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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # loot amount
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Total itemstacks in chests. Randomized between max and min
  7. ##########################################################################################################
  8.  
  9. "loot amount" {
  10. # Set to false to prevent item duplicates in a spawned chest. If items MAX > total types of items, item MAX = total types [default: true]
  11. B:"Common village chest item duplicates"=false
  12.  
  13. # [range: 0 ~ 27, default: 3]
  14. I:"Common village chest items MAX"=4
  15.  
  16. # [range: 0 ~ 27, default: 2]
  17. I:"Common village chest items MIN"=2
  18.  
  19. # Set to false to prevent item duplicates in a spawned chest. If items MAX > total types of items, item MAX = total types [default: true]
  20. B:"Rare village chest item duplicates"=false
  21.  
  22. # [range: 0 ~ 27, default: 12]
  23. I:"Rare village chest items MAX"=8
  24.  
  25. # [range: 0 ~ 27, default: 8]
  26. I:"Rare village chest items MIN"=4
  27.  
  28. # Set to false to prevent item duplicates in a spawned chest. If items MAX > total types of items, item MAX = total types [default: true]
  29. B:"Uncommon village chest item duplicates"=false
  30.  
  31. # [range: 0 ~ 27, default: 5]
  32. I:"Uncommon village chest items MAX"=4
  33.  
  34. # [range: 0 ~ 27, default: 3]
  35. I:"Uncommon village chest items MIN"=3
  36. }
  37.  
  38.  
  39. ##########################################################################################################
  40. # loot list
  41. #--------------------------------------------------------------------------------------------------------#
  42. # Add item names chest loot. Do NOT skip or add blank lines. Format for items:
  43. # mod_name:item_name:damage_value,max,min
  44. # Check mod language registry for item names. max = maximum stack size, min = minimum stack size. If max/min stack size > game stack limit, game will chose the stack limit.
  45. ##########################################################################################################
  46.  
  47. "loot list" {
  48. S:"Common chest loot items" <
  49. minecraft:bread,2,1
  50. minecraft:wheat,2,1
  51. minecraft:wheat_seeds,2,1
  52. minecraft:apple,3,1
  53. minecraft:gunpowder,4,2
  54. minecraft:string,4,2
  55. minecraft:glass_bottle,1,1
  56. harvestcraft:zombiejerkyItem,2,1
  57. >
  58. S:"Rare chest loot items" <
  59. minecraft:potato,2,1
  60. exnihilo:seed_potato,2,1
  61. minecraft:carrot,2,1
  62. exnihilo:seed_carrot,2,1
  63. minecraft:water_bucket,1,1
  64. minecraft:cooked_porkchop,2,1
  65. minecraft:cooked_beef,2,1
  66. minecraft:flint_and_steel,1,1
  67. minecraft:feather,4,2
  68. minecraft:gold_ingot,3,1
  69. minecraft:diamond,2,1
  70. minecraft:glowstone,1,1
  71. minecraft:glowstone_dust,3,1
  72. harvestcraft:gardensoupItem,4,2
  73. >
  74. S:"Ultra rare chest loot items" <
  75. minecraft:iron_ingot,10,6
  76. minecraft:gold_ingot,5,3
  77. minecraft:diamond,2,1
  78. minecraft:skull,1,1
  79. minecraft:glowstone,4,2
  80. minecraft:glowstone_dust,6,4
  81. Backpack:backpack,1,1
  82. Backpack:workbenchbackpack,1,1
  83. >
  84. S:"Uncommon chest loot items" <
  85. minecraft:bucket,1,1
  86. minecraft:bread,4,2
  87. minecraft:iron_ingot,2,1
  88. minecraft:compass,1,1
  89. minecraft:glass_bottle,1,1
  90. harvestcraft:zombiejerkyItem,4,1
  91. harvestcraft:gardensoupItem,2,1
  92. >
  93. }
  94.  
  95.  
  96. ##########################################################################################################
  97. # loot rarity
  98. #--------------------------------------------------------------------------------------------------------#
  99. # Rarity of uncommon and rare chests. Spawn chance 1 in N (higher numbers = lower spawn chance)
  100. ##########################################################################################################
  101.  
  102. "loot rarity" {
  103. # If not picked, checks rarity of uncommon loot [range: 1 ~ 10000, default: 8]
  104. I:"Rare city loot chance"=8
  105.  
  106. # If not picked, checks rarity of rare loot [range: 1 ~ 10000, default: 20]
  107. I:"Ultra rare city loot chance "=20
  108.  
  109. # If not picked, defaults to common loot [range: 1 ~ 10000, default: 6]
  110. I:"Uncommon city loot chance"=6
  111. }
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