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Dinkys Custom Realistic Lighting ini

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Feb 12th, 2012
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  1. ;.______ __
  2. ;| _ \ | |
  3. ;| |_) | | |
  4. ;| / | |
  5. ;| |\ \----.| `----.
  6. ;| _| `._____||_______|
  7.  
  8. ; The multiplier setting multiplies the current variables, while the modifier adds to them.
  9. ; You can use negatives in the modifier. To hard-set something to a value, set the multiplier to 0
  10. ; and then add the value in the modifier. If you add comments, use ; to prevent any errors.
  11.  
  12. ; You can change as little or as much as you want. Don't feel obligated to change everything - it's just there if you feel you want too.
  13.  
  14. ;==============GLOBAL MULTIPLIERS (with example information)=========
  15. ;These are global multipliers - they multiply the value, and affect it globally.
  16. ;Eye Adapt Speed is how fast the eye adjusts to new lighting conditions. RL sets to ~20 or 40.
  17. eyeAdaptSpeedMultiplierGlobal=1
  18. ;Bloom variables govern the fuzzy lighting effects produced on objects.
  19. ;Bloom is set to 0 in RL, so multipliers have no effect. It's usually 7 / .3 to .4 / 3 to 4 for vanilla.
  20. bloomRadiusMultiplierGlobal=1
  21. bloomThresholdMultiplierGlobal=1
  22. bloomScaleMultiplierGlobal=1
  23. ;Target Lum's can have a dramatic effect on brightness. In RL, they are usually 5 / .5. In vanilla, they are usually 1 / 1 or something close.
  24. ;I'm not sure of the exact definition of these variables, so experiment with them as you will.
  25. ;With respect to RL values, lowering target lum 2 will increase the brightness, while increasing it will lower the brightness.
  26. ;The effect of target lum 1 is usually affected by the value of lum 2.
  27. targetLum1MultiplierGlobal=1
  28. targetLum2MultiplierGlobal=1
  29. ;Sunlight and Sky scales are not HDR, but are in here in the game parameters. It's not a direct sunlight,
  30. ; but it affects how bright shadows and anything hit by the sun are. Sky scale IS directly the brightness of the sky.
  31. ;If you find the snow too blinding in daytime, the sunlight scale can lower the blinding effect of it.
  32. sunlightScaleMultiplierGlobal=1
  33. skyScaleMultiplierGlobal=1
  34. ;Eye adapt strength is how strong the eye adaption is. RL is ~10-20.
  35. eyeAdaptStrengthMultiplierGlobal=1
  36. ;These are the cinematic parameters - brightness is around .25 to .5 for interiors in RL, around 1 for vanilla.
  37. ;Saturation is at 1.8 for RL, all over the place in vanilla. Contrast, same - standardized to near 1.0 in RL.
  38. ;Saturation increases the colors -> oversaturation is overcolorful, cartoonish, undersaturated is greyscale-esque.
  39. saturationMultiplierGlobal=1
  40. ;Brightness directly controls the brightness of the scene, along with the Target Lum 1 and Target Lum 2 variables.
  41. brightnessMultiplierGlobal=1
  42. ;Contrast is the depth, the sharpness, of the difference in colors.
  43. contrastMultiplierGlobal=1
  44. ;These are the tinting settings - in RWX format, so RGB but on a 0 to 1.0 scale, floating point.
  45. ;The default values are similar for RL and vanilla, but range all over depending on the type of area.
  46. ;Keep changes small - small changes will make a drastic difference.
  47. ;Changes will basically tint the entire game - if you multiply red, everything will have a reddish tinge to it (or be entirely red).
  48. redMultiplierGlobal=1
  49. greenMultiplierGlobal=1
  50. blueMultiplierGlobal=1
  51. alphaMultiplierGlobal=1
  52. ;These are Depth of Field multipliers. I recommend only changing globals.
  53. DOFStrengthMultiplierGlobal=1
  54. DOFDistanceMultiplierGlobal=1
  55. DOFRangeMultiplierGlobal=1
  56.  
  57.  
  58. ;=========================GLOBAL MODIFIERS===========================
  59. ;These are global modifiers - they are added on (or subtracted) after the multiplication is done.
  60. ;Refer to the Global Multipliers section for definitions on each variable.
  61. eyeAdaptSpeedModGlobal=50
  62. bloomRadiusModGlobal=0
  63. bloomThresholdModGlobal=0
  64. bloomScaleModGlobal=0
  65. targetLum1ModGlobal=0
  66. targetLum2ModGlobal=0
  67. sunlightScaleModGlobal=0
  68. skyScaleModGlobal=0
  69. eyeAdaptStrengthModGlobal=0
  70. saturationModGlobal=0
  71. brightnessModGlobal=0
  72. contrastModGlobal=0
  73. redModGlobal=0
  74. greenModGlobal=0
  75. blueModGlobal=0
  76. alphaModGlobal=0
  77. DOFStrengthModGlobal=0
  78. DOFDistanceModGlobal=0
  79. DOFRangeModGlobal=0
  80.  
  81. ;=========================NIGHTTIME MULTIPLIERS===========================
  82. ;These are nighttime multipliers - they multiply the value, and affect it only during the nighttime.
  83. ;Refer to the Global Multipliers section for definitions on each variable.
  84. eyeAdaptSpeedMultiplierNight=1
  85. bloomRadiusMultiplierNight=1
  86. bloomThresholdMultiplierNight=1
  87. bloomScaleMultiplierNight=1
  88. targetLum1MultiplierNight=1
  89. targetLum2MultiplierNight=1
  90. sunlightScaleMultiplierNight=1.1
  91. skyScaleMultiplierNight=1.1
  92. eyeAdaptStrengthMultiplierNight=1
  93. saturationMultiplierNight=1.05
  94. brightnessMultiplierNight=1
  95. contrastMultiplierNight=1.2
  96. redMultiplierNight=1
  97. greenMultiplierNight=1
  98. blueMultiplierNight=0.55
  99. alphaMultiplierNight=1
  100. DOFStrengthMultiplierNight=0
  101. DOFDistanceMultiplierNight=0
  102. DOFRangeMultiplierNight=0
  103.  
  104. ;=========================NIGHTTIME MODIFIERS===========================
  105. ;These are nighttime modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the nighttime.
  106. ;Refer to the Global Multipliers section for definitions on each variable.
  107. eyeAdaptSpeedModNight=0
  108. bloomRadiusModNight=0
  109. bloomThresholdModNight=0
  110. bloomScaleModNight=0
  111. targetLum1ModNight=0
  112. targetLum2ModNight=0
  113. sunlightScaleModNight=0
  114. skyScaleModNight=0
  115. eyeAdaptStrengthModNight=0
  116. saturationModNight=0
  117. brightnessModNight=0
  118. contrastModNight=0
  119. redModNight=0
  120. greenModNight=0
  121. blueModNight=0
  122. alphaModNight=0
  123. DOFStrengthModNight=0
  124. DOFDistanceModNight=0
  125. DOFRangeModNight=0
  126.  
  127. ;=========================DAYTIME MULTIPLIERS===========================
  128. ;These are daytime multipliers - they multiply the value, and affect it only during the daytime.
  129. ;Refer to the Global Multipliers section for definitions on each variable.
  130. eyeAdaptSpeedMultiplierDay=1
  131. bloomRadiusMultiplierDay=1
  132. bloomThresholdMultiplierDay=1
  133. bloomScaleMultiplierDay=1
  134. targetLum1MultiplierDay=1.2
  135. targetLum2MultiplierDay=1
  136. sunlightScaleMultiplierDay=0.75
  137. skyScaleMultiplierDay=0.55
  138. eyeAdaptStrengthMultiplierDay=1
  139. saturationMultiplierDay=1
  140. brightnessMultiplierDay=1.2
  141. contrastMultiplierDay=1.2
  142. redMultiplierDay=1
  143. greenMultiplierDay=1
  144. blueMultiplierDay=1
  145. alphaMultiplierDay=1
  146. DOFStrengthMultiplierDay=0
  147. DOFDistanceMultiplierDay=0
  148. DOFRangeMultiplierDay=0
  149.  
  150. ;=========================DAYTIME MODIFIERS===========================
  151. ;These are daytime modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the daytime.
  152. ;Refer to the Global Multipliers section for definitions on each variable.
  153. eyeAdaptSpeedModDay=0
  154. bloomRadiusModDay=0
  155. bloomThresholdModDay=0
  156. bloomScaleModDay=0
  157. targetLum1ModDay=0
  158. targetLum2ModDay=0
  159. sunlightScaleModDay=0
  160. skyScaleModDay=0
  161. eyeAdaptStrengthModDay=0
  162. saturationModDay=0
  163. brightnessModDay=0
  164. contrastModDay=0
  165. redModDay=0
  166. greenModDay=0
  167. blueModDay=0
  168. alphaModDay=0
  169. DOFStrengthModDay=0
  170. DOFDistanceModDay=0
  171. DOFRangeModDay=0
  172.  
  173. ;=========================DAWN MULTIPLIERS===========================
  174. ;These are dawn multipliers - they multiply the value, and affect it only during the sunrise.
  175. ;Refer to the Global Multipliers section for definitions on each variable.
  176. eyeAdaptSpeedMultiplierDawn=1
  177. bloomRadiusMultiplierDawn=1
  178. bloomThresholdMultiplierDawn=1
  179. bloomScaleMultiplierDawn=1
  180. targetLum1MultiplierDawn=1
  181. targetLum2MultiplierDawn=1
  182. sunlightScaleMultiplierDawn=1.1
  183. skyScaleMultiplierDawn=0.8
  184. eyeAdaptStrengthMultiplierDawn=1
  185. saturationMultiplierDawn=1.2
  186. brightnessMultiplierDawn=1
  187. contrastMultiplierDawn=1.2
  188. redMultiplierDawn=1.25
  189. greenMultiplierDawn=1
  190. blueMultiplierDawn=1
  191. alphaMultiplierDawn=1
  192. DOFStrengthMultiplierDawn=0
  193. DOFDistanceMultiplierDawn=0
  194. DOFRangeMultiplierDawn=0
  195.  
  196. ;=========================DAWN MODIFIERS===========================
  197. ;These are dawn modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the sunrise.
  198. ;Refer to the Global Multipliers section for definitions on each variable.
  199. eyeAdaptSpeedModDawn=0
  200. bloomRadiusModDawn=0
  201. bloomThresholdModDawn=0
  202. bloomScaleModDawn=0
  203. targetLum1ModDawn=0
  204. targetLum2ModDawn=0
  205. sunlightScaleModDawn=0
  206. skyScaleModDawn=0
  207. eyeAdaptStrengthModDawn=0
  208. saturationModDawn=0
  209. brightnessModDawn=0
  210. contrastModDawn=0
  211. redModDawn=0
  212. greenModDawn=0
  213. blueModDawn=0
  214. alphaModDawn=0
  215. DOFStrengthModDawn=0
  216. DOFDistanceModDawn=0
  217. DOFRangeModDawn=0
  218.  
  219. ;=========================DUSK MULTIPLIERS===========================
  220. ;These are dusk multipliers - they multiply the value, and affect it only during the sunset.
  221. ;Refer to the Global Multipliers section for definitions on each variable.
  222. eyeAdaptSpeedMultiplierDusk=1
  223. bloomRadiusMultiplierDusk=1
  224. bloomThresholdMultiplierDusk=1
  225. bloomScaleMultiplierDusk=1
  226. targetLum1MultiplierDusk=1
  227. targetLum2MultiplierDusk=1
  228. sunlightScaleMultiplierDusk=0.9
  229. skyScaleMultiplierDusk=0.4
  230. eyeAdaptStrengthMultiplierDusk=1
  231. saturationMultiplierDusk=1.2
  232. brightnessMultiplierDusk=1
  233. contrastMultiplierDusk=1.2
  234. redMultiplierDusk=1.35
  235. greenMultiplierDusk=0.9
  236. blueMultiplierDusk=1
  237. alphaMultiplierDusk=1
  238. DOFStrengthMultiplierDusk=0
  239. DOFDistanceMultiplierDusk=0
  240. DOFRangeMultiplierDusk=0
  241.  
  242. ;=========================DUSK MODIFIERS===========================
  243. ;These are dusk modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the sunset.
  244. ;Refer to the Global Multipliers section for definitions on each variable.
  245. eyeAdaptSpeedModDusk=0
  246. bloomRadiusModDusk=0
  247. bloomThresholdModDusk=0
  248. bloomScaleModDusk=0
  249. targetLum1ModDusk=0
  250. targetLum2ModDusk=0
  251. sunlightScaleModDusk=0
  252. skyScaleModDusk=0
  253. eyeAdaptStrengthModDusk=0
  254. saturationModDusk=0
  255. brightnessModDusk=0
  256. contrastModDusk=0
  257. redModDusk=0
  258. greenModDusk=0
  259. blueModDusk=0
  260. alphaModDusk=0
  261. DOFStrengthModDusk=0
  262. DOFDistanceModDusk=0
  263. DOFRangeModDusk=0
  264.  
  265. ;=========================INTERIOR MULTIPLIERS===========================
  266. ;These are interior multipliers - they multiply the value, and affect only the interiors.
  267. ;Refer to the Global Multipliers section for definitions on each variable.
  268. eyeAdaptSpeedMultiplierInterior=1
  269. bloomRadiusMultiplierInterior=1
  270. bloomThresholdMultiplierInterior=1
  271. bloomScaleMultiplierInterior=1
  272. targetLum1MultiplierInterior=1.1
  273. targetLum2MultiplierInterior=1.1
  274. sunlightScaleMultiplierInterior=0.5
  275. skyScaleMultiplierInterior=0.4
  276. eyeAdaptStrengthMultiplierInterior=1
  277. saturationMultiplierInterior=1
  278. brightnessMultiplierInterior=1.3
  279. contrastMultiplierInterior=1.1
  280. redMultiplierInterior=1
  281. greenMultiplierInterior=1
  282. blueMultiplierInterior=1
  283. alphaMultiplierInterior=1
  284. DOFStrengthMultiplierInterior=0
  285. DOFDistanceMultiplierInterior=0
  286. DOFRangeMultiplierInterior=0
  287.  
  288. ;=========================INTERIOR MODIFIERS===========================
  289. ;These are interior modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the interiors.
  290. ;Refer to the Global Multipliers section for definitions on each variable.
  291. eyeAdaptSpeedModInterior=0
  292. bloomRadiusModInterior=0
  293. bloomThresholdModInterior=0
  294. bloomScaleModInterior=0
  295. targetLum1ModInterior=0
  296. targetLum2ModInterior=0
  297. sunlightScaleModInterior=0
  298. skyScaleModInterior=0
  299. eyeAdaptStrengthModInterior=0
  300. saturationModInterior=0
  301. brightnessModInterior=0
  302. contrastModInterior=0
  303. redModInterior=0
  304. greenModInterior=0
  305. blueModInterior=0
  306. alphaModInterior=0
  307. DOFStrengthModInterior=0
  308. DOFDistanceModInterior=0
  309. DOFRangeModInterior=0
  310.  
  311. ;=========================DUNGEON MULTIPLIERS===========================
  312. ;These are dungeon multipliers - they multiply the value, and affect only the dungeons in the game.
  313. ;Refer to the Global Multipliers section for definitions on each variable.
  314. eyeAdaptSpeedMultiplierDungeon=1
  315. bloomRadiusMultiplierDungeon=1
  316. bloomThresholdMultiplierDungeon=1
  317. bloomScaleMultiplierDungeon=1
  318. targetLum1MultiplierDungeon=1
  319. targetLum2MultiplierDungeon=1.2
  320. sunlightScaleMultiplierDungeon=1.35
  321. skyScaleMultiplierDungeon=0.5
  322. eyeAdaptStrengthMultiplierDungeon=1
  323. saturationMultiplierDungeon=1
  324. brightnessMultiplierDungeon=1
  325. contrastMultiplierDungeon=1.25
  326. redMultiplierDungeon=1
  327. greenMultiplierDungeon=1
  328. blueMultiplierDungeon=1
  329. alphaMultiplierDungeon=1
  330. DOFStrengthMultiplierDungeon=0
  331. DOFDistanceMultiplierDungeon=0
  332. DOFRangeMultiplierDungeon=0
  333.  
  334. ;=========================DUNGEON MODIFIERS===========================
  335. ;These are Dungeon modifiers - they are added on (or subtracted) after the multiplication is done, and only affect dungeons.
  336. ;Refer to the Global Multipliers section for definitions on each variable.
  337. eyeAdaptSpeedModDungeon=0
  338. bloomRadiusModDungeon=0
  339. bloomThresholdModDungeon=0
  340. bloomScaleModDungeon=0
  341. targetLum1ModDungeon=0
  342. targetLum2ModDungeon=0
  343. sunlightScaleModDungeon=0
  344. skyScaleModDungeon=0
  345. eyeAdaptStrengthModDungeon=0
  346. saturationModDungeon=0
  347. brightnessModDungeon=0
  348. contrastModDungeon=0
  349. redModDungeon=0
  350. greenModDungeon=0
  351. blueModDungeon=0
  352. alphaModDungeon=0
  353. DOFStrengthModDungeon=0
  354. DOFDistanceModDungeon=0
  355. DOFRangeModDungeon=0
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