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Jul 15th, 2014
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  1. forward SetVehicleEngine(vehicleid, playerid);
  2. public SetVehicleEngine(vehicleid, playerid)
  3. {
  4. new engine,lights,alarm,doors,bonnet,boot,objective,string[128];
  5. GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
  6. if(engine == VEHICLE_PARAMS_ON)
  7. {
  8. SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  9. SendClientMessageEx(playerid, COLOR_WHITE, "Engine has been turn off.");
  10. DeletePVar(playerid, "fuelonoff");
  11. DestroyProgressBar(FuelBar[playerid]);
  12. textdrawscount--;
  13. FuelBar[playerid] = INVALID_BAR_ID;
  14. arr_Engine{vehicleid} = 0;
  15. }
  16. else if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET)
  17. {
  18. new Float: f_vHealth;
  19. GetVehicleHealth(vehicleid, f_vHealth);
  20. if(f_vHealth < 350.0) return SendClientMessageEx(playerid, COLOR_RED, "Mesin tidak dapat menyala - rusak!");
  21. if(VehicleFuel[vehicleid] <= 0.0) return SendClientMessageEx(playerid, COLOR_RED, "Mesin tidak dapat menyala - bensin habis!");
  22. if(PlayerInfo[playerid][pMaskuse] == 1)
  23. {
  24. new randenginemask = random(2)+1;
  25. if(randenginemask == 1)
  26. {
  27. format(string, sizeof(string), "* Stranger %d menyalakan mesin dan berhasil", RandMask[playerid]);
  28. ProxDetector(30.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  29. SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  30. SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin).");
  31. }
  32. else
  33. {
  34. format(string, sizeof(string), "* Stranger %d menyalakan mesin, tetapi gagal", RandMask[playerid]);
  35. ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  36. SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  37. SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin.");
  38. }
  39. return 1;
  40. }
  41. new randengine = random(2)+1;
  42. if(randengine == 1)
  43. {
  44. format(string, sizeof(string), "* %s mencoba menyalakan mesin dan berhasil", GetPlayerNameEx(playerid));
  45. ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  46. SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  47. SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin).");
  48. }
  49. else
  50. {
  51. format(string, sizeof(string), "* %s mencoba menyalakan mesin, tetapi gagal", GetPlayerNameEx(playerid));
  52. ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  53. SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  54. SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin.");
  55. }
  56. arr_Engine{vehicleid} = 1;
  57. if(GetChased[playerid] < 999 && VehicleBomb[vehicleid] == 1)
  58. {
  59. if(PlayerInfo[playerid][pHeadValue] >= 1)
  60. {
  61. if(PlayerInfo[GetChased[playerid]][pMember] == 8 || PlayerInfo[GetChased[playerid]][pLeader] == 8)
  62. {
  63. new Float:boomx, Float:boomy, Float:boomz;
  64. GetPlayerPos(playerid,boomx, boomy, boomz);
  65. CreateExplosion(boomx, boomy , boomz, 7, 1);
  66. VehicleBomb[vehicleid] = 0;
  67. PlacedVehicleBomb[GetChased[playerid]] = INVALID_VEHICLE_ID;
  68. new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
  69. GivePlayerCash(GetChased[playerid], takemoney);
  70. GivePlayerCash(playerid, -takemoney);
  71. format(string,sizeof(string),"Hitman %s telah menandatangani kontrak %s dan mendapatkan $%d.",GetPlayerNameEx(GetChased[playerid]),GetPlayerNameEx(playerid),PlayerInfo[playerid][pHeadValue] / 4 * 2);
  72. SendFamilyMessage(8, COLOR_YELLOW, string);
  73. format(string,sizeof(string),"Anda telah dilukai oleh seorang hitman dan kehilangan $%d!",takemoney);
  74. ResetPlayerWeaponsEx(playerid);
  75. // SpawnPlayer(playerid);
  76. SendClientMessageEx(playerid, COLOR_YELLOW, string);
  77. PlayerInfo[playerid][pHeadValue] = 0;
  78. PlayerInfo[GetChased[playerid]][pCHits] += 1;
  79. SetPlayerHealth(playerid, 0.0);
  80. // KillEMSQueue(playerid);
  81. GoChase[GetChased[playerid]] = 999;
  82. PlayerInfo[GetChased[playerid]][pC4Used] = 0;
  83. PlayerInfo[GetChased[playerid]][pC4] = 0;
  84. GotHit[playerid] = 0;
  85. GetChased[playerid] = 999;
  86. return 1;
  87. }
  88. }
  89. }
  90.  
  91. SetPVarInt(playerid, "fuelonoff", 1);
  92. FuelBar[playerid] = CreateProgressBar(548.00, 26.00, 57.50, 3.20, 866792447, 100.0);
  93. textdrawscount++;
  94. SetProgressBarValue(FuelBar[playerid], VehicleFuel[vehicleid]);
  95. ShowProgressBarForPlayer(playerid, FuelBar[playerid]);
  96. }
  97. return 1;
  98. }
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