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Mutilate-a-Doll update

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Jun 22nd, 2011
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  1. Mutilate-a-Doll update 22.6.
  2.  
  3. - Removed Local Saving
  4. - Removed "Save Keymap" from Save menu (it's automatic now)
  5. - Removed static Controls-list from World Menu (replaced by a dynamic one)
  6.  
  7. - Added sounds
  8. - Added Sounds-toggle
  9. - Added water splashes
  10. - Added sparkles on explosions
  11. - Added object property Alive
  12. - Added object property Zerogravity
  13. - Added object property Antigravity
  14. - Added object property Magnetic
  15. - Added object property Controllable (though it's useless without mapping controlling keys)
  16. - Added new object Turret
  17. - Added new object Lightsaber
  18. - Added new object Watering can
  19. - Added new object Liquid can
  20. - Added new object Crate
  21. - Added new object Sponge
  22. - Added new object Bear trap
  23. - Added more colours to Colours menu
  24. - Added dynamic Controls-list to World Menu
  25. - Added Export & Import keymap
  26. - Added colour spectrum popup on Enter when a colour textfield is selected
  27. - Added "Line Alpha" to Colours menu
  28. - Added effect "blur" to Colours menu
  29. - Added effect "glow" to Colours menu
  30. - Added effect "shadow" to Colours menu (shadow is always background colour negated)
  31.  
  32. - Fixed keymapping getting erased
  33. - Fixed blood leaking through corners
  34. - Fixed Particles-field not affecting particle blood amount
  35. - Fixed firearms' properties not saving
  36. - Fixed laser issues
  37. - Fixed laser not cutting complex objects
  38. - Fixed little things all around
  39. - Fixed toggles not reseting on Engine Reboot/Menu Rebuild
  40. - Fixed bubbles appearing even if water height is 0
  41. - Fixed joints sometimes breaking even if Joints Break was toggled off
  42. - Fixed weapons not destroying complex objects even if Objects Break was toggled on
  43. - Fixed objects breaking even if toggle was off
  44. - Fixed Grenade Launcher bullets behaving wrong
  45. - Fixed gears saving wrong
  46.  
  47. - Modified Save menu
  48. - Modified cutting complex objects
  49. - Modified cloud of blood to be a bit more random when alive objects explode to pulp
  50. - Modified blood update speed slightly
  51. - Modified Ragdolls break-toggle to work with cutting
  52. - Modified sitelock
  53. - Modified water positioning to be relative to walls
  54. - Modified flamer spread and shooting speed
  55. - Modified flamer flames' weight and colouring
  56. - Modified alive objects to explode into blood more beautifully when going through portals
  57. - Modified ragdoll joint strength
  58. - Modified cannon recoil
  59. - Modified amount of blood on cut
  60. - Modified amount of blood on bullet hit
  61. - Modified cutting alive objects
  62. - Modified bullets to delete only if their speed is below a set limit
  63. - Modified bullets to penetrate breakables better
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