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JHNL00A

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Sep 15th, 2017
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  1. -- Noble
  2. -- Req Rep: 10-50
  3. Quest: JHNL00A
  4. DisplayName: Cost of Delivery
  5. -- Message panels
  6. QRC:
  7.  
  8. QuestorOffer: [1000]
  9. <ce> DFU NOBLE QUEST
  10. <ce>
  11. <ce> %pcf, I trust you recognize the confidence
  12. <ce> I have put in you to this day. I have before me
  13. <ce> no ordinary task. Some scoundrels, belonging
  14. <ce> to an organization which I will not name, have
  15. <ce> set up a base of operations in %crn.
  16. <ce> It is time to clean them out completely and
  17. <ce> restore a greater degree of order in this
  18. <ce> land. Will you take a letter of instructions
  19. <ce> to ___res_ to mobilize some of the
  20. <ce> forces I have in reserve there?
  21.  
  22. RefuseQuest: [1001]
  23. <ce> If you're looking for simpler
  24. <ce> tasks, you're out of luck.
  25.  
  26. AcceptQuest: [1002]
  27. <ce> Good. _reward_ gold pieces await you here
  28. <ce> if you make it back in fewer than =timer_ days.
  29. <ce> In ___res_ you'll meet _npc_, who
  30. <ce> should be waiting in _res_. If not,
  31. <ce> inform me when you return. Take the letter to
  32. <ce> %g2 and then come back. They should manage
  33. <ce> things from there. Get it there as soon as
  34. <ce> possible. The sooner I can have soldiers moving
  35. <ce> against these criminals, the more lives we save.
  36.  
  37. QuestFail: [1003]
  38. <ce> _questgiver_ expected you back
  39. <ce> in ___questgiver_ by now.
  40.  
  41. QuestComplete: [1004]
  42. <ce> Thank you for making the journey.
  43. <ce> I look forward to the end of this crisis.
  44.  
  45. Message: 1019
  46. <ce> Bywup qukkuop. Jalwyj uk _number_.
  47. <ce> Po ropwyl jvap =timer_ zaek.
  48.  
  49. Message: 1020
  50. <ce> Ah, you have our orders from _questgiver_?
  51. <ce> Let me have that. Very well then, to
  52. <ce> _dung_ it is. Tell %g2 we will
  53. <ce> be outside ___res_ by tonight.
  54.  
  55. Message: 1025
  56. <ce> "Ah, so you have the letter from _questgiver_,
  57. <ce> do you? Let me have it and I'll be on my way out.
  58. <ce> Pardon me, I must be going. Make way, please."
  59. <ce>
  60. <ce> _npc_, or someone appearing to be %g2,
  61. <ce> hurries out of the room. You hear loud
  62. <ce> footstops entering the building.
  63.  
  64. Message: 1026
  65. <ce> Looking around, _npc_ is nowhere
  66. <ce> to be found. All you can do is return to
  67. <ce> _questgiver_ and explain what happened.
  68.  
  69. Message: 1028
  70. <ce> Good work. Listen to the news in the next
  71. <ce> few days to see what your simple journey
  72. <ce> accomplished.
  73.  
  74. Message: 1029
  75. <ce> Wait, what happened? %oth. That
  76. <ce> does not sound at all like _npc_,
  77. <ce> nor does the appearance match. I have much
  78. <ce> to think about. I fear the enemy has far more
  79. <ce> foothold than I knew. Take the money and go.
  80.  
  81. Message: 1030
  82. %qdt:
  83. _questgiver_ has sent me to
  84. ___res_ to deliver a
  85. coded military message. I must
  86. return within =timer_ days for
  87. my reward of _reward_ gold pieces.
  88.  
  89. Message: 1099
  90. <ce> Move quickly. Each night more people
  91. <ce> are brutally slain by this band.
  92.  
  93. QBN:
  94. Item _number_ gold range 1201 to 1299
  95. Item _reward_ gold range 250 to 300
  96. Item _code_ letter use 1019
  97.  
  98. Person _questgiver_ group Questor male
  99. Person _npc_ factiontype Knightly_Guard
  100.  
  101. Place _res_ remote house1
  102. Place _dung_ remote dungeon
  103.  
  104. Clock _delay_ 00:10
  105. Clock _timer_ 00:00 0 flag 17 range 0 2
  106.  
  107. Foe _enemy_ is 2 Assassin
  108.  
  109. -- Quest start-up:
  110. start timer _delay_
  111. log 1030 step 0
  112. place npc _npc_ at _res_
  113. pick one of _true_ _false_
  114. get item _code_
  115.  
  116. variable _true_
  117. variable _false_
  118.  
  119. _delay_ task:
  120. start timer _timer_
  121.  
  122. _spawn_ task:
  123. when _delay_ and not _ttalk_
  124. create foe _enemy_ every 45 minutes indefinitely with 100% success
  125.  
  126. _talk_ task:
  127. clicked npc _npc_
  128.  
  129. _ttalk_ task:
  130. when _talk_ and _true_
  131. say 1020
  132.  
  133. _ftalk_ task:
  134. when _talk_ and not _true_
  135. say 1021
  136. hide _npc_
  137.  
  138. _timer_ task:
  139. say 1003
  140. end quest
  141.  
  142. _qgclicked_ task:
  143. clicked npc _questgiver_
  144.  
  145. _clearclick_ task:
  146. when _qgclicked_ and not _ttalk_ and not _ftalk_
  147. say 1099
  148. clear _qgclicked_ _clearclick_
  149.  
  150. _victory_ task:
  151. when _qgclicked_ and _ttalk_
  152. say 1028
  153. give pc _reward_
  154. end quest
  155.  
  156. _mystery_ task:
  157. when _qgclicked_ and _ftalk_
  158. say 1029
  159. give pc _reward_
  160. end quest
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