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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log '/Users/17davidn/Library/FS2_Open/data/fs2_open.log', Fri Jan 25 19:47:52 2013 ...
- FreeSpace 2 Open version: 3.6.16.9482
- Passed cmdline options:
- -no_vsync
- -mod Ashen Wings,mediavps_3612
- -window
- -spec
- Deprecated flag '-spec' found. Please remove from your cmdline.
- Building file index...
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Core.vp' with a checksum of 0xf24bec26
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Effects.vp' with a checksum of 0xab84f026
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Interface.vp' with a checksum of 0xaf783dce
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Patch1.vp' with a checksum of 0xa0348be4
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Sound.vp' with a checksum of 0x909bdae8
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual1.vp' with a checksum of 0x3e9dd309
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual2.vp' with a checksum of 0x5ed686f4
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual3.vp' with a checksum of 0x0bbf2ddf
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual4.vp' with a checksum of 0x8e6deafb
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual5.vp' with a checksum of 0x2fdc108f
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual6.vp' with a checksum of 0xc517e263
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root '/Users/17davidn/Library/FS2_Open/Ashen Wings/' ... 90 files
- Searching root '/Users/17davidn/Library/FS2_Open/mediavps_3612/' ... 43 files
- Searching root '/Users/17davidn/Library/FS2_Open/' ... 2 files
- Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/' ... 0 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Core.vp' ... 86 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Effects.vp' ... 950 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Interface.vp' ... 2597 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Patch1.vp' ... 4 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Sound.vp' ... 148 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual1.vp' ... 198 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual2.vp' ... 163 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual3.vp' ... 138 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual4.vp' ... 170 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual5.vp' ... 214 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual6.vp' ... 200 files
- Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/' ... 0 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Advanced.vp' ... 1283 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.3612.vp' ... 315 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.vp' ... 1527 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.3612.vp' ... 10 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.vp' ... 1876 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Music.vp' ... 32 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_RadarIcons.vp' ... 24 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.3612.vp' ... 13 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.vp' ... 94 files
- Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/' ... 17 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-mission-pack.vp' ... 110 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-voice-pack.vp' ... 307 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Root_fs2.vp' ... 157 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/smarty_fs2.vp' ... 10 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_fs2.vp' ... 3027 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_hi_fs2.vp' ... 1337 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/stu_fs2.vp' ... 2355 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango1_fs2.vp' ... 32 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango2_fs2.vp' ... 15 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango3_fs2.vp' ... 10 files
- Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/warble_fs2.vp' ... 52 files
- Found 38 roots and 19247 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Apple Computer Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "AL_EXT_float32".
- Sample rate: 0 (44100)
- EFX enabled: NO
- Playback device: Built-in Output
- Capture device: Built-in Input
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1024x768 with 16-bit color...
- Initializing SDL...
- Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : NVIDIA GeForce 9400M OpenGL Engine
- OpenGL Version : 2.1 NVIDIA-7.18.18
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Max texture units: 8 (16)
- Max elements vertices: 1048575
- Max elements indices: 150000
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using bilinear texture filter.
- OpenGL Shader Version: 1.20
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'pmfs-sct.tbm' ...
- TBM => Starting parse of 'fsq-scs-sct.tbm' ...
- TBM => Starting parse of 'deathPart-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'fsq-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Joystick INITTED!
- Using 'Interact Gaming Device' as the primary joystick:
- Number of axes: 3
- Number of buttons: 7
- Number of hats: 1
- Number of trackballs: 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'fsq-mus.tbm' ...
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fsq-mfl.tbm' ...
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'fsq-aip.tbm' ...
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
- $Default ship select
- WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
- #End
- Ämart shield mana
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fsq-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
- BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
- BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fsq-wep.tbm' ...
- TBM => Starting parse of 'exarchy-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'fsq-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsq-shp.tbm' ...
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- TBM => Starting parse of 'exarchy-shp.tbm' ...
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsq-hdg.tbm' ...
- ANI minegauge with size 124x30 (6.2% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.2% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'fsq-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "effectManager.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 2033
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: '00005.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Shizuku
- Using callsign: Melissa
- Using callsign: Sora
- Using callsign: Mike
- Using callsign: Spades
- Using callsign: Ice
- Using callsign: Fizz
- Starting mission message count : 53
- Ending mission message count : 53
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'fighterh01e.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'fighterh01e.pof'.
- IBX-DEBUG => POF checksum: 0x809a0a0b, IBX checksum: 0x1987928d -- "fighterh01e.pof"
- Loading model 'fighterh01.pof'
- IBX: Found a good IBX to read for 'fighterh01.pof'.
- IBX-DEBUG => POF checksum: 0x3f44a71f, IBX checksum: 0x2dbc9f12 -- "fighterh01.pof"
- Loading model 'Typhoon_Half.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
- IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
- IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
- Loading model 'MInstallation2.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship MInstallation2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship MInstallation2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship MInstallation2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay4', believed to be in ship MInstallation2.pof
- IBX: Found a good IBX to read for 'MInstallation2.pof'.
- IBX-DEBUG => POF checksum: 0x9acdff3e, IBX checksum: 0x957ae4f6 -- "MInstallation2.pof"
- Allocating space for at least 65 new ship subsystems ... a total of 200 is now available (65 in-use).
- Loading model 'Tethys.pof'
- Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
- Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
- Found live debris model for 'Engine01a'
- Found live debris model for 'Engine02a'
- Found live debris model for 'Engine03a'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'SENSORS'
- Found live debris model for 'SENSORS'
- Found live debris model for 'Turret01a'
- Found live debris model for 'Turret02a'
- IBX: Found a good IBX to read for 'Tethys.pof'.
- IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine03b' is detail level 1 of 'Engine03a'
- Submodel 'Engine03c' is detail level 2 of 'Engine03a'
- Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
- Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
- Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
- Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
- Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
- Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
- Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
- Submodel 'Turret01b' is detail level 1 of 'Turret01a'
- Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
- Submodel 'Turret02b' is detail level 1 of 'Turret02a'
- Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
- Loading model 'Impervious_REV.pof'
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship Impervious_REV.pof
- Found live debris model for 'rotatora'
- Found live debris model for 'rotatora'
- IBX: Found a good IBX to read for 'Impervious_REV.pof'.
- IBX-DEBUG => POF checksum: 0xf71ee0cb, IBX checksum: 0x4540fc95 -- "Impervious_REV.pof"
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'rotatord' is detail level 3 of 'rotatora'
- Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
- Loading model 'askael_frigate.pof'
- IBX: Found a good IBX to read for 'askael_frigate.pof'.
- IBX-DEBUG => POF checksum: 0x876f1ecb, IBX checksum: 0xacbd142f -- "askael_frigate.pof"
- Allocating space for at least 15 new ship subsystems ... a total of 400 is now available (211 in-use).
- Loading model 'railgun_uv.pof'
- IBX: Found a good IBX to read for 'railgun_uv.pof'.
- IBX-DEBUG => POF checksum: 0xf9409743, IBX checksum: 0x19e2b469 -- "railgun_uv.pof"
- Loading model 'askael_destroyer.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
- IBX: Found a good IBX to read for 'askael_destroyer.pof'.
- IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
- Loading model 'fighter03.pof'
- BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter03.pof'.
- IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
- Loading model 'bektahint-r.pof'
- IBX: Found a good IBX to read for 'bektahint-r.pof'.
- IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
- Loading model 'aerofight-r.pof'
- IBX: Found a good IBX to read for 'aerofight-r.pof'.
- IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
- Loading model 'killercraft-r.pof'
- IBX: Found a good IBX to read for 'killercraft-r.pof'.
- IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
- Loading model 'astrogator.pof'
- IBX: Found a good IBX to read for 'astrogator.pof'.
- IBX-DEBUG => POF checksum: 0x9f90d442, IBX checksum: 0x54d0220d -- "astrogator.pof"
- Loading model 'Emperor.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
- IBX: Found a good IBX to read for 'Emperor.pof'.
- IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
- Loading model 'PhoenixRising.pof'
- Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
- IBX: Found a good IBX to read for 'PhoenixRising.pof'.
- IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
- Loading model 'bektahbom-r.pof'
- IBX: Found a good IBX to read for 'bektahbom-r.pof'.
- IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
- Loading model 'swarmercraft-r.pof'
- IBX: Found a good IBX to read for 'swarmercraft-r.pof'.
- IBX-DEBUG => POF checksum: 0xa9578ebb, IBX checksum: 0xdfb3a215 -- "swarmercraft-r.pof"
- Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (403 in-use).
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'mrgymirror.pof'
- IBX: Found a good IBX to read for 'mrgymirror.pof'.
- IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
- Allocating space for at least 451 new ship subsystems ... a total of 1200 is now available (553 in-use).
- About to page in ships!
- ANI shield-f03 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
- ANI Vapula_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
- BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Mora.pof'
- IBX: Found a good IBX to read for 'Mora.pof'.
- IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
- Loading model 'Macana.pof'
- IBX: Found a good IBX to read for 'Macana.pof'.
- IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
- Loading model 'Yari.pof'
- IBX: Found a good IBX to read for 'Yari.pof'.
- IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'SIM-6N.pof'
- IBX: Found a good IBX to read for 'SIM-6N.pof'.
- IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'dart.pof'
- Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
- Loading model 'wep_longinus.pof'
- Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_longinus.pof'.
- IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
- Loading model 'Intruder.pof'
- IBX: Found a good IBX to read for 'Intruder.pof'.
- IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
- Loading model 'TTRM.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'TTRM.pof'.
- IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
- BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
- Loading model 'StormshardL.pof'
- IBX: Found a good IBX to read for 'StormshardL.pof'.
- IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
- BMPMAN: Found EFF (Droidslave.eff) with 91 frames at 30 fps.
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI minegauge.ani with size 124x30 (6.2% wasted)
- ANI emptyhud.ani with size 25x21 (34.4% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.2% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f03.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2744/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 470, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ares hm
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf re-ls
- FRM: 1
- FE: 1
- Class: gtf re-ls#empty
- FRM: 1
- FE: 1
- Class: gtf re-ls#full
- FRM: 1
- FE: 1
- Class: haf re-ls assault
- FRM: 1
- FE: 1
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ftf astrogator
- FRM: 1
- FE: 1
- Class: ftf skjoldr
- FRM: 1
- FE: 1
- Class: ftf durandal
- FRM: 1
- FE: 1
- Class: haf cyclone
- FRM: 1
- FE: 1
- Class: haf tornado
- FRM: 1
- FE: 1
- Class: haf blizzard
- FRM: 1
- FE: 1
- Class: haf blizzard cmd
- FRM: 1
- FE: 1
- Class: haf blizzard ce
- FRM: 1
- FE: 1
- Class: haf phoenix
- FRM: 1
- FE: 1
- Class: haf selkie
- FRM: 1
- FE: 1
- Class: haf yukikaze
- FRM: 1
- FE: 1
- Class: haf ray mark iv
- FRM: 1
- FE: 1
- Class: haf ray mk iv brigandine
- FRM: 1
- FE: 1
- Class: haf vic viper
- FRM: 1
- FE: 1
- Class: haf vic viper#option
- FRM: 1
- FE: 1
- Class: has margay
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ha dd hurricane
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft sh svalin
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ft fr monolith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fr monolith mk2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft tr clysdale
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fp rhea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff impervious
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff northampton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ds baikal
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: ft cvs volga
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ft csc stratavarian
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cl hyperion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys#shield
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cv tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft bv euryphaessa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ha cc typhoon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ha ca tempest
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: btf aggressor
- FRM: 1
- FE: 1
- Class: btf harasser
- FRM: 1
- FE: 1
- Class: lzf hunter
- FRM: 1
- FE: 1
- Class: lzf killer
- FRM: 1
- FE: 1
- Class: lzf swarmer
- FRM: 1
- FE: 1
- Class: btb oppressor
- FRM: 1
- FE: 1
- Class: akf ambrosium
- FRM: 1
- FE: 1
- Class: akf ambrosium-r
- FRM: 1
- FE: 1
- Class: nsf phantasm
- FRM: 1
- FE: 1
- Class: nsb ghoul
- FRM: 1
- FE: 1
- Class: exf marquis
- FRM: 1
- FE: 1
- Class: exb duke
- FRM: 1
- FE: 1
- Class: ak ff adamantium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: bt da skeleton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ak cve orichalcum
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ex cl viscount
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cs iliaster
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ak bc azoth
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva emperor
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva sovereign
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf amaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: be gs big core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core t1-05
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core rev 1.1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: big core rev 1.2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: bubble core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: rolling core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: shining core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex sblue
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: ha thermal lance
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ha hv thermal lance
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: rc beam#csc
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ex bblue
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: ex lrdbblue
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: ex shieldbreaker
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex falchirum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: em-82 infernum
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: atgeir
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: masakari
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: nm-12 dragonfire
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: dragonfire#ssm
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- LibraryManager: Reloading all loaded libraries
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- LibraryManager: Loaded file "effectManager.lua"
- PARTICLE SCRIPT: Parsing file "particles.cfg"
- BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
- PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- AUDIOSTR => ErrorExit for ::Create() on wave file: alarm
- Failed to load "alarm.ogg"
- ANI hall_shzk_nrm.ani with size 440x200 (21.9% wasted)
- Frame 0 too long!!: frametime = 37.867 (37.867)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- ANI iconAutomerc with size 56x24 (25.0% wasted)
- ANI iconVindi with size 56x20 (37.5% wasted)
- ANI iconHypacs with size 56x24 (25.0% wasted)
- ANI iconPhalanx with size 56x24 (25.0% wasted)
- ANI iconHornet with size 56x24 (25.0% wasted)
- ANI iconCrossbow with size 56x24 (25.0% wasted)
- ANI iconTrebuchet with size 56x24 (25.0% wasted)
- ANI icont-cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
- ANI iconInstall with size 130x91 (28.9% wasted)
- ANI FadeiconInstall with size 130x91 (28.9% wasted)
- ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
- ANI iconhighlight03 with size 270x270 (47.3% wasted)
- ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
- ANI icont-cruiserW with size 143x39 (39.1% wasted)
- ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
- ANI iconhighlight05 with size 206x206 (19.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI icont-fightW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
- Frame 0 too long!!: frametime = 0.922 (0.922)
- ANI icont-cap.ani with size 97x54 (15.6% wasted)
- Frame 0 too long!!: frametime = 0.812 (0.812)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 47.972
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Frame 1 too long!!: frametime = 1.356 (1.356)
- nothing ok to fire
- Frame 2 too long!!: frametime = 0.507 (0.507)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Glow Mapping
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 21 too long!!: frametime = 0.314 (0.314)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
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- nothing ok to fire
- Frame 140 too long!!: frametime = 0.310 (0.310)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
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- ACM ERROR: Have leftover data after decode!!
- nothing ok to fire
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- MESSAGINGMESSAGINGnothing ok to fire
- nothing ok to fire
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- 233 frames executed in 30.079 seconds, 7.746 frames per second.
- nothing ok to fire
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- nothing ok to fire
- ANI head-cm1c.ani with size 160x120 (6.2% wasted)
- nothing ok to fire
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- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
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- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
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- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
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- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 515 too long!!: frametime = 0.423 (0.423)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- Loading model 'bladeproj.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'bladeproj.pof'.
- IBX-DEBUG => POF checksum: 0x16791a9f, IBX checksum: 0xd2c5b05e -- "bladeproj.pof"
- ANI Vepar_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (VBeamGlow.eff) with 60 frames at 26 fps.
- BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
- BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
- BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
- Loading model 'S_Hornet.pof'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- IBX: Found a good IBX to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
- Loading model 'S_Bomb.pof'
- IBX: Found a good IBX to read for 'S_Bomb.pof'.
- IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
- Loading model 'Karambit.pof'
- IBX: Found a good IBX to read for 'Karambit.pof'.
- IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
- Loading model 'Atgeir.pof'
- IBX: Found a good IBX to read for 'Atgeir.pof'.
- IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
- Loading model 'Sibyna.pof'
- IBX: Found a good IBX to read for 'Sibyna.pof'.
- IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
- Loading model 'Mininuke.pof'
- IBX: Found a good IBX to read for 'Mininuke.pof'.
- IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
- Loading model 'Shriek.pof'
- IBX: Found a good IBX to read for 'Shriek.pof'.
- IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
- BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
- Loading model 'missile_gen.pof'
- Model missile_gen.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'missile_gen.pof'.
- IBX-DEBUG => POF checksum: 0xb53e8a0d, IBX checksum: 0xd7f04e17 -- "missile_gen.pof"
- Loading model 'missile_dog.pof'
- Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'missile_dog.pof'.
- IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
- Loading model 'ionring.pof'
- IBX: Found a good IBX to read for 'ionring.pof'.
- IBX-DEBUG => POF checksum: 0xc90ea89b, IBX checksum: 0x91a059d1 -- "ionring.pof"
- Loading model 'StormshardS.pof'
- IBX: Found a good IBX to read for 'StormshardS.pof'.
- IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
- Loading model 'Interceptor.pof'
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
- nothing ok to fire
- Frame 543 too long!!: frametime = 3.173 (3.173)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- bm_unlock - kzp_smile_0025: bm_bitmaps[3417].handle = 3366417, handle = 3417
- ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1772
- Future debug output directed to: /Users/17davidn/Library/FS2_Open/data/fs2_open.log
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