Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MacBook-Pro:StarMade Kainen$ java -jar StarMade.jar -force
- [VERION] loading version from install dir: ./
- [VERSION] VERSION: 0.19592
- [VERSION] BUILD: 20160303_151827
- #################### StarMade #######################
- # version 0.19592 - build 20160303_151827 #
- #####################################################
- [SERIAL] "not retrieved"
- [STARTER] template dir exists. overwriting template with current data
- [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/FactionConfig.xml to /Applications/StarMade/StarMade/./customFactionConfig/FactionConfigTemplate.xml
- [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/customFactionConfigHOWTO.txt to /Applications/StarMade/StarMade/./customFactionConfig/customFactionConfigHOWTO.txt
- [STARTER] template dir exists. overwriting template with current data
- [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/customBlockBehaviorConfigTemplate.xml to /Applications/StarMade/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigTemplate.xml
- [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/customBlockBehaviorConfigHOWTO.txt to /Applications/StarMade/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigHOWTO.txt
- [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it)
- [SERVER] using world: world0; ./server-database/world0/
- [INIT] Segment Database Path: /Applications/StarMade/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false
- [LIBLOADER] OS ARCHITECTURE x86_64
- [LIBLOADER] LOADED NATIVE LIBRARIES
- [MAIN] LOADED ENGINE SETTINGS
- [INITIALIZE] REMOTE CLASSES REGISTERED
- [INITIALIZE] RESOURCE MANAGER INITIALIZED
- ERROR: no content in Resource: /Applications/StarMade/StarMade/file:/Applications/StarMade/StarMade/StarMade.jar!/org/schema/game/network/commands
- ################# Loading from JAR #####################
- ########################################################
- [INITIALIZE] REMOTE COMMANDS REGISTERED
- [INITIALIZE] SECURITY MANAGER SET
- [INITIALIZE] COMMAND ID's ASSIGNED
- [INITIALIZE] BLOCK CONFIGURATION READ
- [MAIN] INITIALIZATION COMPLETED
- [MAIN] CHECKING IF MIGRATION NECESSARY
- [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /Applications/StarMade/StarMade/./blueprints/catalog.txt
- [SERVER] ###### READING ALL BLUEPRINTS!
- [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 73ms
- [MAIN] MIGRATION PROCESS DONE
- [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA
- [MAIN] STARTING WITH ARGUMENTS: [-force]
- [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/language/defaultPack.xml to /Applications/StarMade/StarMade/./language/english/pack.xml
- [LANGUAGE] Loading English; Version: 0
- [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf
- [LookAndFeel] NATIVE LF com.apple.laf.AquaLookAndFeel
- [ERROR] Not applying lok and feel as not all can guarantee all decoration working, resulting in a startup crash
- [CLIENT][GUI] Starting Client Login&Settings Dialog
- [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory
- [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory
- [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory
- [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory
- Difficulty read: easy
- WRITTEN SERVER DIFFICULTY LEVEL 10
- [CLIENT][TEXTURE] CURRENT TEX PACK: Default
- [SERVER] initializing
- [CLIENT] initializing 0.19592 (20160303_151827)
- [INIT] Seed File: /Applications/StarMade/StarMade/./server-database/world0/.seed
- [SQL] Fetching connection (may take some if game crashed on the run before)
- [SQL] connection successfull
- [DATABASE] ENTITIES UID SIZE: 128
- [DATABASE] FTL UID SIZE: 128
- [DATABASE] SYSTEMS UID SIZE: 128
- [SERVER] Request Thread pool size is: 25
- [SERVER] port 4242 is open
- [SERVER] USING TCP...
- [PARSER] not parsed: idlingFloating
- [PARSER] not parsed: idlingGravity
- [PARSER] not parsed: dancingGravity
- [PARSER] not parsed: movingJumpingJumpUp
- [PARSER] not parsed: movingJumpingJumpDown
- [PARSER] not parsed: movingFallingStandard
- [PARSER] not parsed: movingFallingLedge
- [PARSER] not parsed: movingLandingShortFall
- [PARSER] not parsed: movingLandingMiddleFall
- [PARSER] not parsed: movingLandingLongFall
- [PARSER] not parsed: movingNoGravityGravToNoGrav
- [PARSER] not parsed: movingNoGravityNoGravToGrav
- [PARSER] not parsed: movingNoGravityFloatMoveN
- [PARSER] not parsed: movingNoGravityFloatMoveS
- [PARSER] not parsed: movingNoGravityFloatMoveUp
- [PARSER] not parsed: movingNoGravityFloatMoveDown
- [PARSER] not parsed: movingNoGravityFloatRot
- [PARSER] not parsed: movingNoGravityFloatHit
- [PARSER] not parsed: movingNoGravityFloatDeath
- [PARSER] not parsed: movingByFootCrawling
- [PARSER] not parsed: movingByFootCrawlingNorth
- [PARSER] not parsed: movingByFootCrawlingSouth
- [PARSER] not parsed: movingByFootCrawlingWest
- [PARSER] not parsed: movingByFootCrawlingEast
- [PARSER] not parsed: movingByFootCrawlingNorthEast
- [PARSER] not parsed: movingByFootCrawlingNorthWest
- [PARSER] not parsed: movingByFootCrawlingSouthWest
- [PARSER] not parsed: movingByFootCrawlingSouthEast
- [PARSER] not parsed: movingByFootSlowWalking
- [PARSER] not parsed: movingByFootSlowWalkingNorth
- [PARSER] not parsed: movingByFootSlowWalkingSouth
- [PARSER] not parsed: movingByFootSlowWalkingWest
- [PARSER] not parsed: movingByFootSlowWalkingEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthEast
- [PARSER] not parsed: movingByFootWalking
- [PARSER] not parsed: movingByFootWalkingNorth
- [PARSER] not parsed: movingByFootWalkingSouth
- [PARSER] not parsed: movingByFootWalkingWest
- [PARSER] not parsed: movingByFootWalkingEast
- [PARSER] not parsed: movingByFootWalkingNorthEast
- [PARSER] not parsed: movingByFootWalkingNorthWest
- [PARSER] not parsed: movingByFootWalkingSouthWest
- [PARSER] not parsed: movingByFootWalkingSouthEast
- [PARSER] not parsed: movingByFootRunning
- [PARSER] not parsed: movingByFootRunningNorth
- [PARSER] not parsed: movingByFootRunningSouth
- [PARSER] not parsed: movingByFootRunningWest
- [PARSER] not parsed: movingByFootRunningEast
- [PARSER] not parsed: movingByFootRunningNorthEast
- [PARSER] not parsed: movingByFootRunningNorthWest
- [PARSER] not parsed: movingByFootRunningSouthWest
- [PARSER] not parsed: movingByFootRunningSouthEast
- [PARSER] not parsed: upperBodyGun
- [PARSER] not parsed: upperBodyGunIdle
- [PARSER] not parsed: upperBodyGunIdleIn
- [PARSER] not parsed: upperBodyGunDraw
- [PARSER] not parsed: upperBodyGunAway
- [PARSER] not parsed: upperBodyGunFire
- [PARSER] not parsed: upperBodyGunFireHeavy
- [PARSER] not parsed: upperBodyGunMeelee
- [PARSER] not parsed: upperBodyFabricator
- [PARSER] not parsed: upperBodyFabricatorIdle
- [PARSER] not parsed: upperBodyFabricatorDraw
- [PARSER] not parsed: upperBodyFabricatorAway
- [PARSER] not parsed: upperBodyFabricatorFire
- [PARSER] not parsed: upperBodyFabricatorPumpAction
- [PARSER] not parsed: attacking
- [PARSER] not parsed: attackingMeelee
- [PARSER] not parsed: attackingMeeleeFloating
- [PARSER] not parsed: attackingMeeleeGravity
- [PARSER] not parsed: death
- [PARSER] not parsed: deathFloating
- [PARSER] not parsed: deathGravity
- [PARSER] not parsed: sitting
- [PARSER] not parsed: sittingBlock
- [PARSER] not parsed: sittingBlockNoFloor
- [PARSER] not parsed: sittingBlockNoFloorIdle
- [PARSER] not parsed: sittingBlockFloor
- [PARSER] not parsed: sittingBlockFloorIdle
- [PARSER] not parsed: sittingWedge
- [PARSER] not parsed: sittingWedgeNoFloor
- [PARSER] not parsed: sittingWedgeNoFloorIdle
- [PARSER] not parsed: sittingWedgeFloor
- [PARSER] not parsed: sittingWedgeFloorIdle
- [PARSER] not parsed: hit
- [PARSER] not parsed: hitSmall
- [PARSER] not parsed: hitSmallFloating
- [PARSER] not parsed: hitSmallGravity
- [PARSER] not parsed: salutes
- [PARSER] not parsed: salutesSalute
- [PARSER] not parsed: talk
- [PARSER] not parsed: talkSalute
- [PARSER] not parsed: helmet
- [PARSER] not parsed: helmetOn
- [PARSER] not parsed: helmetOff
- [PARSER] not parsed: idlingFloating
- [PARSER] not parsed: idlingGravity
- [PARSER] not parsed: dancingGravity
- [PARSER] not parsed: movingJumpingJumpUp
- [PARSER] not parsed: movingJumpingJumpDown
- [PARSER] not parsed: movingFallingStandard
- [PARSER] not parsed: movingFallingLedge
- [PARSER] not parsed: movingLandingShortFall
- [PARSER] not parsed: movingLandingMiddleFall
- [PARSER] not parsed: movingLandingLongFall
- [PARSER] not parsed: movingNoGravityGravToNoGrav
- [PARSER] not parsed: movingNoGravityNoGravToGrav
- [PARSER] not parsed: movingNoGravityFloatMoveN
- [PARSER] not parsed: movingNoGravityFloatMoveS
- [PARSER] not parsed: movingNoGravityFloatMoveUp
- [PARSER] not parsed: movingNoGravityFloatMoveDown
- [PARSER] not parsed: movingNoGravityFloatRot
- [PARSER] not parsed: movingNoGravityFloatHit
- [PARSER] not parsed: movingNoGravityFloatDeath
- [PARSER] not parsed: movingByFootCrawling
- [PARSER] not parsed: movingByFootCrawlingNorth
- [PARSER] not parsed: movingByFootCrawlingSouth
- [PARSER] not parsed: movingByFootCrawlingWest
- [PARSER] not parsed: movingByFootCrawlingEast
- [PARSER] not parsed: movingByFootCrawlingNorthEast
- [PARSER] not parsed: movingByFootCrawlingNorthWest
- [PARSER] not parsed: movingByFootCrawlingSouthWest
- [PARSER] not parsed: movingByFootCrawlingSouthEast
- [PARSER] not parsed: movingByFootSlowWalking
- [PARSER] not parsed: movingByFootSlowWalkingNorth
- [PARSER] not parsed: movingByFootSlowWalkingSouth
- [PARSER] not parsed: movingByFootSlowWalkingWest
- [PARSER] not parsed: movingByFootSlowWalkingEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthEast
- [PARSER] not parsed: movingByFootWalking
- [PARSER] not parsed: movingByFootWalkingNorth
- [PARSER] not parsed: movingByFootWalkingSouth
- [PARSER] not parsed: movingByFootWalkingWest
- [PARSER] not parsed: movingByFootWalkingEast
- [PARSER] not parsed: movingByFootWalkingNorthEast
- [PARSER] not parsed: movingByFootWalkingNorthWest
- [PARSER] not parsed: movingByFootWalkingSouthWest
- [PARSER] not parsed: movingByFootWalkingSouthEast
- [PARSER] not parsed: movingByFootRunning
- [PARSER] not parsed: movingByFootRunningNorth
- [PARSER] not parsed: movingByFootRunningSouth
- [PARSER] not parsed: movingByFootRunningWest
- [PARSER] not parsed: movingByFootRunningEast
- [PARSER] not parsed: movingByFootRunningNorthEast
- [PARSER] not parsed: movingByFootRunningNorthWest
- [PARSER] not parsed: movingByFootRunningSouthWest
- [PARSER] not parsed: movingByFootRunningSouthEast
- [PARSER] not parsed: upperBodyGun
- [PARSER] not parsed: upperBodyGunIdle
- [PARSER] not parsed: upperBodyGunIdleIn
- [PARSER] not parsed: upperBodyGunDraw
- [PARSER] not parsed: upperBodyGunAway
- [PARSER] not parsed: upperBodyGunFire
- [PARSER] not parsed: upperBodyGunFireHeavy
- [PARSER] not parsed: upperBodyGunMeelee
- [PARSER] not parsed: upperBodyFabricator
- [PARSER] not parsed: upperBodyFabricatorIdle
- [PARSER] not parsed: upperBodyFabricatorDraw
- [PARSER] not parsed: upperBodyFabricatorAway
- [PARSER] not parsed: upperBodyFabricatorFire
- [PARSER] not parsed: upperBodyFabricatorPumpAction
- [PARSER] not parsed: attacking
- [PARSER] not parsed: attackingMeelee
- [PARSER] not parsed: attackingMeeleeFloating
- [PARSER] not parsed: attackingMeeleeGravity
- [PARSER] not parsed: death
- [PARSER] not parsed: deathFloating
- [PARSER] not parsed: deathGravity
- [PARSER] not parsed: sitting
- [PARSER] not parsed: sittingBlock
- [PARSER] not parsed: sittingBlockNoFloor
- [PARSER] not parsed: sittingBlockNoFloorIdle
- [PARSER] not parsed: sittingBlockFloor
- [PARSER] not parsed: sittingBlockFloorIdle
- [PARSER] not parsed: sittingWedge
- [PARSER] not parsed: sittingWedgeNoFloor
- [PARSER] not parsed: sittingWedgeNoFloorIdle
- [PARSER] not parsed: sittingWedgeFloor
- [PARSER] not parsed: sittingWedgeFloorIdle
- [PARSER] not parsed: hit
- [PARSER] not parsed: hitSmall
- [PARSER] not parsed: hitSmallFloating
- [PARSER] not parsed: hitSmallGravity
- [PARSER] not parsed: salutes
- [PARSER] not parsed: salutesSalute
- [PARSER] not parsed: talk
- [PARSER] not parsed: talkSalute
- [PARSER] not parsed: helmet
- [PARSER] not parsed: helmetOn
- [PARSER] not parsed: helmetOff
- [PARSER] not parsed: movingFallingStandard
- [PARSER] not parsed: movingFallingLedge
- [PARSER] not parsed: movingLandingShortFall
- [PARSER] not parsed: movingLandingMiddleFall
- [PARSER] not parsed: movingLandingLongFall
- [PARSER] not parsed: upperBodyGun
- [PARSER] not parsed: upperBodyGunIdle
- [PARSER] not parsed: upperBodyGunIdleIn
- [PARSER] not parsed: upperBodyGunDraw
- [PARSER] not parsed: upperBodyGunAway
- [PARSER] not parsed: upperBodyGunFire
- [PARSER] not parsed: upperBodyGunFireHeavy
- [PARSER] not parsed: upperBodyGunMeelee
- [PARSER] not parsed: upperBodyFabricator
- [PARSER] not parsed: upperBodyFabricatorIdle
- [PARSER] not parsed: upperBodyFabricatorDraw
- [PARSER] not parsed: upperBodyFabricatorAway
- [PARSER] not parsed: upperBodyFabricatorFire
- [PARSER] not parsed: upperBodyFabricatorPumpAction
- [PARSER] not parsed: attacking
- [PARSER] not parsed: attackingMeelee
- [PARSER] not parsed: attackingMeeleeFloating
- [PARSER] not parsed: attackingMeeleeGravity
- [PARSER] not parsed: death
- [PARSER] not parsed: deathFloating
- [PARSER] not parsed: deathGravity
- [PARSER] not parsed: sitting
- [PARSER] not parsed: sittingBlock
- [PARSER] not parsed: sittingBlockNoFloor
- [PARSER] not parsed: sittingBlockNoFloorIdle
- [PARSER] not parsed: sittingBlockFloor
- [PARSER] not parsed: sittingBlockFloorIdle
- [PARSER] not parsed: sittingWedge
- [PARSER] not parsed: sittingWedgeNoFloor
- [PARSER] not parsed: sittingWedgeNoFloorIdle
- [PARSER] not parsed: sittingWedgeFloor
- [PARSER] not parsed: sittingWedgeFloorIdle
- [PARSER] not parsed: hit
- [PARSER] not parsed: hitSmall
- [PARSER] not parsed: hitSmallFloating
- [PARSER] not parsed: hitSmallGravity
- [PARSER] not parsed: salutes
- [PARSER] not parsed: salutesSalute
- [PARSER] not parsed: talk
- [PARSER] not parsed: talkSalute
- [PARSER] not parsed: helmet
- [PARSER] not parsed: helmetOn
- [PARSER] not parsed: helmetOff
- [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@e19d32f READING tag: FACTIONS; .fac took long: 14ms
- [SERVER][CATALOG] READ RAW BLUEPRINTS: 16
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
- [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@e19d32f READING tag: ENTITY_SHOP_1457162320268.ent; took long: 17ms
- [AI][SERVER] AI ENTITY ACTIVATED ON AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(0)] : Server(0)
- [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1457162320268.ent took long: 50ms
- [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1457162320268 took long: 228ms
- [SERVER] Ship[Carrilian cruiser](4) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0
- [AI][SERVER] AI ENTITY DEACTIVATED ON Ship[Carrilian cruiser](4) : Server(0)
- [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHIP_Carrilian cruiser took long: 198ms
- [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 66ms, loadDB 1ms, add 255ms, entity 430ms
- [ServerListener] Server initialization OK... now waiting for connections
- [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
- [LOCAL GAME] CHANGED PORT TO 4242
- [CLIENT] Added observer for GameClientController
- [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 85 on Server(0)
- SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(0)]
- [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FROM null to Shop(3) on Server(0)
- [CREATURE] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] align on Shop(3)
- [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] A. Trader, the 4197431580537901556th Enter gravity of 3
- Loading: net.java.games.input.OSXEnvironmentPlugin
- [SERVER] updating prices for: obfuscated.SD@51963b42 took 209
- [SERVER][UPDATE] WARNING: object local update of Shop(3) took 213
- [SERVER][UPDATE] WARNING: object local update of 4 objects took 220
- [NT] Big FullUpdate: 13663 bytes: SenableGameState(1)
- [NT] Big FullUpdate: 22494 bytes: Shop(3)
- [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 12 on Server(0)
- Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3)
- [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) SOURCE CHANGE null -> Shop(3)
- [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity change sent
- [JOYSTICK] cannot read default joystick file because it does not exist
- [CLIENT] Client State and Controller successfully created
- [CLIENT] trying to connect to localhost:4242
- [CLIENT] establishing new socket connection to localhost:4242
- [CLIENT] Trying TCP...
- [CLIENT] SOCKET CONNECTED TO SERVER
- [SERVERSOCKET] Connection made. starting new processor 56602, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false
- [CLIENT] logging in now... kdog3132; ;
- [SERVER] connection registered (TRunning: 1/0/0) 0
- [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input
- [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0)
- [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change: (4.7817588E-4, -6.639002, -1.7293429)
- Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(3)
- [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: [WARNING] UNKNOWN SIDE -1
- [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change DONE: source: Shop(3) origin: (4.7817588E-4, -6.639002, -1.7293429)
- [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] took 313
- [SERVER][UPDATE] WARNING: object local update of 5 objects took 315
- [SERVER][LOGIN] new client connected. given id: 1: description: kdog3132
- [SERVER][LOGIN] return code 0
- [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false]
- [GHOST-OBJECT] SWEEP TEST TIME: 24
- [UNIVERSE] WARNING: Sector UPDATE took 70; sectors updated: 1
- [SERVER][UPDATE] WARNING: UNIVERSE update took 70
- Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(3)
- [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) Acceleration changed to (0.0, -9.89, 0.0)
- [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity change sent
- [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] changed gravity on Server(0) Shop(3) -> (0.0, -9.89, 0.0)
- [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change: (4.7817588E-4, -6.639002, -1.7293429)
- Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(3)
- [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: TOP
- [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change DONE: source: Shop(3) origin: (4.7817588E-4, -6.639002, -1.7293429)
- [CLIENT] not logged int to server: discarding pong
- [INIT] Retrieved auth style: 1
- [AUTH] authenticating kdog3132; useAuth: false; requireAuth: false
- [SESSION_CALLBACK] no player verification is necessary!
- [LOGIN] checking user agent: 0: kdog3132
- [LOGIN] successful auth: now protecting username kdog3132 with null
- [SERVER] checking ip ban: 127.0.0.1
- [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@e19d32f READING tag: ENTITY_PLAYERSTATE_kdog3132; .ent took long: 51ms
- [SERVER] loaded faction for PlS[kdog3132 ; id(6)(1)f(0)] -> 0
- [SERVER] player LOADED FROM DISK kdog3132, credits: 50000
- [SERVER] adding player to synch queue (ID: 6) (SECTOR: (2, 2, 2) [2])
- [SERVER][LOGIN] login received. returning login info for RegisteredClient: kdog3132 (1) connected: true: returnCode: 0
- [Client] [LOGIN]: Client sucessfully registered with id: 1
- [CLIENT] logged in as: Client(1)
- [CLIENT] executing login hooks...
- [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 11 on Server(0)
- [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 99
- [SERVER][UPDATE] WARNING: object local update of PlS[kdog3132 ; id(6)(1)f(0)] took 103
- [SERVER][UPDATE] WARNING: object local update of 6 objects took 104
- [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
- [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, kdog3132]] to RegisteredClient: kdog3132 (1) connected: true
- SET INITIAL SECTOR ID TO 2
- [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2)
- [CLIENT] FORMATING: [391, kdog3132]; type: Integer
- [CLIENT] RESET TO LOCAL CUSTOM TEXTURES
- [CLIENT] Server is using default block behavior: CSUM: remote: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989 ::: local: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989
- [CLIENT] Server is using default block properties
- [CLIENT] Server is using default block config
- [CLIENT] finished executing client hooks: [#document: null]
- [CLIENT] synchronizing ALL Client(1)
- [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT
- [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT
- [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: kdog3132 (1) connected: true
- [SERVER] sending ALLSYNCHRONIZING update to kdog3132 7, 7
- [SYNC_SENDER] SENDING ALL OBJECTS: 7
- [NT] Big FullUpdate: 6835 bytes: SenableGameState(1)
- [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false]
- [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
- [NT] Big FullUpdate: 11162 bytes: Shop(3)
- [SERVER] ALL-SYNCHRONIZE TO kdog3132 TOOK 8 ms
- [SERVER] SYNCHALL TO RegisteredClient: kdog3132 (1) connected: true took: 8
- [CLIENT] 1 Sync all update received
- [SYNCHRONIZE] FORCED UPDATE
- [CLIENT] chat channels loaded 1
- [SKINMANAGER] PlS[kdog3132 ; id(6)(1)f(0)] Client(1) received skin filename
- [PlayerState] Client successfully received player state Client(1), owner: 1
- [CHAT] Client(1) initializing data from network object 0
- [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 7
- [CLIENT] RE- synchronized client: 1
- [CLIENT] connected to server localhost:4242
- [CLIENT] Client State and Controller successfully connected
- [CLIENT] State initializing
- [CLIENT] Chat initializing
- [CLIENT] Client(1) asking for new IDS
- SENDING new ID RANGE TO CLIENT 7; packet -32763
- Client got new ID range 7
- [CLIENT] Client(1) received new IDS
- [CLIENT] ID RANGE AQUIRE TOOK 3
- [CLIENT] Control Manager initializing
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2)
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2)
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2)
- [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 2): STATS: inst 1ms, loadDB 0ms, add 1ms, entity 12ms
- [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2)
- [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2)
- [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3)
- [UNIVERSE] WARNING: Sector Ping took 86
- [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
- [SERVER][UPDATE] WARNING: UNIVERSE update took 93
- [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
- [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
- [CLIENT] InternalCallback initializing
- [CLIENT] State initialized. GameMode: SANDBOX
- [CLIENT] Client State and Controller successfully initialized
- ################### ENGINE SETTINGS ##########################
- C_USE_NEW_PLAYER_MODEL_ true
- ----------------------------------------------------------------
- CONTROL_HELP false
- ----------------------------------------------------------------
- C_MOUSE_BUTTOM_SWITCH false
- ----------------------------------------------------------------
- G_RESOLUTION 1280 x 800
- ----------------------------------------------------------------
- G_FULLSCREEN false
- ----------------------------------------------------------------
- G_VSYNCH false
- ----------------------------------------------------------------
- G_FOV 85.0
- ----------------------------------------------------------------
- G_MAX_SEGEMENTSDRAWN 1000
- ----------------------------------------------------------------
- G_DRAW_SURROUNDING_GALAXIES_IN_MAP false
- ----------------------------------------------------------------
- HIT_INDICATION_NUMBERS_LIFETIME 0.4
- ----------------------------------------------------------------
- D_LIFETIME_NORM 30
- ----------------------------------------------------------------
- G_WINDOWED_BORDERLESS false
- ----------------------------------------------------------------
- S_SOUND_SYSTEM_ENABLED true
- ----------------------------------------------------------------
- S_SOUND_ENABLED true
- ----------------------------------------------------------------
- S_SOUND_VOLUME_GLOBAL 4
- ----------------------------------------------------------------
- N_TRANSMIT_RAW_DEBUG_POSITIONS false
- ----------------------------------------------------------------
- C_SELECTED_JOYSTICK -1
- ----------------------------------------------------------------
- ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0
- ----------------------------------------------------------------
- MOUSE_WHEEL_SENSIBILITY 7.0E-4
- ----------------------------------------------------------------
- BUILD_MODE_SHIFT_SPEED 25.0
- ----------------------------------------------------------------
- ORBITAL_CAM_SPEED 0.5
- ----------------------------------------------------------------
- G_DAMAGE_DISPLAY 600
- ----------------------------------------------------------------
- G_STAR_COUNT 4096
- ----------------------------------------------------------------
- G_VBO_BULKMODE_SIZE 4
- ----------------------------------------------------------------
- G_DRAW_FOG false
- ----------------------------------------------------------------
- G_DRAW_BEAMS true
- ----------------------------------------------------------------
- G_DRAW_EXHAUST_PLUMS true
- ----------------------------------------------------------------
- D_INFO_CONTROLMANAGER false
- ----------------------------------------------------------------
- D_INFO_SHADER true
- ----------------------------------------------------------------
- T_ENABLE_TEXTURE_BAKER false
- ----------------------------------------------------------------
- D_INFO_DRAW_TIMES false
- ----------------------------------------------------------------
- D_INFO_DRAW_SPACE_PARTICLE false
- ----------------------------------------------------------------
- G_SPACE_PARTICLE true
- ----------------------------------------------------------------
- G_DRAW_MOUSE_COLLISION false
- ----------------------------------------------------------------
- G_ATMOSPHERE_SHADER normal
- ----------------------------------------------------------------
- G_SHADOW_QUALITY BAREBONE
- ----------------------------------------------------------------
- G_DRAW_SHIELDS true
- ----------------------------------------------------------------
- G_DRAW_WATER true
- ----------------------------------------------------------------
- G_DRAW_BACKGOUND true
- ----------------------------------------------------------------
- G_WATER_USER_MIPMAPS false
- ----------------------------------------------------------------
- E_NAVIGATION_FILTER 869
- ----------------------------------------------------------------
- G_DRAW_ENTITIES true
- ----------------------------------------------------------------
- G_FRUSTUM_CULLTING true
- ----------------------------------------------------------------
- G_DRAW_EFFECTS true
- ----------------------------------------------------------------
- G_SHADER_RELOAD false
- ----------------------------------------------------------------
- G_FRAMRATE_FIXED -1
- ----------------------------------------------------------------
- G_SHADERS_ACTIVE true
- ----------------------------------------------------------------
- G_DEBUG_DRAW_GRID false
- ----------------------------------------------------------------
- G_DEBUG_DRAW_LINES true
- ----------------------------------------------------------------
- F_FRAME_BUFFER_USE false
- ----------------------------------------------------------------
- T_TERRAIN_DRAW true
- ----------------------------------------------------------------
- T_TERRAIN_WIREFRAME_DRAW false
- ----------------------------------------------------------------
- G_CULLING_ACTIVE true
- ----------------------------------------------------------------
- G_TEXTURE_ARRAYS false
- ----------------------------------------------------------------
- G_AUTO_NORMALIZATION true
- ----------------------------------------------------------------
- G_DRAW_BY_SIDES true
- ----------------------------------------------------------------
- G_WIREFRAMED false
- ----------------------------------------------------------------
- G_NORMAL_MAPPING false
- ----------------------------------------------------------------
- G_TEXTURE_COMPRESSION_BLOCKS true
- ----------------------------------------------------------------
- G_TEXTURE_ARRAY_COMPRESSION true
- ----------------------------------------------------------------
- G_TEXTURE_ARRAY_MIPMAP true
- ----------------------------------------------------------------
- G_TEXTURE_MIPMAP true
- ----------------------------------------------------------------
- G_SHADOWS false
- ----------------------------------------------------------------
- G_SHADOWS_VSM false
- ----------------------------------------------------------------
- S_PAUSED false
- ----------------------------------------------------------------
- S_SETTINGS_SHOW false
- ----------------------------------------------------------------
- MINIMAP_MODE SMALL
- ----------------------------------------------------------------
- SECTOR_INDICATION_MODE INDICATION_ONLY
- ----------------------------------------------------------------
- S_KEY_ALLOW_DUPLICATES true
- ----------------------------------------------------------------
- G_PROD_BG true
- ----------------------------------------------------------------
- G_PROD_BG_QUALITY 1024
- ----------------------------------------------------------------
- G_TEXTURE_PACK Default
- ----------------------------------------------------------------
- GIF_WIDTH 640
- ----------------------------------------------------------------
- GIF_HEIGHT 640
- ----------------------------------------------------------------
- GIF_FPS 15
- ----------------------------------------------------------------
- GIF_GUI false
- ----------------------------------------------------------------
- G_DEBRIS_THRESHOLD_MS 4
- ----------------------------------------------------------------
- G_TEXTURE_PACK_RESOLUTION 128
- ----------------------------------------------------------------
- S_INITIAL_SETTING Single Player
- ----------------------------------------------------------------
- S_GAME_MODE Sandbox
- ----------------------------------------------------------------
- G_BONE_ANIMATION true
- ----------------------------------------------------------------
- P_NT_DEBUG_ACTIVE false
- ----------------------------------------------------------------
- P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false
- ----------------------------------------------------------------
- P_PHYSICS_DEBUG_ACTIVE false
- ----------------------------------------------------------------
- P_PHYSICS_DEBUG_MODE 0
- ----------------------------------------------------------------
- G_DEUBG_LINE_DRAWING_ACTIVATED false
- ----------------------------------------------------------------
- G_WINDOW_START_POSITION center
- ----------------------------------------------------------------
- G_DRAW_GUI_ACTIVE true
- ----------------------------------------------------------------
- G_DRAW_NO_OVERLAYS false
- ----------------------------------------------------------------
- G_PARTICLE_SORTING true
- ----------------------------------------------------------------
- P_PHYSICS_ACTIVATED true
- ----------------------------------------------------------------
- G_SMOKE_QUALITY false
- ----------------------------------------------------------------
- G_DRAW_STARS true
- ----------------------------------------------------------------
- G_DRAW_PASTE_PREVIEW true
- ----------------------------------------------------------------
- G_USE_SPRITE_VBO true
- ----------------------------------------------------------------
- S_TUTORIAL false
- ----------------------------------------------------------------
- G_AUTOSELECT_CONTROLLERS true
- ----------------------------------------------------------------
- S_INFO_DRAW FPS_AND_PING
- ----------------------------------------------------------------
- G_VBO_FLAG STATIC
- ----------------------------------------------------------------
- N_LAG_COMPENSATION true
- ----------------------------------------------------------------
- N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true
- ----------------------------------------------------------------
- N_SERVER_TIME_UPDATE_FREQUENCE 2000
- ----------------------------------------------------------------
- M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/
- ----------------------------------------------------------------
- G_MULTI_SAMPLE 0
- ----------------------------------------------------------------
- G_MIPMAP_LEVEL_MAX 3
- ----------------------------------------------------------------
- M_MOUSE_SENSITIVITY 1.0
- ----------------------------------------------------------------
- G_HIT_INDICATION_SIZE 1.0
- ----------------------------------------------------------------
- F_BLOOM false
- ----------------------------------------------------------------
- F_BLOOM_INTENSITY 0.4
- ----------------------------------------------------------------
- S_MOUSE_LOCK true
- ----------------------------------------------------------------
- G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true
- ----------------------------------------------------------------
- G_DRAW_ALL_CONNECTIONS false
- ----------------------------------------------------------------
- G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false
- ----------------------------------------------------------------
- S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true
- ----------------------------------------------------------------
- S_ZOOM_MOUSEWHEEL ZOOM
- ----------------------------------------------------------------
- S_MOUSE_SHIP_INVERT false
- ----------------------------------------------------------------
- S_MOUSE_ALL_INVERT false
- ----------------------------------------------------------------
- S_USE_REGION_SIGNATURE_TEST false
- ----------------------------------------------------------------
- G_PREVIEW_TO_BUILD_BLOCK true
- ----------------------------------------------------------------
- S_EXIT_ON_ESC false
- ----------------------------------------------------------------
- G_USE_HIGH_QUALITY_ACKGROUND false
- ----------------------------------------------------------------
- G_DRAW_POPUPS true
- ----------------------------------------------------------------
- G_USE_VBO_MAP true
- ----------------------------------------------------------------
- G_DRAW_JUMP_OVERLAY true
- ----------------------------------------------------------------
- G_MAG_FILTER_LINEAR_BLOCKS false
- ----------------------------------------------------------------
- G_MAG_FILTER_LINEAR_GUI false
- ----------------------------------------------------------------
- G_MAX_BEAMS 1024
- ----------------------------------------------------------------
- SEGMENT_REQUEST_BATCH 64
- ----------------------------------------------------------------
- CLIENT_BUFFER_SIZE 65536
- ----------------------------------------------------------------
- ICON_BAKERY_SINGLE_RESOLUTION 150
- ----------------------------------------------------------------
- G_RAYTRACE_COUNT 64
- ----------------------------------------------------------------
- ICON_BAKERY_SINGLE_ICONS false
- ----------------------------------------------------------------
- G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0
- ----------------------------------------------------------------
- G_USE_SHADER4 true
- ----------------------------------------------------------------
- O_OCULUS_RENDERING false
- ----------------------------------------------------------------
- G_USE_VERTEX_LIGHTING_ONLY false
- ----------------------------------------------------------------
- CLIENT_TRAFFIC_CLASS true
- ----------------------------------------------------------------
- G_DRAW_SELECTED_BLOCK_WOBBLE true
- ----------------------------------------------------------------
- G_USE_TWO_COMPENENT_SHADER false
- ----------------------------------------------------------------
- A_FORCE_AUTHENTICATION_METHOD -1
- ----------------------------------------------------------------
- MIN_FFA 2
- ----------------------------------------------------------------
- B_UNDO_REDO_MAX 30
- ----------------------------------------------------------------
- N_ARTIFICIAL_DELAY 0
- ----------------------------------------------------------------
- SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767
- ----------------------------------------------------------------
- G_MAX_MISSILE_TRAILS 128
- ----------------------------------------------------------------
- G_USE_OCCLUSION_CULLING false
- ----------------------------------------------------------------
- C_AUTOASSIGN_WEAPON_SLOTS true
- ----------------------------------------------------------------
- G_DRAW_NT_STATS_OVERLAY false
- ----------------------------------------------------------------
- CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures
- ----------------------------------------------------------------
- SECRET none
- ----------------------------------------------------------------
- USE_OPEN_AL_SOUND true
- ----------------------------------------------------------------
- LIMIT_FPS_UNFOCUS true
- ----------------------------------------------------------------
- GUI_USE_DISPLAY_LISTS false
- ----------------------------------------------------------------
- USE_GL_MULTI_DRAWARRAYS false
- ----------------------------------------------------------------
- USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false
- ----------------------------------------------------------------
- CHAT_CLOSE_ON_ENTER true
- ----------------------------------------------------------------
- A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false
- ----------------------------------------------------------------
- G_SHIP_INFO_ZOOM 0
- ----------------------------------------------------------------
- G_SINGLEPLAYER_CREATIVE_MODE false
- ----------------------------------------------------------------
- G_DRAW_LAG_OBJECTS_IN_HUD false
- ----------------------------------------------------------------
- G_SHOW_SYMMETRY_PLANES true
- ----------------------------------------------------------------
- LANGUAGE_PACK english
- ----------------------------------------------------------------
- DELETE_SEVER_DATABASE_ON_STARTUP false
- ################### /ENGINE SETTINGS #########################
- [CLIENT] disposing connection dialog: null
- FULLSCREEN false; 1280 / 800
- WARNING Displaymode already set!!!
- ARB_SUPPORTED COULD NOT BE RETRIEVED
- [DISPLAY] ViewPort for Resolution: 1280x800: 1245, 778
- FILE CREATED: true
- [GLFrame] Open-GL initialized
- [UNIVERSE] WARNING: Sector UPDATE took 182; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 182
- Starting up SoundSystem...
- Initializing LWJGL OpenAL
- (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
- OpenAL initialized.
- Running on thread: ClientThread
- Adapter: null
- Driver Version: null
- Vendor: Intel Inc.
- OpenGL Version: 2.1 INTEL-10.0.40
- Renderer: Intel HD Graphics 3000 OpenGL Engine
- [WARNING] initializing Texture data/./image-resource/schine.png took 804 ms
- [GLFrame] loading content data
- [PARSER] not parsed: idlingFloating
- [PARSER] not parsed: idlingGravity
- [PARSER] not parsed: dancingGravity
- [PARSER] not parsed: movingJumpingJumpUp
- [PARSER] not parsed: movingJumpingJumpDown
- [PARSER] not parsed: movingFallingStandard
- [PARSER] not parsed: movingFallingLedge
- [PARSER] not parsed: movingLandingShortFall
- [PARSER] not parsed: movingLandingMiddleFall
- [PARSER] not parsed: movingLandingLongFall
- [PARSER] not parsed: movingNoGravityGravToNoGrav
- [PARSER] not parsed: movingNoGravityNoGravToGrav
- [PARSER] not parsed: movingNoGravityFloatMoveN
- [PARSER] not parsed: movingNoGravityFloatMoveS
- [PARSER] not parsed: movingNoGravityFloatMoveUp
- [PARSER] not parsed: movingNoGravityFloatMoveDown
- [PARSER] not parsed: movingNoGravityFloatRot
- [PARSER] not parsed: movingNoGravityFloatHit
- [PARSER] not parsed: movingNoGravityFloatDeath
- [PARSER] not parsed: movingByFootCrawling
- [PARSER] not parsed: movingByFootCrawlingNorth
- [PARSER] not parsed: movingByFootCrawlingSouth
- [PARSER] not parsed: movingByFootCrawlingWest
- [PARSER] not parsed: movingByFootCrawlingEast
- [PARSER] not parsed: movingByFootCrawlingNorthEast
- [PARSER] not parsed: movingByFootCrawlingNorthWest
- [PARSER] not parsed: movingByFootCrawlingSouthWest
- [PARSER] not parsed: movingByFootCrawlingSouthEast
- [PARSER] not parsed: movingByFootSlowWalking
- [PARSER] not parsed: movingByFootSlowWalkingNorth
- [PARSER] not parsed: movingByFootSlowWalkingSouth
- [PARSER] not parsed: movingByFootSlowWalkingWest
- [PARSER] not parsed: movingByFootSlowWalkingEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthEast
- [PARSER] not parsed: movingByFootWalking
- [PARSER] not parsed: movingByFootWalkingNorth
- [PARSER] not parsed: movingByFootWalkingSouth
- [PARSER] not parsed: movingByFootWalkingWest
- [PARSER] not parsed: movingByFootWalkingEast
- [PARSER] not parsed: movingByFootWalkingNorthEast
- [PARSER] not parsed: movingByFootWalkingNorthWest
- [PARSER] not parsed: movingByFootWalkingSouthWest
- [PARSER] not parsed: movingByFootWalkingSouthEast
- [PARSER] not parsed: movingByFootRunning
- [PARSER] not parsed: movingByFootRunningNorth
- [PARSER] not parsed: movingByFootRunningSouth
- [PARSER] not parsed: movingByFootRunningWest
- [PARSER] not parsed: movingByFootRunningEast
- [PARSER] not parsed: movingByFootRunningNorthEast
- [PARSER] not parsed: movingByFootRunningNorthWest
- [PARSER] not parsed: movingByFootRunningSouthWest
- [PARSER] not parsed: movingByFootRunningSouthEast
- [PARSER] not parsed: upperBodyGun
- [PARSER] not parsed: upperBodyGunIdle
- [PARSER] not parsed: upperBodyGunIdleIn
- [PARSER] not parsed: upperBodyGunDraw
- [PARSER] not parsed: upperBodyGunAway
- [PARSER] not parsed: upperBodyGunFire
- [PARSER] not parsed: upperBodyGunFireHeavy
- [PARSER] not parsed: upperBodyGunMeelee
- [PARSER] not parsed: upperBodyFabricator
- [PARSER] not parsed: upperBodyFabricatorIdle
- [PARSER] not parsed: upperBodyFabricatorDraw
- [PARSER] not parsed: upperBodyFabricatorAway
- [PARSER] not parsed: upperBodyFabricatorFire
- [PARSER] not parsed: upperBodyFabricatorPumpAction
- [PARSER] not parsed: attacking
- [PARSER] not parsed: attackingMeelee
- [PARSER] not parsed: attackingMeeleeFloating
- [PARSER] not parsed: attackingMeeleeGravity
- [PARSER] not parsed: death
- [PARSER] not parsed: deathFloating
- [PARSER] not parsed: deathGravity
- [PARSER] not parsed: sitting
- [PARSER] not parsed: sittingBlock
- [PARSER] not parsed: sittingBlockNoFloor
- [PARSER] not parsed: sittingBlockNoFloorIdle
- [PARSER] not parsed: sittingBlockFloor
- [PARSER] not parsed: sittingBlockFloorIdle
- [PARSER] not parsed: sittingWedge
- [PARSER] not parsed: sittingWedgeNoFloor
- [PARSER] not parsed: sittingWedgeNoFloorIdle
- [PARSER] not parsed: sittingWedgeFloor
- [PARSER] not parsed: sittingWedgeFloorIdle
- [PARSER] not parsed: hit
- [PARSER] not parsed: hitSmall
- [PARSER] not parsed: hitSmallFloating
- [PARSER] not parsed: hitSmallGravity
- [PARSER] not parsed: salutes
- [PARSER] not parsed: salutesSalute
- [PARSER] not parsed: talk
- [PARSER] not parsed: talkSalute
- [PARSER] not parsed: helmet
- [PARSER] not parsed: helmetOn
- [PARSER] not parsed: helmetOff
- [PARSER] not parsed: idlingFloating
- [PARSER] not parsed: idlingGravity
- [PARSER] not parsed: dancingGravity
- [PARSER] not parsed: movingJumpingJumpUp
- [PARSER] not parsed: movingJumpingJumpDown
- [PARSER] not parsed: movingFallingStandard
- [PARSER] not parsed: movingFallingLedge
- [PARSER] not parsed: movingLandingShortFall
- [PARSER] not parsed: movingLandingMiddleFall
- [PARSER] not parsed: movingLandingLongFall
- [PARSER] not parsed: movingNoGravityGravToNoGrav
- [PARSER] not parsed: movingNoGravityNoGravToGrav
- [PARSER] not parsed: movingNoGravityFloatMoveN
- [PARSER] not parsed: movingNoGravityFloatMoveS
- [PARSER] not parsed: movingNoGravityFloatMoveUp
- [PARSER] not parsed: movingNoGravityFloatMoveDown
- [PARSER] not parsed: movingNoGravityFloatRot
- [PARSER] not parsed: movingNoGravityFloatHit
- [PARSER] not parsed: movingNoGravityFloatDeath
- [PARSER] not parsed: movingByFootCrawling
- [PARSER] not parsed: movingByFootCrawlingNorth
- [PARSER] not parsed: movingByFootCrawlingSouth
- [PARSER] not parsed: movingByFootCrawlingWest
- [PARSER] not parsed: movingByFootCrawlingEast
- [PARSER] not parsed: movingByFootCrawlingNorthEast
- [PARSER] not parsed: movingByFootCrawlingNorthWest
- [PARSER] not parsed: movingByFootCrawlingSouthWest
- [PARSER] not parsed: movingByFootCrawlingSouthEast
- [PARSER] not parsed: movingByFootSlowWalking
- [PARSER] not parsed: movingByFootSlowWalkingNorth
- [PARSER] not parsed: movingByFootSlowWalkingSouth
- [PARSER] not parsed: movingByFootSlowWalkingWest
- [PARSER] not parsed: movingByFootSlowWalkingEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthEast
- [PARSER] not parsed: movingByFootSlowWalkingNorthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthWest
- [PARSER] not parsed: movingByFootSlowWalkingSouthEast
- [PARSER] not parsed: movingByFootWalking
- [PARSER] not parsed: movingByFootWalkingNorth
- [PARSER] not parsed: movingByFootWalkingSouth
- [PARSER] not parsed: movingByFootWalkingWest
- [PARSER] not parsed: movingByFootWalkingEast
- [PARSER] not parsed: movingByFootWalkingNorthEast
- [PARSER] not parsed: movingByFootWalkingNorthWest
- [PARSER] not parsed: movingByFootWalkingSouthWest
- [PARSER] not parsed: movingByFootWalkingSouthEast
- [PARSER] not parsed: movingByFootRunning
- [PARSER] not parsed: movingByFootRunningNorth
- [PARSER] not parsed: movingByFootRunningSouth
- [PARSER] not parsed: movingByFootRunningWest
- [PARSER] not parsed: movingByFootRunningEast
- [PARSER] not parsed: movingByFootRunningNorthEast
- [PARSER] not parsed: movingByFootRunningNorthWest
- [PARSER] not parsed: movingByFootRunningSouthWest
- [PARSER] not parsed: movingByFootRunningSouthEast
- [PARSER] not parsed: upperBodyGun
- [PARSER] not parsed: upperBodyGunIdle
- [PARSER] not parsed: upperBodyGunIdleIn
- [PARSER] not parsed: upperBodyGunDraw
- [PARSER] not parsed: upperBodyGunAway
- [PARSER] not parsed: upperBodyGunFire
- [PARSER] not parsed: upperBodyGunFireHeavy
- [PARSER] not parsed: upperBodyGunMeelee
- [PARSER] not parsed: upperBodyFabricator
- [PARSER] not parsed: upperBodyFabricatorIdle
- [PARSER] not parsed: upperBodyFabricatorDraw
- [PARSER] not parsed: upperBodyFabricatorAway
- [PARSER] not parsed: upperBodyFabricatorFire
- [PARSER] not parsed: upperBodyFabricatorPumpAction
- [PARSER] not parsed: attacking
- [PARSER] not parsed: attackingMeelee
- [PARSER] not parsed: attackingMeeleeFloating
- [PARSER] not parsed: attackingMeeleeGravity
- [PARSER] not parsed: death
- [PARSER] not parsed: deathFloating
- [PARSER] not parsed: deathGravity
- [PARSER] not parsed: sitting
- [PARSER] not parsed: sittingBlock
- [PARSER] not parsed: sittingBlockNoFloor
- [PARSER] not parsed: sittingBlockNoFloorIdle
- [PARSER] not parsed: sittingBlockFloor
- [PARSER] not parsed: sittingBlockFloorIdle
- [PARSER] not parsed: sittingWedge
- [PARSER] not parsed: sittingWedgeNoFloor
- [PARSER] not parsed: sittingWedgeNoFloorIdle
- [PARSER] not parsed: sittingWedgeFloor
- [PARSER] not parsed: sittingWedgeFloorIdle
- [PARSER] not parsed: hit
- [PARSER] not parsed: hitSmall
- [PARSER] not parsed: hitSmallFloating
- [PARSER] not parsed: hitSmallGravity
- [PARSER] not parsed: salutes
- [PARSER] not parsed: salutesSalute
- [PARSER] not parsed: talk
- [PARSER] not parsed: talkSalute
- [PARSER] not parsed: helmet
- [PARSER] not parsed: helmetOn
- [PARSER] not parsed: helmetOff
- [PARSER] not parsed: movingFallingStandard
- [PARSER] not parsed: movingFallingLedge
- [PARSER] not parsed: movingLandingShortFall
- [PARSER] not parsed: movingLandingMiddleFall
- [PARSER] not parsed: movingLandingLongFall
- [PARSER] not parsed: upperBodyGun
- [PARSER] not parsed: upperBodyGunIdle
- [PARSER] not parsed: upperBodyGunIdleIn
- [PARSER] not parsed: upperBodyGunDraw
- [PARSER] not parsed: upperBodyGunAway
- [PARSER] not parsed: upperBodyGunFire
- [PARSER] not parsed: upperBodyGunFireHeavy
- [PARSER] not parsed: upperBodyGunMeelee
- [PARSER] not parsed: upperBodyFabricator
- [PARSER] not parsed: upperBodyFabricatorIdle
- [PARSER] not parsed: upperBodyFabricatorDraw
- [PARSER] not parsed: upperBodyFabricatorAway
- [PARSER] not parsed: upperBodyFabricatorFire
- [PARSER] not parsed: upperBodyFabricatorPumpAction
- [PARSER] not parsed: attacking
- [PARSER] not parsed: attackingMeelee
- [PARSER] not parsed: attackingMeeleeFloating
- [PARSER] not parsed: attackingMeeleeGravity
- [PARSER] not parsed: death
- [PARSER] not parsed: deathFloating
- [PARSER] not parsed: deathGravity
- [PARSER] not parsed: sitting
- [PARSER] not parsed: sittingBlock
- [PARSER] not parsed: sittingBlockNoFloor
- [PARSER] not parsed: sittingBlockNoFloorIdle
- [PARSER] not parsed: sittingBlockFloor
- [PARSER] not parsed: sittingBlockFloorIdle
- [PARSER] not parsed: sittingWedge
- [PARSER] not parsed: sittingWedgeNoFloor
- [PARSER] not parsed: sittingWedgeNoFloorIdle
- [PARSER] not parsed: sittingWedgeFloor
- [PARSER] not parsed: sittingWedgeFloorIdle
- [PARSER] not parsed: hit
- [PARSER] not parsed: hitSmall
- [PARSER] not parsed: hitSmallFloating
- [PARSER] not parsed: hitSmallGravity
- [PARSER] not parsed: salutes
- [PARSER] not parsed: salutesSalute
- [PARSER] not parsed: talk
- [PARSER] not parsed: talkSalute
- [PARSER] not parsed: helmet
- [PARSER] not parsed: helmetOn
- [PARSER] not parsed: helmetOff
- LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push big.ogg
- [FONT] created from font file: /Applications/StarMade/StarMade/data/font/Monda-Regular.ttf
- LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push medium.wav
- LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push small.wav
- LOADING SOUND: data/audio-resource/Actions/0022_action - enter digits in digital keypad.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - error invalid.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up (loop).ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up quick.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - keyboard typing.ogg
- [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27
- LOADING SOUND: data/audio-resource/Actions/0022_action - purchase register _chick-ching_.ogg
- [SERVER][UPDATE] WARNING: UNIVERSE update took 33
- LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with coins.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with credits.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - receive coins.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - receive credits.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - repair ship power drill & ratchet.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip big.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip small.ogg
- LOADING SOUND: data/audio-resource/Actions/0022_action - upgrade ship power tools.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - computer lab tech (loop).ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - interior cockpit (loop).ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - shop machinery (loop).ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - space wind omnious light warbling tones (loop).ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar light (loop).ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - air release steam valve.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds drill.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds hydraulics.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds working with ratchet.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout busy.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout light.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - light flicker.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radar pulse.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radio static interference with glitchy voices.ogg
- LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - servo movement.ogg
- LOADING SOUND: data/audio-resource/Explosions/0022_explosion.ogg
- LOADING SOUND: data/audio-resource/Explosions/0022_explosion_2.ogg
- LOADING SOUND: data/audio-resource/Explosions/0022_explosion_3.ogg
- LOADING SOUND: data/audio-resource/Explosions/0022_explosion_4.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 1.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 2.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 3.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 4.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - cockpit warning beep.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level completed.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 1.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 2.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low armor _electric_ warning chime.ogg
- [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 42
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low fuel warning constant beeps (loop).ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 1.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 2.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down big.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down small.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up big.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up small.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 1.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 2.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 3.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 4.ogg
- LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - save game chime.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - forcefield activate.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - forcefield loop.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - forcefield powerdown.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - pick up coin ding.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - pick up health.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - pick up weapon.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - shield activate.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - shield loop.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - shield powerdown.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 1.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 2.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 3.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - use special blastwave.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - use special dissapear energetic hum (loop).ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - use special energy zap.ogg
- LOADING SOUND: data/audio-resource/Items/0022_item - use special light beam.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - back.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - cancel.wav
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - enter.wav
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 1.wav
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 2.wav
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 1.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 2.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 3.wav
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - pause.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 1.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 2.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 3.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 4.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll large.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll small.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion big.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion small.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_misc - engine start up.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by quick.ogg
- LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by slow.ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg
- LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid large.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid small.wav
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal large.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal small.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 1 (loop).ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 2 (loop).ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster end release gas.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster loop.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster start push gas.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit big.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit small.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit big.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit small.wav
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - laser gun single fire big.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lightspeed space wind.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lock on target unsuccessful tone.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locked on target successful beep.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locking on target pulse (loop).ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters end release gas.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters loop.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters start push gas.wav
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence heavy.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence medium.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence small.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster end release gas.wav
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster loop.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thrusters start push gas.wav
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost large.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost medium.ogg
- LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost small.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1_burst.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2_burst.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_1.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_2.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun fire burst.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire large.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire medium.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire small.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 1.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 2.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire three.ogg
- [UNIVERSE] WARNING: Sector UPDATE took 56; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 56
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire two.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire medium.ogg
- [UNIVERSE] WARNING: Sector UPDATE took 57; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 57
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire small.ogg
- [UNIVERSE] WARNING: Sector UPDATE took 67; sectors updated: 27
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit big.ogg
- [SERVER][UPDATE] WARNING: UNIVERSE update took 67
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit small.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 1.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 2.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - ricochet laser hits metal.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 1.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 2.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 1.ogg
- LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 2.ogg
- [SceneParser] now parsing scene: data//models/ground//sky
- ... parse Mesh data//models/ground//sky-sphere-mesh.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//box
- ... parse Mesh data//models/ground//Box.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png
- [SceneParser] now parsing scene: data//models/ground//sphere-low
- ... parse Mesh data//models/ground//planet-mesh.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//cylinder
- ... parse Mesh data//models/ground//Cylinder001.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//GeoSphere300x10
- ... parse Mesh data//models/ground//GeoSphere300x10.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//planet
- ... parse Mesh data//models/ground//Planet.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//atmosphere
- ... parse Mesh data//models/ground//Atmosphere.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//asteroid
- ... parse Mesh data//models/ground//asteroid.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg
- [SceneParser] now parsing scene: data//models/ground//exaustplum
- ... parse Mesh data//models/ground//ExaustPlum.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//simplebeam
- ... parse Mesh data//models/ground//beam.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//arrow
- ... parse Mesh data//models/ground//arrow.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png
- [SceneParser] now parsing scene: data//models/ground//blackhole
- ... parse Mesh data//models/ground//blackhole.mesh.xml 0
- [SceneParser] now parsing scene: data//models/ground//BlDebris0
- ... parse Mesh data//models/ground//BlDebris_0.mesh.xml 0
- ... parse Mesh data//models/ground//BlDebris_1.mesh.xml 6
- ... parse Mesh data//models/ground//BlDebris_2.mesh.xml 12
- ... parse Mesh data//models/ground//BlDebris_3.mesh.xml 18
- ... parse Mesh data//models/ground//BlDebris_4.mesh.xml 24
- [SceneParser] now parsing scene: data//models/ground//fnTube
- ... parse Mesh data//models/ground//fnTube.mesh.xml 0
- [SceneParser] now parsing scene: data//models/gear/Power//AccPowerBeam
- ... parse Mesh data//models/gear/Power//AccPowerBeam.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png
- [SceneParser] now parsing scene: data//models/gear/Inhibitor//AccBuildInhibitor
- ... parse Mesh data//models/gear/Inhibitor//AccBuildInhibitor.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png
- [SceneParser] now parsing scene: data//models/gear/HealingBeam//HealBeam
- ... parse Mesh data//models/gear/HealingBeam//AccHeal.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png
- [SceneParser] now parsing scene: data//models/gear/Fabricator//AccFabricator
- ... parse Mesh data//models/gear/Fabricator//AccFabricator.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png
- [SceneParser] now parsing scene: data//models/gear/Pistol//AccPistol
- ... parse Mesh data//models/gear/Pistol//AccPistol.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png
- [SceneParser] now parsing scene: data//models/gear/Torch//AccTorch
- ... parse Mesh data//models/gear/Torch//AccTorch.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png
- [SceneParser] now parsing scene: data//models/gear/Helmet//AccHelmet
- ... parse Mesh data//models/gear/Helmet//AccHelmet.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png
- [SceneParser] now parsing scene: data//models/character//konata
- ... parse Mesh data//models/character//Character.mesh.xml 0
- [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: kdog3132 (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0
- [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: kdog3132 (1) connected: true
- [SERVER][WARNING] Recovered Ping for RegisteredClient: kdog3132 (1) connected: true; Retries left: 11; retries resetting
- [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png
- [SceneParser] now parsing scene: data//models/character//PlayerMdl
- ... parse Mesh data//models/character//PlayerMdl.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png
- [SceneParser] now parsing scene: data//models/character//hoppy_legs
- ... parse Mesh data//models/character//MdlLegs.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png
- [SceneParser] now parsing scene: data//models/character//hoppy_body
- ... parse Mesh data//models/character//MdlBody.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png
- [SceneParser] now parsing scene: data//models/character//FaunQuadAracLegs
- ... parse Mesh data//models/character//AracLeg.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png
- [SceneParser] now parsing scene: data//models/character//FaunQuadBodyShell
- ... parse Mesh data//models/character//FaunQBodyTorso.mesh.xml 0
- [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png
- [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 534 ms
- [RESOURCE] Init Shop FrameBuffer
- [UTIL] native buffer fetch took 459 ms; invoked GC: true; new size 2097280; index: 0
- WARNING: sector update of single sector (2, 2, 2) took 459 ms; Physics 459 ms
- WARNING: sector info: (2, 2, 2); id 2; type MAIN;
- [UNIVERSE] WARNING: Sector UPDATE took 466; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 468
- [RESOURCE] Loading cube textures
- [RESOURCE] Loading cube textures DONE
- [RESOURCE] Loading effects
- [RESOURCE] Loading effects done
- [RESOURCE] Loading background
- [RESOURCE] Loading background DONE
- [GLFRAME] Content has been loaded
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl
- [CLIENT] creating galaxy (0, 0, 0); Stars: 3172; created in: 242ms
- [CLIENT][STARSKY] reloading stars
- [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648)
- [BG] updating field
- [FrameBuffer] creating frame buffer 1024 / 1024
- [FrameBuffer] initializing frame buffer textures
- [FrameBuffer] creating frame buffer 1024 / 1024
- [FrameBuffer] initializing frame buffer textures
- [CLIENT][BACKGROUND] generating background took: 55ms
- [GRAPHICS] TRY USING VBO MAPPED BUFFER: true
- DRAWING TIME OF 0 elements: 80(79.758354); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- DRAWING TIME OF 0 elements: 41(41.31076); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- [CLIENT] FORMATING: [[SERVER]: kdog3132 has joined the game.]; type: String
- [CLIENT][CHAT] [message] [SERVER]: kdog3132 has joined the game.
- [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FROM -2 TO 2
- Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] RECEIVED REMOTE GRAVITY: 3 --- (0.0, -9.89, 0.0)
- AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1457162320268(3); (0.0, 0.0, 0.0)]
- [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FLAG changed gravity on Client(1) Shop(3) -> (0.0, -9.89, 0.0)
- [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change: (-4.0383167, -6.6390004, -2.0001001)
- Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(3)
- [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: TOP
- [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change DONE: source: Shop(3) origin: (-4.0383167, -6.6390004, -2.0001001)
- [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FROM null to Shop(3) on Client(1)
- [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[kdog3132 ; id(6)(1)f(0)] for PlS[kdog3132 ; id(6)(1)f(0)]
- [WORLDDRAWER] WARNING: ADD TOOK 6
- [CHAT] Server(0) initializing data from network object 8
- [SERVER] Sending all available channels to PlS[kdog3132 ; id(6)(1)f(0)]; total existing: 1
- [DRAWER][WARNING] update took 27 ms
- [SERVER] Sending available channel to PlS[kdog3132 ; id(6)(1)f(0)]: all
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[kdog3132 ; id(6)(1)f(0)]
- [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 16 on Client(1)
- [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0)
- [CLIENT][STARSKY] reloading stars
- [CLIENT] Stars: NEW SYSTEM: (0, 0, 0)
- [SERVER][PLAYERMESSAGE] received message request from PlS[kdog3132 ; id(6)(1)f(0)] for 10 messages
- [DB] loading messages set from 1457164700573 for receiver kdog3132: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'kdog3132' AND SENT < 1457164700573 ORDER BY SENT DESC LIMIT 10;
- [CLIENT] Client received new channel: all; creating...
- [CLIENT] Client received existing channel mod: all; CREATE
- [CLIENT] WARNING: member in channel: all already existed
- [CLIENT] successfully rejoined all; opening chat: false
- [SKIN] USING DEFAULT FOR PLAYER PlS[kdog3132 ; id(6)(1)f(0)]
- [SKIN] REMOVING TMP PATH: /Applications/StarMade/StarMade/./texTmp
- [DRAWER][WARNING] update took 17 ms
- USE BUFFER RANGE: false
- DRAWING TIME OF 18 elements: 172(171.68196); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- DRAWING TIME OF 28 elements: 28(28.659664); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- [CLIENT-CONTROLLER][WARNING] state update took 76ms
- [CLIENT-CONTROLLER][WARNING] state update took 61ms
- DRAWING TIME OF 46 elements: 363(363.30005); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- [CLIENT] Asteroid(124)sec[122]((0, 16, -16))[s436; Hash-65157; id 716] WARNING: Revalidating took 190ms (without locks)
- [CLIENT] Asteroid(124)sec[122] revalidating this segment Asteroid(124)sec[122]((0, 16, -16))[s436; Hash-65157; id 716] took 191
- [CLIENT] WARNING: UPDATE OF Asteroid(124)sec[122] took 197
- [CLIENT-CONTROLLER][WARNING] state update took 257ms
- [CLIENT] Asteroid(137)sec[132] revalidating this segment Asteroid(137)sec[132]((-16, 16, 32))[s46; Hash-14741816; id 874] took 33
- [CLIENT-CONTROLLER][WARNING] state update took 122ms
- [CLIENT-CONTROLLER][WARNING] state update took 83ms
- [SERVER][UPDATE] WARNING: object local update of Asteroid(133)sec[132] took 60
- [SERVER][UPDATE] WARNING: object local update of 30 objects took 260
- [CLIENT-CONTROLLER][WARNING] state update took 51ms
- [UNIVERSE] WARNING: Sector UPDATE took 152; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 152
- [CLIENT-CONTROLLER][WARNING] state update took 109ms
- [GHOST-OBJECT] SWEEP TEST TIME: 187
- [UNIVERSE] WARNING: Sector UPDATE took 194; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 194
- [CLIENT] Asteroid(134)sec[132]((16, 16, 0))[s1064; Hash3974; id 3629] WARNING: Revalidating took 204ms (without locks)
- [CLIENT] Asteroid(134)sec[132] revalidating this segment Asteroid(134)sec[132]((16, 16, 0))[s1064; Hash3974; id 3629] took 204
- [CLIENT] WARNING: UPDATE OF Asteroid(134)sec[132] took 210
- [CLIENT] Asteroid(139)sec[138] onAddRequestedSegment(s)/addImmediate/inProgress.remove Asteroid(139)sec[138]((16, -32, 48))[e; Hash-978788; id 3278] took 37
- [CLIENT-CONTROLLER][WARNING] state update took 296ms
- WARNING: sector update of single sector (2, 3, 3) took 196 ms; Physics 196 ms
- WARNING: sector info: (2, 3, 3); id 132; type ASTEROID;
- [UNIVERSE] WARNING: Sector UPDATE took 212; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 212
- [CLIENT] Asteroid(141)sec[138] revalidating this segment Asteroid(141)sec[138]((0, 0, 0))[s2331; Hash141; id 4080] took 40
- [CLIENT-CONTROLLER][WARNING] state update took 77ms
- DRAWING TIME OF 288 elements: 114(113.72809); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- [UNIVERSE] WARNING: Sector UPDATE took 155; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 155
- [CLIENT] Asteroid(137)sec[132] onAddRequestedSegment(s)/addImmediate/inProgress.remove Asteroid(137)sec[132]((0, -16, 48))[e; Hash-982630; id 3559] took 162
- [CLIENT] WARNING: UPDATE OF Asteroid(137)sec[132] took 176
- [CLIENT-CONTROLLER][WARNING] state update took 248ms
- [CLIENT-CONTROLLER][WARNING] state update took 65ms
- [UNIVERSE] WARNING: Sector UPDATE took 80; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 80
- [CLIENT-CONTROLLER][WARNING] state update took 55ms
- DRAWING TIME OF 624 elements: 144(144.07623); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- DRAWING TIME OF 624 elements: 95(95.08208); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- [CLIENT][PlayerInput] successfully deactivated obfuscated.Q@2e44b43
- [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[kdog3132 ; id(6)(1)f(0)]
- [SERVER][SPAWN] PlS[kdog3132 ; id(6)(1)f(0)]; Relative: Ship[Carrilian cruiser](4) -> (32.522514, -6.765504, 10.880745); objOrigin: (32.522514, -6.765504, 10.880745)
- [SERVER][SPAWN] Gravity object to use for PlS[kdog3132 ; id(6)(1)f(0)] set to: ENTITY_SHIP_Carrilian cruiser
- [SERVER][PlayerCharacter] Server(0) Set initial transform to (32.522514, -6.765504, 10.880745)
- Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Carrilian cruiser](4)
- [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) SOURCE CHANGE null -> Ship[Carrilian cruiser](4)
- [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity change sent
- [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] changed gravity on Server(0) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change: (32.522514, -6.765504, 10.880745)
- Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
- [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522514, -6.765504, 10.880745)
- [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FROM -2 TO 2
- [CLIENT]: PlS[kdog3132 ; id(6)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
- [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; PlS[kdog3132 ; id(6)(1)f(0)]
- Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] RECEIVED REMOTE GRAVITY: 4 --- (0.0, 0.0, 0.0)
- PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_Carrilian cruiser(4); (0.0, 0.0, 0.0)]
- [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FLAG changed gravity on Client(1) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change: (32.522514, -6.765504, 10.880745)
- Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
- [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522514, -6.765504, 10.880745)
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
- [CLIENT] REQUESTING SYSTEM: (0, 0, 0)
- [CONTROLLERSTATE] Server(0); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), toPos=(0, 0, 0), hide=false]
- [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 4ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)]
- [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2
- [CONTROLLER][ADD-UNIT] (Server(0)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
- [CONTROLLERSTATE] Client(1); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), toPos=(0, 0, 0), hide=false]
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change: (32.523018, -6.7629323, 10.171832)
- Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
- [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.523018, -6.7629313, 10.171832)
- [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FLAG changed gravity on Server(0) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change: (32.523018, -6.7629313, 10.171832)
- Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
- [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.523018, -6.7629304, 10.171831)
- [CLIENT][SPAWN] Spawned on object: Ship[Carrilian cruiser](4); (32.522514, -6.765504, 10.880745), local (0.0, 0.0, 0.0) -> (32.522514, -6.765504, 10.880745)
- [CLIENT][BUILDTOOLS] Reset area placement
- BACKGROUND SOUND: 0.14; 0.35; 0.4
- [CONTROLLER][ADD-UNIT] (Client(1)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
- [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; at: (32.522514, -6.765504, 10.880745)
- [CLIENT] WARNING: UPDATE OF (OTHER) PlS[kdog3132 ; id(6)(1)f(0)] took 137
- [CLIENT-CONTROLLER][WARNING] state update took 144ms
- [CLIENT][BUILDTOOLS] Reset area placement
- [WARPOUT] took up from current grav up (-0.0025466373, 0.99999535, 0.0016747512)
- java.lang.NullPointerException: WARPING
- at obfuscated.aas.onPhysicsAdd(SourceFile:579)
- at org.schema.game.common.data.world.SimpleTransformableSendableObject.updateLocal(SourceFile:1031)
- at obfuscated.aas.updateLocal(SourceFile:213)
- at obfuscated.aaJ.updateLocal(SourceFile:894)
- at obfuscated.C.update(SourceFile:1208)
- at obfuscated.avv.a(SourceFile:1176)
- at obfuscated.avv.a(SourceFile:1167)
- at obfuscated.C.h(SourceFile:2864)
- at obfuscated.QE.run(SourceFile:92)
- at java.lang.Thread.run(Thread.java:745)
- [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]: FROM (32.522514, -6.765504, 10.880745); (32.522514, -6.765504, 10.880745)
- [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (32.522514, -6.765504, 10.880745)
- [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (32.519966, -5.7655087, 10.88242)
- [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (32.522423, -6.763829, 9.880747); Client(1)
- [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]: (32.522514, -6.765504, 10.880745) -> (32.522423, -6.763829, 9.880747)
- [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (32.522514, -6.765504, 10.880745) TO (32.522423, -6.763829, 9.880747) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change: (32.522423, -6.763829, 9.880747)
- Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
- [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522423, -6.7638288, 9.880747)
- [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FLAG changed gravity on Client(1) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change: (32.522423, -6.7638288, 9.880747)
- Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
- [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
- [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522423, -6.7638283, 9.880747)
- [CLIENT][POPUP] INFO: If you are stuck in a block,
- press UP.
- Time left to use this: 8 sec
- Client(1) Narrowphase of Client(1) took: 32
- [CLIENT] WARNING: Physics took 35
- HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[Carrilian cruiser](4)
- [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK]
- [CLIENT] Player character enter used
- [CLIENT]: PlS[kdog3132 ; id(6)(1)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] -> Ship[Carrilian cruiser](4)
- NOT SMOOTHING VELO SHIP
- [CLIENT] NOT SMOOTHING SHIP
- NOT SMOOTHING VELO SHIP
- [CLIENT] NOT SMOOTHING SHIP
- [CONTROLLERSTATE] Server(0); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), fromPos=(0, 0, 0), toId=4 (Ship[Carrilian cruiser](4)), toPos=(8, 8, 8), hide=true]
- [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[kdog3132 ; id(6)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; detach pos: (26.056997, -14.606968, 0.5493393)
- [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] removed warp token, because character entered structure!
- [CONTROLLER][ADD-UNIT] (Server(0)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: Ship[Carrilian cruiser](4)
- [CONTROLLERSTATE] Client(1); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), fromPos=(0, 0, 0), toId=4 (Ship[Carrilian cruiser](4)), toPos=(8, 8, 8), hide=true]
- NOT SMOOTHING VELO SHIP
- [CLIENT] NOT SMOOTHING SHIP
- [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[kdog3132 ; id(6)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; detach pos: (26.056997, -14.606969, 0.5493393)
- [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] removed warp token, because character entered structure!
- [CONTROLLER][ADD-UNIT] (Client(1)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: Ship[Carrilian cruiser](4)
- [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[Carrilian cruiser](4); at: (32.522514, -6.7655053, 10.880745)
- [CLIENT] WARNING: UPDATE OF (OTHER) PlS[kdog3132 ; id(6)(1)f(0)] took 101
- [CLIENT-CONTROLLER][WARNING] state update took 109ms
- DRAWING TIME OF 624 elements: 226(226.0768); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- DRAWING DEBUG: 598; ; 0; 0; 598;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING TIME OF 624 elements: 55(55.710377); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- NOT SMOOTHING VELO SHIP
- [CLIENT] NOT SMOOTHING SHIP
- DRAWING TIME OF 624 elements: 83(83.22992); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- DRAWING TIME OF 624 elements: 116(116.48605); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- [CUBE] WARNING: context switch time: 11 ms : 0ms: O 0; P 0; U 0::; map true; range false; init false unmap true
- [CLIENT][POPUP] ERROR: Server under heavy load.
- If this message persists, tell an
- admin to send a report.
- Press F7 to check on lagging objects/sector (Admin)
- (if there is no object/sector lag, it may be just a connection problem)
- [CLIENTPROCESSOR][WARNING] Ping time of client (1) exceeded time limit: retrying! pending requests: {}
- [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.BA
- [CLIENT][INVENTORY] FastSwitch: slot found: 61 -> 0
- DRAWING DEBUG: 267; ; 0; 0; 267;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=6, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=6, otherInventoryPosId=(0, 0, 0), slot=0, otherSlot=61, subSlot=-1, count=-1]
- BLOCK ORIENTATION FOR Blue Advanced Armor Wedge: FRONT
- Selected slot is now: 0
- DRAWING DEBUG: 315; ; 0; 0; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 110000315; ; 0; 11; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 100000315; ; 0; 10; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 90000315; ; 0; 9; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 80000315; ; 0; 8; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- [UNIVERSE] WARNING: Sector UPDATE took 40; sectors updated: 27
- [SERVER][UPDATE] WARNING: UNIVERSE update took 40
- DRAWING DEBUG: 70000315; ; 0; 7; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 60000315; ; 0; 6; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 50000315; ; 0; 5; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 40000315; ; 0; 4; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 30000315; ; 0; 3; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 20000315; ; 0; 2; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 10000315; ; 0; 1; 315;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- [CLIENT] PLACING MULTISLOT: 1 -> 315
- [GETNEXTTONEAREST] SIDE: TOP: (-0.10269165, -1.500001, -1.4010668); (0, -2, -1)
- [CLIENT] PLACING MULTISLOT: 1 -> 315
- [CLIENT] BLOCK style: 1; ORIENTATION: 3; li
- [GETNEXTTONEAREST] SIDE: TOP: (-2.0656548, -1.5000005, -0.26651287); (-2, -2, 0)
- [CLIENT][EDIT] PLACING AT (6, 7, 8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 3(BOTTOM) -map-> 3 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
- adding new element to Sv at (6, 7, 8)[NONE]o[FRONT][active][0hp], type 315
- [CLIENT] PLACING MULTISLOT: 1 -> 315
- [CLIENT] BLOCK style: 1; ORIENTATION: 3; li
- [GETNEXTTONEAREST] SIDE: TOP: (-2.0804005, -1.500001, -0.81055355); (-2, -2, -1)
- [CLIENT][EDIT] PLACING AT (6, 7, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 3(BOTTOM) -map-> 3 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
- adding new element to Sv at (6, 7, 7)[NONE]o[FRONT][active][0hp], type 315
- [CLIENT] PLACING MULTISLOT: 1 -> 315
- [CLIENT] BLOCK style: 1; ORIENTATION: 3; li
- [GETNEXTTONEAREST] SIDE: BACK: (-1.7760239, -1.1674104, -1.4622898); (-2, -1, -1)
- [CLIENT][EDIT] PLACING AT (6, 7, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 3(BOTTOM) -map-> 3 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
- adding new element to Sv at (6, 7, 6)[NONE]o[FRONT][active][0hp], type 315
- [CLIENT] PLACING MULTISLOT: 1 -> 315
- [CLIENT] BLOCK style: 1; ORIENTATION: 4; kX
- [GETNEXTTONEAREST] SIDE: TOP: (-0.9492245, -1.5, -2.958805); (-1, -2, -3)
- [CLIENT][EDIT] PLACING AT (7, 7, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 4(RIGHT) -map-> 4 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
- adding new element to Sv at (7, 7, 5)[NONE]o[FRONT][active][0hp], type 315
- [GETNEAREST] SIDE: TOP(2): (-0.7978859, -0.46000051, -3.3973956); (-1, -1, -3)
- [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (7, 7, 5)[Blue Advanced Armor Wedge]o[RIGHT][active][250hp][kX]; orientation: 4; RIGHT
- [CLIENT] PLACING MULTISLOT: 1 -> 315
- [CLIENT] BLOCK style: 1; ORIENTATION: 2; lg
- [GETNEXTTONEAREST] SIDE: TOP: (-1.2580032, -1.5, -3.0342226); (-1, -2, -3)
- [CLIENT][EDIT] PLACING AT (7, 7, 5)[NONE]o[FRONT][inactive][250hp]; size: (1, 1, 1) --> (1, 1, 1); orient 2(TOP) -map-> 2 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
- adding new element to Sv at (7, 7, 5)[NONE]o[FRONT][inactive][250hp], type 315
- [CLIENT] PLACING MULTISLOT: 1 -> 315
- [CLIENT] BLOCK style: 1; ORIENTATION: 2; lg
- [GETNEXTTONEAREST] SIDE: RIGHT: (-0.4600067, -1.4185057, -3.111988); (-1, -1, -3)
- [CLIENT][EDIT] PLACING AT (8, 7, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 2(TOP) -map-> 2 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
- adding new element to Sv at (8, 7, 5)[NONE]o[FRONT][active][0hp], type 315
- STYLE CHANGED: LOADING :: Blue Advanced Armor Wedge : :: Blue Advanced Armor Corner
- Selected slot is now: 0
- DRAWING DEBUG: 20000324; ; 0; 2; 324;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- STYLE CHANGED: LOADING :: Blue Advanced Armor Corner : :: Blue Advanced Armor Tetra
- Selected slot is now: 0
- DRAWING TIME OF 624 elements: 35(34.903336); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
- DRAWING DEBUG: 20000380; ; 0; 2; 380;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- STYLE CHANGED: LOADING :: Blue Advanced Armor Tetra : :: Blue Advanced Armor Hepta
- Selected slot is now: 0
- DRAWING DEBUG: 20000372; ; 0; 2; 372;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- DRAWING DEBUG: 10000372; ; 0; 1; 372;
- [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
- [CLIENT] PLACING MULTISLOT: 4 -> 372
- [CLIENT] BLOCK style: 5; ORIENTATION: 1; kd
- [GETNEXTTONEAREST] SIDE: TOP: (-2.270424, -1.5000014, -2.7335157); (-2, -2, -3)
- [CLIENT][EDIT] PLACING AT (6, 7, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 1(BACK) -map-> 1 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
- adding new element to Sv at (6, 7, 5)[NONE]o[FRONT][active][0hp], type 372
- BLOCK ORIENTATION FOR Blue Advanced Armor: FRONT
- Selected slot is now: 0
- STYLE CHANGED: LOADING :: Blue Advanced Armor : :: Blue Advanced Armor Wedge
- Selected slot is now: 0
- STYLE CHANGED: LOADING :: Blue Advanced Armor Wedge : :: Blue Advanced Armor Corner
- Selected slot is now: 0
- STYLE CHANGED: LOADING :: Blue Advanced Armor Corner : :: Blue Advanced Armor Tetra
- Selected slot is now: 0
- STYLE CHANGED: LOADING :: Blue Advanced Armor Tetra : :: Blue Advanced Armor Hepta
- Selected slot is now: 0
- BLOCK ORIENTATION FOR Blue Advanced Armor: FRONT
- Selected slot is now: 0
- 2016-03-05 17:59:26.978 java[5030:103274] not in fullscreen state
- FULLSCREEN false; 1280 / 800
- WARNING Displaymode already set!!!
- [GLFrame] Viewport resized: 1280, 800
- #
- # A fatal error has been detected by the Java Runtime Environment:
- #
- # SIGSEGV (0xb) at pc=0x0000000000000000, pid=5030, tid=70171
- #
- # JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)
- # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.65-b01 mixed mode bsd-amd64 compressed oops)
- # Problematic frame:
- # C 0x0000000000000000
- #
- # Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
- #
- # An error report file with more information is saved as:
- # /Applications/StarMade/StarMade/hs_err_pid5030.log
- #
- # If you would like to submit a bug report, please visit:
- # http://bugreport.java.com/bugreport/crash.jsp
- # The crash happened outside the Java Virtual Machine in native code.
- # See problematic frame for where to report the bug.
- #
- Abort trap: 6
- MacBook-Pro:StarMade Kainen$
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement