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Addresses, Offsets, Scrips & Tutorials 1.08

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Feb 8th, 2015
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  1. Adresses
  2. [spoiler]
  3. G_Client = 0x19A7C00, //Client Interval = 0x4180
  4. G_Entity = 0x18B7C00, //Client Interval = 0x280 (brOwniiez)
  5.  
  6. G_Spawn = 0x370DB8, //(void)
  7. G_SpawnTurret = 0x385C18, //(gentity_s *,char const *)
  8. G_SetModel = 0x36FB40, //9
  9. Cbuf_AddText = 0x39568C, //((int localClientNum, const char *text)
  10. G_LocalizedString = 0x4F618, //(const char *string)
  11. G_HudElems = 0x1810570, //(void)
  12. HudElem_Alloc = 0x3161B0, //(int,int)
  13. BG_TakePlayerWeapon = 0x375004, //(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
  14. BG_FindWeaponIndexForName = 0x16E07C, //(const char *name)
  15. G_GetWeaponIndexForName = 0x375980, //(const char *name)
  16. Add_Ammo = 0x3198B0, //(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
  17. G_GivePlayerWeapon = 0x374C5C, //(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
  18. SV_GameSendServerCommand = 0x43D224, //(int,svscmd_type,char const *)
  19. Player_Die = 0x312840, //(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
  20. dvar_GetBool = 0x4CF7B0, //(const char *dvarName)
  21. dvar_GetString = 0x4CF8F8, //(const char *dvarName)
  22. dvar_GetInt = 0x4CF82C, //(const char *dvarName)
  23. G_RadiusDamage = 0x2B3630, //(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
  24. G_AddEvent = 0x36FB40, //(gentity_s *ent, int event, unsigned int eventParm)
  25. R_SetFrameFog = 0x60F100, //(GfxCmdBufInput *)
  26. SV_SetClientStat = 0x441A1C, //(int clientNum, int index, int value)
  27. G_ExplodeMissle = 0x326DC8, //(gentity_s *ent)
  28. G_FireGrenade = 0x32CCF8, //(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
  29. G_FireRocket = 0x32D0B8, //(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
  30. SV_LinkEntity = 0x458310, //(gentity_s *gEnt)
  31. SV_UnlinkEntity = 0x458290, //(gentity_s *gEnt)
  32. SV_SetBrushModel = 0x43D4C4, //(gentity_s *ent)
  33. SV_KickClient = 0x436974, //(client_s *cl, char *playerName, int maxPlayerNameLen)
  34. SV_MapRestart = 0x436500, //(int fast_restart)
  35. G_LocationalTrace = 0x3227DC, //(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
  36. leveltime = 0x183F580,
  37. Scr_Error = 0x3EC7B8, //(char const *)
  38. PlayerCMD_ClonePlayer = 0x30D230,
  39.  
  40. //FPS
  41. FPS_Enable = 0x4AFF73, //Enable with 0x01
  42. FPS_Size = 0x4AFECC,
  43. FPS_X = 0x4AFED0,
  44. FPS_Y = 0x4AFED4,
  45. //
  46.  
  47. AdvancedUAV_NonHost = 0x193D6C,
  48. Laser = 0x2067C3,
  49. ExplosiveBullets = 0x175EF0,
  50. RedBoxes_NonHost = 0x19C33B,
  51. SleightofHand = 0x01FF3D7, //Non-Host Sleight of Hand
  52. Drawplayers = 0x01C9C40,
  53.  
  54.  
  55. StatEntry = 0x29F656C,
  56. Score = StatEntry + 0xE2,
  57. Name = 0x0298fbe8,
  58. Prestige = StatEntry + 0x9,
  59. Kills = StatEntry + 0xBA,
  60. Deaths = StatEntry + 0x91,
  61. Wins = StatEntry + 0x10E,
  62. Losses = StatEntry + 0xC1,
  63. Xp = StatEntry + 0xA5,
  64. TimePlayed = StatEntry + 0xFE,
  65. Games_played = StatEntry + 0xA9,
  66. UnlockAll = StatEntry + 0x573C,
  67. CustomClass = StatEntry + 0x4DE5,
  68.  
  69. Headshots = StatEntry + 0x8A2F,
  70. Saviors = StatEntry + 0x8A3F,
  71. LongShots = StatEntry + 0x8A43,
  72. OneShots = StatEntry + 0x8AA7,
  73. FirstBloods = StatEntry + 0x8A97,
  74. Stabs = StatEntry + 0x8AD7,
  75.  
  76.  
  77. Confirms = StatEntry + 0x8402,
  78. Denies = StatEntry + 0x8406,
  79. Uplinks = StatEntry + 0x83EA, // also Captures and hardpoint Caps
  80. Returns = StatEntry + 0x83EE,
  81. Plants = StatEntry + 0x83F6,
  82. Defuses = StatEntry + 0x83FA,
  83. SnR_Caps = StatEntry + 0x8402,
  84. SnR_Rescue = StatEntry + 0x8406,
  85. Defends = StatEntry + 0x83F2,
  86.  
  87.  
  88.  
  89.  
  90. Weapon_Kills = StatEntry + 0x69A, // 0x1AC for next weapon f
  91. Killstreaks_Earned = StatEntry + 0x89BB,
  92.  
  93.  
  94. Killstreak_Warbird_Kills = StatEntry + 0x898B,
  95. Killstreak_Paladin_Kills = StatEntry + 0x898F,
  96. Killstreak_Vulcan_Kills = StatEntry + 0x8993,
  97. Killstreak_Goliath_Kills = StatEntry + 0x8997,
  98. Killstreak_MissleStrike_Kills = StatEntry + 0x89A3,
  99. Killstreak_RemoteTurret_Kills = StatEntry + 0x89A7,
  100. Killstreak_BombingRun_Kills = StatEntry + 0x89AB,
  101. Killstreak_AssultDrone_Kills = StatEntry + 0x89AF,[/spoiler]
  102.  
  103. OFFSETS
  104. [spoiler]
  105. Client Interval: 0x4180
  106. Buttons = Addresses.G_Client + 0x3DBE
  107. Red Boxes: G_Client + 0x5F On: 0x10 Off: 0x00
  108. Heat Vision: G_Client + 0x5F On: 0x1C Off: 0x00
  109. Invisibility: G_Client + 0x5B On: 0xF3 Off: 0x00
  110. Ping: G_Client + 0x58 On: 0x01 Off: 0x00
  111. Primary Akimbo: G_Client + 0x3E5 On: 0x01 Off: 0x00
  112. Secondary Akimbo: G_Client + 0x3AD On: 0x90 Off: 0x00
  113. Laser: G_Client + 0x59 On: 0x01 Off: 0x00
  114. Red Laser: G_Client + 0:xD: On: 0x00
  115. Yellow Laser Color: G_Client + 0:xD: On: 0x01
  116. Blue Laser Color: G_Client + 0:xD: On: 0x04
  117. Scrambler: G_Client + 0x59 On: 0x40 Off: 0x00
  118. mFlag: G_Client + 0x3DAF Normal: 0x00 No Clip: 0x01 UFO Mode: 0x02 Freeze: 0x04
  119. System Hack: G_Client + 0x38C9 On: 0x01 Off: 0x00
  120. Third Person: G_Client + 0x5F On: 0x07 Off: 0x00
  121. Heat Chams: G_Client + 0x5F On: 0x1F Off: 0x00
  122. Player Speed: G_Client + 0x3ADC Normal: 0x3F, 0x88 Fast: 0x3F, 0xFF Slow: 0x3F, 0x00
  123. No Friction (Skate Mod): G_Client + 0x56 On: 0x01 Off: 0x00
  124. In-Game Name: G_Client + 0x3B3C
  125. In-Game Clan Tag: G_Client + 0x3BA0
  126. Advanced UAV: G_Client + 0x3C2F On: 0x01 G_Client + 0x3C3F On: 0x00 Off: 0x01
  127. Infinite Ammo:
  128. G_Client + 0x58F On: 0xFF, 0xFF Off: 0x00, 0x00
  129. G_Client + 0x5A6 On: 0xFF, 0xFF Off: 0x00, 0x00
  130. G_Client + 0x65A On: 0xFF, 0xFF Off: 0x00, 0x00
  131. G_Client + 0x642 On: 0xFF, 0xFF Off: 0x00, 0x00
  132.  
  133. Exo Cloak: G_Client + 0x58 On: 0x11 Off: 0x00
  134. Kill Client: G_Client + 0x3ADC Kill: 0xFF, 0xFF[/spoiler]
  135.  
  136. Scripts
  137.  
  138. [spoiler]
  139. {
  140. string[] Achievements = new string[50];
  141. Achievements[0] = "4 CARMA";
  142. Achievements[1] = "4 CAMPAIGN_COMPLETE";
  143. Achievements[2] = "4 CAMPAIGN_HARDENED";
  144. Achievements[3] = "4 CAMPAIGN_VETERAN";
  145. Achievements[4] = "4 BOOST_DASH_STOMP";
  146. Achievements[5] = "4 GRENADE_DODGE";
  147. Achievements[6] = "4 SONIC_KILL";
  148. Achievements[7] = "4 OVERDRIVE_KILL";
  149. Achievements[8] = "4 SMART_GRENADE_KILL";
  150. Achievements[9] = "4 THREAT_GRENADE_KILL";
  151. Achievements[10] = "4 EMP_DRONE";
  152. Achievements[11] = "4 EMP_AST";
  153. Achievements[12] = "4 INTEL_HALF";
  154. Achievements[13] = "4 INTEL_ALL";
  155. Achievements[14] = "4 COVER_DRONE_KILL";
  156. Achievements[15] = "4 EXO_UPGRADE";
  157. Achievements[16] = "4 EXO_UPGRADE_10";
  158. Achievements[17] = "4 EXO_UPGRADE_20";
  159. Achievements[18] = "4 EXO_UPGRADE_FULL";
  160. Achievements[19] = "4 LEVEL_1";
  161. Achievements[20] = "4 LEVEL_1A";
  162. Achievements[21] = "4 LEVEL_2A";
  163. Achievements[22] = "4 LEVEL_2B";
  164. Achievements[23] = "4 LEVEL_2";
  165. Achievements[24] = "4 LEVEL_3A";
  166. Achievements[25] = "4 LEVEL_3";
  167. Achievements[26] = "4 LEVEL_4A";
  168. Achievements[27] = "4 LEVEL_4";
  169. Achievements[28] = "4 LEVEL_5";
  170. Achievements[29] = "4 LEVEL_5A";
  171. Achievements[30] = "4 LEVEL_6A";
  172. Achievements[31] = "4 LEVEL_6";
  173. Achievements[32] = "4 LEVEL_7";
  174. Achievements[33] = "4 LEVEL_8A";
  175. Achievements[34] = "4 LEVEL_8";
  176. Achievements[35] = "4 LEVEL_9";
  177. Achievements[36] = "4 LEVEL_10A";
  178. Achievements[37] = "4 LEVEL_10";
  179. Achievements[38] = "4 LEVEL_11";
  180. Achievements[39] = "4 LEVEL_12A";
  181. Achievements[40] = "4 LEVEL_12";
  182. Achievements[41] = "4 LEVEL_13A";
  183. Achievements[42] = "4 LEVEL_13";
  184. Achievements[43] = "4 LEVEL_14A";
  185. Achievements[44] = "4 LEVEL_14";
  186. Achievements[45] = "4 COOP_VETERAN";
  187. Achievements[46] = "4 COOP_WARFARE";
  188. Achievements[47] = "4 COOP_UNDEAD_SURVIVOR";
  189. Achievements[48] = "4 COOP_EXO_SURVIVOR";
  190. Achievements[49] = "4 COOP_FLIP_FLOP";
  191.  
  192. for (int i = 0; i < 50; i++)
  193. {
  194. RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements);
  195. System.Threading.Thread.Sleep(25);
  196. RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements);
  197. }
  198. }
  199.  
  200. Trophie Credits Go TO SC58
  201.  
  202. Credits To Me // Reyz
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