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- case 1:
- {
- _Events_Unit_S = [
- ["{_x addCuratorEditableObjects [(units _group),true]} forEach allCurators"], // Executes during creation.
- [], // Executes when reaching waypoing.
- [], // Executes when group is eliminated.
- [], // Executes when unit is eliminated
- [], // Executes before group is reduced.
- ["{_x addCuratorEditableObjects [[_unit],true]} forEach allCurators"], // Executes after group is reduced.
- [] // Executes when enemy is detected.
- ];
- _Events_Unit_V = [
- ["{vehicleGen = vehicle _x} forEach units _group; {_x addCuratorEditableObjects [[vehicleGen],true]} forEach allCurators; {_x addCuratorEditableObjects [(units _group),true]} forEach allCurators"],
- [],
- [],
- [],
- [],
- ["{_x addCuratorEditableObjects [[_unit],true]} forEach allCurators"],
- []
- ];
- _Events_Unit_T = [
- ["{vehicleGen = vehicle _x} forEach units _group; {_x addCuratorEditableObjects [[vehicleGen],true]} forEach allCurators; {_x addCuratorEditableObjects [(units _group),true]} forEach allCurators"],
- [],
- [],
- []
- ];
- _Events_Unit_A = [
- ["{vehicleGen = vehicle _x} forEach units _group; {_x addCuratorEditableObjects [[vehicleGen],true]} forEach allCurators; {_x addCuratorEditableObjects [(units _group),true]} forEach allCurators"],
- [],
- [],
- []
- ];
- _Events_Unit_C = [
- ["{_x addCuratorEditableObjects [(units _group),true]} forEach allCurators"],
- [],
- [],
- [],
- [],
- ["{_x addCuratorEditableObjects [[_unit],true]} forEach allCurators"]
- ];
- _Events_Unit_H = [
- ["{_x addCuratorEditableObjects [(units _group),true]} forEach allCurators"],
- [],
- [],
- []
- ];
- _Events_Vehicle = [
- ["{_x addCuratorEditableObjects [[_vehc],true]} forEach allCurators"],
- [],
- []
- ];
- };
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