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Rocket Riot beta 01-23-17 - Crash at launch - log.txt file

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Jan 23rd, 2017
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  1. [06:48:03] Loading save file: GAMESAVE.bin
  2. [06:48:03] GPU Name: NVIDIA GeForce GTX 980 Ti | Dedicated Memory: 2046
  3. [06:48:03] D3DRenderer::CreateDeviceResources()
  4. [06:48:03] D3DRenderer::CreateDeviceResources() usingBasicRenderer: 0
  5. [06:48:03] Before D3D11CreateDevice()
  6. [06:48:03] After D3D11CreateDevice()
  7. [06:48:03] device: 109b7c8
  8. [06:48:03] context: 42a8b90
  9. [06:48:03] m_d3dDevice: 109b7c8
  10. [06:48:03] m_d3dDevice.As(&m_dxgiDevice) failed!
  11. [06:48:03] DX Error happened! [06:48:03]
  12. : No such interface supported
  13.  
  14.  
  15. [06:48:03] GraphicsDevice::init()
  16. [06:48:03] D3DRenderer::Initialize() done.
  17. [06:48:03] Loading vertex shader: VS_PositionNormalTexture.cso
  18. [06:48:03] Loading pixel shader: PS_PositionNormalTexture.cso
  19. [06:48:03] Loading vertex shader: VS_PositionColor.cso
  20. [06:48:03] Loading pixel shader: PS_PositionColor.cso
  21. [06:48:03] Loading vertex shader: VS_PositionColorTexture.cso
  22. [06:48:03] Loading pixel shader: PS_PositionColorTexture.cso
  23. [06:48:03] Loading vertex shader: VS_PositionColorTexture.cso
  24. [06:48:03] Loading pixel shader: PS_PositionColorTextureHighlight.cso
  25. [06:48:03] Loading vertex shader: VS_PositionNormalColor.cso
  26. [06:48:03] Loading pixel shader: PS_PositionNormalColor.cso
  27. [06:48:03] Loading vertex shader: VS_PositionColorInstance.cso
  28. [06:48:03] Loading pixel shader: PS_PositionColorInstance.cso
  29. [06:48:03] Loading vertex shader: VS_PositionColorInstance.cso
  30. [06:48:03] Loading vertex shader: VS_EdgeDetection.cso
  31. [06:48:03] Loading pixel shader: PS_EdgeDetection.cso
  32. [06:48:03] Loading vertex shader: VS_MapRipple.cso
  33. [06:48:03] Loading pixel shader: PS_MapRipple.cso
  34. [06:48:03] Loading vertex shader: VS_MapRipple_ghost.cso
  35. [06:48:03] Loading pixel shader: PS_MapRipple_ghost.cso
  36. [06:48:03] Loading vertex shader: VS_MapRipple_explosion.cso
  37. [06:48:03] Loading pixel shader: PS_MapRipple_explosion.cso
  38. [06:48:03] Loading vertex shader: VS_MapRipple_explosion_ghost.cso
  39. [06:48:03] Loading pixel shader: PS_MapRipple_explosion_ghost.cso
  40. [06:48:03] Loading vertex shader: VS_PositionColorTexture.cso
  41. [06:48:03] Loading pixel shader: PS_PositionColorTexture.cso
  42. [06:48:03] Loading vertex shader: VS_Stereoscopic_RC.cso
  43. [06:48:03] Loading pixel shader: PS_Stereoscopic_RC.cso
  44. [06:48:03] Loading vertex shader: VS_Stereoscopic_RG.cso
  45. [06:48:03] Loading pixel shader: PS_Stereoscopic_RG.cso
  46. [06:48:03] RocketRiot::initGame()
  47. [06:48:03] LOAD: game input manager resource
  48. [06:48:03] Adding 319 glyphs
  49. [06:48:03] Adding 319 glyphs
  50. [06:48:03] RocketRiot::initGame() done.
  51. [06:48:03] D3DRenderer::D3DRenderer() done.
  52. [06:48:03] Chain to be flushed? : false
  53. [06:48:03] Creating swap chain
  54. [06:48:03] dxgiFactory->CreateSwapChain() failed!
  55. [06:48:03] DX Error happened! [06:48:03] DXGI_ERROR_INVALID_CALL
  56. [06:48:03]
  57. :
  58. [06:48:03] About to write a minidump...
  59. [06:48:06] deleting xmlgroup: MenuXml\screensnapped.xml
  60. [06:48:06] deleting group widgets from: (00D61874)
  61. [06:48:06] deleting group widgets from: (00D61978)
  62. [06:48:06] deleting group widgets from: (00D61A7C)
  63. [06:48:06] deleting group widgets from: (00D64114)
  64. [06:48:06] deleting group widgets from: (00D64218)
  65. [06:48:06]
  66.  
  67. [06:48:06] Buffer size: 8 Taken: 20 [max: 452]
  68. [06:48:06] Buffer size: 16 Taken: 38 [max: 3587]
  69. [06:48:06] Buffer size: 32 Taken: 2107 [max: 9673]
  70. [06:48:06] Buffer size: 64 Taken: 3315 [max: 10532]
  71. [06:48:06] Buffer size: 96 Taken: 2190 [max: 6538]
  72. [06:48:06] Buffer size: 128 Taken: 144 [max: 146]
  73. [06:48:06] Buffer size: 192 Taken: 182 [max: 400]
  74. [06:48:06] Buffer size: 256 Taken: 39 [max: 45]
  75. [06:48:06]
  76.  
  77. [06:48:06]
  78.  
  79. [06:48:06] Buffer size: 8 Taken: 20 [max: 452]
  80. [06:48:06] Buffer size: 16 Taken: 38 [max: 3587]
  81. [06:48:06] Buffer size: 32 Taken: 2107 [max: 9673]
  82. [06:48:06] Buffer size: 64 Taken: 3315 [max: 10532]
  83. [06:48:06] Buffer size: 96 Taken: 2190 [max: 6538]
  84. [06:48:06] Buffer size: 128 Taken: 144 [max: 146]
  85. [06:48:06] Buffer size: 192 Taken: 182 [max: 400]
  86. [06:48:06] Buffer size: 256 Taken: 39 [max: 45]
  87. [06:48:06]
  88.  
  89. [06:48:06] Caught an exception.
  90. [06:48:06]
  91.  
  92. [06:48:06] Buffer size: 8 Taken: 17 [max: 452]
  93. [06:48:06] Buffer size: 16 Taken: 36 [max: 3587]
  94. [06:48:06] Buffer size: 32 Taken: 1892 [max: 9673]
  95. [06:48:06] Buffer size: 64 Taken: 3253 [max: 10532]
  96. [06:48:06] Buffer size: 96 Taken: 2174 [max: 6538]
  97. [06:48:06] Buffer size: 128 Taken: 128 [max: 146]
  98. [06:48:06] Buffer size: 192 Taken: 180 [max: 400]
  99. [06:48:06] Buffer size: 256 Taken: 38 [max: 45]
  100. [06:48:06]
  101.  
  102. [06:48:06]
  103.  
  104. [06:48:06] Buffer size: 8 Taken: 17 [max: 452]
  105. [06:48:06] Buffer size: 16 Taken: 36 [max: 3587]
  106. [06:48:06] Buffer size: 32 Taken: 1892 [max: 9673]
  107. [06:48:06] Buffer size: 64 Taken: 3253 [max: 10532]
  108. [06:48:06] Buffer size: 96 Taken: 2174 [max: 6538]
  109. [06:48:06] Buffer size: 128 Taken: 128 [max: 146]
  110. [06:48:06] Buffer size: 192 Taken: 180 [max: 400]
  111. [06:48:06] Buffer size: 256 Taken: 38 [max: 45]
  112. [06:48:06]
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