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- //-------------------------- 4/1/2016 -- 10:15:48 -----
- Warning: forcing the Torque profiler thread to run only on cpu 1.
- Processor Init:
- Intel (unknown), ~1.60 Ghz
- FPU detected
- MMX detected
- SSE detected
- SSE2 detected
- HT detected
- MP detected [1 cores, 2 logical, 1 physical]
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing SSE extensions
- Initializing platform...
- Input Init:
- keyboard0 input device created.
- mouse0 input device created.
- DirectInput enabled.
- Done
- GFX Init:
- Direct 3D (version 9.x) device found
- Null device found
- DebugDrawer Enabled!
- Console trace disabled.
- Executing core/main.cs.
- Executing core/helperFunctions.cs.
- Executing core/profiles.cs.
- C:/Documents and Settings/nope/Mis documentos
- Executing C:/Documents and Settings/nope/Mis documentos/TestLight/preferences/clientPrefs.cs.
- Executing core/globals.cs.
- Executing core/canvas.cs.
- Executing core/cursor.cs.
- Executing core/renderManager.cs.
- Executing core/lighting.cs.
- Executing core/audio.cs.
- Executing core/sfx/audioAmbience.cs.
- Executing core/sfx/audioData.cs.
- Executing core/sfx/audioDescriptions.cs.
- Executing core/sfx/audioEnvironments.cs.
- Executing core/sfx/audioStates.cs.
- Executing core/parseArgs.cs.
- Executing core/gfxData/commonMaterialData.cs.
- Executing core/gfxData/shaders.cs.
- Executing core/gfxData/terrainBlock.cs.
- Executing core/gfxData/water.cs.
- Executing core/gfxData/scatterSky.cs.
- Executing core/gfxData/clouds.cs.
- Executing core/postFx.cs.
- --------- Parsing Arguments ---------
- Attempting to create GFX device: Mobile Intel(R) 945 Express Chipset Family (D3D9) [\\.\DISPLAY1]
- Device created, setting adapter and enumerating modes
- Failed to create hardware device, trying mixed device
- Failed to create mixed mode device, trying software device
- Cur. D3DDevice ref count=1
- Pix version detected: 2.000000
- Vert version detected: 3.000000
- Maximum number of simultaneous samplers: 16
- Number of simultaneous render targets: 1
- Hardware occlusion query detected: No
- Using Direct3D9Ex: No
- WMIVideoInfo: DxDiag initialized
- Initializing GFXCardProfiler (D3D9)
- o Chipset : 'INTEL'
- o Card : 'Mobile Intel(R) 945 Express Chipset Family'
- o Version : '6.14.0010.4926'
- o VRAM : 128 MB
- - Scanning card capabilities...
- GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 0.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 2048.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 2048.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 2048.
- GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'independentMrtBitDepth' to 0.
- - Loading card profiles...
- - Loaded card profile core/gfxprofile/D3D9.cs
- - No card profile core/gfxprofile/D3D9.INTEL.cs exists
- - No card profile core/gfxprofile/D3D9.INTEL.MobileIntelR945ExpressChipsetFamily.cs exists
- - No card profile core/gfxprofile/D3D9.INTEL.MobileIntelR945ExpressChipsetFamily.61400104926.cs exists
- Win32Window::WindowProc - resetting device due to window size change.
- GFXPCD3D9Device::reset - depthstencil 1957c0 has 2 ref's
- --- Resetting D3D Device ---
- --------------
- Attempting to set resolution to "640 480 false 32 60 "
- Accepted Mode:
- --Resolution : 640 480
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 0
- --------------
- GFXPCD3D9Device::reset - depthstencil 18bc80 has 2 ref's
- --- Resetting D3D Device ---
- GFXPCD3D9Device::reset - depthstencil 24d600 has 2 ref's
- --- Resetting D3D Device ---
- Executing core/console/main.cs.
- Executing core/console/profiles.cs.
- Executing core/console/console.gui.
- sfxStartup...
- SFXSystem::createDevice - created OpenAL device 'Generic Software'
- Provider: OpenAL
- Device: Generic Software
- Hardware: No
- Max Buffers: 16
- Binding server port to default IP
- UDP initialized on port 0
- Executing tools/main.cs.
- --------------------------------------------------------------------------------
- Module Manager: Started scanning 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data'...
- Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer/ClientServer.module' [ ID='ClientServer', VersionId='1', BuildId='0', Description='Default module for the game.' ].
- Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay/FPSGameplay.module' [ ID='FPSGameplay', VersionId='1', BuildId='0', Description='Starter module for FPS gameplay.' ].
- Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX/postFX.module' [ ID='PostFX', VersionId='1', BuildId='0', Description='Default PostFX elements' ].
- Module Manager: Registering: 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui/UI.module' [ ID='UI', VersionId='1', BuildId='0', Description='Module that implements the menus for the game.' ].
- Module Manager: Finished scanning 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data'.
- --------------------------------------------------------------------------------
- Module Manager: Loading group 'Game':
- Module Manager: Group 'Game' and its dependencies is comprised of the following '4' module(s):
- > module Id 'ClientServer' at version Id '1':
- > module Id 'UI' at version Id '1':
- > module Id 'FPSGameplay' at version Id '1':
- > module Id 'PostFX' at version Id '1':
- --------------------------------------------------------------------------------
- Module Manager: Loading group 'Game' : module Id 'ClientServer' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer/ClientServer.cs'.
- Adding path expando of 'ClientServer' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer'.
- Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/clientServer/ClientServer.cs.
- --------- Initializing Directory: scripts ---------
- Executing data/clientServer/scripts/client/client.cs.
- Executing data/clientServer/scripts/server/server.cs.
- --------- Initializing TestLight: Server Scripts ---------
- C:/Documents and Settings/nope/Mis documentos
- Executing data/clientServer/scripts/server/defaults.cs.
- Executing data/clientServer/scripts/server/audio.cs.
- Executing data/clientServer/scripts/server/commands.cs.
- Executing data/clientServer/scripts/server/message.cs.
- Executing data/clientServer/scripts/server/levelDownload.cs.
- Executing data/clientServer/scripts/server/levelLoad.cs.
- Executing data/clientServer/scripts/server/levelInfo.cs.
- Executing data/clientServer/scripts/server/connectionToClient.cs.
- --------- Initializing TestLight: Client Scripts ---------
- Executing data/clientServer/scripts/client/message.cs.
- Executing data/clientServer/scripts/client/connectionToServer.cs.
- Executing data/clientServer/scripts/client/levelDownload.cs.
- Executing data/clientServer/scripts/client/levelLoad.cs.
- C:/Documents and Settings/nope/Mis documentos
- Executing C:/Documents and Settings/nope/Mis documentos/TestLight/preferences/clientPrefs.cs.
- Executing core/images/materials.cs.
- Executing data/FPSGameplay/art/decals/materials.cs.
- Executing data/FPSGameplay/art/environment/materials.cs.
- Executing data/FPSGameplay/art/lights/materials.cs.
- Executing data/FPSGameplay/art/misc/materials.cs.
- Executing data/FPSGameplay/art/particles/ribbon/materials.cs.
- Executing data/FPSGameplay/art/ribbons/materials.cs.
- data/FPSGameplay/art/ribbons/materials.cs (27): Cannot re-declare object [BasicRibbonShader].
- data/FPSGameplay/art/ribbons/materials.cs (59): Cannot re-declare object [TexturedRibbonShader].
- Executing data/FPSGameplay/art/roads/materials.cs.
- Executing data/FPSGameplay/art/shapes/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/common/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs.
- Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs.
- Executing data/FPSGameplay/art/shapes/cube/materials.cs.
- Executing data/FPSGameplay/art/shapes/items/kit/materials.cs.
- Executing data/FPSGameplay/art/shapes/station/materials.cs.
- Executing data/FPSGameplay/art/shapes/teleporter/materials.cs.
- Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs.
- Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs.
- Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs.
- Executing data/FPSGameplay/art/skies/night/materials.cs.
- Executing data/FPSGameplay/art/terrains/materials.cs.
- --------------------------------------------------------------------------------
- Module Manager: Loading group 'Game' : module Id 'UI' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui/UI.cs'.
- Adding path expando of 'UI' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui'.
- Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/ui/UI.cs.
- --------------
- Attempting to set resolution to "640 480 false 32 60 "
- Accepted Mode:
- --Resolution : 640 480
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 0
- --------------
- GFXPCD3D9Device::reset - depthstencil 4830080 has 2 ref's
- --- Resetting D3D Device ---
- GFXPCD3D9Device::reset - depthstencil 4830080 has 2 ref's
- --- Resetting D3D Device ---
- Executing data/ui/scripts/datablocks/guiSounds.cs.
- Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb)
- Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb)
- Executing data/ui/scripts/profiles.cs.
- Executing data/ui/scripts/guis/mainMenu.gui.
- Executing tools/gui/profiles.ed.cs.
- Executing data/ui/scripts/guis/chooseLevelDlg.gui.
- Executing data/ui/scripts/guis/joinServerMenu.gui.
- Executing data/ui/scripts/guis/loadingGui.gui.
- Executing data/ui/scripts/guis/optionsMenu.gui.
- Executing data/ui/scripts/guis/pauseMenu.gui.
- Executing data/ui/scripts/guis/remapDlg.gui.
- Executing data/ui/scripts/guis/remapConfirmDlg.gui.
- Executing data/ui/scripts/guis/profiler.gui.
- Executing data/ui/scripts/chooseLevelDlg.cs.
- Executing data/ui/scripts/optionsList.cs.
- Executing data/ui/scripts/optionsMenu.cs.
- Executing data/ui/scripts/graphicsMenu.cs.
- Executing data/ui/scripts/controlsMenu.cs.
- Executing data/ui/scripts/chooseLevelDlg.cs.
- Executing data/ui/scripts/mainMenu.cs.
- Executing data/ui/scripts/joinServerMenu.cs.
- Executing data/ui/scripts/pauseMenu.cs.
- --------------------------------------------------------------------------------
- Module Manager: Loading group 'Game' : module Id 'FPSGameplay' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay/FPSGameplay.cs'.
- Adding path expando of 'FPSGameplay' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay'.
- Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/FPSGameplay/FPSGameplay.cs.
- Executing data/FPSGameplay/scripts/server/aiPlayer.cs.
- Executing data/FPSGameplay/scripts/server/camera.cs.
- Executing data/FPSGameplay/scripts/server/chat.cs.
- Executing data/FPSGameplay/scripts/server/cheetah.cs.
- Executing data/FPSGameplay/scripts/server/commands.cs.
- Executing data/FPSGameplay/scripts/server/deathMatchGame.cs.
- Executing data/FPSGameplay/scripts/server/health.cs.
- Executing data/FPSGameplay/scripts/server/inventory.cs.
- Executing data/FPSGameplay/scripts/server/item.cs.
- Executing data/FPSGameplay/scripts/server/player.cs.
- Executing data/FPSGameplay/scripts/server/projectile.cs.
- Executing data/FPSGameplay/scripts/server/proximityMine.cs.
- Executing data/FPSGameplay/scripts/server/radiusDamage.cs.
- Executing data/FPSGameplay/scripts/server/shapeBase.cs.
- Executing data/FPSGameplay/scripts/server/spawn.cs.
- Executing data/FPSGameplay/scripts/server/teleporter.cs.
- Executing data/FPSGameplay/scripts/server/triggers.cs.
- Executing data/FPSGameplay/scripts/server/turret.cs.
- Executing data/FPSGameplay/scripts/server/vehicle.cs.
- Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs.
- Executing data/FPSGameplay/scripts/server/VolumetricFog.cs.
- Executing data/FPSGameplay/scripts/server/weapon.cs.
- Executing data/FPSGameplay/scripts/client/gameProfiles.cs.
- Executing data/FPSGameplay/scripts/client/default.keybinds.cs.
- C:/Documents and Settings/nope/Mis documentos
- Executing data/FPSGameplay/scripts/client/inputCommands.cs.
- Executing data/FPSGameplay/scripts/gui/chatHud.gui.
- Executing data/FPSGameplay/scripts/gui/playerList.gui.
- Executing data/FPSGameplay/scripts/gui/playGui.gui.
- Executing data/FPSGameplay/scripts/gui/playGui.cs.
- Executing data/FPSGameplay/scripts/client/message.cs.
- Executing data/FPSGameplay/scripts/client/chatHud.cs.
- Executing data/FPSGameplay/scripts/client/clientCommands.cs.
- Executing data/FPSGameplay/scripts/client/messageHud.cs.
- Executing data/FPSGameplay/scripts/client/playerList.cs.
- --------------------------------------------------------------------------------
- Module Manager: Loading group 'Game' : module Id 'PostFX' at version Id '1' in group 'Game' using the script file 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX/postFX.cs'.
- Adding path expando of 'PostFX' as 'C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX'.
- Executing C:/Documents and Settings/nope/Escritorio/torque3d/Torque3D-BaseGameTemplate/My Projects/TestLight/game/data/postFX/postFX.cs.
- --------- Initializing PostFX Directory: scripts ---------
- Executing data/postFX/scripts/gui/postFxManager.gui.
- Executing data/postFX/scripts/client/caustics.cs.
- Executing data/postFX/scripts/client/chromaticLens.cs.
- Executing data/postFX/scripts/client/default.postfxpreset.cs.
- Executing data/postFX/scripts/client/dof.cs.
- Executing data/postFX/scripts/client/edgeAA.cs.
- Executing data/postFX/scripts/client/flash.cs.
- Executing data/postFX/scripts/client/fog.cs.
- Executing data/postFX/scripts/client/fxaa.cs.
- Executing data/postFX/scripts/client/GammaPostFX.cs.
- Executing data/postFX/scripts/client/glow.cs.
- Executing data/postFX/scripts/client/hdr.cs.
- Executing data/postFX/scripts/client/lightRay.cs.
- Executing data/postFX/scripts/client/MLAA.cs.
- Executing data/postFX/scripts/client/MotionBlurFx.cs.
- Executing data/postFX/scripts/client/ovrBarrelDistortion.cs.
- Executing data/postFX/scripts/client/postFxManager.gui.cs.
- Executing data/postFX/scripts/client/postFxManager.gui.settings.cs.
- Executing data/postFX/scripts/client/postFxManager.persistance.cs.
- Executing data/postFX/scripts/client/ssao.cs.
- Executing data/postFX/scripts/client/turbulence.cs.
- Executing data/postFX/scripts/client/vignette.cs.
- --------------------------------------------------------------------------------
- Module Manager: Finish loading '4' module(s) for group 'Game'.
- --------------------------------------------------------------------------------
- Initializing Lighting Systems
- Executing core/lighting/advanced/init.cs.
- Executing core/lighting/advanced/shaders.cs.
- Executing core/lighting/advanced/lightViz.cs.
- Executing core/lighting/advanced/shadowViz.cs.
- Executing core/lighting/advanced/shadowViz.gui.
- Executing core/lighting/advanced/deferredShading.cs.
- Executing core/lighting/basic/init.cs.
- Executing core/lighting/basic/shadowFilter.cs.
- Executing core/lighting/shadowMaps/init.cs.
- Failed to set a light manager!
- C:/Documents and Settings/nope/Mis documentos
- Executing C:/Documents and Settings/nope/Mis documentos/TestLight/preferences/clientPrefs.cs.
- --------------
- Attempting to set resolution to "640 480 false 32 60 "
- Accepted Mode:
- --Resolution : 640 480
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 0
- --------------
- GFXPCD3D9Device::reset - depthstencil 24d5a0 has 2 ref's
- --- Resetting D3D Device ---
- GFXPCD3D9Device::reset - depthstencil 215d20 has 2 ref's
- --- Resetting D3D Device ---
- Engine initialized...
- Started up in 54.68 seconds...
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