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- ; The multiplier setting multiplies the current variables, while the modifier adds to them.
- ; You can use negatives in the modifier. To hard-set something to a value, set the multiplier to 0
- ; and then add the value in the modifier. If you add comments, use ; to prevent any errors.
- ; You can change as little or as much as you want. Don't feel obligated to change everything - it's just there if you feel you want too.
- ;==============GLOBAL MULTIPLIERS (with example information)=========
- ;These are global multipliers - they multiply the value, and affect it globally.
- ;Eye Adapt Speed is how fast the eye adjusts to new lighting conditions. RL sets to ~20 or 40.
- eyeAdaptSpeedMultiplierGlobal=1
- ;Bloom variables govern the fuzzy lighting effects produced on objects.
- ;Bloom is set to 0 in RL, so multipliers have no effect. It's usually 7 / .3 to .4 / 3 to 4 for vanilla.
- bloomRadiusMultiplierGlobal=1
- bloomThresholdMultiplierGlobal=1
- bloomScaleMultiplierGlobal=1
- ;Target Lum's can have a dramatic effect on brightness. In RL, they are usually 5 / .5. In vanilla, they are usually 1 / 1 or something close.
- ;I'm not sure of the exact definition of these variables, so experiment with them as you will.
- ;With respect to RL values, lowering target lum 2 will increase the brightness, while increasing it will lower the brightness.
- ;The effect of target lum 1 is usually affected by the value of lum 2.
- targetLum1MultiplierGlobal=1
- targetLum2MultiplierGlobal=1
- ;Sunlight and Sky scales are not HDR, but are in here in the game parameters. It's not a direct sunlight,
- ; but it affects how bright shadows and anything hit by the sun are. Sky scale IS directly the brightness of the sky.
- ;If you find the snow too blinding in daytime, the sunlight scale can lower the blinding effect of it.
- sunlightScaleMultiplierGlobal=1
- skyScaleMultiplierGlobal=1
- ;Eye adapt strength is how strong the eye adaption is. RL is ~10-20.
- eyeAdaptStrengthMultiplierGlobal=1
- ;These are the cinematic parameters - brightness is around .25 to .5 for interiors in RL, around 1 for vanilla.
- ;Saturation is at 1.8 for RL, all over the place in vanilla. Contrast, same - standardized to near 1.0 in RL.
- ;Saturation increases the colors -> oversaturation is overcolorful, cartoonish, undersaturated is greyscale-esque.
- saturationMultiplierGlobal=1
- ;Brightness directly controls the brightness of the scene, along with the Target Lum 1 and Target Lum 2 variables.
- brightnessMultiplierGlobal=1
- ;Contrast is the depth, the sharpness, of the difference in colors.
- contrastMultiplierGlobal=1
- ;These are the tinting settings - in RWX format, so RGB but on a 0 to 1.0 scale, floating point.
- ;The default values are similar for RL and vanilla, but range all over depending on the type of area.
- ;Keep changes small - small changes will make a drastic difference.
- ;Changes will basically tint the entire game - if you multiply red, everything will have a reddish tinge to it (or be entirely red).
- redMultiplierGlobal=1
- greenMultiplierGlobal=1
- blueMultiplierGlobal=1
- alphaMultiplierGlobal=1
- ;These are Depth of Field multipliers. I recommend only changing globals.
- DOFStrengthMultiplierGlobal=1
- DOFDistanceMultiplierGlobal=1
- DOFRangeMultiplierGlobal=1
- ;=========================GLOBAL MODIFIERS===========================
- ;These are global modifiers - they are added on (or subtracted) after the multiplication is done.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedModGlobal=50
- bloomRadiusModGlobal=0
- bloomThresholdModGlobal=0
- bloomScaleModGlobal=0
- targetLum1ModGlobal=0
- targetLum2ModGlobal=0
- sunlightScaleModGlobal=0
- skyScaleModGlobal=0
- eyeAdaptStrengthModGlobal=0
- saturationModGlobal=0
- brightnessModGlobal=0
- contrastModGlobal=0
- redModGlobal=0
- greenModGlobal=0
- blueModGlobal=0
- alphaModGlobal=0
- DOFStrengthModGlobal=0
- DOFDistanceModGlobal=0
- DOFRangeModGlobal=0
- ;=========================NIGHTTIME MULTIPLIERS===========================
- ;These are nighttime multipliers - they multiply the value, and affect it only during the nighttime.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedMultiplierNight=1
- bloomRadiusMultiplierNight=1
- bloomThresholdMultiplierNight=1
- bloomScaleMultiplierNight=1
- targetLum1MultiplierNight=1
- targetLum2MultiplierNight=1
- sunlightScaleMultiplierNight=1.1
- skyScaleMultiplierNight=1.1
- eyeAdaptStrengthMultiplierNight=1
- saturationMultiplierNight=1.05
- brightnessMultiplierNight=1
- contrastMultiplierNight=1.2
- redMultiplierNight=1
- greenMultiplierNight=1
- blueMultiplierNight=0.55
- alphaMultiplierNight=1
- DOFStrengthMultiplierNight=0
- DOFDistanceMultiplierNight=0
- DOFRangeMultiplierNight=0
- ;=========================NIGHTTIME MODIFIERS===========================
- ;These are nighttime modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the nighttime.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedModNight=0
- bloomRadiusModNight=0
- bloomThresholdModNight=0
- bloomScaleModNight=0
- targetLum1ModNight=0
- targetLum2ModNight=0
- sunlightScaleModNight=0
- skyScaleModNight=0
- eyeAdaptStrengthModNight=0
- saturationModNight=0
- brightnessModNight=0
- contrastModNight=0
- redModNight=0
- greenModNight=0
- blueModNight=0
- alphaModNight=0
- DOFStrengthModNight=0
- DOFDistanceModNight=0
- DOFRangeModNight=0
- ;=========================DAYTIME MULTIPLIERS===========================
- ;These are daytime multipliers - they multiply the value, and affect it only during the daytime.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedMultiplierDay=1
- bloomRadiusMultiplierDay=1
- bloomThresholdMultiplierDay=1
- bloomScaleMultiplierDay=1
- targetLum1MultiplierDay=1.2
- targetLum2MultiplierDay=1
- sunlightScaleMultiplierDay=0.75
- skyScaleMultiplierDay=0.55
- eyeAdaptStrengthMultiplierDay=1
- saturationMultiplierDay=1
- brightnessMultiplierDay=1.2
- contrastMultiplierDay=1.2
- redMultiplierDay=1
- greenMultiplierDay=1
- blueMultiplierDay=1
- alphaMultiplierDay=1
- DOFStrengthMultiplierDay=0
- DOFDistanceMultiplierDay=0
- DOFRangeMultiplierDay=0
- ;=========================DAYTIME MODIFIERS===========================
- ;These are daytime modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the daytime.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedModDay=0
- bloomRadiusModDay=0
- bloomThresholdModDay=0
- bloomScaleModDay=0
- targetLum1ModDay=0
- targetLum2ModDay=0
- sunlightScaleModDay=0
- skyScaleModDay=0
- eyeAdaptStrengthModDay=0
- saturationModDay=0
- brightnessModDay=0
- contrastModDay=0
- redModDay=0
- greenModDay=0
- blueModDay=0
- alphaModDay=0
- DOFStrengthModDay=0
- DOFDistanceModDay=0
- DOFRangeModDay=0
- ;=========================DAWN MULTIPLIERS===========================
- ;These are dawn multipliers - they multiply the value, and affect it only during the sunrise.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedMultiplierDawn=1
- bloomRadiusMultiplierDawn=1
- bloomThresholdMultiplierDawn=1
- bloomScaleMultiplierDawn=1
- targetLum1MultiplierDawn=1
- targetLum2MultiplierDawn=1
- sunlightScaleMultiplierDawn=1.1
- skyScaleMultiplierDawn=0.8
- eyeAdaptStrengthMultiplierDawn=1
- saturationMultiplierDawn=1.2
- brightnessMultiplierDawn=1
- contrastMultiplierDawn=1.2
- redMultiplierDawn=1.25
- greenMultiplierDawn=1
- blueMultiplierDawn=1
- alphaMultiplierDawn=1
- DOFStrengthMultiplierDawn=0
- DOFDistanceMultiplierDawn=0
- DOFRangeMultiplierDawn=0
- ;=========================DAWN MODIFIERS===========================
- ;These are dawn modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the sunrise.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedModDawn=0
- bloomRadiusModDawn=0
- bloomThresholdModDawn=0
- bloomScaleModDawn=0
- targetLum1ModDawn=0
- targetLum2ModDawn=0
- sunlightScaleModDawn=0
- skyScaleModDawn=0
- eyeAdaptStrengthModDawn=0
- saturationModDawn=0
- brightnessModDawn=0
- contrastModDawn=0
- redModDawn=0
- greenModDawn=0
- blueModDawn=0
- alphaModDawn=0
- DOFStrengthModDawn=0
- DOFDistanceModDawn=0
- DOFRangeModDawn=0
- ;=========================DUSK MULTIPLIERS===========================
- ;These are dusk multipliers - they multiply the value, and affect it only during the sunset.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedMultiplierDusk=1
- bloomRadiusMultiplierDusk=1
- bloomThresholdMultiplierDusk=1
- bloomScaleMultiplierDusk=1
- targetLum1MultiplierDusk=1
- targetLum2MultiplierDusk=1
- sunlightScaleMultiplierDusk=0.9
- skyScaleMultiplierDusk=0.4
- eyeAdaptStrengthMultiplierDusk=1
- saturationMultiplierDusk=1.2
- brightnessMultiplierDusk=1
- contrastMultiplierDusk=1.2
- redMultiplierDusk=1.35
- greenMultiplierDusk=0.9
- blueMultiplierDusk=1
- alphaMultiplierDusk=1
- DOFStrengthMultiplierDusk=0
- DOFDistanceMultiplierDusk=0
- DOFRangeMultiplierDusk=0
- ;=========================DUSK MODIFIERS===========================
- ;These are dusk modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the sunset.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedModDusk=0
- bloomRadiusModDusk=0
- bloomThresholdModDusk=0
- bloomScaleModDusk=0
- targetLum1ModDusk=0
- targetLum2ModDusk=0
- sunlightScaleModDusk=0
- skyScaleModDusk=0
- eyeAdaptStrengthModDusk=0
- saturationModDusk=0
- brightnessModDusk=0
- contrastModDusk=0
- redModDusk=0
- greenModDusk=0
- blueModDusk=0
- alphaModDusk=0
- DOFStrengthModDusk=0
- DOFDistanceModDusk=0
- DOFRangeModDusk=0
- ;=========================INTERIOR MULTIPLIERS===========================
- ;These are interior multipliers - they multiply the value, and affect only the interiors.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedMultiplierInterior=1
- bloomRadiusMultiplierInterior=1
- bloomThresholdMultiplierInterior=1
- bloomScaleMultiplierInterior=1
- targetLum1MultiplierInterior=1.1
- targetLum2MultiplierInterior=1.1
- sunlightScaleMultiplierInterior=0.5
- skyScaleMultiplierInterior=0.4
- eyeAdaptStrengthMultiplierInterior=1
- saturationMultiplierInterior=1
- brightnessMultiplierInterior=1.3
- contrastMultiplierInterior=1.1
- redMultiplierInterior=1
- greenMultiplierInterior=1
- blueMultiplierInterior=1
- alphaMultiplierInterior=1
- DOFStrengthMultiplierInterior=0
- DOFDistanceMultiplierInterior=0
- DOFRangeMultiplierInterior=0
- ;=========================INTERIOR MODIFIERS===========================
- ;These are interior modifiers - they are added on (or subtracted) after the multiplication is done, and only affect the interiors.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedModInterior=0
- bloomRadiusModInterior=0
- bloomThresholdModInterior=0
- bloomScaleModInterior=0
- targetLum1ModInterior=0
- targetLum2ModInterior=0
- sunlightScaleModInterior=0
- skyScaleModInterior=0
- eyeAdaptStrengthModInterior=0
- saturationModInterior=0
- brightnessModInterior=0
- contrastModInterior=0
- redModInterior=0
- greenModInterior=0
- blueModInterior=0
- alphaModInterior=0
- DOFStrengthModInterior=0
- DOFDistanceModInterior=0
- DOFRangeModInterior=0
- ;=========================DUNGEON MULTIPLIERS===========================
- ;These are dungeon multipliers - they multiply the value, and affect only the dungeons in the game.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedMultiplierDungeon=1
- bloomRadiusMultiplierDungeon=1
- bloomThresholdMultiplierDungeon=1
- bloomScaleMultiplierDungeon=1
- targetLum1MultiplierDungeon=1
- targetLum2MultiplierDungeon=1.2
- sunlightScaleMultiplierDungeon=1.35
- skyScaleMultiplierDungeon=0.5
- eyeAdaptStrengthMultiplierDungeon=1
- saturationMultiplierDungeon=1
- brightnessMultiplierDungeon=1
- contrastMultiplierDungeon=1.25
- redMultiplierDungeon=1
- greenMultiplierDungeon=1
- blueMultiplierDungeon=1
- alphaMultiplierDungeon=1
- DOFStrengthMultiplierDungeon=0
- DOFDistanceMultiplierDungeon=0
- DOFRangeMultiplierDungeon=0
- ;=========================DUNGEON MODIFIERS===========================
- ;These are Dungeon modifiers - they are added on (or subtracted) after the multiplication is done, and only affect dungeons.
- ;Refer to the Global Multipliers section for definitions on each variable.
- eyeAdaptSpeedModDungeon=0
- bloomRadiusModDungeon=0
- bloomThresholdModDungeon=0
- bloomScaleModDungeon=0
- targetLum1ModDungeon=0
- targetLum2ModDungeon=0
- sunlightScaleModDungeon=0
- skyScaleModDungeon=0
- eyeAdaptStrengthModDungeon=0
- saturationModDungeon=0
- brightnessModDungeon=0
- contrastModDungeon=0
- redModDungeon=0
- greenModDungeon=0
- blueModDungeon=0
- alphaModDungeon=0
- DOFStrengthModDungeon=0
- DOFDistanceModDungeon=0
- DOFRangeModDungeon=0
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