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- variables:
- {exp.%player%} = false
- {cobble.%player%} = true
- options:
- #GRACZ
- diamond: 4.00
- coal: 6.00 #
- emerald: 3.00 #
- gold: 3.5 #
- iron: 5.00 #
- obs: 2.00 #
- perla: 0.5 #
- slimeball: 3.00 #
- sand: 4.00 #
- book: 1.5 #
- redstone: 2.00 #
- lapis: 3.00
- tnt: 2.00
- apple: 3.00
- EXP: 5
- #KORDY GRACZ
- dy:80 #diamenty
- gy:80 #gold
- iy:80 #iron
- ey:80 #emerald
- sly:32 #slimeball
- say:80 #sand
- sty:80 #string
- cy:80 #coal
- guy:80 #gunpowder
- ly:80 #lapis
- ry:80 #redstone
- py:80 #perla
- ay:80 #apple
- ky:80 #kwarc
- obsy: 80 #obsydian
- #VIP
- diamondv: 5.00
- coalv: 7.00
- emeraldv: 4.0
- goldv: 4.5
- ironv: 6.00
- obsv: 3.00
- tntv: 3.00
- perlav: 0.5
- slimeballv: 4.00
- sandv: 5.00
- bookv: 2.5
- redstonev: 3.00
- lapisv: 4.00
- applev: 4.00
- EXPV: 6
- #KORDY VIP
- dyv:80 #diamenty
- gyv:80 #gold
- iyv:80 #iron
- eyv:80 #emerald
- slyv:80 #slimeball
- sayv:80 #sand
- styv:80 #string
- cyv:80 #coal
- guyv:80 #gunpowder
- lyv:80 #lapis
- ryv:80 #redstone
- pyv:80 #perla
- ayv:80 #apple
- kyv:80 #kwarc
- #SVIP
- diamonds: 6.0
- coals: 8.00
- emeralds: 5.0
- golds: 5.5
- irons: 7.00
- obss: 4.00
- tnts: 4.00
- perlas: 0.5
- slimeballs: 5.00
- sands: 6.00
- books: 3.5
- redstones: 4.00
- lapiss: 5.00
- apples: 5.00
- EXPS: 7
- #KORDY SVIP
- dys:80 #diamenty
- gys:80 #gold
- iys:80 #iron
- eys:80 #emerald
- slys:80 #slimeball
- says:80 #sand
- stys:80 #string
- cys:80 #coal
- guys:80 #gunpowder
- lys:80 #lapis
- rys:80 #redstone
- pys:80 #perla
- ays:80 #apple
- kys:80 #kwarc
- on mine of stone:
- tool is pickaxe:
- if {cobble.%player%} is true:
- player's gamemode is survival
- player has permission "drop.gracz":
- give {@EXP} xp to the player
- if player's y-coordinate is less than {@dy}:
- chance of {@diamond}%:
- if player can hold 1 diamond:
- give 1 diamond to player
- else:
- drop 1 diamond
- if player's y-coordinate is less than {@gy}:
- chance of {@gold}%:
- if player can hold 1 gold ingot:
- give 1 gold ingot to player
- else:
- drop 1 gold ingot
- if player's y-coordinate is less than {@iy}:
- chance of {@iron}%:
- if player can hold 1 iron ingot:
- give 1 iron ingot to player
- else:
- drop 1 iron ingot
- if player's y-coordinate is less than {@ey}:
- chance of {@emerald}%:
- if player can hold 1 emerald:
- give 1 emerald to player
- else:
- drop 1 emerald
- if player's y-coordinate is less than {@sly}:
- chance of {@slimeball}%:
- if player can hold 1 slimeball:
- give 1 slimeball to player
- else:
- drop 1 slimeball
- if player's y-coordinate is less than {@say}:
- chance of {@sand}%:
- if player can hold 1 sand:
- give 1 sand to player
- else:
- drop 1 sand
- if player's y-coordinate is less than {@sty}:
- chance of {@tnt}%:
- if player can hold 1 tnt:
- give 1 tnt to player
- else:
- drop 1 tnt
- if player's y-coordinate is less than {@cy}:
- chance of {@coal}%:
- if player can hold 1 coal:
- give 1 coal to player
- else:
- drop 1 coal
- if player's y-coordinate is less than {@py}:
- chance of {@perla}%:
- if player can hold 1 ender pearl:
- give 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player's y-coordinate is less than {@ly}:
- chance of {@lapis}%:
- if player can hold 1 lapis lazuli:
- give 1 lapis lazuli to player
- else:
- drop 1 lapis lazuli
- if player's y-coordinate is less than {@ry}:
- chance of {@redstone}%:
- if player can hold 1 redstone:
- give 1 redstone to player
- else:
- drop 1 redstone
- if player's y-coordinate is less than {@ay}:
- chance of {@apple}%:
- if player can hold 1 apple:
- give 1 apple to player
- else:
- drop 1 apple
- if player's y-coordinate is less than {@obsy}:
- chance of {@obs}%:
- if player can hold 1 obsidian:
- give 1 obsidian to player
- else:
- drop 1 obsidian
- if player's y-coordinate is less than {@ky}:
- chance of {@book}%:
- if player can hold 1 book:
- give 1 book to player
- else:
- drop 1 book
- player has permission "drop.vip":
- give {@EXPV} xp to the player
- if player's y-coordinate is less than {@dyv}:
- chance of {@diamondv}%:
- if player can hold 1 diamond:
- give 1 diamond to player
- else:
- drop 1 diamond
- if player's y-coordinate is less than {@gyv}:
- chance of {@goldv}%:
- if player can hold 1 gold ingot:
- give 1 gold ingot to player
- else:
- drop 1 gold ingot
- if player's y-coordinate is less than {@iyv}:
- chance of {@ironv}%:
- if player can hold 1 iron ingot:
- give 1 iron ingot to player
- else:
- drop 1 iron ingot
- if player's y-coordinate is less than {@eyv}:
- chance of {@emeraldv}%:
- if player can hold 1 emerald:
- give 1 emerald to player
- else:
- drop 1 emerald
- if player's y-coordinate is less than {@slyv}:
- chance of {@slimeballv}%:
- if player can hold 1 slimeball:
- give 1 slimeball to player
- else:
- drop 1 slimeball
- if player's y-coordinate is less than {@sayv}:
- chance of {@sandv}%:
- if player can hold 1 sand:
- give 1 sand to player
- else:
- drop 1 sand
- if player's y-coordinate is less than {@styv}:
- chance of {@tntv}%:
- if player can hold 1 tnt:
- give 1 tnt to player
- else:
- drop 1 tnt
- if player's y-coordinate is less than {@cyv}:
- chance of {@coalv}%:
- if player can hold 1 coal:
- give 1 coal to player
- else:
- drop 1 coal
- if player's y-coordinate is less than {@pyv}:
- chance of {@perlav}%:
- if player can hold 1 ender pearl:
- give 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player's y-coordinate is less than {@lyv}:
- chance of {@lapisv}%:
- if player can hold 1 lapis lazuli:
- give 1 lapis lazuli to player
- else:
- drop 1 lapis lazuli
- if player's y-coordinate is less than {@ryv}:
- chance of {@redstonev}%:
- if player can hold 1 redstone:
- give 1 redstone to player
- else:
- drop 1 redstone
- if player's y-coordinate is less than {@ayv}:
- chance of {@applev}%:
- if player can hold 1 apple:
- give 1 apple to player
- else:
- drop 1 apple
- if player's y-coordinate is less than {@obsy}:
- chance of {@obsv}%:
- if player can hold 1 obsidian:
- give 1 obsidian to player
- else:
- drop 1 obsidian
- if player's y-coordinate is less than {@kyv}:
- chance of {@bookv}%:
- if player can hold 1 book:
- give 1 book to player
- else:
- drop 1 book
- player has permission "drop.svip":
- give {@EXPS} xp to the player
- if player's y-coordinate is less than {@dys}:
- chance of {@diamonds}%:
- if player can hold 1 diamond:
- give 1 diamond to player
- else:
- drop 1 diamond
- if player's y-coordinate is less than {@gys}:
- chance of {@golds}%:
- if player can hold 1 gold ingot:
- give 1 gold ingot to player
- else:
- drop 1 gold ingot
- if player's y-coordinate is less than {@iys}:
- chance of {@irons}%:
- if player can hold 1 iron ingot:
- give 1 iron ingot to player
- else:
- drop 1 iron ingot
- if player's y-coordinate is less than {@eys}:
- chance of {@emeralds}%:
- if player can hold 1 emerald:
- give 1 emerald to player
- else:
- drop 1 emerald
- if player's y-coordinate is less than {@slys}:
- chance of {@slimeballs}%:
- if player can hold 1 slimeball:
- give 1 slimeball to player
- else:
- drop 1 slimeball
- if player's y-coordinate is less than {@says}:
- chance of {@sands}%:
- if player can hold 1 sand:
- give 1 sand to player
- else:
- drop 1 sand
- if player's y-coordinate is less than {@stys}:
- chance of {@tnts}%:
- if player can hold 1 tnt:
- give 1 tnt to player
- else:
- drop 1 tnt
- if player's y-coordinate is less than {@cys}:
- chance of {@coals}%:
- if player can hold 1 coal:
- give 1 coal to player
- else:
- drop 1 coal
- if player's y-coordinate is less than {@pys}:
- chance of {@perlas}%:
- if player can hold 1 ender pearl:
- give 1 ender pearl to player
- else:
- drop 1 ender pearl
- if player's y-coordinate is less than {@lys}:
- chance of {@lapiss}%:
- if player can hold 1 lapis lazuli:
- give 1 lapis lazuli to player
- else:
- drop 1 lapis lazuli
- if player's y-coordinate is less than {@rys}:
- chance of {@redstones}%:
- if player can hold 1 redstone:
- give 1 redstone to player
- else:
- drop 1 redstone
- if player's y-coordinate is less than {@ays}:
- chance of {@apples}%:
- if player can hold 1 apple:
- give 1 apple to player
- else:
- drop 1 apple
- if player's y-coordinate is less than {@obss}:
- chance of {@obss}%:
- if player can hold 1 obsidian:
- give 1 obsidian to player
- else:
- drop 1 obsidian
- if player's y-coordinate is less than {@kys}:
- chance of {@books}%:
- if player can hold 1 book:
- give 1 book to player
- else:
- drop 1 book
- on mine of any ore:
- cancel event
- delete event-block
- send "&4Blad: &cTen surowiec nie dropi z rud tylko ze stona!"
- command /cobble [<text>]:
- trigger:
- if arg 1 is not set:
- send "&7Opcje wylanczania cobbla"
- send "&a/cobble on"
- send "&a/cobble off"
- if arg 1 is "on":
- set {cobble.%player%} to true
- send "&7Drop z bruku zostal wlaczony"
- if arg 1 is "off":
- set {cobble.%player%} to false
- send "&7Drop z bruku zostal wylaczony"
- stop
- on mine of stone:
- if {cobble.%player%} is false:
- cancel event
- set block to air
- drop nothing
- stop
- command /drop:
- aliases: kamien, stone
- trigger:
- execute console command "admin:drop %player% 1"
- command /admin:drop [<player>] [<integer>]:
- executable by: console
- trigger:
- if arg 2 is 1:
- wait 2 tick
- open chest with 3 rows named "&6&LEASYPROT.NET &a&l- &c&lDROP" to player-arg
- wait 1 tick
- format slot 0 of player-arg with 1 of diamond with lore "&7Szansa dla gracza: &e{@diamond}||&7Szansa dla vipa: &e{@diamondv}||&7Szansa dla svipa: &e{@diamonds}" to be unstealable
- format slot 1 of player-arg with 1 of emerald with lore "&7Szansa dla gracza: &e{@emerald}||&7Szansa dla vipa: &e{@emeraldv}||&7Szansa dla svipa: &e{@emeralds}" to be unstealable
- format slot 2 of player-arg with 1 of gold ingot with lore "&7Szansa dla gracza: &e{@gold}||&7Szansa dla vipa: &e{@goldv}||&7Szansa dla svipa: &e{@golds}" to be unstealable
- format slot 3 of player-arg with 1 of iron ingot with lore "&7Szansa dla gracza: &e{@iron}||&7Szansa dla vipa: &e{@ironv}||&7Szansa dla svipa: &e{@irons}" to be unstealable
- format slot 4 of player-arg with 1 of obsidian with lore "&7Szansa dla gracza: &e{@obs}||&7Szansa dla vipa: &e{@obsv}||&7Szansa dla svipa: &e{@obss}" to be unstealable
- format slot 5 of player-arg with 1 of 263 with lore "&7Szansa dla gracza: &e{@coal}||&7Szansa dla vipa: &e{@coalv}||&7Szansa dla svipa: &e{@coals}" to be unstealable
- format slot 6 of player-arg with 1 of ender pearl with lore "&7Szansa dla gracza: &e{@perla}||&7Szansa dla vipa: &e{@perlav}||&7Szansa dla svipa: &e{@perlas}" to be unstealable
- format slot 7 of player-arg with 1 of book with lore "&7Szansa dla gracza: &e{@book}||&7Szansa dla vipa: &e{@bookv}||&7Szansa dla svipa: &e{@books}" to be unstealable
- format slot 8 of player-arg with 1 of sand with lore "&7Szansa dla gracza: &e{@sand}||&7Szansa dla vipa: &e{@sandv}||&7Szansa dla svipa: &e{@sands}" to be unstealable
- format slot 9 of player-arg with 1 of slimeball with lore "&7Szansa dla gracza: &e{@slimeball}||&7Szansa dla vipa: &e{@slimeballv}||&7Szansa dla svipa: &e{@slimeballs}" to be unstealable
- format slot 10 of player-arg with 1 of redstone with lore "&7Szansa dla gracza: &e{@redstone}||&7Szansa dla vipa: &e{@redstonev}||&7Szansa dla svipa: &e{@redstones}" to be unstealable
- format slot 11 of player-arg with 1 of tnt with lore "&7Szansa dla gracza: &e{@tnt}||&7Szansa dla vipa: &e{@tntv}||&7Szansa dla svipa: &e{@tnts}" to be unstealable
- format slot 12 of player-arg with 1 of apple with lore "&7Szansa dla gracza: &e{@apple}||&7Szansa dla vipa: &e{@applev}||&7Szansa dla svipa: &e{@apples}" to be unstealable
- format slot 13 of player-arg with 1 of 351:4 with lore "&7Szansa dla gracza: &e{@lapis}||&7Szansa dla vipa: &e{@lapisv}||&7Szansa dla svipa: &e{@lapiss}" to be unstealable
- format slot 25 of player-arg with 1 of cobble with lore "&7Komendy:||&c/cobble on &e- &7Wlancza drop cobbla||&c/cobble off &e- &7Wylancza drop cobbla" to be unstealable
- format slot 26 of player-arg with 1 of stone with lore "&7Exp dla gracza: &e{@EXP}||&7Exp dla vipa: &e{@EXPV}||&7Exp dla svipa: &e{@EXPS}" to be unstealable
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