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- public void flip(Random random, EntityPlayer player) {
- throw new IllegalStateException("Server cannot do client shaders!");
- }
- public void Phosphor(Random random, EntityPlayer player) {
- throw new IllegalStateException("Server cannot do client shaders!");
- }
- public void noCurrentShader(Random random, EntityPlayer player){
- throw new IllegalStateException("Server cannot do client shaders!");
- }
- public void setCurrentShader(ResourceLocation resourcelocation,World world, EntityPlayer player){
- throw new IllegalStateException("Server cannot do client shaders!");
- }
- }
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