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  1. OpenJK-MP: v1.0.1.0 win_msvc-x86 May 30 2014
  2. ----- FS_Startup -----
  3. Current search path:
  4. C:\Users\Rune\Documents\My Games\OpenJK\base
  5. C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base\Church of
  6. Our Lord Beta v0.1.pk3 (243 files)
  7. C:\Program Files\Steam\steamapps\common\Jedi
  8. Academy\GameData\base\assets3.pk3 (16 files)
  9. C:\Program Files\Steam\steamapps\common\Jedi
  10. Academy\GameData\base\assets2.pk3 (62 files)
  11. C:\Program Files\Steam\steamapps\common\Jedi
  12. Academy\GameData\base\assets1.pk3 (8320 files)
  13. C:\Program Files\Steam\steamapps\common\Jedi
  14. Academy\GameData\base\assets0.pk3 (15346 files)
  15. C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base
  16.  
  17. ----------------------
  18. 23987 files in pk3 files
  19. execing mpdefault.cfg
  20. execing openjk.cfg
  21. couldn't exec autoexec.cfg
  22.  
  23. ------- Input Initialization -------
  24. Skipping check for DirectInput
  25. Joystick is not active.
  26. ------------------------------------
  27. ----- Initializing Renderer ----
  28. Trying to load "rd-rend2_x86.dll" from "C:\Program
  29. Files\Steam\steamapps\common\Jedi Academy\GameData"...
  30. QKEY found.
  31. ----- R_Init -----
  32. ...initializing QGL
  33. succeeded
  34. ...setting mode 4: 800 600 W
  35. ...created window@0,0 (806x628)
  36. Initializing OpenGL driver
  37. ...getting DC: succeeded
  38. ...GLW_ChoosePFD( 32, 24, 8 )
  39. ...65 PFDs found
  40. ...hardware acceleration found
  41. ...PIXELFORMAT 2 selected
  42. ...creating GL context: succeeded
  43. ...making context current: succeeded
  44. Initializing OpenGL extensions
  45. ...GL_EXT_texture_compression_s3tc available
  46. ...no tc preference specified
  47. .....using GL_EXT_texture_compression_s3tc
  48. ...using GL_EXT_texture_env_add
  49. ...GL_EXT_texture_filter_anisotropic available
  50. ...using GL_EXT_texture_filter_anisotropic
  51. ...using GL_EXT_texture_edge_clamp
  52. ...using WGL_EXT_swap_control
  53. ...using GL_ARB_multitexture
  54. ...using GL_EXT_compiled_vertex_array
  55. ...GL_NV_register_combiners not found
  56. ...using GLSL version 3.30
  57. ...using GL_EXT_texture_compression_latc
  58. ...GL_ARB_texture_compression_bptc not found
  59. ...using GL_ARB_texture_storage
  60. ------- FBO_Init -------
  61. R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attached
  62. R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attached
  63. R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attached
  64. ------- GLSL_InitGPUShaders -------
  65. ------- R_InitVBOs -------
  66. Initializing Shaders
  67. loaded 438 GLSL shaders (192 gen 224 light 22 etc) in 15.08 seconds
  68.  
  69. GL_VENDOR: ATI Technologies Inc.
  70. GL_RENDERER: ATI Mobility Radeon HD 4650
  71. GL_VERSION: 3.3.11672 Compatibility Profile Context
  72. GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
  73. GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
  74. GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor
  75. GL_AMD_pinned_memory GL_AMD_sample_positions
  76. GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
  77. GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
  78. GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility
  79. GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float
  80. GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
  81. GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
  82. GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  83. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
  84. GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
  85. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  86. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  87. GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  88. GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query
  89. GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
  90. GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
  91. GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
  92. GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
  93. GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
  94. GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision
  95. GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
  96. GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
  97. GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient
  98. GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
  99. GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
  100. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  101. GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  102. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  103. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
  104. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  105. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
  106. GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
  107. GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query
  108. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  109. GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
  110. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  111. GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  112. GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
  113. GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
  114. GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil
  115. GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
  116. GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra
  117. GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
  118. GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
  119. GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture
  120. GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
  121. GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
  122. GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
  123. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  124. GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays
  125. GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
  126. GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
  127. GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
  128. GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture
  129. GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array
  130. GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
  131. GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
  132. GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
  133. GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
  134. GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
  135. GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  136. GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  137. GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage
  138. GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback
  139. GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat
  140. GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render
  141. GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample
  142. GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart
  143. GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap
  144. GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
  145. GL_WIN_swap_hint WGL_EXT_swap_control
  146. GL_MAX_TEXTURE_SIZE: 8192
  147. GL_MAX_TEXTURE_UNITS_ARB: 0
  148.  
  149. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
  150. MODE: 4, 800 x 600 windowed hz:60
  151. GAMMA: hardware w/ 0 overbright bits
  152. texturemode: GL_LINEAR_MIPMAP_NEAREST
  153. picmip: 1
  154. texture bits: 0
  155. multitexture: enabled
  156. compiled vertex arrays: enabled
  157. texenv add: enabled
  158. compressed textures: enabled
  159. Dynamic Glow: disabled
  160. ----- finished R_Init -----
  161.  
  162. ------- sound initialization -------
  163. Initializing DirectSound
  164. ----- Sound Info -----
  165. sound system is muted
  166. 1 stereo
  167. 32768 samples
  168. 16 samplebits
  169. 1 submission_chunk
  170. 44100 speed
  171. 0x67c0050 dma buffer
  172. No background file.
  173. ----------------------
  174. ------------------------------------
  175.  
  176. --- ambient sound initialization ---
  177. Sound memory manager started
  178. VM_Create: uix86.dll failed!
  179. VM_CreateLegacy: uix86.dll succeeded
  180. --- Common Initialization Complete ---
  181. Winsock Initialized
  182. Hostname: Rune-Laptop
  183. IP: 192.168.0.192
  184. Opening IP socket: localhost:29070
  185. ]cl_renderer
  186. Cvar cl_renderer = "rd-rend2", default = "rd-vanilla"
  187. ]condump condump
  188. Dumped console text to condump.txt.
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