Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- HOW TO USE! These are my configuration settings within Black Ops 3 on PC. What you need to do to find this file is navigate to your local disk (most are the C drive, mine is the E drive since I have multiple hard drives) it'll look something like this:
- E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\players
- Once you're in there ^ click on the "config" file (I recommend opening it up with notepad++ so you can read things easier). Once you're in here copy EVERYTHING below this line and paste it. If it still doesn't work, fiddle around with some settings until you get your desired performance. MUCH LOVE <3
- //
- //Gameplay
- //
- //Frame rate cap (0 for none)
- MaxFPS = "0" // 0 to 1000
- //Show current framerate on screen
- DrawFPS = "0" // 0 or 1
- //Toggle framerate smoothing
- SmoothFramerate = "0" // 0 or 1
- //Horizontal field of view in degrees assuming 16:9 aspect ratio
- FOV = "110" // 65 to 120
- SplitscreenOrientation = "0" // 0 or 1
- //Enable network voice chat
- VoiceChat = "1" // 0 or 1
- //Enable occlusion of sound behind solid surfaces
- SoundOcclusion = "1" // 0 or 1
- //Mouse smoothing amount
- MouseFilter = "0" // 0 to 10
- MouseAcceleration = "0" // 0 to 1
- MouseSensitivity = "2.8" // 0.1 to 30
- //Mouse vertical sensitivity
- MouseVerticalSensitivity = "0.022" // -1 to 1
- //Enable vertical look with the mouse
- MouseVerticalLook = "1" // 0 or 1
- //Maximum number of simultaneous human corpses
- CorpseCount = "1" // 1 to 32
- //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
- MaxFrameLatency = "0" // 0 to 4
- //0 use two threads, one thread update frame N while the second render N-1. 1 concatenate update and render. 2 concatenate update render and frame presentation.
- //0 is the default for the best performance, 1 and 2 improve latency but require a powerful CPU.
- SerializeRender = "2" // 0 to 2
- //
- //Setup
- //
- //Set to zero to force auto-detect to run at startup
- AutoDetectHasRun = "1" // 0 or 1
- //Clear to check driver against recommended
- LastDriverNvidia = "36175" // 0 or bigger
- //Clear to check driver against recommended
- LastDriverAMD = "0" // 0 or bigger
- //Fraction of video memory usage to target
- VideoMemory = "1" // 0.75 to 1
- //Hide graphics options that are too demanding for the user's video card
- RestrictGraphicsOptions = "0" // 0 or 1
- //
- //Display
- //
- // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window
- FullScreenMode = "2" // 0 to 2
- //Window X position
- WindowX = "0" // -8192 to 8192
- //Window Y position
- WindowY = "0" // -8192 to 8192
- WindowSize = "1920x1080" // any text
- RefreshRate = "144.001" // 1 to 240
- //Monitor index to use for fullscreen
- Monitor = "1" // 0 to 8
- //Vsync only applies in fullscreen
- Vsync = "0" // 0 or 1
- //Percentage of window resolution that the 3D scene renders at
- ResolutionPercent = "100" // 50 to 200
- //Color spaces for monitor output
- DisplayGamma = "sRGB" // sRGB, rec.709, or rec.709 - Limited
- //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
- BackbufferCount = "2" // 2 to 3
- //
- //Graphics
- //
- //LOD's to drop on models, lower numbers are higher quality
- MeshQuality = "0" // 0 to 2
- //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
- TextureFilter = "2" // 0 to 2
- //Number of mips to drop on streamed textures, lower numbers are higher quality
- TextureQuality = "0" // 0 to 3
- //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
- TextureQualityFX = "0" // 0 to 15
- //Number of mips to drop on reflections, lower numbers are higher quality
- TextureQualityProbes = "0" // 0 to 16
- //Number of mips to drop on sun shadows, lower numbers are higher quality
- TextureQualityBakedSunShadows = "0" // 0 to 2
- //Force lowest mips to stay loaded instead of streaming
- TextureLowDetailResident = "1" // 0 or 1
- DisableDynamicLightShadows = "0" // 0 or 1
- DisableDynamicSunShadows = "0" // 0 or 1
- //Resolution of spot light shadows
- SpotShadowTextureSize = "4096" // 128 to 8192
- //Resolution of omni (point) light shadows
- OmniShadowTextureSize = "512" // 128 to 2048
- //Enable multi-sampled soft shadows
- ShadowFiltering = "1" // 0 or 1
- //Number of lights with otherwise static shadows to force characters shadows on
- ActorShadows = "8" // 0 to 16
- //Enable volumetric sun and light shafts
- VolumetricLightingEnabled = "1" // 0 or 1
- //Number of raymarch samples for sunlight
- VolumetricLightingMaxSunSamples = "40" // 1 to 256
- //Number of raymarch samples for local lights
- VolumetricLightingMaxLightSamples = "80" // 1 to 256
- //Skip every other sample if color is constant
- VolumetricLightingSkipSunSamples = "0" // 0 or 1
- //Skip every other sample if color is constant
- VolumetricLightingSkipLightSamples = "0" // 0 or 1
- //Enabled order-independent transparency
- OIT = "1" // 0 or 1
- //Maximum number of overlapping transparency layers
- OITLayers = "16" // 8, 9, 12, or 16
- //Screen-space ambient occlusion method
- SSAOTechnique = "GTAO Ultra Quality" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
- //Anti-aliasing technique
- AATechnique = "SMAA 1x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
- //Per-object motion blur
- MotionBlur = "On" // Off, Auto, or On
- MotionBlurQuality = "High" // Low, Medium, or High
- //Better lighting for skin
- SubsurfaceScattering = "1" // 0 or 1
- //If true, the game will switch back to fullscreen once it get back the focus after losing it on Alt+Tab or similar events. If false, the game stay window and can be switch back to fullscreen with Alt+Enter
- AutoRestoreFullscreen = "1" // 0 or 1
- //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
- ShowPerformanceGraph = "0" // 0 to 16
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement