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- local PlayerMaskUp = PlayerMaskUp or function()
- local map = Global.level_data.level_id
- managers.player:set_player_state("standard")
- if Global.load_level == true then
- if map == "safehouse" or map == "mia_2" or map == "pbr2" then
- DelayedCalls:Add("PlayerMaskUp", 0.25, PlayerMaskUp)
- end
- end
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