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Falontani_Ze

Nohbob

Aug 21st, 2015
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  1. Nohbob
  2. Rogue 20
  3. Halfling
  4.  
  5.  
  6. Stats
  7. . . . . . . . .32pt . . Tome. . .Level Up
  8. . . . . . . . .---- . . ----. . .--------
  9. Strength. . . . 10. . . .+4 . . . 4: DEX
  10. Dexterity . . . 20. . . .+4 . . . 8: DEX
  11. Constitution. . 14. . . .+4 . . .12: DEX
  12. Intelligence. . 14. . . .+4 . . .16: DEX
  13. Wisdom. . . . . .8. . . .+4 . . .20: DEX
  14. Charisma. . . . .8. . . .+4 . . .24: DEX
  15. . . . . . . . . . . . . . . . . .28: DEX
  16.  
  17. Skills
  18. . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
  19. . . . . .------------------------------------------------------------
  20. Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  21. Open Lo . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  22. Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  23. Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  24. Bluff . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  25. Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  26. Move Si . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  27. UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
  28. Balance . . . . . . . . . . . . . . . . . .1. 1 .1. 1 .2. 2 .2. 2 .3. 15
  29. Tumble. . 4 . . . . . . . . . . . . . . 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 14
  30. Jump. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . 13
  31. Heal. . . . .½. ½ .½. ½ .½. ½ .1. 1 .1. 1 .½. ½ .½. ½ .½. ½ .½. ½ . . 11
  32. . . . . .------------------------------------------------------------
  33. . . . . .40 10 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12
  34.  
  35.  
  36. Feats
  37.  
  38. .1. . . . : Two Weapon Fighting
  39. .3. . . . : Precision
  40. .6. . . . : Least Dragonmark: Healing
  41. .9. . . . : Improved Two Weapon Fighting
  42. 10 Rogue. : Improved Evasion
  43. 12. . . . : Improved Critical: Piercing (or Slashing, at this point choose Daggers or Kukris and take that Improved Critical)
  44. 13 Rogue. : Opportunist
  45. 15. . . . : Greater Two Weapon Fighting
  46. 16 Rogue. : Crippling Strike
  47. 18. . . . : Two Weapon Defense
  48. 19 Rogue. : Defensive Roll
  49. 21 Epic . : Improved Sneak Attack
  50. 24 Epic . : Overwhelming Critical
  51. 26 Destiny: Perfect Two Weapon Fighting
  52. 27 Epic . : Epic Reflexes (Only if you have a good reflex save at end game, around 60-70. If not then take Epic Damage Reduction)
  53. 28 Destiny: First Blood
  54.  
  55.  
  56. Enhancements (80 AP)
  57.  
  58. Halfling (20 AP)
  59. . . • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
  60. . . . . .1. Jorasco Dragonmark Focus III, Cunning I
  61. . . . . .2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
  62. . . . . .3. Greater Dragonmark of Healing, Halfling Guile
  63. . . . . .4. Halfling Guile
  64.  
  65. Assassin (42 AP)
  66. . . • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality
  67. . . . . .1. Shiv III, Sneak Attack Training, Stealthy III
  68. . . . . .2. Sneak Attack Training
  69. . . . . .3. Critical Mastery III, Sneak Attack Training, Dexterity
  70. . . . . .4. Execute, Killer III, Sneak Attack Training, Dexterity
  71. . . . . .5. Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery III
  72.  
  73. Thief-Acrobat (18 AP)
  74. . . • Staff Control
  75. . . . . .1. Sly Flourish III, Fast Movement
  76. . . . . .2. Subtlety III, Haste Boost III
  77. . . . . .3. Shadow Dodge III
  78.  
  79.  
  80. Destiny (24 AP)
  81.  
  82. Shadowdancer
  83. . .1. Stealthy III, Dexterity
  84. . .2. Lithe I, Dexterity
  85. . .3. Cloak of Shadows, Shrouding Strike III, Grim Precision II
  86. . .4. Improved Invisibility I
  87. . .5. Shadow Manipulation, Untouchable, Executioner's Strike III
  88. . .6. Shadow Form
  89.  
  90. Twists of Fate (11 fate points)
  91. . .1. Balanced Attacks (Tier 3 Primal)
  92. . .2. Unearthly Reactions (Tier 1 Magister)
  93. . .3. Rejuvenation Cocoon (Tier 1 Primal) (((MOST IMPORTANT TWIST)))
  94.  
  95.  
  96.  
  97. End game you will be relying on
  98. Dex to hit, damage, AC, ref saves, and assassinate DC
  99. Con for hp/fort saves
  100. Int for trapping skills
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