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- Nohbob
- Rogue 20
- Halfling
- Stats
- . . . . . . . .32pt . . Tome. . .Level Up
- . . . . . . . .---- . . ----. . .--------
- Strength. . . . 10. . . .+4 . . . 4: DEX
- Dexterity . . . 20. . . .+4 . . . 8: DEX
- Constitution. . 14. . . .+4 . . .12: DEX
- Intelligence. . 14. . . .+4 . . .16: DEX
- Wisdom. . . . . .8. . . .+4 . . .20: DEX
- Charisma. . . . .8. . . .+4 . . .24: DEX
- . . . . . . . . . . . . . . . . .28: DEX
- Skills
- . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
- . . . . .------------------------------------------------------------
- Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Open Lo . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Bluff . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Move Si . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Balance . . . . . . . . . . . . . . . . . .1. 1 .1. 1 .2. 2 .2. 2 .3. 15
- Tumble. . 4 . . . . . . . . . . . . . . 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 14
- Jump. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . 13
- Heal. . . . .½. ½ .½. ½ .½. ½ .1. 1 .1. 1 .½. ½ .½. ½ .½. ½ .½. ½ . . 11
- . . . . .------------------------------------------------------------
- . . . . .40 10 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12
- Feats
- .1. . . . : Two Weapon Fighting
- .3. . . . : Precision
- .6. . . . : Least Dragonmark: Healing
- .9. . . . : Improved Two Weapon Fighting
- 10 Rogue. : Improved Evasion
- 12. . . . : Improved Critical: Piercing (or Slashing, at this point choose Daggers or Kukris and take that Improved Critical)
- 13 Rogue. : Opportunist
- 15. . . . : Greater Two Weapon Fighting
- 16 Rogue. : Crippling Strike
- 18. . . . : Two Weapon Defense
- 19 Rogue. : Defensive Roll
- 21 Epic . : Improved Sneak Attack
- 24 Epic . : Overwhelming Critical
- 26 Destiny: Perfect Two Weapon Fighting
- 27 Epic . : Epic Reflexes (Only if you have a good reflex save at end game, around 60-70. If not then take Epic Damage Reduction)
- 28 Destiny: First Blood
- Enhancements (80 AP)
- Halfling (20 AP)
- . . • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
- . . . . .1. Jorasco Dragonmark Focus III, Cunning I
- . . . . .2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
- . . . . .3. Greater Dragonmark of Healing, Halfling Guile
- . . . . .4. Halfling Guile
- Assassin (42 AP)
- . . • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality
- . . . . .1. Shiv III, Sneak Attack Training, Stealthy III
- . . . . .2. Sneak Attack Training
- . . . . .3. Critical Mastery III, Sneak Attack Training, Dexterity
- . . . . .4. Execute, Killer III, Sneak Attack Training, Dexterity
- . . . . .5. Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery III
- Thief-Acrobat (18 AP)
- . . • Staff Control
- . . . . .1. Sly Flourish III, Fast Movement
- . . . . .2. Subtlety III, Haste Boost III
- . . . . .3. Shadow Dodge III
- Destiny (24 AP)
- Shadowdancer
- . .1. Stealthy III, Dexterity
- . .2. Lithe I, Dexterity
- . .3. Cloak of Shadows, Shrouding Strike III, Grim Precision II
- . .4. Improved Invisibility I
- . .5. Shadow Manipulation, Untouchable, Executioner's Strike III
- . .6. Shadow Form
- Twists of Fate (11 fate points)
- . .1. Balanced Attacks (Tier 3 Primal)
- . .2. Unearthly Reactions (Tier 1 Magister)
- . .3. Rejuvenation Cocoon (Tier 1 Primal) (((MOST IMPORTANT TWIST)))
- End game you will be relying on
- Dex to hit, damage, AC, ref saves, and assassinate DC
- Con for hp/fort saves
- Int for trapping skills
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