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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log '/Users/17davidn/Library/FS2_Open/data/fs2_open.log', Fri Jan 25 19:47:52 2013 ...
  6. FreeSpace 2 Open version: 3.6.16.9482
  7. Passed cmdline options:
  8. -no_vsync
  9. -mod Ashen Wings,mediavps_3612
  10. -window
  11. -spec
  12. Deprecated flag '-spec' found. Please remove from your cmdline.
  13. Building file index...
  14. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Core.vp' with a checksum of 0xf24bec26
  15. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Effects.vp' with a checksum of 0xab84f026
  16. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Interface.vp' with a checksum of 0xaf783dce
  17. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Patch1.vp' with a checksum of 0xa0348be4
  18. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Sound.vp' with a checksum of 0x909bdae8
  19. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual1.vp' with a checksum of 0x3e9dd309
  20. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual2.vp' with a checksum of 0x5ed686f4
  21. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual3.vp' with a checksum of 0x0bbf2ddf
  22. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual4.vp' with a checksum of 0x8e6deafb
  23. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual5.vp' with a checksum of 0x2fdc108f
  24. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual6.vp' with a checksum of 0xc517e263
  25. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  26. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
  27. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
  28. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
  29. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  30. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
  31. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
  32. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
  33. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  34. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
  35. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-mission-pack.vp' with a checksum of 0x377695e0
  36. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-voice-pack.vp' with a checksum of 0xd50e7442
  37. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Root_fs2.vp' with a checksum of 0xce10d76c
  38. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
  39. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_fs2.vp' with a checksum of 0x164fe65a
  40. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  41. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/stu_fs2.vp' with a checksum of 0xd77da83a
  42. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango1_fs2.vp' with a checksum of 0x4c25221e
  43. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango2_fs2.vp' with a checksum of 0x86920b82
  44. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango3_fs2.vp' with a checksum of 0x705e8d71
  45. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/warble_fs2.vp' with a checksum of 0xd85c305d
  46. Searching root '/Users/17davidn/Library/FS2_Open/Ashen Wings/' ... 90 files
  47. Searching root '/Users/17davidn/Library/FS2_Open/mediavps_3612/' ... 43 files
  48. Searching root '/Users/17davidn/Library/FS2_Open/' ... 2 files
  49. Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/' ... 0 files
  50. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Core.vp' ... 86 files
  51. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Effects.vp' ... 950 files
  52. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Interface.vp' ... 2597 files
  53. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Patch1.vp' ... 4 files
  54. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Sound.vp' ... 148 files
  55. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual1.vp' ... 198 files
  56. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual2.vp' ... 163 files
  57. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual3.vp' ... 138 files
  58. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual4.vp' ... 170 files
  59. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual5.vp' ... 214 files
  60. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual6.vp' ... 200 files
  61. Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/' ... 0 files
  62. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Advanced.vp' ... 1283 files
  63. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
  64. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.3612.vp' ... 315 files
  65. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.vp' ... 1527 files
  66. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.3612.vp' ... 10 files
  67. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.vp' ... 1876 files
  68. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Music.vp' ... 32 files
  69. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_RadarIcons.vp' ... 24 files
  70. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.3612.vp' ... 13 files
  71. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.vp' ... 94 files
  72. Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/' ... 17 files
  73. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-mission-pack.vp' ... 110 files
  74. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-voice-pack.vp' ... 307 files
  75. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Root_fs2.vp' ... 157 files
  76. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/smarty_fs2.vp' ... 10 files
  77. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_fs2.vp' ... 3027 files
  78. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_hi_fs2.vp' ... 1337 files
  79. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/stu_fs2.vp' ... 2355 files
  80. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango1_fs2.vp' ... 32 files
  81. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango2_fs2.vp' ... 15 files
  82. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango3_fs2.vp' ... 10 files
  83. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/warble_fs2.vp' ... 52 files
  84. Found 38 roots and 19247 files.
  85. AutoLang: Language auto-detection successful...
  86. Setting language to English
  87. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  88. Initializing OpenAL...
  89. OpenAL Vendor : Apple Computer Inc.
  90. OpenAL Renderer : Software
  91. OpenAL Version : 1.1
  92.  
  93. Found extension "AL_EXT_float32".
  94.  
  95. Sample rate: 0 (44100)
  96. EFX enabled: NO
  97. Playback device: Built-in Output
  98. Capture device: Built-in Input
  99. ... OpenAL successfully initialized!
  100. Failed to init speech
  101. Initializing OpenGL graphics device at 1024x768 with 16-bit color...
  102. Initializing SDL...
  103. Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1, FSAA: 0
  104. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  105. OpenGL Vendor : NVIDIA Corporation
  106. OpenGL Renderer : NVIDIA GeForce 9400M OpenGL Engine
  107. OpenGL Version : 2.1 NVIDIA-7.18.18
  108.  
  109. Using extension "GL_EXT_fog_coord".
  110. Using extension "GL_ARB_multitexture".
  111. Using extension "GL_ARB_texture_env_add".
  112. Using extension "GL_ARB_texture_compression".
  113. Using extension "GL_EXT_texture_compression_s3tc".
  114. Using extension "GL_EXT_texture_filter_anisotropic".
  115. Using extension "GL_ARB_texture_env_combine".
  116. Using extension "GL_EXT_compiled_vertex_array".
  117. Using extension "GL_EXT_draw_range_elements".
  118. Using extension "GL_ARB_texture_mirrored_repeat".
  119. Using extension "GL_ARB_texture_non_power_of_two".
  120. Using extension "GL_ARB_vertex_buffer_object".
  121. Using extension "GL_ARB_pixel_buffer_object".
  122. Using extension "GL_SGIS_generate_mipmap".
  123. Using extension "GL_EXT_framebuffer_object".
  124. Using extension "GL_ARB_texture_rectangle".
  125. Using extension "GL_EXT_bgra".
  126. Using extension "GL_ARB_texture_cube_map".
  127. Using extension "GL_EXT_texture_lod_bias".
  128. Using extension "GL_ARB_point_sprite".
  129. Using extension "GL_ARB_shading_language_100".
  130. Using extension "GL_ARB_shader_objects".
  131. Using extension "GL_ARB_vertex_shader".
  132. Using extension "GL_ARB_fragment_shader".
  133. Using extension "GL_ARB_shader_texture_lod".
  134. Using extension "GL_ARB_texture_float".
  135. Using extension "GL_ARB_draw_elements_base_vertex".
  136.  
  137. Compiling new shader:
  138. Loading built-in default shader for: soft-v.sdr
  139. Loading built-in default shader for: soft-f.sdr
  140. Shader features:
  141. Depth-blended Particles
  142. Compiling new shader:
  143. Loading built-in default shader for: soft-v.sdr
  144. Loading built-in default shader for: soft-f.sdr
  145. Shader features:
  146. Distorted Particles
  147.  
  148. Max texture units: 8 (16)
  149. Max elements vertices: 1048575
  150. Max elements indices: 150000
  151. Max texture size: 8192x8192
  152. Max render buffer size: 8192x8192
  153. Can use compressed textures: YES
  154. Texture compression available: YES
  155. Post-processing enabled: NO
  156. Using bilinear texture filter.
  157. OpenGL Shader Version: 1.20
  158. ... OpenGL init is complete!
  159. Size of bitmap info = 742 KB
  160. Size of bitmap extra info = 48 bytes
  161. ANI cursorweb with size 24x24 (25.0% wasted)
  162. GRAPHICS: Initializing default colors...
  163. Game Settings Table: Using Standard Loops For SEXP Arguments
  164. Game Settings Table: Using standard event chaining behavior
  165. Game Settings Table: External shaders are DISABLED
  166. SCRIPTING: Beginning initialization sequence...
  167. SCRIPTING: Beginning Lua initialization...
  168. LUA: Opening LUA state...
  169. LUA: Initializing base Lua libraries...
  170. LUA: Beginning ADE initialization
  171. ADE: Initializing enumeration constants...
  172. ADE: Assigning Lua session...
  173. SCRIPTING: Beginning main hook parse sequence....
  174. Wokka! Error opening file (scripting.tbl)!
  175. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  176. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  177. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  178. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  179. TBM => Starting parse of 'zmisc-sct.tbm' ...
  180. TBM => Starting parse of 'pmfs-sct.tbm' ...
  181. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  182. TBM => Starting parse of 'deathPart-sct.tbm' ...
  183. SCRIPTING: Inititialization complete.
  184. SCRIPTING: Splash screen overrides checked
  185. SCRIPTING: Splash hook has been run
  186. SCRIPTING: Splash screen conditional hook has been run
  187. Using high memory settings...
  188. Wokka! Error opening file (interface.tbl)!
  189. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  190. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  191. TBM => Starting parse of 'fsq-sdf.tbm' ...
  192. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  193. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  194.  
  195. Joystick INITTED!
  196.  
  197. Using 'Interact Gaming Device' as the primary joystick:
  198. Number of axes: 3
  199. Number of buttons: 7
  200. Number of hats: 1
  201. Number of trackballs: 0
  202.  
  203. Current soundtrack set to -1 in event_music_reset_choices
  204. TBM => Starting parse of 'mv_music-mus.tbm' ...
  205. TBM => Starting parse of 'fsq-mus.tbm' ...
  206. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  207. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  208. TBM => Starting parse of 'fsq-mfl.tbm' ...
  209. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  210. TBM => Starting parse of 'fsq-aip.tbm' ...
  211. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  212. WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
  213. $Default ship select
  214. WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
  215.  
  216. #End
  217. Ämart shield mana
  218. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  219. TBM => Starting parse of 'fsq-wxp.tbm' ...
  220. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  221. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  222. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  223. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  224. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  225. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  226. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  227. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  228. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  229. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  230. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  231. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  232. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  233. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  234. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  235. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  236. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  237. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  238. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  239. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  240. TBM => Starting parse of 'mv_core-wep.tbm' ...
  241. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  242. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  243. TBM => Starting parse of 'fsq-wep.tbm' ...
  244. TBM => Starting parse of 'exarchy-wep.tbm' ...
  245. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  246. TBM => Starting parse of 'fsq-obt.tbm' ...
  247. TBM => Starting parse of 'mv_core-shp.tbm' ...
  248. TBM => Starting parse of 'radar-shp.tbm' ...
  249. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  250. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  251. TBM => Starting parse of 'fsq-shp.tbm' ...
  252. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  253. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  254. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  255. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  256. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  257. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  258. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  259. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  260. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  261. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  262. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  263. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  264. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  265. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  266. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  267. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  268. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  269. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  270. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  271. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  272. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  273. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  274. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  275. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  276. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  277. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  278. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  279. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  280. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  281. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  282. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  283. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  284. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  285. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  286. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  287. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  288. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  289. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  290. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  291. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  292. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  293. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  294. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  295. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  296. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  297. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  298. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  299. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  300. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  301. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  302. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  303. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  304. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  305. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  306. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  307. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  308. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  309. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  310. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  311. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  312. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  313. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  314. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  315. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  316. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  317. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  318. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  319. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  320. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  321. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  322. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  323. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  324. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  325. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  326. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  327. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  328. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  329. TBM => Starting parse of 'exarchy-shp.tbm' ...
  330. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  331. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  332. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  333. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  334. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  335. TBM => Starting parse of 'fsq-hdg.tbm' ...
  336. ANI minegauge with size 124x30 (6.2% wasted)
  337. ANI emptyhud with size 25x21 (34.4% wasted)
  338. ANI objective1 with size 149x21 (34.4% wasted)
  339. ANI support1 with size 108x24 (25.0% wasted)
  340. ANI damage1 with size 148x25 (21.9% wasted)
  341. ANI wingman1 with size 71x53 (17.2% wasted)
  342. ANI wingman2 with size 35x53 (17.2% wasted)
  343. ANI wingman3 with size 14x53 (17.2% wasted)
  344. ANI toggle1 with size 57x20 (37.5% wasted)
  345. ANI head1 with size 164x132 (48.4% wasted)
  346. ANI weapons1 with size 126x20 (37.5% wasted)
  347. ANI weapons1_b with size 150x20 (37.5% wasted)
  348. ANI energy1 with size 12x41 (35.9% wasted)
  349. ANI targetview1 with size 137x156 (39.1% wasted)
  350. ANI targetview2 with size 4x96 (25.0% wasted)
  351. ANI targetview3 with size 7x20 (37.5% wasted)
  352. ANI 2_radar1 with size 209x170 (33.6% wasted)
  353. ANI 2_energy2 with size 86x96 (25.0% wasted)
  354. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  355. ANI targhit1 with size 31x21 (34.4% wasted)
  356. ANI 2_leftarc with size 103x252 (1.6% wasted)
  357. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  358. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  359. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  360. ANI netlag1 with size 29x30 (6.2% wasted)
  361. ANI 2_lead1 with size 26x26 (18.8% wasted)
  362. ANI 2_lock1 with size 56x53 (17.2% wasted)
  363. ANI 2_lockspin with size 100x100 (21.9% wasted)
  364. ANI time1 with size 47x23 (28.1% wasted)
  365. TBM => Starting parse of 'mv_effects-str.tbm' ...
  366. TBM => Starting parse of 'fsq-str.tbm' ...
  367. loading animated cursor "cursor"
  368. ANI cursor with size 24x24 (25.0% wasted)
  369. TABLES => Starting parse of 'mainhall.tbl.
  370. MediaVPs: Flaming debris script loaded!
  371. MediaVPs: Explosions script loaded!
  372. LibraryManager: Loaded file "class.lua"
  373. LibraryManager: Loaded file "effectManager.lua"
  374. LibraryManager: Loaded file "strings.lua"
  375. LibraryManager: Loaded file "converter.lua"
  376. LibraryManager: Loaded file "parser.lua"
  377. LibraryManager: Loaded file "objectWrapper.lua"
  378. LibraryManager: Loaded file "particles.lua"
  379. LibraryManager: Loaded file "util.lua"
  380. LibraryManager: Loaded file "trailInfo.lua"
  381. LibraryManager: Loaded file "particleParser.lua"
  382. Ships.tbl is : INVALID!!!!
  383. Weapons.tbl is : INVALID!!!!
  384. cfile_init() took 2033
  385. Compiling video-processing shader ...
  386. Loading built-in default shader for: video-v.sdr
  387. Loading built-in default shader for: video-f.sdr
  388. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  389. ANI cursor.ani with size 24x24 (25.0% wasted)
  390. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  391. Someone passed an extension to bm_load for file 'hammer1.pcx'
  392. WARNING!, Could not load door anim 2_Exit in main hall
  393. WARNING!, Could not load door anim 2_Pilot in main hall
  394. WARNING!, Could not load door anim 2_Continue in main hall
  395. WARNING!, Could not load door anim 2_Tech in main hall
  396. WARNING!, Could not load door anim 2_Option in main hall
  397. WARNING!, Could not load door anim 2_Campaign in main hall
  398. ANI cursor.ani with size 24x24 (25.0% wasted)
  399. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  400. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  401. =================== STARTING LEVEL LOAD ==================
  402. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  403. Starting model page in...
  404. Beginning level bitmap paging...
  405. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  406. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  407. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  408. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  409. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  410. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  411. Loading warp model
  412. Loading model 'warp.pof'
  413. Compiling new shader:
  414. Loading built-in default shader for: main-v.sdr
  415. Loading built-in default shader for: main-f.sdr
  416. Shader features:
  417. Lighting
  418. Compiling new shader:
  419. Loading built-in default shader for: main-v.sdr
  420. Loading built-in default shader for: main-f.sdr
  421. Shader features:
  422. Lighting
  423. Fog Effect
  424. Compiling new shader:
  425. Loading built-in default shader for: main-v.sdr
  426. Loading built-in default shader for: main-f.sdr
  427. Shader features:
  428. Lighting
  429. Animated Effects
  430. Compiling new shader:
  431. Loading built-in default shader for: main-v.sdr
  432. Loading built-in default shader for: main-f.sdr
  433. Shader features:
  434. Lighting
  435. Fog Effect
  436. Animated Effects
  437. IBX: Found a good IBX to read for 'warp.pof'.
  438. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  439. 300
  440. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  441. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  442. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  443. SHOCKWAVE => Loading default shockwave animation...
  444. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  445. SHOCKWAVE => Default animation load: SUCCEEDED!!
  446. MISSION LOAD: '00005.fs2'
  447. Hmmm... Extension passed to mission_load...
  448. Using callsign: Shizuku
  449. Using callsign: Melissa
  450. Using callsign: Sora
  451. Using callsign: Mike
  452. Using callsign: Spades
  453. Using callsign: Ice
  454. Using callsign: Fizz
  455. Starting mission message count : 53
  456. Ending mission message count : 53
  457. Current soundtrack set to -1 in event_music_reset_choices
  458. Current soundtrack set to -1 in event_music_set_soundtrack
  459. Loading model 'fighterh01e.pof'
  460. Compiling new shader:
  461. Loading built-in default shader for: main-v.sdr
  462. Loading built-in default shader for: main-f.sdr
  463. Shader features:
  464. Lighting
  465. Diffuse Mapping
  466. Glow Mapping
  467. Specular Mapping
  468. Normal Mapping
  469. Environment Mapping
  470. Compiling new shader:
  471. Loading built-in default shader for: main-v.sdr
  472. Loading built-in default shader for: main-f.sdr
  473. Shader features:
  474. Lighting
  475. Fog Effect
  476. Diffuse Mapping
  477. Glow Mapping
  478. Specular Mapping
  479. Normal Mapping
  480. Environment Mapping
  481. Compiling new shader:
  482. Loading built-in default shader for: main-v.sdr
  483. Loading built-in default shader for: main-f.sdr
  484. Shader features:
  485. Lighting
  486. Diffuse Mapping
  487. Glow Mapping
  488. Specular Mapping
  489. Normal Mapping
  490. Environment Mapping
  491. Animated Effects
  492. Compiling new shader:
  493. Loading built-in default shader for: main-v.sdr
  494. Loading built-in default shader for: main-f.sdr
  495. Shader features:
  496. Lighting
  497. Fog Effect
  498. Diffuse Mapping
  499. Glow Mapping
  500. Specular Mapping
  501. Normal Mapping
  502. Environment Mapping
  503. Animated Effects
  504. Compiling new shader:
  505. Loading built-in default shader for: main-v.sdr
  506. Loading built-in default shader for: main-f.sdr
  507. Shader features:
  508. Lighting
  509. Diffuse Mapping
  510. Glow Mapping
  511. Specular Mapping
  512. Environment Mapping
  513. Compiling new shader:
  514. Loading built-in default shader for: main-v.sdr
  515. Loading built-in default shader for: main-f.sdr
  516. Shader features:
  517. Lighting
  518. Fog Effect
  519. Diffuse Mapping
  520. Glow Mapping
  521. Specular Mapping
  522. Environment Mapping
  523. Compiling new shader:
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader features:
  527. Lighting
  528. Diffuse Mapping
  529. Glow Mapping
  530. Specular Mapping
  531. Environment Mapping
  532. Animated Effects
  533. Compiling new shader:
  534. Loading built-in default shader for: main-v.sdr
  535. Loading built-in default shader for: main-f.sdr
  536. Shader features:
  537. Lighting
  538. Fog Effect
  539. Diffuse Mapping
  540. Glow Mapping
  541. Specular Mapping
  542. Environment Mapping
  543. Animated Effects
  544. Compiling new shader:
  545. Loading built-in default shader for: main-v.sdr
  546. Loading built-in default shader for: main-f.sdr
  547. Shader features:
  548. Lighting
  549. Diffuse Mapping
  550. Specular Mapping
  551. Environment Mapping
  552. Compiling new shader:
  553. Loading built-in default shader for: main-v.sdr
  554. Loading built-in default shader for: main-f.sdr
  555. Shader features:
  556. Lighting
  557. Fog Effect
  558. Diffuse Mapping
  559. Specular Mapping
  560. Environment Mapping
  561. Compiling new shader:
  562. Loading built-in default shader for: main-v.sdr
  563. Loading built-in default shader for: main-f.sdr
  564. Shader features:
  565. Lighting
  566. Diffuse Mapping
  567. Specular Mapping
  568. Environment Mapping
  569. Animated Effects
  570. Compiling new shader:
  571. Loading built-in default shader for: main-v.sdr
  572. Loading built-in default shader for: main-f.sdr
  573. Shader features:
  574. Lighting
  575. Fog Effect
  576. Diffuse Mapping
  577. Specular Mapping
  578. Environment Mapping
  579. Animated Effects
  580. IBX: Found a good IBX to read for 'fighterh01e.pof'.
  581. IBX-DEBUG => POF checksum: 0x809a0a0b, IBX checksum: 0x1987928d -- "fighterh01e.pof"
  582. Loading model 'fighterh01.pof'
  583. IBX: Found a good IBX to read for 'fighterh01.pof'.
  584. IBX-DEBUG => POF checksum: 0x3f44a71f, IBX checksum: 0x2dbc9f12 -- "fighterh01.pof"
  585. Loading model 'Typhoon_Half.pof'
  586. Compiling new shader:
  587. Loading built-in default shader for: main-v.sdr
  588. Loading built-in default shader for: main-f.sdr
  589. Shader features:
  590. Lighting
  591. Diffuse Mapping
  592. Compiling new shader:
  593. Loading built-in default shader for: main-v.sdr
  594. Loading built-in default shader for: main-f.sdr
  595. Shader features:
  596. Lighting
  597. Fog Effect
  598. Diffuse Mapping
  599. Compiling new shader:
  600. Loading built-in default shader for: main-v.sdr
  601. Loading built-in default shader for: main-f.sdr
  602. Shader features:
  603. Lighting
  604. Diffuse Mapping
  605. Animated Effects
  606. Compiling new shader:
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader features:
  610. Lighting
  611. Fog Effect
  612. Diffuse Mapping
  613. Animated Effects
  614. Compiling new shader:
  615. Loading built-in default shader for: main-v.sdr
  616. Loading built-in default shader for: main-f.sdr
  617. Shader features:
  618. Lighting
  619. Diffuse Mapping
  620. Specular Mapping
  621. Normal Mapping
  622. Environment Mapping
  623. Compiling new shader:
  624. Loading built-in default shader for: main-v.sdr
  625. Loading built-in default shader for: main-f.sdr
  626. Shader features:
  627. Lighting
  628. Fog Effect
  629. Diffuse Mapping
  630. Specular Mapping
  631. Normal Mapping
  632. Environment Mapping
  633. Compiling new shader:
  634. Loading built-in default shader for: main-v.sdr
  635. Loading built-in default shader for: main-f.sdr
  636. Shader features:
  637. Lighting
  638. Diffuse Mapping
  639. Specular Mapping
  640. Normal Mapping
  641. Environment Mapping
  642. Animated Effects
  643. Compiling new shader:
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader features:
  647. Lighting
  648. Fog Effect
  649. Diffuse Mapping
  650. Specular Mapping
  651. Normal Mapping
  652. Environment Mapping
  653. Animated Effects
  654. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
  655. IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
  656. IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
  657. Loading model 'MInstallation2.pof'
  658. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship MInstallation2.pof
  659. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship MInstallation2.pof
  660. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship MInstallation2.pof
  661. Potential problem found: Unrecognized subsystem type 'fighterbay4', believed to be in ship MInstallation2.pof
  662. IBX: Found a good IBX to read for 'MInstallation2.pof'.
  663. IBX-DEBUG => POF checksum: 0x9acdff3e, IBX checksum: 0x957ae4f6 -- "MInstallation2.pof"
  664. Allocating space for at least 65 new ship subsystems ... a total of 200 is now available (65 in-use).
  665. Loading model 'Tethys.pof'
  666. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
  667. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
  668. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
  669. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
  670. Found live debris model for 'Engine01a'
  671. Found live debris model for 'Engine02a'
  672. Found live debris model for 'Engine03a'
  673. Found live debris model for 'RotatorLRa'
  674. Found live debris model for 'RotatorLRa'
  675. Found live debris model for 'RotatorSMa'
  676. Found live debris model for 'RotatorSMa'
  677. Found live debris model for 'SENSORS'
  678. Found live debris model for 'SENSORS'
  679. Found live debris model for 'Turret01a'
  680. Found live debris model for 'Turret02a'
  681. IBX: Found a good IBX to read for 'Tethys.pof'.
  682. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  683. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  684. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  685. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  686. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  687. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  688. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  689. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  690. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  691. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  692. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  693. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  694. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  695. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  696. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  697. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  698. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  699. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  700. Loading model 'Impervious_REV.pof'
  701. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship Impervious_REV.pof
  702. Found live debris model for 'rotatora'
  703. Found live debris model for 'rotatora'
  704. IBX: Found a good IBX to read for 'Impervious_REV.pof'.
  705. IBX-DEBUG => POF checksum: 0xf71ee0cb, IBX checksum: 0x4540fc95 -- "Impervious_REV.pof"
  706. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  707. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  708. Submodel 'rotatord' is detail level 3 of 'rotatora'
  709. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  710. Loading model 'askael_frigate.pof'
  711. IBX: Found a good IBX to read for 'askael_frigate.pof'.
  712. IBX-DEBUG => POF checksum: 0x876f1ecb, IBX checksum: 0xacbd142f -- "askael_frigate.pof"
  713. Allocating space for at least 15 new ship subsystems ... a total of 400 is now available (211 in-use).
  714. Loading model 'railgun_uv.pof'
  715. IBX: Found a good IBX to read for 'railgun_uv.pof'.
  716. IBX-DEBUG => POF checksum: 0xf9409743, IBX checksum: 0x19e2b469 -- "railgun_uv.pof"
  717. Loading model 'askael_destroyer.pof'
  718. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
  719. IBX: Found a good IBX to read for 'askael_destroyer.pof'.
  720. IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
  721. Loading model 'fighter03.pof'
  722. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  723. IBX: Found a good IBX to read for 'fighter03.pof'.
  724. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
  725. Loading model 'bektahint-r.pof'
  726. IBX: Found a good IBX to read for 'bektahint-r.pof'.
  727. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
  728. Loading model 'aerofight-r.pof'
  729. IBX: Found a good IBX to read for 'aerofight-r.pof'.
  730. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
  731. Loading model 'killercraft-r.pof'
  732. IBX: Found a good IBX to read for 'killercraft-r.pof'.
  733. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
  734. Loading model 'astrogator.pof'
  735. IBX: Found a good IBX to read for 'astrogator.pof'.
  736. IBX-DEBUG => POF checksum: 0x9f90d442, IBX checksum: 0x54d0220d -- "astrogator.pof"
  737. Loading model 'Emperor.pof'
  738. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
  739. IBX: Found a good IBX to read for 'Emperor.pof'.
  740. IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
  741. Loading model 'PhoenixRising.pof'
  742. Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
  743. Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
  744. Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
  745. Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
  746. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
  747. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
  748. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
  749. IBX: Found a good IBX to read for 'PhoenixRising.pof'.
  750. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
  751. Loading model 'bektahbom-r.pof'
  752. IBX: Found a good IBX to read for 'bektahbom-r.pof'.
  753. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
  754. Loading model 'swarmercraft-r.pof'
  755. IBX: Found a good IBX to read for 'swarmercraft-r.pof'.
  756. IBX-DEBUG => POF checksum: 0xa9578ebb, IBX checksum: 0xdfb3a215 -- "swarmercraft-r.pof"
  757. Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (403 in-use).
  758. OpenGL: Created 512x512 FBO!
  759. Loading model 'starfield.pof'
  760. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  761. IBX: Found a good IBX to read for 'starfield.pof'.
  762. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  763. ANI debris01 with size 51x38 (40.6% wasted)
  764. ANI debris02 with size 26x19 (40.6% wasted)
  765. ANI debris04 with size 36x27 (15.6% wasted)
  766. =================== STARTING LEVEL DATA LOAD ==================
  767. Loading model 'mrgymirror.pof'
  768. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  769. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  770. Allocating space for at least 451 new ship subsystems ... a total of 1200 is now available (553 in-use).
  771. About to page in ships!
  772. ANI shield-f03 with size 112x93 (27.3% wasted)
  773. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  774. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  775. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  776. BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
  777. ANI Vapula_Particle with size 80x80 (37.5% wasted)
  778. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  779. Loading model 'hornet.pof'
  780. IBX: Found a good IBX to read for 'hornet.pof'.
  781. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  782. BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
  783. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  784. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  785. Loading model 'crossbow.pof'
  786. No subsystems found for model "crossbow.pof".
  787. IBX: Found a good IBX to read for 'crossbow.pof'.
  788. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  789. Loading model 'cmeasure01.pof'
  790. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  791. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  792. Loading model 'Mora.pof'
  793. IBX: Found a good IBX to read for 'Mora.pof'.
  794. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  795. Loading model 'Macana.pof'
  796. IBX: Found a good IBX to read for 'Macana.pof'.
  797. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  798. Loading model 'Yari.pof'
  799. IBX: Found a good IBX to read for 'Yari.pof'.
  800. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  801. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  802. Loading model 'SIM-6N.pof'
  803. IBX: Found a good IBX to read for 'SIM-6N.pof'.
  804. IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
  805. Loading model 'rockeye.pof'
  806. IBX: Found a good IBX to read for 'rockeye.pof'.
  807. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  808. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  809. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  810. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  811. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  812. Loading model 'dart.pof'
  813. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  814. IBX: Found a good IBX to read for 'dart.pof'.
  815. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  816. Loading model 'wep_longinus.pof'
  817. Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  818. IBX: Found a good IBX to read for 'wep_longinus.pof'.
  819. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
  820. Loading model 'Intruder.pof'
  821. IBX: Found a good IBX to read for 'Intruder.pof'.
  822. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
  823. Loading model 'TTRM.pof'
  824. Compiling new shader:
  825. Loading built-in default shader for: main-v.sdr
  826. Loading built-in default shader for: main-f.sdr
  827. Shader features:
  828. Lighting
  829. Diffuse Mapping
  830. Normal Mapping
  831. Compiling new shader:
  832. Loading built-in default shader for: main-v.sdr
  833. Loading built-in default shader for: main-f.sdr
  834. Shader features:
  835. Lighting
  836. Fog Effect
  837. Diffuse Mapping
  838. Normal Mapping
  839. Compiling new shader:
  840. Loading built-in default shader for: main-v.sdr
  841. Loading built-in default shader for: main-f.sdr
  842. Shader features:
  843. Lighting
  844. Diffuse Mapping
  845. Normal Mapping
  846. Animated Effects
  847. Compiling new shader:
  848. Loading built-in default shader for: main-v.sdr
  849. Loading built-in default shader for: main-f.sdr
  850. Shader features:
  851. Lighting
  852. Fog Effect
  853. Diffuse Mapping
  854. Normal Mapping
  855. Animated Effects
  856. Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  857. IBX: Found a good IBX to read for 'TTRM.pof'.
  858. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
  859. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  860. Loading model 'StormshardL.pof'
  861. IBX: Found a good IBX to read for 'StormshardL.pof'.
  862. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
  863. BMPMAN: Found EFF (Droidslave.eff) with 91 frames at 30 fps.
  864. Loading model 'debris01.pof'
  865. IBX: Found a good IBX to read for 'debris01.pof'.
  866. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  867. Loading model 'debris02.pof'
  868. IBX: Found a good IBX to read for 'debris02.pof'.
  869. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  870. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  871. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  872. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  873. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  874. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  875. Paging in mission messages
  876. Stopping model page in...
  877. ANI minegauge.ani with size 124x30 (6.2% wasted)
  878. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  879. ANI objective1.ani with size 149x21 (34.4% wasted)
  880. ANI support1.ani with size 108x24 (25.0% wasted)
  881. ANI damage1.ani with size 148x25 (21.9% wasted)
  882. ANI wingman1.ani with size 71x53 (17.2% wasted)
  883. ANI wingman2.ani with size 35x53 (17.2% wasted)
  884. ANI wingman3.ani with size 14x53 (17.2% wasted)
  885. ANI toggle1.ani with size 57x20 (37.5% wasted)
  886. ANI head1.ani with size 164x132 (48.4% wasted)
  887. ANI weapons1.ani with size 126x20 (37.5% wasted)
  888. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  889. ANI energy1.ani with size 12x41 (35.9% wasted)
  890. ANI targetview1.ani with size 137x156 (39.1% wasted)
  891. ANI targetview2.ani with size 4x96 (25.0% wasted)
  892. ANI targetview3.ani with size 7x20 (37.5% wasted)
  893. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  894. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  895. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  896. ANI targhit1.ani with size 31x21 (34.4% wasted)
  897. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  898. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  899. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  900. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  901. ANI netlag1.ani with size 29x30 (6.2% wasted)
  902. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  903. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  904. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  905. ANI time1.ani with size 47x23 (28.1% wasted)
  906. ANI debris01.ani with size 51x38 (40.6% wasted)
  907. ANI debris02.ani with size 26x19 (40.6% wasted)
  908. ANI debris04.ani with size 36x27 (15.6% wasted)
  909. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  910. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  911. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  912. User bitmap 'TMP512x512+8'
  913. User bitmap 'TMP512x512+8'
  914. User bitmap 'TMP256x256+8'
  915. Bmpman: 2744/4750 bitmap slots in use.
  916. Ending level bitmap paging...
  917. =================== ENDING LOAD ================
  918. Real count = 470, Estimated count = 425
  919. ================================================
  920. MediaVPs: Flaming debris script ACTIVE!
  921. SCRIPTING: Starting flashy deaths script loading
  922.  
  923. Class: gtf ares hm
  924. FRM: 1
  925. FE: 1
  926.  
  927. Class: gtf erinyes
  928. FRM: 1
  929. FE: 1
  930.  
  931. Class: gtf re-ls
  932. FRM: 1
  933. FE: 1
  934.  
  935. Class: gtf re-ls#empty
  936. FRM: 1
  937. FE: 1
  938.  
  939. Class: gtf re-ls#full
  940. FRM: 1
  941. FE: 1
  942.  
  943. Class: haf re-ls assault
  944. FRM: 1
  945. FE: 1
  946.  
  947. Class: gtm hippocrates
  948. DRM: 0.25
  949. DE: 2
  950. DM: 1
  951. FRM: 1
  952. FE: 6
  953. BE: 0.6
  954. BEDu: 8000
  955. BEDM: 2.5
  956.  
  957. Class: gtd hecate
  958. DRM: 0.25
  959. DE: 2
  960. DM: 1
  961. FRM: 2
  962. FE: 6
  963. BE: 0.7
  964. BEDu: 10000
  965. BEDM: 2.5
  966.  
  967. Class: gti arcadia
  968. DRM: 0.25
  969. DE: 2
  970. DM: 1
  971. FRM: 2
  972. FE: 6
  973. BE: 0.7
  974. BEDu: 10000
  975. BEDM: 2.5
  976.  
  977. Class: gtt argo
  978. DRM: 0.25
  979. DE: 2
  980. DM: 1
  981. FRM: 1
  982. FE: 6
  983. BE: 0.4
  984. BEDu: 4000
  985. BEDM: 2.5
  986.  
  987. Class: sf dragon
  988. FRM: 1
  989. FE: 1
  990.  
  991. Class: sf basilisk
  992. FRM: 1
  993. FE: 1
  994.  
  995. Class: sf aeshma
  996. FRM: 1
  997. FE: 1
  998.  
  999. Class: sf mara
  1000. FRM: 1
  1001. FE: 1
  1002.  
  1003. Class: sb nahema
  1004. FRM: 1
  1005. FE: 1
  1006.  
  1007. Class: sb seraphim
  1008. FRM: 1
  1009. FE: 1
  1010.  
  1011. Class: sc lilith
  1012. DRM: 0.25
  1013. DE: 2
  1014. DM: 1
  1015. FRM: 2
  1016. FE: 6
  1017. BE: 0.6
  1018. BEDu: 8000
  1019. BEDM: 2.5
  1020.  
  1021. Class: scv moloch
  1022. DRM: 0.25
  1023. DE: 2
  1024. DM: 1
  1025. FRM: 2
  1026. FE: 6
  1027. BE: 0.65
  1028. BEDu: 9000
  1029. BEDM: 2.5
  1030.  
  1031. Class: ftf astrogator
  1032. FRM: 1
  1033. FE: 1
  1034.  
  1035. Class: ftf skjoldr
  1036. FRM: 1
  1037. FE: 1
  1038.  
  1039. Class: ftf durandal
  1040. FRM: 1
  1041. FE: 1
  1042.  
  1043. Class: haf cyclone
  1044. FRM: 1
  1045. FE: 1
  1046.  
  1047. Class: haf tornado
  1048. FRM: 1
  1049. FE: 1
  1050.  
  1051. Class: haf blizzard
  1052. FRM: 1
  1053. FE: 1
  1054.  
  1055. Class: haf blizzard cmd
  1056. FRM: 1
  1057. FE: 1
  1058.  
  1059. Class: haf blizzard ce
  1060. FRM: 1
  1061. FE: 1
  1062.  
  1063. Class: haf phoenix
  1064. FRM: 1
  1065. FE: 1
  1066.  
  1067. Class: haf selkie
  1068. FRM: 1
  1069. FE: 1
  1070.  
  1071. Class: haf yukikaze
  1072. FRM: 1
  1073. FE: 1
  1074.  
  1075. Class: haf ray mark iv
  1076. FRM: 1
  1077. FE: 1
  1078.  
  1079. Class: haf ray mk iv brigandine
  1080. FRM: 1
  1081. FE: 1
  1082.  
  1083. Class: haf vic viper
  1084. FRM: 1
  1085. FE: 1
  1086.  
  1087. Class: haf vic viper#option
  1088. FRM: 1
  1089. FE: 1
  1090.  
  1091. Class: has margay
  1092. DRM: 0.25
  1093. DE: 2
  1094. DM: 1
  1095. FRM: 1
  1096. FE: 1
  1097.  
  1098. Class: ha dd hurricane
  1099. DRM: 0.25
  1100. DE: 2
  1101. DM: 1
  1102. FRM: 2
  1103. FE: 6
  1104. BE: 0.6
  1105. BEDu: 8000
  1106. BEDM: 2.5
  1107.  
  1108. Class: ft sh svalin
  1109. DRM: 0.25
  1110. DE: 2
  1111. DM: 1
  1112. FRM: 1
  1113. FE: 1
  1114. BE: 0.4
  1115. BEDu: 4000
  1116. BEDM: 2.5
  1117.  
  1118. Class: ft fr monolith
  1119. DRM: 0.25
  1120. DE: 2
  1121. DM: 1
  1122. FRM: 2
  1123. FE: 6
  1124. BE: 0.6
  1125. BEDu: 8000
  1126. BEDM: 2.5
  1127.  
  1128. Class: ft fr monolith mk2
  1129. DRM: 0.25
  1130. DE: 2
  1131. DM: 1
  1132. FRM: 2
  1133. FE: 6
  1134. BE: 0.6
  1135. BEDu: 8000
  1136. BEDM: 2.5
  1137.  
  1138. Class: ft tr clysdale
  1139. DRM: 0.25
  1140. DE: 2
  1141. DM: 1
  1142. FRM: 2
  1143. FE: 6
  1144. BE: 0.6
  1145. BEDu: 8000
  1146. BEDM: 2.5
  1147.  
  1148. Class: ft fp rhea
  1149. DRM: 0.25
  1150. DE: 2
  1151. DM: 1
  1152. FRM: 2
  1153. FE: 6
  1154. BE: 0.6
  1155. BEDu: 8000
  1156. BEDM: 2.5
  1157.  
  1158. Class: ft ff impervious
  1159. DRM: 0.25
  1160. DE: 2
  1161. DM: 1
  1162. FRM: 2
  1163. FE: 6
  1164. BE: 0.6
  1165. BEDu: 8000
  1166. BEDM: 2.5
  1167.  
  1168. Class: ft ff northampton
  1169. DRM: 0.25
  1170. DE: 2
  1171. DM: 1
  1172. FRM: 2
  1173. FE: 6
  1174. BE: 0.6
  1175. BEDu: 8000
  1176. BEDM: 2.5
  1177.  
  1178. Class: ft ds baikal
  1179. DRM: 0.25
  1180. DE: 2
  1181. DM: 1
  1182. FRM: 2
  1183. FE: 6
  1184. BE: 0.6
  1185. BEDu: 8500
  1186. BEDM: 2.5
  1187.  
  1188. Class: ft cvs volga
  1189. DRM: 0.25
  1190. DE: 2
  1191. DM: 1
  1192. FRM: 2
  1193. FE: 6
  1194. BE: 0.65
  1195. BEDu: 9000
  1196. BEDM: 2.5
  1197.  
  1198. Class: ft csc stratavarian
  1199. DRM: 0.25
  1200. DE: 2
  1201. DM: 1
  1202. FRM: 2
  1203. FE: 6
  1204. BE: 0.7
  1205. BEDu: 10000
  1206. BEDM: 2.5
  1207.  
  1208. Class: ft cl hyperion
  1209. DRM: 0.25
  1210. DE: 2
  1211. DM: 1
  1212. FRM: 2
  1213. FE: 6
  1214. BE: 0.7
  1215. BEDu: 10000
  1216. BEDM: 2.5
  1217.  
  1218. Class: ft ca tethys
  1219. DRM: 0.25
  1220. DE: 2
  1221. DM: 1
  1222. FRM: 2
  1223. FE: 6
  1224. BE: 0.7
  1225. BEDu: 10000
  1226. BEDM: 2.5
  1227.  
  1228. Class: ft ca tethys#shield
  1229. DRM: 0.25
  1230. DE: 2
  1231. DM: 1
  1232. FRM: 2
  1233. FE: 6
  1234. BE: 0.7
  1235. BEDu: 10000
  1236. BEDM: 2.5
  1237.  
  1238. Class: ft cv tethys
  1239. DRM: 0.25
  1240. DE: 2
  1241. DM: 1
  1242. FRM: 2
  1243. FE: 6
  1244. BE: 0.7
  1245. BEDu: 10000
  1246. BEDM: 2.5
  1247.  
  1248. Class: ft bv euryphaessa
  1249. DRM: 0.25
  1250. DE: 2
  1251. DM: 1
  1252. FRM: 2
  1253. FE: 6
  1254. BE: 0.7
  1255. BEDu: 10000
  1256. BEDM: 2.5
  1257.  
  1258. Class: ha cc typhoon
  1259. DRM: 0.25
  1260. DE: 2
  1261. DM: 1
  1262. FRM: 2
  1263. FE: 6
  1264. BE: 0.65
  1265. BEDu: 9000
  1266. BEDM: 2.5
  1267.  
  1268. Class: ha ca tempest
  1269. DRM: 0.25
  1270. DE: 2
  1271. DM: 1
  1272. FRM: 2
  1273. FE: 6
  1274. BE: 0.65
  1275. BEDu: 9000
  1276. BEDM: 2.5
  1277.  
  1278. Class: btf aggressor
  1279. FRM: 1
  1280. FE: 1
  1281.  
  1282. Class: btf harasser
  1283. FRM: 1
  1284. FE: 1
  1285.  
  1286. Class: lzf hunter
  1287. FRM: 1
  1288. FE: 1
  1289.  
  1290. Class: lzf killer
  1291. FRM: 1
  1292. FE: 1
  1293.  
  1294. Class: lzf swarmer
  1295. FRM: 1
  1296. FE: 1
  1297.  
  1298. Class: btb oppressor
  1299. FRM: 1
  1300. FE: 1
  1301.  
  1302. Class: akf ambrosium
  1303. FRM: 1
  1304. FE: 1
  1305.  
  1306. Class: akf ambrosium-r
  1307. FRM: 1
  1308. FE: 1
  1309.  
  1310. Class: nsf phantasm
  1311. FRM: 1
  1312. FE: 1
  1313.  
  1314. Class: nsb ghoul
  1315. FRM: 1
  1316. FE: 1
  1317.  
  1318. Class: exf marquis
  1319. FRM: 1
  1320. FE: 1
  1321.  
  1322. Class: exb duke
  1323. FRM: 1
  1324. FE: 1
  1325.  
  1326. Class: ak ff adamantium
  1327. DRM: 0.25
  1328. DE: 2
  1329. DM: 1
  1330. FRM: 1
  1331. FE: 6
  1332. BE: 0.55
  1333. BEDu: 7000
  1334. BEDM: 2.5
  1335.  
  1336. Class: bt da skeleton
  1337. DRM: 0.25
  1338. DE: 2
  1339. DM: 1
  1340. FRM: 2
  1341. FE: 6
  1342. BE: 0.6
  1343. BEDu: 8000
  1344. BEDM: 2.5
  1345.  
  1346. Class: ak cve orichalcum
  1347. DRM: 0.25
  1348. DE: 2
  1349. DM: 1
  1350. FRM: 2
  1351. FE: 6
  1352. BE: 0.65
  1353. BEDu: 9000
  1354. BEDM: 2.5
  1355.  
  1356. Class: ex cl viscount
  1357. DRM: 0.25
  1358. DE: 2
  1359. DM: 1
  1360. FRM: 2
  1361. FE: 6
  1362. BE: 0.7
  1363. BEDu: 9500
  1364. BEDM: 2.5
  1365.  
  1366. Class: ex cs iliaster
  1367. DRM: 0.25
  1368. DE: 2
  1369. DM: 1
  1370. FRM: 2
  1371. FE: 6
  1372. BE: 0.7
  1373. BEDu: 9500
  1374. BEDM: 2.5
  1375.  
  1376. Class: ns cv vampire
  1377. DRM: 0.25
  1378. DE: 2
  1379. DM: 1
  1380. FRM: 2
  1381. FE: 6
  1382. BE: 0.7
  1383. BEDu: 9500
  1384. BEDM: 2.5
  1385.  
  1386. Class: ak bc azoth
  1387. DRM: 0.25
  1388. DE: 2
  1389. DM: 1
  1390. FRM: 2
  1391. FE: 6
  1392. BE: 0.7
  1393. BEDu: 10000
  1394. BEDM: 2.5
  1395.  
  1396. Class: ex cva emperor
  1397. DRM: 0.25
  1398. DE: 2
  1399. DM: 1
  1400. FRM: 2
  1401. FE: 6
  1402. BE: 0.7
  1403. BEDu: 10000
  1404. BEDM: 2.5
  1405.  
  1406. Class: ex cva sovereign
  1407. DRM: 0.25
  1408. DE: 2
  1409. DM: 1
  1410. FRM: 5
  1411. FE: 6
  1412. BE: 0.75
  1413. BEDu: 11000
  1414. BEDM: 2.5
  1415.  
  1416. Class: ex sf amaterasu
  1417. DRM: 0.25
  1418. DE: 2
  1419. DM: 1
  1420. FRM: 5
  1421. FE: 6
  1422. BE: 0.75
  1423. BEDu: 11000
  1424. BEDM: 2.5
  1425.  
  1426. Class: be gs big core
  1427. DRM: 0.25
  1428. DE: 2
  1429. DM: 1
  1430. FRM: 1
  1431. FE: 1
  1432.  
  1433. Class: big core t1-05
  1434. DRM: 0.25
  1435. DE: 2
  1436. DM: 1
  1437. FRM: 1
  1438. FE: 1
  1439.  
  1440. Class: big core rev 1.1
  1441. DRM: 0.25
  1442. DE: 2
  1443. DM: 1
  1444. FRM: 1
  1445. FE: 6
  1446. BE: 0.55
  1447. BEDu: 7000
  1448. BEDM: 2.5
  1449.  
  1450. Class: big core rev 1.2
  1451. DRM: 0.25
  1452. DE: 2
  1453. DM: 1
  1454. FRM: 2
  1455. FE: 6
  1456. BE: 0.65
  1457. BEDu: 9000
  1458. BEDM: 2.5
  1459.  
  1460. Class: bubble core
  1461. DRM: 0.25
  1462. DE: 2
  1463. DM: 1
  1464. FRM: 1
  1465. FE: 6
  1466. BE: 0.55
  1467. BEDu: 7000
  1468. BEDM: 2.5
  1469.  
  1470. Class: rolling core
  1471. DRM: 0.25
  1472. DE: 2
  1473. DM: 1
  1474. FRM: 1
  1475. FE: 6
  1476. BE: 0.55
  1477. BEDu: 7000
  1478. BEDM: 2.5
  1479.  
  1480. Class: shining core
  1481. DRM: 0.25
  1482. DE: 2
  1483. DM: 1
  1484. FRM: 1
  1485. FE: 6
  1486. BE: 0.55
  1487. BEDu: 7000
  1488. BEDM: 2.5
  1489.  
  1490. Class: sred
  1491. BEI: 0.2
  1492. BEDu: 200
  1493. BEDi: 100
  1494.  
  1495. Class: terslash
  1496. BEI: 0.2
  1497. BEDu: 350
  1498. BEDi: 175
  1499.  
  1500. Class: bgreen
  1501. BEI: 0.2
  1502. BEDu: 1200
  1503. BEDi: 650
  1504.  
  1505. Class: shivan bomb
  1506. FR: 100
  1507. FE: 6
  1508. BEI: 0.6
  1509. BEDu: 2000
  1510. BEDi: 1000
  1511.  
  1512. Class: ex sblue
  1513. BEI: 0.2
  1514. BEDu: 200
  1515. BEDi: 100
  1516.  
  1517. Class: ha thermal lance
  1518. BEI: 0.2
  1519. BEDu: 350
  1520. BEDi: 175
  1521.  
  1522. Class: ha hv thermal lance
  1523. BEI: 0.2
  1524. BEDu: 1200
  1525. BEDi: 650
  1526.  
  1527. Class: rc beam#csc
  1528. BEI: 0.2
  1529. BEDu: 350
  1530. BEDi: 175
  1531.  
  1532. Class: ex bblue
  1533. BEI: 0.2
  1534. BEDu: 1200
  1535. BEDi: 650
  1536.  
  1537. Class: ex lrdbblue
  1538. BEI: 0.2
  1539. BEDu: 1900
  1540. BEDi: 950
  1541.  
  1542. Class: ex shieldbreaker
  1543. FR: 100
  1544. FE: 6
  1545. BEI: 0.6
  1546. BEDu: 2000
  1547. BEDi: 1000
  1548.  
  1549. Class: ex falchirum
  1550. FR: 100
  1551. FE: 6
  1552. BEI: 0.6
  1553. BEDu: 2000
  1554. BEDi: 1000
  1555.  
  1556. Class: em-82 infernum
  1557. FR: 100
  1558. FE: 6
  1559. BEI: 0.4
  1560. BEDu: 6800
  1561. BEDi: 3400
  1562.  
  1563. Class: atgeir
  1564. FR: 100
  1565. FE: 6
  1566. BEI: 0.6
  1567. BEDu: 2000
  1568. BEDi: 1000
  1569.  
  1570. Class: masakari
  1571. FR: 100
  1572. FE: 6
  1573. BEI: 0.6
  1574. BEDu: 2000
  1575. BEDi: 1000
  1576.  
  1577. Class: nm-12 dragonfire
  1578. FR: 100
  1579. FE: 6
  1580. BEI: 0.4
  1581. BEDu: 6800
  1582. BEDi: 3400
  1583.  
  1584. Class: dragonfire#ssm
  1585. FR: 100
  1586. FE: 6
  1587. BEI: 0.4
  1588. BEDu: 6800
  1589. BEDi: 3400
  1590. LibraryManager: Reloading all loaded libraries
  1591. LibraryManager: Loaded file "class.lua"
  1592. LibraryManager: Loaded file "objectWrapper.lua"
  1593. LibraryManager: Loaded file "particles.lua"
  1594. LibraryManager: Loaded file "strings.lua"
  1595. LibraryManager: Loaded file "parser.lua"
  1596. LibraryManager: Loaded file "converter.lua"
  1597. LibraryManager: Loaded file "util.lua"
  1598. LibraryManager: Loaded file "trailInfo.lua"
  1599. LibraryManager: Loaded file "particleParser.lua"
  1600. LibraryManager: Loaded file "effectManager.lua"
  1601. PARTICLE SCRIPT: Parsing file "particles.cfg"
  1602. BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
  1603. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
  1604. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1605. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1606. AUDIOSTR => ErrorExit for ::Create() on wave file: alarm
  1607. Failed to load "alarm.ogg"
  1608. ANI hall_shzk_nrm.ani with size 440x200 (21.9% wasted)
  1609. Frame 0 too long!!: frametime = 37.867 (37.867)
  1610. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1611. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1612. ANI iconwing01 with size 32x28 (12.5% wasted)
  1613. ANI iconAutomerc with size 56x24 (25.0% wasted)
  1614. ANI iconVindi with size 56x20 (37.5% wasted)
  1615. ANI iconHypacs with size 56x24 (25.0% wasted)
  1616. ANI iconPhalanx with size 56x24 (25.0% wasted)
  1617. ANI iconHornet with size 56x24 (25.0% wasted)
  1618. ANI iconCrossbow with size 56x24 (25.0% wasted)
  1619. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  1620. ANI icont-cap with size 97x54 (15.6% wasted)
  1621. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  1622. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  1623. ANI iconInstall with size 130x91 (28.9% wasted)
  1624. ANI FadeiconInstall with size 130x91 (28.9% wasted)
  1625. ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
  1626. ANI iconhighlight03 with size 270x270 (47.3% wasted)
  1627. ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
  1628. ANI icont-cruiserW with size 143x39 (39.1% wasted)
  1629. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  1630. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  1631. ANI iconhighlight05 with size 206x206 (19.5% wasted)
  1632. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  1633. ANI icont-fightW with size 51x54 (15.6% wasted)
  1634. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1635. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1636. Frame 0 too long!!: frametime = 0.922 (0.922)
  1637. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  1638. Frame 0 too long!!: frametime = 0.812 (0.812)
  1639. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1640. Entering game at time = 47.972
  1641. Compiling new shader:
  1642. Loading built-in default shader for: main-v.sdr
  1643. Loading built-in default shader for: main-f.sdr
  1644. Shader features:
  1645. Diffuse Mapping
  1646. Compiling new shader:
  1647. Loading built-in default shader for: main-v.sdr
  1648. Loading built-in default shader for: main-f.sdr
  1649. Shader features:
  1650. Lighting
  1651. Diffuse Mapping
  1652. Glow Mapping
  1653. Frame 1 too long!!: frametime = 1.356 (1.356)
  1654. nothing ok to fire
  1655. Frame 2 too long!!: frametime = 0.507 (0.507)
  1656. nothing ok to fire
  1657. nothing ok to fire
  1658. nothing ok to fire
  1659. nothing ok to fire
  1660. nothing ok to fire
  1661. nothing ok to fire
  1662. nothing ok to fire
  1663. nothing ok to fire
  1664. nothing ok to fire
  1665. nothing ok to fire
  1666. nothing ok to fire
  1667. nothing ok to fire
  1668. nothing ok to fire
  1669. vm_forward_interpolate: Bad rotation
  1670. nothing ok to fire
  1671. nothing ok to fire
  1672. vm_forward_interpolate: Bad rotation
  1673. Compiling new shader:
  1674. Loading built-in default shader for: main-v.sdr
  1675. Loading built-in default shader for: main-f.sdr
  1676. Shader features:
  1677. Diffuse Mapping
  1678. Glow Mapping
  1679. nothing ok to fire
  1680. nothing ok to fire
  1681. nothing ok to fire
  1682. nothing ok to fire
  1683. nothing ok to fire
  1684. nothing ok to fire
  1685. Frame 21 too long!!: frametime = 0.314 (0.314)
  1686. nothing ok to fire
  1687. nothing ok to fire
  1688. nothing ok to fire
  1689. nothing ok to fire
  1690. nothing ok to fire
  1691. nothing ok to fire
  1692. nothing ok to fire
  1693. nothing ok to fire
  1694. nothing ok to fire
  1695. nothing ok to fire
  1696. nothing ok to fire
  1697. nothing ok to fire
  1698. nothing ok to fire
  1699. nothing ok to fire
  1700. nothing ok to fire
  1701. nothing ok to fire
  1702. nothing ok to fire
  1703. nothing ok to fire
  1704. nothing ok to fire
  1705. nothing ok to fire
  1706. nothing ok to fire
  1707. nothing ok to fire
  1708. nothing ok to fire
  1709. nothing ok to fire
  1710. nothing ok to fire
  1711. nothing ok to fire
  1712. nothing ok to fire
  1713. nothing ok to fire
  1714. nothing ok to fire
  1715. nothing ok to fire
  1716. nothing ok to fire
  1717. nothing ok to fire
  1718. nothing ok to fire
  1719. nothing ok to fire
  1720. nothing ok to fire
  1721. nothing ok to fire
  1722. nothing ok to fire
  1723. nothing ok to fire
  1724. nothing ok to fire
  1725. nothing ok to fire
  1726. nothing ok to fire
  1727. nothing ok to fire
  1728. nothing ok to fire
  1729. nothing ok to fire
  1730. nothing ok to fire
  1731. nothing ok to fire
  1732. nothing ok to fire
  1733. nothing ok to fire
  1734. nothing ok to fire
  1735. nothing ok to fire
  1736. nothing ok to fire
  1737. nothing ok to fire
  1738. nothing ok to fire
  1739. nothing ok to fire
  1740. nothing ok to fire
  1741. nothing ok to fire
  1742. nothing ok to fire
  1743. nothing ok to fire
  1744. nothing ok to fire
  1745. nothing ok to fire
  1746. nothing ok to fire
  1747. nothing ok to fire
  1748. nothing ok to fire
  1749. nothing ok to fire
  1750. nothing ok to fire
  1751. nothing ok to fire
  1752. nothing ok to fire
  1753. nothing ok to fire
  1754. nothing ok to fire
  1755. nothing ok to fire
  1756. nothing ok to fire
  1757. nothing ok to fire
  1758. nothing ok to fire
  1759. nothing ok to fire
  1760. nothing ok to fire
  1761. nothing ok to fire
  1762. nothing ok to fire
  1763. nothing ok to fire
  1764. nothing ok to fire
  1765. nothing ok to fire
  1766. nothing ok to fire
  1767. nothing ok to fire
  1768. nothing ok to fire
  1769. nothing ok to fire
  1770. nothing ok to fire
  1771. nothing ok to fire
  1772. nothing ok to fire
  1773. nothing ok to fire
  1774. nothing ok to fire
  1775. nothing ok to fire
  1776. nothing ok to fire
  1777. nothing ok to fire
  1778. nothing ok to fire
  1779. nothing ok to fire
  1780. nothing ok to fire
  1781. nothing ok to fire
  1782. nothing ok to fire
  1783. nothing ok to fire
  1784. nothing ok to fire
  1785. nothing ok to fire
  1786. nothing ok to fire
  1787. nothing ok to fire
  1788. nothing ok to fire
  1789. nothing ok to fire
  1790. nothing ok to fire
  1791. nothing ok to fire
  1792. nothing ok to fire
  1793. nothing ok to fire
  1794. nothing ok to fire
  1795. nothing ok to fire
  1796. nothing ok to fire
  1797. nothing ok to fire
  1798. nothing ok to fire
  1799. nothing ok to fire
  1800. nothing ok to fire
  1801. nothing ok to fire
  1802. nothing ok to fire
  1803. nothing ok to fire
  1804. nothing ok to fire
  1805. nothing ok to fire
  1806. nothing ok to fire
  1807. nothing ok to fire
  1808. nothing ok to fire
  1809. nothing ok to fire
  1810. nothing ok to fire
  1811. nothing ok to fire
  1812. nothing ok to fire
  1813. nothing ok to fire
  1814. nothing ok to fire
  1815. nothing ok to fire
  1816. nothing ok to fire
  1817. nothing ok to fire
  1818. nothing ok to fire
  1819. nothing ok to fire
  1820. nothing ok to fire
  1821. nothing ok to fire
  1822. nothing ok to fire
  1823. nothing ok to fire
  1824. nothing ok to fire
  1825. nothing ok to fire
  1826. nothing ok to fire
  1827. nothing ok to fire
  1828. nothing ok to fire
  1829. nothing ok to fire
  1830. nothing ok to fire
  1831. nothing ok to fire
  1832. nothing ok to fire
  1833. nothing ok to fire
  1834. nothing ok to fire
  1835. nothing ok to fire
  1836. nothing ok to fire
  1837. vm_forward_interpolate: Bad rotation
  1838. nothing ok to fire
  1839. nothing ok to fire
  1840. nothing ok to fire
  1841. nothing ok to fire
  1842. nothing ok to fire
  1843. nothing ok to fire
  1844. nothing ok to fire
  1845. nothing ok to fire
  1846. nothing ok to fire
  1847. nothing ok to fire
  1848. nothing ok to fire
  1849. nothing ok to fire
  1850. nothing ok to fire
  1851. nothing ok to fire
  1852. nothing ok to fire
  1853. nothing ok to fire
  1854. nothing ok to fire
  1855. nothing ok to fire
  1856. nothing ok to fire
  1857. nothing ok to fire
  1858. nothing ok to fire
  1859. nothing ok to fire
  1860. nothing ok to fire
  1861. nothing ok to fire
  1862. nothing ok to fire
  1863. nothing ok to fire
  1864. nothing ok to fire
  1865. nothing ok to fire
  1866. nothing ok to fire
  1867. nothing ok to fire
  1868. nothing ok to fire
  1869. nothing ok to fire
  1870. nothing ok to fire
  1871. nothing ok to fire
  1872. nothing ok to fire
  1873. nothing ok to fire
  1874. nothing ok to fire
  1875. nothing ok to fire
  1876. nothing ok to fire
  1877. nothing ok to fire
  1878. nothing ok to fire
  1879. nothing ok to fire
  1880. nothing ok to fire
  1881. nothing ok to fire
  1882. nothing ok to fire
  1883. nothing ok to fire
  1884. nothing ok to fire
  1885. nothing ok to fire
  1886. nothing ok to fire
  1887. nothing ok to fire
  1888. nothing ok to fire
  1889. nothing ok to fire
  1890. nothing ok to fire
  1891. nothing ok to fire
  1892. nothing ok to fire
  1893. nothing ok to fire
  1894. nothing ok to fire
  1895. nothing ok to fire
  1896. nothing ok to fire
  1897. nothing ok to fire
  1898. nothing ok to fire
  1899. nothing ok to fire
  1900. nothing ok to fire
  1901. nothing ok to fire
  1902. nothing ok to fire
  1903. nothing ok to fire
  1904. nothing ok to fire
  1905. nothing ok to fire
  1906. nothing ok to fire
  1907. nothing ok to fire
  1908. Frame 140 too long!!: frametime = 0.310 (0.310)
  1909. nothing ok to fire
  1910. nothing ok to fire
  1911. nothing ok to fire
  1912. nothing ok to fire
  1913. nothing ok to fire
  1914. nothing ok to fire
  1915. nothing ok to fire
  1916. nothing ok to fire
  1917. nothing ok to fire
  1918. nothing ok to fire
  1919. nothing ok to fire
  1920. nothing ok to fire
  1921. nothing ok to fire
  1922. nothing ok to fire
  1923. nothing ok to fire
  1924. nothing ok to fire
  1925. nothing ok to fire
  1926. nothing ok to fire
  1927. nothing ok to fire
  1928. nothing ok to fire
  1929. nothing ok to fire
  1930. nothing ok to fire
  1931. nothing ok to fire
  1932. nothing ok to fire
  1933. nothing ok to fire
  1934. nothing ok to fire
  1935. nothing ok to fire
  1936. nothing ok to fire
  1937. nothing ok to fire
  1938. nothing ok to fire
  1939. nothing ok to fire
  1940. nothing ok to fire
  1941. nothing ok to fire
  1942. nothing ok to fire
  1943. nothing ok to fire
  1944. nothing ok to fire
  1945. nothing ok to fire
  1946. nothing ok to fire
  1947. nothing ok to fire
  1948. nothing ok to fire
  1949. nothing ok to fire
  1950. nothing ok to fire
  1951. nothing ok to fire
  1952. nothing ok to fire
  1953. nothing ok to fire
  1954. nothing ok to fire
  1955. nothing ok to fire
  1956. nothing ok to fire
  1957. nothing ok to fire
  1958. nothing ok to fire
  1959. nothing ok to fire
  1960. nothing ok to fire
  1961. nothing ok to fire
  1962. nothing ok to fire
  1963. nothing ok to fire
  1964. nothing ok to fire
  1965. nothing ok to fire
  1966. nothing ok to fire
  1967. nothing ok to fire
  1968. nothing ok to fire
  1969. nothing ok to fire
  1970. nothing ok to fire
  1971. nothing ok to fire
  1972. nothing ok to fire
  1973. nothing ok to fire
  1974. nothing ok to fire
  1975. nothing ok to fire
  1976. nothing ok to fire
  1977. nothing ok to fire
  1978. nothing ok to fire
  1979. nothing ok to fire
  1980. nothing ok to fire
  1981. nothing ok to fire
  1982. nothing ok to fire
  1983. nothing ok to fire
  1984. nothing ok to fire
  1985. nothing ok to fire
  1986. nothing ok to fire
  1987. nothing ok to fire
  1988. nothing ok to fire
  1989. nothing ok to fire
  1990. nothing ok to fire
  1991. nothing ok to fire
  1992. nothing ok to fire
  1993. nothing ok to fire
  1994. nothing ok to fire
  1995. nothing ok to fire
  1996. nothing ok to fire
  1997. nothing ok to fire
  1998. nothing ok to fire
  1999. nothing ok to fire
  2000. nothing ok to fire
  2001. nothing ok to fire
  2002. nothing ok to fire
  2003. nothing ok to fire
  2004. nothing ok to fire
  2005. nothing ok to fire
  2006. nothing ok to fire
  2007. nothing ok to fire
  2008. nothing ok to fire
  2009. nothing ok to fire
  2010. nothing ok to fire
  2011. nothing ok to fire
  2012. nothing ok to fire
  2013. nothing ok to fire
  2014. nothing ok to fire
  2015. nothing ok to fire
  2016. nothing ok to fire
  2017. nothing ok to fire
  2018. nothing ok to fire
  2019. nothing ok to fire
  2020. nothing ok to fire
  2021. nothing ok to fire
  2022. nothing ok to fire
  2023. nothing ok to fire
  2024. nothing ok to fire
  2025. nothing ok to fire
  2026. nothing ok to fire
  2027. nothing ok to fire
  2028. nothing ok to fire
  2029. nothing ok to fire
  2030. nothing ok to fire
  2031. nothing ok to fire
  2032. nothing ok to fire
  2033. nothing ok to fire
  2034. nothing ok to fire
  2035. nothing ok to fire
  2036. nothing ok to fire
  2037. nothing ok to fire
  2038. nothing ok to fire
  2039. nothing ok to fire
  2040. nothing ok to fire
  2041. nothing ok to fire
  2042. nothing ok to fire
  2043. nothing ok to fire
  2044. nothing ok to fire
  2045. nothing ok to fire
  2046. nothing ok to fire
  2047. nothing ok to fire
  2048. nothing ok to fire
  2049. nothing ok to fire
  2050. nothing ok to fire
  2051. nothing ok to fire
  2052. nothing ok to fire
  2053. nothing ok to fire
  2054. nothing ok to fire
  2055. nothing ok to fire
  2056. nothing ok to fire
  2057. nothing ok to fire
  2058. nothing ok to fire
  2059. nothing ok to fire
  2060. nothing ok to fire
  2061. nothing ok to fire
  2062. nothing ok to fire
  2063. nothing ok to fire
  2064. Killing beam at initial fire because of illegal targeting!!!
  2065. nothing ok to fire
  2066. nothing ok to fire
  2067. nothing ok to fire
  2068. nothing ok to fire
  2069. nothing ok to fire
  2070. nothing ok to fire
  2071. nothing ok to fire
  2072. nothing ok to fire
  2073. nothing ok to fire
  2074. nothing ok to fire
  2075. nothing ok to fire
  2076. nothing ok to fire
  2077. nothing ok to fire
  2078. nothing ok to fire
  2079. nothing ok to fire
  2080. nothing ok to fire
  2081. nothing ok to fire
  2082. nothing ok to fire
  2083. nothing ok to fire
  2084. nothing ok to fire
  2085. nothing ok to fire
  2086. nothing ok to fire
  2087. nothing ok to fire
  2088. nothing ok to fire
  2089. nothing ok to fire
  2090. nothing ok to fire
  2091. nothing ok to fire
  2092. nothing ok to fire
  2093. nothing ok to fire
  2094. nothing ok to fire
  2095. nothing ok to fire
  2096. nothing ok to fire
  2097. nothing ok to fire
  2098. nothing ok to fire
  2099. nothing ok to fire
  2100. nothing ok to fire
  2101. nothing ok to fire
  2102. nothing ok to fire
  2103. nothing ok to fire
  2104. nothing ok to fire
  2105. nothing ok to fire
  2106. nothing ok to fire
  2107. nothing ok to fire
  2108. nothing ok to fire
  2109. nothing ok to fire
  2110. nothing ok to fire
  2111. nothing ok to fire
  2112. nothing ok to fire
  2113. nothing ok to fire
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  2145. ACM ERROR: Have leftover data after decode!!
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  2192. MESSAGINGMESSAGINGnothing ok to fire
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  2218. 233 frames executed in 30.079 seconds, 7.746 frames per second.
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  2259. ANI head-cm1c.ani with size 160x120 (6.2% wasted)
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  2634. Killing beam at initial fire because of illegal targeting!!!
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  2895. vm_forward_interpolate: Bad rotation
  2896. nothing ok to fire
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  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. nothing ok to fire
  2928. nothing ok to fire
  2929. nothing ok to fire
  2930. nothing ok to fire
  2931. nothing ok to fire
  2932. nothing ok to fire
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  2935. nothing ok to fire
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  2938. nothing ok to fire
  2939. nothing ok to fire
  2940. nothing ok to fire
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  2942. nothing ok to fire
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  2944. nothing ok to fire
  2945. nothing ok to fire
  2946. nothing ok to fire
  2947. nothing ok to fire
  2948. nothing ok to fire
  2949. nothing ok to fire
  2950. nothing ok to fire
  2951. nothing ok to fire
  2952. nothing ok to fire
  2953. nothing ok to fire
  2954. nothing ok to fire
  2955. nothing ok to fire
  2956. nothing ok to fire
  2957. nothing ok to fire
  2958. nothing ok to fire
  2959. nothing ok to fire
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. nothing ok to fire
  2963. nothing ok to fire
  2964. nothing ok to fire
  2965. nothing ok to fire
  2966. nothing ok to fire
  2967. nothing ok to fire
  2968. nothing ok to fire
  2969. nothing ok to fire
  2970. nothing ok to fire
  2971. nothing ok to fire
  2972. nothing ok to fire
  2973. nothing ok to fire
  2974. nothing ok to fire
  2975. nothing ok to fire
  2976. nothing ok to fire
  2977. nothing ok to fire
  2978. nothing ok to fire
  2979. nothing ok to fire
  2980. nothing ok to fire
  2981. nothing ok to fire
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. nothing ok to fire
  2985. nothing ok to fire
  2986. nothing ok to fire
  2987. nothing ok to fire
  2988. nothing ok to fire
  2989. nothing ok to fire
  2990. nothing ok to fire
  2991. nothing ok to fire
  2992. nothing ok to fire
  2993. nothing ok to fire
  2994. nothing ok to fire
  2995. nothing ok to fire
  2996. nothing ok to fire
  2997. nothing ok to fire
  2998. nothing ok to fire
  2999. nothing ok to fire
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. nothing ok to fire
  3003. nothing ok to fire
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  3006. nothing ok to fire
  3007. nothing ok to fire
  3008. nothing ok to fire
  3009. nothing ok to fire
  3010. nothing ok to fire
  3011. nothing ok to fire
  3012. nothing ok to fire
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  3019. nothing ok to fire
  3020. nothing ok to fire
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  3025. nothing ok to fire
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  3027. nothing ok to fire
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  3029. nothing ok to fire
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  3032. nothing ok to fire
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  3038. nothing ok to fire
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  3040. nothing ok to fire
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  3044. nothing ok to fire
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  3050. nothing ok to fire
  3051. nothing ok to fire
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  3055. nothing ok to fire
  3056. nothing ok to fire
  3057. nothing ok to fire
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  3060. nothing ok to fire
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  3064. nothing ok to fire
  3065. nothing ok to fire
  3066. nothing ok to fire
  3067. nothing ok to fire
  3068. nothing ok to fire
  3069. nothing ok to fire
  3070. nothing ok to fire
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  3078. nothing ok to fire
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  3086. nothing ok to fire
  3087. nothing ok to fire
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  3090. nothing ok to fire
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  3093. nothing ok to fire
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  3099. nothing ok to fire
  3100. nothing ok to fire
  3101. nothing ok to fire
  3102. nothing ok to fire
  3103. nothing ok to fire
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  3106. nothing ok to fire
  3107. nothing ok to fire
  3108. nothing ok to fire
  3109. nothing ok to fire
  3110. nothing ok to fire
  3111. nothing ok to fire
  3112. nothing ok to fire
  3113. nothing ok to fire
  3114. nothing ok to fire
  3115. nothing ok to fire
  3116. nothing ok to fire
  3117. nothing ok to fire
  3118. nothing ok to fire
  3119. nothing ok to fire
  3120. nothing ok to fire
  3121. nothing ok to fire
  3122. nothing ok to fire
  3123. nothing ok to fire
  3124. nothing ok to fire
  3125. nothing ok to fire
  3126. nothing ok to fire
  3127. nothing ok to fire
  3128. nothing ok to fire
  3129. nothing ok to fire
  3130. nothing ok to fire
  3131. nothing ok to fire
  3132. nothing ok to fire
  3133. nothing ok to fire
  3134. nothing ok to fire
  3135. nothing ok to fire
  3136. nothing ok to fire
  3137. nothing ok to fire
  3138. nothing ok to fire
  3139. nothing ok to fire
  3140. nothing ok to fire
  3141. nothing ok to fire
  3142. nothing ok to fire
  3143. nothing ok to fire
  3144. nothing ok to fire
  3145. nothing ok to fire
  3146. nothing ok to fire
  3147. nothing ok to fire
  3148. nothing ok to fire
  3149. nothing ok to fire
  3150. nothing ok to fire
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  3154. nothing ok to fire
  3155. nothing ok to fire
  3156. nothing ok to fire
  3157. nothing ok to fire
  3158. nothing ok to fire
  3159. nothing ok to fire
  3160. nothing ok to fire
  3161. nothing ok to fire
  3162. nothing ok to fire
  3163. nothing ok to fire
  3164. nothing ok to fire
  3165. nothing ok to fire
  3166. nothing ok to fire
  3167. nothing ok to fire
  3168. nothing ok to fire
  3169. nothing ok to fire
  3170. nothing ok to fire
  3171. nothing ok to fire
  3172. nothing ok to fire
  3173. nothing ok to fire
  3174. nothing ok to fire
  3175. nothing ok to fire
  3176. nothing ok to fire
  3177. nothing ok to fire
  3178. nothing ok to fire
  3179. nothing ok to fire
  3180. nothing ok to fire
  3181. nothing ok to fire
  3182. nothing ok to fire
  3183. nothing ok to fire
  3184. nothing ok to fire
  3185. nothing ok to fire
  3186. vm_forward_interpolate: Bad rotation
  3187. nothing ok to fire
  3188. nothing ok to fire
  3189. nothing ok to fire
  3190. nothing ok to fire
  3191. nothing ok to fire
  3192. nothing ok to fire
  3193. nothing ok to fire
  3194. nothing ok to fire
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. nothing ok to fire
  3198. nothing ok to fire
  3199. nothing ok to fire
  3200. nothing ok to fire
  3201. nothing ok to fire
  3202. nothing ok to fire
  3203. nothing ok to fire
  3204. nothing ok to fire
  3205. nothing ok to fire
  3206. nothing ok to fire
  3207. nothing ok to fire
  3208. nothing ok to fire
  3209. nothing ok to fire
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. nothing ok to fire
  3214. nothing ok to fire
  3215. nothing ok to fire
  3216. nothing ok to fire
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. nothing ok to fire
  3221. nothing ok to fire
  3222. nothing ok to fire
  3223. nothing ok to fire
  3224. nothing ok to fire
  3225. nothing ok to fire
  3226. nothing ok to fire
  3227. nothing ok to fire
  3228. nothing ok to fire
  3229. nothing ok to fire
  3230. nothing ok to fire
  3231. nothing ok to fire
  3232. nothing ok to fire
  3233. nothing ok to fire
  3234. nothing ok to fire
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. nothing ok to fire
  3238. nothing ok to fire
  3239. nothing ok to fire
  3240. nothing ok to fire
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. nothing ok to fire
  3245. nothing ok to fire
  3246. nothing ok to fire
  3247. nothing ok to fire
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. nothing ok to fire
  3251. nothing ok to fire
  3252. nothing ok to fire
  3253. nothing ok to fire
  3254. nothing ok to fire
  3255. nothing ok to fire
  3256. Killing beam at initial fire because of illegal targeting!!!
  3257. nothing ok to fire
  3258. nothing ok to fire
  3259. nothing ok to fire
  3260. nothing ok to fire
  3261. nothing ok to fire
  3262. nothing ok to fire
  3263. nothing ok to fire
  3264. nothing ok to fire
  3265. nothing ok to fire
  3266. nothing ok to fire
  3267. nothing ok to fire
  3268. nothing ok to fire
  3269. nothing ok to fire
  3270. nothing ok to fire
  3271. nothing ok to fire
  3272. nothing ok to fire
  3273. nothing ok to fire
  3274. nothing ok to fire
  3275. nothing ok to fire
  3276. nothing ok to fire
  3277. nothing ok to fire
  3278. nothing ok to fire
  3279. nothing ok to fire
  3280. nothing ok to fire
  3281. nothing ok to fire
  3282. nothing ok to fire
  3283. nothing ok to fire
  3284. nothing ok to fire
  3285. nothing ok to fire
  3286. nothing ok to fire
  3287. nothing ok to fire
  3288. nothing ok to fire
  3289. nothing ok to fire
  3290. nothing ok to fire
  3291. nothing ok to fire
  3292. nothing ok to fire
  3293. nothing ok to fire
  3294. nothing ok to fire
  3295. nothing ok to fire
  3296. nothing ok to fire
  3297. nothing ok to fire
  3298. nothing ok to fire
  3299. nothing ok to fire
  3300. nothing ok to fire
  3301. nothing ok to fire
  3302. nothing ok to fire
  3303. nothing ok to fire
  3304. nothing ok to fire
  3305. nothing ok to fire
  3306. nothing ok to fire
  3307. nothing ok to fire
  3308. nothing ok to fire
  3309. nothing ok to fire
  3310. nothing ok to fire
  3311. nothing ok to fire
  3312. nothing ok to fire
  3313. nothing ok to fire
  3314. nothing ok to fire
  3315. nothing ok to fire
  3316. nothing ok to fire
  3317. nothing ok to fire
  3318. nothing ok to fire
  3319. nothing ok to fire
  3320. Frame 515 too long!!: frametime = 0.423 (0.423)
  3321. nothing ok to fire
  3322. nothing ok to fire
  3323. nothing ok to fire
  3324. nothing ok to fire
  3325. nothing ok to fire
  3326. nothing ok to fire
  3327. nothing ok to fire
  3328. nothing ok to fire
  3329. nothing ok to fire
  3330. nothing ok to fire
  3331. nothing ok to fire
  3332. nothing ok to fire
  3333. nothing ok to fire
  3334. nothing ok to fire
  3335. nothing ok to fire
  3336. nothing ok to fire
  3337. nothing ok to fire
  3338. vm_forward_interpolate: Bad rotation
  3339. nothing ok to fire
  3340. nothing ok to fire
  3341. nothing ok to fire
  3342. nothing ok to fire
  3343. nothing ok to fire
  3344. nothing ok to fire
  3345. nothing ok to fire
  3346. vm_forward_interpolate: Bad rotation
  3347. nothing ok to fire
  3348. nothing ok to fire
  3349. nothing ok to fire
  3350. nothing ok to fire
  3351. nothing ok to fire
  3352. nothing ok to fire
  3353. nothing ok to fire
  3354. nothing ok to fire
  3355. nothing ok to fire
  3356. nothing ok to fire
  3357. nothing ok to fire
  3358. nothing ok to fire
  3359. nothing ok to fire
  3360. nothing ok to fire
  3361. nothing ok to fire
  3362. nothing ok to fire
  3363. nothing ok to fire
  3364. nothing ok to fire
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. nothing ok to fire
  3368. nothing ok to fire
  3369. nothing ok to fire
  3370. nothing ok to fire
  3371. nothing ok to fire
  3372. nothing ok to fire
  3373. nothing ok to fire
  3374. nothing ok to fire
  3375. nothing ok to fire
  3376. nothing ok to fire
  3377. nothing ok to fire
  3378. nothing ok to fire
  3379. nothing ok to fire
  3380. nothing ok to fire
  3381. nothing ok to fire
  3382. nothing ok to fire
  3383. nothing ok to fire
  3384. nothing ok to fire
  3385. nothing ok to fire
  3386. nothing ok to fire
  3387. nothing ok to fire
  3388. nothing ok to fire
  3389. nothing ok to fire
  3390. vm_forward_interpolate: Bad rotation
  3391. nothing ok to fire
  3392. nothing ok to fire
  3393. nothing ok to fire
  3394. nothing ok to fire
  3395. nothing ok to fire
  3396. nothing ok to fire
  3397. nothing ok to fire
  3398. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  3399. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  3400. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  3401. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  3402. Loading model 'bladeproj.pof'
  3403. Compiling new shader:
  3404. Loading built-in default shader for: main-v.sdr
  3405. Loading built-in default shader for: main-f.sdr
  3406. Shader features:
  3407. Lighting
  3408. Fog Effect
  3409. Diffuse Mapping
  3410. Glow Mapping
  3411. Compiling new shader:
  3412. Loading built-in default shader for: main-v.sdr
  3413. Loading built-in default shader for: main-f.sdr
  3414. Shader features:
  3415. Lighting
  3416. Diffuse Mapping
  3417. Glow Mapping
  3418. Animated Effects
  3419. Compiling new shader:
  3420. Loading built-in default shader for: main-v.sdr
  3421. Loading built-in default shader for: main-f.sdr
  3422. Shader features:
  3423. Lighting
  3424. Fog Effect
  3425. Diffuse Mapping
  3426. Glow Mapping
  3427. Animated Effects
  3428. IBX: Found a good IBX to read for 'bladeproj.pof'.
  3429. IBX-DEBUG => POF checksum: 0x16791a9f, IBX checksum: 0xd2c5b05e -- "bladeproj.pof"
  3430. ANI Vepar_Particle with size 80x80 (37.5% wasted)
  3431. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  3432. BMPMAN: Found EFF (VBeamGlow.eff) with 60 frames at 26 fps.
  3433. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  3434. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  3435. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  3436. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  3437. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  3438. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  3439. Loading model 'Blip.pof'
  3440. IBX: Found a good IBX to read for 'Blip.pof'.
  3441. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  3442. Submodel 'blipb' is detail level 1 of 'blipa'
  3443. Submodel 'blipc' is detail level 2 of 'blipa'
  3444. Submodel 'blipd' is detail level 3 of 'blipa'
  3445. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  3446. Loading model 'bombardier.pof'
  3447. IBX: Found a good IBX to read for 'bombardier.pof'.
  3448. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  3449. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  3450. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  3451. Loading model 'trebuchet.pof'
  3452. IBX: Found a good IBX to read for 'trebuchet.pof'.
  3453. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  3454. Loading model 'S_Hornet.pof'
  3455. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  3456. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  3457. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  3458. Loading model 'S_Harpoon.pof'
  3459. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  3460. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  3461. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  3462. Loading model 'S_Bomb.pof'
  3463. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  3464. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  3465. Loading model 'Karambit.pof'
  3466. IBX: Found a good IBX to read for 'Karambit.pof'.
  3467. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
  3468. Loading model 'Atgeir.pof'
  3469. IBX: Found a good IBX to read for 'Atgeir.pof'.
  3470. IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
  3471. Loading model 'Sibyna.pof'
  3472. IBX: Found a good IBX to read for 'Sibyna.pof'.
  3473. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
  3474. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  3475. Loading model 'Mininuke.pof'
  3476. IBX: Found a good IBX to read for 'Mininuke.pof'.
  3477. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
  3478. Loading model 'Shriek.pof'
  3479. IBX: Found a good IBX to read for 'Shriek.pof'.
  3480. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
  3481. BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
  3482. Loading model 'missile_gen.pof'
  3483. Model missile_gen.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3484. IBX: Found a good IBX to read for 'missile_gen.pof'.
  3485. IBX-DEBUG => POF checksum: 0xb53e8a0d, IBX checksum: 0xd7f04e17 -- "missile_gen.pof"
  3486. Loading model 'missile_dog.pof'
  3487. Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3488. IBX: Found a good IBX to read for 'missile_dog.pof'.
  3489. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
  3490. Loading model 'ionring.pof'
  3491. IBX: Found a good IBX to read for 'ionring.pof'.
  3492. IBX-DEBUG => POF checksum: 0xc90ea89b, IBX checksum: 0x91a059d1 -- "ionring.pof"
  3493. Loading model 'StormshardS.pof'
  3494. IBX: Found a good IBX to read for 'StormshardS.pof'.
  3495. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
  3496. Loading model 'Interceptor.pof'
  3497. IBX: Found a good IBX to read for 'Interceptor.pof'.
  3498. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  3499. nothing ok to fire
  3500. Frame 543 too long!!: frametime = 3.173 (3.173)
  3501. nothing ok to fire
  3502. nothing ok to fire
  3503. nothing ok to fire
  3504. nothing ok to fire
  3505. nothing ok to fire
  3506. nothing ok to fire
  3507. nothing ok to fire
  3508. nothing ok to fire
  3509. nothing ok to fire
  3510. nothing ok to fire
  3511. nothing ok to fire
  3512. nothing ok to fire
  3513. nothing ok to fire
  3514. vm_forward_interpolate: Bad rotation
  3515. nothing ok to fire
  3516. nothing ok to fire
  3517. nothing ok to fire
  3518. nothing ok to fire
  3519. nothing ok to fire
  3520. nothing ok to fire
  3521. nothing ok to fire
  3522. nothing ok to fire
  3523. nothing ok to fire
  3524. nothing ok to fire
  3525. nothing ok to fire
  3526. nothing ok to fire
  3527. nothing ok to fire
  3528. nothing ok to fire
  3529. nothing ok to fire
  3530. nothing ok to fire
  3531. nothing ok to fire
  3532. nothing ok to fire
  3533. nothing ok to fire
  3534. nothing ok to fire
  3535. nothing ok to fire
  3536. nothing ok to fire
  3537. nothing ok to fire
  3538. nothing ok to fire
  3539. nothing ok to fire
  3540. nothing ok to fire
  3541. nothing ok to fire
  3542. nothing ok to fire
  3543. nothing ok to fire
  3544. nothing ok to fire
  3545. nothing ok to fire
  3546. nothing ok to fire
  3547. nothing ok to fire
  3548. nothing ok to fire
  3549. nothing ok to fire
  3550. nothing ok to fire
  3551. nothing ok to fire
  3552. nothing ok to fire
  3553. nothing ok to fire
  3554. nothing ok to fire
  3555. nothing ok to fire
  3556. nothing ok to fire
  3557. nothing ok to fire
  3558. nothing ok to fire
  3559. nothing ok to fire
  3560. nothing ok to fire
  3561. nothing ok to fire
  3562. nothing ok to fire
  3563. nothing ok to fire
  3564. nothing ok to fire
  3565. nothing ok to fire
  3566. nothing ok to fire
  3567. nothing ok to fire
  3568. nothing ok to fire
  3569. nothing ok to fire
  3570. nothing ok to fire
  3571. vm_forward_interpolate: Bad rotation
  3572. nothing ok to fire
  3573. nothing ok to fire
  3574. nothing ok to fire
  3575. nothing ok to fire
  3576. nothing ok to fire
  3577. nothing ok to fire
  3578. nothing ok to fire
  3579. nothing ok to fire
  3580. nothing ok to fire
  3581. nothing ok to fire
  3582. nothing ok to fire
  3583. nothing ok to fire
  3584. nothing ok to fire
  3585. nothing ok to fire
  3586. nothing ok to fire
  3587. nothing ok to fire
  3588. nothing ok to fire
  3589. nothing ok to fire
  3590. nothing ok to fire
  3591. nothing ok to fire
  3592. nothing ok to fire
  3593. nothing ok to fire
  3594. nothing ok to fire
  3595. nothing ok to fire
  3596. nothing ok to fire
  3597. nothing ok to fire
  3598. nothing ok to fire
  3599. nothing ok to fire
  3600. nothing ok to fire
  3601. nothing ok to fire
  3602. nothing ok to fire
  3603. nothing ok to fire
  3604. nothing ok to fire
  3605. nothing ok to fire
  3606. nothing ok to fire
  3607. nothing ok to fire
  3608. nothing ok to fire
  3609. nothing ok to fire
  3610. nothing ok to fire
  3611. nothing ok to fire
  3612. nothing ok to fire
  3613. nothing ok to fire
  3614. nothing ok to fire
  3615. nothing ok to fire
  3616. nothing ok to fire
  3617. nothing ok to fire
  3618. nothing ok to fire
  3619. nothing ok to fire
  3620. nothing ok to fire
  3621. nothing ok to fire
  3622. nothing ok to fire
  3623. nothing ok to fire
  3624. nothing ok to fire
  3625. nothing ok to fire
  3626. nothing ok to fire
  3627. nothing ok to fire
  3628. nothing ok to fire
  3629. nothing ok to fire
  3630. nothing ok to fire
  3631. nothing ok to fire
  3632. nothing ok to fire
  3633. nothing ok to fire
  3634. nothing ok to fire
  3635. nothing ok to fire
  3636. nothing ok to fire
  3637. nothing ok to fire
  3638. nothing ok to fire
  3639. vm_forward_interpolate: Bad rotation
  3640. nothing ok to fire
  3641. nothing ok to fire
  3642. vm_forward_interpolate: Bad rotation
  3643. nothing ok to fire
  3644. nothing ok to fire
  3645. nothing ok to fire
  3646. nothing ok to fire
  3647. nothing ok to fire
  3648. nothing ok to fire
  3649. nothing ok to fire
  3650. nothing ok to fire
  3651. nothing ok to fire
  3652. nothing ok to fire
  3653. nothing ok to fire
  3654. nothing ok to fire
  3655. nothing ok to fire
  3656. nothing ok to fire
  3657. nothing ok to fire
  3658. nothing ok to fire
  3659. nothing ok to fire
  3660. nothing ok to fire
  3661. nothing ok to fire
  3662. nothing ok to fire
  3663. nothing ok to fire
  3664. nothing ok to fire
  3665. nothing ok to fire
  3666. nothing ok to fire
  3667. nothing ok to fire
  3668. nothing ok to fire
  3669. nothing ok to fire
  3670. nothing ok to fire
  3671. nothing ok to fire
  3672. nothing ok to fire
  3673. nothing ok to fire
  3674. nothing ok to fire
  3675. nothing ok to fire
  3676. nothing ok to fire
  3677. nothing ok to fire
  3678. nothing ok to fire
  3679. nothing ok to fire
  3680. nothing ok to fire
  3681. nothing ok to fire
  3682. nothing ok to fire
  3683. nothing ok to fire
  3684. nothing ok to fire
  3685. nothing ok to fire
  3686. nothing ok to fire
  3687. nothing ok to fire
  3688. nothing ok to fire
  3689. nothing ok to fire
  3690. nothing ok to fire
  3691. nothing ok to fire
  3692. nothing ok to fire
  3693. nothing ok to fire
  3694. nothing ok to fire
  3695. nothing ok to fire
  3696. nothing ok to fire
  3697. nothing ok to fire
  3698. nothing ok to fire
  3699. nothing ok to fire
  3700. nothing ok to fire
  3701. nothing ok to fire
  3702. nothing ok to fire
  3703. nothing ok to fire
  3704. nothing ok to fire
  3705. nothing ok to fire
  3706. nothing ok to fire
  3707. nothing ok to fire
  3708. nothing ok to fire
  3709. nothing ok to fire
  3710. nothing ok to fire
  3711. nothing ok to fire
  3712. nothing ok to fire
  3713. nothing ok to fire
  3714. nothing ok to fire
  3715. nothing ok to fire
  3716. nothing ok to fire
  3717. nothing ok to fire
  3718. nothing ok to fire
  3719. nothing ok to fire
  3720. nothing ok to fire
  3721. nothing ok to fire
  3722. nothing ok to fire
  3723. nothing ok to fire
  3724. nothing ok to fire
  3725. nothing ok to fire
  3726. nothing ok to fire
  3727. nothing ok to fire
  3728. nothing ok to fire
  3729. nothing ok to fire
  3730. nothing ok to fire
  3731. nothing ok to fire
  3732. nothing ok to fire
  3733. nothing ok to fire
  3734. nothing ok to fire
  3735. vm_forward_interpolate: Bad rotation
  3736. nothing ok to fire
  3737. nothing ok to fire
  3738. nothing ok to fire
  3739. nothing ok to fire
  3740. nothing ok to fire
  3741. nothing ok to fire
  3742. nothing ok to fire
  3743. nothing ok to fire
  3744. nothing ok to fire
  3745. nothing ok to fire
  3746. nothing ok to fire
  3747. nothing ok to fire
  3748. nothing ok to fire
  3749. Beam couldn't find a good object model/type!! (0)
  3750. nothing ok to fire
  3751. nothing ok to fire
  3752. nothing ok to fire
  3753. nothing ok to fire
  3754. nothing ok to fire
  3755. nothing ok to fire
  3756. nothing ok to fire
  3757. nothing ok to fire
  3758. Killing beam at initial fire because of illegal targeting!!!
  3759. nothing ok to fire
  3760. nothing ok to fire
  3761. nothing ok to fire
  3762. Beam couldn't find a good object model/type!! (0)
  3763. nothing ok to fire
  3764. nothing ok to fire
  3765. nothing ok to fire
  3766. nothing ok to fire
  3767. nothing ok to fire
  3768. nothing ok to fire
  3769. nothing ok to fire
  3770. nothing ok to fire
  3771. nothing ok to fire
  3772. nothing ok to fire
  3773. nothing ok to fire
  3774. nothing ok to fire
  3775. nothing ok to fire
  3776. nothing ok to fire
  3777. nothing ok to fire
  3778. nothing ok to fire
  3779. nothing ok to fire
  3780. nothing ok to fire
  3781. nothing ok to fire
  3782. nothing ok to fire
  3783. nothing ok to fire
  3784. nothing ok to fire
  3785. nothing ok to fire
  3786. nothing ok to fire
  3787. nothing ok to fire
  3788. nothing ok to fire
  3789. nothing ok to fire
  3790. nothing ok to fire
  3791. nothing ok to fire
  3792. nothing ok to fire
  3793. nothing ok to fire
  3794. nothing ok to fire
  3795. nothing ok to fire
  3796. nothing ok to fire
  3797. nothing ok to fire
  3798. nothing ok to fire
  3799. nothing ok to fire
  3800. nothing ok to fire
  3801. nothing ok to fire
  3802. nothing ok to fire
  3803. nothing ok to fire
  3804. nothing ok to fire
  3805. nothing ok to fire
  3806. nothing ok to fire
  3807. nothing ok to fire
  3808. nothing ok to fire
  3809. nothing ok to fire
  3810. nothing ok to fire
  3811. nothing ok to fire
  3812. nothing ok to fire
  3813. nothing ok to fire
  3814. nothing ok to fire
  3815. nothing ok to fire
  3816. nothing ok to fire
  3817. nothing ok to fire
  3818. nothing ok to fire
  3819. nothing ok to fire
  3820. nothing ok to fire
  3821. nothing ok to fire
  3822. nothing ok to fire
  3823. nothing ok to fire
  3824. nothing ok to fire
  3825. nothing ok to fire
  3826. nothing ok to fire
  3827. nothing ok to fire
  3828. nothing ok to fire
  3829. nothing ok to fire
  3830. nothing ok to fire
  3831. nothing ok to fire
  3832. nothing ok to fire
  3833. nothing ok to fire
  3834. nothing ok to fire
  3835. nothing ok to fire
  3836. nothing ok to fire
  3837. nothing ok to fire
  3838. nothing ok to fire
  3839. nothing ok to fire
  3840. nothing ok to fire
  3841. nothing ok to fire
  3842. nothing ok to fire
  3843. nothing ok to fire
  3844. vm_forward_interpolate: Bad rotation
  3845. nothing ok to fire
  3846. nothing ok to fire
  3847. nothing ok to fire
  3848. nothing ok to fire
  3849. nothing ok to fire
  3850. nothing ok to fire
  3851. nothing ok to fire
  3852. nothing ok to fire
  3853. nothing ok to fire
  3854. nothing ok to fire
  3855. nothing ok to fire
  3856. nothing ok to fire
  3857. nothing ok to fire
  3858. nothing ok to fire
  3859. nothing ok to fire
  3860. nothing ok to fire
  3861. nothing ok to fire
  3862. nothing ok to fire
  3863. nothing ok to fire
  3864. nothing ok to fire
  3865. nothing ok to fire
  3866. nothing ok to fire
  3867. nothing ok to fire
  3868. nothing ok to fire
  3869. nothing ok to fire
  3870. nothing ok to fire
  3871. nothing ok to fire
  3872. nothing ok to fire
  3873. nothing ok to fire
  3874. nothing ok to fire
  3875. nothing ok to fire
  3876. nothing ok to fire
  3877. nothing ok to fire
  3878. nothing ok to fire
  3879. nothing ok to fire
  3880. nothing ok to fire
  3881. nothing ok to fire
  3882. nothing ok to fire
  3883. nothing ok to fire
  3884. nothing ok to fire
  3885. nothing ok to fire
  3886. nothing ok to fire
  3887. nothing ok to fire
  3888. nothing ok to fire
  3889. nothing ok to fire
  3890. nothing ok to fire
  3891. nothing ok to fire
  3892. nothing ok to fire
  3893. nothing ok to fire
  3894. nothing ok to fire
  3895. nothing ok to fire
  3896. nothing ok to fire
  3897. nothing ok to fire
  3898. nothing ok to fire
  3899. nothing ok to fire
  3900. nothing ok to fire
  3901. nothing ok to fire
  3902. nothing ok to fire
  3903. nothing ok to fire
  3904. nothing ok to fire
  3905. nothing ok to fire
  3906. nothing ok to fire
  3907. nothing ok to fire
  3908. nothing ok to fire
  3909. nothing ok to fire
  3910. nothing ok to fire
  3911. nothing ok to fire
  3912. nothing ok to fire
  3913. nothing ok to fire
  3914. nothing ok to fire
  3915. nothing ok to fire
  3916. nothing ok to fire
  3917. nothing ok to fire
  3918. nothing ok to fire
  3919. nothing ok to fire
  3920. nothing ok to fire
  3921. nothing ok to fire
  3922. nothing ok to fire
  3923. nothing ok to fire
  3924. nothing ok to fire
  3925. nothing ok to fire
  3926. nothing ok to fire
  3927. nothing ok to fire
  3928. nothing ok to fire
  3929. nothing ok to fire
  3930. nothing ok to fire
  3931. nothing ok to fire
  3932. nothing ok to fire
  3933. nothing ok to fire
  3934. nothing ok to fire
  3935. nothing ok to fire
  3936. nothing ok to fire
  3937. nothing ok to fire
  3938. nothing ok to fire
  3939. nothing ok to fire
  3940. nothing ok to fire
  3941. nothing ok to fire
  3942. nothing ok to fire
  3943. nothing ok to fire
  3944. nothing ok to fire
  3945. nothing ok to fire
  3946. nothing ok to fire
  3947. nothing ok to fire
  3948. nothing ok to fire
  3949. nothing ok to fire
  3950. nothing ok to fire
  3951. nothing ok to fire
  3952. nothing ok to fire
  3953. nothing ok to fire
  3954. nothing ok to fire
  3955. nothing ok to fire
  3956. nothing ok to fire
  3957. nothing ok to fire
  3958. nothing ok to fire
  3959. nothing ok to fire
  3960. nothing ok to fire
  3961. nothing ok to fire
  3962. nothing ok to fire
  3963. nothing ok to fire
  3964. nothing ok to fire
  3965. nothing ok to fire
  3966. nothing ok to fire
  3967. nothing ok to fire
  3968. nothing ok to fire
  3969. nothing ok to fire
  3970. nothing ok to fire
  3971. nothing ok to fire
  3972. nothing ok to fire
  3973. nothing ok to fire
  3974. nothing ok to fire
  3975. nothing ok to fire
  3976. nothing ok to fire
  3977. nothing ok to fire
  3978. nothing ok to fire
  3979. nothing ok to fire
  3980. nothing ok to fire
  3981. nothing ok to fire
  3982. nothing ok to fire
  3983. nothing ok to fire
  3984. nothing ok to fire
  3985. nothing ok to fire
  3986. nothing ok to fire
  3987. nothing ok to fire
  3988. nothing ok to fire
  3989. nothing ok to fire
  3990. nothing ok to fire
  3991. nothing ok to fire
  3992. nothing ok to fire
  3993. nothing ok to fire
  3994. nothing ok to fire
  3995. nothing ok to fire
  3996. nothing ok to fire
  3997. BEAM : killing beam because turret has been destroyed!
  3998. nothing ok to fire
  3999. nothing ok to fire
  4000. nothing ok to fire
  4001. nothing ok to fire
  4002. nothing ok to fire
  4003. nothing ok to fire
  4004. nothing ok to fire
  4005. nothing ok to fire
  4006. nothing ok to fire
  4007. nothing ok to fire
  4008. nothing ok to fire
  4009. nothing ok to fire
  4010. nothing ok to fire
  4011. nothing ok to fire
  4012. nothing ok to fire
  4013. nothing ok to fire
  4014. nothing ok to fire
  4015. nothing ok to fire
  4016. nothing ok to fire
  4017. nothing ok to fire
  4018. nothing ok to fire
  4019. nothing ok to fire
  4020. nothing ok to fire
  4021. nothing ok to fire
  4022. vm_forward_interpolate: Bad rotation
  4023. nothing ok to fire
  4024. nothing ok to fire
  4025. nothing ok to fire
  4026. nothing ok to fire
  4027. nothing ok to fire
  4028. vm_forward_interpolate: Bad rotation
  4029. nothing ok to fire
  4030. nothing ok to fire
  4031. Killing beam at initial fire because of illegal targeting!!!
  4032. nothing ok to fire
  4033. nothing ok to fire
  4034. nothing ok to fire
  4035. nothing ok to fire
  4036. nothing ok to fire
  4037. nothing ok to fire
  4038. nothing ok to fire
  4039. nothing ok to fire
  4040. nothing ok to fire
  4041. nothing ok to fire
  4042. nothing ok to fire
  4043. nothing ok to fire
  4044. nothing ok to fire
  4045. nothing ok to fire
  4046. nothing ok to fire
  4047. nothing ok to fire
  4048. nothing ok to fire
  4049. nothing ok to fire
  4050. nothing ok to fire
  4051. nothing ok to fire
  4052. nothing ok to fire
  4053. nothing ok to fire
  4054. nothing ok to fire
  4055. nothing ok to fire
  4056. nothing ok to fire
  4057. nothing ok to fire
  4058. nothing ok to fire
  4059. nothing ok to fire
  4060. Killing beam at initial fire because of illegal targeting!!!
  4061. nothing ok to fire
  4062. nothing ok to fire
  4063. nothing ok to fire
  4064. nothing ok to fire
  4065. nothing ok to fire
  4066. nothing ok to fire
  4067. nothing ok to fire
  4068. nothing ok to fire
  4069. nothing ok to fire
  4070. nothing ok to fire
  4071. nothing ok to fire
  4072. nothing ok to fire
  4073. nothing ok to fire
  4074. nothing ok to fire
  4075. nothing ok to fire
  4076. bm_unlock - kzp_smile_0025: bm_bitmaps[3417].handle = 3366417, handle = 3417
  4077. ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1772
  4078. Future debug output directed to: /Users/17davidn/Library/FS2_Open/data/fs2_open.log
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