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- $modelname "vindictus\tieve\npc_tieve_n.mdl"
- $model "tieve" "ti_n" {
- eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.116003 -2.016028 62.044995 "npc_ti_eyeball_r" 1.196 2.5 "iris_unused" 0.5
- eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.115997 -2.016031 62.044995 "npc_ti_eyeball_l" 1.196 -2.5 "iris_unused" 0.5
- mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
- flexfile "tieve.vta"
- {
- defaultflex frame 0
- flexpair "inner_raiser" 1 frame 1
- flexpair "outer_raiser" 1 frame 2
- flexpair "lowerer" 1 frame 3
- flexpair "upper_raiser" 1 frame 4
- flexpair "corner_puller" 1 frame 5
- flexpair "conner_depres" 1 frame 6
- flex "chin_raiser" frame 7
- flex "presser" frame 8
- flexpair "part" 1 frame 9
- flex "pucker" frame 10
- flex "funneler" frame 11
- flexpair "stretcher" 1 frame 12
- flex "jaw_clencher" frame 13
- flex "jaw_drop" frame 14
- flex "mouth_drop" frame 15
- flexpair "cheek_puffer" 1 frame 16
- flex "mouth_sideways_left" frame 17
- flex "mouth_sideways_right" frame 18
- flexpair "lower_lip" 1 frame 19
- flex "jaw_sideways_R" frame 20
- flex "jaw_sideways_L" frame 21
- flex "lip_ahn" frame 22
- flex "lip_oh" frame 23
- flex "lip_oo" frame 24
- flex "worried_open" frame 25
- flex "worried_close" frame 26
- flex "surprised" frame 27
- flex "smile" frame 28
- flex "cry" frame 29
- flex "talk" frame 30
- flex "talk_wide" frame 31
- flex "talk_narrow" frame 32
- flexpair "lid_raiser" 1 frame 33
- flexpair "lid_tightener" 1 frame 34
- flexpair "lid_droop" 1 frame 35
- flexpair "lid_closer" 1 frame 36
- flex "blink" frame 37
- flexpair "dilator" 1 frame 38
- flexpair "cheek_raiser" 1 frame 39
- flex "bite" frame 40
- flex "sneer_left" frame 41
- flex "lip_bite" frame 42
- flex "eyes_left" frame 43
- flex "eyes_right" frame 44
- }
- flexcontroller eyelid range 0 1 lid_raiser_right
- flexcontroller eyelid range 0 1 lid_raiser_left
- flexcontroller eyelid range 0 1 lid_tightener_right
- flexcontroller eyelid range 0 1 lid_tightener_left
- flexcontroller eyelid range 0 1 lid_droop_right
- flexcontroller eyelid range 0 1 lid_droop_left
- flexcontroller eyelid range 0 1 lid_closer_right
- flexcontroller eyelid range 0 1 lid_closer_left
- flexcontroller eyelid range 0 1 blink
- flexcontroller brow range 0 1 inner_raiser_right
- flexcontroller brow range 0 1 inner_raiser_left
- flexcontroller brow range 0 1 outer_raiser_right
- flexcontroller brow range 0 1 outer_raiser_left
- flexcontroller brow range 0 1 lowerer_right
- flexcontroller brow range 0 1 lowerer_left
- flexcontroller nose range 0 1 dilator_right
- flexcontroller nose range 0 1 dilator_left
- flexcontroller mouth range 0 1 cheek_raiser_right
- flexcontroller mouth range 0 1 cheek_raiser_left
- flexcontroller a range 0 1 upper_raiser_right
- flexcontroller a range 0 1 upper_raiser_left
- flexcontroller a range 0 1 corner_puller_right
- flexcontroller a range 0 1 corner_puller_left
- flexcontroller a range 0 1 conner_depres_right
- flexcontroller a range 0 1 conner_depres_left
- flexcontroller a range 0 1 chin_raiser
- flexcontroller a range 0 1 presser
- flexcontroller a range 0 1 part_right
- flexcontroller a range 0 1 part_left
- flexcontroller a range 0 1 pucker
- flexcontroller a range 0 1 funneler
- flexcontroller a range 0 1 stretcher_right
- flexcontroller a range 0 1 stretcher_left
- flexcontroller a range 0 1 bite
- flexcontroller a range 0 1 jaw_clencher
- flexcontroller a range 0 1 jaw_drop
- flexcontroller a range 0 1 mouth_drop
- flexcontroller a range 0 1 sneer_left
- flexcontroller a range 0 1 cheek_puffer_right
- flexcontroller a range 0 1 cheek_puffer_left
- flexcontroller a range 0 1 mouth_sideways_left
- flexcontroller a range 0 1 mouth_sideways_right
- flexcontroller a range 0 1 lower_lip_right
- flexcontroller a range 0 1 lower_lip_left
- flexcontroller a range 0 1 lip_bite
- flexcontroller a range 0 1 jaw_sideways_R
- flexcontroller a range 0 1 jaw_sideways_L
- flexcontroller a range 0 1 lip_ahn
- flexcontroller a range 0 1 lip_oh
- flexcontroller a range 0 1 lip_oo
- flexcontroller eyes range 0 1 worried_open
- flexcontroller eyes range 0 1 worried_close
- flexcontroller eyes range 0 1 surprised
- flexcontroller eyes range 0 1 smile
- flexcontroller eyes range 0 1 cry
- flexcontroller eyes range 0 1 talk
- flexcontroller eyes range 0 1 talk_wide
- flexcontroller eyes range 0 1 talk_narrow
- flexcontroller eyes range -45 45 eyes_updown
- flexcontroller eyes range -45 45 eyes_rightleft
- %lid_raiserR = lid_raiser_right
- %lid_raiserL = lid_raiser_left
- %lid_tightenerR = lid_tightener_right
- %lid_tightenerL = lid_tightener_left
- %lid_droopR = lid_droop_right
- %lid_droopL = lid_droop_left
- %lid_closerR = lid_closer_right
- %lid_closerL = lid_closer_left
- %blink = blink
- %inner_raiserR = inner_raiser_right
- %inner_raiserL = inner_raiser_left
- %outer_raiserR = outer_raiser_right
- %outer_raiserL = outer_raiser_left
- %lowererR = lowerer_right
- %lowererL = lowerer_left
- %dilatorR = dilator_right
- %dilatorL = dilator_left
- %cheek_raiserR = cheek_raiser_right
- %cheek_raiserL = cheek_raiser_left
- %upper_raiserR = upper_raiser_right
- %upper_raiserL = upper_raiser_left
- %corner_pullerR = corner_puller_right
- %corner_pullerL = corner_puller_left
- %conner_depresR = conner_depres_right
- %conner_depresL = conner_depres_left
- %chin_raiser = chin_raiser
- %presser = presser
- %partR = part_right
- %partL = part_left
- %pucker = pucker
- %funneler = funneler
- %stretcherR = stretcher_right
- %stretcherL = stretcher_left
- %bite = bite
- %jaw_clencher = jaw_clencher
- %jaw_drop = jaw_drop
- %mouth_drop = mouth_drop
- %sneer_left = sneer_left
- %cheek_pufferR = cheek_puffer_right
- %cheek_pufferL = cheek_puffer_left
- %mouth_sideways_left = mouth_sideways_left
- %mouth_sideways_right = mouth_sideways_right
- %lower_lipR = lower_lip_right
- %lower_lipL = lower_lip_left
- %lip_bite = lip_bite
- %jaw_sideways_R = jaw_sideways_R
- %jaw_sideways_L = jaw_sideways_L
- %lid_tightenerR = lid_tightener_right
- %lid_tightenerL = lid_tightener_left
- %lid_droopR = lid_droop_right
- %lid_droopL = lid_droop_left
- %lid_closerR = lid_closer_right
- %lid_closerL = lid_closer_left
- %blink = blink
- %inner_raiserR = inner_raiser_right
- %inner_raiserL = inner_raiser_left
- %outer_raiserR = outer_raiser_right
- %outer_raiserL = outer_raiser_left
- %lip_ahn = lip_ahn
- %lip_oh = lip_oh
- %lip_oo = lip_oo
- %worried_open = worried_open
- %worried_close = worried_close
- %surprised = surprised
- %smile = smile
- %cry = cry
- %talk = talk
- %talk_wide = talk_wide
- %talk_narrow = talk_narrow
- }
- $include "qci_jiggles.qci"
- $mostlyopaque
- $bodygroup "body"
- {
- studio "npc_ti_inner_bare"
- }
- $cdmaterials "models\npc\ti\"
- $texturegroup "skinfamilies"
- {
- { "npc_ti_skin_face" , "npc_ti_hair" , "npc_ti_hair_trans" , "npc_ti_hair02" , "npc_ti_hair02_trans" }
- { "npc_ti_skin_face_black" , "npc_ti_hair01_black" , "npc_ti_hair01_black_trans" , "npc_ti_hair02_black" , "npc_ti_hair02_black_trans" }
- { "npc_ti_skin_face02" , "npc_ti_hair" , "npc_ti_hair_trans" , "npc_ti_hair02" , "npc_ti_hair02_trans" }
- { "npc_ti_skin_face02" , "npc_ti_hair01_black" , "npc_ti_hair01_black_trans" , "npc_ti_hair02_black" , "npc_ti_hair02_black_trans" }
- }
- $attachment "eyes" "ValveBiped.Bip01_Head1" 3 0 3.6 rotate 0 0 0
- $attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 90 90
- $surfaceprop "flesh"
- $contents "solid"
- $eyeposition 0 0 62
- $sequence "ragdoll" "ragdoll" {
- fps 1
- "ACT_DIERAGDOLL" -1
- }
- $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
- $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
- $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0 1 0
- $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0 1 0
- $collisionjoints "physics"
- {
- $mass 60
- $inertia 5
- $damping 0.01
- $rotdamping 1.5
- $rootbone "valvebiped.bip01_pelvis"
- $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -15 15 0.04
- $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -70 20 0.04
- $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -70 120 0.04
- $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -20 20 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -120 5 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RB" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RB" y limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RB" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -30 30 0.04
- $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -20 20 0.04
- $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -40 40 0.04
- $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -15 15 0.04
- $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -20 70 0.04
- $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -70 120 0.04
- $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -20 20 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -120 5 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -30 30 0.04
- $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -20 20 0.04
- $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -40 40 0.04
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LB" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LB" y limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LB" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LF" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LF" y limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LF" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_Spine1" x limit -50 50 0
- $jointconstrain "ValveBiped.Bip01_Spine1" y limit -40 40 0
- $jointconstrain "ValveBiped.Bip01_Spine1" z limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Spine2" x limit -50 50 0.04
- $jointconstrain "ValveBiped.Bip01_Spine2" y limit -40 40 0.04
- $jointconstrain "ValveBiped.Bip01_Spine2" z limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -15 30 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -50 50 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -50 80 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -110 60 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -30 15 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -50 50 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -50 80 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -110 60 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 40 0.04
- $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -122 5 0.04
- $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -50 50 0.04
- $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -45 45 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -60 75 0.04
- $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 40 0.04
- $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -122 5 0.04
- $jointconstrain "ValveBiped.Bip01_Head1" x limit -65 65 0.04
- $jointconstrain "ValveBiped.Bip01_Head1" y limit -45 45 0.04
- $jointconstrain "ValveBiped.Bip01_Head1" z limit -70 70 0.04
- $jointconstrain "Jiggle_Hair_R_1" x limit -60 15 0
- $jointconstrain "Jiggle_Hair_R_1" y limit -60 60 0
- $jointconstrain "Jiggle_Hair_R_1" z limit -25 25 0
- $jointconstrain "Jiggle_Hair_R_2" x limit -60 60 0
- $jointconstrain "Jiggle_Hair_R_2" y limit -60 60 0
- $jointconstrain "Jiggle_Hair_R_2" z limit -25 25 0
- $jointconstrain "Jiggle_Hair_B_11" x limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_11" y limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_11" z limit -30 30 0
- $jointconstrain "Jiggle_Hair_B_12" x limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_12" y limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_12" z limit -30 30 0
- $jointconstrain "Jiggle_Hair_B_13" x limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_13" y limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_13" z limit -30 30 0
- $jointconstrain "Jiggle_Hair_B_14" x limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_14" y limit -65 65 0
- $jointconstrain "Jiggle_Hair_B_14" z limit -30 30 0
- $jointconstrain "Jiggle_Hair_L_1" x limit -15 60 0
- $jointconstrain "Jiggle_Hair_L_1" y limit -60 60 0
- $jointconstrain "Jiggle_Hair_L_1" z limit -25 25 0
- $jointconstrain "Jiggle_Hair_F_1" x limit -60 60 0
- $jointconstrain "Jiggle_Hair_F_1" y limit -60 60 0
- $jointconstrain "Jiggle_Hair_F_1" z limit -60 60 0
- $jointconstrain "Jiggle_Hair_L_2" x limit -60 60 0
- $jointconstrain "Jiggle_Hair_L_2" y limit -60 60 0
- $jointconstrain "Jiggle_Hair_L_2" z limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -50 50 0.04
- $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -45 45 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -60 75 0.04
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RF" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RF" y limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RF" z limit -30 30 0
- $noselfcollisions
- }
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