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Jan 15th, 2011
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  1. #turbo 40
  2. #include Basics.inc
  3. #include ChatCommands.inc
  4. #include ClassMains.inc
  5. #include EnigmaCore.inc
  6. #include spell_routines.inc
  7. Sub Main
  8. /call Enigma_Setup
  9. :MainLoop
  10. /doevents
  11. /if ( ${MacroQuest.GameState.Equal[CHARSELECT]}==TRUE || ${Me.Binding} || ${Me.Moving} || ${Me.Invis} || ${Select[${Me.Class.ShortName},NEC,SHD,MNK]} && ${Me.Feigning} ) {
  12. /if ( ${Me.Moving} && ${Defined[CombatTimer]} ) /varset CombatTimer 3s
  13. /if ( ${Me.Invis} ) /call InvisCheck
  14. /goto :MainLoop
  15. }
  16. /if ( ${Heals} ) /call ${HealMode}
  17. /if ( ${RecheckHeals} ) {
  18. /deletevar RecheckHeals
  19. /goto :MainLoop
  20. }
  21. /if ( ${Debuffs} ) /call CheckDebuffTargets
  22. /if ( ${Assisting} ) /call Assist
  23. /call ${Me.Class.ShortName}_Main
  24. /if ( ${BuffCheck} && ${CombatTimer} == 0 && ${RebuffTimer} == 0 ) /call BuffCheck
  25. /goto :MainLoop
  26. /return
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