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UE4.5 Launch

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  1. LogInit: Version: 4.5.0-0+UE4
  2. LogInit: API Version: 0
  3. LogInit: Compiled (64-bit): Oct 19 2014 19:53:52
  4. LogInit: Compiled with Visual C++: 18.00.30723.00
  5. LogInit: Build Configuration: Development
  6. LogInit: Branch Name: UE4
  7. LogInit: Command line:
  8. LogInit: Base directory: D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Binaries/Win64/
  9. LogInit: Rocket: 0
  10. LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  11. LogOnline:Warning: No default platform service specified for OnlineSubsystem
  12. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  13. LogInit: Object subsystem initialized
  14. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  15. LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  16. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
  17. LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. LogInit: Selected Device Profile: [Windows]
  19. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  20. LogInit: Computer: MASTERX1
  21. LogInit: User: Masterx1
  22. LogInit: CPU Page size=4096, Cores=2
  23. LogInit: High frequency timer resolution =1.753828 MHz
  24. LogMemory: Memory total: Physical=5.9GB (6GB approx) Virtual=131072.0GB
  25. LogMemory: Platform Memory Stats for Windows
  26. LogMemory: Process Physical Memory: 62.60 MB used, 62.60 MB peak
  27. LogMemory: Process Virtual Memory: 38.34 MB used, 38.34 MB peak
  28. LogMemory: Physical Memory: 2424.02 MB used, 6029.69 MB total
  29. LogMemory: Virtual Memory: 278.73 MB used, 134217728.00 MB total
  30. LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0)
  31. LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 1 output[s]
  32. LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GT 710M (Feature Level 11_0)
  33. LogD3D11RHI: Adapter has 971MB of dedicated video memory, 0MB of dedicated system memory, and 3014MB of shared system memory, 0 output[s]
  34. LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
  35. LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  36. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  37. LogRHI: Texture pool is 680 MB (70% of 971 MB)
  38. LogD3D11RHI: Async texture creation enabled
  39. LogTextLocalizationManager: The requested culture ('fr_FR') has no localization data; falling back to 'en' for localization and internationalization data.
  40. LogContentStreaming: Texture pool size is 0.000000MB
  41. LogTargetPlatformManager:Display: Building Assets For Windows
  42. LogTargetPlatformManager:Display: Building Assets For Windows
  43. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  44. LogDerivedDataCache: Loaded boot cache 0.63s 39MB ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/Boot.ddc.
  45. LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/Boot.ddc
  46. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  47. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  48. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  49. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  50. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  51. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  52. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  53. LogMeshUtilities: No automatic mesh reduction module available
  54. LogMeshUtilities: No automatic mesh merging module available
  55. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  56. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  57. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for D:/Unreal Projects/MyProject2/Binaries/Win64. Error: 0
  58. SourceControl: Info Source control is disabled
  59. SourceControl: Info Source control is disabled
  60. SourceControl: Info Source control is disabled
  61. LogObj: 22920 objects as part of root set at end of initial load.
  62. LogUObjectAllocator: 4804432 out of 0 bytes used by permanent object pool.
  63. LogEngine: Initializing Engine...
  64. LogInit: XAudio2 using 'Haut-parleurs (Razer Surround Audio Controller)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
  65. LogInit: FAudioDevice initialized.
  66. LogAIModule: Creating AISystem for world NewWorld
  67. LogDerivedDataCache: Saved boot cache 0.04s 39MB ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/Boot.ddc.
  68. LogInit: Texture streaming: Enabled
  69. LogInit: Transaction tracking system initialized
  70. BlueprintLog: New page: Editor Load
  71. LogAssetRegistry: FAssetRegistry took 0.0228 seconds to start up
  72. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  73. LogTargetPlatformManager:Display: Building Assets For Windows
  74. LogTargetPlatformManager:Display: Building Assets For Windows
  75. LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file 'D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Binaries/Win64/' was not found.
  76. LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file 'D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Binaries/Win64/' was not found.
  77. SourceControl: Info Source control is disabled
  78. Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1
  79. LightingResults: New page: Lighting Build
  80. MapCheck: New page: Map Check
  81. LightingResults: New page: Lighting Build
  82. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000087B8B6AC0
  83. LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
  84. LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
  85. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  86. LogAIModule: Creating AISystem for world Untitled_1
  87. Cmd: MAP CHECKDEP
  88. MapCheck: New page: Untitled_1 - Oct 24, 2014, 8:17:18 PM
  89. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 260.437ms to complete.
  90. LogFileHelpers: Loading map 'Template_Default' took 2.791
  91. LogCollectionManager: Loaded 0 collections in 0.001992 seconds
  92. LogCrashTracker: Crashtracker disabled due to settings.
  93. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  94. LogLoad: Full Startup: 69.98 seconds (BP compile: 0.76 seconds)
  95. LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Sprites'
  96. LogRenderer:Warning: Reallocating scene render targets to support 800x592.
  97. LogAssetRegistry: Asset discovery search completed in 18.5215 seconds
  98. LogPlayLevel: PIE: No blueprints needed recompiling
  99. PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:17:37 PM)
  100. LogPlayLevel: PIE: StaticDuplicateObject took: (0.002674s)
  101. LogPlayLevel: PIE: World Init took: (0.000830s)
  102. LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.008297s)
  103. LogWorld: Game class is 'GameMode'
  104. LogAIModule: Creating AISystem for world Untitled_1
  105. LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.17.38
  106. LogWorld: Bringing up level for play took: 0.018736
  107. PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 1.139
  108. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000800D56CA0
  109. LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start)
  110. LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
  111. Cmd: UpdateLandscapeSetup
  112. LogPlayLevel: PIE: No blueprints needed recompiling
  113. PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:17:53 PM)
  114. LogPlayLevel: PIE: StaticDuplicateObject took: (0.002312s)
  115. LogPlayLevel: PIE: World Init took: (0.000923s)
  116. LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.003555s)
  117. LogWorld: Game class is 'paperGameMode_C'
  118. LogAIModule: Creating AISystem for world Untitled_1
  119. LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.17.54
  120. LogWorld: Bringing up level for play took: 0.001027
  121. PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 0.792
  122. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000872C213A0
  123. LogPlayLevel: PIE: No blueprints needed recompiling
  124. PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:18:16 PM)
  125. LogPlayLevel: PIE: StaticDuplicateObject took: (0.003190s)
  126. LogPlayLevel: PIE: World Init took: (0.001113s)
  127. LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.004645s)
  128. LogWorld: Game class is 'paperGameMode_C'
  129. LogAIModule: Creating AISystem for world Untitled_1
  130. LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.18.16
  131. LogWorld: Bringing up level for play took: 0.033337
  132. PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 -0.754
  133. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000008003B09A0
  134. Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  135. LogSavePackage: Save=146.755554ms
  136. LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_1379CF9C14B76DFAE2E15B0AFE729AB88.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
  137. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_15b8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
  138. LogPlayLevel:Display: Running AutomationTool...
  139. LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
  140. LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
  141. LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=5798CB374B1C0B14FE45948425D67607 -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
  142. LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
  143. LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
  144. LogPlayLevel:Display: Automation.Process: Setting up command environment.
  145. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  146. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  147. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  148. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  149. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  150. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  151. LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
  152. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
  153. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  154. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  155. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  156. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  157. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  158. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  159. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  160. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  161. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  162. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  163. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  164. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  165. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  166. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
  167. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
  168. LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
  169. LogPlayLevel:Display: HarvestEnvVars:
  170. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  171. LogPlayLevel:Display: HarvestEnvVars:
  172. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
  173. LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,7891954s to run HarvestEnvVars.bat, ExitCode=0
  174. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  175. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  176. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  177. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  178. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  179. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  180. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  181. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  182. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  183. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  184. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  185. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  186. LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
  187. LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
  188. LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  189. LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  190. LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  191. LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  192. LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
  193. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  194. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
  195. LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
  196. LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.18.46
  197. LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
  198. LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
  199. LogPlayLevel:Display: Automation.Process: Compiling scripts.
  200. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  201. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
  202. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  203. LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
  204. LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  205. LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
  206. LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
  207. LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
  208. LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
  209. LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  210. LogPlayLevel:Display: ? AutomationTool.Program.Main()
  211. LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  212. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  213. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
  214. LogPlayLevel:Display: Domain_ProcessExit
  215. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  216. LogPlayLevel:Display: copying UAT log files...
  217. LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  218. LogPlayLevel:Display: BUILD FAILED
  219. Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  220. LogSavePackage: Save=82.024010ms
  221. LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_13FA3B9A0433FC2A39168C4A92787CC79.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
  222. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_34cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
  223. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_25cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2e00_0///////STATCAT_Advanced////
  224. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2554_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
  225. LogPlayLevel:Display: Running AutomationTool...
  226. LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
  227. LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
  228. LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=CA8DF5824F092EB91C6C309F91AE932F -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
  229. LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
  230. LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
  231. LogPlayLevel:Display: Automation.Process: Setting up command environment.
  232. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  233. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  234. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  235. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  236. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  237. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  238. LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
  239. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
  240. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  241. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  242. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  243. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  244. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  245. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  246. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  247. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  248. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  249. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  250. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  251. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  252. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  253. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
  254. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
  255. LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
  256. LogPlayLevel:Display: HarvestEnvVars:
  257. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  258. LogPlayLevel:Display: HarvestEnvVars:
  259. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
  260. LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,5790539s to run HarvestEnvVars.bat, ExitCode=0
  261. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  262. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  263. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  264. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  265. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  266. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  267. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  268. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  269. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  270. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  271. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  272. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  273. LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
  274. LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
  275. LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  276. LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  277. LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  278. LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  279. LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
  280. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  281. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
  282. LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
  283. LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.24.42
  284. LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
  285. LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
  286. LogPlayLevel:Display: Automation.Process: Compiling scripts.
  287. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  288. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
  289. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  290. LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
  291. LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  292. LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
  293. LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
  294. LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
  295. LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
  296. LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  297. LogPlayLevel:Display: ? AutomationTool.Program.Main()
  298. LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  299. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  300. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
  301. LogPlayLevel:Display: Domain_ProcessExit
  302. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  303. LogPlayLevel:Display: copying UAT log files...
  304. LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  305. LogPlayLevel:Display: BUILD FAILED
  306. BlueprintLog: New page: Pre-PIE auto-recompile
  307. LogPlayLevel: [PIE] Compiling Tutorial_BP_MacroLib before PIE...
  308. LogPlayLevel: PIE: Blueprint regeneration took 236 ms (1 blueprints)
  309. PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:26:47 PM)
  310. LogPlayLevel: PIE: StaticDuplicateObject took: (0.002902s)
  311. LogPlayLevel: PIE: World Init took: (0.002011s)
  312. LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.005168s)
  313. LogWorld: Game class is 'paperGameMode_C'
  314. LogAIModule: Creating AISystem for world Untitled_1
  315. LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.26.47
  316. LogWorld: Bringing up level for play took: 0.011268
  317. PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 -0.107
  318. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000080023E3E0
  319. Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  320. LogSavePackage: Save=64.220665ms
  321. LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_12B1E5B494587EB67D865DABC222A2222.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
  322. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_167c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
  323. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_1d84_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2e00_0///////STATCAT_Advanced////
  324. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2dc8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
  325. LogPlayLevel:Display: Running AutomationTool...
  326. LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
  327. LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
  328. LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=186A23F848AB37C0D692648E9FB6BD61 -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
  329. LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
  330. LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
  331. LogPlayLevel:Display: Automation.Process: Setting up command environment.
  332. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  333. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  334. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  335. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  336. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  337. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  338. LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
  339. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
  340. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  341. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  342. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  343. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  344. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  345. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  346. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  347. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  348. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  349. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  350. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  351. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  352. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  353. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
  354. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
  355. LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
  356. LogPlayLevel:Display: HarvestEnvVars:
  357. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  358. LogPlayLevel:Display: HarvestEnvVars:
  359. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
  360. LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,5900618s to run HarvestEnvVars.bat, ExitCode=0
  361. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  362. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  363. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  364. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  365. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  366. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  367. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  368. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  369. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  370. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  371. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  372. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  373. LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
  374. LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
  375. LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  376. LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  377. LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  378. LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  379. LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
  380. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  381. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
  382. LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
  383. LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.26.51
  384. LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
  385. LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
  386. LogPlayLevel:Display: Automation.Process: Compiling scripts.
  387. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  388. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
  389. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  390. LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
  391. LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  392. LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
  393. LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
  394. LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
  395. LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
  396. LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  397. LogPlayLevel:Display: ? AutomationTool.Program.Main()
  398. LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  399. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  400. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
  401. LogPlayLevel:Display: Domain_ProcessExit
  402. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  403. LogPlayLevel:Display: copying UAT log files...
  404. LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  405. LogPlayLevel:Display: BUILD FAILED
  406. Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/Untitled_1_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
  407. LogSavePackage: Save=92.314072ms
  408. LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/Untitled_1_Auto1FA3E46F842C0DFC288BFE089C6ACAC4C.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/Untitled_1_Auto1.umap'
  409. LogFileHelpers: Editor autosave (incl. sublevels) for '/Temp/Untitled_1' took 0.217
  410. LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.217
  411. Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  412. LogSavePackage: Save=63.848335ms
  413. LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_10C57896C4C0377D8E54360BCF331D53D.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
  414. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1b54_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
  415. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2dec_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2e00_0///////STATCAT_Advanced////
  416. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_9f4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
  417. LogPlayLevel:Display: Running AutomationTool...
  418. LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
  419. LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
  420. LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=14829F3948337CF49CB4B6932A549942 -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
  421. LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
  422. LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
  423. LogPlayLevel:Display: Automation.Process: Setting up command environment.
  424. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  425. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  426. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  427. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  428. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  429. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  430. LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
  431. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
  432. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
  433. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  434. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  435. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  436. LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  437. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  438. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  439. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  440. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  441. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  442. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  443. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  444. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  445. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
  446. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
  447. LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
  448. LogPlayLevel:Display: HarvestEnvVars:
  449. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  450. LogPlayLevel:Display: HarvestEnvVars:
  451. LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
  452. LogPlayLevel:Display: CommandUtils.Run: Run: Took 2,0059173s to run HarvestEnvVars.bat, ExitCode=0
  453. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  454. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  455. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  456. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  457. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  458. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  459. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  460. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  461. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  462. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  463. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  464. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  465. LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
  466. LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
  467. LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
  468. LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  469. LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
  470. LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
  471. LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
  472. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  473. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
  474. LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
  475. LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.29.48
  476. LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
  477. LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
  478. LogPlayLevel:Display: Automation.Process: Compiling scripts.
  479. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  480. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
  481. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  482. LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
  483. LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  484. LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
  485. LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
  486. LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
  487. LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
  488. LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  489. LogPlayLevel:Display: ? AutomationTool.Program.Main()
  490. LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
  491. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  492. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
  493. LogPlayLevel:Display: Domain_ProcessExit
  494. LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
  495. LogPlayLevel:Display: copying UAT log files...
  496. LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  497. LogPlayLevel:Display: BUILD FAILED
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