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  1. ; HiAlgoBoost Version 2.3c 04/05/2013
  2. ;
  3. ; ******************************************************************
  4. ; ** **
  5. ; ** To reload the settings during the game press Shift-Backspace **
  6. ; ** **
  7. ; ******************************************************************
  8. ; ** **
  9. ; ** Exception: ALLOW_VSYNC and SAFE_MODE1 require game restart **
  10. ; ** **
  11. ; ******************************************************************
  12.  
  13. [PROXY]
  14.  
  15. EnableProxy_xinput = false ; Set true for x360 controller emulator.
  16. ProxyLibrary_xinput = xinput1_3_other.dll
  17.  
  18. EnableProxy_dinput8 = false ; Can be used to load ScriptDragon etc.
  19. ProxyLibrary_dinput8 = dinput8_other.dll
  20.  
  21. EnableProxy_d3d9 = false ; Can be used to load Standalone SMAA, SFX, FXAA post-process injector etc.
  22. ; DO NOT USE this to load ENB!! Use enbseries.ini to load d3d9_hialgo.dll
  23. ; instead
  24. ProxyLibrary_d3d9 = d3d9_other.dll
  25.  
  26. [KEYBOARD]
  27.  
  28. ; Key options:
  29. ; Capital A-Z ==> a...z keys
  30. ; 0..9 ==> 0..9 keys
  31. ; F1-F24 ==> function keys
  32. ; UP, DOWN, LEFT, RIGHT ==> arrow keys
  33. ;
  34. ; ALT, CAPSLOCK, BCKSPC, DEL, END, ENTER, ESC, HOME, INSERT,
  35. ; NUMLOCK, PAUSE, PGUP, PGDN, PRTSC, SCRLLOCK, SHIFT, SPACE, TAB
  36. ;
  37. ; You can also use numeric key codes. Some codes are same on all computers (for example, codes for mouse buttons
  38. ; are 01 and 02; code for key 'B' is 66), some may be different (for example, code for key '<' on my computer
  39. ; is 188). You have to check them by yourself, with some free utility like KeyCodes3.exe from
  40. ; http://www.delphiforfun.org/programs/utilities/KeyCodes.htm.
  41. ;
  42. ; So, these two lines are equivalent:
  43. ;
  44. ; INSTANT_TURNAROUND = B
  45. ; INSTANT_TURNAROUND = 066
  46. ;
  47. ; This line will work for me (if I want to use '<' for instant turnaround)
  48. ;
  49. ; INSTANT_TURNAROUND = 188
  50. ;
  51. ; and this line is incorrect
  52. ;
  53. ; INSTANT_TURNAROUND = <
  54.  
  55.  
  56.  
  57. TOGGLE_HIALGOBOOST = F10
  58. INSTANT_TURNAROUND = B ; rotation by 180 deg, same as mouse middle button.
  59.  
  60.  
  61. ; For optimal performance these have to match the game settings movement keys:
  62.  
  63. MOVE_UP = W
  64. MOVE_DOWN = S
  65. MOVE_LEFT = A
  66. MOVE_RIGHT = D
  67. MOVE_SPRINT = ALT
  68.  
  69. TEST_50_PERCENT_RESOLUTION = U
  70. TEST_33_PERCENT_RESOLUTION = O
  71.  
  72. ;///////////////////////////////////////////////////////////////////////////////////////////////////
  73.  
  74. ;For DYN_RESOLUTION_1 press SHIFT + HOME ==> Default settings - resolution is between 100% and 50%
  75. ;For DYN_RESOLUTION_2 press SHIFT + PGUP ==> Bigger dynamic range - resolution is between 100% and 33%
  76. ;For DYN_RESOLUTION_3 press SHIFT + PGDN ==> Fighting mode, permanent boost - resolution is between 50% and 33%
  77. ;For DYN_RESOLUTION_4 press SHIFT + END ==> High quality mode - fixed resolution at 100%
  78.  
  79. ;///////////////////////////////////////////////////////////////////////////////////////////////////
  80.  
  81. [ENGINE_DYN_RESOLUTION_1] ; Default settings - resolution at or above 50% at all times
  82.  
  83. FPS_HI = 30 ; Does not matter when MIN_HI == MIN_LO
  84. FPS_LO = 15 ; Does not matter when MIN_HI == MIN_LO
  85. RESOLUTION_MAX = 100 ; 33..100
  86. RESOLUTION_MIN_HI = 50 ; 33..100
  87. RESOLUTION_MIN_LO = 50 ; 33..100
  88.  
  89. ;///////////////////////////////////////////////////////////////////////////////////////////////////
  90.  
  91. [ENGINE_DYN_RESOLUTION_2] ; Bigger range of dynamic resolution - resolution can go as low as 33%
  92.  
  93. FPS_HI = 20 ; Static FPS > 20 ==> Resolution is between 50% and 100% ( between MIN_HI and MAX )
  94. FPS_LO = 10 ; Static FPS < 10 ==> Resolution is between 33% and 100% ( between MIN_LO and MAX )
  95. RESOLUTION_MAX = 100 ; 33..100
  96. RESOLUTION_MIN_HI = 50 ; 33..100 Keep resolution at or above 50% as long as framerate is above FPS_HI
  97. RESOLUTION_MIN_LO = 33 ; 33..100
  98.  
  99. ;///////////////////////////////////////////////////////////////////////////////////////////////////
  100.  
  101. [ENGINE_DYN_RESOLUTION_3] ; Fighting mode - permanent boost, resolution is between 50% and 33% (resolution never goes above 50%)
  102.  
  103. FPS_HI = 20 ; Does not matter when MIN_HI == MIN_LO
  104. FPS_LO = 10 ; Does not matter when MIN_HI == MIN_LO
  105. RESOLUTION_MAX = 50 ; 33..100 Keep resolution at or under 50% at all times
  106. RESOLUTION_MIN_HI = 33 ; 33..100
  107. RESOLUTION_MIN_LO = 33 ; 33..100
  108.  
  109. ;///////////////////////////////////////////////////////////////////////////////////////////////////
  110.  
  111. [ENGINE_DYN_RESOLUTION_4] ; High quality mode - fixed resolution at 100%
  112.  
  113. FPS_HI = 12 ; Does not matter when MIN_HI == MIN_LO
  114. FPS_LO = 8 ; Does not matter when MIN_HI == MIN_LO
  115. RESOLUTION_MAX = 100 ; 33..100
  116. RESOLUTION_MIN_HI = 100 ; 33..100
  117. RESOLUTION_MIN_LO = 100 ; 33..100
  118.  
  119. ;///////////////////////////////////////////////////////////////////////////////////////////////////
  120.  
  121. [ENGINE]
  122.  
  123. ALLOW_VSYNC = true ; ***Requires game restart
  124. INJECT_FXAA = true ; No need if using MSAA
  125. INJECT_FAKE_FXAA = false ; This is a zero-cost approximation of FXAA
  126. SKIP_FXAA_IF_MSAA = true ; If MSAA is used - FXAA is turned off
  127.  
  128. SAFE_MODE = false ; Try it if you are seeng artifacts (flickering, jumping shadows)
  129. SAFE_MODE1 = false ; ***Requires game restart. Try it if you are seeng artifacts OR if you are missing cobweb, flame, water surface/reflection
  130. UNDERWATER_PATCH = false ; Set it true if you cannot see under water. Often needed if SAFE_MODE1 is true
  131. DEBUG_MODE = false ; For debugging only
  132. ENB_MODE = false ; true sometimes works better with ENB (a little less lag)
  133.  
  134. MINIMAL_LAG = false ; Setting "true" insures minimal lag, but may reduce static FPS by 2-3fps
  135. SMOOTH_CONTROL = false ; Setting "false" insures fastest response, but may hinder delicate mouse control
  136. BETTER_VSYNC = true ; This produces higher framerates on some systems in vsync mode. Might not work on some systems.
  137. ALTERNATIVE_TIME_TEST = false ; This is for testing/debugging
  138.  
  139. REDUCTION_SENSITIVITY_STILL = 228 ; 0..255
  140. REDUCTION_SENSITIVITY_MOTION = 100 ; 0..255
  141. RESOLUTION_RESTORATION_DELAY = 0 ; 0..3
  142. MOTION_RESOLUTION_RESTORATION_RATIO = 0 ; 0..40
  143. LOOK_SENSITIVITY_MULTIPLIER = 1 ; 1..8 ?
  144.  
  145. RESOLUTION_DOWNWARD_BEND_PARAM = 0 ;35
  146. RESOLUTION_UPWARD_BEND_PARAM = 0 ;10
  147.  
  148. LEFT_THUMB_THRESH_MOVEMENT = 20000 ; default: 7849 * 2
  149. RGHT_THUMB_THRESH_SKYRIM = 13033 ; default: 8689 * 3 / 2
  150. RGHT_THUMB_THRESH_HIALGO = 8689 ; default: 8689
  151. RGHT_THUMB_RANGE = 400 ; default: 400
  152.  
  153.  
  154. [SETTINGS]
  155.  
  156. ALLOW_DYNAMIC_RESOLUTION_IN_MENUS_MAPS_LOCKPICKING = false
  157. INSTANT_TURNAROUND_ON_MOUSE_MIDDLE_BTN = false
  158. HIALGO_LOGO_OPACITY = 50
  159. BEEP_WHEN_TOGGLE_HIALGOBOOST = true
  160. SHOW_HIALGOBOOST_POPUP_ON_START = false
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