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- # Configuration file
- ##########################################################################################################
- # loot amount
- #--------------------------------------------------------------------------------------------------------#
- # Total itemstacks in chests. Randomized between max and min
- ##########################################################################################################
- "loot amount" {
- # Set to false to prevent item duplicates in a spawned chest. If items MAX > total types of items, item MAX = total types [default: true]
- B:"Common village chest item duplicates"=false
- # [range: 0 ~ 27, default: 3]
- I:"Common village chest items MAX"=4
- # [range: 0 ~ 27, default: 2]
- I:"Common village chest items MIN"=2
- # Set to false to prevent item duplicates in a spawned chest. If items MAX > total types of items, item MAX = total types [default: true]
- B:"Rare village chest item duplicates"=false
- # [range: 0 ~ 27, default: 12]
- I:"Rare village chest items MAX"=8
- # [range: 0 ~ 27, default: 8]
- I:"Rare village chest items MIN"=4
- # Set to false to prevent item duplicates in a spawned chest. If items MAX > total types of items, item MAX = total types [default: true]
- B:"Uncommon village chest item duplicates"=false
- # [range: 0 ~ 27, default: 5]
- I:"Uncommon village chest items MAX"=4
- # [range: 0 ~ 27, default: 3]
- I:"Uncommon village chest items MIN"=3
- }
- ##########################################################################################################
- # loot list
- #--------------------------------------------------------------------------------------------------------#
- # Add item names chest loot. Do NOT skip or add blank lines. Format for items:
- # mod_name:item_name:damage_value,max,min
- # Check mod language registry for item names. max = maximum stack size, min = minimum stack size. If max/min stack size > game stack limit, game will chose the stack limit.
- ##########################################################################################################
- "loot list" {
- S:"Common chest loot items" <
- minecraft:bread,2,1
- minecraft:wheat,2,1
- minecraft:wheat_seeds,2,1
- minecraft:apple,3,1
- minecraft:gunpowder,4,2
- minecraft:string,4,2
- minecraft:glass_bottle,1,1
- harvestcraft:zombiejerkyItem,2,1
- >
- S:"Rare chest loot items" <
- minecraft:potato,2,1
- exnihilo:seed_potato,2,1
- minecraft:carrot,2,1
- exnihilo:seed_carrot,2,1
- minecraft:water_bucket,1,1
- minecraft:cooked_porkchop,2,1
- minecraft:cooked_beef,2,1
- minecraft:flint_and_steel,1,1
- minecraft:feather,4,2
- minecraft:gold_ingot,3,1
- minecraft:diamond,2,1
- minecraft:glowstone,1,1
- minecraft:glowstone_dust,3,1
- harvestcraft:gardensoupItem,4,2
- >
- S:"Ultra rare chest loot items" <
- minecraft:iron_ingot,10,6
- minecraft:gold_ingot,5,3
- minecraft:diamond,2,1
- minecraft:skull,1,1
- minecraft:glowstone,4,2
- minecraft:glowstone_dust,6,4
- Backpack:backpack,1,1
- Backpack:workbenchbackpack,1,1
- >
- S:"Uncommon chest loot items" <
- minecraft:bucket,1,1
- minecraft:bread,4,2
- minecraft:iron_ingot,2,1
- minecraft:compass,1,1
- minecraft:glass_bottle,1,1
- harvestcraft:zombiejerkyItem,4,1
- harvestcraft:gardensoupItem,2,1
- >
- }
- ##########################################################################################################
- # loot rarity
- #--------------------------------------------------------------------------------------------------------#
- # Rarity of uncommon and rare chests. Spawn chance 1 in N (higher numbers = lower spawn chance)
- ##########################################################################################################
- "loot rarity" {
- # If not picked, checks rarity of uncommon loot [range: 1 ~ 10000, default: 8]
- I:"Rare city loot chance"=8
- # If not picked, checks rarity of rare loot [range: 1 ~ 10000, default: 20]
- I:"Ultra rare city loot chance "=20
- # If not picked, defaults to common loot [range: 1 ~ 10000, default: 6]
- I:"Uncommon city loot chance"=6
- }
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