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Apr 17th, 2015
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  1. function onUse(player, item, fromPosition, target, toPosition, isHotkey)
  2. if not target:isCreature() or not target:isMonster() then
  3. return true
  4. end
  5.  
  6. if player:getStorageValue(Storage.BigfootBurden.GolemCount) < 4 and player:getStorageValue(Storage.BigfootBurden.MissionTinkersBell) == 1 and target:getName():lower() == 'damaged crystal golem' then
  7. player:setStorageValue(Storage.BigfootBurden.GolemCount, player:getStorageValue(Storage.BigfootBurden.GolemCount) + 1)
  8. player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'The golem has been returned to the gnomish workshop.')
  9. target:remove()
  10. toPosition:sendMagicEffect(CONST_ME_POFF)
  11. end
  12. return true
  13. end
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