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Dec 6th, 2014
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  1. public void flip(Random random, EntityPlayer player) {
  2. throw new IllegalStateException("Server cannot do client shaders!");
  3. }
  4. public void Phosphor(Random random, EntityPlayer player) {
  5. throw new IllegalStateException("Server cannot do client shaders!");
  6. }
  7. public void noCurrentShader(Random random, EntityPlayer player){
  8. throw new IllegalStateException("Server cannot do client shaders!");
  9. }
  10. public void setCurrentShader(ResourceLocation resourcelocation,World world, EntityPlayer player){
  11. throw new IllegalStateException("Server cannot do client shaders!");
  12.  
  13. }
  14.  
  15.  
  16. }
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