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  1. Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
  2. Enabled log entry level: DEBUG
  3. Created a new 32.0 MB memory volume.
  4. Current mode is:
  5. size: 1920 x 1080 x 32, rate: 59.0 Hz, ratio: 16:9
  6. All available modes:
  7. size: 320 x 240 x 32, rate: 60.0 Hz, ratio: 4:3
  8. size: 640 x 480 x 32, rate: 59.0 Hz, ratio: 4:3
  9. size: 640 x 480 x 32, rate: 60.0 Hz, ratio: 4:3
  10. size: 720 x 480 x 32, rate: 59.0 Hz, ratio: 3:2
  11. size: 720 x 480 x 32, rate: 60.0 Hz, ratio: 3:2
  12. size: 720 x 576 x 32, rate: 59.0 Hz, ratio: 5:4
  13. size: 720 x 576 x 32, rate: 60.0 Hz, ratio: 5:4
  14. size: 800 x 600 x 32, rate: 59.0 Hz, ratio: 4:3
  15. size: 800 x 600 x 32, rate: 60.0 Hz, ratio: 4:3
  16. size: 1024 x 768 x 32, rate: 59.0 Hz, ratio: 4:3
  17. size: 1024 x 768 x 32, rate: 60.0 Hz, ratio: 4:3
  18. size: 1152 x 864 x 32, rate: 59.0 Hz, ratio: 4:3
  19. size: 1152 x 864 x 32, rate: 60.0 Hz, ratio: 4:3
  20. size: 1280 x 720 x 32, rate: 59.0 Hz, ratio: 16:9
  21. size: 1280 x 720 x 32, rate: 60.0 Hz, ratio: 16:9
  22. size: 1280 x 768 x 32, rate: 59.0 Hz, ratio: 5:3
  23. size: 1280 x 768 x 32, rate: 60.0 Hz, ratio: 5:3
  24. size: 1280 x 800 x 32, rate: 59.0 Hz, ratio: 16:10
  25. size: 1280 x 800 x 32, rate: 60.0 Hz, ratio: 16:10
  26. size: 1280 x 960 x 32, rate: 59.0 Hz, ratio: 4:3
  27. size: 1280 x 960 x 32, rate: 60.0 Hz, ratio: 4:3
  28. size: 1280 x 1024 x 32, rate: 59.0 Hz, ratio: 5:4
  29. size: 1280 x 1024 x 32, rate: 60.0 Hz, ratio: 5:4
  30. size: 1360 x 768 x 32, rate: 59.0 Hz, ratio: 85:48
  31. size: 1360 x 768 x 32, rate: 60.0 Hz, ratio: 85:48
  32. size: 1366 x 768 x 32, rate: 59.0 Hz, ratio: 16:9
  33. size: 1366 x 768 x 32, rate: 60.0 Hz, ratio: 16:9
  34. size: 1440 x 1080 x 32, rate: 60.0 Hz, ratio: 4:3
  35. size: 1600 x 900 x 32, rate: 59.0 Hz, ratio: 16:9
  36. size: 1600 x 900 x 32, rate: 60.0 Hz, ratio: 16:9
  37. size: 1600 x 1024 x 32, rate: 59.0 Hz, ratio: 25:16
  38. size: 1600 x 1024 x 32, rate: 60.0 Hz, ratio: 25:16
  39. size: 1680 x 1050 x 32, rate: 59.0 Hz, ratio: 16:10
  40. size: 1680 x 1050 x 32, rate: 60.0 Hz, ratio: 16:10
  41. size: 1920 x 1080 x 32, rate: 59.0 Hz, ratio: 16:9
  42. size: 1920 x 1080 x 32, rate: 60.0 Hz, ratio: 16:9
  43. size: 1920 x 1080 x 32, rate: 30.0 Hz, ratio: 16:9
  44. size: 1920 x 1080 x 32, rate: 29.0 Hz, ratio: 16:9
  45. FS::refresh > Folder > FS::interpret:
  46. Interpreted read-only native file "(basedir)\Bin\plugins\audio_directsound.dll" as a
  47. shared library
  48. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\audio_fmod.dll" as a shared
  49. library
  50. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\audio_openal.dll" as a
  51. shared library
  52. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\audio_winmm.dll" as a shared
  53. library
  54. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\dehread.dll" as a shared
  55. library
  56. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\doom.dll" as a shared
  57. library
  58. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\heretic.dll" as a shared
  59. library
  60. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\hexen.dll" as a shared
  61. library
  62. ^ : Interpreted read-only native file "(basedir)\Bin\plugins\wadmapconverter.dll" as a
  63. shared library
  64. ^ : Interpreted read-only native file "(basedir)\data\doomsday.pk3" as a ZIP format
  65. archive
  66. ^ : Interpreted read-only native file "(basedir)\data\jdoom\libdoom.pk3" as a ZIP format
  67. archive
  68. ^ : Interpreted read-only native file "(basedir)\data\jheretic\libheretic.pk3" as a ZIP
  69. format archive
  70. ^ : Interpreted read-only native file "(basedir)\data\jhexen\libhexen.pk3" as a ZIP
  71. format archive
  72. ^ : Interpreted native file "%HOMEPATH%\Documents\Doomsday Frontend\runtime\persist.pack"
  73. as a ZIP format archive
  74. FS::refresh: Completed in 0.04 seconds.
  75. ^ : Main FS index has 453 entries
  76. ^ : Index for type 'class de::ArchiveEntryFile' has 352 entries
  77. ^ : Index for type 'class de::Folder' has 56 entries
  78. ^ : Index for type 'class de::LibraryFile' has 9 entries
  79. ^ : Index for type 'class de::NativeFile' has 31 entries
  80. ^ : Index for type 'class de::PackageFolder' has 5 entries
  81. Config::read: Found serialized Config:
  82. __file__: /modules/Config.de
  83. __version__: [ 2, 0, 0, 1094 ]
  84. audio: fmod
  85. console. script: False
  86. snap: True
  87. importPath: [ , /modules ]
  88. input. mouse. syncSensitivity: True
  89. log. CRITICAL: 7
  90. DEBUG: 1
  91. ERROR: 6
  92. INFO: 4
  93. MESSAGE: 3
  94. TRACE: 0
  95. VERBOSE: 2
  96. WARNING: 5
  97. bufferSize: 1000
  98. file: /home/doomsday.out
  99. level: 3
  100. plugin. doom. onNextLoad: [ ]
  101. doom64. onNextLoad: [ ]
  102. heretic. onNextLoad: [ ]
  103. hexen. onNextLoad: [ ]
  104. renderer. profile: Custom
  105. setDefaults: (Function 0x61321e8 (d=(none)))
  106. updateWithDefaults: (Function 0x6132a80 ())
  107. updater. AT_STARTUP: 4
  108. BIWEEKLY: 1
  109. CHANNEL_STABLE: 0
  110. CHANNEL_UNSTABLE: 1
  111. DAILY: 0
  112. MONTHLY: 3
  113. WEEKLY: 2
  114. autoDownload: False
  115. channel: 0
  116. delete: True
  117. deleteAtStartup:
  118. downloadPath: ${DEFAULT}
  119. frequency: 2
  120. lastChecked: 2014-01-04 14:57:08.842
  121. onlyManually: False
  122. video: opengl
  123. window. fsaa: True
  124. main. center: True
  125. colorDepth: 32
  126. fsaa: False
  127. fullSize: [ 1920, 1080 ]
  128. fullscreen: True
  129. maximize: False
  130. rect: [ 288, 162, 1344, 756 ]
  131. showFps: False
  132. vsync: False
  133. ^ : modules/Config matches version [ 2, 0, 0, 1094 ]
  134. libdeng2::App 2.0.0 (Dev) Build 1094 subsystems initialized.
  135. Dir: Changing current directory to "C:/Users/Jan/Documents/Doomsday Frontend/runtime/"
  136. succeeded
  137. Executable: Doomsday Engine 1.13.0 (Stable 32-bit #1094) Dec 30 2013 10:28:27.
  138. Command line (14 strings):
  139. 0: ..\Bin\Doomsday.exe
  140. 1: -basedir
  141. 2: C:\Program Files (x86)\Doomsday/
  142. 3: -sfxchan
  143. 4: 16
  144. 5: -notexcomp
  145. 6: -game
  146. 7: doom1-ultimate
  147. 8: -iwad
  148. 9: C:\Users\Jan\Documents\Doomsday Frontend\WADs\DOOM.wad
  149. 10: -loglevel
  150. 11: debug
  151. 12: -userdir
  152. 13: C:\Users\Jan\Documents\Doomsday Frontend\runtime/
  153. RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
  154. shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"
  155. (out of archive in read-only native file "(basedir)\data\doomsday.pk3")
  156. ^ > GLShaderBank: Processed contents:
  157. debug. __type__: group
  158. textured. __type__: group
  159. alpha. __type__: shader
  160. fragment:
  161. uniform sampler2D uTex;
  162. varying highp vec2 vUV;
  163. varying highp vec4 vColor;
  164.  
  165. void main(void) {
  166. highp vec4 col = vColor *
  167. texture2D(uTex, vUV);
  168. gl_FragColor = vec4(col.a,
  169. col.a, col.a, 1.0);
  170. }
  171. vertex:
  172. uniform highp mat4 uMvpMatrix;
  173. attribute highp vec4 aVertex;
  174. attribute highp vec2 aUV;
  175. attribute highp vec4 aColor;
  176. varying highp vec2 vUV;
  177. varying highp vec4 vColor;
  178.  
  179. void main(void) {
  180. gl_Position = uMvpMatrix *
  181. aVertex;
  182. vUV = aUV;
  183. vColor = aColor;
  184. }
  185. fx. __type__: group
  186. blur. __type__: group
  187. horizontal. __type__: shader
  188. fragment:
  189. uniform sampler2D uTex;
  190. uniform highp vec2 uBlurStep;
  191. varying highp vec2 vUV;
  192. varying highp vec4 vColor;
  193. void main(void) {
  194. highp vec4 sum = vec4(0.0);
  195.  
  196. sum += texture2D(uTex,
  197. vec2(vUV.s - 4.0 *
  198. uBlurStep.s, vUV.t)) *
  199. 0.05;
  200. sum += texture2D(uTex,
  201. vec2(vUV.s - 3.0 *
  202. uBlurStep.s, vUV.t)) *
  203. 0.09;
  204. sum += texture2D(uTex,
  205. vec2(vUV.s - 2.0 *
  206. uBlurStep.s, vUV.t)) *
  207. 0.123;
  208. sum += texture2D(uTex,
  209. vec2(vUV.s - uBlurStep.s,
  210. vUV.t)) * 0.154;
  211. sum += texture2D(uTex,
  212. vUV)
  213. * 0.165;
  214. sum += texture2D(uTex,
  215. vec2(vUV.s + uBlurStep.s,
  216. vUV.t)) * 0.154;
  217. sum += texture2D(uTex,
  218. vec2(vUV.s + 2.0 *
  219. uBlurStep.s, vUV.t)) *
  220. 0.123;
  221. sum += texture2D(uTex,
  222. vec2(vUV.s + 3.0 *
  223. uBlurStep.s, vUV.t)) *
  224. 0.09;
  225. sum += texture2D(uTex,
  226. vec2(vUV.s + 4.0 *
  227. uBlurStep.s, vUV.t)) *
  228. 0.05;
  229. gl_FragColor = sum;
  230. gl_FragColor.a = 1.0;
  231. }
  232. path. vertex: shaders/blur.vsh
  233. vertical. __type__: shader
  234. fragment:
  235. uniform sampler2D uTex;
  236. uniform highp vec2 uBlurStep;
  237. varying highp vec2 vUV;
  238. varying highp vec4 vColor;
  239. void main(void) {
  240. highp vec4 sum = vec4(0.0);
  241.  
  242. sum += texture2D(uTex,
  243. vec2(vUV.s, vUV.t - 4.0 *
  244. uBlurStep.t)) * 0.05;
  245. sum += texture2D(uTex,
  246. vec2(vUV.s, vUV.t - 3.0 *
  247. uBlurStep.t)) * 0.09;
  248. sum += texture2D(uTex,
  249. vec2(vUV.s, vUV.t - 2.0 *
  250. uBlurStep.t)) * 0.123;
  251. sum += texture2D(uTex,
  252. vec2(vUV.s, vUV.t -
  253. uBlurStep.t )) *
  254. 0.154;
  255. sum += texture2D(uTex,
  256. vUV)
  257. * 0.165;
  258. sum += texture2D(uTex,
  259. vec2(vUV.s, vUV.t +
  260. uBlurStep.t )) *
  261. 0.154;
  262. sum += texture2D(uTex,
  263. vec2(vUV.s, vUV.t + 2.0 *
  264. uBlurStep.t)) * 0.123;
  265. sum += texture2D(uTex,
  266. vec2(vUV.s, vUV.t + 3.0 *
  267. uBlurStep.t)) * 0.09;
  268. sum += texture2D(uTex,
  269. vec2(vUV.s, vUV.t + 4.0 *
  270. uBlurStep.t)) * 0.05;
  271. gl_FragColor = sum *
  272. vColor;
  273. }
  274. path. vertex: shaders/blur.vsh
  275. lensflares. __type__: shader
  276. path. fragment: shaders/lensflares.fsh
  277. vertex: shaders/lensflares.vsh
  278. post. __type__: group
  279. monochrome. __type__: shader
  280. fragment:
  281. uniform sampler2D uTex;
  282. uniform highp float uFadeInOut;
  283.  
  284. varying highp vec2 vUV;
  285.  
  286. void main(void) {
  287. highp vec4 original =
  288. texture2D(uTex, vUV);
  289. highp float intens =
  290. (0.2125 * original.r)
  291. +
  292. (0.7154 * original.g)
  293. +
  294. (0.0721 * original.b);
  295.  
  296. gl_FragColor =
  297. vec4(vec3(intens), 1.0);
  298. if(uFadeInOut < 1.0) {
  299. gl_FragColor =
  300. mix(original,
  301. gl_FragColor,
  302. uFadeInOut);
  303. }
  304. }
  305. inverted. __type__: shader
  306. fragment:
  307. uniform sampler2D
  308. uTex;
  309. uniform highp float
  310. uFadeInOut;
  311.  
  312. varying highp vec2
  313. vUV;
  314.  
  315. void main(void) {
  316. highp vec4
  317. original =
  318. texture2D(uTex,
  319. vUV);
  320. highp float
  321. intens =
  322. (0.2125 *
  323. original.r)
  324. +
  325. (0.7154 *
  326. original.g)
  327. +
  328. (0.0721 *
  329. original.b);
  330.  
  331.  
  332. gl_FragColor =
  333. vec4(vec3(1.0 -
  334. intens), 1.0);
  335. if(uFadeInOut <
  336. 1.0) {
  337. gl_FragColor
  338. =
  339. mix(original
  340. ,
  341. gl_FragColor
  342. ,
  343. uFadeInOut);
  344.  
  345. }
  346. }
  347. vertex:
  348. uniform highp mat4
  349. uMvpMatrix;
  350. attribute highp vec4
  351. aVertex;
  352. attribute highp vec2
  353. aUV;
  354. varying highp vec2
  355. vUV;
  356.  
  357. void main(void) {
  358. gl_Position =
  359. uMvpMatrix *
  360. aVertex;
  361. vUV = aUV;
  362. }
  363. vertex:
  364. uniform highp mat4 uMvpMatrix;
  365.  
  366. attribute highp vec4 aVertex;
  367. attribute highp vec2 aUV;
  368. varying highp vec2 vUV;
  369.  
  370. void main(void) {
  371. gl_Position = uMvpMatrix *
  372. aVertex;
  373. vUV = aUV;
  374. }
  375. generic. __type__: group
  376. color_ucolor. __type__: shader
  377. fragment:
  378. varying highp vec4 vColor;
  379.  
  380. void main(void) {
  381. gl_FragColor = vColor;
  382. }
  383. vertex:
  384. uniform highp mat4 uMvpMatrix;
  385. uniform highp vec4 uColor;
  386. attribute highp vec4 aVertex;
  387. attribute highp vec4 aColor;
  388. varying highp vec4 vColor;
  389.  
  390. void main(void) {
  391. gl_Position = uMvpMatrix * aVertex;
  392. vColor = uColor * aColor;
  393. }
  394. texture. __type__: shader
  395. fragment:
  396. uniform sampler2D uTex;
  397. varying highp vec2 vUV;
  398.  
  399. void main(void) {
  400. gl_FragColor = texture2D(uTex, vUV);
  401. }
  402. vertex:
  403. uniform highp mat4 uMvpMatrix;
  404. attribute highp vec4 aVertex;
  405. attribute highp vec2 aUV;
  406. varying highp vec2 vUV;
  407.  
  408. void main(void) {
  409. gl_Position = uMvpMatrix * aVertex;
  410. vUV = aUV;
  411. }
  412. textured. __type__: group
  413. color. __type__: shader
  414. fragment:
  415. uniform sampler2D uTex;
  416. varying highp vec2 vUV;
  417. varying highp vec4 vColor;
  418.  
  419.  
  420. void main(void) {
  421. gl_FragColor = vColor *
  422. texture2D(uTex, vUV);
  423. }
  424. vertex:
  425. uniform highp mat4
  426. uMvpMatrix;
  427. attribute highp vec4
  428. aVertex;
  429. attribute highp vec2 aUV;
  430. attribute highp vec4
  431. aColor;
  432. varying highp vec2 vUV;
  433. varying highp vec4 vColor;
  434.  
  435.  
  436. void main(void) {
  437. gl_Position =
  438. uMvpMatrix * aVertex;
  439. vUV = aUV;
  440. vColor = aColor;
  441. }
  442. color_ucolor. __type__: shader
  443. fragment:
  444. uniform sampler2D uTex;
  445. varying highp vec2 vUV;
  446. varying highp vec4 vColor;
  447.  
  448.  
  449. void main(void) {
  450. gl_FragColor = vColor *
  451. texture2D(uTex, vUV);
  452. }
  453. vertex:
  454. uniform highp mat4
  455. uMvpMatrix;
  456. uniform highp vec4 uColor;
  457.  
  458. attribute highp vec4
  459. aVertex;
  460. attribute highp vec2 aUV;
  461. attribute highp vec4
  462. aColor;
  463. varying highp vec2 vUV;
  464. varying highp vec4 vColor;
  465.  
  466.  
  467. void main(void) {
  468. gl_Position =
  469. uMvpMatrix * aVertex;
  470. vUV = aUV;
  471. vColor = aColor *
  472. uColor;
  473. }
  474. vr. __type__: group
  475. oculusrift. __type__: group
  476. barrel. __type__: shader
  477. path. fragment: shaders/oculusrift-barrel.fsh
  478. vertex:
  479. #version 120
  480. attribute highp vec4 aVertex;
  481. attribute highp vec2 aUV;
  482. varying highp vec2 vTexCoord;
  483. void main() {
  484. gl_Position = aVertex;
  485. vTexCoord = aUV;
  486. }
  487. RenderSystem > ImageBank: Processed contents:
  488. fx. lensflares. __type__: group
  489. burst. __type__: image
  490. path: graphics/flares/h-burst.png
  491. circle. __type__: image
  492. path: graphics/flares/circle.png
  493. exponent. __type__: image
  494. path: graphics/flares/exponent.png
  495. halo. __type__: image
  496. path: graphics/flares/halo.png
  497. ring. __type__: image
  498. path: graphics/flares/ring.png
  499. star. __type__: image
  500. path: graphics/flares/star.png
  501. RuleBank: Processed contents:
  502. UNIT: 4
  503. __file__: /data/doomsday.pk3/data/defaultstyle.pack/rules.dei
  504. coloradjustment. __type__: group
  505. slider. __type__: rule
  506. constant: 299.2
  507. console. __type__: group
  508. commandline. __type__: group
  509. width. max. __type__: rule
  510. constant: 300
  511. min. __type__: rule
  512. constant: 100
  513. width. __type__: rule
  514. constant: 500
  515. dialog. __type__: group
  516. about. width. __type__: rule
  517. constant: 320
  518. download. width. __type__: rule
  519. constant: 460
  520. gap. __type__: rule
  521. constant: 8
  522. message. width. __type__: rule
  523. constant: 460
  524. document. __type__: group
  525. progress. __type__: rule
  526. constant: 120
  527. editor. __type__: group
  528. completion. height. __type__: rule
  529. constant: 400
  530. gameselection. __type__: group
  531. max. height. __type__: rule
  532. constant: 600
  533. width. __type__: rule
  534. constant: 800
  535. gap. __type__: rule
  536. constant: 12
  537. glow. __type__: rule
  538. constant: 100
  539. halfunit. __type__: rule
  540. constant: 2
  541. label. __type__: group
  542. gap. __type__: rule
  543. constant: 6
  544. progress. __type__: group
  545. textgap. __type__: rule
  546. constant: 12
  547. rendererappearance. __type__: group
  548. width. __type__: rule
  549. constant: 400
  550. scrollarea. bar. __type__: rule
  551. constant: 4
  552. sidebar. __type__: group
  553. width. __type__: rule
  554. constant: 320
  555. slider. __type__: group
  556. editor. __type__: rule
  557. constant: 80
  558. label. __type__: rule
  559. constant: 36
  560. width. __type__: rule
  561. constant: 220
  562. unit. __type__: rule
  563. constant: 4
  564. FontBank > ClientApp: Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/
  565. OpenSans-Regular.ttf
  566. ^ : Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/OpenSans-Bold.ttf
  567. ^ : Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/OpenSans-Italic.ttf
  568. ^ : Loaded font: /data/doomsday.pk3/data/defaultstyle.pack/fonts/OpenSans-BoldItalic.ttf
  569. FontBank: Processed contents:
  570. App: audienceForGameChange: [ ]
  571. gamePlugin: (Function 0x324a270 ())
  572. loadFont: (Function 0x3249e88 (fileName))
  573. Path: fileNamePath: (Function 0x3246fd8 (path))
  574. Version: BUILD: 1094
  575. CPU_BITS: 32
  576. DEBUG: False
  577. OS: windows
  578. STABLE: True
  579. TEXT: 2.0.0 (Dev) Build 1094
  580. VERSION: [ 2, 0, 0, 1094 ]
  581. __file__: /data/doomsday.pk3/data/defaultstyle.pack/fonts.dei
  582. choice. __type__: group
  583. selected. __inherit__: default
  584. __type__: font
  585. family: Open Sans
  586. size: 12pt
  587. style: normal
  588. weight: bold
  589. default. __type__: font
  590. family: Open Sans
  591. size: 12pt
  592. style: normal
  593. weight: normal
  594. editor. __type__: group
  595. hint. __inherit__: default
  596. __type__: font
  597. family: Open Sans
  598. size: 12pt
  599. style: italic
  600. weight: light
  601. plaintext. __inherit__: default
  602. __type__: font
  603. family: Open Sans
  604. size: 12pt
  605. style: normal
  606. weight: normal
  607. fontDir: /data/doomsday.pk3/data/defaultstyle.pack/fonts
  608. gui: __file__: /modules/gui.de
  609. colorAlpha: (Function 0x6209a08 (colorVector, alpha))
  610. colorMix: (Function 0x62093c8 (a, b, amount))
  611. scale: (Function 0x6208e28 (value, factor))
  612. heading. __inherit__: title
  613. __type__: font
  614. family: Open Sans
  615. size: 14pt
  616. style: normal
  617. weight: light
  618. log. __type__: group
  619. normal. __inherit__: default
  620. __type__: font
  621. family: Open Sans
  622. size: 12pt
  623. style: normal
  624. weight: normal
  625. monospace. __inherit__: default
  626. __type__: font
  627. family: Courier New
  628. size: 10pt
  629. style: normal
  630. weight: normal
  631. separator. __type__: group
  632. empty. __inherit__: default
  633. __type__: font
  634. family: Open Sans
  635. size: 6pt
  636. style: normal
  637. weight: normal
  638. label. __inherit__: default
  639. __type__: font
  640. family: Open Sans
  641. size: 9pt
  642. style: normal
  643. weight: bold
  644. slider. __type__: group
  645. label. __inherit__: default
  646. __type__: font
  647. family: Open Sans
  648. size: 9pt
  649. style: normal
  650. weight: normal
  651. value. __inherit__: slider.label
  652. __type__: font
  653. family: Open Sans
  654. size: 9pt
  655. style: normal
  656. weight: bold
  657. style: BoldItalic
  658. title. __inherit__: default
  659. __type__: font
  660. family: Open Sans
  661. size: 21pt
  662. style: normal
  663. weight: light
  664. ColorBank: Processed contents:
  665. Version: BUILD: 1094
  666. CPU_BITS: 32
  667. DEBUG: False
  668. OS: windows
  669. STABLE: True
  670. TEXT: 2.0.0 (Dev) Build 1094
  671. VERSION: [ 2, 0, 0, 1094 ]
  672. __file__: /data/doomsday.pk3/data/defaultstyle.pack/colors.dei
  673. accent. __type__: color
  674. rgb: [ 1.0, 0.8, 0.4 ]
  675. background. __type__: color
  676. rgb: [ 0.0, 0.0, 0.0, 0.75 ]
  677. choice. __type__: group
  678. popup. __type__: color
  679. rgb: [ 0.0, 0.0, 0.0, 1 ]
  680. dialog. __type__: group
  681. background. __type__: color
  682. rgb: [ 0.0, 0.0, 0.0, 0.9 ]
  683. default. __type__: color
  684. rgb: [ 1, 0.88, 0.64, 1 ]
  685. document. __type__: group
  686. accent. __type__: color
  687. rgb: [ 1.0, 0.8, 0.4 ]
  688. dimaccent. __type__: color
  689. rgb: [ 0.85, 0.68, 0.34 ]
  690. dimmed. __type__: color
  691. rgb: [ 0.5, 0.5, 0.5 ]
  692. highlight. __type__: color
  693. rgb: [ 0.0, 0.0, 0.0 ]
  694. normal. __type__: color
  695. rgb: [ 0.2, 0.2, 0.2, 1 ]
  696. editor. __type__: group
  697. cursor. __type__: color
  698. rgb: [ 1.0, 0.8, 0.4, 0.7 ]
  699. hint. __type__: color
  700. rgb: [ 1, 0.88, 0.64, 1 ]
  701. glow. __type__: color
  702. rgb: [ 1.0, 1.0, 1.0, 0.14 ]
  703. gui: __file__: /modules/gui.de
  704. colorAlpha: (Function 0x6209a08 (colorVector, alpha))
  705. colorMix: (Function 0x62093c8 (a, b, amount))
  706. scale: (Function 0x6208e28 (value, factor))
  707. inverted. __type__: group
  708. accent. __type__: color
  709. rgb: [ 0.5, 0.4, 0.2 ]
  710. background. __type__: color
  711. rgb: [ 1.0, 1.0, 1.0, 0.75 ]
  712. glow. __type__: color
  713. rgb: [ 0.0, 0.0, 0.0, 0.15 ]
  714. text. __type__: color
  715. rgb: [ 0.0, 0.0, 0.0 ]
  716. label. __type__: group
  717. accent. __type__: color
  718. rgb: [ 1.0, 0.8, 0.4 ]
  719. dimaccent. __type__: color
  720. rgb: [ 0.85, 0.68, 0.34 ]
  721. dimmed. __type__: color
  722. rgb: [ 0.72, 0.72, 0.68 ]
  723. highlight. __type__: color
  724. rgb: [ 1.0, 1.0, 1.0 ]
  725. log. __type__: group
  726. accent. __type__: color
  727. rgb: [ 1.0, 0.8, 0.4 ]
  728. dimaccent. __type__: color
  729. rgb: [ 0.85, 0.68, 0.34 ]
  730. dimmed. __type__: color
  731. rgb: [ 0.65, 0.65, 0.62 ]
  732. highlight. __type__: color
  733. rgb: [ 1.0, 1.0, 1.0 ]
  734. normal. __type__: color
  735. rgb: [ 0.85, 0.85, 0.8 ]
  736. popup. __type__: group
  737. info. __type__: group
  738. background. __type__: color
  739. rgb: [ 1.0, 1.0, 1.0 ]
  740. glow. __type__: color
  741. rgb: [ 0.0, 0.0, 0.0, 0.15 ]
  742. progress. __type__: group
  743. dark. __type__: group
  744. shadow. __type__: color
  745. rgb: [ 1.0, 1.0, 1.0, 0.54 ]
  746. wheel. __type__: color
  747. rgb: [ 0.0, 0.0, 0.0, 0.25 ]
  748. light. __type__: group
  749. shadow. __type__: color
  750. rgb: [ 0.0, 0.0, 0.0, 0.45 ]
  751. wheel. __type__: color
  752. rgb: [ 1.0, 1.0, 1.0, 0.25 ]
  753. text. __type__: color
  754. rgb: [ 1.0, 1.0, 1.0 ]
  755. textaccent. __type__: color
  756. rgb: [ 1, 0.88, 0.64, 1 ]
  757. ImageBank: Processed contents:
  758. audio. __type__: image
  759. path: graphics/audio.png
  760. display. __type__: image
  761. path: graphics/display.png
  762. gauge. __type__: image
  763. path: graphics/gauge.png
  764. gear. __type__: image
  765. path: graphics/gear.png
  766. input. __type__: image
  767. path: graphics/input.png
  768. logo. __type__: group
  769. game. __type__: group
  770. libdoom. __type__: image
  771. path: graphics/game-libdoom.png
  772. libheretic. __type__: image
  773. path: graphics/game-libheretic.png
  774. libhexen. __type__: image
  775. path: graphics/game-libhexen.png
  776. px128. __type__: image
  777. path: graphics/deng-logo-128.png
  778. px256. __type__: image
  779. path: graphics/deng-logo-256.png
  780. px512. __type__: image
  781. path: graphics/deng-logo-512.png
  782. network. __type__: image
  783. path: graphics/network.png
  784. progress. __type__: group
  785. gear. __type__: image
  786. path: graphics/progress-gear.png
  787. mini. __type__: image
  788. path: graphics/progress-mini.png
  789. wheel. __type__: image
  790. path: graphics/progress-wheel.png
  791. renderer. __type__: image
  792. path: graphics/renderer.png
  793. toggle. __type__: group
  794. onoff. __type__: image
  795. path: graphics/toggle-onoff.png
  796. updater. __type__: image
  797. path: graphics/updater.png
  798. vr. __type__: image
  799. path: graphics/vr.png
  800. window. __type__: group
  801. background. __type__: image
  802. path: graphics/background.jpg
  803. borderglow. __type__: image
  804. path: graphics/borderglow.png
  805. cursor. __type__: image
  806. path: graphics/mouse.png
  807. icon. __type__: image
  808. path: graphics/window.png
  809. DefaultGLFormat: vsync on
  810. ^ : multisampling on (4 samples)
  811. ^ : Applying new format...
  812. Initializing plugins...
  813. (id:1) dehread
  814. (id:2) doom
  815. (id:3) heretic
  816. (id:4) hexen
  817. (id:5) wadmapconverter
  818. Canvas: swap interval: -1
  819. ^ : multisample: true
  820. Clearing State::Maximized
  821. Centering window with size (1344, 756)
  822. Setting window geometry to [(288, 162)->(1632, 918) size:(1344, 756)]
  823. Window icon: (basedir)\data\graphics\doomsday.ico
  824. Bank: "gap" loaded
  825. ^ : "label.gap" loaded
  826. ^ : "label.highlight" loaded
  827. ^ : "label.dimmed" loaded
  828. ^ : "label.accent" loaded
  829. ^ : "label.dimaccent" loaded
  830. ^ : "default" loaded (waited 0.003 seconds)
  831. ^ : "window.background" loaded (waited 0.006 seconds)
  832. ^ : "progress.light.wheel" loaded
  833. ^ : "progress.textgap" loaded
  834. ^ : "progress.wheel" loaded (waited 0.002 seconds)
  835. ^ : "scrollarea.bar" loaded
  836. ^ : "accent" loaded
  837. ^ : "gameselection.max.width" loaded
  838. ^ : "background" loaded
  839. ^ : "console.commandline.width.min" loaded
  840. ^ : "console.commandline.width.max" loaded
  841. ^ : "console.width" loaded
  842. ^ : "unit" loaded
  843. ^ : "editor.plaintext" loaded
  844. ^ : "document.normal" loaded
  845. ^ : "document.highlight" loaded
  846. ^ : "document.dimmed" loaded
  847. ^ : "document.accent" loaded
  848. ^ : "document.dimaccent" loaded
  849. ^ : "progress.dark.wheel" loaded
  850. ^ : "inverted.accent" loaded
  851. ^ : "glow" loaded
  852. ^ : "glow" loaded
  853. ^ : "popup.info.glow" loaded
  854. ^ : "popup.info.background" loaded
  855. ^ : "editor.completion.height" loaded
  856. ^ : "log.normal" loaded
  857. ^ : "log.normal" loaded
  858. ^ : "log.highlight" loaded
  859. ^ : "log.dimmed" loaded
  860. ^ : "log.accent" loaded
  861. ^ : "log.dimaccent" loaded
  862. ^ : "dialog.gap" loaded
  863. ^ : "toggle.onoff" loaded
  864. ^ : "text" loaded
  865. ^ : "logo.px128" loaded (waited 0.001 seconds)
  866. ^ : "gear" loaded
  867. ^ : "updater" loaded
  868. ^ : "network" loaded
  869. ^ : "input" loaded
  870. ^ : "audio" loaded
  871. ^ : "display" loaded
  872. ^ : "vr" loaded (waited 0.002 seconds)
  873. ^ : "renderer" loaded
  874. ^ : "halfunit" loaded
  875. ^ : "gameselection.max.height" loaded
  876. ^ : "inverted.text" loaded
  877. ^ : "slider.label" loaded
  878. ^ : "slider.value" loaded
  879. ^ : "slider.label" loaded (waited 0.001 seconds)
  880. ^ : "slider.width" loaded
  881. ^ : "coloradjustment.slider" loaded
  882. ^ : "window.cursor" loaded (waited 0.001 seconds)
  883. Joystick_Init: L
  884. Starting GuiApp event loop...
  885. Ignoring repeat alt up.
  886. Window resized: maximized:false old:-1x-1 new:1920x1080
  887. Canvas: Notifying GL init (during paint)
  888. ^ : Received first show event, scheduling GL ready notification
  889. Window resized: maximized:false old:1344x756 new:1920x1080
  890. GLFramebuffer > GLTarget: Creating FBO 1
  891. ^ : Creating FBO 2
  892. ^ : FBO 2: color renderbuffer (1920, 1080)
  893. ^ : FBO 2: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 0
  894. ^ : FBO 2: depth+stencil renderbuffer (1920, 1080)
  895. ^ : FBO 2: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 1
  896. OpenGL 3.3 supported
  897. Notifying GL ready
  898. GL feature: Multisampling: false
  899. GameWidget enabled
  900. Canvas: Gained focus.
  901. ^ : canvasFocusChanged focus:true fullscreen:true hidden:false minimized:false
  902. Window is ready, finishing initialization
  903. OpenGL information:
  904. Version: 4.4.0
  905. Renderer: GeForce GTX 780/PCIe/SSE2
  906. Vendor: NVIDIA Corporation
  907. Capabilities:
  908. Compressed texture formats: 23
  909. Available texture units: 4
  910. Maximum texture anisotropy: 16
  911. Maximum texture size: 16384
  912. Line width granularity: 0.125
  913. Line width range: 0.5...10
  914. OpenGL Extensions:
  915. AMD extensions:
  916. multi_draw_indirect, seamless_cubemap_per_texture
  917. ARB extensions:
  918. arrays_of_arrays, base_instance, bindless_texture, blend_func_extended,
  919. buffer_storage, clear_buffer_object, clear_texture, color_buffer_float,
  920. compatibility, compressed_texture_pixel_storage, conservative_depth,
  921. compute_shader, compute_variable_group_size, copy_buffer, copy_image,
  922. debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
  923. draw_buffers_blend, draw_indirect, draw_elements_base_vertex, draw_instanced,
  924. enhanced_layouts, ES2_compatibility, ES3_compatibility, explicit_attrib_location,
  925. explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
  926. fragment_program, fragment_program_shadow, fragment_shader,
  927. framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  928. geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
  929. half_float_pixel, half_float_vertex, imaging, indirect_parameters,
  930. instanced_arrays, internalformat_query, internalformat_query2,
  931. invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  932. multi_draw_indirect, multisample, multitexture, occlusion_query,
  933. occlusion_query2, pixel_buffer_object, point_parameters, point_sprite,
  934. program_interface_query, provoking_vertex, robust_buffer_access_behavior,
  935. robustness, sample_shading, sampler_objects, seamless_cube_map,
  936. seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
  937. shader_bit_encoding, shader_draw_parameters, shader_group_vote,
  938. shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  939. query_buffer_object, shader_storage_buffer_object, shader_subroutine,
  940. shader_texture_lod, shading_language_100, shading_language_420pack,
  941. shading_language_include, shading_language_packing, shadow, stencil_texturing,
  942. sync, tessellation_shader, texture_border_clamp, texture_buffer_object,
  943. texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
  944. texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
  945. texture_cube_map_array, texture_env_add, texture_env_combine,
  946. texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
  947. texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  948. texture_non_power_of_two, texture_query_levels, texture_query_lod,
  949. texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8,
  950. texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
  951. timer_query, transform_feedback2, transform_feedback3,
  952. transform_feedback_instanced, transpose_matrix, uniform_buffer_object,
  953. vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
  954. vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  955. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
  956. window_pos, sparse_texture
  957. ATI extensions:
  958. draw_buffers, texture_float, texture_mirror_once
  959. EXT extensions:
  960. texture_env_add, abgr, bgra, bindable_uniform, blend_color,
  961. blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
  962. compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
  963. draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
  964. framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
  965. framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
  966. multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
  967. pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
  968. secondary_color, separate_shader_objects, separate_specular_color,
  969. shader_image_load_store, shadow_funcs, stencil_two_side, stencil_wrap, texture3D,
  970. texture_array, texture_buffer_object, texture_compression_dxt1,
  971. texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc,
  972. texture_cube_map, texture_edge_clamp, texture_env_combine, texture_env_dot3,
  973. texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
  974. texture_mirror_clamp, texture_object, texture_shared_exponent, texture_sRGB,
  975. texture_sRGB_decode, texture_storage, texture_swizzle, timer_query,
  976. transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit,
  977. import_sync_object
  978. EXTX extensions:
  979. framebuffer_mixed_formats
  980. IBM extensions:
  981. rasterpos_clip, texture_mirrored_repeat
  982. KHR extensions:
  983. debug
  984. KTX extensions:
  985. buffer_region
  986. NV extensions:
  987. bindless_multi_draw_indirect, bindless_texture, blend_equation_advanced,
  988. blend_square, compute_program5, conditional_render, copy_depth_to_color,
  989. copy_image, depth_buffer_float, depth_clamp, draw_texture, ES1_1_compatibility,
  990. explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
  991. fragment_program_option, fragment_program2, framebuffer_multisample_coverage,
  992. geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
  993. gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
  994. light_max_exponent, multisample_coverage, multisample_filter_hint,
  995. occlusion_query, packed_depth_stencil, parameter_buffer_object,
  996. parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
  997. primitive_restart, register_combiners, register_combiners2,
  998. shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  999. shader_storage_buffer_object, texgen_reflection, texture_barrier,
  1000. texture_compression_vtc, texture_env_combine4, texture_expand_normal,
  1001. texture_multisample, texture_rectangle, texture_shader, texture_shader2,
  1002. texture_shader3, transform_feedback, transform_feedback2, vertex_array_range,
  1003. vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
  1004. vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
  1005. vertex_program3
  1006. NVX extensions:
  1007. conditional_render, gpu_memory_info, nvenc_interop
  1008. S3 extensions:
  1009. s3tc
  1010. SGIS extensions:
  1011. generate_mipmap, texture_lod
  1012. SGIX extensions:
  1013. depth_texture, shadow
  1014. SUN extensions:
  1015. slice_accum
  1016. WGL extensions:
  1017. EXT_swap_control
  1018. WIN extensions:
  1019. swap_hint
  1020. Extensions (WGL):
  1021. WGL extensions:
  1022. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  1023. ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
  1024. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  1025. ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
  1026. EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
  1027. EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  1028. NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_delay_before_swap,
  1029. NV_float_buffer, NV_multisample_coverage, NV_render_depth_texture,
  1030. NV_render_texture_rectangle
  1031. Initializing Render subsystem...
  1032. Render configuration:
  1033. Multisampling: false
  1034. Multitexturing: full
  1035. Texture Anisotropy: variable
  1036. Texture Compression: false
  1037. Texture NPOT: true
  1038. Setting up platform state...
  1039. FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
  1040. Audio configuration (by decreasing priority):
  1041. CD: FMOD/CD
  1042. Music: FMOD/Ext
  1043. SFX: FMOD
  1044. Initializing Sound Effects subsystem...
  1045. Initialized 16 sound effect channels.
  1046. Scheme::addSearchPath: "$(App.DataPath)/" added to scheme 'Packages' (group:Default).
  1047. ^ : "$(App.DataPath)/$(GamePlugin.Name)/" added to scheme 'Packages' (group:Default).
  1048. ^ : "$(App.DefsPath)/" added to scheme 'Defs' (group:Default).
  1049. ^ : "$(App.DefsPath)/$(GamePlugin.Name)/" added to scheme 'Defs' (group:Default).
  1050. ^ : "$(App.DefsPath)/$(GamePlugin.Name)/$(Game.IdentityKey)/" added to scheme 'Defs'
  1051. (group:Default).
  1052. ^ : "$(App.DataPath)/graphics/" added to scheme 'Graphics' (group:Default).
  1053. ^ : "$(App.DataPath)/$(GamePlugin.Name)/models/" added to scheme 'Models' (group:
  1054. Default).
  1055. ^ : "$(App.DataPath)/$(GamePlugin.Name)/models/$(Game.IdentityKey)/" added to scheme
  1056. 'Models' (group:Default).
  1057. ^ : "$(App.DataPath)/$(GamePlugin.Name)/sfx/" added to scheme 'Sfx' (group:Default).
  1058. ^ : "$(App.DataPath)/$(GamePlugin.Name)/sfx/$(Game.IdentityKey)/" added to scheme 'Sfx'
  1059. (group:Default).
  1060. ^ : "$(App.DataPath)/$(GamePlugin.Name)/music/" added to scheme 'Music' (group:Default).
  1061. ^ : "$(App.DataPath)/$(GamePlugin.Name)/music/$(Game.IdentityKey)/" added to scheme
  1062. 'Music' (group:Default).
  1063. ^ : "$(App.DataPath)/$(GamePlugin.Name)/textures/" added to scheme 'Textures' (group:
  1064. Default).
  1065. ^ : "$(App.DataPath)/$(GamePlugin.Name)/textures/$(Game.IdentityKey)/" added to scheme
  1066. 'Textures' (group:Default).
  1067. ^ : "$(App.DataPath)/$(GamePlugin.Name)/flats/" added to scheme 'Flats' (group:Default).
  1068. ^ : "$(App.DataPath)/$(GamePlugin.Name)/flats/$(Game.IdentityKey)/" added to scheme
  1069. 'Flats' (group:Default).
  1070. ^ : "$(App.DataPath)/$(GamePlugin.Name)/patches/" added to scheme 'Patches' (group:
  1071. Default).
  1072. ^ : "$(App.DataPath)/$(GamePlugin.Name)/patches/$(Game.IdentityKey)/" added to scheme
  1073. 'Patches' (group:Default).
  1074. ^ : "$(App.DataPath)/$(GamePlugin.Name)/lightmaps/" added to scheme 'LightMaps' (group:
  1075. Default).
  1076. ^ : "$(App.DataPath)/fonts/" added to scheme 'Fonts' (group:Default).
  1077. ^ : "$(App.DataPath)/$(GamePlugin.Name)/fonts/" added to scheme 'Fonts' (group:Default).
  1078. ^ : "$(App.DataPath)/$(GamePlugin.Name)/fonts/$(Game.IdentityKey)/" added to scheme
  1079. 'Fonts' (group:Default).
  1080. ClientWindow: Switching to Busy mode
  1081. DD_DefineGame > Bank: "logo.game.libdoom" loaded (waited 0.001 seconds)
  1082. ^ : "logo.game.libheretic" loaded (waited 0.001 seconds)
  1083. ^ : "logo.game.libhexen" loaded (waited 0.001 seconds)
  1084. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1085. ^ : [ResolveError_ResolveSymbolError] (Uri::resolveSymbol) Symbol 'GamePlugin' did not
  1086. resolve (no game plugin loaded)
  1087. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\doomsday.pk3".
  1088. ^ : Interpreted "(basedir)\data\doomsday.pk3".
  1089. Loading "(basedir)\data\doomsday.pk3"...
  1090. DD_InitHelp: Reading help strings from read-only archive entry "data/cphelp.txt" at path
  1091. "/data/doomsday.pk3/data/cphelp.txt" (out of archive in read-only native
  1092. file "(basedir)\data\doomsday.pk3")
  1093. Bank: "window.borderglow" loaded (waited 0.002 seconds)
  1094. ^ : "generic.textured.color_ucolor" loaded
  1095. ^ : "generic.textured.color" loaded
  1096. ^ : "progress.gear" loaded (waited 0.004 seconds)
  1097. ^ : "generic.color_ucolor" loaded
  1098. ^ : "editor.hint" loaded (waited 0.001 seconds)
  1099. ^ : "separator.empty" loaded
  1100. ^ : "separator.label" loaded
  1101. ^ : "heading" loaded (waited 0.001 seconds)
  1102. ^ : "progress.light.shadow" loaded
  1103. FS1::openFile: Rebuilt hashMap for LumpIndex 0x9376f2c.
  1104. Initializing InFine subsystem...
  1105. Initializing UI subsystem...
  1106. ClientWindow: Switching to Normal mode
  1107. ResourceSystem: Initializing System textures...
  1108. ClientWindow: Switching to Busy mode
  1109. ^ : Switching to Normal mode
  1110. User supplied IWAD path: "C:/Users/Jan/Documents/Doomsday Frontend/WADs/"
  1111. Scheme::addSearchPath: "Packages:C:/Users/Jan/Documents/Doomsday Frontend/WADs/" added to
  1112. scheme 'Packages' (group:Default).
  1113. ClientWindow: Switching to Busy mode
  1114. Locating "HACX - Twitch 'n Kill"...
  1115. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1116. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1117. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1118. Locating "Chex(R) Quest"...
  1119. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1120. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1121. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1122. Locating "Final DOOM: TNT: Evilution"...
  1123. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1124. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1125. TNT.wad".
  1126. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1127. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1128. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1129. Locating "Final DOOM: The Plutonia Experiment"...
  1130. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1131. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1132. PLUTONIA.wad".
  1133. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1134. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1135. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1136. Locating "DOOM 2: Hell on Earth"...
  1137. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1138. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1139. DOOM2.WAD".
  1140. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1141. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1142. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1143. Locating "Ultimate DOOM"...
  1144. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1145. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1146. DOOM.wad".
  1147. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1148. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1149. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1150. Locating "DOOM Registered"...
  1151. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1152. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1153. DOOM.wad".
  1154. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1155. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1156. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1157. Locating "DOOM Shareware"...
  1158. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1159. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1160. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1161. Locating "Heretic: Shadow of the Serpent Riders"...
  1162. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1163. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1164. HERETIC.WAD".
  1165. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1166. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  1167. ^ : Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  1168. Locating "Heretic Registered"...
  1169. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1170. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1171. HERETIC.WAD".
  1172. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1173. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  1174. ^ : Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  1175. Locating "Heretic Shareware"...
  1176. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1177. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  1178. ^ : Interpreted "(basedir)\data\jheretic\libheretic.pk3".
  1179. Locating "Hexen: Deathkings of the Dark Citadel"...
  1180. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1181. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1182. HEXEN.WAD".
  1183. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1184. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1185. HEXDD.WAD".
  1186. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1187. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1188. ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1189. Locating "Hexen"...
  1190. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1191. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1192. ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1193. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1194. HEXEN.WAD".
  1195. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1196. Locating "Hexen v1.0"...
  1197. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1198. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1199. HEXEN.WAD".
  1200. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1201. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1202. HEXEN.WAD".
  1203. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1204. ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1205. Locating "Hexen 4-map Demo"...
  1206. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1207. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1208. HEXEN.WAD".
  1209. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1210. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1211. HEXEN.WAD".
  1212. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1213. ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1214. Locating "Hexen 4-map Beta Demo"...
  1215. FS1::findPath > Scheme::rebuild: Rebuilding 'Packages'...
  1216. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1217. HEXEN.WAD".
  1218. Rebuilt hashMap for LumpIndex 0x8a9fa48.
  1219. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1220. HEXEN.WAD".
  1221. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1222. ^ : Interpreted "(basedir)\data\jhexen\libhexen.pk3".
  1223. ClientWindow: Switching to Normal mode
  1224. ResourceSystem: Releasing runtime textures...
  1225. ^ : All GL textures for RawTextures deleted.
  1226. ^ : Releasing system textures...
  1227. FS1::findPath > Scheme::rebuild: Rebuilding 'Graphics'...
  1228. Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
  1229. uploadContentUnmanaged: Uploading texture (3:64x64) while not busy! Should be precached
  1230. in busy mode?
  1231. Image_LoadFromFile: "(basedir)\data\graphics\wallglow.pcx" ((4, 64))
  1232. uploadContentUnmanaged: Uploading texture (4:4x64) while not busy! Should be precached in
  1233. busy mode?
  1234. Image_LoadFromFile: "(basedir)\data\graphics\vignette.png" ((8, 256))
  1235. uploadContentUnmanaged: Uploading texture (5:8x256) while not busy! Should be precached
  1236. in busy mode?
  1237. Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
  1238. uploadContentUnmanaged: Uploading texture (6:64x64) while not busy! Should be precached
  1239. in busy mode?
  1240. Image_LoadFromFile: "(basedir)\data\graphics\flare.pcx" ((64, 64))
  1241. uploadContentUnmanaged: Uploading texture (7:64x64) while not busy! Should be precached
  1242. in busy mode?
  1243. Image_LoadFromFile: "(basedir)\data\graphics\zeroth.pcx" ((32, 32))
  1244. uploadContentUnmanaged: Uploading texture (8:32x32) while not busy! Should be precached
  1245. in busy mode?
  1246. grabbing mouse (already grabbed? false)
  1247. Mouse_Win32: Acquiring the mouse
  1248. Selecting game 'doom1-ultimate'...
  1249. Calling DP_Load (0x69d92fc0)
  1250. ClientWindow: Switching to Busy mode
  1251. Path "auto" now mapped to "data\jdoom\auto"
  1252. Path "auto" now mapped to "defs\jdoom\auto"
  1253. Loading game resources...
  1254. FS1::openFile > WadFileType: Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1255. DOOM.wad".
  1256. ^ : Interpreted "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad".
  1257. Loading "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad"...
  1258. IWAD identification: 00db003a
  1259. FS1::openFile > ZipFileType: Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1260. ^ : Interpreted "(basedir)\data\jdoom\libdoom.pk3".
  1261. Loading "(basedir)\data\jdoom\libdoom.pk3"...
  1262. FS1::openFile: Rebuilt hashMap for LumpIndex 0x9376f2c.
  1263. Loading "(basedir)\data\jdoom\auto\.basedata\bigfn032.lmp"...
  1264. Loading "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp"...
  1265. Loading "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp"...
  1266. Loading "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp"...
  1267. Loading "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp"...
  1268. Loading "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp"...
  1269. Loading "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp"...
  1270. Loading "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp"...
  1271. Loading "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp"...
  1272. Loading "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp"...
  1273. Loading "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp"...
  1274. Loading "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp"...
  1275. Loading "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp"...
  1276. Loading "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp"...
  1277. Loading "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp"...
  1278. Loading "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp"...
  1279. Loading "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp"...
  1280. Loading "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp"...
  1281. Loading "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp"...
  1282. Loading "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp"...
  1283. Loading "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp"...
  1284. Loading "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp"...
  1285. Loading "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp"...
  1286. Loading "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp"...
  1287. Loading "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp"...
  1288. Loading "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp"...
  1289. Loading "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp"...
  1290. Loading "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp"...
  1291. Loading "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp"...
  1292. Loading "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp"...
  1293. Loading "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp"...
  1294. Loading "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp"...
  1295. Loading "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp"...
  1296. Loading "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp"...
  1297. Loading "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp"...
  1298. Loading "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp"...
  1299. Loading "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp"...
  1300. Loading "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp"...
  1301. Loading "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp"...
  1302. Loading "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp"...
  1303. Loading "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp"...
  1304. Loading "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp"...
  1305. Loading "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp"...
  1306. Loading "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp"...
  1307. Loading "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp"...
  1308. Loading "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp"...
  1309. Loading "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp"...
  1310. Loading "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp"...
  1311. Loading "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp"...
  1312. Loading "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp"...
  1313. Loading "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp"...
  1314. Loading "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp"...
  1315. Loading "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp"...
  1316. Loading "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp"...
  1317. Loading "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp"...
  1318. Loading "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp"...
  1319. Loading "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp"...
  1320. Loading "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp"...
  1321. Loading "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp"...
  1322. Loading "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp"...
  1323. Loading "(basedir)\data\jdoom\auto\.basedata\mapmask.lmp"...
  1324. Loading "(basedir)\data\jdoom\auto\.basedata\menufog.lmp"...
  1325. Loading "(basedir)\data\jdoom\auto\.basedata\m_thermm.lmp"...
  1326. Loading "(basedir)\data\jdoom\auto\.basedata\pal18to8.lmp"...
  1327. Loading "(basedir)\data\jdoom\auto\.basedata\sndcurve.lmp"...
  1328. Loading "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp"...
  1329. Autoload round completed with 66 new files.
  1330. "(basedir)\data\jdoom\auto\.basedata\bigfn032.lmp" already loaded.
  1331. "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp" already loaded.
  1332. "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp" already loaded.
  1333. "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp" already loaded.
  1334. "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp" already loaded.
  1335. "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp" already loaded.
  1336. "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp" already loaded.
  1337. "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp" already loaded.
  1338. "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp" already loaded.
  1339. "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp" already loaded.
  1340. "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp" already loaded.
  1341. "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp" already loaded.
  1342. "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp" already loaded.
  1343. "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp" already loaded.
  1344. "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp" already loaded.
  1345. "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp" already loaded.
  1346. "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp" already loaded.
  1347. "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp" already loaded.
  1348. "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp" already loaded.
  1349. "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp" already loaded.
  1350. "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp" already loaded.
  1351. "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp" already loaded.
  1352. "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp" already loaded.
  1353. "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp" already loaded.
  1354. "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp" already loaded.
  1355. "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp" already loaded.
  1356. "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp" already loaded.
  1357. "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp" already loaded.
  1358. "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp" already loaded.
  1359. "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp" already loaded.
  1360. "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp" already loaded.
  1361. "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp" already loaded.
  1362. "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp" already loaded.
  1363. "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp" already loaded.
  1364. "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp" already loaded.
  1365. "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp" already loaded.
  1366. "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp" already loaded.
  1367. "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp" already loaded.
  1368. "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp" already loaded.
  1369. "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp" already loaded.
  1370. "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp" already loaded.
  1371. "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp" already loaded.
  1372. "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp" already loaded.
  1373. "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp" already loaded.
  1374. "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp" already loaded.
  1375. "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp" already loaded.
  1376. "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp" already loaded.
  1377. "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp" already loaded.
  1378. "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp" already loaded.
  1379. "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp" already loaded.
  1380. "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp" already loaded.
  1381. "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp" already loaded.
  1382. "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp" already loaded.
  1383. "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp" already loaded.
  1384. "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp" already loaded.
  1385. "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp" already loaded.
  1386. "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp" already loaded.
  1387. "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp" already loaded.
  1388. "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp" already loaded.
  1389. "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp" already loaded.
  1390. "(basedir)\data\jdoom\auto\.basedata\mapmask.lmp" already loaded.
  1391. "(basedir)\data\jdoom\auto\.basedata\menufog.lmp" already loaded.
  1392. "(basedir)\data\jdoom\auto\.basedata\m_thermm.lmp" already loaded.
  1393. "(basedir)\data\jdoom\auto\.basedata\pal18to8.lmp" already loaded.
  1394. "(basedir)\data\jdoom\auto\.basedata\sndcurve.lmp" already loaded.
  1395. "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp" already loaded.
  1396. ResourceSystem: Initializing PatchComposite textures...
  1397. ^ > loadCompositeTextureDefs > loadPatchNames > FS1::lumpNumForName: Rebuilt hashMap for
  1398. LumpIndex 0x9376f28.
  1399. ResourceSystem > loadCompositeTextureDefs:
  1400. Processing "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad:(basedir)\
  1401. TEXTURE1.lmp"...
  1402. ^ : Loaded all 125 texture definitions from "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1403. DOOM.wad:(basedir)\TEXTURE1.lmp".
  1404. ^ : Processing "%HOMEPATH%\Documents\Doomsday Frontend\WADs\DOOM.wad:(basedir)\
  1405. TEXTURE2.lmp"...
  1406. ^ : Loaded all 162 texture definitions from "%HOMEPATH%\Documents\Doomsday Frontend\WADs\
  1407. DOOM.wad:(basedir)\TEXTURE2.lmp".
  1408. ResourceSystem: initCompositeTextures: Completed in 0.23 seconds.
  1409. ^ : Initializing Flat textures...
  1410. ^ : initFlatTextures: Completed in 0.007 seconds.
  1411. ^ : Initializing Sprite textures...
  1412. ^ : initSpriteTextures: Completed in 0.24 seconds.
  1413. R_CreateColorPalette: New color palette {562}
  1414. Parsing primary config "configs\doom\game.cfg"...
  1415. B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
  1416. Clearing binding context 'global'...
  1417. Clearing binding context 'deui'...
  1418. Clearing binding context 'console'...
  1419. Clearing binding context 'message'...
  1420. Clearing binding context 'chat'...
  1421. Clearing binding context 'shortcut'...
  1422. Clearing binding context 'gameui'...
  1423. Clearing binding context 'menu'...
  1424. Clearing binding context 'finale'...
  1425. Clearing binding context 'map-freepan'...
  1426. Clearing binding context 'map'...
  1427. Clearing binding context 'game'...
  1428. Parsing definition files...
  1429. FS1::findPath > Scheme::rebuild: Rebuilding 'Defs'...
  1430. Processing 'defs\doomsday.ded'...
  1431. Processing 'defs\jdoom\doom1-ultimate.ded'...
  1432. readAllDefinitions: Completed in 0.033 seconds.
  1433. Definitions:
  1434. 28 animation groups
  1435. 6 composite fonts
  1436. 9 finales
  1437. 9 lights
  1438. 38 map infos
  1439. 11 materials
  1440. 19 particle generators
  1441. 4 skies
  1442. 33 songs
  1443. 110 sound effects
  1444. 138 sprite names
  1445. 974 states
  1446. 49 surface decorations
  1447. 368 text strings
  1448. 8 texture environments
  1449. 140 things
  1450. ResourceSystem: Building sprites...
  1451. ^ : Completed in 0.008 seconds.
  1452. ^ : Initializing Models...
  1453. ^ : Model init completed in 0 seconds.
  1454. DD_ReadGameHelp: Reading help strings from read-only archive entry "data/jdoom/
  1455. conhelp.txt" at path "/data/jdoom/libdoom.pk3/data/jdoom/conhelp.txt"
  1456. (out of archive in read-only native file "(basedir)\data\jdoom\
  1457. libdoom.pk3")
  1458. R_GetPatchInfo > TextureVariant::prepare > FS1::findPath > Scheme::rebuild:
  1459. Rebuilding 'Patches'...
  1460. R_GetPatchInfo > .. > image_t::loadPatch > Image_LoadFromFile:
  1461. "(basedir)\BRDR_T.lmp" unrecognized, trying fallback loader...
  1462. ClientWindow: Switching to Normal mode
  1463. FS1::findPath > Scheme::rebuild: Rebuilding 'Textures'...
  1464. Failed locating image resource for "Particle00".
  1465.  
  1466. Ultimate DOOM
  1467.  
  1468. SettingsRegister: Game has been loaded, deserializing renderer profiles
  1469. ^ : Reading setting profiles from read-only archive entry "data/renderer.pack/profiles/
  1470. renderer/amplified.dei" at path "/data/doomsday.pk3/data/renderer.pack/profiles/
  1471. renderer/amplified.dei" (out of archive in read-only native file "(basedir)\data\
  1472. doomsday.pk3")
  1473. ^ : Reading profile 'Amplified (built-in)'
  1474. ^ : Reading setting profiles from read-only archive entry "data/renderer.pack/profiles/
  1475. renderer/defaults.dei" at path "/data/doomsday.pk3/data/renderer.pack/profiles/
  1476. renderer/defaults.dei" (out of archive in read-only native file "(basedir)\data\
  1477. doomsday.pk3")
  1478. ^ : Reading profile 'Defaults (built-in)'
  1479. ^ : Reading setting profiles from read-only archive entry "data/renderer.pack/profiles/
  1480. renderer/vanilla.dei" at path "/data/doomsday.pk3/data/renderer.pack/profiles/
  1481. renderer/vanilla.dei" (out of archive in read-only native file "(basedir)\data\
  1482. doomsday.pk3")
  1483. ^ : Reading profile 'Vanilla (built-in)'
  1484. ^ : Reading setting profiles from native file "%HOMEPATH%\Documents\Doomsday Frontend\
  1485. runtime\configs\renderer.dei" at path "/home/configs/renderer.dei" (out of native
  1486. directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\configs")
  1487. ^ : Reading profile 'Custom'
  1488. Updater: App startup was completed
  1489. Bank: "vr.oculusrift.barrel" loaded
  1490. fx::LensFlares > Bank: "fx.lensflares.exponent" loaded (waited 0.007 seconds)
  1491. ^ : "fx.lensflares.star" loaded (waited 0.007 seconds)
  1492. ^ : "fx.lensflares.halo" loaded (waited 0.009 seconds)
  1493. ^ : "fx.lensflares.circle" loaded (waited 0.003 seconds)
  1494. ^ : "fx.lensflares.ring" loaded (waited 0.002 seconds)
  1495. ^ : "fx.lensflares.burst" loaded
  1496. ^ : "fx.lensflares" loaded
  1497. S_StartMusic > Mus_GetExt > FS1::findPath > Scheme::rebuild:
  1498. Rebuilding 'Music'...
  1499. TextureVariant::prepare > FS1::findPath > Scheme::rebuild:
  1500. Rebuilding 'Patches'...
  1501. TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
  1502. "(basedir)\TITLEPIC.lmp" unrecognized, trying fallback loader...
  1503. Sfx_Cache: Caching sample 'swtchn' (#23)...
  1504. ^ > FS1::findPath > Scheme::rebuild: Rebuilding 'Sfx'...
  1505. R_GetPatchInfo > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
  1506. "(basedir)\M_DOOM.lmp" unrecognized, trying fallback loader...
  1507. ^ : "(basedir)\M_NGAME.lmp" unrecognized, trying fallback loader...
  1508. CompositeBitmapFont > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
  1509. "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp" unrecognized, trying fallback
  1510. loader...
  1511. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp" unrecognized, trying fallback
  1512. loader...
  1513. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp" unrecognized, trying fallback
  1514. loader...
  1515. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp" unrecognized, trying fallback
  1516. loader...
  1517. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp" unrecognized, trying fallback
  1518. loader...
  1519. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp" unrecognized, trying fallback
  1520. loader...
  1521. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp" unrecognized, trying fallback
  1522. loader...
  1523. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp" unrecognized, trying fallback
  1524. loader...
  1525. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp" unrecognized, trying fallback
  1526. loader...
  1527. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp" unrecognized, trying fallback
  1528. loader...
  1529. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp" unrecognized, trying fallback
  1530. loader...
  1531. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp" unrecognized, trying fallback
  1532. loader...
  1533. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp" unrecognized, trying fallback
  1534. loader...
  1535. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp" unrecognized, trying fallback
  1536. loader...
  1537. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp" unrecognized, trying fallback
  1538. loader...
  1539. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp" unrecognized, trying fallback
  1540. loader...
  1541. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp" unrecognized, trying fallback
  1542. loader...
  1543. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp" unrecognized, trying fallback
  1544. loader...
  1545. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp" unrecognized, trying fallback
  1546. loader...
  1547. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp" unrecognized, trying fallback
  1548. loader...
  1549. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp" unrecognized, trying fallback
  1550. loader...
  1551. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp" unrecognized, trying fallback
  1552. loader...
  1553. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp" unrecognized, trying fallback
  1554. loader...
  1555. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp" unrecognized, trying fallback
  1556. loader...
  1557. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp" unrecognized, trying fallback
  1558. loader...
  1559. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp" unrecognized, trying fallback
  1560. loader...
  1561. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp" unrecognized, trying fallback
  1562. loader...
  1563. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp" unrecognized, trying fallback
  1564. loader...
  1565. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp" unrecognized, trying fallback
  1566. loader...
  1567. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp" unrecognized, trying fallback
  1568. loader...
  1569. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp" unrecognized, trying fallback
  1570. loader...
  1571. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp" unrecognized, trying fallback
  1572. loader...
  1573. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp" unrecognized, trying fallback
  1574. loader...
  1575. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp" unrecognized, trying fallback
  1576. loader...
  1577. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp" unrecognized, trying fallback
  1578. loader...
  1579. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp" unrecognized, trying fallback
  1580. loader...
  1581. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp" unrecognized, trying fallback
  1582. loader...
  1583. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp" unrecognized, trying fallback
  1584. loader...
  1585. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp" unrecognized, trying fallback
  1586. loader...
  1587. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp" unrecognized, trying fallback
  1588. loader...
  1589. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp" unrecognized, trying fallback
  1590. loader...
  1591. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp" unrecognized, trying fallback
  1592. loader...
  1593. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp" unrecognized, trying fallback
  1594. loader...
  1595. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp" unrecognized, trying fallback
  1596. loader...
  1597. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp" unrecognized, trying fallback
  1598. loader...
  1599. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp" unrecognized, trying fallback
  1600. loader...
  1601. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp" unrecognized, trying fallback
  1602. loader...
  1603. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp" unrecognized, trying fallback
  1604. loader...
  1605. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp" unrecognized, trying fallback
  1606. loader...
  1607. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp" unrecognized, trying fallback
  1608. loader...
  1609. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp" unrecognized, trying fallback
  1610. loader...
  1611. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp" unrecognized, trying fallback
  1612. loader...
  1613. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp" unrecognized, trying fallback
  1614. loader...
  1615. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp" unrecognized, trying fallback
  1616. loader...
  1617. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp" unrecognized, trying fallback
  1618. loader...
  1619. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp" unrecognized, trying fallback
  1620. loader...
  1621. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp" unrecognized, trying fallback
  1622. loader...
  1623. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp" unrecognized, trying fallback
  1624. loader...
  1625. ^ : "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp" unrecognized, trying fallback
  1626. loader...
  1627. R_GetPatchInfo > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
  1628. "(basedir)\M_OPTION.lmp" unrecognized, trying fallback loader...
  1629. ^ : "(basedir)\M_LOADG.lmp" unrecognized, trying fallback loader...
  1630. ^ : "(basedir)\M_SAVEG.lmp" unrecognized, trying fallback loader...
  1631. ^ : "(basedir)\M_RDTHIS.lmp" unrecognized, trying fallback loader...
  1632. ^ : "(basedir)\M_QUITG.lmp" unrecognized, trying fallback loader...
  1633. ^ : "(basedir)\M_SKULL1.lmp" unrecognized, trying fallback loader...
  1634. ^ : "(basedir)\M_SKULL2.lmp" unrecognized, trying fallback loader...
  1635. Sfx_Cache: Caching sample 'pstop' (#19)...
  1636. ^ : Caching sample 'pistol' (#1)...
  1637. CompositeBitmapFont > TextureVariant::prepare > image_t::loadPatch > Image_LoadFromFile:
  1638. "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp" unrecognized, trying fallback
  1639. loader...
  1640. ^ : "(basedir)\STCFN033.lmp" unrecognized, trying fallback loader...
  1641. ^ : "(basedir)\STCFN034.lmp" unrecognized, trying fallback loader...
  1642. ^ : "(basedir)\STCFN035.lmp" unrecognized, trying fallback loader...
  1643. ^ : "(basedir)\STCFN036.lmp" unrecognized, trying fallback loader...
  1644. ^ : "(basedir)\STCFN037.lmp" unrecognized, trying fallback loader...
  1645. ^ : "(basedir)\STCFN038.lmp" unrecognized, trying fallback loader...
  1646. ^ : "(basedir)\STCFN039.lmp" unrecognized, trying fallback loader...
  1647. ^ : "(basedir)\STCFN040.lmp" unrecognized, trying fallback loader...
  1648. ^ : "(basedir)\STCFN041.lmp" unrecognized, trying fallback loader...
  1649. ^ : "(basedir)\STCFN042.lmp" unrecognized, trying fallback loader...
  1650. ^ : "(basedir)\STCFN043.lmp" unrecognized, trying fallback loader...
  1651. ^ : "(basedir)\STCFN044.lmp" unrecognized, trying fallback loader...
  1652. ^ : "(basedir)\STCFN045.lmp" unrecognized, trying fallback loader...
  1653. ^ : "(basedir)\STCFN046.lmp" unrecognized, trying fallback loader...
  1654. ^ : "(basedir)\STCFN047.lmp" unrecognized, trying fallback loader...
  1655. ^ : "(basedir)\STCFN048.lmp" unrecognized, trying fallback loader...
  1656. ^ : "(basedir)\STCFN049.lmp" unrecognized, trying fallback loader...
  1657. ^ : "(basedir)\STCFN050.lmp" unrecognized, trying fallback loader...
  1658. ^ : "(basedir)\STCFN051.lmp" unrecognized, trying fallback loader...
  1659. ^ : "(basedir)\STCFN052.lmp" unrecognized, trying fallback loader...
  1660. ^ : "(basedir)\STCFN053.lmp" unrecognized, trying fallback loader...
  1661. ^ : "(basedir)\STCFN054.lmp" unrecognized, trying fallback loader...
  1662. ^ : "(basedir)\STCFN055.lmp" unrecognized, trying fallback loader...
  1663. ^ : "(basedir)\STCFN056.lmp" unrecognized, trying fallback loader...
  1664. ^ : "(basedir)\STCFN057.lmp" unrecognized, trying fallback loader...
  1665. ^ : "(basedir)\STCFN058.lmp" unrecognized, trying fallback loader...
  1666. ^ : "(basedir)\STCFN059.lmp" unrecognized, trying fallback loader...
  1667. ^ : "(basedir)\STCFN060.lmp" unrecognized, trying fallback loader...
  1668. ^ : "(basedir)\STCFN061.lmp" unrecognized, trying fallback loader...
  1669. ^ : "(basedir)\STCFN062.lmp" unrecognized, trying fallback loader...
  1670. ^ : "(basedir)\STCFN063.lmp" unrecognized, trying fallback loader...
  1671. ^ : "(basedir)\STCFN064.lmp" unrecognized, trying fallback loader...
  1672. ^ : "(basedir)\STCFN065.lmp" unrecognized, trying fallback loader...
  1673. ^ : "(basedir)\STCFN066.lmp" unrecognized, trying fallback loader...
  1674. ^ : "(basedir)\STCFN067.lmp" unrecognized, trying fallback loader...
  1675. ^ : "(basedir)\STCFN068.lmp" unrecognized, trying fallback loader...
  1676. ^ : "(basedir)\STCFN069.lmp" unrecognized, trying fallback loader...
  1677. ^ : "(basedir)\STCFN070.lmp" unrecognized, trying fallback loader...
  1678. ^ : "(basedir)\STCFN071.lmp" unrecognized, trying fallback loader...
  1679. ^ : "(basedir)\STCFN072.lmp" unrecognized, trying fallback loader...
  1680. ^ : "(basedir)\STCFN073.lmp" unrecognized, trying fallback loader...
  1681. ^ : "(basedir)\STCFN074.lmp" unrecognized, trying fallback loader...
  1682. ^ : "(basedir)\STCFN075.lmp" unrecognized, trying fallback loader...
  1683. ^ : "(basedir)\STCFN076.lmp" unrecognized, trying fallback loader...
  1684. ^ : "(basedir)\STCFN077.lmp" unrecognized, trying fallback loader...
  1685. ^ : "(basedir)\STCFN078.lmp" unrecognized, trying fallback loader...
  1686. ^ : "(basedir)\STCFN079.lmp" unrecognized, trying fallback loader...
  1687. ^ : "(basedir)\STCFN080.lmp" unrecognized, trying fallback loader...
  1688. ^ : "(basedir)\STCFN081.lmp" unrecognized, trying fallback loader...
  1689. ^ : "(basedir)\STCFN082.lmp" unrecognized, trying fallback loader...
  1690. ^ : "(basedir)\STCFN083.lmp" unrecognized, trying fallback loader...
  1691. ^ : "(basedir)\STCFN084.lmp" unrecognized, trying fallback loader...
  1692. ^ : "(basedir)\STCFN085.lmp" unrecognized, trying fallback loader...
  1693. ^ : "(basedir)\STCFN086.lmp" unrecognized, trying fallback loader...
  1694. ^ : "(basedir)\STCFN087.lmp" unrecognized, trying fallback loader...
  1695. ^ : "(basedir)\STCFN088.lmp" unrecognized, trying fallback loader...
  1696. ^ : "(basedir)\STCFN089.lmp" unrecognized, trying fallback loader...
  1697. ^ : "(basedir)\STCFN090.lmp" unrecognized, trying fallback loader...
  1698. ^ : "(basedir)\STCFN091.lmp" unrecognized, trying fallback loader...
  1699. ^ : "(basedir)\STCFN092.lmp" unrecognized, trying fallback loader...
  1700. ^ : "(basedir)\STCFN093.lmp" unrecognized, trying fallback loader...
  1701. ^ : "(basedir)\STCFN094.lmp" unrecognized, trying fallback loader...
  1702. ^ : "(basedir)\STCFN095.lmp" unrecognized, trying fallback loader...
  1703. ^ : "(basedir)\STCFN121.lmp" unrecognized, trying fallback loader...
  1704. Sfx_Cache: Caching sample 'swtchx' (#24)...
  1705. BusyWidget: Rendering transition frame, size (1920, 1080)
  1706. ^ > GLFramebuffer > GLTarget: Creating FBO 3
  1707. ^ : Creating FBO 4
  1708. ^ : FBO 4: color renderbuffer (1920, 1080)
  1709. ^ : FBO 4: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 0
  1710. ^ : FBO 4: depth+stencil renderbuffer (1920, 1080)
  1711. ^ : FBO 4: renderbuffer 1920x1080 is multisampled with 4 samples => attachment 1
  1712. Sfx_Cache: Caching sample 'pldeth' (#57)...
  1713. BusyWidget: Skipping rendering of transition frame (got one already)
  1714. ^ : Skipping rendering of transition frame (got one already)
  1715. ^ : Skipping rendering of transition frame (got one already)
  1716. ^ : Skipping rendering of transition frame (got one already)
  1717. ^ : Skipping rendering of transition frame (got one already)
  1718. ^ : Skipping rendering of transition frame (got one already)
  1719. ^ : Skipping rendering of transition frame (got one already)
  1720. ^ : Skipping rendering of transition frame (got one already)
  1721. ^ : Skipping rendering of transition frame (got one already)
  1722. ^ : Skipping rendering of transition frame (got one already)
  1723. ^ : Skipping rendering of transition frame (got one already)
  1724. ^ : Skipping rendering of transition frame (got one already)
  1725. ^ : Skipping rendering of transition frame (got one already)
  1726. ^ : Skipping rendering of transition frame (got one already)
  1727. ^ : Skipping rendering of transition frame (got one already)
  1728. ^ : Skipping rendering of transition frame (got one already)
  1729. ^ : Skipping rendering of transition frame (got one already)
  1730. ^ : Skipping rendering of transition frame (got one already)
  1731. ^ : Skipping rendering of transition frame (got one already)
  1732. ^ : Skipping rendering of transition frame (got one already)
  1733. ^ : Skipping rendering of transition frame (got one already)
  1734. ^ : Skipping rendering of transition frame (got one already)
  1735. ^ : Skipping rendering of transition frame (got one already)
  1736. ^ : Skipping rendering of transition frame (got one already)
  1737. ^ : Skipping rendering of transition frame (got one already)
  1738. ^ : Skipping rendering of transition frame (got one already)
  1739. ^ : Skipping rendering of transition frame (got one already)
  1740. ^ : Skipping rendering of transition frame (got one already)
  1741. ^ : Skipping rendering of transition frame (got one already)
  1742. ^ : Skipping rendering of transition frame (got one already)
  1743. ^ : Rendering transition frame, size (1920, 1080)
  1744. ^ : Skipping rendering of transition frame (got one already)
  1745. ^ : Skipping rendering of transition frame (got one already)
  1746. ^ : Skipping rendering of transition frame (got one already)
  1747. ^ : Skipping rendering of transition frame (got one already)
  1748. ^ : Skipping rendering of transition frame (got one already)
  1749. ^ : Skipping rendering of transition frame (got one already)
  1750. ^ : Skipping rendering of transition frame (got one already)
  1751. ^ : Skipping rendering of transition frame (got one already)
  1752. ^ : Skipping rendering of transition frame (got one already)
  1753. ^ : Skipping rendering of transition frame (got one already)
  1754. ^ : Skipping rendering of transition frame (got one already)
  1755. ^ : Skipping rendering of transition frame (got one already)
  1756. ^ : Skipping rendering of transition frame (got one already)
  1757. ^ : Skipping rendering of transition frame (got one already)
  1758. ^ : Skipping rendering of transition frame (got one already)
  1759. ^ : Skipping rendering of transition frame (got one already)
  1760. ^ : Skipping rendering of transition frame (got one already)
  1761. ^ : Skipping rendering of transition frame (got one already)
  1762. ^ : Skipping rendering of transition frame (got one already)
  1763. ^ : Skipping rendering of transition frame (got one already)
  1764. ^ : Skipping rendering of transition frame (got one already)
  1765. ^ : Skipping rendering of transition frame (got one already)
  1766. ^ : Skipping rendering of transition frame (got one already)
  1767. ^ : Skipping rendering of transition frame (got one already)
  1768. ^ : Skipping rendering of transition frame (got one already)
  1769. ^ : Skipping rendering of transition frame (got one already)
  1770. ^ : Skipping rendering of transition frame (got one already)
  1771. ^ : Skipping rendering of transition frame (got one already)
  1772. ^ : Skipping rendering of transition frame (got one already)
  1773. ^ : Rendering transition frame, size (1920, 1080)
  1774. ^ : Skipping rendering of transition frame (got one already)
  1775. ^ : Skipping rendering of transition frame (got one already)
  1776. ^ : Skipping rendering of transition frame (got one already)
  1777. ^ : Skipping rendering of transition frame (got one already)
  1778. ^ : Skipping rendering of transition frame (got one already)
  1779. ^ : Skipping rendering of transition frame (got one already)
  1780. ^ : Skipping rendering of transition frame (got one already)
  1781. ^ : Skipping rendering of transition frame (got one already)
  1782. ^ : Skipping rendering of transition frame (got one already)
  1783. ^ : Skipping rendering of transition frame (got one already)
  1784. ^ : Skipping rendering of transition frame (got one already)
  1785. ^ : Skipping rendering of transition frame (got one already)
  1786. ^ : Skipping rendering of transition frame (got one already)
  1787. ^ : Skipping rendering of transition frame (got one already)
  1788. ^ : Skipping rendering of transition frame (got one already)
  1789. ^ : Skipping rendering of transition frame (got one already)
  1790. ^ : Skipping rendering of transition frame (got one already)
  1791. ^ : Skipping rendering of transition frame (got one already)
  1792. ^ : Skipping rendering of transition frame (got one already)
  1793. ^ : Skipping rendering of transition frame (got one already)
  1794. ^ : Skipping rendering of transition frame (got one already)
  1795. ^ : Skipping rendering of transition frame (got one already)
  1796. ^ : Skipping rendering of transition frame (got one already)
  1797. ^ : Skipping rendering of transition frame (got one already)
  1798. ^ : Skipping rendering of transition frame (got one already)
  1799. ^ : Skipping rendering of transition frame (got one already)
  1800. ^ : Skipping rendering of transition frame (got one already)
  1801. ^ : Skipping rendering of transition frame (got one already)
  1802. ^ : Skipping rendering of transition frame (got one already)
  1803. ^ : Rendering transition frame, size (1920, 1080)
  1804. Stopping GuiApp event loop
  1805. GuiApp event loop exited with code 0
  1806. BusyWidget: Skipping rendering of transition frame (got one already)
  1807. SettingsRegister: Game being unloaded, serializing renderer profiles
  1808. ^ : Wrote "/home/configs/renderer.dei" with 1 profile
  1809. ResourceSystem: Releasing runtime textures...
  1810. ^ : All GL textures for RawTextures deleted.
  1811. ^ : Releasing system textures...
  1812. FS1::findPath > Scheme::rebuild: Rebuilding 'Graphics'...
  1813. Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
  1814. uploadContentUnmanaged: Uploading texture (146:64x64) while not busy! Should be precached
  1815. in busy mode?
  1816. Image_LoadFromFile: "(basedir)\data\graphics\wallglow.pcx" ((4, 64))
  1817. uploadContentUnmanaged: Uploading texture (147:4x64) while not busy! Should be precached
  1818. in busy mode?
  1819. Image_LoadFromFile: "(basedir)\data\graphics\vignette.png" ((8, 256))
  1820. uploadContentUnmanaged: Uploading texture (148:8x256) while not busy! Should be precached
  1821. in busy mode?
  1822. Image_LoadFromFile: "(basedir)\data\graphics\dlight.pcx" ((64, 64))
  1823. uploadContentUnmanaged: Uploading texture (149:64x64) while not busy! Should be precached
  1824. in busy mode?
  1825. Image_LoadFromFile: "(basedir)\data\graphics\flare.pcx" ((64, 64))
  1826. uploadContentUnmanaged: Uploading texture (150:64x64) while not busy! Should be precached
  1827. in busy mode?
  1828. Image_LoadFromFile: "(basedir)\data\graphics\zeroth.pcx" ((32, 32))
  1829. uploadContentUnmanaged: Uploading texture (151:32x32) while not busy! Should be precached
  1830. in busy mode?
  1831. MemoryZone: Free'ing all blocks in tag range:[50, 100)
  1832. MemoryZone: Free'ing all blocks in tag range:[40, 100)
  1833. Calling DP_Unload (0x69d93060)
  1834. Unloaded game.
  1835. fx::LensFlares: Releasing shared data
  1836. Shutting down the console...
  1837. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  1838. Restoring original display mode due to shutdown.
  1839. DisplayMode: Requested mode is the same as current, ignoring.
  1840. Canvas: Lost focus.
  1841. ^ : ungrabbing mouse (presently grabbed? true)
  1842. ~App > ~ArchiveFeed: Not updating archive in read-only native file "(basedir)\data\
  1843. doomsday.pk3" (not changed)
  1844. ^ : Not updating archive in read-only native file "(basedir)\data\jdoom\libdoom.pk3" (not
  1845. changed)
  1846. ^ : Not updating archive in read-only native file "(basedir)\data\jheretic\
  1847. libheretic.pk3" (not changed)
  1848. ^ : Not updating archive in read-only native file "(basedir)\data\jhexen\libhexen.pk3"
  1849. (not changed)
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