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- 1
- 00:00:01,300 --> 00:00:04,500
- Mush Man: Hello and welcome to Let's Play Jet Force Gemini.
- 2
- 00:00:04,500 --> 00:00:08,250
- I'm Mush Man and today I'm joined by some very special guests.
- 3
- 00:00:08,900 --> 00:00:10,200
- Introduce yourselves.
- 4
- 00:00:10,800 --> 00:00:11,700
- Some Strange Flea: Hello.
- 5
- 00:00:12,300 --> 00:00:13,300
- Deep Friar: Say it!
- 6
- 00:00:14,100 --> 00:00:15,200
- Toddy: Hi, I'm Toddy.
- 7
- 00:00:14,200 --> 00:00:15,000
- Deep Friar: Uhh, hi.
- 8
- 00:00:16,000 --> 00:00:16,800
- Deep Friar: Deep Friar.
- 9
- 00:00:16,300 --> 00:00:18,200
- Some Strange Flea: I'm Tony Hawk, the pro skater.
- 10
- 00:00:21,400 --> 00:00:24,300
- MM: So what are your guys' experience with Jet Force Gemini?
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- 00:00:25,900 --> 00:00:27,500
- Td: It's a widescreen game!
- 12
- 00:00:27,500 --> 00:00:32,100
- MM: Yeah! One of the few widescreen games for the Nintendo 64.
- 13
- 00:00:32,100 --> 00:00:34,000
- I didn't resize this like a moron.
- 14
- 00:00:36,100 --> 00:00:37,700
- Td: Gotta get all that YouTube cred.
- 15
- 00:00:42,100 --> 00:00:43,100
- Fl: Welcome to space.
- 16
- 00:00:43,100 --> 00:00:44,100
- MM: Welcome to space.
- 17
- 00:00:44,100 --> 00:00:47,500
- This actually isn't where the story starts.
- 18
- 00:00:47,500 --> 00:00:49,200
- Story actually starts in the manual.
- 19
- 00:00:49,200 --> 00:00:54,200
- There's this guy called Mizar who's been taking over some planets and stuff.
- 20
- 00:00:54,200 --> 00:00:58,550
- And the Galactic Federation was like ‘Yeah, let him do that’,
- 21
- 00:00:58,550 --> 00:01:01,700
- until he completely wiped out
- 22
- 00:01:01,700 --> 00:01:05,400
- the only form of galactic defense, which was the Jet Force Gemini
- 23
- 00:01:05,400 --> 00:01:06,800
- ...except for this ship.
- 24
- 00:01:07,400 --> 00:01:08,700
- We've got our three protagonists:
- 25
- 00:01:08,700 --> 00:01:10,400
- Juno, sipping on some coffee;
- 26
- 00:01:10,400 --> 00:01:12,400
- Vela...
- 27
- 00:01:12,400 --> 00:01:14,000
- ...whose hair is blue, I guess—
- 28
- 00:01:14,000 --> 00:01:15,400
- Td: She's pretending to work.
- 29
- 00:01:17,300 --> 00:01:19,400
- MM: And Lupus, who's just fucking awesome.
- 30
- 00:01:19,400 --> 00:01:20,900
- Td: He's chill as hell.
- 31
- 00:01:20,900 --> 00:01:22,200
- DF: The suicidal dog.
- 32
- 00:01:23,300 --> 00:01:25,300
- MM: Gun right to the back of his head.
- 33
- 00:01:26,600 --> 00:01:28,700
- But, oh no! Shit's going down...
- 34
- 00:01:29,300 --> 00:01:30,700
- Td: ‘Oh no, the X-Alert.’
- 35
- 00:01:29,700 --> 00:01:31,700
- Fl: ‘The grid! THE GRID!’
- 36
- 00:01:31,600 --> 00:01:34,500
- Td: ‘The X-Alert! This could mean any arbitrary thing!’
- 37
- 00:01:31,800 --> 00:01:33,250
- DF: ‘The grid's moving away!’
- 38
- 00:01:35,300 --> 00:01:36,300
- Td: ‘Better throw my coffee!’
- 39
- 00:01:36,300 --> 00:01:37,650
- *laughter*
- 40
- 00:01:37,650 --> 00:01:39,000
- DF: Destroy a mug.
- 41
- 00:01:39,800 --> 00:01:41,400
- MM: ‘This is of real importance!’
- 42
- 00:01:41,900 --> 00:01:43,800
- Td: Damn, them some big fuzzy dice.
- 43
- 00:01:44,500 --> 00:01:51,000
- DF: I was also noticing that his view out into space is very low and very small.
- 44
- 00:01:51,600 --> 00:01:53,800
- He can't actually see directly in front of him.
- 45
- 00:01:53,800 --> 00:01:55,600
- Td: Fuck you man! He's low-ridin'.
- 46
- 00:01:55,600 --> 00:01:57,700
- Also, genocide!
- 47
- 00:01:59,500 --> 00:02:01,500
- MM: So the ants have been...
- 48
- 00:02:01,500 --> 00:02:06,600
- Well they're supposed to be enslaving the tribals, but it doesn't really look like that...
- 49
- 00:02:07,300 --> 00:02:08,850
- Td: Ehh, put their corpses to work!
- 50
- 00:02:10,800 --> 00:02:12,000
- MM: They're going into manure.
- 51
- 00:02:12,500 --> 00:02:14,100
- I mean, um, fertiliser.
- 52
- 00:02:14,800 --> 00:02:15,700
- Td: Eh, same thing.
- 53
- 00:02:17,700 --> 00:02:18,750
- They both smell like poop.
- 54
- 00:02:18,750 --> 00:02:23,100
- MM: Turns out that Mizar's troops have caught up with us and now we're gonna try and escape
- 55
- 00:02:23,100 --> 00:02:24,000
- ...but oh no!
- 56
- 00:02:25,600 --> 00:02:26,500
- Fl: Aaaaah...
- 57
- 00:02:30,800 --> 00:02:32,000
- MM: Turns out that wasn't a problem.
- 58
- 00:02:31,600 --> 00:02:32,750
- DF: Delicious gibs.
- 59
- 00:02:34,200 --> 00:02:36,700
- Td: I dunno, it sort of looks more like phlegm than blood.
- 60
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- Fl: And the body's twitching.
- 61
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- ‘Kill me!’
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- DF: ‘Finish the job!’
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- MM: This game's graphic, man.
- 64
- 00:02:48,000 --> 00:02:49,600
- Td: What was this rated? Like, PG?
- 65
- 00:02:48,000 --> 00:02:48,900
- Fl: Dog powered—!
- 66
- 00:02:49,600 --> 00:02:51,800
- MM: It was rated M15+.
- 67
- 00:02:52,400 --> 00:02:52,900
- Td: Ooh.
- 68
- 00:02:54,200 --> 00:02:56,100
- You know we're getting serious, Nintendo.
- 69
- 00:02:57,900 --> 00:03:00,200
- It's like, what, this, Goldeneye and Perfect Dark—
- 70
- 00:03:00,200 --> 00:03:04,600
- MM: M, by the way, is the Australian equivalent to T over in America.
- 71
- 00:03:04,600 --> 00:03:06,900
- Also notice—this is something interesting:
- 72
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- Juno is holding the Machine Gun.
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- This is going to become very apparent in a few moments, but just keep that in mind.
- 74
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- Td: I don't get the treadmills!
- 75
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- DF: They're fat! Okay?
- 76
- 00:03:22,300 --> 00:03:23,800
- MM: Look at that fucking skeleton!
- 77
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- Td: This is even better!
- 78
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- Fl: ‘We need EVERY SINGLE POSSIBLE SECOND of exercise.’
- 79
- 00:03:22,900 --> 00:03:25,800
- DF: You wanna destroy their self-esteem any more?
- 80
- 00:03:26,350 --> 00:03:28,300
- MM: Juno doesn't even have a fucking skull!
- 81
- 00:03:29,600 --> 00:03:31,600
- I like to think that his helmet's the skull.
- 82
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- Td: He has a brain the size of a fucking suitcase!
- 83
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- DF: His parents were related before they were married.
- 84
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- MM & Td: *laughter*
- 85
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- MM: Alright, we're going to check out this whole invasion thing that's going on.
- 86
- 00:03:48,300 --> 00:03:50,000
- Perhaps we can do something about it...
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- Fl: Forgot about that.
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- 00:03:55,000 --> 00:03:56,800
- MM: With all the shenanigans.
- 89
- 00:03:56,800 --> 00:03:59,300
- Td: Too busy getting ramped off coffee to give a fuck.
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- MM: Juno also has no respect for public property.
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- MM: Settin' bridges on fire.
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- DF: Set fire to a bridge.
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- Td: ‘Burn BURN!’
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- 00:04:10,900 --> 00:04:12,100
- Fl: ‘I'm fuckin' buzzed!’
- 95
- 00:04:15,500 --> 00:04:18,200
- MM: Alright. Welcome to the actual game!
- 96
- 00:04:18,200 --> 00:04:21,700
- Jet Force Gemini is a third-person shooter.
- 97
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- We'll be getting into the actual third-person shooting in a moment, but it looks like someone's here to meet us.
- 98
- 00:04:29,000 --> 00:04:30,000
- Td: Oh, it's Yoda.
- 99
- 00:04:31,000 --> 00:04:32,100
- DF: It's koala Yoda.
- 100
- 00:04:33,100 --> 00:04:35,300
- MM: This is Magnus. He's the Goldwood ambassador.
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- 00:04:35,300 --> 00:04:40,300
- Apparently this involves taking care of Tribals or something...
- 102
- 00:04:40,300 --> 00:04:42,350
- ...which sounds like a pretty shitty job...
- 103
- 00:04:42,350 --> 00:04:43,350
- He pretty much says:
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- ‘Hey, your friends, they ran off without you,
- 105
- 00:04:46,400 --> 00:04:48,800
- ‘and you should probably talk to the king.’
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- 00:04:51,200 --> 00:04:52,200
- MM: ‘The king tribal man.’
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- Td: So when do we kill him?
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- MM: Now!
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- 00:04:55,200 --> 00:04:56,800
- Td: *laughter* Wow.
- 110
- 00:04:57,700 --> 00:05:00,100
- That wasn't scripted by the way!
- 111
- 00:05:00,100 --> 00:05:02,800
- DF: 'Cause nothing says "peaceful" like a bullet in the back of the head.
- 112
- 00:05:04,400 --> 00:05:06,500
- Td: You call it "peaceful", I call it "order"...
- 113
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- ...ehh banana pot— bleugh—
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- 00:05:08,600 --> 00:05:10,300
- Banana potato? Sure, we'll go with that.
- 115
- 00:05:10,300 --> 00:05:13,300
- MM: Inconsequential violence is amazing.
- 116
- 00:05:14,300 --> 00:05:16,900
- Right now we're going to get a few secrets in the game.
- 117
- 00:05:16,900 --> 00:05:19,900
- This little area is pretty easy to miss on your first way through
- 118
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- unless you're like me and do a lot of exploring, OCD-like.
- 119
- 00:05:24,200 --> 00:05:29,000
- These coins: they have a purpose but not in the immediate future.
- 120
- 00:05:29,000 --> 00:05:32,900
- There's a totem at the bottom of that lake: that is also not going to come into play for a while,
- 121
- 00:05:32,900 --> 00:05:35,250
- so just keep that in mind.
- 122
- 00:05:35,250 --> 00:05:38,200
- In the meantime we're going to get our first weapon of the game.
- 123
- 00:05:39,400 --> 00:05:41,000
- Well...kind of...
- 124
- 00:05:43,900 --> 00:05:45,500
- Td: Have to make violence to get violence:
- 125
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- gotta shoot those fuckin' chests open.
- 126
- 00:05:47,500 --> 00:05:48,700
- Wait that's not a fuckin' weapon!
- 127
- 00:05:48,700 --> 00:05:50,700
- Fl: That's not a gun!
- 128
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- Td: What?!
- 129
- 00:05:53,100 --> 00:05:54,800
- DF: It's a weapon if you hate fish.
- 130
- 00:05:55,400 --> 00:05:57,200
- MM: Well...no...
- 131
- 00:05:59,000 --> 00:06:00,700
- Td: The Fish Food contains asnic.
- 132
- 00:06:03,800 --> 00:06:05,200
- MM: But the Fish Food, it—
- 133
- 00:06:05,200 --> 00:06:08,350
- All it does is it makes the fish follow the little particle.
- 134
- 00:06:08,350 --> 00:06:13,500
- I've been trying to get— The fish'll kinda follow it. I think I finally get one to do that.
- 135
- 00:06:13,500 --> 00:06:16,600
- But it doesn't work like the Bug Bait or anything in Half-Life 2.
- 136
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- ~Star wipe!~
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- It's just the fish food.
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- Td: You have learnt well.
- 139
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- Fl: It's like we're actually watching Star Wars!
- 140
- 00:06:26,250 --> 00:06:28,100
- Td: It's just a design motif throughout.
- 141
- 00:06:31,100 --> 00:06:33,800
- Fl: Oh no. This old guy's gonna do a thing.
- 142
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- MM: I dunno. He's wearing a dead ant as a hat.
- 143
- 00:06:38,900 --> 00:06:41,500
- Td: Skull of his enemies.
- 144
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- MM: This is Jeff, king of all the Tribals.
- 145
- 00:06:45,150 --> 00:06:47,500
- He doesn't really have much to say.
- 146
- 00:06:47,500 --> 00:06:52,400
- He says ‘Hey. If you see some of the Tribals out there could you save them. My brother's missing.’
- 147
- 00:06:52,400 --> 00:06:57,800
- but probably most importantly he's going to show us a timeloop of the events that happened.
- 148
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- The actual invasion.
- 149
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- Td: ‘Let me show you Mumbo Magic.’
- 150
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- Is this the part where we get turned into a bee?
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- DF: [Mumbo chant] ‘Eekum pokum.’
- 152
- 00:07:10,200 --> 00:07:12,700
- Td: Get to see the arse end of a ship; the old-fashioned way.
- 153
- 00:07:15.200 --> 00:07:17,500
- Fl: What's wrong with tapes? Can you not just use a video tape?
- 154
- 00:07:18,450 --> 00:07:20,700
- ‘No. We have to have magical fucking flashbacks.’
- 155
- 00:07:20,700 --> 00:07:23,850
- Td: I don't think recordable media was invented in this universe.
- 156
- 00:07:24,500 --> 00:07:25,450
- Td: I haven't seen it yet...
- 157
- 00:07:24,500 --> 00:07:26,000
- DF: But magic was?
- 158
- 00:07:26,000 --> 00:07:29,200
- DF: Magic and space travel and laser guns were;
- 159
- 00:07:28,800 --> 00:07:29,450
- Td: Sure!
- 160
- 00:07:29,200 --> 00:07:30,200
- DF: tapes were not.
- 161
- 00:07:31,800 --> 00:07:33,100
- Fl: Coming soon on Blu-ray!
- 162
- 00:07:37,400 --> 00:07:38,800
- MM: I should probably point out that
- 163
- 00:07:38,800 --> 00:07:46,950
- Jet Force Gemini took a lot of inspiration from a lot of other science-fiction works.
- 164
- 00:07:48,100 --> 00:07:51,500
- From Star Wars, Star Trek, Aliens...
- 165
- 00:07:51,500 --> 00:07:52,900
- Td: ...Starship Troopers.
- 166
- 00:07:53,700 --> 00:07:54,600
- MM: Yeah.
- 167
- 00:07:55,900 --> 00:08:00,100
- So you might be able to pick out a few little motifs here and there.
- 168
- 00:08:01,700 --> 00:08:04,300
- DF: Neil Patrick Harris makes a cameo at some point.
- 169
- 00:08:04,300 --> 00:08:05,100
- MM: Yeah...
- 170
- 00:08:06,900 --> 00:08:08,800
- Td: And just breaks everyone's brain.
- 171
- 00:08:08,800 --> 00:08:14,800
- MM: I like it how the one tribal's dancing and the rest are like ‘Ehhh...’
- 172
- 00:08:14,800 --> 00:08:16,300
- Td: ‘BOO! You suck!’
- 173
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- DF: It's just awkward.
- 174
- 00:08:17,100 --> 00:08:19,100
- DF: He's the village drunk; leave him alone.
- 175
- 00:08:22,600 --> 00:08:24,300
- Fl: Well that's the end of that!
- 176
- 00:08:24,300 --> 00:08:26,300
- MM: That ant there just kinda looks bewildered.
- 177
- 00:08:26,300 --> 00:08:29,600
- It's like ‘Aw, shit. I'm not going to get a parking ticket for that, am I?’
- 178
- 00:08:31,200 --> 00:08:33,800
- DF: ‘I'm sorry, I just wasn't watching the road! God!’
- 179
- 00:08:35,200 --> 00:08:37,550
- MM: It's gonna be like one of those TAC ads.
- 180
- 00:08:39,200 --> 00:08:41,750
- Fl: ‘I'm sorry officer. I have no idea how fast I was going.’
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- Td: The last remaining...
- 182
- 00:08:48,800 --> 00:08:49,900
- ...thing.
- 183
- 00:08:49,900 --> 00:08:50,600
- Td: What were they again?
- 184
- 00:08:49,900 --> 00:08:50,500
- DF: Koala.
- 185
- 00:08:50,600 --> 00:08:51,300
- Td: Tribals?
- 186
- 00:08:50,800 --> 00:08:51,650
- MM: Tribals.
- 187
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- MM: They're kinda like koalas. I don't know.
- 188
- 00:08:52,200 --> 00:08:52,800
- Td: Okay.
- 189
- 00:08:55,300 --> 00:08:56,100
- MM: Enough of that bollocks.
- 190
- 00:08:56,100 --> 00:08:58,550
- We're going to get our first collectable of the game.
- 191
- 00:08:59,600 --> 00:09:00,500
- Oh boy!
- 192
- 00:09:03,000 --> 00:09:07,300
- This is a Gemini Holder. It increases our gemini capacity. Gemini in this game is our health.
- 193
- 00:09:07,300 --> 00:09:09,550
- You see that little symbol in the bottom left?
- 194
- 00:09:10,800 --> 00:09:14,400
- You've got all those bars. Each bar represents a single unit of health.
- 195
- 00:09:14,400 --> 00:09:16,000
- However...
- 196
- 00:09:16,000 --> 00:09:19,700
- if you lose all the bars, one of the lights in the little symbol will go out.
- 197
- 00:09:19,700 --> 00:09:24,300
- Pretty much the idea is that if all the lights go out and all the bars go out, you're dead.
- 198
- 00:09:24,300 --> 00:09:25,200
- MM: Please try again.
- 199
- 00:09:24,600 --> 00:09:27,000
- Td: So do we have five or six health bars?
- 200
- 00:09:27,000 --> 00:09:28,700
- MM: Five health bars.
- 201
- 00:09:28,700 --> 00:09:29,450
- Td: Okay.
- 202
- 00:09:29,450 --> 00:09:33,350
- MM: This is a door. We can't open it. We need a yellow key. So, um...
- 203
- 00:09:33,350 --> 00:09:36,000
- I guess if you've played Doom you know how to solve this puzzle.
- 204
- 00:09:38,950 --> 00:09:40,800
- Fl: Does it involve keys...
- 205
- 00:09:39,600 --> 00:09:41,500
- Td: The key looked red. It had a red gem on it...
- 206
- 00:09:41,500 --> 00:09:43,750
- MM: Oh. The lock is the outside colour.
- 207
- 00:09:41,950 --> 00:09:42,600
- Td: Eh, I dunno.
- 208
- 00:09:43,750 --> 00:09:45,950
- MM: H-Hey, Magnus, we over here— There we go.
- 209
- 00:09:48,700 --> 00:09:51,500
- DF: You shot him in the back of the head! He's disoriented!
- 210
- 00:09:51,500 --> 00:09:55,800
- Td: No. It's early-onset Alzheimers; there was no violence involved.
- 211
- 00:09:55,800 --> 00:09:57,000
- I don't know what you're talking about.
- 212
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- MM: We've done all we need to do in this area.
- 213
- 00:09:59,900 --> 00:10:07,300
- We're going to get a cool little briefing about the basic game mechanics after we do some basic target practice.
- 214
- 00:10:07,300 --> 00:10:10,400
- All Magnus is saying right now is ‘Shoot the guys behind me.’
- 215
- 00:10:11,400 --> 00:10:12,500
- Td: Uh, wait...
- 216
- 00:10:12,500 --> 00:10:13,800
- Uhh, okay. They're back.
- 217
- 00:10:14,800 --> 00:10:19,200
- I thought they just gave up. They were waiting too long for the old fart to finish talking.
- 218
- 00:10:19,200 --> 00:10:22,000
- MM: He walked in front of my gun! That wasn't me that time!
- 219
- 00:10:24,400 --> 00:10:27,100
- Td: He wants you to kill him! Just wants you to finish the job.
- 220
- 00:10:27,100 --> 00:10:29,933
- Voice-over: Goldwood, The Forest World.
- 221
- 00:10:29,933 --> 00:10:32,433
- Liberate this once peaceful planet
- 222
- 00:10:32,433 --> 00:10:34,900
- from Mizar and his evil Drones.
- 223
- 00:10:39,000 --> 00:10:41,900
- Colored gems can be collected.
- 224
- 00:10:41,900 --> 00:10:44,900
- These will increase your health.
- 225
- 00:10:54,400 --> 00:10:57,466
- Beware of Mizar's Soldier Drones.
- 226
- 00:10:57,466 --> 00:11:00,600
- They remain on Goldwood in great numbers.
- 227
- 00:11:00,600 --> 00:11:03,800
- Though weak, they often travel in groups.
- 228
- 00:11:06,100 --> 00:11:09,033
- Don't be caught off guard by Sniper Drones.
- 229
- 00:11:09,033 --> 00:11:12,033
- They use the treetops as ambush points.
- 230
- 00:11:12,033 --> 00:11:15,000
- Pick them off using manual targeting.
- 231
- 00:11:18,400 --> 00:11:21,300
- These crates contain ammunition.
- 232
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- Collect them to increase your supplies.
- 233
- 00:11:27,900 --> 00:11:30,800
- Across the level you will find the Tribals.
- 234
- 00:11:30,800 --> 00:11:34,366
- This bear-like race has been enslaved by Mizar.
- 235
- 00:11:34,366 --> 00:11:37,400
- Free as many Tribals as you possibly can.
- 236
- 00:11:42,200 --> 00:11:45,166
- When you have completed your objectives,
- 237
- 00:11:45,166 --> 00:11:48,166
- find the take-off pad, where your ship awaits.
- 238
- 00:11:48,166 --> 00:11:51,200
- You are now one step closer to Mizar's lair.
- 239
- 00:11:55,100 --> 00:11:58,400
- MM: Alright. Now it's time to get started with the actual game.
- 240
- 00:12:00,100 --> 00:12:02,300
- Td: A-A-Actual— Actual game.
- 241
- 00:12:00,100 --> 00:12:00,900
- Fl: Yesss!
- 242
- 00:12:02,300 --> 00:12:04,500
- MM: Yes! It involves murder.
- 243
- 00:12:05,200 --> 00:12:06,600
- Td: Oh! I'm cool with murder.
- 244
- 00:12:08,300 --> 00:12:12,100
- MM: A little clever thing about this game is that
- 245
- 00:12:12,100 --> 00:12:16,500
- if you headshot an enemy their head will drop off and you can collect it.
- 246
- 00:12:16,500 --> 00:12:19,800
- Heads do something pretty cool but we won't be seeing that for a while.
- 247
- 00:12:19,800 --> 00:12:24,000
- They also drop a gun and sometimes get dismembered. It's pretty great.
- 248
- 00:12:27,800 --> 00:12:28,700
- Td: Oh my god!
- 249
- 00:12:30,300 --> 00:12:31,600
- MM: And one of them's even given up!
- 250
- 00:12:33,100 --> 00:12:35,300
- Td: *laughter* Did he throw down his gun?!
- 251
- 00:12:35,300 --> 00:12:37,600
- MM: Yeah! He's given up!
- 252
- 00:12:37,600 --> 00:12:42,100
- MM: Enemies will just randomly surrender.
- 253
- 00:12:41,500 --> 00:12:42,400
- Fl: ‘Spare me.’
- 254
- 00:12:46,700 --> 00:12:50,600
- Td: I guess the most humane thing to do is just let him go!
- 255
- 00:12:52,400 --> 00:12:53,800
- You better not fuckin' let him go.
- 256
- 00:12:53,800 --> 00:12:55,400
- I'll be disappointed if you let him go.
- 257
- 00:12:55,400 --> 00:12:58,300
- MM: I must just let him go. I don't know...
- 258
- 00:12:58,300 --> 00:13:00,000
- He might just have a family or something...
- 259
- 00:13:01,600 --> 00:13:02,500
- Well...
- 260
- 00:13:03,000 --> 00:13:04,500
- Td: Fuckin' knew it!
- 261
- 00:13:04,500 --> 00:13:08,700
- MM: I'm going to be trying to save as many of the Tribals as possible because video game logic says that
- 262
- 00:13:08,700 --> 00:13:14,500
- it makes far more sense to try and complete something than it is to half-arse it or just not do it at all.
- 263
- 00:13:15,200 --> 00:13:17,500
- I should also explain the doors there:
- 264
- 00:13:18,600 --> 00:13:22,800
- They will only unlock if you've killed all the enemies in an area.
- 265
- 00:13:25,100 --> 00:13:26,300
- MM: Even if they've surrendered!
- 266
- 00:13:25,800 --> 00:13:28,000
- Fl: Even the ones that have surrendered? Yeah?
- 267
- 00:13:28,800 --> 00:13:30,700
- DF: Especially the ones that've surrendered.
- 268
- 00:13:31,800 --> 00:13:34,400
- There is no honour in surrender; only in death.
- 269
- 00:13:35,100 --> 00:13:38,000
- Fl: You pose no threat to me but I need your head to open this door.
- 270
- 00:13:38,000 --> 00:13:41,600
- MM: I just shot the grenade out of that ant's hand!
- 271
- 00:13:41,600 --> 00:13:43,100
- Td: That was pretty clutch, yeah.
- 272
- 00:13:43,100 --> 00:13:44,800
- MM: This game has pretty generous auto-aim
- 273
- 00:13:44,800 --> 00:13:48,900
- 'cause you can pretty much run around everywhere and shoot stuff without aiming at all.
- 274
- 00:13:48,900 --> 00:13:55,200
- What they wanted to do is make this fast and as precise as a first-person shooter
- 275
- 00:13:56,400 --> 00:13:58,000
- ...and it generally works pretty well
- 276
- 00:13:58,000 --> 00:14:04,800
- but if you've played any console shooter since the Xbox with dual-analog control
- 277
- 00:14:04,800 --> 00:14:08,300
- you'll realise that dual-analog's a whole lot better than this
- 278
- 00:14:08,300 --> 00:14:11.700
- and we'll be seeing why very shortly.
- 279
- 00:14:11,700 --> 00:14:16,200
- In the meantime we're just clearing up the rest of the Tribals who are kinda conveniently located here
- 280
- 00:14:16,800 --> 00:14:20,700
- ...and getting a little secret that is not immediately obvious.
- 281
- 00:14:21,300 --> 00:14:22,500
- It's this box.
- 282
- 00:14:24,000 --> 00:14:26,000
- That yellow key? It was in the box.
- 283
- 00:14:30,400 --> 00:14:33,700
- Now we're finished here we'll run on to the end of the level.
- 284
- 00:14:34,500 --> 00:14:36,400
- Here what I'm doing here is manual-targeting mode.
- 285
- 00:14:36,400 --> 00:14:39,300
- You can move in manual-targetting mode which is pretty cool.
- 286
- 00:14:39,300 --> 00:14:42,300
- I was doing this because I though there were enemies around but there wasn't.
- 287
- 00:14:43,600 --> 00:14:44,800
- It works pretty well...
- 288
- 00:14:45,800 --> 00:14:47,900
- ...but there's a bit of a problem with it.
- 289
- 00:14:47,900 --> 00:14:53,400
- What happens is that there's a certain threshold where the screen doesn't move—
- 290
- 00:14:53,400 --> 00:14:57,800
- You'll see here as I desperately try to shoot these proximity mines...
- 291
- 00:14:58,500 --> 00:14:59,400
- Td: God...
- 292
- 00:14:59,400 --> 00:15:04,900
- MM: There's a cursor threshold where the screen won't move and once you pass it the screen will move...
- 293
- 00:15:04,900 --> 00:15:09,300
- It makes precision shooting really kinda difficult because
- 294
- 00:15:09,300 --> 00:15:14,000
- you're expecting it to only move over a little bit but it doesn't...
- 295
- 00:15:16,400 --> 00:15:17,700
- Td: Why would they do that though?
- 296
- 00:15:17,700 --> 00:15:21,300
- I mean, the Nintendo 64's joystick was pretty terrible...
- 297
- 00:15:24,500 --> 00:15:32,500
- MM: I dunno. I guess it was the best they thought they could do with the hardware available.
- 298
- 00:15:33,400 --> 00:15:36,000
- Td: They do similar stuff with Goldeneye and Perfect Dark
- 299
- 00:15:36,000 --> 00:15:37,500
- but...I dunno...
- 300
- 00:15:37,500 --> 00:15:39,100
- MM: Yeah. But frankly
- 301
- 00:15:39,100 --> 00:15:43,700
- it won't hinder us too much 'cause I'm playing with an actual controller.
- 302
- 00:15:43,700 --> 00:15:46,200
- Playing this with a keyboard is kinda bad.
- 303
- 00:15:46,200 --> 00:15:49,400
- We're back to the start of the area so we're going to go down the waterfall here.
- 304
- 00:15:50,700 --> 00:15:51,900
- This is not really a secret.
- 305
- 00:15:51,900 --> 00:15:54,600
- Both of these exits go to the next area:
- 306
- 00:15:54,600 --> 00:15:58,700
- the area we would've gone into if we went into that other Life Force door
- 307
- 00:15:58,700 --> 00:16:00,700
- so...there you go.
- 308
- 00:16:02,000 --> 00:16:07,000
- We get another Gemini Holder for our trouble.
- 309
- 00:16:07,000 --> 00:16:09,400
- I guess you could miss that if you took the direct exit.
- 310
- 00:16:09,400 --> 00:16:11,000
- But we're pretty much done here!
- 311
- 00:16:11,800 --> 00:16:13,300
- Td: Are they permanent or what?
- 312
- 00:16:13,300 --> 00:16:13,700
- MM: Yep!
- 313
- 00:16:15,100 --> 00:16:16,700
- Additions to your health are permanent.
- 314
- 00:16:16,700 --> 00:16:20,400
- There's six health pickups for each character in the whole game.
- 315
- 00:16:21,000 --> 00:16:23,600
- Join us next time where we might kill a Tribal.
- 316
- 00:16:23,600 --> 00:16:24,700
- See ya then!
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