Advertisement
Guest User

Untitled

a guest
Mar 11th, 2015
59
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.86 KB | None | 0 0
  1. materialPath: D:\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2. Loading C:\Users\DVorb_000\Downloads\vmex098g\surf_leet_santa_v1.vmf
  3. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4. Could not locate 'GameData' key in d:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5. Patching WVT material: maps/surf_leet_santa_v1/dev/dev_blendmeasure2_wvt_patch
  6. Patching WVT material: maps/surf_leet_santa_v1/dev/dev_blendmeasure_wvt_patch
  7. fixing up env_cubemap materials on brush sides...
  8. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9. Building Faces...done (0)
  10. Chop Details...done (0)
  11. Find Visible Detail Sides...
  12. Merged 48 detail faces...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. writing C:\Users\DVorb_000\Downloads\vmex098g\surf_leet_santa_v1.prt...Building visibility clusters...
  19. done (0)
  20. Creating default LDR cubemaps for env_cubemap using skybox materials:
  21. skybox/sky_wasteland02*.vmt
  22. ! Run buildcubemaps in the engine to get the correct cube maps.
  23. Creating default HDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_wasteland02*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (1) (192233 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Compacting texture/material tables...
  33. Reduced 616 texinfos to 400
  34. Reduced 30 texdatas to 23 (931 bytes to 603)
  35. Writing C:\Users\DVorb_000\Downloads\vmex098g\surf_leet_santa_v1.bsp
  36. 1 second elapsed
  37.  
  38.  
  39.  
  40. 4 threads
  41. reading c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp
  42. reading c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.prt
  43. 1465 portalclusters
  44. 4378 numportals
  45. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2425 visible clusters (0.49%)
  46. Total clusters visible: 497170
  47. Average clusters visible: 339
  48. Building PAS...
  49. Average clusters audible: 785
  50. visdatasize:290403 compressed from 539120
  51. writing c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp
  52. 3 minutes, 58 seconds elapsed
  53.  
  54.  
  55.  
  56. [Reading texlights from 'lights.rad']
  57. [2 texlights parsed from 'lights.rad']
  58.  
  59. Loading c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp
  60. 18275 faces
  61. 9 degenerate faces
  62. 18860530 square feet [2715916288.00 square inches]
  63. 0 Displacements
  64. 0 Square Feet [0.00 Square Inches]
  65. 18266 patches before subdivision
  66. zero area child patch
  67. zero area child patch
  68. zero area child patch
  69. zero area child patch
  70. zero area child patch
  71. zero area child patch
  72. zero area child patch
  73. 1273664 patches after subdivision
  74. 1 direct lights
  75. 0...1...2...3...4...5...6...7...8...9...10
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement