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- LogInit: Version: 4.5.0-0+UE4
- LogInit: API Version: 0
- LogInit: Compiled (64-bit): Oct 19 2014 19:53:52
- LogInit: Compiled with Visual C++: 18.00.30723.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: UE4
- LogInit: Command line:
- LogInit: Base directory: D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Binaries/Win64/
- LogInit: Rocket: 0
- LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- LogOnline:Warning: No default platform service specified for OnlineSubsystem
- LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- LogInit: Object subsystem initialized
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
- LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: MASTERX1
- LogInit: User: Masterx1
- LogInit: CPU Page size=4096, Cores=2
- LogInit: High frequency timer resolution =1.753828 MHz
- LogMemory: Memory total: Physical=5.9GB (6GB approx) Virtual=131072.0GB
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 62.60 MB used, 62.60 MB peak
- LogMemory: Process Virtual Memory: 38.34 MB used, 38.34 MB peak
- LogMemory: Physical Memory: 2424.02 MB used, 6029.69 MB total
- LogMemory: Virtual Memory: 278.73 MB used, 134217728.00 MB total
- LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0)
- LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 1 output[s]
- LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GT 710M (Feature Level 11_0)
- LogD3D11RHI: Adapter has 971MB of dedicated video memory, 0MB of dedicated system memory, and 3014MB of shared system memory, 0 output[s]
- LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
- LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
- LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- LogRHI: Texture pool is 680 MB (70% of 971 MB)
- LogD3D11RHI: Async texture creation enabled
- LogTextLocalizationManager: The requested culture ('fr_FR') has no localization data; falling back to 'en' for localization and internationalization data.
- LogContentStreaming: Texture pool size is 0.000000MB
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.63s 39MB ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogDirectoryWatcher:Warning: Failed to begin reading directory changes for D:/Unreal Projects/MyProject2/Binaries/Win64. Error: 0
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogObj: 22920 objects as part of root set at end of initial load.
- LogUObjectAllocator: 4804432 out of 0 bytes used by permanent object pool.
- LogEngine: Initializing Engine...
- LogInit: XAudio2 using 'Haut-parleurs (Razer Surround Audio Controller)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
- LogInit: FAudioDevice initialized.
- LogAIModule: Creating AISystem for world NewWorld
- LogDerivedDataCache: Saved boot cache 0.04s 39MB ../../../../../../../../../Unreal Projects/MyProject2/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LogAssetRegistry: FAssetRegistry took 0.0228 seconds to start up
- LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file 'D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Binaries/Win64/' was not found.
- LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file 'D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Binaries/Win64/' was not found.
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000087B8B6AC0
- LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
- LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogAIModule: Creating AISystem for world Untitled_1
- Cmd: MAP CHECKDEP
- MapCheck: New page: Untitled_1 - Oct 24, 2014, 8:17:18 PM
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 260.437ms to complete.
- LogFileHelpers: Loading map 'Template_Default' took 2.791
- LogCollectionManager: Loaded 0 collections in 0.001992 seconds
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogLoad: Full Startup: 69.98 seconds (BP compile: 0.76 seconds)
- LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Sprites'
- LogRenderer:Warning: Reallocating scene render targets to support 800x592.
- LogAssetRegistry: Asset discovery search completed in 18.5215 seconds
- LogPlayLevel: PIE: No blueprints needed recompiling
- PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:17:37 PM)
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.002674s)
- LogPlayLevel: PIE: World Init took: (0.000830s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.008297s)
- LogWorld: Game class is 'GameMode'
- LogAIModule: Creating AISystem for world Untitled_1
- LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.17.38
- LogWorld: Bringing up level for play took: 0.018736
- PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 1.139
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000800D56CA0
- LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start)
- LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
- Cmd: UpdateLandscapeSetup
- LogPlayLevel: PIE: No blueprints needed recompiling
- PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:17:53 PM)
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.002312s)
- LogPlayLevel: PIE: World Init took: (0.000923s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.003555s)
- LogWorld: Game class is 'paperGameMode_C'
- LogAIModule: Creating AISystem for world Untitled_1
- LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.17.54
- LogWorld: Bringing up level for play took: 0.001027
- PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 0.792
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000872C213A0
- LogPlayLevel: PIE: No blueprints needed recompiling
- PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:18:16 PM)
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.003190s)
- LogPlayLevel: PIE: World Init took: (0.001113s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.004645s)
- LogWorld: Game class is 'paperGameMode_C'
- LogAIModule: Creating AISystem for world Untitled_1
- LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.18.16
- LogWorld: Bringing up level for play took: 0.033337
- PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 -0.754
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000008003B09A0
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=146.755554ms
- LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_1379CF9C14B76DFAE2E15B0AFE729AB88.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_15b8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
- LogPlayLevel:Display: Running AutomationTool...
- LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
- LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
- LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=5798CB374B1C0B14FE45948425D67607 -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
- LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
- LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
- LogPlayLevel:Display: Automation.Process: Setting up command environment.
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
- LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
- LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,7891954s to run HarvestEnvVars.bat, ExitCode=0
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
- LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.18.46
- LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
- LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
- LogPlayLevel:Display: Automation.Process: Compiling scripts.
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
- LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
- LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
- LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
- LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
- LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- LogPlayLevel:Display: ? AutomationTool.Program.Main()
- LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
- LogPlayLevel:Display: Domain_ProcessExit
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: copying UAT log files...
- LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- LogPlayLevel:Display: BUILD FAILED
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=82.024010ms
- LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_13FA3B9A0433FC2A39168C4A92787CC79.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_34cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_25cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2e00_0///////STATCAT_Advanced////
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2554_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
- LogPlayLevel:Display: Running AutomationTool...
- LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
- LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
- LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=CA8DF5824F092EB91C6C309F91AE932F -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
- LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
- LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
- LogPlayLevel:Display: Automation.Process: Setting up command environment.
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
- LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
- LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,5790539s to run HarvestEnvVars.bat, ExitCode=0
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
- LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.24.42
- LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
- LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
- LogPlayLevel:Display: Automation.Process: Compiling scripts.
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
- LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
- LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
- LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
- LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
- LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- LogPlayLevel:Display: ? AutomationTool.Program.Main()
- LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
- LogPlayLevel:Display: Domain_ProcessExit
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: copying UAT log files...
- LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- LogPlayLevel:Display: BUILD FAILED
- BlueprintLog: New page: Pre-PIE auto-recompile
- LogPlayLevel: [PIE] Compiling Tutorial_BP_MacroLib before PIE...
- LogPlayLevel: PIE: Blueprint regeneration took 236 ms (1 blueprints)
- PIE: New page: PIE session: Untitled_1 (Oct 24, 2014, 8:26:47 PM)
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.002902s)
- LogPlayLevel: PIE: World Init took: (0.002011s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.005168s)
- LogWorld: Game class is 'paperGameMode_C'
- LogAIModule: Creating AISystem for world Untitled_1
- LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 60) at 2014.10.24-19.26.47
- LogWorld: Bringing up level for play took: 0.011268
- PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 -0.107
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000080023E3E0
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=64.220665ms
- LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_12B1E5B494587EB67D865DABC222A2222.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_167c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_1d84_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2e00_0///////STATCAT_Advanced////
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2dc8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
- LogPlayLevel:Display: Running AutomationTool...
- LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
- LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
- LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=186A23F848AB37C0D692648E9FB6BD61 -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
- LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
- LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
- LogPlayLevel:Display: Automation.Process: Setting up command environment.
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
- LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
- LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,5900618s to run HarvestEnvVars.bat, ExitCode=0
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
- LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.26.51
- LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
- LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
- LogPlayLevel:Display: Automation.Process: Compiling scripts.
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
- LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
- LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
- LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
- LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
- LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- LogPlayLevel:Display: ? AutomationTool.Program.Main()
- LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
- LogPlayLevel:Display: Domain_ProcessExit
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: copying UAT log files...
- LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- LogPlayLevel:Display: BUILD FAILED
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/Untitled_1_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
- LogSavePackage: Save=92.314072ms
- LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/Untitled_1_Auto1FA3E46F842C0DFC288BFE089C6ACAC4C.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/Untitled_1_Auto1.umap'
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Temp/Untitled_1' took 0.217
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.217
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=63.848335ms
- LogSavePackage: Moving '../../../../../../../../../Unreal Projects/MyProject2/Saved/UEDPCUntitled_10C57896C4C0377D8E54360BCF331D53D.tmp' to '../../../../../../../../../Unreal Projects/MyProject2/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1b54_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2dec_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2e00_0///////STATCAT_Advanced////
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_9f4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_144_0///////STATCAT_Advanced////
- LogPlayLevel:Display: Running AutomationTool...
- LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
- LogPlayLevel:Display: Program.Main: CWD=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET
- LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -cook -map=/Temp/Autosaves/Temp/UEDPCUntitled_1 -stage -deploy -cmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -Messaging -device=WindowsNoEditor@MASTERX1 -addcmdline=/Temp/Autosaves/Temp/UEDPCUntitled_1 -SessionId=14829F3948337CF49CB4B6932A549942 -SessionOwner=Masterx1 -SessionName='Play On Device' -run -NoCompile
- LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
- LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
- LogPlayLevel:Display: Automation.Process: Setting up command environment.
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs)
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat=True
- LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.bat
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET>set 1>"C:\Users\pc\AppData\Local\Temp\HarvestEnvVars.txt"
- LogPlayLevel:Display: CommandUtils.Run: Run: Took 2,0059173s to run HarvestEnvVars.bat, ExitCode=0
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
- LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/torrent/MA/UE-4.5/Source/Source-4.5/UnrealEngine-4.5/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-10-24_19.29.48
- LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationTool.exe
- LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
- LogPlayLevel:Display: Automation.Process: Compiling scripts.
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
- LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: Stacktrace: ? AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies)
- LogPlayLevel:Display: ? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders)
- LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine)
- LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param)
- LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- LogPlayLevel:Display: ? AutomationTool.Program.Main()
- LogPlayLevel:Display: Program.Main: ERROR: Failed to load script DLL: D:\torrent\MA\UE-4.5\Source\Source-4.5\UnrealEngine-4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Impossible de charger le fichier ou l'assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses d?pendances. L'op?ration n'est pas prise en charge. (Exception de HRESULT : 0x80131515)
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
- LogPlayLevel:Display: Domain_ProcessExit
- LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
- LogPlayLevel:Display: copying UAT log files...
- LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- LogPlayLevel:Display: BUILD FAILED
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