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Starmade crash

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Mar 5th, 2016
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  1. MacBook-Pro:StarMade Kainen$ java -jar StarMade.jar -force
  2. [VERION] loading version from install dir: ./
  3. [VERSION] VERSION: 0.19592
  4. [VERSION] BUILD: 20160303_151827
  5. #################### StarMade #######################
  6. # version 0.19592 - build 20160303_151827 #
  7. #####################################################
  8. [SERIAL] "not retrieved"
  9. [STARTER] template dir exists. overwriting template with current data
  10. [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/FactionConfig.xml to /Applications/StarMade/StarMade/./customFactionConfig/FactionConfigTemplate.xml
  11. [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/customFactionConfigHOWTO.txt to /Applications/StarMade/StarMade/./customFactionConfig/customFactionConfigHOWTO.txt
  12. [STARTER] template dir exists. overwriting template with current data
  13. [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/customBlockBehaviorConfigTemplate.xml to /Applications/StarMade/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigTemplate.xml
  14. [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/config/customBlockBehaviorConfigHOWTO.txt to /Applications/StarMade/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigHOWTO.txt
  15. [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it)
  16. [SERVER] using world: world0; ./server-database/world0/
  17. [INIT] Segment Database Path: /Applications/StarMade/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false
  18. [LIBLOADER] OS ARCHITECTURE x86_64
  19. [LIBLOADER] LOADED NATIVE LIBRARIES
  20. [MAIN] LOADED ENGINE SETTINGS
  21. [INITIALIZE] REMOTE CLASSES REGISTERED
  22. [INITIALIZE] RESOURCE MANAGER INITIALIZED
  23. ERROR: no content in Resource: /Applications/StarMade/StarMade/file:/Applications/StarMade/StarMade/StarMade.jar!/org/schema/game/network/commands
  24. ################# Loading from JAR #####################
  25. ########################################################
  26. [INITIALIZE] REMOTE COMMANDS REGISTERED
  27. [INITIALIZE] SECURITY MANAGER SET
  28. [INITIALIZE] COMMAND ID's ASSIGNED
  29. [INITIALIZE] BLOCK CONFIGURATION READ
  30. [MAIN] INITIALIZATION COMPLETED
  31. [MAIN] CHECKING IF MIGRATION NECESSARY
  32. [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /Applications/StarMade/StarMade/./blueprints/catalog.txt
  33. [SERVER] ###### READING ALL BLUEPRINTS!
  34. [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 73ms
  35. [MAIN] MIGRATION PROCESS DONE
  36. [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA
  37. [MAIN] STARTING WITH ARGUMENTS: [-force]
  38. [IO][COPY] FILE FROM /Applications/StarMade/StarMade/./data/language/defaultPack.xml to /Applications/StarMade/StarMade/./language/english/pack.xml
  39. [LANGUAGE] Loading English; Version: 0
  40. [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf
  41. [LookAndFeel] NATIVE LF com.apple.laf.AquaLookAndFeel
  42. [ERROR] Not applying lok and feel as not all can guarantee all decoration working, resulting in a startup crash
  43. [CLIENT][GUI] Starting Client Login&Settings Dialog
  44. [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory
  45. [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory
  46. [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory
  47. [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory
  48. Difficulty read: easy
  49. WRITTEN SERVER DIFFICULTY LEVEL 10
  50. [CLIENT][TEXTURE] CURRENT TEX PACK: Default
  51. [SERVER] initializing
  52. [CLIENT] initializing 0.19592 (20160303_151827)
  53. [INIT] Seed File: /Applications/StarMade/StarMade/./server-database/world0/.seed
  54. [SQL] Fetching connection (may take some if game crashed on the run before)
  55. [SQL] connection successfull
  56. [DATABASE] ENTITIES UID SIZE: 128
  57. [DATABASE] FTL UID SIZE: 128
  58. [DATABASE] SYSTEMS UID SIZE: 128
  59. [SERVER] Request Thread pool size is: 25
  60. [SERVER] port 4242 is open
  61. [SERVER] USING TCP...
  62. [PARSER] not parsed: idlingFloating
  63. [PARSER] not parsed: idlingGravity
  64. [PARSER] not parsed: dancingGravity
  65. [PARSER] not parsed: movingJumpingJumpUp
  66. [PARSER] not parsed: movingJumpingJumpDown
  67. [PARSER] not parsed: movingFallingStandard
  68. [PARSER] not parsed: movingFallingLedge
  69. [PARSER] not parsed: movingLandingShortFall
  70. [PARSER] not parsed: movingLandingMiddleFall
  71. [PARSER] not parsed: movingLandingLongFall
  72. [PARSER] not parsed: movingNoGravityGravToNoGrav
  73. [PARSER] not parsed: movingNoGravityNoGravToGrav
  74. [PARSER] not parsed: movingNoGravityFloatMoveN
  75. [PARSER] not parsed: movingNoGravityFloatMoveS
  76. [PARSER] not parsed: movingNoGravityFloatMoveUp
  77. [PARSER] not parsed: movingNoGravityFloatMoveDown
  78. [PARSER] not parsed: movingNoGravityFloatRot
  79. [PARSER] not parsed: movingNoGravityFloatHit
  80. [PARSER] not parsed: movingNoGravityFloatDeath
  81. [PARSER] not parsed: movingByFootCrawling
  82. [PARSER] not parsed: movingByFootCrawlingNorth
  83. [PARSER] not parsed: movingByFootCrawlingSouth
  84. [PARSER] not parsed: movingByFootCrawlingWest
  85. [PARSER] not parsed: movingByFootCrawlingEast
  86. [PARSER] not parsed: movingByFootCrawlingNorthEast
  87. [PARSER] not parsed: movingByFootCrawlingNorthWest
  88. [PARSER] not parsed: movingByFootCrawlingSouthWest
  89. [PARSER] not parsed: movingByFootCrawlingSouthEast
  90. [PARSER] not parsed: movingByFootSlowWalking
  91. [PARSER] not parsed: movingByFootSlowWalkingNorth
  92. [PARSER] not parsed: movingByFootSlowWalkingSouth
  93. [PARSER] not parsed: movingByFootSlowWalkingWest
  94. [PARSER] not parsed: movingByFootSlowWalkingEast
  95. [PARSER] not parsed: movingByFootSlowWalkingNorthEast
  96. [PARSER] not parsed: movingByFootSlowWalkingNorthWest
  97. [PARSER] not parsed: movingByFootSlowWalkingSouthWest
  98. [PARSER] not parsed: movingByFootSlowWalkingSouthEast
  99. [PARSER] not parsed: movingByFootWalking
  100. [PARSER] not parsed: movingByFootWalkingNorth
  101. [PARSER] not parsed: movingByFootWalkingSouth
  102. [PARSER] not parsed: movingByFootWalkingWest
  103. [PARSER] not parsed: movingByFootWalkingEast
  104. [PARSER] not parsed: movingByFootWalkingNorthEast
  105. [PARSER] not parsed: movingByFootWalkingNorthWest
  106. [PARSER] not parsed: movingByFootWalkingSouthWest
  107. [PARSER] not parsed: movingByFootWalkingSouthEast
  108. [PARSER] not parsed: movingByFootRunning
  109. [PARSER] not parsed: movingByFootRunningNorth
  110. [PARSER] not parsed: movingByFootRunningSouth
  111. [PARSER] not parsed: movingByFootRunningWest
  112. [PARSER] not parsed: movingByFootRunningEast
  113. [PARSER] not parsed: movingByFootRunningNorthEast
  114. [PARSER] not parsed: movingByFootRunningNorthWest
  115. [PARSER] not parsed: movingByFootRunningSouthWest
  116. [PARSER] not parsed: movingByFootRunningSouthEast
  117. [PARSER] not parsed: upperBodyGun
  118. [PARSER] not parsed: upperBodyGunIdle
  119. [PARSER] not parsed: upperBodyGunIdleIn
  120. [PARSER] not parsed: upperBodyGunDraw
  121. [PARSER] not parsed: upperBodyGunAway
  122. [PARSER] not parsed: upperBodyGunFire
  123. [PARSER] not parsed: upperBodyGunFireHeavy
  124. [PARSER] not parsed: upperBodyGunMeelee
  125. [PARSER] not parsed: upperBodyFabricator
  126. [PARSER] not parsed: upperBodyFabricatorIdle
  127. [PARSER] not parsed: upperBodyFabricatorDraw
  128. [PARSER] not parsed: upperBodyFabricatorAway
  129. [PARSER] not parsed: upperBodyFabricatorFire
  130. [PARSER] not parsed: upperBodyFabricatorPumpAction
  131. [PARSER] not parsed: attacking
  132. [PARSER] not parsed: attackingMeelee
  133. [PARSER] not parsed: attackingMeeleeFloating
  134. [PARSER] not parsed: attackingMeeleeGravity
  135. [PARSER] not parsed: death
  136. [PARSER] not parsed: deathFloating
  137. [PARSER] not parsed: deathGravity
  138. [PARSER] not parsed: sitting
  139. [PARSER] not parsed: sittingBlock
  140. [PARSER] not parsed: sittingBlockNoFloor
  141. [PARSER] not parsed: sittingBlockNoFloorIdle
  142. [PARSER] not parsed: sittingBlockFloor
  143. [PARSER] not parsed: sittingBlockFloorIdle
  144. [PARSER] not parsed: sittingWedge
  145. [PARSER] not parsed: sittingWedgeNoFloor
  146. [PARSER] not parsed: sittingWedgeNoFloorIdle
  147. [PARSER] not parsed: sittingWedgeFloor
  148. [PARSER] not parsed: sittingWedgeFloorIdle
  149. [PARSER] not parsed: hit
  150. [PARSER] not parsed: hitSmall
  151. [PARSER] not parsed: hitSmallFloating
  152. [PARSER] not parsed: hitSmallGravity
  153. [PARSER] not parsed: salutes
  154. [PARSER] not parsed: salutesSalute
  155. [PARSER] not parsed: talk
  156. [PARSER] not parsed: talkSalute
  157. [PARSER] not parsed: helmet
  158. [PARSER] not parsed: helmetOn
  159. [PARSER] not parsed: helmetOff
  160. [PARSER] not parsed: idlingFloating
  161. [PARSER] not parsed: idlingGravity
  162. [PARSER] not parsed: dancingGravity
  163. [PARSER] not parsed: movingJumpingJumpUp
  164. [PARSER] not parsed: movingJumpingJumpDown
  165. [PARSER] not parsed: movingFallingStandard
  166. [PARSER] not parsed: movingFallingLedge
  167. [PARSER] not parsed: movingLandingShortFall
  168. [PARSER] not parsed: movingLandingMiddleFall
  169. [PARSER] not parsed: movingLandingLongFall
  170. [PARSER] not parsed: movingNoGravityGravToNoGrav
  171. [PARSER] not parsed: movingNoGravityNoGravToGrav
  172. [PARSER] not parsed: movingNoGravityFloatMoveN
  173. [PARSER] not parsed: movingNoGravityFloatMoveS
  174. [PARSER] not parsed: movingNoGravityFloatMoveUp
  175. [PARSER] not parsed: movingNoGravityFloatMoveDown
  176. [PARSER] not parsed: movingNoGravityFloatRot
  177. [PARSER] not parsed: movingNoGravityFloatHit
  178. [PARSER] not parsed: movingNoGravityFloatDeath
  179. [PARSER] not parsed: movingByFootCrawling
  180. [PARSER] not parsed: movingByFootCrawlingNorth
  181. [PARSER] not parsed: movingByFootCrawlingSouth
  182. [PARSER] not parsed: movingByFootCrawlingWest
  183. [PARSER] not parsed: movingByFootCrawlingEast
  184. [PARSER] not parsed: movingByFootCrawlingNorthEast
  185. [PARSER] not parsed: movingByFootCrawlingNorthWest
  186. [PARSER] not parsed: movingByFootCrawlingSouthWest
  187. [PARSER] not parsed: movingByFootCrawlingSouthEast
  188. [PARSER] not parsed: movingByFootSlowWalking
  189. [PARSER] not parsed: movingByFootSlowWalkingNorth
  190. [PARSER] not parsed: movingByFootSlowWalkingSouth
  191. [PARSER] not parsed: movingByFootSlowWalkingWest
  192. [PARSER] not parsed: movingByFootSlowWalkingEast
  193. [PARSER] not parsed: movingByFootSlowWalkingNorthEast
  194. [PARSER] not parsed: movingByFootSlowWalkingNorthWest
  195. [PARSER] not parsed: movingByFootSlowWalkingSouthWest
  196. [PARSER] not parsed: movingByFootSlowWalkingSouthEast
  197. [PARSER] not parsed: movingByFootWalking
  198. [PARSER] not parsed: movingByFootWalkingNorth
  199. [PARSER] not parsed: movingByFootWalkingSouth
  200. [PARSER] not parsed: movingByFootWalkingWest
  201. [PARSER] not parsed: movingByFootWalkingEast
  202. [PARSER] not parsed: movingByFootWalkingNorthEast
  203. [PARSER] not parsed: movingByFootWalkingNorthWest
  204. [PARSER] not parsed: movingByFootWalkingSouthWest
  205. [PARSER] not parsed: movingByFootWalkingSouthEast
  206. [PARSER] not parsed: movingByFootRunning
  207. [PARSER] not parsed: movingByFootRunningNorth
  208. [PARSER] not parsed: movingByFootRunningSouth
  209. [PARSER] not parsed: movingByFootRunningWest
  210. [PARSER] not parsed: movingByFootRunningEast
  211. [PARSER] not parsed: movingByFootRunningNorthEast
  212. [PARSER] not parsed: movingByFootRunningNorthWest
  213. [PARSER] not parsed: movingByFootRunningSouthWest
  214. [PARSER] not parsed: movingByFootRunningSouthEast
  215. [PARSER] not parsed: upperBodyGun
  216. [PARSER] not parsed: upperBodyGunIdle
  217. [PARSER] not parsed: upperBodyGunIdleIn
  218. [PARSER] not parsed: upperBodyGunDraw
  219. [PARSER] not parsed: upperBodyGunAway
  220. [PARSER] not parsed: upperBodyGunFire
  221. [PARSER] not parsed: upperBodyGunFireHeavy
  222. [PARSER] not parsed: upperBodyGunMeelee
  223. [PARSER] not parsed: upperBodyFabricator
  224. [PARSER] not parsed: upperBodyFabricatorIdle
  225. [PARSER] not parsed: upperBodyFabricatorDraw
  226. [PARSER] not parsed: upperBodyFabricatorAway
  227. [PARSER] not parsed: upperBodyFabricatorFire
  228. [PARSER] not parsed: upperBodyFabricatorPumpAction
  229. [PARSER] not parsed: attacking
  230. [PARSER] not parsed: attackingMeelee
  231. [PARSER] not parsed: attackingMeeleeFloating
  232. [PARSER] not parsed: attackingMeeleeGravity
  233. [PARSER] not parsed: death
  234. [PARSER] not parsed: deathFloating
  235. [PARSER] not parsed: deathGravity
  236. [PARSER] not parsed: sitting
  237. [PARSER] not parsed: sittingBlock
  238. [PARSER] not parsed: sittingBlockNoFloor
  239. [PARSER] not parsed: sittingBlockNoFloorIdle
  240. [PARSER] not parsed: sittingBlockFloor
  241. [PARSER] not parsed: sittingBlockFloorIdle
  242. [PARSER] not parsed: sittingWedge
  243. [PARSER] not parsed: sittingWedgeNoFloor
  244. [PARSER] not parsed: sittingWedgeNoFloorIdle
  245. [PARSER] not parsed: sittingWedgeFloor
  246. [PARSER] not parsed: sittingWedgeFloorIdle
  247. [PARSER] not parsed: hit
  248. [PARSER] not parsed: hitSmall
  249. [PARSER] not parsed: hitSmallFloating
  250. [PARSER] not parsed: hitSmallGravity
  251. [PARSER] not parsed: salutes
  252. [PARSER] not parsed: salutesSalute
  253. [PARSER] not parsed: talk
  254. [PARSER] not parsed: talkSalute
  255. [PARSER] not parsed: helmet
  256. [PARSER] not parsed: helmetOn
  257. [PARSER] not parsed: helmetOff
  258. [PARSER] not parsed: movingFallingStandard
  259. [PARSER] not parsed: movingFallingLedge
  260. [PARSER] not parsed: movingLandingShortFall
  261. [PARSER] not parsed: movingLandingMiddleFall
  262. [PARSER] not parsed: movingLandingLongFall
  263. [PARSER] not parsed: upperBodyGun
  264. [PARSER] not parsed: upperBodyGunIdle
  265. [PARSER] not parsed: upperBodyGunIdleIn
  266. [PARSER] not parsed: upperBodyGunDraw
  267. [PARSER] not parsed: upperBodyGunAway
  268. [PARSER] not parsed: upperBodyGunFire
  269. [PARSER] not parsed: upperBodyGunFireHeavy
  270. [PARSER] not parsed: upperBodyGunMeelee
  271. [PARSER] not parsed: upperBodyFabricator
  272. [PARSER] not parsed: upperBodyFabricatorIdle
  273. [PARSER] not parsed: upperBodyFabricatorDraw
  274. [PARSER] not parsed: upperBodyFabricatorAway
  275. [PARSER] not parsed: upperBodyFabricatorFire
  276. [PARSER] not parsed: upperBodyFabricatorPumpAction
  277. [PARSER] not parsed: attacking
  278. [PARSER] not parsed: attackingMeelee
  279. [PARSER] not parsed: attackingMeeleeFloating
  280. [PARSER] not parsed: attackingMeeleeGravity
  281. [PARSER] not parsed: death
  282. [PARSER] not parsed: deathFloating
  283. [PARSER] not parsed: deathGravity
  284. [PARSER] not parsed: sitting
  285. [PARSER] not parsed: sittingBlock
  286. [PARSER] not parsed: sittingBlockNoFloor
  287. [PARSER] not parsed: sittingBlockNoFloorIdle
  288. [PARSER] not parsed: sittingBlockFloor
  289. [PARSER] not parsed: sittingBlockFloorIdle
  290. [PARSER] not parsed: sittingWedge
  291. [PARSER] not parsed: sittingWedgeNoFloor
  292. [PARSER] not parsed: sittingWedgeNoFloorIdle
  293. [PARSER] not parsed: sittingWedgeFloor
  294. [PARSER] not parsed: sittingWedgeFloorIdle
  295. [PARSER] not parsed: hit
  296. [PARSER] not parsed: hitSmall
  297. [PARSER] not parsed: hitSmallFloating
  298. [PARSER] not parsed: hitSmallGravity
  299. [PARSER] not parsed: salutes
  300. [PARSER] not parsed: salutesSalute
  301. [PARSER] not parsed: talk
  302. [PARSER] not parsed: talkSalute
  303. [PARSER] not parsed: helmet
  304. [PARSER] not parsed: helmetOn
  305. [PARSER] not parsed: helmetOff
  306. [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@e19d32f READING tag: FACTIONS; .fac took long: 14ms
  307. [SERVER][CATALOG] READ RAW BLUEPRINTS: 16
  308. [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
  309. [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@e19d32f READING tag: ENTITY_SHOP_1457162320268.ent; took long: 17ms
  310. [AI][SERVER] AI ENTITY ACTIVATED ON AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(0)] : Server(0)
  311. [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1457162320268.ent took long: 50ms
  312. [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1457162320268 took long: 228ms
  313. [SERVER] Ship[Carrilian cruiser](4) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0
  314. [AI][SERVER] AI ENTITY DEACTIVATED ON Ship[Carrilian cruiser](4) : Server(0)
  315. [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHIP_Carrilian cruiser took long: 198ms
  316. [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 66ms, loadDB 1ms, add 255ms, entity 430ms
  317. [ServerListener] Server initialization OK... now waiting for connections
  318. [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
  319. [LOCAL GAME] CHANGED PORT TO 4242
  320. [CLIENT] Added observer for GameClientController
  321. [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 85 on Server(0)
  322. SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(0)]
  323. [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FROM null to Shop(3) on Server(0)
  324. [CREATURE] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] align on Shop(3)
  325. [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] A. Trader, the 4197431580537901556th Enter gravity of 3
  326. Loading: net.java.games.input.OSXEnvironmentPlugin
  327. [SERVER] updating prices for: obfuscated.SD@51963b42 took 209
  328. [SERVER][UPDATE] WARNING: object local update of Shop(3) took 213
  329. [SERVER][UPDATE] WARNING: object local update of 4 objects took 220
  330. [NT] Big FullUpdate: 13663 bytes: SenableGameState(1)
  331. [NT] Big FullUpdate: 22494 bytes: Shop(3)
  332. [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 12 on Server(0)
  333. Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3)
  334. [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) SOURCE CHANGE null -> Shop(3)
  335. [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity change sent
  336. [JOYSTICK] cannot read default joystick file because it does not exist
  337. [CLIENT] Client State and Controller successfully created
  338. [CLIENT] trying to connect to localhost:4242
  339. [CLIENT] establishing new socket connection to localhost:4242
  340. [CLIENT] Trying TCP...
  341. [CLIENT] SOCKET CONNECTED TO SERVER
  342. [SERVERSOCKET] Connection made. starting new processor 56602, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false
  343. [CLIENT] logging in now... kdog3132; ;
  344. [SERVER] connection registered (TRunning: 1/0/0) 0
  345. [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input
  346. [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0)
  347. [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change: (4.7817588E-4, -6.639002, -1.7293429)
  348. Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(3)
  349. [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: [WARNING] UNKNOWN SIDE -1
  350. [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change DONE: source: Shop(3) origin: (4.7817588E-4, -6.639002, -1.7293429)
  351. [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] took 313
  352. [SERVER][UPDATE] WARNING: object local update of 5 objects took 315
  353. [SERVER][LOGIN] new client connected. given id: 1: description: kdog3132
  354. [SERVER][LOGIN] return code 0
  355. [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false]
  356. [GHOST-OBJECT] SWEEP TEST TIME: 24
  357. [UNIVERSE] WARNING: Sector UPDATE took 70; sectors updated: 1
  358. [SERVER][UPDATE] WARNING: UNIVERSE update took 70
  359. Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(3)
  360. [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) Acceleration changed to (0.0, -9.89, 0.0)
  361. [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity change sent
  362. [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] changed gravity on Server(0) Shop(3) -> (0.0, -9.89, 0.0)
  363. [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change: (4.7817588E-4, -6.639002, -1.7293429)
  364. Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(3)
  365. [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: TOP
  366. [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Server(0) starting gravity change DONE: source: Shop(3) origin: (4.7817588E-4, -6.639002, -1.7293429)
  367. [CLIENT] not logged int to server: discarding pong
  368. [INIT] Retrieved auth style: 1
  369. [AUTH] authenticating kdog3132; useAuth: false; requireAuth: false
  370. [SESSION_CALLBACK] no player verification is necessary!
  371. [LOGIN] checking user agent: 0: kdog3132
  372. [LOGIN] successful auth: now protecting username kdog3132 with null
  373. [SERVER] checking ip ban: 127.0.0.1
  374. [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@e19d32f READING tag: ENTITY_PLAYERSTATE_kdog3132; .ent took long: 51ms
  375. [SERVER] loaded faction for PlS[kdog3132 ; id(6)(1)f(0)] -> 0
  376. [SERVER] player LOADED FROM DISK kdog3132, credits: 50000
  377. [SERVER] adding player to synch queue (ID: 6) (SECTOR: (2, 2, 2) [2])
  378. [SERVER][LOGIN] login received. returning login info for RegisteredClient: kdog3132 (1) connected: true: returnCode: 0
  379. [Client] [LOGIN]: Client sucessfully registered with id: 1
  380. [CLIENT] logged in as: Client(1)
  381. [CLIENT] executing login hooks...
  382. [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 11 on Server(0)
  383. [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 99
  384. [SERVER][UPDATE] WARNING: object local update of PlS[kdog3132 ; id(6)(1)f(0)] took 103
  385. [SERVER][UPDATE] WARNING: object local update of 6 objects took 104
  386. [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
  387. [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, kdog3132]] to RegisteredClient: kdog3132 (1) connected: true
  388. SET INITIAL SECTOR ID TO 2
  389. [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2)
  390. [CLIENT] FORMATING: [391, kdog3132]; type: Integer
  391. [CLIENT] RESET TO LOCAL CUSTOM TEXTURES
  392. [CLIENT] Server is using default block behavior: CSUM: remote: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989 ::: local: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989
  393. [CLIENT] Server is using default block properties
  394. [CLIENT] Server is using default block config
  395. [CLIENT] finished executing client hooks: [#document: null]
  396. [CLIENT] synchronizing ALL Client(1)
  397. [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT
  398. [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT
  399. [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: kdog3132 (1) connected: true
  400. [SERVER] sending ALLSYNCHRONIZING update to kdog3132 7, 7
  401. [SYNC_SENDER] SENDING ALL OBJECTS: 7
  402. [NT] Big FullUpdate: 6835 bytes: SenableGameState(1)
  403. [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false]
  404. [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
  405. [NT] Big FullUpdate: 11162 bytes: Shop(3)
  406. [SERVER] ALL-SYNCHRONIZE TO kdog3132 TOOK 8 ms
  407. [SERVER] SYNCHALL TO RegisteredClient: kdog3132 (1) connected: true took: 8
  408. [CLIENT] 1 Sync all update received
  409. [SYNCHRONIZE] FORCED UPDATE
  410. [CLIENT] chat channels loaded 1
  411. [SKINMANAGER] PlS[kdog3132 ; id(6)(1)f(0)] Client(1) received skin filename
  412. [PlayerState] Client successfully received player state Client(1), owner: 1
  413. [CHAT] Client(1) initializing data from network object 0
  414. [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 7
  415. [CLIENT] RE- synchronized client: 1
  416. [CLIENT] connected to server localhost:4242
  417. [CLIENT] Client State and Controller successfully connected
  418. [CLIENT] State initializing
  419. [CLIENT] Chat initializing
  420. [CLIENT] Client(1) asking for new IDS
  421. SENDING new ID RANGE TO CLIENT 7; packet -32763
  422. Client got new ID range 7
  423. [CLIENT] Client(1) received new IDS
  424. [CLIENT] ID RANGE AQUIRE TOOK 3
  425. [CLIENT] Control Manager initializing
  426. [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1)
  427. [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2)
  428. [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3)
  429. [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1)
  430. [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2)
  431. [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3)
  432. [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1)
  433. [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2)
  434. [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 2): STATS: inst 1ms, loadDB 0ms, add 1ms, entity 12ms
  435. [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3)
  436. [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1)
  437. [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2)
  438. [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3)
  439. [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1)
  440. [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3)
  441. [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1)
  442. [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2)
  443. [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3)
  444. [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1)
  445. [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2)
  446. [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3)
  447. [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1)
  448. [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2)
  449. [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3)
  450. [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1)
  451. [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2)
  452. [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3)
  453. [UNIVERSE] WARNING: Sector Ping took 86
  454. [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
  455. [SERVER][UPDATE] WARNING: UNIVERSE update took 93
  456. [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
  457. [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
  458. [CLIENT] InternalCallback initializing
  459. [CLIENT] State initialized. GameMode: SANDBOX
  460. [CLIENT] Client State and Controller successfully initialized
  461. ################### ENGINE SETTINGS ##########################
  462. C_USE_NEW_PLAYER_MODEL_ true
  463. ----------------------------------------------------------------
  464. CONTROL_HELP false
  465. ----------------------------------------------------------------
  466. C_MOUSE_BUTTOM_SWITCH false
  467. ----------------------------------------------------------------
  468. G_RESOLUTION 1280 x 800
  469. ----------------------------------------------------------------
  470. G_FULLSCREEN false
  471. ----------------------------------------------------------------
  472. G_VSYNCH false
  473. ----------------------------------------------------------------
  474. G_FOV 85.0
  475. ----------------------------------------------------------------
  476. G_MAX_SEGEMENTSDRAWN 1000
  477. ----------------------------------------------------------------
  478. G_DRAW_SURROUNDING_GALAXIES_IN_MAP false
  479. ----------------------------------------------------------------
  480. HIT_INDICATION_NUMBERS_LIFETIME 0.4
  481. ----------------------------------------------------------------
  482. D_LIFETIME_NORM 30
  483. ----------------------------------------------------------------
  484. G_WINDOWED_BORDERLESS false
  485. ----------------------------------------------------------------
  486. S_SOUND_SYSTEM_ENABLED true
  487. ----------------------------------------------------------------
  488. S_SOUND_ENABLED true
  489. ----------------------------------------------------------------
  490. S_SOUND_VOLUME_GLOBAL 4
  491. ----------------------------------------------------------------
  492. N_TRANSMIT_RAW_DEBUG_POSITIONS false
  493. ----------------------------------------------------------------
  494. C_SELECTED_JOYSTICK -1
  495. ----------------------------------------------------------------
  496. ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0
  497. ----------------------------------------------------------------
  498. MOUSE_WHEEL_SENSIBILITY 7.0E-4
  499. ----------------------------------------------------------------
  500. BUILD_MODE_SHIFT_SPEED 25.0
  501. ----------------------------------------------------------------
  502. ORBITAL_CAM_SPEED 0.5
  503. ----------------------------------------------------------------
  504. G_DAMAGE_DISPLAY 600
  505. ----------------------------------------------------------------
  506. G_STAR_COUNT 4096
  507. ----------------------------------------------------------------
  508. G_VBO_BULKMODE_SIZE 4
  509. ----------------------------------------------------------------
  510. G_DRAW_FOG false
  511. ----------------------------------------------------------------
  512. G_DRAW_BEAMS true
  513. ----------------------------------------------------------------
  514. G_DRAW_EXHAUST_PLUMS true
  515. ----------------------------------------------------------------
  516. D_INFO_CONTROLMANAGER false
  517. ----------------------------------------------------------------
  518. D_INFO_SHADER true
  519. ----------------------------------------------------------------
  520. T_ENABLE_TEXTURE_BAKER false
  521. ----------------------------------------------------------------
  522. D_INFO_DRAW_TIMES false
  523. ----------------------------------------------------------------
  524. D_INFO_DRAW_SPACE_PARTICLE false
  525. ----------------------------------------------------------------
  526. G_SPACE_PARTICLE true
  527. ----------------------------------------------------------------
  528. G_DRAW_MOUSE_COLLISION false
  529. ----------------------------------------------------------------
  530. G_ATMOSPHERE_SHADER normal
  531. ----------------------------------------------------------------
  532. G_SHADOW_QUALITY BAREBONE
  533. ----------------------------------------------------------------
  534. G_DRAW_SHIELDS true
  535. ----------------------------------------------------------------
  536. G_DRAW_WATER true
  537. ----------------------------------------------------------------
  538. G_DRAW_BACKGOUND true
  539. ----------------------------------------------------------------
  540. G_WATER_USER_MIPMAPS false
  541. ----------------------------------------------------------------
  542. E_NAVIGATION_FILTER 869
  543. ----------------------------------------------------------------
  544. G_DRAW_ENTITIES true
  545. ----------------------------------------------------------------
  546. G_FRUSTUM_CULLTING true
  547. ----------------------------------------------------------------
  548. G_DRAW_EFFECTS true
  549. ----------------------------------------------------------------
  550. G_SHADER_RELOAD false
  551. ----------------------------------------------------------------
  552. G_FRAMRATE_FIXED -1
  553. ----------------------------------------------------------------
  554. G_SHADERS_ACTIVE true
  555. ----------------------------------------------------------------
  556. G_DEBUG_DRAW_GRID false
  557. ----------------------------------------------------------------
  558. G_DEBUG_DRAW_LINES true
  559. ----------------------------------------------------------------
  560. F_FRAME_BUFFER_USE false
  561. ----------------------------------------------------------------
  562. T_TERRAIN_DRAW true
  563. ----------------------------------------------------------------
  564. T_TERRAIN_WIREFRAME_DRAW false
  565. ----------------------------------------------------------------
  566. G_CULLING_ACTIVE true
  567. ----------------------------------------------------------------
  568. G_TEXTURE_ARRAYS false
  569. ----------------------------------------------------------------
  570. G_AUTO_NORMALIZATION true
  571. ----------------------------------------------------------------
  572. G_DRAW_BY_SIDES true
  573. ----------------------------------------------------------------
  574. G_WIREFRAMED false
  575. ----------------------------------------------------------------
  576. G_NORMAL_MAPPING false
  577. ----------------------------------------------------------------
  578. G_TEXTURE_COMPRESSION_BLOCKS true
  579. ----------------------------------------------------------------
  580. G_TEXTURE_ARRAY_COMPRESSION true
  581. ----------------------------------------------------------------
  582. G_TEXTURE_ARRAY_MIPMAP true
  583. ----------------------------------------------------------------
  584. G_TEXTURE_MIPMAP true
  585. ----------------------------------------------------------------
  586. G_SHADOWS false
  587. ----------------------------------------------------------------
  588. G_SHADOWS_VSM false
  589. ----------------------------------------------------------------
  590. S_PAUSED false
  591. ----------------------------------------------------------------
  592. S_SETTINGS_SHOW false
  593. ----------------------------------------------------------------
  594. MINIMAP_MODE SMALL
  595. ----------------------------------------------------------------
  596. SECTOR_INDICATION_MODE INDICATION_ONLY
  597. ----------------------------------------------------------------
  598. S_KEY_ALLOW_DUPLICATES true
  599. ----------------------------------------------------------------
  600. G_PROD_BG true
  601. ----------------------------------------------------------------
  602. G_PROD_BG_QUALITY 1024
  603. ----------------------------------------------------------------
  604. G_TEXTURE_PACK Default
  605. ----------------------------------------------------------------
  606. GIF_WIDTH 640
  607. ----------------------------------------------------------------
  608. GIF_HEIGHT 640
  609. ----------------------------------------------------------------
  610. GIF_FPS 15
  611. ----------------------------------------------------------------
  612. GIF_GUI false
  613. ----------------------------------------------------------------
  614. G_DEBRIS_THRESHOLD_MS 4
  615. ----------------------------------------------------------------
  616. G_TEXTURE_PACK_RESOLUTION 128
  617. ----------------------------------------------------------------
  618. S_INITIAL_SETTING Single Player
  619. ----------------------------------------------------------------
  620. S_GAME_MODE Sandbox
  621. ----------------------------------------------------------------
  622. G_BONE_ANIMATION true
  623. ----------------------------------------------------------------
  624. P_NT_DEBUG_ACTIVE false
  625. ----------------------------------------------------------------
  626. P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false
  627. ----------------------------------------------------------------
  628. P_PHYSICS_DEBUG_ACTIVE false
  629. ----------------------------------------------------------------
  630. P_PHYSICS_DEBUG_MODE 0
  631. ----------------------------------------------------------------
  632. G_DEUBG_LINE_DRAWING_ACTIVATED false
  633. ----------------------------------------------------------------
  634. G_WINDOW_START_POSITION center
  635. ----------------------------------------------------------------
  636. G_DRAW_GUI_ACTIVE true
  637. ----------------------------------------------------------------
  638. G_DRAW_NO_OVERLAYS false
  639. ----------------------------------------------------------------
  640. G_PARTICLE_SORTING true
  641. ----------------------------------------------------------------
  642. P_PHYSICS_ACTIVATED true
  643. ----------------------------------------------------------------
  644. G_SMOKE_QUALITY false
  645. ----------------------------------------------------------------
  646. G_DRAW_STARS true
  647. ----------------------------------------------------------------
  648. G_DRAW_PASTE_PREVIEW true
  649. ----------------------------------------------------------------
  650. G_USE_SPRITE_VBO true
  651. ----------------------------------------------------------------
  652. S_TUTORIAL false
  653. ----------------------------------------------------------------
  654. G_AUTOSELECT_CONTROLLERS true
  655. ----------------------------------------------------------------
  656. S_INFO_DRAW FPS_AND_PING
  657. ----------------------------------------------------------------
  658. G_VBO_FLAG STATIC
  659. ----------------------------------------------------------------
  660. N_LAG_COMPENSATION true
  661. ----------------------------------------------------------------
  662. N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true
  663. ----------------------------------------------------------------
  664. N_SERVER_TIME_UPDATE_FREQUENCE 2000
  665. ----------------------------------------------------------------
  666. M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/
  667. ----------------------------------------------------------------
  668. G_MULTI_SAMPLE 0
  669. ----------------------------------------------------------------
  670. G_MIPMAP_LEVEL_MAX 3
  671. ----------------------------------------------------------------
  672. M_MOUSE_SENSITIVITY 1.0
  673. ----------------------------------------------------------------
  674. G_HIT_INDICATION_SIZE 1.0
  675. ----------------------------------------------------------------
  676. F_BLOOM false
  677. ----------------------------------------------------------------
  678. F_BLOOM_INTENSITY 0.4
  679. ----------------------------------------------------------------
  680. S_MOUSE_LOCK true
  681. ----------------------------------------------------------------
  682. G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true
  683. ----------------------------------------------------------------
  684. G_DRAW_ALL_CONNECTIONS false
  685. ----------------------------------------------------------------
  686. G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false
  687. ----------------------------------------------------------------
  688. S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true
  689. ----------------------------------------------------------------
  690. S_ZOOM_MOUSEWHEEL ZOOM
  691. ----------------------------------------------------------------
  692. S_MOUSE_SHIP_INVERT false
  693. ----------------------------------------------------------------
  694. S_MOUSE_ALL_INVERT false
  695. ----------------------------------------------------------------
  696. S_USE_REGION_SIGNATURE_TEST false
  697. ----------------------------------------------------------------
  698. G_PREVIEW_TO_BUILD_BLOCK true
  699. ----------------------------------------------------------------
  700. S_EXIT_ON_ESC false
  701. ----------------------------------------------------------------
  702. G_USE_HIGH_QUALITY_ACKGROUND false
  703. ----------------------------------------------------------------
  704. G_DRAW_POPUPS true
  705. ----------------------------------------------------------------
  706. G_USE_VBO_MAP true
  707. ----------------------------------------------------------------
  708. G_DRAW_JUMP_OVERLAY true
  709. ----------------------------------------------------------------
  710. G_MAG_FILTER_LINEAR_BLOCKS false
  711. ----------------------------------------------------------------
  712. G_MAG_FILTER_LINEAR_GUI false
  713. ----------------------------------------------------------------
  714. G_MAX_BEAMS 1024
  715. ----------------------------------------------------------------
  716. SEGMENT_REQUEST_BATCH 64
  717. ----------------------------------------------------------------
  718. CLIENT_BUFFER_SIZE 65536
  719. ----------------------------------------------------------------
  720. ICON_BAKERY_SINGLE_RESOLUTION 150
  721. ----------------------------------------------------------------
  722. G_RAYTRACE_COUNT 64
  723. ----------------------------------------------------------------
  724. ICON_BAKERY_SINGLE_ICONS false
  725. ----------------------------------------------------------------
  726. G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0
  727. ----------------------------------------------------------------
  728. G_USE_SHADER4 true
  729. ----------------------------------------------------------------
  730. O_OCULUS_RENDERING false
  731. ----------------------------------------------------------------
  732. G_USE_VERTEX_LIGHTING_ONLY false
  733. ----------------------------------------------------------------
  734. CLIENT_TRAFFIC_CLASS true
  735. ----------------------------------------------------------------
  736. G_DRAW_SELECTED_BLOCK_WOBBLE true
  737. ----------------------------------------------------------------
  738. G_USE_TWO_COMPENENT_SHADER false
  739. ----------------------------------------------------------------
  740. A_FORCE_AUTHENTICATION_METHOD -1
  741. ----------------------------------------------------------------
  742. MIN_FFA 2
  743. ----------------------------------------------------------------
  744. B_UNDO_REDO_MAX 30
  745. ----------------------------------------------------------------
  746. N_ARTIFICIAL_DELAY 0
  747. ----------------------------------------------------------------
  748. SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767
  749. ----------------------------------------------------------------
  750. G_MAX_MISSILE_TRAILS 128
  751. ----------------------------------------------------------------
  752. G_USE_OCCLUSION_CULLING false
  753. ----------------------------------------------------------------
  754. C_AUTOASSIGN_WEAPON_SLOTS true
  755. ----------------------------------------------------------------
  756. G_DRAW_NT_STATS_OVERLAY false
  757. ----------------------------------------------------------------
  758. CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures
  759. ----------------------------------------------------------------
  760. SECRET none
  761. ----------------------------------------------------------------
  762. USE_OPEN_AL_SOUND true
  763. ----------------------------------------------------------------
  764. LIMIT_FPS_UNFOCUS true
  765. ----------------------------------------------------------------
  766. GUI_USE_DISPLAY_LISTS false
  767. ----------------------------------------------------------------
  768. USE_GL_MULTI_DRAWARRAYS false
  769. ----------------------------------------------------------------
  770. USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false
  771. ----------------------------------------------------------------
  772. CHAT_CLOSE_ON_ENTER true
  773. ----------------------------------------------------------------
  774. A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false
  775. ----------------------------------------------------------------
  776. G_SHIP_INFO_ZOOM 0
  777. ----------------------------------------------------------------
  778. G_SINGLEPLAYER_CREATIVE_MODE false
  779. ----------------------------------------------------------------
  780. G_DRAW_LAG_OBJECTS_IN_HUD false
  781. ----------------------------------------------------------------
  782. G_SHOW_SYMMETRY_PLANES true
  783. ----------------------------------------------------------------
  784. LANGUAGE_PACK english
  785. ----------------------------------------------------------------
  786. DELETE_SEVER_DATABASE_ON_STARTUP false
  787. ################### /ENGINE SETTINGS #########################
  788. [CLIENT] disposing connection dialog: null
  789. FULLSCREEN false; 1280 / 800
  790. WARNING Displaymode already set!!!
  791. ARB_SUPPORTED COULD NOT BE RETRIEVED
  792. [DISPLAY] ViewPort for Resolution: 1280x800: 1245, 778
  793. FILE CREATED: true
  794. [GLFrame] Open-GL initialized
  795. [UNIVERSE] WARNING: Sector UPDATE took 182; sectors updated: 27
  796. [SERVER][UPDATE] WARNING: UNIVERSE update took 182
  797. Starting up SoundSystem...
  798. Initializing LWJGL OpenAL
  799. (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
  800. OpenAL initialized.
  801. Running on thread: ClientThread
  802. Adapter: null
  803. Driver Version: null
  804. Vendor: Intel Inc.
  805. OpenGL Version: 2.1 INTEL-10.0.40
  806. Renderer: Intel HD Graphics 3000 OpenGL Engine
  807.  
  808. [WARNING] initializing Texture data/./image-resource/schine.png took 804 ms
  809. [GLFrame] loading content data
  810. [PARSER] not parsed: idlingFloating
  811. [PARSER] not parsed: idlingGravity
  812. [PARSER] not parsed: dancingGravity
  813. [PARSER] not parsed: movingJumpingJumpUp
  814. [PARSER] not parsed: movingJumpingJumpDown
  815. [PARSER] not parsed: movingFallingStandard
  816. [PARSER] not parsed: movingFallingLedge
  817. [PARSER] not parsed: movingLandingShortFall
  818. [PARSER] not parsed: movingLandingMiddleFall
  819. [PARSER] not parsed: movingLandingLongFall
  820. [PARSER] not parsed: movingNoGravityGravToNoGrav
  821. [PARSER] not parsed: movingNoGravityNoGravToGrav
  822. [PARSER] not parsed: movingNoGravityFloatMoveN
  823. [PARSER] not parsed: movingNoGravityFloatMoveS
  824. [PARSER] not parsed: movingNoGravityFloatMoveUp
  825. [PARSER] not parsed: movingNoGravityFloatMoveDown
  826. [PARSER] not parsed: movingNoGravityFloatRot
  827. [PARSER] not parsed: movingNoGravityFloatHit
  828. [PARSER] not parsed: movingNoGravityFloatDeath
  829. [PARSER] not parsed: movingByFootCrawling
  830. [PARSER] not parsed: movingByFootCrawlingNorth
  831. [PARSER] not parsed: movingByFootCrawlingSouth
  832. [PARSER] not parsed: movingByFootCrawlingWest
  833. [PARSER] not parsed: movingByFootCrawlingEast
  834. [PARSER] not parsed: movingByFootCrawlingNorthEast
  835. [PARSER] not parsed: movingByFootCrawlingNorthWest
  836. [PARSER] not parsed: movingByFootCrawlingSouthWest
  837. [PARSER] not parsed: movingByFootCrawlingSouthEast
  838. [PARSER] not parsed: movingByFootSlowWalking
  839. [PARSER] not parsed: movingByFootSlowWalkingNorth
  840. [PARSER] not parsed: movingByFootSlowWalkingSouth
  841. [PARSER] not parsed: movingByFootSlowWalkingWest
  842. [PARSER] not parsed: movingByFootSlowWalkingEast
  843. [PARSER] not parsed: movingByFootSlowWalkingNorthEast
  844. [PARSER] not parsed: movingByFootSlowWalkingNorthWest
  845. [PARSER] not parsed: movingByFootSlowWalkingSouthWest
  846. [PARSER] not parsed: movingByFootSlowWalkingSouthEast
  847. [PARSER] not parsed: movingByFootWalking
  848. [PARSER] not parsed: movingByFootWalkingNorth
  849. [PARSER] not parsed: movingByFootWalkingSouth
  850. [PARSER] not parsed: movingByFootWalkingWest
  851. [PARSER] not parsed: movingByFootWalkingEast
  852. [PARSER] not parsed: movingByFootWalkingNorthEast
  853. [PARSER] not parsed: movingByFootWalkingNorthWest
  854. [PARSER] not parsed: movingByFootWalkingSouthWest
  855. [PARSER] not parsed: movingByFootWalkingSouthEast
  856. [PARSER] not parsed: movingByFootRunning
  857. [PARSER] not parsed: movingByFootRunningNorth
  858. [PARSER] not parsed: movingByFootRunningSouth
  859. [PARSER] not parsed: movingByFootRunningWest
  860. [PARSER] not parsed: movingByFootRunningEast
  861. [PARSER] not parsed: movingByFootRunningNorthEast
  862. [PARSER] not parsed: movingByFootRunningNorthWest
  863. [PARSER] not parsed: movingByFootRunningSouthWest
  864. [PARSER] not parsed: movingByFootRunningSouthEast
  865. [PARSER] not parsed: upperBodyGun
  866. [PARSER] not parsed: upperBodyGunIdle
  867. [PARSER] not parsed: upperBodyGunIdleIn
  868. [PARSER] not parsed: upperBodyGunDraw
  869. [PARSER] not parsed: upperBodyGunAway
  870. [PARSER] not parsed: upperBodyGunFire
  871. [PARSER] not parsed: upperBodyGunFireHeavy
  872. [PARSER] not parsed: upperBodyGunMeelee
  873. [PARSER] not parsed: upperBodyFabricator
  874. [PARSER] not parsed: upperBodyFabricatorIdle
  875. [PARSER] not parsed: upperBodyFabricatorDraw
  876. [PARSER] not parsed: upperBodyFabricatorAway
  877. [PARSER] not parsed: upperBodyFabricatorFire
  878. [PARSER] not parsed: upperBodyFabricatorPumpAction
  879. [PARSER] not parsed: attacking
  880. [PARSER] not parsed: attackingMeelee
  881. [PARSER] not parsed: attackingMeeleeFloating
  882. [PARSER] not parsed: attackingMeeleeGravity
  883. [PARSER] not parsed: death
  884. [PARSER] not parsed: deathFloating
  885. [PARSER] not parsed: deathGravity
  886. [PARSER] not parsed: sitting
  887. [PARSER] not parsed: sittingBlock
  888. [PARSER] not parsed: sittingBlockNoFloor
  889. [PARSER] not parsed: sittingBlockNoFloorIdle
  890. [PARSER] not parsed: sittingBlockFloor
  891. [PARSER] not parsed: sittingBlockFloorIdle
  892. [PARSER] not parsed: sittingWedge
  893. [PARSER] not parsed: sittingWedgeNoFloor
  894. [PARSER] not parsed: sittingWedgeNoFloorIdle
  895. [PARSER] not parsed: sittingWedgeFloor
  896. [PARSER] not parsed: sittingWedgeFloorIdle
  897. [PARSER] not parsed: hit
  898. [PARSER] not parsed: hitSmall
  899. [PARSER] not parsed: hitSmallFloating
  900. [PARSER] not parsed: hitSmallGravity
  901. [PARSER] not parsed: salutes
  902. [PARSER] not parsed: salutesSalute
  903. [PARSER] not parsed: talk
  904. [PARSER] not parsed: talkSalute
  905. [PARSER] not parsed: helmet
  906. [PARSER] not parsed: helmetOn
  907. [PARSER] not parsed: helmetOff
  908. [PARSER] not parsed: idlingFloating
  909. [PARSER] not parsed: idlingGravity
  910. [PARSER] not parsed: dancingGravity
  911. [PARSER] not parsed: movingJumpingJumpUp
  912. [PARSER] not parsed: movingJumpingJumpDown
  913. [PARSER] not parsed: movingFallingStandard
  914. [PARSER] not parsed: movingFallingLedge
  915. [PARSER] not parsed: movingLandingShortFall
  916. [PARSER] not parsed: movingLandingMiddleFall
  917. [PARSER] not parsed: movingLandingLongFall
  918. [PARSER] not parsed: movingNoGravityGravToNoGrav
  919. [PARSER] not parsed: movingNoGravityNoGravToGrav
  920. [PARSER] not parsed: movingNoGravityFloatMoveN
  921. [PARSER] not parsed: movingNoGravityFloatMoveS
  922. [PARSER] not parsed: movingNoGravityFloatMoveUp
  923. [PARSER] not parsed: movingNoGravityFloatMoveDown
  924. [PARSER] not parsed: movingNoGravityFloatRot
  925. [PARSER] not parsed: movingNoGravityFloatHit
  926. [PARSER] not parsed: movingNoGravityFloatDeath
  927. [PARSER] not parsed: movingByFootCrawling
  928. [PARSER] not parsed: movingByFootCrawlingNorth
  929. [PARSER] not parsed: movingByFootCrawlingSouth
  930. [PARSER] not parsed: movingByFootCrawlingWest
  931. [PARSER] not parsed: movingByFootCrawlingEast
  932. [PARSER] not parsed: movingByFootCrawlingNorthEast
  933. [PARSER] not parsed: movingByFootCrawlingNorthWest
  934. [PARSER] not parsed: movingByFootCrawlingSouthWest
  935. [PARSER] not parsed: movingByFootCrawlingSouthEast
  936. [PARSER] not parsed: movingByFootSlowWalking
  937. [PARSER] not parsed: movingByFootSlowWalkingNorth
  938. [PARSER] not parsed: movingByFootSlowWalkingSouth
  939. [PARSER] not parsed: movingByFootSlowWalkingWest
  940. [PARSER] not parsed: movingByFootSlowWalkingEast
  941. [PARSER] not parsed: movingByFootSlowWalkingNorthEast
  942. [PARSER] not parsed: movingByFootSlowWalkingNorthWest
  943. [PARSER] not parsed: movingByFootSlowWalkingSouthWest
  944. [PARSER] not parsed: movingByFootSlowWalkingSouthEast
  945. [PARSER] not parsed: movingByFootWalking
  946. [PARSER] not parsed: movingByFootWalkingNorth
  947. [PARSER] not parsed: movingByFootWalkingSouth
  948. [PARSER] not parsed: movingByFootWalkingWest
  949. [PARSER] not parsed: movingByFootWalkingEast
  950. [PARSER] not parsed: movingByFootWalkingNorthEast
  951. [PARSER] not parsed: movingByFootWalkingNorthWest
  952. [PARSER] not parsed: movingByFootWalkingSouthWest
  953. [PARSER] not parsed: movingByFootWalkingSouthEast
  954. [PARSER] not parsed: movingByFootRunning
  955. [PARSER] not parsed: movingByFootRunningNorth
  956. [PARSER] not parsed: movingByFootRunningSouth
  957. [PARSER] not parsed: movingByFootRunningWest
  958. [PARSER] not parsed: movingByFootRunningEast
  959. [PARSER] not parsed: movingByFootRunningNorthEast
  960. [PARSER] not parsed: movingByFootRunningNorthWest
  961. [PARSER] not parsed: movingByFootRunningSouthWest
  962. [PARSER] not parsed: movingByFootRunningSouthEast
  963. [PARSER] not parsed: upperBodyGun
  964. [PARSER] not parsed: upperBodyGunIdle
  965. [PARSER] not parsed: upperBodyGunIdleIn
  966. [PARSER] not parsed: upperBodyGunDraw
  967. [PARSER] not parsed: upperBodyGunAway
  968. [PARSER] not parsed: upperBodyGunFire
  969. [PARSER] not parsed: upperBodyGunFireHeavy
  970. [PARSER] not parsed: upperBodyGunMeelee
  971. [PARSER] not parsed: upperBodyFabricator
  972. [PARSER] not parsed: upperBodyFabricatorIdle
  973. [PARSER] not parsed: upperBodyFabricatorDraw
  974. [PARSER] not parsed: upperBodyFabricatorAway
  975. [PARSER] not parsed: upperBodyFabricatorFire
  976. [PARSER] not parsed: upperBodyFabricatorPumpAction
  977. [PARSER] not parsed: attacking
  978. [PARSER] not parsed: attackingMeelee
  979. [PARSER] not parsed: attackingMeeleeFloating
  980. [PARSER] not parsed: attackingMeeleeGravity
  981. [PARSER] not parsed: death
  982. [PARSER] not parsed: deathFloating
  983. [PARSER] not parsed: deathGravity
  984. [PARSER] not parsed: sitting
  985. [PARSER] not parsed: sittingBlock
  986. [PARSER] not parsed: sittingBlockNoFloor
  987. [PARSER] not parsed: sittingBlockNoFloorIdle
  988. [PARSER] not parsed: sittingBlockFloor
  989. [PARSER] not parsed: sittingBlockFloorIdle
  990. [PARSER] not parsed: sittingWedge
  991. [PARSER] not parsed: sittingWedgeNoFloor
  992. [PARSER] not parsed: sittingWedgeNoFloorIdle
  993. [PARSER] not parsed: sittingWedgeFloor
  994. [PARSER] not parsed: sittingWedgeFloorIdle
  995. [PARSER] not parsed: hit
  996. [PARSER] not parsed: hitSmall
  997. [PARSER] not parsed: hitSmallFloating
  998. [PARSER] not parsed: hitSmallGravity
  999. [PARSER] not parsed: salutes
  1000. [PARSER] not parsed: salutesSalute
  1001. [PARSER] not parsed: talk
  1002. [PARSER] not parsed: talkSalute
  1003. [PARSER] not parsed: helmet
  1004. [PARSER] not parsed: helmetOn
  1005. [PARSER] not parsed: helmetOff
  1006. [PARSER] not parsed: movingFallingStandard
  1007. [PARSER] not parsed: movingFallingLedge
  1008. [PARSER] not parsed: movingLandingShortFall
  1009. [PARSER] not parsed: movingLandingMiddleFall
  1010. [PARSER] not parsed: movingLandingLongFall
  1011. [PARSER] not parsed: upperBodyGun
  1012. [PARSER] not parsed: upperBodyGunIdle
  1013. [PARSER] not parsed: upperBodyGunIdleIn
  1014. [PARSER] not parsed: upperBodyGunDraw
  1015. [PARSER] not parsed: upperBodyGunAway
  1016. [PARSER] not parsed: upperBodyGunFire
  1017. [PARSER] not parsed: upperBodyGunFireHeavy
  1018. [PARSER] not parsed: upperBodyGunMeelee
  1019. [PARSER] not parsed: upperBodyFabricator
  1020. [PARSER] not parsed: upperBodyFabricatorIdle
  1021. [PARSER] not parsed: upperBodyFabricatorDraw
  1022. [PARSER] not parsed: upperBodyFabricatorAway
  1023. [PARSER] not parsed: upperBodyFabricatorFire
  1024. [PARSER] not parsed: upperBodyFabricatorPumpAction
  1025. [PARSER] not parsed: attacking
  1026. [PARSER] not parsed: attackingMeelee
  1027. [PARSER] not parsed: attackingMeeleeFloating
  1028. [PARSER] not parsed: attackingMeeleeGravity
  1029. [PARSER] not parsed: death
  1030. [PARSER] not parsed: deathFloating
  1031. [PARSER] not parsed: deathGravity
  1032. [PARSER] not parsed: sitting
  1033. [PARSER] not parsed: sittingBlock
  1034. [PARSER] not parsed: sittingBlockNoFloor
  1035. [PARSER] not parsed: sittingBlockNoFloorIdle
  1036. [PARSER] not parsed: sittingBlockFloor
  1037. [PARSER] not parsed: sittingBlockFloorIdle
  1038. [PARSER] not parsed: sittingWedge
  1039. [PARSER] not parsed: sittingWedgeNoFloor
  1040. [PARSER] not parsed: sittingWedgeNoFloorIdle
  1041. [PARSER] not parsed: sittingWedgeFloor
  1042. [PARSER] not parsed: sittingWedgeFloorIdle
  1043. [PARSER] not parsed: hit
  1044. [PARSER] not parsed: hitSmall
  1045. [PARSER] not parsed: hitSmallFloating
  1046. [PARSER] not parsed: hitSmallGravity
  1047. [PARSER] not parsed: salutes
  1048. [PARSER] not parsed: salutesSalute
  1049. [PARSER] not parsed: talk
  1050. [PARSER] not parsed: talkSalute
  1051. [PARSER] not parsed: helmet
  1052. [PARSER] not parsed: helmetOn
  1053. [PARSER] not parsed: helmetOff
  1054. LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push big.ogg
  1055. [FONT] created from font file: /Applications/StarMade/StarMade/data/font/Monda-Regular.ttf
  1056. LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push medium.wav
  1057. LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push small.wav
  1058. LOADING SOUND: data/audio-resource/Actions/0022_action - enter digits in digital keypad.ogg
  1059. LOADING SOUND: data/audio-resource/Actions/0022_action - error invalid.ogg
  1060. LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up (loop).ogg
  1061. LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up quick.ogg
  1062. LOADING SOUND: data/audio-resource/Actions/0022_action - keyboard typing.ogg
  1063. [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27
  1064. LOADING SOUND: data/audio-resource/Actions/0022_action - purchase register _chick-ching_.ogg
  1065. [SERVER][UPDATE] WARNING: UNIVERSE update took 33
  1066. LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with coins.ogg
  1067. LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with credits.ogg
  1068. LOADING SOUND: data/audio-resource/Actions/0022_action - receive coins.ogg
  1069. LOADING SOUND: data/audio-resource/Actions/0022_action - receive credits.ogg
  1070. LOADING SOUND: data/audio-resource/Actions/0022_action - repair ship power drill & ratchet.ogg
  1071. LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip big.ogg
  1072. LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip small.ogg
  1073. LOADING SOUND: data/audio-resource/Actions/0022_action - upgrade ship power tools.ogg
  1074. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - computer lab tech (loop).ogg
  1075. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - interior cockpit (loop).ogg
  1076. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - shop machinery (loop).ogg
  1077. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - space wind omnious light warbling tones (loop).ogg
  1078. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg
  1079. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar light (loop).ogg
  1080. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - air release steam valve.ogg
  1081. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds drill.ogg
  1082. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds hydraulics.ogg
  1083. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds working with ratchet.ogg
  1084. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout busy.ogg
  1085. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout light.ogg
  1086. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - light flicker.ogg
  1087. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radar pulse.ogg
  1088. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radio static interference with glitchy voices.ogg
  1089. LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - servo movement.ogg
  1090. LOADING SOUND: data/audio-resource/Explosions/0022_explosion.ogg
  1091. LOADING SOUND: data/audio-resource/Explosions/0022_explosion_2.ogg
  1092. LOADING SOUND: data/audio-resource/Explosions/0022_explosion_3.ogg
  1093. LOADING SOUND: data/audio-resource/Explosions/0022_explosion_4.ogg
  1094. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 1.ogg
  1095. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 2.ogg
  1096. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 3.ogg
  1097. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 4.ogg
  1098. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - cockpit warning beep.ogg
  1099. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level completed.ogg
  1100. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 1.ogg
  1101. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 2.ogg
  1102. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low armor _electric_ warning chime.ogg
  1103. [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27
  1104. [SERVER][UPDATE] WARNING: UNIVERSE update took 42
  1105. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low fuel warning constant beeps (loop).ogg
  1106. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 1.ogg
  1107. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 2.ogg
  1108. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down big.ogg
  1109. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down small.ogg
  1110. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up big.ogg
  1111. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up small.ogg
  1112. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 1.ogg
  1113. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 2.ogg
  1114. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 3.ogg
  1115. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 4.ogg
  1116. LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - save game chime.ogg
  1117. LOADING SOUND: data/audio-resource/Items/0022_item - forcefield activate.ogg
  1118. LOADING SOUND: data/audio-resource/Items/0022_item - forcefield loop.ogg
  1119. LOADING SOUND: data/audio-resource/Items/0022_item - forcefield powerdown.ogg
  1120. LOADING SOUND: data/audio-resource/Items/0022_item - pick up coin ding.ogg
  1121. LOADING SOUND: data/audio-resource/Items/0022_item - pick up health.ogg
  1122. LOADING SOUND: data/audio-resource/Items/0022_item - pick up weapon.ogg
  1123. LOADING SOUND: data/audio-resource/Items/0022_item - shield activate.ogg
  1124. LOADING SOUND: data/audio-resource/Items/0022_item - shield loop.ogg
  1125. LOADING SOUND: data/audio-resource/Items/0022_item - shield powerdown.ogg
  1126. LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 1.ogg
  1127. LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 2.ogg
  1128. LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 3.ogg
  1129. LOADING SOUND: data/audio-resource/Items/0022_item - use special blastwave.ogg
  1130. LOADING SOUND: data/audio-resource/Items/0022_item - use special dissapear energetic hum (loop).ogg
  1131. LOADING SOUND: data/audio-resource/Items/0022_item - use special energy zap.ogg
  1132. LOADING SOUND: data/audio-resource/Items/0022_item - use special light beam.ogg
  1133. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - back.ogg
  1134. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - cancel.wav
  1135. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - enter.wav
  1136. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 1.wav
  1137. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 2.wav
  1138. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 1.ogg
  1139. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 2.ogg
  1140. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 3.wav
  1141. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - pause.ogg
  1142. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 1.ogg
  1143. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 2.ogg
  1144. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 3.ogg
  1145. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 4.ogg
  1146. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll large.ogg
  1147. LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll small.ogg
  1148. LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion big.ogg
  1149. LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion small.ogg
  1150. LOADING SOUND: data/audio-resource/Menu UI/0022_misc - engine start up.ogg
  1151. LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by quick.ogg
  1152. LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by slow.ogg
  1153. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg
  1154. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg
  1155. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg
  1156. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg
  1157. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg
  1158. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg
  1159. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg
  1160. LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg
  1161. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid large.ogg
  1162. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid small.wav
  1163. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal large.ogg
  1164. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal small.ogg
  1165. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 1 (loop).ogg
  1166. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 2 (loop).ogg
  1167. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg
  1168. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster end release gas.ogg
  1169. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster loop.ogg
  1170. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster start push gas.ogg
  1171. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit big.ogg
  1172. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit small.ogg
  1173. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit big.ogg
  1174. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit small.wav
  1175. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - laser gun single fire big.ogg
  1176. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lightspeed space wind.ogg
  1177. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lock on target unsuccessful tone.ogg
  1178. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locked on target successful beep.ogg
  1179. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locking on target pulse (loop).ogg
  1180. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters end release gas.ogg
  1181. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters loop.ogg
  1182. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters start push gas.wav
  1183. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence heavy.ogg
  1184. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence medium.ogg
  1185. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence small.ogg
  1186. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster end release gas.wav
  1187. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster loop.ogg
  1188. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thrusters start push gas.wav
  1189. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost large.ogg
  1190. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost medium.ogg
  1191. LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost small.ogg
  1192. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1.ogg
  1193. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1_burst.ogg
  1194. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2.ogg
  1195. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2_burst.ogg
  1196. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_1.ogg
  1197. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_2.ogg
  1198. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun fire burst.ogg
  1199. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire large.ogg
  1200. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire medium.ogg
  1201. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire small.ogg
  1202. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 1.ogg
  1203. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 2.ogg
  1204. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire three.ogg
  1205. [UNIVERSE] WARNING: Sector UPDATE took 56; sectors updated: 27
  1206. [SERVER][UPDATE] WARNING: UNIVERSE update took 56
  1207. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire two.ogg
  1208. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire medium.ogg
  1209. [UNIVERSE] WARNING: Sector UPDATE took 57; sectors updated: 27
  1210. [SERVER][UPDATE] WARNING: UNIVERSE update took 57
  1211. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire small.ogg
  1212. [UNIVERSE] WARNING: Sector UPDATE took 67; sectors updated: 27
  1213. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit big.ogg
  1214. [SERVER][UPDATE] WARNING: UNIVERSE update took 67
  1215. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit small.ogg
  1216. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg
  1217. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg
  1218. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 1.ogg
  1219. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 2.ogg
  1220. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - ricochet laser hits metal.ogg
  1221. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 1.ogg
  1222. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 2.ogg
  1223. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 1.ogg
  1224. LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 2.ogg
  1225. [SceneParser] now parsing scene: data//models/ground//sky
  1226. ... parse Mesh data//models/ground//sky-sphere-mesh.mesh.xml 0
  1227. [SceneParser] now parsing scene: data//models/ground//box
  1228. ... parse Mesh data//models/ground//Box.mesh.xml 0
  1229. [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png
  1230. [SceneParser] now parsing scene: data//models/ground//sphere-low
  1231. ... parse Mesh data//models/ground//planet-mesh.mesh.xml 0
  1232. [SceneParser] now parsing scene: data//models/ground//cylinder
  1233. ... parse Mesh data//models/ground//Cylinder001.mesh.xml 0
  1234. [SceneParser] now parsing scene: data//models/ground//GeoSphere300x10
  1235. ... parse Mesh data//models/ground//GeoSphere300x10.mesh.xml 0
  1236. [SceneParser] now parsing scene: data//models/ground//planet
  1237. ... parse Mesh data//models/ground//Planet.mesh.xml 0
  1238. [SceneParser] now parsing scene: data//models/ground//atmosphere
  1239. ... parse Mesh data//models/ground//Atmosphere.mesh.xml 0
  1240. [SceneParser] now parsing scene: data//models/ground//asteroid
  1241. ... parse Mesh data//models/ground//asteroid.mesh.xml 0
  1242. [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg
  1243. [SceneParser] now parsing scene: data//models/ground//exaustplum
  1244. ... parse Mesh data//models/ground//ExaustPlum.mesh.xml 0
  1245. [SceneParser] now parsing scene: data//models/ground//simplebeam
  1246. ... parse Mesh data//models/ground//beam.mesh.xml 0
  1247. [SceneParser] now parsing scene: data//models/ground//arrow
  1248. ... parse Mesh data//models/ground//arrow.mesh.xml 0
  1249. [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png
  1250. [SceneParser] now parsing scene: data//models/ground//blackhole
  1251. ... parse Mesh data//models/ground//blackhole.mesh.xml 0
  1252. [SceneParser] now parsing scene: data//models/ground//BlDebris0
  1253. ... parse Mesh data//models/ground//BlDebris_0.mesh.xml 0
  1254. ... parse Mesh data//models/ground//BlDebris_1.mesh.xml 6
  1255. ... parse Mesh data//models/ground//BlDebris_2.mesh.xml 12
  1256. ... parse Mesh data//models/ground//BlDebris_3.mesh.xml 18
  1257. ... parse Mesh data//models/ground//BlDebris_4.mesh.xml 24
  1258. [SceneParser] now parsing scene: data//models/ground//fnTube
  1259. ... parse Mesh data//models/ground//fnTube.mesh.xml 0
  1260. [SceneParser] now parsing scene: data//models/gear/Power//AccPowerBeam
  1261. ... parse Mesh data//models/gear/Power//AccPowerBeam.mesh.xml 0
  1262. [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png
  1263. [SceneParser] now parsing scene: data//models/gear/Inhibitor//AccBuildInhibitor
  1264. ... parse Mesh data//models/gear/Inhibitor//AccBuildInhibitor.mesh.xml 0
  1265. [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png
  1266. [SceneParser] now parsing scene: data//models/gear/HealingBeam//HealBeam
  1267. ... parse Mesh data//models/gear/HealingBeam//AccHeal.mesh.xml 0
  1268. [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png
  1269. [SceneParser] now parsing scene: data//models/gear/Fabricator//AccFabricator
  1270. ... parse Mesh data//models/gear/Fabricator//AccFabricator.mesh.xml 0
  1271. [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png
  1272. [SceneParser] now parsing scene: data//models/gear/Pistol//AccPistol
  1273. ... parse Mesh data//models/gear/Pistol//AccPistol.mesh.xml 0
  1274. [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png
  1275. [SceneParser] now parsing scene: data//models/gear/Torch//AccTorch
  1276. ... parse Mesh data//models/gear/Torch//AccTorch.mesh.xml 0
  1277. [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png
  1278. [SceneParser] now parsing scene: data//models/gear/Helmet//AccHelmet
  1279. ... parse Mesh data//models/gear/Helmet//AccHelmet.mesh.xml 0
  1280. [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png
  1281. [SceneParser] now parsing scene: data//models/character//konata
  1282. ... parse Mesh data//models/character//Character.mesh.xml 0
  1283. [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: kdog3132 (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0
  1284. [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: kdog3132 (1) connected: true
  1285. [SERVER][WARNING] Recovered Ping for RegisteredClient: kdog3132 (1) connected: true; Retries left: 11; retries resetting
  1286. [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png
  1287. [SceneParser] now parsing scene: data//models/character//PlayerMdl
  1288. ... parse Mesh data//models/character//PlayerMdl.mesh.xml 0
  1289. [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png
  1290. [SceneParser] now parsing scene: data//models/character//hoppy_legs
  1291. ... parse Mesh data//models/character//MdlLegs.mesh.xml 0
  1292. [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png
  1293. [SceneParser] now parsing scene: data//models/character//hoppy_body
  1294. ... parse Mesh data//models/character//MdlBody.mesh.xml 0
  1295. [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png
  1296. [SceneParser] now parsing scene: data//models/character//FaunQuadAracLegs
  1297. ... parse Mesh data//models/character//AracLeg.mesh.xml 0
  1298. [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png
  1299. [SceneParser] now parsing scene: data//models/character//FaunQuadBodyShell
  1300. ... parse Mesh data//models/character//FaunQBodyTorso.mesh.xml 0
  1301. [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png
  1302. [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 534 ms
  1303. [RESOURCE] Init Shop FrameBuffer
  1304. [UTIL] native buffer fetch took 459 ms; invoked GC: true; new size 2097280; index: 0
  1305. WARNING: sector update of single sector (2, 2, 2) took 459 ms; Physics 459 ms
  1306. WARNING: sector info: (2, 2, 2); id 2; type MAIN;
  1307. [UNIVERSE] WARNING: Sector UPDATE took 466; sectors updated: 27
  1308. [SERVER][UPDATE] WARNING: UNIVERSE update took 468
  1309. [RESOURCE] Loading cube textures
  1310. [RESOURCE] Loading cube textures DONE
  1311. [RESOURCE] Loading effects
  1312. [RESOURCE] Loading effects done
  1313. [RESOURCE] Loading background
  1314. [RESOURCE] Loading background DONE
  1315. [GLFRAME] Content has been loaded
  1316. [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag
  1317. [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag
  1318. [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl
  1319. [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl
  1320. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl
  1321. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl
  1322. [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl
  1323. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl
  1324. [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl
  1325. [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl
  1326. [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl
  1327. [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl
  1328. [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl
  1329. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag
  1330. [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh
  1331. [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl
  1332. [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl
  1333. [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh
  1334. [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh
  1335. [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh
  1336. [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh
  1337. [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh
  1338. [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl
  1339. [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl
  1340. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl
  1341. [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl
  1342. [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl
  1343. [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl
  1344. [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl
  1345. [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl
  1346. [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh
  1347. [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl
  1348. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl
  1349. [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl
  1350. [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh
  1351. [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl
  1352. [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl
  1353. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh
  1354. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1355. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1356. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1357. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1358. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1359. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1360. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1361. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1362. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1363. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1364. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1365. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1366. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1367. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1368. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1369. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1370. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1371. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1372. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1373. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1374. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1375. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1376. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1377. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1378. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
  1379. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl
  1380. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh
  1381. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh
  1382. [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh
  1383. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1384. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1385. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1386. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1387. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1388. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1389. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl
  1390. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl
  1391. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl
  1392. [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl
  1393. [CLIENT] creating galaxy (0, 0, 0); Stars: 3172; created in: 242ms
  1394. [CLIENT][STARSKY] reloading stars
  1395. [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648)
  1396. [BG] updating field
  1397. [FrameBuffer] creating frame buffer 1024 / 1024
  1398. [FrameBuffer] initializing frame buffer textures
  1399. [FrameBuffer] creating frame buffer 1024 / 1024
  1400. [FrameBuffer] initializing frame buffer textures
  1401. [CLIENT][BACKGROUND] generating background took: 55ms
  1402. [GRAPHICS] TRY USING VBO MAPPED BUFFER: true
  1403. DRAWING TIME OF 0 elements: 80(79.758354); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1404. DRAWING TIME OF 0 elements: 41(41.31076); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1405. [CLIENT] FORMATING: [[SERVER]: kdog3132 has joined the game.]; type: String
  1406. [CLIENT][CHAT] [message] [SERVER]: kdog3132 has joined the game.
  1407. [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FROM -2 TO 2
  1408. Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] RECEIVED REMOTE GRAVITY: 3 --- (0.0, -9.89, 0.0)
  1409. AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1457162320268(3); (0.0, 0.0, 0.0)]
  1410. [GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FLAG changed gravity on Client(1) Shop(3) -> (0.0, -9.89, 0.0)
  1411. [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change: (-4.0383167, -6.6390004, -2.0001001)
  1412. Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(3)
  1413. [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: TOP
  1414. [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change DONE: source: Shop(3) origin: (-4.0383167, -6.6390004, -2.0001001)
  1415. [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1457162397276_0)(A. Trader, the 4197431580537901556th)(5)] FROM null to Shop(3) on Client(1)
  1416. [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[kdog3132 ; id(6)(1)f(0)] for PlS[kdog3132 ; id(6)(1)f(0)]
  1417. [WORLDDRAWER] WARNING: ADD TOOK 6
  1418. [CHAT] Server(0) initializing data from network object 8
  1419. [SERVER] Sending all available channels to PlS[kdog3132 ; id(6)(1)f(0)]; total existing: 1
  1420. [DRAWER][WARNING] update took 27 ms
  1421. [SERVER] Sending available channel to PlS[kdog3132 ; id(6)(1)f(0)]: all
  1422. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1423. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1424. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1425. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1426. [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[kdog3132 ; id(6)(1)f(0)]
  1427. [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 16 on Client(1)
  1428. [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0)
  1429. [CLIENT][STARSKY] reloading stars
  1430. [CLIENT] Stars: NEW SYSTEM: (0, 0, 0)
  1431. [SERVER][PLAYERMESSAGE] received message request from PlS[kdog3132 ; id(6)(1)f(0)] for 10 messages
  1432. [DB] loading messages set from 1457164700573 for receiver kdog3132: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'kdog3132' AND SENT < 1457164700573 ORDER BY SENT DESC LIMIT 10;
  1433. [CLIENT] Client received new channel: all; creating...
  1434. [CLIENT] Client received existing channel mod: all; CREATE
  1435. [CLIENT] WARNING: member in channel: all already existed
  1436. [CLIENT] successfully rejoined all; opening chat: false
  1437. [SKIN] USING DEFAULT FOR PLAYER PlS[kdog3132 ; id(6)(1)f(0)]
  1438. [SKIN] REMOVING TMP PATH: /Applications/StarMade/StarMade/./texTmp
  1439. [DRAWER][WARNING] update took 17 ms
  1440. USE BUFFER RANGE: false
  1441. DRAWING TIME OF 18 elements: 172(171.68196); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1442. DRAWING TIME OF 28 elements: 28(28.659664); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1443. [CLIENT-CONTROLLER][WARNING] state update took 76ms
  1444. [CLIENT-CONTROLLER][WARNING] state update took 61ms
  1445. DRAWING TIME OF 46 elements: 363(363.30005); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1446. [CLIENT] Asteroid(124)sec[122]((0, 16, -16))[s436; Hash-65157; id 716] WARNING: Revalidating took 190ms (without locks)
  1447. [CLIENT] Asteroid(124)sec[122] revalidating this segment Asteroid(124)sec[122]((0, 16, -16))[s436; Hash-65157; id 716] took 191
  1448. [CLIENT] WARNING: UPDATE OF Asteroid(124)sec[122] took 197
  1449. [CLIENT-CONTROLLER][WARNING] state update took 257ms
  1450. [CLIENT] Asteroid(137)sec[132] revalidating this segment Asteroid(137)sec[132]((-16, 16, 32))[s46; Hash-14741816; id 874] took 33
  1451. [CLIENT-CONTROLLER][WARNING] state update took 122ms
  1452. [CLIENT-CONTROLLER][WARNING] state update took 83ms
  1453. [SERVER][UPDATE] WARNING: object local update of Asteroid(133)sec[132] took 60
  1454. [SERVER][UPDATE] WARNING: object local update of 30 objects took 260
  1455. [CLIENT-CONTROLLER][WARNING] state update took 51ms
  1456. [UNIVERSE] WARNING: Sector UPDATE took 152; sectors updated: 27
  1457. [SERVER][UPDATE] WARNING: UNIVERSE update took 152
  1458. [CLIENT-CONTROLLER][WARNING] state update took 109ms
  1459. [GHOST-OBJECT] SWEEP TEST TIME: 187
  1460. [UNIVERSE] WARNING: Sector UPDATE took 194; sectors updated: 27
  1461. [SERVER][UPDATE] WARNING: UNIVERSE update took 194
  1462. [CLIENT] Asteroid(134)sec[132]((16, 16, 0))[s1064; Hash3974; id 3629] WARNING: Revalidating took 204ms (without locks)
  1463. [CLIENT] Asteroid(134)sec[132] revalidating this segment Asteroid(134)sec[132]((16, 16, 0))[s1064; Hash3974; id 3629] took 204
  1464. [CLIENT] WARNING: UPDATE OF Asteroid(134)sec[132] took 210
  1465. [CLIENT] Asteroid(139)sec[138] onAddRequestedSegment(s)/addImmediate/inProgress.remove Asteroid(139)sec[138]((16, -32, 48))[e; Hash-978788; id 3278] took 37
  1466. [CLIENT-CONTROLLER][WARNING] state update took 296ms
  1467. WARNING: sector update of single sector (2, 3, 3) took 196 ms; Physics 196 ms
  1468. WARNING: sector info: (2, 3, 3); id 132; type ASTEROID;
  1469. [UNIVERSE] WARNING: Sector UPDATE took 212; sectors updated: 27
  1470. [SERVER][UPDATE] WARNING: UNIVERSE update took 212
  1471. [CLIENT] Asteroid(141)sec[138] revalidating this segment Asteroid(141)sec[138]((0, 0, 0))[s2331; Hash141; id 4080] took 40
  1472. [CLIENT-CONTROLLER][WARNING] state update took 77ms
  1473. DRAWING TIME OF 288 elements: 114(113.72809); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1474. [UNIVERSE] WARNING: Sector UPDATE took 155; sectors updated: 27
  1475. [SERVER][UPDATE] WARNING: UNIVERSE update took 155
  1476. [CLIENT] Asteroid(137)sec[132] onAddRequestedSegment(s)/addImmediate/inProgress.remove Asteroid(137)sec[132]((0, -16, 48))[e; Hash-982630; id 3559] took 162
  1477. [CLIENT] WARNING: UPDATE OF Asteroid(137)sec[132] took 176
  1478. [CLIENT-CONTROLLER][WARNING] state update took 248ms
  1479. [CLIENT-CONTROLLER][WARNING] state update took 65ms
  1480. [UNIVERSE] WARNING: Sector UPDATE took 80; sectors updated: 27
  1481. [SERVER][UPDATE] WARNING: UNIVERSE update took 80
  1482. [CLIENT-CONTROLLER][WARNING] state update took 55ms
  1483. DRAWING TIME OF 624 elements: 144(144.07623); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1484. DRAWING TIME OF 624 elements: 95(95.08208); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1485. [CLIENT][PlayerInput] successfully deactivated obfuscated.Q@2e44b43
  1486. [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[kdog3132 ; id(6)(1)f(0)]
  1487. [SERVER][SPAWN] PlS[kdog3132 ; id(6)(1)f(0)]; Relative: Ship[Carrilian cruiser](4) -> (32.522514, -6.765504, 10.880745); objOrigin: (32.522514, -6.765504, 10.880745)
  1488. [SERVER][SPAWN] Gravity object to use for PlS[kdog3132 ; id(6)(1)f(0)] set to: ENTITY_SHIP_Carrilian cruiser
  1489. [SERVER][PlayerCharacter] Server(0) Set initial transform to (32.522514, -6.765504, 10.880745)
  1490. Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Carrilian cruiser](4)
  1491. [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) SOURCE CHANGE null -> Ship[Carrilian cruiser](4)
  1492. [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity change sent
  1493. [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] changed gravity on Server(0) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
  1494. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change: (32.522514, -6.765504, 10.880745)
  1495. Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
  1496. [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
  1497. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522514, -6.765504, 10.880745)
  1498. [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FROM -2 TO 2
  1499. [CLIENT]: PlS[kdog3132 ; id(6)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
  1500. [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; PlS[kdog3132 ; id(6)(1)f(0)]
  1501. Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] RECEIVED REMOTE GRAVITY: 4 --- (0.0, 0.0, 0.0)
  1502. PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_Carrilian cruiser(4); (0.0, 0.0, 0.0)]
  1503. [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FLAG changed gravity on Client(1) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
  1504. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change: (32.522514, -6.765504, 10.880745)
  1505. Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
  1506. [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
  1507. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522514, -6.765504, 10.880745)
  1508. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1509. [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl
  1510. [CLIENT] REQUESTING SYSTEM: (0, 0, 0)
  1511. [CONTROLLERSTATE] Server(0); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), toPos=(0, 0, 0), hide=false]
  1512. [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 4ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)]
  1513. [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2
  1514. [CONTROLLER][ADD-UNIT] (Server(0)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
  1515. [CONTROLLERSTATE] Client(1); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), toPos=(0, 0, 0), hide=false]
  1516. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change: (32.523018, -6.7629323, 10.171832)
  1517. Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
  1518. [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
  1519. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.523018, -6.7629313, 10.171832)
  1520. [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FLAG changed gravity on Server(0) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
  1521. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change: (32.523018, -6.7629313, 10.171832)
  1522. Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
  1523. [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
  1524. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Server(0) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.523018, -6.7629304, 10.171831)
  1525. [CLIENT][SPAWN] Spawned on object: Ship[Carrilian cruiser](4); (32.522514, -6.765504, 10.880745), local (0.0, 0.0, 0.0) -> (32.522514, -6.765504, 10.880745)
  1526. [CLIENT][BUILDTOOLS] Reset area placement
  1527. BACKGROUND SOUND: 0.14; 0.35; 0.4
  1528. [CONTROLLER][ADD-UNIT] (Client(1)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
  1529. [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; at: (32.522514, -6.765504, 10.880745)
  1530. [CLIENT] WARNING: UPDATE OF (OTHER) PlS[kdog3132 ; id(6)(1)f(0)] took 137
  1531. [CLIENT-CONTROLLER][WARNING] state update took 144ms
  1532. [CLIENT][BUILDTOOLS] Reset area placement
  1533. [WARPOUT] took up from current grav up (-0.0025466373, 0.99999535, 0.0016747512)
  1534. java.lang.NullPointerException: WARPING
  1535. at obfuscated.aas.onPhysicsAdd(SourceFile:579)
  1536. at org.schema.game.common.data.world.SimpleTransformableSendableObject.updateLocal(SourceFile:1031)
  1537. at obfuscated.aas.updateLocal(SourceFile:213)
  1538. at obfuscated.aaJ.updateLocal(SourceFile:894)
  1539. at obfuscated.C.update(SourceFile:1208)
  1540. at obfuscated.avv.a(SourceFile:1176)
  1541. at obfuscated.avv.a(SourceFile:1167)
  1542. at obfuscated.C.h(SourceFile:2864)
  1543. at obfuscated.QE.run(SourceFile:92)
  1544. at java.lang.Thread.run(Thread.java:745)
  1545. [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]: FROM (32.522514, -6.765504, 10.880745); (32.522514, -6.765504, 10.880745)
  1546. [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (32.522514, -6.765504, 10.880745)
  1547. [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (32.519966, -5.7655087, 10.88242)
  1548. [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (32.522423, -6.763829, 9.880747); Client(1)
  1549. [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]: (32.522514, -6.765504, 10.880745) -> (32.522423, -6.763829, 9.880747)
  1550. [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (32.522514, -6.765504, 10.880745) TO (32.522423, -6.763829, 9.880747) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]
  1551. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change: (32.522423, -6.763829, 9.880747)
  1552. Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
  1553. [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
  1554. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522423, -6.7638288, 9.880747)
  1555. [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] FLAG changed gravity on Client(1) Ship[Carrilian cruiser](4) -> (0.0, 0.0, 0.0)
  1556. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change: (32.522423, -6.7638288, 9.880747)
  1557. Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] INITIALIZING GRAVITY FOR Ship[Carrilian cruiser](4)
  1558. [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] gravity to: [WARNING] UNKNOWN SIDE -1
  1559. [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] Client(1) starting gravity change DONE: source: Ship[Carrilian cruiser](4) origin: (32.522423, -6.7638283, 9.880747)
  1560. [CLIENT][POPUP] INFO: If you are stuck in a block,
  1561. press UP.
  1562. Time left to use this: 8 sec
  1563. Client(1) Narrowphase of Client(1) took: 32
  1564. [CLIENT] WARNING: Physics took 35
  1565. HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[Carrilian cruiser](4)
  1566. [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK]
  1567. [CLIENT] Player character enter used
  1568. [CLIENT]: PlS[kdog3132 ; id(6)(1)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] -> Ship[Carrilian cruiser](4)
  1569. NOT SMOOTHING VELO SHIP
  1570. [CLIENT] NOT SMOOTHING SHIP
  1571. NOT SMOOTHING VELO SHIP
  1572. [CLIENT] NOT SMOOTHING SHIP
  1573. [CONTROLLERSTATE] Server(0); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), fromPos=(0, 0, 0), toId=4 (Ship[Carrilian cruiser](4)), toPos=(8, 8, 8), hide=true]
  1574. [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[kdog3132 ; id(6)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; detach pos: (26.056997, -14.606968, 0.5493393)
  1575. [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] removed warp token, because character entered structure!
  1576. [CONTROLLER][ADD-UNIT] (Server(0)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: Ship[Carrilian cruiser](4)
  1577. [CONTROLLERSTATE] Client(1); PlS[kdog3132 ; id(6)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[kdog3132 ; id(6)(1)f(0)], fromId=156 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]), fromPos=(0, 0, 0), toId=4 (Ship[Carrilian cruiser](4)), toPos=(8, 8, 8), hide=true]
  1578. NOT SMOOTHING VELO SHIP
  1579. [CLIENT] NOT SMOOTHING SHIP
  1580. [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[kdog3132 ; id(6)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)]; detach pos: (26.056997, -14.606969, 0.5493393)
  1581. [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_kdog3132)(156)] removed warp token, because character entered structure!
  1582. [CONTROLLER][ADD-UNIT] (Client(1)): PlS[kdog3132 ; id(6)(1)f(0)] Added to controllers: Ship[Carrilian cruiser](4)
  1583. [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[Carrilian cruiser](4); at: (32.522514, -6.7655053, 10.880745)
  1584. [CLIENT] WARNING: UPDATE OF (OTHER) PlS[kdog3132 ; id(6)(1)f(0)] took 101
  1585. [CLIENT-CONTROLLER][WARNING] state update took 109ms
  1586. DRAWING TIME OF 624 elements: 226(226.0768); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1587. DRAWING DEBUG: 598; ; 0; 0; 598;
  1588. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1589. DRAWING TIME OF 624 elements: 55(55.710377); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1590. NOT SMOOTHING VELO SHIP
  1591. [CLIENT] NOT SMOOTHING SHIP
  1592. DRAWING TIME OF 624 elements: 83(83.22992); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1593. DRAWING TIME OF 624 elements: 116(116.48605); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1594. [CUBE] WARNING: context switch time: 11 ms : 0ms: O 0; P 0; U 0::; map true; range false; init false unmap true
  1595. [CLIENT][POPUP] ERROR: Server under heavy load.
  1596. If this message persists, tell an
  1597. admin to send a report.
  1598. Press F7 to check on lagging objects/sector (Admin)
  1599. (if there is no object/sector lag, it may be just a connection problem)
  1600. [CLIENTPROCESSOR][WARNING] Ping time of client (1) exceeded time limit: retrying! pending requests: {}
  1601. [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.BA
  1602. [CLIENT][INVENTORY] FastSwitch: slot found: 61 -> 0
  1603. DRAWING DEBUG: 267; ; 0; 0; 267;
  1604. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1605. [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=6, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=6, otherInventoryPosId=(0, 0, 0), slot=0, otherSlot=61, subSlot=-1, count=-1]
  1606. BLOCK ORIENTATION FOR Blue Advanced Armor Wedge: FRONT
  1607. Selected slot is now: 0
  1608. DRAWING DEBUG: 315; ; 0; 0; 315;
  1609. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1610. DRAWING DEBUG: 110000315; ; 0; 11; 315;
  1611. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1612. DRAWING DEBUG: 100000315; ; 0; 10; 315;
  1613. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1614. DRAWING DEBUG: 90000315; ; 0; 9; 315;
  1615. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1616. DRAWING DEBUG: 80000315; ; 0; 8; 315;
  1617. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1618. [UNIVERSE] WARNING: Sector UPDATE took 40; sectors updated: 27
  1619. [SERVER][UPDATE] WARNING: UNIVERSE update took 40
  1620. DRAWING DEBUG: 70000315; ; 0; 7; 315;
  1621. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1622. DRAWING DEBUG: 60000315; ; 0; 6; 315;
  1623. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1624. DRAWING DEBUG: 50000315; ; 0; 5; 315;
  1625. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1626. DRAWING DEBUG: 40000315; ; 0; 4; 315;
  1627. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1628. DRAWING DEBUG: 30000315; ; 0; 3; 315;
  1629. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1630. DRAWING DEBUG: 20000315; ; 0; 2; 315;
  1631. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1632. DRAWING DEBUG: 10000315; ; 0; 1; 315;
  1633. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1634. [CLIENT] PLACING MULTISLOT: 1 -> 315
  1635. [GETNEXTTONEAREST] SIDE: TOP: (-0.10269165, -1.500001, -1.4010668); (0, -2, -1)
  1636. [CLIENT] PLACING MULTISLOT: 1 -> 315
  1637. [CLIENT] BLOCK style: 1; ORIENTATION: 3; li
  1638. [GETNEXTTONEAREST] SIDE: TOP: (-2.0656548, -1.5000005, -0.26651287); (-2, -2, 0)
  1639. [CLIENT][EDIT] PLACING AT (6, 7, 8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 3(BOTTOM) -map-> 3 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
  1640. adding new element to Sv at (6, 7, 8)[NONE]o[FRONT][active][0hp], type 315
  1641. [CLIENT] PLACING MULTISLOT: 1 -> 315
  1642. [CLIENT] BLOCK style: 1; ORIENTATION: 3; li
  1643. [GETNEXTTONEAREST] SIDE: TOP: (-2.0804005, -1.500001, -0.81055355); (-2, -2, -1)
  1644. [CLIENT][EDIT] PLACING AT (6, 7, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 3(BOTTOM) -map-> 3 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
  1645. adding new element to Sv at (6, 7, 7)[NONE]o[FRONT][active][0hp], type 315
  1646. [CLIENT] PLACING MULTISLOT: 1 -> 315
  1647. [CLIENT] BLOCK style: 1; ORIENTATION: 3; li
  1648. [GETNEXTTONEAREST] SIDE: BACK: (-1.7760239, -1.1674104, -1.4622898); (-2, -1, -1)
  1649. [CLIENT][EDIT] PLACING AT (6, 7, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 3(BOTTOM) -map-> 3 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
  1650. adding new element to Sv at (6, 7, 6)[NONE]o[FRONT][active][0hp], type 315
  1651. [CLIENT] PLACING MULTISLOT: 1 -> 315
  1652. [CLIENT] BLOCK style: 1; ORIENTATION: 4; kX
  1653. [GETNEXTTONEAREST] SIDE: TOP: (-0.9492245, -1.5, -2.958805); (-1, -2, -3)
  1654. [CLIENT][EDIT] PLACING AT (7, 7, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 4(RIGHT) -map-> 4 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
  1655. adding new element to Sv at (7, 7, 5)[NONE]o[FRONT][active][0hp], type 315
  1656. [GETNEAREST] SIDE: TOP(2): (-0.7978859, -0.46000051, -3.3973956); (-1, -1, -3)
  1657. [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (7, 7, 5)[Blue Advanced Armor Wedge]o[RIGHT][active][250hp][kX]; orientation: 4; RIGHT
  1658. [CLIENT] PLACING MULTISLOT: 1 -> 315
  1659. [CLIENT] BLOCK style: 1; ORIENTATION: 2; lg
  1660. [GETNEXTTONEAREST] SIDE: TOP: (-1.2580032, -1.5, -3.0342226); (-1, -2, -3)
  1661. [CLIENT][EDIT] PLACING AT (7, 7, 5)[NONE]o[FRONT][inactive][250hp]; size: (1, 1, 1) --> (1, 1, 1); orient 2(TOP) -map-> 2 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
  1662. adding new element to Sv at (7, 7, 5)[NONE]o[FRONT][inactive][250hp], type 315
  1663. [CLIENT] PLACING MULTISLOT: 1 -> 315
  1664. [CLIENT] BLOCK style: 1; ORIENTATION: 2; lg
  1665. [GETNEXTTONEAREST] SIDE: RIGHT: (-0.4600067, -1.4185057, -3.111988); (-1, -1, -3)
  1666. [CLIENT][EDIT] PLACING AT (8, 7, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 2(TOP) -map-> 2 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
  1667. adding new element to Sv at (8, 7, 5)[NONE]o[FRONT][active][0hp], type 315
  1668. STYLE CHANGED: LOADING :: Blue Advanced Armor Wedge : :: Blue Advanced Armor Corner
  1669. Selected slot is now: 0
  1670. DRAWING DEBUG: 20000324; ; 0; 2; 324;
  1671. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1672. STYLE CHANGED: LOADING :: Blue Advanced Armor Corner : :: Blue Advanced Armor Tetra
  1673. Selected slot is now: 0
  1674. DRAWING TIME OF 624 elements: 35(34.903336); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
  1675. DRAWING DEBUG: 20000380; ; 0; 2; 380;
  1676. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1677. STYLE CHANGED: LOADING :: Blue Advanced Armor Tetra : :: Blue Advanced Armor Hepta
  1678. Selected slot is now: 0
  1679. DRAWING DEBUG: 20000372; ; 0; 2; 372;
  1680. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1681. DRAWING DEBUG: 10000372; ; 0; 1; 372;
  1682. [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR
  1683. [CLIENT] PLACING MULTISLOT: 4 -> 372
  1684. [CLIENT] BLOCK style: 5; ORIENTATION: 1; kd
  1685. [GETNEXTTONEAREST] SIDE: TOP: (-2.270424, -1.5000014, -2.7335157); (-2, -2, -3)
  1686. [CLIENT][EDIT] PLACING AT (6, 7, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 1(BACK) -map-> 1 PHY: {RigBExOrig@748629931([CCS|CLI Ship[Carrilian cruiser](4)])}
  1687. adding new element to Sv at (6, 7, 5)[NONE]o[FRONT][active][0hp], type 372
  1688. BLOCK ORIENTATION FOR Blue Advanced Armor: FRONT
  1689. Selected slot is now: 0
  1690. STYLE CHANGED: LOADING :: Blue Advanced Armor : :: Blue Advanced Armor Wedge
  1691. Selected slot is now: 0
  1692. STYLE CHANGED: LOADING :: Blue Advanced Armor Wedge : :: Blue Advanced Armor Corner
  1693. Selected slot is now: 0
  1694. STYLE CHANGED: LOADING :: Blue Advanced Armor Corner : :: Blue Advanced Armor Tetra
  1695. Selected slot is now: 0
  1696. STYLE CHANGED: LOADING :: Blue Advanced Armor Tetra : :: Blue Advanced Armor Hepta
  1697. Selected slot is now: 0
  1698. BLOCK ORIENTATION FOR Blue Advanced Armor: FRONT
  1699. Selected slot is now: 0
  1700. 2016-03-05 17:59:26.978 java[5030:103274] not in fullscreen state
  1701. FULLSCREEN false; 1280 / 800
  1702. WARNING Displaymode already set!!!
  1703. [GLFrame] Viewport resized: 1280, 800
  1704. #
  1705. # A fatal error has been detected by the Java Runtime Environment:
  1706. #
  1707. # SIGSEGV (0xb) at pc=0x0000000000000000, pid=5030, tid=70171
  1708. #
  1709. # JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)
  1710. # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.65-b01 mixed mode bsd-amd64 compressed oops)
  1711. # Problematic frame:
  1712. # C 0x0000000000000000
  1713. #
  1714. # Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
  1715. #
  1716. # An error report file with more information is saved as:
  1717. # /Applications/StarMade/StarMade/hs_err_pid5030.log
  1718. #
  1719. # If you would like to submit a bug report, please visit:
  1720. # http://bugreport.java.com/bugreport/crash.jsp
  1721. # The crash happened outside the Java Virtual Machine in native code.
  1722. # See problematic frame for where to report the bug.
  1723. #
  1724. Abort trap: 6
  1725. MacBook-Pro:StarMade Kainen$
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