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  1. $modelname "vindictus\tieve\npc_tieve_n.mdl"
  2.  
  3. $model "tieve" "ti_n" {
  4.  
  5. eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.116003 -2.016028 62.044995 "npc_ti_eyeball_r" 1.196 2.5 "iris_unused" 0.5
  6. eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.115997 -2.016031 62.044995 "npc_ti_eyeball_l" 1.196 -2.5 "iris_unused" 0.5
  7.  
  8. mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
  9.  
  10. flexfile "tieve.vta"
  11. {
  12. defaultflex frame 0
  13. flexpair "inner_raiser" 1 frame 1
  14. flexpair "outer_raiser" 1 frame 2
  15. flexpair "lowerer" 1 frame 3
  16. flexpair "upper_raiser" 1 frame 4
  17. flexpair "corner_puller" 1 frame 5
  18. flexpair "conner_depres" 1 frame 6
  19. flex "chin_raiser" frame 7
  20. flex "presser" frame 8
  21. flexpair "part" 1 frame 9
  22. flex "pucker" frame 10
  23. flex "funneler" frame 11
  24. flexpair "stretcher" 1 frame 12
  25. flex "jaw_clencher" frame 13
  26. flex "jaw_drop" frame 14
  27. flex "mouth_drop" frame 15
  28. flexpair "cheek_puffer" 1 frame 16
  29. flex "mouth_sideways_left" frame 17
  30. flex "mouth_sideways_right" frame 18
  31. flexpair "lower_lip" 1 frame 19
  32. flex "jaw_sideways_R" frame 20
  33. flex "jaw_sideways_L" frame 21
  34. flex "lip_ahn" frame 22
  35. flex "lip_oh" frame 23
  36. flex "lip_oo" frame 24
  37. flex "worried_open" frame 25
  38. flex "worried_close" frame 26
  39. flex "surprised" frame 27
  40. flex "smile" frame 28
  41. flex "cry" frame 29
  42. flex "talk" frame 30
  43. flex "talk_wide" frame 31
  44. flex "talk_narrow" frame 32
  45. flexpair "lid_raiser" 1 frame 33
  46. flexpair "lid_tightener" 1 frame 34
  47. flexpair "lid_droop" 1 frame 35
  48. flexpair "lid_closer" 1 frame 36
  49. flex "blink" frame 37
  50. flexpair "dilator" 1 frame 38
  51. flexpair "cheek_raiser" 1 frame 39
  52. flex "bite" frame 40
  53. flex "sneer_left" frame 41
  54. flex "lip_bite" frame 42
  55. flex "eyes_left" frame 43
  56. flex "eyes_right" frame 44
  57. }
  58.  
  59. flexcontroller eyelid range 0 1 lid_raiser_right
  60. flexcontroller eyelid range 0 1 lid_raiser_left
  61. flexcontroller eyelid range 0 1 lid_tightener_right
  62. flexcontroller eyelid range 0 1 lid_tightener_left
  63. flexcontroller eyelid range 0 1 lid_droop_right
  64. flexcontroller eyelid range 0 1 lid_droop_left
  65. flexcontroller eyelid range 0 1 lid_closer_right
  66. flexcontroller eyelid range 0 1 lid_closer_left
  67. flexcontroller eyelid range 0 1 blink
  68. flexcontroller brow range 0 1 inner_raiser_right
  69. flexcontroller brow range 0 1 inner_raiser_left
  70. flexcontroller brow range 0 1 outer_raiser_right
  71. flexcontroller brow range 0 1 outer_raiser_left
  72. flexcontroller brow range 0 1 lowerer_right
  73. flexcontroller brow range 0 1 lowerer_left
  74. flexcontroller nose range 0 1 dilator_right
  75. flexcontroller nose range 0 1 dilator_left
  76. flexcontroller mouth range 0 1 cheek_raiser_right
  77. flexcontroller mouth range 0 1 cheek_raiser_left
  78. flexcontroller a range 0 1 upper_raiser_right
  79. flexcontroller a range 0 1 upper_raiser_left
  80. flexcontroller a range 0 1 corner_puller_right
  81. flexcontroller a range 0 1 corner_puller_left
  82. flexcontroller a range 0 1 conner_depres_right
  83. flexcontroller a range 0 1 conner_depres_left
  84. flexcontroller a range 0 1 chin_raiser
  85. flexcontroller a range 0 1 presser
  86. flexcontroller a range 0 1 part_right
  87. flexcontroller a range 0 1 part_left
  88. flexcontroller a range 0 1 pucker
  89. flexcontroller a range 0 1 funneler
  90. flexcontroller a range 0 1 stretcher_right
  91. flexcontroller a range 0 1 stretcher_left
  92. flexcontroller a range 0 1 bite
  93. flexcontroller a range 0 1 jaw_clencher
  94. flexcontroller a range 0 1 jaw_drop
  95. flexcontroller a range 0 1 mouth_drop
  96. flexcontroller a range 0 1 sneer_left
  97. flexcontroller a range 0 1 cheek_puffer_right
  98. flexcontroller a range 0 1 cheek_puffer_left
  99. flexcontroller a range 0 1 mouth_sideways_left
  100. flexcontroller a range 0 1 mouth_sideways_right
  101. flexcontroller a range 0 1 lower_lip_right
  102. flexcontroller a range 0 1 lower_lip_left
  103. flexcontroller a range 0 1 lip_bite
  104. flexcontroller a range 0 1 jaw_sideways_R
  105. flexcontroller a range 0 1 jaw_sideways_L
  106. flexcontroller a range 0 1 lip_ahn
  107. flexcontroller a range 0 1 lip_oh
  108. flexcontroller a range 0 1 lip_oo
  109. flexcontroller eyes range 0 1 worried_open
  110. flexcontroller eyes range 0 1 worried_close
  111. flexcontroller eyes range 0 1 surprised
  112. flexcontroller eyes range 0 1 smile
  113. flexcontroller eyes range 0 1 cry
  114. flexcontroller eyes range 0 1 talk
  115. flexcontroller eyes range 0 1 talk_wide
  116. flexcontroller eyes range 0 1 talk_narrow
  117. flexcontroller eyes range -45 45 eyes_updown
  118. flexcontroller eyes range -45 45 eyes_rightleft
  119.  
  120. %lid_raiserR = lid_raiser_right
  121. %lid_raiserL = lid_raiser_left
  122. %lid_tightenerR = lid_tightener_right
  123. %lid_tightenerL = lid_tightener_left
  124. %lid_droopR = lid_droop_right
  125. %lid_droopL = lid_droop_left
  126. %lid_closerR = lid_closer_right
  127. %lid_closerL = lid_closer_left
  128. %blink = blink
  129. %inner_raiserR = inner_raiser_right
  130. %inner_raiserL = inner_raiser_left
  131. %outer_raiserR = outer_raiser_right
  132. %outer_raiserL = outer_raiser_left
  133. %lowererR = lowerer_right
  134. %lowererL = lowerer_left
  135. %dilatorR = dilator_right
  136. %dilatorL = dilator_left
  137. %cheek_raiserR = cheek_raiser_right
  138. %cheek_raiserL = cheek_raiser_left
  139. %upper_raiserR = upper_raiser_right
  140. %upper_raiserL = upper_raiser_left
  141. %corner_pullerR = corner_puller_right
  142. %corner_pullerL = corner_puller_left
  143. %conner_depresR = conner_depres_right
  144. %conner_depresL = conner_depres_left
  145. %chin_raiser = chin_raiser
  146. %presser = presser
  147. %partR = part_right
  148. %partL = part_left
  149. %pucker = pucker
  150. %funneler = funneler
  151. %stretcherR = stretcher_right
  152. %stretcherL = stretcher_left
  153. %bite = bite
  154. %jaw_clencher = jaw_clencher
  155. %jaw_drop = jaw_drop
  156. %mouth_drop = mouth_drop
  157. %sneer_left = sneer_left
  158. %cheek_pufferR = cheek_puffer_right
  159. %cheek_pufferL = cheek_puffer_left
  160. %mouth_sideways_left = mouth_sideways_left
  161. %mouth_sideways_right = mouth_sideways_right
  162. %lower_lipR = lower_lip_right
  163. %lower_lipL = lower_lip_left
  164. %lip_bite = lip_bite
  165. %jaw_sideways_R = jaw_sideways_R
  166. %jaw_sideways_L = jaw_sideways_L
  167. %lid_tightenerR = lid_tightener_right
  168. %lid_tightenerL = lid_tightener_left
  169. %lid_droopR = lid_droop_right
  170. %lid_droopL = lid_droop_left
  171. %lid_closerR = lid_closer_right
  172. %lid_closerL = lid_closer_left
  173. %blink = blink
  174. %inner_raiserR = inner_raiser_right
  175. %inner_raiserL = inner_raiser_left
  176. %outer_raiserR = outer_raiser_right
  177. %outer_raiserL = outer_raiser_left
  178. %lip_ahn = lip_ahn
  179. %lip_oh = lip_oh
  180. %lip_oo = lip_oo
  181. %worried_open = worried_open
  182. %worried_close = worried_close
  183. %surprised = surprised
  184. %smile = smile
  185. %cry = cry
  186. %talk = talk
  187. %talk_wide = talk_wide
  188. %talk_narrow = talk_narrow
  189. }
  190.  
  191. $include "qci_jiggles.qci"
  192.  
  193. $mostlyopaque
  194.  
  195. $bodygroup "body"
  196. {
  197. studio "npc_ti_inner_bare"
  198. }
  199.  
  200. $cdmaterials "models\npc\ti\"
  201.  
  202. $texturegroup "skinfamilies"
  203. {
  204. { "npc_ti_skin_face" , "npc_ti_hair" , "npc_ti_hair_trans" , "npc_ti_hair02" , "npc_ti_hair02_trans" }
  205. { "npc_ti_skin_face_black" , "npc_ti_hair01_black" , "npc_ti_hair01_black_trans" , "npc_ti_hair02_black" , "npc_ti_hair02_black_trans" }
  206. { "npc_ti_skin_face02" , "npc_ti_hair" , "npc_ti_hair_trans" , "npc_ti_hair02" , "npc_ti_hair02_trans" }
  207. { "npc_ti_skin_face02" , "npc_ti_hair01_black" , "npc_ti_hair01_black_trans" , "npc_ti_hair02_black" , "npc_ti_hair02_black_trans" }
  208. }
  209.  
  210. $attachment "eyes" "ValveBiped.Bip01_Head1" 3 0 3.6 rotate 0 0 0
  211. $attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 90 90
  212.  
  213. $surfaceprop "flesh"
  214.  
  215. $contents "solid"
  216.  
  217. $eyeposition 0 0 62
  218.  
  219. $sequence "ragdoll" "ragdoll" {
  220. fps 1
  221. "ACT_DIERAGDOLL" -1
  222. }
  223.  
  224. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  225. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  226. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0 1 0
  227. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0 1 0
  228.  
  229. $collisionjoints "physics"
  230. {
  231. $mass 60
  232. $inertia 5
  233. $damping 0.01
  234. $rotdamping 1.5
  235. $rootbone "valvebiped.bip01_pelvis"
  236.  
  237.  
  238. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -15 15 0.04
  239. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -70 20 0.04
  240. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -70 120 0.04
  241.  
  242. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -20 20 0
  243. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
  244. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -120 5 0
  245.  
  246. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RB" x limit -60 60 0
  247. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RB" y limit -60 60 0
  248. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RB" z limit -30 30 0
  249.  
  250. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -30 30 0.04
  251. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -20 20 0.04
  252. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -40 40 0.04
  253.  
  254. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -15 15 0.04
  255. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -20 70 0.04
  256. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -70 120 0.04
  257.  
  258. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -20 20 0
  259. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
  260. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -120 5 0
  261.  
  262. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -30 30 0.04
  263. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -20 20 0.04
  264. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -40 40 0.04
  265.  
  266. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LB" x limit -60 60 0
  267. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LB" y limit -60 60 0
  268. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LB" z limit -30 30 0
  269.  
  270. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LF" x limit -60 60 0
  271. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LF" y limit -60 60 0
  272. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_LF" z limit -30 30 0
  273.  
  274. $jointconstrain "ValveBiped.Bip01_Spine1" x limit -50 50 0
  275. $jointconstrain "ValveBiped.Bip01_Spine1" y limit -40 40 0
  276. $jointconstrain "ValveBiped.Bip01_Spine1" z limit -60 60 0
  277.  
  278. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -50 50 0.04
  279. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -40 40 0.04
  280. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -60 60 0
  281.  
  282. $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -30 30 0
  283. $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -15 30 0
  284. $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -30 30 0
  285.  
  286. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -50 50 0
  287. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -50 80 0
  288. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -110 60 0
  289.  
  290. $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -30 30 0
  291. $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -30 15 0
  292. $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -30 30 0
  293.  
  294. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -50 50 0
  295. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -50 80 0
  296. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -110 60 0
  297.  
  298. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 40 0.04
  299. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  300. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -122 5 0.04
  301.  
  302. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -50 50 0.04
  303. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -45 45 0
  304. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -60 75 0.04
  305.  
  306. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 40 0.04
  307. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  308. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -122 5 0.04
  309.  
  310. $jointconstrain "ValveBiped.Bip01_Head1" x limit -65 65 0.04
  311. $jointconstrain "ValveBiped.Bip01_Head1" y limit -45 45 0.04
  312. $jointconstrain "ValveBiped.Bip01_Head1" z limit -70 70 0.04
  313.  
  314. $jointconstrain "Jiggle_Hair_R_1" x limit -60 15 0
  315. $jointconstrain "Jiggle_Hair_R_1" y limit -60 60 0
  316. $jointconstrain "Jiggle_Hair_R_1" z limit -25 25 0
  317.  
  318. $jointconstrain "Jiggle_Hair_R_2" x limit -60 60 0
  319. $jointconstrain "Jiggle_Hair_R_2" y limit -60 60 0
  320. $jointconstrain "Jiggle_Hair_R_2" z limit -25 25 0
  321.  
  322. $jointconstrain "Jiggle_Hair_B_11" x limit -65 65 0
  323. $jointconstrain "Jiggle_Hair_B_11" y limit -65 65 0
  324. $jointconstrain "Jiggle_Hair_B_11" z limit -30 30 0
  325.  
  326. $jointconstrain "Jiggle_Hair_B_12" x limit -65 65 0
  327. $jointconstrain "Jiggle_Hair_B_12" y limit -65 65 0
  328. $jointconstrain "Jiggle_Hair_B_12" z limit -30 30 0
  329.  
  330. $jointconstrain "Jiggle_Hair_B_13" x limit -65 65 0
  331. $jointconstrain "Jiggle_Hair_B_13" y limit -65 65 0
  332. $jointconstrain "Jiggle_Hair_B_13" z limit -30 30 0
  333.  
  334. $jointconstrain "Jiggle_Hair_B_14" x limit -65 65 0
  335. $jointconstrain "Jiggle_Hair_B_14" y limit -65 65 0
  336. $jointconstrain "Jiggle_Hair_B_14" z limit -30 30 0
  337.  
  338. $jointconstrain "Jiggle_Hair_L_1" x limit -15 60 0
  339. $jointconstrain "Jiggle_Hair_L_1" y limit -60 60 0
  340. $jointconstrain "Jiggle_Hair_L_1" z limit -25 25 0
  341.  
  342. $jointconstrain "Jiggle_Hair_F_1" x limit -60 60 0
  343. $jointconstrain "Jiggle_Hair_F_1" y limit -60 60 0
  344. $jointconstrain "Jiggle_Hair_F_1" z limit -60 60 0
  345.  
  346. $jointconstrain "Jiggle_Hair_L_2" x limit -60 60 0
  347. $jointconstrain "Jiggle_Hair_L_2" y limit -60 60 0
  348. $jointconstrain "Jiggle_Hair_L_2" z limit -25 25 0
  349.  
  350. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -50 50 0.04
  351. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -45 45 0
  352. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -60 75 0.04
  353.  
  354. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RF" x limit -60 60 0
  355. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RF" y limit -60 60 0
  356. $jointconstrain "ValveBiped.Bip01_Jiggle_skirt_RF" z limit -30 30 0
  357. $noselfcollisions
  358. }
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