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Template OC WIP - Magnahilde

Jul 24th, 2015
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  1. Name: Magnahilde
  2. Age: 20
  3. Gender: F
  4. Classification: Hellhound
  5. Occupation: Guard
  6. Height: 5’3”
  7. Weight: 130 Lbs.
  8. Eyes: Red
  9. Hair: Black
  10. Appearance:
  11. Magnahilde has a muscular, if not tall, frame, with charcoal grey fur covering almost all of her, her dark grey belly and face left bare. Her face is slender, with the fur on her head resembling shoulder-length hair. Tall wolf ears are situated on top of her head, pink insides visible and tipped dark red. She has large red eyes, with a scar going across the left eye, and a small canine noise above a mouth full of super-sharp teeth, usually pulled up in a sadistic smile. Grizzled light grey fur forms a mane around her neck. Her hands are surprisingly large paws, with huge black claws sticking out & black leathery pads on her palm; similar paws replace her feet as well. A large bushy tail can be seen as well, tipped in the same light grey as around her neck. She wears a short leather jacket, with a dark red sports bra and ripped denim hot pants.
  12.  
  13. Powers and Abilities:
  14. - Hellhound Physiology
  15. Magnahilde is a hellhound, a beast from hell which is normally summoned to protect important items. As a hellhound, Magnahilde has superior sensing abilities, being able to easily identify a target by both smell, sight, and sensing their life force. Being a denizen of hell, Magnahilde is blessed with immunities to Curse based effects and damage, as well as immunity to Fire based effects and the ability to absorb Fire. However, as a tradeoff to this, Faith attacks are quite strong against her. Her fur, alongside looking quite thick, is also as strong as any armor, and is the key to her excellent defense, helping protect her from physical and elemental damage. Magnahilde is gifted in attacking with her claws, and is a strong martial artist, and is equipped with a few abilities to augment this close-ranged prowess.
  16. Some abilities related to this are as follow:
  17. ~ Loyal Oath – Once per turn, before Magnahilde has done any other actions, she may teleport to any of her allies. She can then use one of her abilities to protect them from an incoming attack, or help that ally start their assault. Can only be used once per turn, and if this is used, Mark of Death cannot be used.
  18. ~ Mark of Death – A single enemy in a group can be chosen as Magnahilde’s target, or ‘mark’. While this enemy is locked on, Magnahilde can teleport to anywhere in 5 meters of that ‘mark’, provided they’re within a range of 50 meters, before or after she attacks, once per turn. If this is used, Magnahilde cannot use Loyal Oath in the same turn.
  19. ~ Black Beast – For a single turn, Magnahilde turns into a pure black shadow, with only her red eyes remaining. During this time, Magnahilde will not respond to any attacks, and she will clear off any debuffs or status ailments inflicted on her. Afterwards, she cannot use this again for five turns.
  20. ~ Burning Fervor – Magnahilde’s voice is unique, what with her being a hellhound. During any attack, Magnahilde can let out one of her mighty howls. When she cries out like this, all of her allies are healed slightly, while Magnahilde herself is healed greatly. If used at the start of a fight, or in a situation where Magnahilde’s already in perfect condition, Magnahilde will increase her Projection by 1 star for 5 turns (cannot be stacked). This ability cannot be used again for three turns.
  21. ~ Low Growl – Another application of Magnahilde’s canine voice. During any attack, Magnahilde can emit a low growl, causing her attack to let loose a dark wave into her opponent. The effects of this wave differ based on where Magnahilde is. When used from the sides, it causes the attack to deal extra Curse damage. When used from the back, Magnahilde will restore some health. And when used from the front or above, it creates a stun, preventing the opponent from using an attack that turn. This ability cannot be used again for five turns.
  22. ~ Fenrir’s Blessing – Magnahilde’s ult. Magnahilde howls proudly, causing a white aura to surround herself & her allies. For 10 turns, Magnahilde & her allies will have their Strength, Projection, and Toughess increased by 2 stars, and will be healed somewhat well. On top of this, all of their attacks used will become completely unresistable, ignoring all elemental resistances, immunities, and even cases of absorption. Afterwards, Magnahilde cannot use this ability for another 25 turns.
  23.  
  24. - Flames of Hell
  25. Magnahilde can wield the power of Fire extremely well, granting her powerful Fire based skills. Her abilities are as follow:
  26. ~ Tempering Flames – Magnahilde creates a burst of bright red flames around her, causing her fur to glow like embers for three turns. During this time, Magnahilde will absorb all projectiles, healing as a result, and her Toughness will be increased by 1 star. On top of this, all allies a +1 resistance to Fire and Curse abilities. However, Magnahilde’s Strength and Projection are reduced by 1 star. Magnahilde has a three turn cooldown for this move afterwards.
  27. ~ Grave Gladiator – Magnahilde creates a long sword of flame, and swings it once in any direction. Knocks enemies away in the direction it was swung, and deals Fire damage. If used from behind, the damage is increased & the opponent will be burned, dealing Fire damage over time and reducing their Toughness by 1, for 3 turns (cannot be stacked).
  28. ~ Dread Lance – Magnahilde rushes ahead for about 10 meters, a lance-shaped cone of fire surrounding her. During this time, Magnahilde cannot be hurt by projectiles. When she hits an enemy or stops moving, the fire lance will continue straight without her, dealing Fire damage & piercing enemies. When used from the side, the power of this attack increases, and Magnahilde will have her Strength increased by 1 for 3 turns (cannot be stacked).
  29. ~ Flare Blast – Magnahilde marks her location with a small red orb, which appears above her. After a turn, the orb explodes, creating a 30 meter explosion that deals Fire-aligned damage and causing the same burning effect as Grave Gladiator.
  30.  
  31. - Depths of Hell
  32. Much like her control over Fire, Magnahilde can control Curse magic as well. Her uses of it are as follow:
  33. ~ Dark Knight’s Call – Magnahilde summons a dark purple shield made of dark magic, which appears anywhere around her. This will remain strong for a turn, blocking all attacks & redirecting homing attacks towards it.
  34. ~ Mauling Marauder – Magnahilde dives onto her opponent, pushing them to the ground & brutally clawing them with Curse magic, before jumping off. Deals Curse and Slash damage. If used from above, the attack will deal more damage and will cause the opponent to begin bleeding, dealing Slash damage over time & reducing their ability to heal (cannot be stacked).
  35. ~ Pugilistic Punisher – Magnahilde unleashes a barrage of darkness-covered punches at her opponent, before performing an uppercut that launches them into the air. Deals Curse damage. If used from in front, the power of this attack is increased, and Magnahilde’s Toughness will increase by 1 for 3 turns (cannot be stacked).
  36. ~ Crushing Shadow – Once Magnahilde has established a ‘Mark’, Magnahilde can use this ability by taking a turn to create an orb of darkness in her furry palm, crushing it the next turn. When she does this, the marked enemy will be frozen as their shadow is attacked, stunning them & preventing any action for a turn, and also causing the same bleeding as in Mauling Marauder.
  37.  
  38. Stats:
  39. -Strength: **
  40. -Projection: **
  41. -Toughness: ****
  42. -Attack Type: Slash, Impact, Dark, Fire
  43. -Resistances: Curse (immune), Fire (absorbs), Faith (-3)
  44. -Endurance: ***
  45. -Stamina: ***
  46. -Speed: **
  47.  
  48. Standard Equipment:
  49. N/A
  50.  
  51. NOTES:
  52. ~ A turn refers to the time take during a player’s post, which starts when the player posts and lasts until they must post again. As a result, in larger RPs it’s possible for effects based on rounds to last longer, or for cooldowns to take longer.
  53. ~ When an ability says that it cannot be stacked, this means that the effect cannot be stacked on itself. Buffs from other characters or outside sources will still benefit Magnahilde.
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