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- dayz_antihack = 0;
- dayz_REsec = 0;
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 13; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // DayZ Epoch config
- DZE_ConfigTrader = true;
- DZE_MissionLootTable = true;
- spawnShoremode = 1; // Default = 1 (on shore)
- spawnArea = 2500; // Default = 1500
- MaxVehicleLimit = 400; // Default = 50
- MaxDynamicDebris = 700; // Default = 100
- dayz_MapArea = 20000; // Default = 10000
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
- dayz_fullMoonNights = true;
- dayz_minpos = -26000;
- dayz_maxpos = 26000;
- dayz_sellDistance_vehicle = 10;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 40;
- dayz_paraSpawn = false;
- dayz_maxAnimals = 5; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 0; // Default: 0
- DynamicVehicleDamageHigh = 100; // Default: 100
- DZE_BuildOnRoads = false; // Default: False
- // DZEdebug = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf"; //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- execVM "dzgm\init.sqf";
- execVM "dzgm\loadGroupManagement.sqf";
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- };
- //Start Dynamic Weather
- execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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