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  1. Procedures
  2. Speed
  3. 1) Build unit on Grass Hills.
  4. 2) When unit emerges from garrison, start timing at the edge of the castle gates.
  5. 3) Command unit to walk all the way to the opponent's castle gates.
  6. 4) Stop timing when the unit reaches the opponent's castle gates.
  7. 5) Repeat 1-4 2 more times.
  8. Damage (base attack, shinobi I & II, blast, shield bash, rage)
  9. 1) Build unit.
  10. 2) Count the number of hits it takes for unit to kill an unupgraded enslaved giant (right click repeatedly to anim cancel the giant).
  11. Map length
  12. 1) Build swordwrath on map.
  13. 2) When swordwrath emerges from garrison, start timing at the edge of the castle gates.
  14. 3) Command swordwrath to walk all the way to the opponent's castle gates.
  15. 4) Stop timing when the swordwrath reaches the opponent's castle gates.
  16. 5) Repeat 1-4.
  17.  
  18. Data
  19. Miner
  20. Mining rate
  21. Procedure
  22. 1) Build X miners, letting then mine as they come out of garrison. No splitting.
  23. 2) When the last miner has reached its assigned gold mine, log the time.
  24. 3) 5 minutes later, log the time again.
  25. 4) Wait 1 minute.
  26. 5) Repeat 2 and 3 2 more times.
  27. Data (error = +- 0.25 * X)
  28. Miners Trial 1 T1 T2 G1 G2
  29. 1 3.5 g/s 76.5 376.5 725 1775
  30. 2 6.75 g/s 139 439 1325 3350
  31. Speed
  32. Trial Time taken (s)
  33. 1 93.70
  34. 2 94.00
  35. 3 94.15
  36. Avg 93.95
  37. Speed (hustle)
  38. Trial Time taken (s)
  39. 1 73.14
  40. 2 72.85
  41. 3 72.08
  42. Avg 72.69
  43. Damage
  44. Trial Hits
  45. 1 134
  46. 2 134
  47. Swordwrath
  48. Speed
  49. Trial Time taken (s)
  50. 1 48.39
  51. 2 48.51
  52. 3 47.66
  53. Avg 48.19
  54. Speed (rage)
  55. Trial Time taken(s)
  56. 1 34.01
  57. 2 34.45
  58. 3 34.46
  59. Avg 34.31
  60. Damage
  61. Trial Hits
  62. 1 54
  63. 2 54
  64. 3 54
  65. Damage remains the same when rage is used.
  66. Archidon
  67. Speed
  68. Trial Time taken(s)
  69. 1 48.83
  70. 2 48.57
  71. 3 48.51
  72. Avg 48.64
  73. Damage
  74. Trial Hits
  75. 1 89
  76. 2 89
  77. Meric
  78. Speed
  79. Trial Time taken(s)
  80. 1 78.72
  81. 2 78.82
  82. 3 77.08
  83. Avg 78.20
  84. Magikill
  85. Speed
  86. Trial Time taken (s)
  87. 1 77.21
  88. 2 76.95
  89. 3 77.61
  90. Avg 77.26
  91. Blast
  92. Casting time
  93. Trial Time taken (s)
  94. 1 1.20
  95. 2 1.33
  96. 3 1.25
  97. Avg 1.26
  98. Damage
  99. Trial Hits
  100. 1 13.1
  101. 2 13.1
  102. Poison Spray
  103. Casting time
  104. Trial Time taken (s)
  105. 1 1.65
  106. 2 1.53
  107. 3 1.64
  108. Avg 1.61
  109. Electric Wall
  110. Casting time
  111. Trial Time taken (s)
  112. 1 1.81
  113. 2 1.59
  114. 3 1.77
  115. Avg 1.72
  116. Wall lasts for 5s
  117. Spearton
  118. Speed
  119. Trial Time taken(s)
  120. 1 43.35
  121. 2 43.81
  122. 3 32.39
  123. Avg 39.85
  124. Damage
  125. Trial Hits
  126. 1 67
  127. 2 67
  128. Shadowrath
  129. Speed
  130. Trial Time taken(s)
  131. 1 30.84
  132. 2 31.40
  133. 3 31.32
  134. Avg 31.19
  135. Damage
  136. Trial Hits
  137. 1 23
  138. 2 23
  139. Shinobi I
  140. Damage
  141. Trial Hits
  142. 1 17
  143. Shinobi II
  144. Damage
  145. Trial Hits
  146. 1 7
  147. Albowtross
  148. Speed
  149. Trial Time taken(s)
  150. 1 58.32
  151. 2 58.35
  152. 3 58.16
  153. Avg 58.28
  154. Damage
  155. Trial Hits
  156. 1 48
  157. 2 48
  158. Damage (blazing)
  159. Trial Hits
  160. 1 28
  161. 2 29
  162. Avg 28.5
  163. Enslaved Giant
  164. Speed
  165. Trial Time taken(s)
  166. 1 77.35
  167. 2 78.08
  168. 3 77.47
  169. Avg 77.63
  170. Damage
  171. Trial Hits
  172. 1 15
  173. 2 15
  174. Map length
  175. Swamp lands
  176. Trial Time taken(s)
  177. 1 22.78
  178. 2 22.82
  179. 3 22.37
  180. Avg 22.66
  181. Gates
  182. Trial Time taken(s)
  183. 1 33.66
  184. 2 32.70
  185. 3 32.97
  186. Avg 33.11
  187. Castle
  188. Trial Time taken(s)
  189. 1 19.52
  190. 2 19.12
  191. 3 19.41
  192. Avg 19.35
  193. Halloween
  194. Trial Time taken(s)
  195. 1 22.72
  196. 2 22.32
  197. 3 22.76
  198. Avg 22.60
  199. Ice World
  200. Trial Time taken(s)
  201. 1 32.76
  202. 2 33.01
  203. 3 32.94
  204. Avg 32.90
  205. Desert
  206. Trial Time taken(s)
  207. 1 26.09
  208. 2 26.35
  209. 3 26.13
  210. Avg 26.19
  211. Forest
  212. Trial Time taken(s)
  213. 1 32.95
  214. 2 32.92
  215. 3 33.03
  216. Avg 32.97
  217. Replay archive of tests:
  218. 1) www.stickempires.com/play?replay=replay4488962&version=1.88 (miner w/o hustle, sw, sw w/ rage - speed)
  219. 2) www.stickempires.com/play?replay=replay4489086&version=1.88 (ar, meric, miner w/ hustle, shadowrath - speed)
  220. 3) www.stickempires.com/play?replay=replay4489196&version=1.88 (spearton, albowtross, magikill - speed, attempts at dmg tests)
  221. 4) ----------------------------------------------------------- (enslaved giant - speed, sw, sw w/ rage - damage)
  222. 5) www.stickempires.com/play?replay=replay4489516&version=1.88 (miner, shadowrath w/ fixate stacking, albowtross w/o blazing - damage)
  223. 6) www.stickempires.com/play?replay=replay4489595&version=1.88 (albowtross w/ blazing, spearton, giant - damage)
  224. 7) www.stickempires.com/play?replay=replay4489636&version=1.88 (archidon - damage)
  225. 8) www.stickempires.com/play?replay=replay4501056&version=1.88 (blast, shinobi I & II - damage)
  226.  
  227. Interpretation of data
  228. Using the data collected, we can come up with fairly accurate approximations of Order unit stat values.
  229.  
  230. Speed
  231. Assume that Grass Hills is 100m in length. Based on that assumption, we can say that each unit's speed ~= v = m/s = 100m / measured time.
  232.  
  233. Damage
  234. Assume that unupgraded Enslaved Giant has 100hp. Based on that assumption, we can say that each unit's damage = 100hp / hitcount.
  235.  
  236. Map length
  237. Assume that Grass Hills is 100m in length. Based on that assumption, the lengths of all other maps ~= m/s * s = speed of swordwrath * time taken for swordwrath to run across the map.
  238.  
  239. Using the above formulas, the stats for the Order units are as follows:
  240. Unit Speed (m/s) Damage (hp) Q W E
  241. Miner 1.06 0.75
  242. (hustle) 1.38 --
  243. Swordwrath 2.08 1.85
  244. (rage) 2.91 1.85
  245. Archidon 2.06 1.12
  246. Meric 1.28 --
  247. Magikill 1.29 -- 7.63
  248. Spearton 2.51 1.49
  249. Shadowrath 3.21 4.35 (+fixate) 5.88
  250. (cloak II) -- -- 14.29
  251. Albowtross 1.72 2.08
  252. (blazing) -- 3.51
  253. Giant 1.29 6.67
  254.  
  255. And the lengths of the maps are as follows:
  256. Map Length (m)
  257. Swamp Lands 47.13
  258. Gates 68.87
  259. Castle 40.25
  260. Halloween 47.01
  261. Ice World 68.43
  262. Desert 54.48
  263. Forest 68.58
  264. Grass Hills 100.00
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