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Aug 30th, 2015
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  1. BackupNameAttachment=" Build(3050) 30 Aug 15 (01 04 58)" -- used by backup system
  2. Log Started at 08/30/15 01:04:58
  3. Built on Aug 28 2015 12:36:45
  4. Running 64 bit version
  5. Executable: C:\Program Files\Cloud Imperium Games\StarCitizen\Public\Bin64\StarCitizen.exe
  6. FileVersion: 3.6.11.3050
  7. ProductVersion: 3.6.11.3050
  8. Using Microsoft (tm) C++ Standard Library implementation
  9.  
  10. Total number of logical processors: 8
  11. Number of available logical processors: 8
  12. Total number of system cores: 4
  13. Number of cores available to process: 4
  14.  
  15. Processor 0:
  16. CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  17. Family: 6, Model: 10, Stepping: 7
  18. FPU: On-Chip
  19. MMX: not present
  20. SSE: present
  21. 3DNow!: not present
  22. Serial number not present or disabled
  23.  
  24. Processor 1:
  25. CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  26. Family: 6, Model: 10, Stepping: 7
  27. FPU: On-Chip
  28. MMX: not present
  29. SSE: present
  30. 3DNow!: not present
  31. Serial number not present or disabled
  32.  
  33. Processor 2:
  34. CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  35. Family: 6, Model: 10, Stepping: 7
  36. FPU: On-Chip
  37. MMX: not present
  38. SSE: present
  39. 3DNow!: not present
  40. Serial number not present or disabled
  41.  
  42. Processor 3:
  43. CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  44. Family: 6, Model: 10, Stepping: 7
  45. FPU: On-Chip
  46. MMX: not present
  47. SSE: present
  48. 3DNow!: not present
  49. Serial number not present or disabled
  50.  
  51. Windows 8 64 bit (build 6.2.9200)
  52. System language: English
  53. Windows Directory: "C:\WINDOWS"
  54. Local time is 01:04:59 08/30/15, system running for 500 minutes
  55. 10206MB physical memory installed, 6147MB available, 134217727MB virtual memory installed, 39 percent of memory in use
  56. PageFile usage: 87MB, Working Set: 76MB, Peak PageFile usage: 87MB,
  57. Current display mode is 1920x1080x32, (Unknown graphics card)
  58. IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  59. --------------------------------------------------------------------------------
  60. [CIG] gEnv->IsDedicated[0] DEDICATED_SERVER[not-defined] CSystem::m_bDedicatedServer[0] startupParams.bDedicatedServer[0]
  61. [CIG] startupParams.szSystemCmdLine["C:\Program Files\Cloud Imperium Games\StarCitizen\Public\Bin64\StarCitizen.exe" ]
  62. Stream Engine Initialization
  63. GameName: Star Citizen
  64. BuildTime: Aug 28 2015 12:36:45
  65. Video Capture initialization
  66. CIG Backend initialization
  67. Physics initialization
  68. <Audio>: AudioSystem initialization
  69. Renderer initialization
  70. Logging video adapters:
  71. - AMD Radeon R9 200 Series (vendor = 0x1002, device = 0x67b1)
  72. - Adapter index: 0
  73. - Dedicated video memory: 4075 MB
  74. - Feature level: DX11 (SM 5.0)
  75. - Displays connected: yes
  76. - Suitable rendering device: yes
  77. - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  78. - Adapter index: 1
  79. - Dedicated video memory: 0 MB
  80. - Feature level: DX11 (SM 5.0)
  81. - Displays connected: no
  82. - Suitable rendering device: no
  83. Active GPUs: 1
  84. Font initialization
  85. Network initialization
  86. [net] Socket IO management: External [iocp], Internal [iocp]
  87. network hostname: WIN-HQT4D2V896D
  88. ip:192.168.1.110
  89. [Network Version]: RELEASE COMBO BUILD
  90. Lobby initialization
  91. MovieSystem initialization
  92. Console initialization
  93. Time initialization
  94. Input initialization
  95. AI initialization
  96. Initializing Animation System
  97. Initializing 3D Engine
  98. Script System Initialization
  99. Entity system initialization
  100. Initializing AI System
  101. Initializing additional systems
  102. Floating point exceptions disabled.
  103. Kythera version C-R-Aug 28 2015-12:57:14 N-R-Aug 28 2015-12:57:13 loaded
  104. Initializing default materials...
  105. [GameProfiles]: Successfully activated profile 'default' for user 'Richardsons'
  106. username Richardsons signedIn 1 userIndex -1
  107. ActivateProfile profileName default
  108. [Game Version]: RELEASE COMBO BUILD
  109. [ContextSystem] disabling debug traces
  110. ============================ Loading level HangarApp ============================
  111. ============================ Loading level HangarApp ============================
  112. Registering TPS Extensions...
  113. [LIMB_DAMAGE_SYSTEM]: Invalid bone name LeftDelt
  114. [LIMB_DAMAGE_SYSTEM]: Invalid bone name LeftArmBicep
  115. [LIMB_DAMAGE_SYSTEM]: Invalid bone name RightDelt
  116. [LIMB_DAMAGE_SYSTEM]: Invalid bone name RightArmBicep
  117. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_eyelashes.skin 0x00000000E69EB0E0
  118. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_eyes.skin 0x00000000E69E8550
  119. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_tongue.skin 0x00000000E69E9C60
  120. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_teeth.skin 0x00000000E69E6170
  121. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_head_lod0.skin 0x00000000E69ED9E0
  122. remapped bone indices with refcount '1' still around for 'objects/characters/human/male_v6/uee/light/outfit/uee_light_m_outfit_original.skin 0x00000000E69E99D0
  123. remapped bone indices with refcount '1' still around for 'objects/characters/human/male_v6/uee/light/outfit/uee_light_m_outfit_original.skin 0x00000000E69E9740
  124. remapped bone indices with refcount '1' still around for 'objects/characters/human/male_v6/uee/light/outfit/uee_light_m_outfit_original.skin 0x0000000093C5BB50
  125. ============================ PrepareLevel Galaxy/Systems/Stanton/ArcCorp/Area18 ============================
  126. Initializing default materials...
  127. Registering TPS Extensions...
  128. Game rules class: SC_Planetside
  129. ============================ Loading level HangarApp ============================
  130. ============================ Loading level HangarApp ============================
  131. Initializing default materials...
  132. Registering TPS Extensions...
  133. [LIMB_DAMAGE_SYSTEM]: Invalid bone name LeftDelt
  134. [LIMB_DAMAGE_SYSTEM]: Invalid bone name LeftArmBicep
  135. [LIMB_DAMAGE_SYSTEM]: Invalid bone name RightDelt
  136. [LIMB_DAMAGE_SYSTEM]: Invalid bone name RightArmBicep
  137. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_eyelashes.skin 0x00000000D0C3C390
  138. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_eyes.skin 0x00000000D0C3C100
  139. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_tongue.skin 0x00000000D0C3CDD0
  140. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_teeth.skin 0x00000000D0C3E250
  141. remapped bone indices with refcount '1' still around for 'objects/characters/human/heads/male/npc/male09/male09_base_head_lod0.skin 0x00000000D0C45D50
  142. remapped bone indices with refcount '1' still around for 'objects/characters/human/male_v6/uee/light/outfit/uee_light_m_outfit_original.skin 0x00000000D0C3DD30
  143. remapped bone indices with refcount '1' still around for 'objects/characters/human/male_v6/uee/light/outfit/uee_light_m_outfit_original.skin 0x00000000D0C39A90
  144. remapped bone indices with refcount '1' still around for 'objects/characters/human/male_v6/uee/light/outfit/uee_light_m_outfit_original.skin 0x000000009B21B200
  145. Game rules class: SC_Planetside
  146. ============================ PrepareLevel Area18 ============================
  147. Initializing default materials...
  148. Registering TPS Extensions...
  149. ============================ Loading level HangarApp ============================
  150. ============================ Loading level HangarApp ============================
  151. Initializing default materials...
  152. Registering TPS Extensions...
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