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- -- Noble
- -- Req Rep: 10-50
- Quest: JHNL00A
- DisplayName: Cost of Delivery
- -- Message panels
- QRC:
- QuestorOffer: [1000]
- <ce> DFU NOBLE QUEST
- <ce>
- <ce> %pcf, I trust you recognize the confidence
- <ce> I have put in you to this day. I have before me
- <ce> no ordinary task. Some scoundrels, belonging
- <ce> to an organization which I will not name, have
- <ce> set up a base of operations in %crn.
- <ce> It is time to clean them out completely and
- <ce> restore a greater degree of order in this
- <ce> land. Will you take a letter of instructions
- <ce> to ___res_ to mobilize some of the
- <ce> forces I have in reserve there?
- RefuseQuest: [1001]
- <ce> If you're looking for simpler
- <ce> tasks, you're out of luck.
- AcceptQuest: [1002]
- <ce> Good. _reward_ gold pieces await you here
- <ce> if you make it back in fewer than =timer_ days.
- <ce> In ___res_ you'll meet _npc_, who
- <ce> should be waiting in _res_. If not,
- <ce> inform me when you return. Take the letter to
- <ce> %g2 and then come back. They should manage
- <ce> things from there. Get it there as soon as
- <ce> possible. The sooner I can have soldiers moving
- <ce> against these criminals, the more lives we save.
- QuestFail: [1003]
- <ce> _questgiver_ expected you back
- <ce> in ___questgiver_ by now.
- QuestComplete: [1004]
- <ce> Thank you for making the journey.
- <ce> I look forward to the end of this crisis.
- Message: 1019
- <ce> Bywup qukkuop. Jalwyj uk _number_.
- <ce> Po ropwyl jvap =timer_ zaek.
- Message: 1020
- <ce> Ah, you have our orders from _questgiver_?
- <ce> Let me have that. Very well then, to
- <ce> _dung_ it is. Tell %g2 we will
- <ce> be outside ___res_ by tonight.
- Message: 1025
- <ce> "Ah, so you have the letter from _questgiver_,
- <ce> do you? Let me have it and I'll be on my way out.
- <ce> Pardon me, I must be going. Make way, please."
- <ce>
- <ce> _npc_, or someone appearing to be %g2,
- <ce> hurries out of the room. You hear loud
- <ce> footstops entering the building.
- Message: 1026
- <ce> Looking around, _npc_ is nowhere
- <ce> to be found. All you can do is return to
- <ce> _questgiver_ and explain what happened.
- Message: 1028
- <ce> Good work. Listen to the news in the next
- <ce> few days to see what your simple journey
- <ce> accomplished.
- Message: 1029
- <ce> Wait, what happened? %oth. That
- <ce> does not sound at all like _npc_,
- <ce> nor does the appearance match. I have much
- <ce> to think about. I fear the enemy has far more
- <ce> foothold than I knew. Take the money and go.
- Message: 1030
- %qdt:
- _questgiver_ has sent me to
- ___res_ to deliver a
- coded military message. I must
- return within =timer_ days for
- my reward of _reward_ gold pieces.
- Message: 1099
- <ce> Move quickly. Each night more people
- <ce> are brutally slain by this band.
- QBN:
- Item _number_ gold range 1201 to 1299
- Item _reward_ gold range 250 to 300
- Item _code_ letter use 1019
- Person _questgiver_ group Questor male
- Person _npc_ factiontype Knightly_Guard
- Place _res_ remote house1
- Place _dung_ remote dungeon
- Clock _delay_ 00:10
- Clock _timer_ 00:00 0 flag 17 range 0 2
- Foe _enemy_ is 2 Assassin
- -- Quest start-up:
- start timer _delay_
- log 1030 step 0
- place npc _npc_ at _res_
- pick one of _true_ _false_
- get item _code_
- variable _true_
- variable _false_
- _delay_ task:
- start timer _timer_
- _spawn_ task:
- when _delay_ and not _ttalk_
- create foe _enemy_ every 45 minutes indefinitely with 100% success
- _talk_ task:
- clicked npc _npc_
- _ttalk_ task:
- when _talk_ and _true_
- say 1020
- _ftalk_ task:
- when _talk_ and not _true_
- say 1021
- hide _npc_
- _timer_ task:
- say 1003
- end quest
- _qgclicked_ task:
- clicked npc _questgiver_
- _clearclick_ task:
- when _qgclicked_ and not _ttalk_ and not _ftalk_
- say 1099
- clear _qgclicked_ _clearclick_
- _victory_ task:
- when _qgclicked_ and _ttalk_
- say 1028
- give pc _reward_
- end quest
- _mystery_ task:
- when _qgclicked_ and _ftalk_
- say 1029
- give pc _reward_
- end quest
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