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- #turbo 40
- #include Basics.inc
- #include ChatCommands.inc
- #include ClassMains.inc
- #include EnigmaCore.inc
- #include spell_routines.inc
- Sub Main
- /call Enigma_Setup
- :MainLoop
- /doevents
- /if ( ${MacroQuest.GameState.Equal[CHARSELECT]}==TRUE || ${Me.Binding} || ${Me.Moving} || ${Me.Invis} || ${Select[${Me.Class.ShortName},NEC,SHD,MNK]} && ${Me.Feigning} ) {
- /if ( ${Me.Moving} && ${Defined[CombatTimer]} ) /varset CombatTimer 3s
- /if ( ${Me.Invis} ) /call InvisCheck
- /goto :MainLoop
- }
- /if ( ${Heals} ) /call ${HealMode}
- /if ( ${RecheckHeals} ) {
- /deletevar RecheckHeals
- /goto :MainLoop
- }
- /if ( ${Debuffs} ) /call CheckDebuffTargets
- /if ( ${Assisting} ) /call Assist
- /call ${Me.Class.ShortName}_Main
- /if ( ${BuffCheck} && ${CombatTimer} == 0 && ${RebuffTimer} == 0 ) /call BuffCheck
- /goto :MainLoop
- /return
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