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Jun 2nd, 2016
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  1. ui_define Nice_PerWeaponSettingsKov =
  2. {
  3. visible = true;
  4. userData =
  5. {
  6. [0] =
  7. {
  8. strokeWeight = 3.700000;
  9. weight = 2.940000;
  10. advancedSens = 1;
  11. color =
  12. {
  13. r = 255;
  14. b = 255;
  15. a = 255;
  16. g = 255;
  17. };
  18. health = true;
  19. stroke = false;
  20. showGun = 1;
  21. advancedOffset = 0;
  22. advancedAcceleration = 0;
  23. FOV = 98;
  24. gunY = -5;
  25. green = 255;
  26. gunZ = 25;
  27. damage = 1;
  28. sensitivityScale = 1;
  29. blue = 255;
  30. invert = 0;
  31. rotation = 0;
  32. size = 33.570000;
  33. bob = 0;
  34. red = 255;
  35. advancedPostscaleX = 1;
  36. advancedAngle = 0;
  37. sensEnabled = false;
  38. kickback = 0;
  39. advancedpower = 2;
  40. zoomKey = "mouse2";
  41. advancedSensCap = 0;
  42. type = 4;
  43. sensitivity = 3.555556;
  44. advancedPostscaleY = 1;
  45. gunX = 9;
  46. };
  47. [1] =
  48. {
  49. weight = 2.940000;
  50. invert = false;
  51. zoomSens = 1;
  52. health = true;
  53. zoomFOV = 80;
  54. showGun = 1;
  55. advancedPower = 2;
  56. advancedAcceleration = 0;
  57. viewEnabled = true;
  58. bob = false;
  59. advancedAngle = 0;
  60. zoomHold = 0;
  61. stroke = false;
  62. rotation = false;
  63. advancedSens = true;
  64. color =
  65. {
  66. r = 255;
  67. b = 255;
  68. a = 255;
  69. g = 255;
  70. };
  71. strokeWeight = 3.700000;
  72. advancedOffset = 0;
  73. FOV = 98;
  74. gunY = -6;
  75. green = 255;
  76. gunZ = 25;
  77. damage = 1;
  78. zoom = false;
  79. size = 33.570000;
  80. red = 255;
  81. advancedSensCap = 0;
  82. sensitivity = 3.555556;
  83. kickback = false;
  84. sensitivityScale = 1;
  85. blue = 255;
  86. gunX = 8;
  87. type = 4;
  88. sensEnabled = false;
  89. advancedPostscaleY = 1;
  90. advancedPostscaleX = 1;
  91. };
  92. [2] =
  93. {
  94. weight = 2.940000;
  95. invert = 0;
  96. zoomSens = 1;
  97. health = true;
  98. zoomFOV = 80;
  99. showGun = 1;
  100. advancedpower = 2;
  101. advancedAcceleration = 0;
  102. viewEnabled = true;
  103. bob = false;
  104. advancedAngle = 0;
  105. zoomHold = 0;
  106. stroke = false;
  107. rotation = false;
  108. advancedSens = 1;
  109. color =
  110. {
  111. r = 255;
  112. b = 255;
  113. a = 255;
  114. g = 255;
  115. };
  116. strokeWeight = 3.700000;
  117. advancedOffset = 0;
  118. FOV = 98;
  119. gunY = -5;
  120. green = 255;
  121. gunZ = 20;
  122. damage = 1;
  123. zoom = false;
  124. size = 33.570000;
  125. red = 255;
  126. advancedSensCap = 0;
  127. sensitivity = 3.555556;
  128. kickback = false;
  129. sensitivityScale = 1;
  130. blue = 255;
  131. gunX = 5;
  132. type = 4;
  133. sensEnabled = false;
  134. advancedPostscaleY = 1;
  135. advancedPostscaleX = 1;
  136. };
  137. [8] =
  138. {
  139. weight = 2.940000;
  140. invert = 0;
  141. zoomSens = 1;
  142. health = true;
  143. zoomFOV = 60;
  144. showGun = 1;
  145. advancedpower = 2;
  146. advancedAcceleration = 0;
  147. viewEnabled = true;
  148. bob = false;
  149. advancedAngle = 0;
  150. zoomHold = 0;
  151. stroke = false;
  152. rotation = false;
  153. advancedSens = 1;
  154. color =
  155. {
  156. r = 255;
  157. b = 255;
  158. a = 255;
  159. g = 255;
  160. };
  161. strokeWeight = 3.700000;
  162. advancedOffset = 0;
  163. FOV = 98;
  164. gunY = -9;
  165. green = 255;
  166. gunZ = 22;
  167. damage = 1;
  168. zoom = false;
  169. size = 33.570000;
  170. red = 255;
  171. advancedSensCap = 0;
  172. sensitivity = 3.555556;
  173. kickback = false;
  174. sensitivityScale = 1;
  175. blue = 255;
  176. gunX = 8;
  177. type = 4;
  178. sensEnabled = false;
  179. advancedPostscaleY = 1;
  180. advancedPostscaleX = 1;
  181. };
  182. [5] =
  183. {
  184. weight = 2.940000;
  185. invert = 0;
  186. zoomSens = 1;
  187. health = true;
  188. zoomFOV = 80;
  189. showGun = 1;
  190. advancedpower = 0;
  191. advancedAcceleration = 0;
  192. viewEnabled = true;
  193. bob = false;
  194. advancedAngle = 0;
  195. zoomHold = 0;
  196. stroke = false;
  197. rotation = false;
  198. advancedSens = 1;
  199. color =
  200. {
  201. r = 255;
  202. b = 255;
  203. a = 255;
  204. g = 255;
  205. };
  206. strokeWeight = 3.700000;
  207. advancedOffset = 0;
  208. FOV = 98;
  209. gunY = -6;
  210. green = 255;
  211. gunZ = 25;
  212. damage = 1;
  213. zoom = false;
  214. size = 33.570000;
  215. red = 255;
  216. advancedSensCap = 0;
  217. sensitivity = 3.555556;
  218. kickback = false;
  219. sensitivityScale = 1;
  220. blue = 255;
  221. gunX = 8;
  222. type = 4;
  223. sensEnabled = false;
  224. advancedPostscaleY = 1;
  225. advancedPostscaleX = 1;
  226. };
  227. [3] =
  228. {
  229. weight = 2.940000;
  230. invert = 0;
  231. zoomSens = 1;
  232. health = true;
  233. zoomFOV = 80;
  234. showGun = 1;
  235. advancedpower = 2;
  236. advancedAcceleration = 0;
  237. viewEnabled = true;
  238. bob = false;
  239. advancedAngle = 0;
  240. zoomHold = 0;
  241. stroke = false;
  242. rotation = false;
  243. advancedSens = 1;
  244. color =
  245. {
  246. r = 255;
  247. b = 255;
  248. a = 255;
  249. g = 255;
  250. };
  251. strokeWeight = 3.700000;
  252. advancedOffset = 0;
  253. FOV = 98;
  254. gunY = -3;
  255. green = 255;
  256. gunZ = 20;
  257. damage = 1;
  258. zoom = false;
  259. size = 33.570000;
  260. red = 255;
  261. advancedSensCap = 0;
  262. sensitivity = 3.555556;
  263. kickback = false;
  264. sensitivityScale = 1;
  265. blue = 255;
  266. gunX = 4;
  267. type = 4;
  268. sensEnabled = false;
  269. advancedPostscaleY = 1;
  270. advancedPostscaleX = 1;
  271. };
  272. [7] =
  273. {
  274. weight = 2.940000;
  275. invert = 0;
  276. zoomSens = 1;
  277. health = true;
  278. zoomFOV = 80;
  279. showGun = 1;
  280. advancedpower = 2;
  281. advancedAcceleration = 0;
  282. viewEnabled = true;
  283. bob = false;
  284. advancedAngle = 0;
  285. zoomHold = 0;
  286. stroke = false;
  287. rotation = false;
  288. advancedSens = 1;
  289. color =
  290. {
  291. r = 255;
  292. b = 255;
  293. a = 255;
  294. g = 255;
  295. };
  296. strokeWeight = 3.700000;
  297. advancedOffset = 0;
  298. FOV = 98;
  299. gunY = -7;
  300. green = 255;
  301. gunZ = 23;
  302. damage = 1;
  303. zoom = false;
  304. size = 33.570000;
  305. red = 255;
  306. advancedSensCap = 0;
  307. sensitivity = 2.955431;
  308. kickback = false;
  309. sensitivityScale = 1;
  310. blue = 255;
  311. gunX = 6;
  312. type = 4;
  313. sensEnabled = true;
  314. advancedPostscaleY = 1;
  315. advancedPostscaleX = 1;
  316. };
  317. [4] =
  318. {
  319. weight = 2.940000;
  320. invert = 0;
  321. zoomSens = 1;
  322. health = true;
  323. zoomFOV = 80;
  324. showGun = true;
  325. advancedpower = 2;
  326. advancedAcceleration = 0;
  327. viewEnabled = true;
  328. bob = false;
  329. advancedAngle = 0;
  330. zoomHold = 0;
  331. stroke = false;
  332. rotation = false;
  333. advancedSens = 1;
  334. color =
  335. {
  336. r = 255;
  337. b = 255;
  338. a = 255;
  339. g = 255;
  340. };
  341. strokeWeight = 3.700000;
  342. advancedOffset = 0;
  343. FOV = 98;
  344. gunY = -5;
  345. green = 255;
  346. gunZ = 25;
  347. damage = 1;
  348. zoom = false;
  349. size = 33.570000;
  350. red = 255;
  351. advancedSensCap = 0;
  352. sensitivity = 3.555556;
  353. kickback = false;
  354. sensitivityScale = 1;
  355. blue = 255;
  356. gunX = 9;
  357. type = 4;
  358. sensEnabled = false;
  359. advancedPostscaleY = 1;
  360. advancedPostscaleX = 1;
  361. };
  362. [6] =
  363. {
  364. weight = 2.940000;
  365. invert = 0;
  366. zoomSens = 1;
  367. health = true;
  368. zoomFOV = 80;
  369. showGun = 1;
  370. advancedpower = 2;
  371. advancedAcceleration = 0;
  372. viewEnabled = true;
  373. bob = false;
  374. advancedAngle = 0;
  375. zoomHold = 0;
  376. stroke = false;
  377. rotation = false;
  378. advancedSens = 1;
  379. color =
  380. {
  381. r = 255;
  382. b = 255;
  383. a = 255;
  384. g = 255;
  385. };
  386. strokeWeight = 3.700000;
  387. advancedOffset = 0;
  388. FOV = 98;
  389. gunY = -7;
  390. green = 255;
  391. gunZ = 21;
  392. damage = 1;
  393. zoom = false;
  394. size = 33.570000;
  395. red = 255;
  396. advancedSensCap = 0;
  397. sensitivity = 3.555556;
  398. kickback = false;
  399. sensitivityScale = 1;
  400. blue = 255;
  401. gunX = 6;
  402. type = 4;
  403. sensEnabled = false;
  404. advancedPostscaleY = 1;
  405. advancedPostscaleX = 1;
  406. };
  407. };
  408. cvars =
  409. {
  410. zoom = 1;
  411. };
  412. }
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