. Charisma: 2
  26. Money: 6000
  27. Control: 5
  28.  
  29.  
  30. Mech Class: Defender-Class Mech
  31. Custom
  32. Brand: TITAN MK8
  33. Nickname: Champion
  34. Owner: Xylas
  35.  
  36. Element: Laser
  37.  
  38. Spirit Level: 2
  39. Weaponry:
  40. Right arm: Assault Laser Rifle (Requires Both Arms to use)
  41. Left arm: Assault Laser Rifle (Requires both Arms to use)
  42. Torso: Reflectors, ADVENT Cannon
  43. Left Leg: Booster, Heat Vent.
  44. Right Leg: Booster, Heat Vent.
  45. Head: Targeting Matrix
  46.  
  47. Armor: Cordnite (Higher Defences, lower speed.)
  48. Speciality Chip: Diamondback
  49.  
  50. Mech appearance: 10-11" foot tall humanoid mech. Has Incredibly thick armour that looks very bulky and is incredibly heavy and slow. The helmet has a ominous red glow that covers the entire face plate. The Entire Armor is Dark Red and Black with a shoulder cloak with a very authoritarian look of power. Has its own assault rifle with the means to instantly replace it if it is destroyed.
  51.  
  52. Stats:
  53. Physical Attack: 3
  54. Physical Defence: 9
  55. Magical Attack: 10
  56. Magical Defence: 9
  57. Mana Power (MP): 17000
  58. Movement Speed: 3
  59.  
  60. ~~~Attacks:
  61.  
  62. Automatically assigned:
  63.  
  64. Auto 2: Block
  65. Effect: Blocks the targets incoming attack, reducing the damage by giving a small armor buff depending on your mechs armor and class up to a total bonus of 45% damage reduction on top of the standard 15%
  66. Cost: None
  67. Damage: None
  68. Drawback: Causes damage to the part the mech used to defend with, this does break shields and weaponry if overused.
  69.  
  70. --Head:
  71.  
  72. Slot 1: Aimed Lock-on
  73. Effect: Increase Accuracy for the next move used.
  74. Cost: 3000
  75. Damage: None
  76. Drawback: Accuracy will return to normal after the move hits or misses.
  77.  
  78. --Left Arm:
  79.  
  80. Slot 1: Ion Blast
  81. Effect: Releases an Ion blast which haywire's the mech's circuitry that movement speed or MP is decreased, Or the MP cost of the next 2 moves is increased by 2000.
  82. Cost: 5000
  83. Damage: Low
  84. Drawback: Can be reflected. Long Cool down Time.
  85.  
  86. Slot 2: Incendiary Shots.
  87. Effect: Attacks Using the Incendiary Mode which deal damage overtime.
  88. Cost: 3000
  89. Damage: Medium
  90. Drawback: Can only be used 3 times per battle.
  91.  
  92. --Right Arm:
  93.  
  94. Slot 1: Rapid Fire.
  95. Effect: Attacks Using the rifle's rapid fire mode which cripples specific limbs if attacked.
  96. Cost: 3000
  97. Damage: High
  98. Drawback: Move has Decreased accuracy.
  99.  
  100. Slot 2: Burst Fire.
  101. Effect: Attacks Using the rifle's Burst Fire mode which has increased accuracy and damage.
  102. Cost: 3000
  103. Damage: High
  104. Drawback: Fire rate has a short delay between shots and once reloaded the mode is shut down.
  105.  
  106.  
  107. --Torso:
  108.  
  109. Slot 1: Armour Reflectors
  110. Effect: Emits a special field that reflects projectile back at the user.
  111. Cost: 3000
  112. Damage: None
  113. Drawback: Physical Defence is weakened.
  114.  
  115. Slot 2: ADVENT Cannon
  116. Effect: Opens up the torso piece and shoots a large laser cannon directly at the target for high damage.
  117. Cost: 6000
  118. Damage: Extremely High
  119. Drawback: Long Time to Charge and torso piece is exposed during charge.
  120.  
  121. --Legs:
  122.  
  123. Slot 1: Booster Modification
  124. Effect: Allows the Mech to jump long distances horizontally and vertically.
  125. Cost: 3000
  126. Damage: None
  127. Drawback: Cool down of 2 mins.
  128.  
  129. Slot 2: Emergency Cooldown
  130. Effect: Vents built up heat in the mech's frame and inner workings.
  131. Cost: 2000
  132. Damage: None
  133. Drawback: Has to remain stationary During heat ventilation.
  134.  
  135. Combination Move 1: ADVENT Andromedon Blast.
  136. Effect: A Small Squad of ADVENT Robot MCS' (Mechanised Combat Suits) Appear and attack the opponent with rapid fire laser bolts and end with a flurry of the suits running to the opponent and activating the self Destruct.
  137. Cost: 7000
  138. Damage: Extremely High and Cripples a limb, destroys it if the armour is weak.
  139. Drawback: Both parts have to be operational for this move to work and ADVENT mechs used self destruct after use.
  140.  
  141. Outburst Slot 1 - ADVENT Outburst
  142. Effect: ADVENT's Orbital bombardment device locks onto the mech and any surrounding targets and releases a large flurry of laser artillery across the area.
  143. Damage: Extremely High
  144. Drawback: The mech is shut down after the bombardment.
  145.  
  146. Omega Drive: (A Power boost, which also unlocks special combo moves, They cost almost nothing to use, but does drain your Mech's battery power)
  147.  
  148. Omega Drive Slot 1: Pulse Explosive Shot.
  149. Effect: Launches a High Powered Laser from Assault Rifle or Wrist Mounted Laser cannon which destroys a selected limb.
  150. Damage: Extremely High
  151. Cost:-
  152. Drawback: Only Allowed to be used once.
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