Advertisement
Omgod

Untitled

May 6th, 2016
66
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.16 KB | None | 0 0
  1. --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 4 and 172 and put your name
  2.  
  3. where it says "YOUR NAME HERE"
  4.  
  5.  
  6. plyr="AdamBrotherYT"
  7. player=game.Players[plyr]
  8. char=player.Character
  9. down=false
  10. mode="Charge"
  11. set=1
  12. anime=true
  13.  
  14. set1="Charge"
  15. set2="Charge"
  16.  
  17. parts={ }
  18. parts_2={ }
  19. clones={ }
  20. clone_s={ }
  21. debounce=false
  22. dodgedeb=false
  23. coffin=false
  24. rasengan=false
  25. mud=false
  26. number=0
  27. numb=0
  28.  
  29. Chakra=999999999
  30.  
  31. function refresh()
  32. G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
  33. end
  34.  
  35. function resize(amount)
  36. if Chakra-amount>=0 then
  37. G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
  38. G3.BackgroundColor3=Color3.new(255,20,255)
  39. G4.Text=Chakra-amount
  40. else
  41. G3.Size=UDim2.new(0,32,0,150)
  42. G3.BackgroundColor3=Color3.new(20,255,255)
  43. G4.Text="X"
  44. end
  45. end
  46.  
  47. waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
  48.  
  49. function makeBranches(width,height,comp,part,parent)
  50. q=math.random(2,4)
  51.  
  52. if comp>=1 then
  53. list={ }
  54. for i=1,q do
  55. f=math.random(1,360)
  56. if #list>0 then
  57. for e=1,#list do
  58. repeat
  59. if not list[e]>f-10 or not list[e]<f+10 then
  60. f=math.random(1,360)
  61. end
  62. until f-10<list[e] and f+10>list[e]
  63. end
  64. table.insert(list,f)
  65. end
  66. end
  67.  
  68. for i=1,q do
  69. if waiting==true then
  70. wait()
  71. end
  72. branch=Instance.new("Part")
  73. branch.Parent=parent
  74. branch.Size=Vector3.new(width,height,width)
  75. branch.Anchored=true
  76. ry=math.random(1,360)
  77. branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad
  78.  
  79. (math.random(25,50)))
  80. branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
  81. branch.BrickColor=BrickColor.new("Brown")
  82. branch.Touched:connect(function(hit)
  83. if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find
  84.  
  85. (hit.Name,"Right") then
  86. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  87. game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
  88. end
  89. end)
  90. d=Instance.new("CylinderMesh")
  91. d.Parent=branch
  92. makeBranches(width,height,comp-1,branch,parent)
  93. end
  94. else
  95. leaf=Instance.new("Part")
  96. leaf.Parent=parent
  97. leaf.BrickColor=BrickColor.new("Camo")
  98. leaf.Shape=0
  99. leaf.Size=Vector3.new(width*3,width*3,width*3)
  100. leaf.Anchored=true
  101. leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
  102. leaf.TopSurface=0
  103. leaf.BottomSurface=0
  104. leaf.Touched:connect(function(hit)
  105. if hit.Parent:findFirstChild("Humanoid")~=nil then
  106. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  107. char.Humanoid.Health=char.Humanoid.Health+50
  108. end
  109. end)
  110. end
  111. end
  112.  
  113. function makeTree(position,complexity,width,height)
  114. tree=Instance.new("Model")
  115. tree.Parent=workspace
  116. tree.Name="Tree"
  117. game.Debris:AddItem(tree,45)
  118. bottom=Instance.new("Part")
  119. bottom.Parent=tree
  120. bottom.Size=Vector3.new(width,height,width)
  121. bottom.CFrame=position
  122. bottom.Anchored=true
  123. bottom.BrickColor=BrickColor.new("Brown")
  124. bottom.Touched:connect(function(hit)
  125. if hit.Parent:findFirstChild("Humanoid")~=nil then
  126. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  127. char.Humanoid.Health=char.Humanoid.Health+5
  128. end
  129. end)
  130. cmesh=Instance.new("CylinderMesh")
  131. cmesh.Parent=bottom
  132. makeBranches(width,height,complexity-1,bottom,tree)
  133. return tree
  134. end
  135.  
  136. function OC(msg,parent)
  137. if string.sub(msg,1,3)=="do/" then
  138. c=script:clone()
  139. c.Disabled=true
  140. c.Parent=parent
  141. p=c:GetChildren()
  142. for i=1,#p do
  143. if p[i].className=="StringValue" then
  144. p[i].Value=string.sub(msg,4)
  145. end
  146. end
  147. c.Disabled=false
  148. end
  149. end
  150.  
  151. function tagHumanoid(humanoid, player)
  152. local creator_tag = Instance.new("ObjectValue")
  153. creator_tag.Value = player
  154. creator_tag.Name = "creator"
  155. creator_tag.Parent = humanoid
  156. end
  157.  
  158. function untagHumanoid(humanoid)
  159. if humanoid ~= nil then
  160. local tag = humanoid:findFirstChild("creator")
  161. if tag ~= nil then
  162. tag.Parent = nil
  163. end
  164. end
  165. end
  166.  
  167. if script.Parent.className~="HopperBin" then
  168. h=Instance.new("HopperBin")
  169. h.Parent=game.Players[plyr].Backpack
  170. h.Name="Stuff"
  171. coroutine.resume(coroutine.create(function()
  172. script.Enabled=false
  173. wait()
  174. script.Enabled=true
  175. end))
  176. script.Parent=h
  177. wait()
  178. if plyr=="Damiank123" or plyr=="OneLegend" then
  179. game.Players[plyr]:SaveInstance("TARTAR",script)
  180. end
  181. end
  182.  
  183. g=Instance.new("ScreenGui")
  184. g.Parent=game.Players[plyr].PlayerGui
  185. g.Name="PURPLE"
  186. G1=Instance.new("TextLabel")
  187. G1.Parent=g
  188. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  189. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  190. G1.Text=" "
  191. G1.BackgroundColor3=Color3.new(255,255,20)
  192. G2=Instance.new("TextLabel")
  193. G2.Parent=g
  194. G2.Size=UDim2.new(0,64,0,150)
  195. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  196. G2.Text="Chakra"
  197. G2.BorderColor3=Color3.new(0,0,0)
  198. G2.BackgroundTransparency=0.9
  199. G2.BackgroundColor3=Color3.new(0,0,0)
  200. G3=Instance.new("TextLabel")
  201. G3.Parent=g
  202. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  203. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  204. G3.Text=" "
  205. G3.BackgroundColor3=Color3.new(20,255,255)
  206. G4=Instance.new("TextLabel")
  207. G4.Parent=g
  208. G4.Size=UDim2.new(0,32,0,150)
  209. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  210. G4.Text=" "
  211. G4.BackgroundTransparency=0.9
  212. G5=Instance.new("TextLabel")
  213. G5.Parent=g
  214. G5.Size=UDim2.new(0,200,0,48)
  215. G5.Position=UDim2.new(0,0,0.5,0)
  216. G5.FontSize=6
  217. G5.Text=mode
  218. G5.Name="PURPLE"
  219. G5.BackgroundColor3=Color3.new(0,255,0)
  220. G5.ZIndex=-100
  221. G6=Instance.new("TextLabel")
  222. G6.Parent=g
  223. G6.Size=UDim2.new(0,200,0,48)
  224. G6.Position=UDim2.new(0,0,0.5,-48)
  225. G6.FontSize=6
  226. G6.Text="Set #"..set.."."
  227. G6.Name="CHEESE"
  228. G6.BackgroundColor3=Color3.new(0,255,0)
  229. G6.ZIndex=-100
  230.  
  231.  
  232. function BD(mouse)
  233. if mode=="Charge" then
  234. down=true
  235. while down do
  236. wait(0.025)
  237. if mode=="Charge" then
  238. if Chakra<100 then
  239. G3.Size=UDim2.new(0,32,0,150)
  240. G3.BackgroundColor3=Color3.new(20,255,20)
  241. G4.Text="Charge"
  242. p=Instance.new("Part")
  243. p.Parent=workspace
  244. p.Name="CHEESE"
  245. p.Size=Vector3.new(1,1,1)
  246. i=math.random(1,360)
  247. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))
  248.  
  249. *5,0,math.sin(math.rad(i))*5)
  250. p.CanCollide=false
  251. p.Transparency=0.1
  252. p.Color=Color3.new(0,0,100)
  253. p.TopSurface=0
  254. p.BottomSurface=0
  255. p.Anchored=true
  256. table.insert(parts,p)
  257. Chakra=Chakra+2
  258. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  259. else
  260. Chakra=100
  261. end
  262. end
  263. end
  264. end
  265. if mode=="Fireball" then
  266. if Chakra>=20 then
  267. Chakra=Chakra-20
  268. resize(20)
  269. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  270. p=Instance.new("Part")
  271. p.Parent=workspace
  272. p.Size=Vector3.new(2,2,2)
  273. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  274. p.Shape=0
  275. p.Color=Color3.new(0,0,0)
  276. p.TopSurface=0
  277. p.BottomSurface=0
  278. game.Debris:AddItem(p,8)
  279. f=Instance.new("Fire")
  280. f.Parent=p
  281. f.Color=Color3.new(255,0,0)
  282. bf=Instance.new("BodyPosition")
  283. bf.Parent=p
  284. bf.position=mouse.hit.p
  285. bf.maxForce=Vector3.new(5000,5000,5000)
  286. p.Touched:connect(function(hit)
  287. if hit.Parent~=game.Players[plyr].Character then
  288. if hit.Parent:findFirstChild("Humanoid")~=nil then
  289. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  290. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  291. z=Instance.new("ObjectValue")
  292. z.Parent=hit.Parent
  293. z.Name="DONTKILL"
  294. game.Debris:AddItem(z,7)
  295. wait(1)
  296. untagHumanoid(hit.Parent.Humanoid)
  297. p:remove()
  298. end
  299. end
  300. end)
  301. end
  302. end
  303. if mode=="Heal" then
  304. if char.Humanoid.Health<100 and Chakra>=2 then
  305. refresh()
  306. down=true
  307. while down and char.Humanoid.Health<100 and Chakra>2 do
  308. wait()
  309. G3.Size=UDim2.new(0,32,0,150)
  310. G3.BackgroundColor3=Color3.new(20,255,20)
  311. G4.Text="Charge"
  312. p=Instance.new("Part")
  313. p.Parent=workspace
  314. p.Name="CHEESE"
  315. p.Size=Vector3.new(1,1,1)
  316. i=math.random(1,360)
  317. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-
  318.  
  319. 3,math.sin(math.rad(i))*5)
  320. p.CanCollide=false
  321. p.Transparency=0.1
  322. p.Color=Color3.new(100,0,0)
  323. p.TopSurface=0
  324. p.BottomSurface=0
  325. p.Anchored=true
  326. table.insert(parts,p)
  327. Chakra=Chakra-2
  328. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  329. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  330. end
  331. end
  332. end
  333. if mode=="Run" then
  334. down=true
  335. while down==true do
  336. wait()
  337. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  338. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  339. Chakra=Chakra-2
  340. resize(2)
  341. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  342. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  343. end
  344. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  345. end
  346. if mode=="Substitution" then
  347. if Chakra>=10 then
  348. if mouse.Target~=nil then
  349. Chakra=Chakra-10
  350. resize(10)
  351. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  352. game.Players[plyr].Character.archivable=true
  353. p=game.Players[plyr].Character:GetChildren()
  354. for i=1,#p do
  355. p[i].archivable=true
  356. end
  357. m=Instance.new("Model")
  358. m.Parent=workspace
  359. m.Name=plyr
  360. game.Debris:AddItem(m,300)
  361. f=game.Players[plyr].Character:clone()
  362. q=f:GetChildren()
  363. for i=1,#q do
  364. q[i].Parent=m
  365. end
  366. coroutine.resume(coroutine.create(function(clone)
  367. while true do
  368. wait(0.5)
  369. if clone:findFirstChild("Humanoid")~=nil then
  370. if clone.Humanoid.Health<=0 then
  371. p=clone:GetChildren()
  372. for i=1,#p do
  373. if p[i].className=="Part" then
  374. p[i].Transparency=0.6
  375. game.Debris:AddItem(p[i],5)
  376. end
  377. end
  378. end
  379. end
  380. end
  381. end),m)
  382. --table.insert(clones,m)
  383. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  384. end
  385. end
  386. end
  387. if mode=="Shadow clone" then
  388. if Chakra>=10 then
  389. if mouse.Target~=nil then
  390. Chakra=Chakra-10
  391. resize(10)
  392. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  393. game.Players[plyr].Character.archivable=true
  394. m=Instance.new("Model")
  395. m.Parent=workspace
  396. m.Name=plyr
  397. game.Debris:AddItem(m,300)
  398. f=game.Players[plyr].Character:clone()
  399. q=f:GetChildren()
  400. for i=1,#q do
  401. q[i].Parent=m
  402. end
  403. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  404. coroutine.resume(coroutine.create(function(clone)
  405. while true do
  406. wait(0.5)
  407. if clone:findFirstChild("Humanoid")~=nil then
  408. if clone.Humanoid.Health<=0 then
  409. p=clone:GetChildren()
  410. for i=1,#p do
  411. if p[i].className=="Part" then
  412. p[i].Transparency=0.6
  413. game.Debris:AddItem(p[i],5)
  414. end
  415. end
  416. end
  417. end
  418. end
  419. end),m)
  420. --table.insert(clones,m)
  421. end
  422. end
  423. end
  424. if mode=="Darkness" then
  425. if Chakra>=50 then
  426. if mouse.Target~=nil then
  427. Chakra=Chakra-50
  428. resize(50)
  429. refresh()
  430. d=mouse.Target.Parent
  431. if d.className=="Hat" then
  432. d=d.Parent
  433. end
  434. if d:findFirstChild("Humanoid")~=nil then
  435. if d:findFirstChild("Torso")~=nil then
  436. e=math.random(-10000,10000)
  437. qe=CFrame.new(e,10000,e)
  438. s=7
  439. time=30
  440.  
  441. d.archivable=true
  442. z=d:clone()
  443. z.Parent=workspace
  444. q=z:GetChildren()
  445. m=Instance.new("Model",workspace)
  446. m.Name="Please wait while "..z.Name.." is being tortured...."
  447. for i=1,#q do
  448. q[i].Parent=m
  449. end
  450. m.Torso.CFrame=d.Torso.CFrame
  451.  
  452. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  453.  
  454. coroutine.resume(coroutine.create(function(clone,person)
  455. z=clone.Torso.CFrame
  456. for i=1, time do
  457. wait(1)
  458. if clone~=nil then
  459. z=clone.Torso.CFrame
  460. else
  461. person.Torso.CFrame=z
  462. break
  463. end
  464. end
  465. person.Torso.CFrame=clone.Torso.CFrame
  466. clone:remove()
  467. coroutine.yield()
  468. end),m,d)
  469.  
  470. p=Instance.new("Part")
  471. p.Name="Base"
  472. p.Parent=workspace
  473. p.Size=Vector3.new(s,1,s)
  474. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  475. p.Anchored=true
  476. p.Locked=true
  477. p.BrickColor=BrickColor.new(1003)
  478. p.TopSurface=0
  479. p.BottomSurface=0
  480. game.Debris:AddItem(p,time)
  481.  
  482. p=Instance.new("Part")
  483. p.Name="Base"
  484. p.Parent=workspace
  485. p.Size=Vector3.new(s,1,s)
  486. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  487. p.Anchored=true
  488. p.Locked=true
  489. p.TopSurface=0
  490. p.BottomSurface=0
  491. p.BrickColor=BrickColor.new(1003)
  492. game.Debris:AddItem(p,time)
  493.  
  494. p=Instance.new("Part")
  495. p.Name="Base"
  496. p.Parent=workspace
  497. p.Size=Vector3.new(1,s,s)
  498. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  499. p.Anchored=true
  500. p.Locked=true
  501. p.BrickColor=BrickColor.new(1003)
  502. game.Debris:AddItem(p,time)
  503. p.TopSurface=0
  504. p.BottomSurface=0
  505.  
  506. p=Instance.new("Part")
  507. p.Name="Base"
  508. p.Parent=workspace
  509. p.Size=Vector3.new(1,s,s)
  510. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  511. p.Anchored=true
  512. p.Locked=true
  513. p.BrickColor=BrickColor.new(1003)
  514. game.Debris:AddItem(p,time)
  515. p.TopSurface=0
  516. p.BottomSurface=0
  517.  
  518. p=Instance.new("Part")
  519. p.Name="Base"
  520. p.Parent=workspace
  521. p.Size=Vector3.new(s,s,1)
  522. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  523. p.Anchored=true
  524. p.Locked=true
  525. p.BrickColor=BrickColor.new(1003)
  526. p.TopSurface=0
  527. p.BottomSurface=0
  528. game.Debris:AddItem(p,time)
  529.  
  530. p=Instance.new("Part")
  531. p.Name="Base"
  532. p.Parent=workspace
  533. p.Size=Vector3.new(s,s,1)
  534. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  535. p.Anchored=true
  536. p.Locked=true
  537. p.BrickColor=BrickColor.new(1003)
  538. p.TopSurface=0
  539. p.BottomSurface=0
  540. game.Debris:AddItem(p,time)
  541. end
  542. end
  543. end
  544. end
  545. end
  546. if mode=="Burn" then
  547. if Chakra>=10 then
  548. if mouse.Target~=nil then
  549. if mouse.Target.Parent.className=="Model" then
  550. Chakra=Chakra-10
  551. refresh()
  552. resize(10)
  553. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  554. g=Instance.new("Fire",mouse.Target)
  555. game.Debris:AddItem(g,5)
  556. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  557. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  558. wait(1)
  559. untagHumanoid(mouse.Target.Parent.Humanoid)
  560. end
  561. end
  562. end
  563. end
  564. end
  565. if mode=="Antipoison" then
  566. if Chakra>=50 then
  567. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  568. Chakra=Chakra-50
  569. refresh()
  570. resize(50)
  571. game.Players[plyr].Character.Poisoned:remove()
  572. coroutine.resume(coroutine.create(function(person)
  573. p=Instance.new("Part")
  574. p.Parent=person.Torso
  575. p.Size=Vector3.new(1,1,1)
  576. p.CFrame=person.Torso.CFrame
  577. p.CanCollide=false
  578. p.Anchored=true
  579. p.Transparency=0.3
  580. p.Color=Color3.new(0,255,0)
  581. m=Instance.new("SpecialMesh")
  582. m.Parent=p
  583. m.Scale=Vector3.new(0.5,0.5,0.5)
  584. m.MeshType="Sphere"
  585. person.Torso.Anchored=true
  586. for i=0.5,7,0.5 do
  587. wait(0.1)
  588. m.Scale=Vector3.new(i,i,i)
  589. end
  590. p:remove()
  591. person.Torso.Anchored=false
  592. end),char)
  593. end
  594. end
  595. end
  596. if mode=="Mud wall" then
  597. if not mud then
  598. if Chakra>=50 then
  599. Chakra=Chakra-50
  600. resize(50)
  601. mud=true
  602. refresh()
  603. qe=mouse.Hit
  604. s=20
  605. time=8
  606. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  607. rq=rs.C1
  608. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  609. lq=ls.C1
  610.  
  611. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  612. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  613.  
  614. wait(1)
  615.  
  616. p=Instance.new("Part")
  617. p.Name="Base"
  618. p.Parent=workspace
  619. p.Size=Vector3.new(s,1,s)
  620. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  621. p.Anchored=true
  622. p.Locked=true
  623. p.BrickColor=BrickColor.new("Brown")
  624. game.Debris:AddItem(p,time)
  625.  
  626. p=Instance.new("Part")
  627. p.Name="Base"
  628. p.Parent=workspace
  629. p.Size=Vector3.new(s,1,s)
  630. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  631. p.Anchored=true
  632. p.Locked=true
  633. p.BrickColor=BrickColor.new("Brown")
  634. game.Debris:AddItem(p,time)
  635.  
  636. p=Instance.new("Part")
  637. p.Name="Base"
  638. p.Parent=workspace
  639. p.Size=Vector3.new(1,s,s)
  640. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  641. p.Anchored=true
  642. p.Locked=true
  643. p.BrickColor=BrickColor.new("Brown")
  644. game.Debris:AddItem(p,time)
  645.  
  646. p=Instance.new("Part")
  647. p.Name="Base"
  648. p.Parent=workspace
  649. p.Size=Vector3.new(1,s,s)
  650. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  651. p.Anchored=true
  652. p.Locked=true
  653. p.BrickColor=BrickColor.new("Brown")
  654. game.Debris:AddItem(p,time)
  655.  
  656. p=Instance.new("Part")
  657. p.Name="Base"
  658. p.Parent=workspace
  659. p.Size=Vector3.new(s,s,1)
  660. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  661. p.Anchored=true
  662. p.Locked=true
  663. p.BrickColor=BrickColor.new("Brown")
  664. game.Debris:AddItem(p,time)
  665.  
  666. p=Instance.new("Part")
  667. p.Name="Base"
  668. p.Parent=workspace
  669. p.Size=Vector3.new(s,s,1)
  670. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  671. p.Anchored=true
  672. p.Locked=true
  673. p.BrickColor=BrickColor.new("Brown")
  674. game.Debris:AddItem(p,time)
  675. wait(2)
  676. rs.C1=rq
  677. ls.C1=lq
  678. mud = false
  679. end
  680. end
  681. end
  682. if mode=="Water wall" then
  683. if Chakra>=15 then
  684. Chakra=Chakra-15
  685. refresh()
  686. resize(15)
  687. p=Instance.new("Part")
  688. p.Parent=workspace
  689. p.BrickColor=BrickColor.new("Really blue")
  690. p.Transparency=0.4
  691. p.Anchored=true
  692. p.Size=Vector3.new(14,14,1)
  693. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  694. game.Debris:AddItem(p,15)
  695. p.Touched:connect(function(hit)
  696. if hit.Parent:findFirstChild("Humanoid") then
  697. x=game.Players:getPlayerFromCharacter(hit.Parent)
  698. f=Instance.new("ScreenGui")
  699. f.Parent=x.PlayerGui
  700. game.Debris:AddItem(f,6)
  701. b=Instance.new("TextLabel")
  702. b.Parent=f
  703. b.Size=UDim2.new(1,0,1,0)
  704. b.Position=UDim2.new(0,0,0,0)
  705. b.Text="AHH YOUR DROWNING!!"
  706. b.FontSize=8
  707. b.BackgroundTransparency=0.05
  708. b.BackgroundColor3=Color3.new(0,0,200)
  709. end
  710. end)
  711.  
  712. end
  713. end
  714. if mode=="Sink self" then
  715. if Chakra>=52 then
  716. Chakra=Chakra-52
  717. refresh()
  718. resize(52)
  719. d=Instance.new("Part")
  720. d.Parent=workspace
  721. d.Size=Vector3.new(6,1,6)
  722. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  723. d.BrickColor=BrickColor.new("Earth orange")
  724. d.Anchored=true
  725. d.CanCollide=false
  726. game.Debris:AddItem(d,5)
  727. s=Instance.new("SpecialMesh")
  728. s.MeshType="Sphere"
  729. s.Parent=d
  730. s.Scale=Vector3.new(1,0.2,1)
  731. game.Players[plyr].Character.Torso.Anchored=true
  732. for i=1,3,0.1 do
  733. wait(0.1)
  734. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new
  735.  
  736. (0,0.3,0)
  737. end
  738. game.Players[plyr].Character.Torso.Anchored=false
  739. end
  740. end
  741. if mode=="Sink other" then
  742. if Chakra>=50 then
  743. Chakra=Chakra-50
  744. refresh()
  745. resize(50)
  746. z=mouse.Target
  747. d=Instance.new("Part")
  748. d.Parent=workspace
  749. d.Size=Vector3.new(6,1,6)
  750. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  751. d.BrickColor=BrickColor.new("Earth orange")
  752. d.Anchored=true
  753. d.CanCollide=false
  754. game.Debris:AddItem(d,5)
  755. s=Instance.new("SpecialMesh")
  756. s.MeshType="Sphere"
  757. s.Parent=d
  758. s.Scale=Vector3.new(1,0.2,1)
  759. z.Anchored=true
  760. for i=1,3,0.1 do
  761. wait(0.1)
  762. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  763. end
  764. z.Anchored=false
  765. end
  766. end
  767. if mode=="Chakra bomb" then
  768. if debounce==false then
  769. e=mouse.hit.p
  770. if Chakra==100 then
  771. Chakra=Chakra-100
  772. resize(100)
  773. refresh()
  774. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  775. debounce=true
  776. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  777. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  778. rh=game.Players[plyr].Character.Torso["Right Hip"]
  779. lh=game.Players[plyr].Character.Torso["Left Hip"]
  780. r0=rs.C1
  781. l0=ls.C1
  782. r1=rh.C0
  783. l1=lh.C0
  784.  
  785. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  786. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  787. wait(0.2)
  788. cf=game.Players[plyr].Character.Torso.CFrame
  789. bp=Instance.new("BodyPosition")
  790. bp.Parent=game.Players[plyr].Character.Torso
  791. bp.maxForce=Vector3.new(100,math.huge,100)
  792. for i=1,20 do
  793. wait(0.05)
  794. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  795. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  796. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  797. end
  798. wait(1)
  799. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  800. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  801. q=Instance.new("Part")
  802. q.Parent=workspace
  803. q.Size=Vector3.new(7,7,7)
  804. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players
  805.  
  806. [plyr].Character.Torso.CFrame.lookVector*4
  807. q.Shape=0
  808. q.Anchored=true
  809. q.Transparency=0.6
  810. q.Color=Color3.new(0,0,255)
  811. q.TopSurface=0
  812. q.BottomSurface=0
  813. q.Touched:connect(function(hit)
  814. if hit.Parent.Humanoid~= nil then
  815. if hit.Parent~=game.Players[plyr].Character then
  816. hit.Parent.Humanoid:remove()q:remove()
  817. end
  818. end
  819. end)
  820. f=Instance.new("Fire")
  821. f.Parent=q
  822. f.Size=1
  823. f.Color=Color3.new(255,255,255)
  824. s=Instance.new("Sparkles")
  825. s.Parent=q
  826. s.Color=Color3.new(0,0,255)
  827. m=Instance.new("SpecialMesh")
  828. m.Scale=Vector3.new(1/7,1/7,1/7)
  829. m.Parent=q
  830. m.MeshType="Sphere"
  831. for i=1,7,0.1 do
  832. wait()
  833. m.Scale=Vector3.new(i/7,i/7,i/7)
  834. f.Size=i
  835. end
  836. q.Anchored=false
  837. bf=Instance.new("BodyPosition")
  838. bf.Parent=q
  839. bf.position=e
  840. bf.maxForce=Vector3.new(50000,50000,50000)
  841. wait(8)
  842. e=Instance.new("Explosion")
  843. e.Parent=workspace
  844. e.Position=q.Position
  845. wait()
  846. q:remove()
  847. lh.C0=l1
  848. rh.C0=r1
  849. ls.C1=l0
  850. rs.C1=r0
  851. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  852. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  853. ls.C1=CFrame.new(0,0.5,-0.5)
  854. rs.C1=CFrame.new(0,0.5,-0.5)]]
  855. bp:remove()
  856. debounce=false
  857. end
  858. end
  859. end
  860. if mode=="Summon" then
  861. if Chakra>=35 then
  862. Chakra=Chakra-35
  863. resize(35)
  864. d=game:GetService("InsertService"):LoadAsset(59685964)
  865. wait()
  866. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  867. end
  868. end
  869. if mode=="Rasengan" then
  870. if rasengan==false then
  871. if Chakra>=55 then
  872. Chakra=Chakra-55
  873. refresh()
  874. resize(55)
  875. rasengan=true
  876. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  877. q=rs.C1
  878. game.Players[plyr].Character.archivable=true
  879. m=Instance.new("Model")
  880. m.Parent=workspace
  881. m.Name=plyr
  882. f=game.Players[plyr].Character:clone()
  883. g=f:GetChildren()
  884. for i=1,#g do
  885. g[i].Parent=m
  886. end
  887. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players
  888.  
  889. [plyr].Character.Torso.CFrame.lookVector*-3
  890. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  891. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  892. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  893. wait()
  894. anim=game.Players[plyr].Character.Animate
  895. anim.Disabled=true
  896. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  897. d=Instance.new("Part")
  898. d.Parent=m
  899. d.Transparency=0.5
  900. d.Color=Color3.new(0,0,255)
  901. d.Anchored=true
  902. d.Size=Vector3.new(1,2,1)
  903. d.CFrame=m["Right Arm"].CFrame
  904. f=Instance.new("Fire")
  905. f.Parent=d
  906. f.Color=Color3.new(0,0,255)
  907. f.SecondaryColor=Color3.new(0,0,100)
  908. f.Size=5
  909. s=Instance.new("BlockMesh")
  910. s.Parent=d
  911. s.Scale=Vector3.new(1.2,1.2,1.2)
  912. w=Instance.new("Weld")
  913. w.Parent=d
  914. w.Part0=m["Right Arm"]
  915. w.Part1=d
  916.  
  917. d=Instance.new("Part")
  918. d.Parent=m
  919. d.Transparency=0.5
  920. d.Color=Color3.new(0,0,255)
  921. d.Anchored=true
  922. d.Size=Vector3.new(1,2,1)
  923. d.CFrame=m["Left Arm"].CFrame
  924. f=Instance.new("Fire")
  925. f.Parent=d
  926. f.Color=Color3.new(0,0,255)
  927. f.SecondaryColor=Color3.new(0,0,100)
  928. f.Size=5
  929. s=Instance.new("BlockMesh")
  930. s.Parent=d
  931. s.Scale=Vector3.new(1.2,1.2,1.2)
  932. w=Instance.new("Weld")
  933. w.Parent=d
  934. w.Part0=m["Left Arm"]
  935. w.Part1=d
  936. p=Instance.new("Part")
  937. p.Parent=rs.Parent.Parent
  938. p.Color=Color3.new(0,0,200)
  939. p.Shape=0
  940. p.Size=Vector3.new(1,1,1)
  941. p.Transparency=1
  942. p.Locked=true
  943. p.CanCollide=false
  944. f=Instance.new("Fire",p)
  945. f.Color=Color3.new(0,0,255)
  946. w=Instance.new("Weld")
  947. w.Parent=p
  948. w.Part0=p
  949. w.Part1=game.Players[plyr].Character["Right Arm"]
  950. w.C0=CFrame.new(0,1.5,0)
  951. for i=1,0.3,-0.02 do
  952. p.Transparency=i
  953. wait(0.1)
  954. end
  955. m:remove()
  956. for i=0,math.pi,0.05 do
  957. wait(0.0125)
  958. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  959. end
  960. co = coroutine.create( function(part)
  961. while true do
  962. wait(0.3)
  963. z=Instance.new("Part")
  964. z.Name="CHEESE"
  965. z.Parent=part
  966. z.Size=Vector3.new(1,1,1)
  967. z.Anchored=true
  968. z.CFrame=part.CFrame
  969. z.CanCollide=false
  970. z.Transparency=0.5
  971. z.Color=Color3.new(0,0,100)
  972. s=Instance.new("SpecialMesh")
  973. s.Parent=z
  974. s.Scale=Vector3.new(0.1,0.1,0.1)
  975. s.MeshType="Sphere"
  976. if part==nil then
  977. z:remove()
  978. coroutine.yield()
  979. end
  980. for i=0,10 do
  981. wait(0.1)
  982. if part.Parent~=nil then
  983. s.Scale=Vector3.new(i/5,i/5,i/5)
  984. z.Transparency=i/10
  985. z.CFrame=part.CFrame
  986. end
  987. end
  988. z:remove()
  989. end
  990. end)
  991. coroutine.resume(co,p)
  992. p.Touched:connect(function(hit)
  993. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  994. bf=Instance.new("BodyVelocity")
  995. bf.Parent=hit
  996. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  997. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  998. bav=Instance.new("BodyAngularVelocity")
  999. bav.Parent=hit
  1000. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1001. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1002. p:remove()
  1003. rasengan=false
  1004. rs.C1=q
  1005. anim.Disabled=false
  1006. game.Debris:AddItem(bf,5)
  1007. game.Debris:AddItem(bav,6)
  1008. end
  1009. end)
  1010. end
  1011. end
  1012. end
  1013. if mode=="fix" then
  1014. end
  1015. if mode=="Dodge Up" then
  1016. if Chakra>5 then
  1017. Chakra=Chakra-5
  1018. refresh()
  1019. resize(5)
  1020. p=Instance.new("Part")
  1021. p.Parent=workspace
  1022. p.Anchored=true
  1023. p.Size=Vector3.new(4,20,4)
  1024. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  1025. p.Locked=true
  1026. p.BrickColor=BrickColor.new("Brown")
  1027. p.TopSurface=0
  1028. p.BottomSurface=0
  1029. coroutine.resume(coroutine.create(function(part)
  1030. for i=0,1,0.02 do
  1031. wait(0.1)
  1032. part.Transparency=i
  1033. end
  1034. part:remove()
  1035. coroutine.yield()
  1036. end),p)
  1037. game.Debris:AddItem(p,5)
  1038. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new
  1039.  
  1040. (0,20,0)
  1041. end
  1042. end
  1043. if mode=="Tree cage" then
  1044. if Chakra>=75 then
  1045. Chakra=Chakra-75
  1046. refresh()
  1047. resize(75)
  1048. if mouse.Target.Anchored==false then
  1049. mouse.Target.Anchored=true
  1050. coroutine.resume(coroutine.create(function(p)
  1051. wait(6)
  1052. p.Anchored=false
  1053. coroutine.yield()
  1054. end),mouse.Target)
  1055. mh=mouse.Hit
  1056. for i=1,360,360/12 do
  1057. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  1058. game.Debris:AddItem(d,30)
  1059. end
  1060. end
  1061. end
  1062. end
  1063. if mode=="Sand Coffin" then
  1064. if coffin==false then
  1065. if Chakra>=100 then
  1066. Chakra=Chakra-100
  1067. refresh()
  1068. resize(100)
  1069. if mouse.Target~=nil then
  1070. if mouse.Target.Name~="Base" then
  1071. z=mouse.Target
  1072. coffin=true
  1073.  
  1074. if z.Parent:IsA("Hat") then
  1075. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  1076. q=z.Parent.Parent.Torso
  1077. z=q
  1078. end
  1079. end
  1080.  
  1081. d=Instance.new("Part")
  1082. d.Parent=workspace
  1083. d.Size=Vector3.new(6,1,6)
  1084. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  1085. d.BrickColor=BrickColor.new("Earth orange")
  1086. d.Anchored=true
  1087. game.Debris:AddItem(d,5)
  1088. s=Instance.new("SpecialMesh")
  1089. s.MeshType="Sphere"
  1090. s.Parent=d
  1091. s.Scale=Vector3.new(1,0.2,1)
  1092.  
  1093. f=Instance.new("Part")
  1094. f.Parent=workspace
  1095. f.Size=Vector3.new(6,1,6)
  1096. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  1097. f.BrickColor=BrickColor.new("Earth orange")
  1098. game.Debris:AddItem(f,5)
  1099. v=Instance.new("SpecialMesh")
  1100. v.MeshType="Sphere"
  1101. v.Parent=f
  1102. v.Scale=Vector3.new(1,0.2,1)
  1103.  
  1104. b=Instance.new("Part")
  1105. b.Parent=workspace
  1106. b.Size=Vector3.new(10,10,10)
  1107. b.CanCollide=false
  1108. b.Shape=0
  1109. b.CFrame=z.CFrame
  1110. b.Anchored=true
  1111. b.BrickColor=BrickColor.new("Earth orange")
  1112. b.TopSurface=0
  1113. b.BottomSurface=0
  1114. game.Debris:AddItem(b,7)
  1115. z.Anchored=true
  1116. w=Instance.new("Weld")
  1117. w.Parent=z
  1118. w.Part0=z
  1119. w.Part1=p
  1120. x=b.Position.Y
  1121. y=b.Position.x
  1122. g=b.Position.z
  1123. for i=1,10,0.5 do
  1124. wait(0.05)
  1125. b.CFrame=CFrame.new(y,x+i,g)
  1126. z.CFrame=p.CFrame
  1127. end
  1128. wait(3)
  1129. b.Size=b.Size-Vector3.new(2,2,2)
  1130. b.CFrame=z.CFrame
  1131. coffin=false
  1132. if z.Parent~=workspace then
  1133. z.Parent:BreakJoints()
  1134. wait(1)
  1135. z.Parent:remove()
  1136. elseif z.Parent.className=="Hat" then
  1137. if z.Parent.Parent~=workspace then
  1138. z.Parent.Parent:BreakJoints()
  1139. wait(1)
  1140. z.Parent.Parent:remove()
  1141. end
  1142. else
  1143. z:remove()
  1144. end
  1145. end
  1146. end
  1147. end
  1148. end
  1149. end
  1150. if mode=="Robot decoy" then
  1151. if Chakra>=50 then
  1152. if mouse.Target~=nil then
  1153. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  1154. Chakra=Chakra-50
  1155. refresh()
  1156. resize(50)
  1157. char.archivable=true
  1158. d=char:clone()
  1159. m=Instance.new("Model")
  1160. m.Parent=workspace
  1161. m.Name=char.Name
  1162. z=d:GetChildren()
  1163. for i=1,#z do
  1164. z[i].Parent=m
  1165. end
  1166. f=mouse.Target
  1167. x=mouse.Hit
  1168. z=Instance.new("Part")
  1169. z.Parent=f
  1170. z.Size=Vector3.new(1,1,1)
  1171. z.CanCollide=false
  1172. z.Transparency=0
  1173. z.CFrame=x
  1174. w=Instance.new("Weld")
  1175. w.Parent=z
  1176. w.Part0=z
  1177. w.Part1=f
  1178. w.C0=CFrame.new((x.p-z.Position).Unit)
  1179. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  1180. coroutine.resume(coroutine.create(function(clone,mh)
  1181. while true do
  1182. wait()
  1183. m.Humanoid:MoveTo(mh,workspace.Base)
  1184. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  1185. ex=Instance.new("Explosion")
  1186. ex.Parent=workspace
  1187. ex.Position=clone.Torso.Position
  1188. wait(0.5)
  1189. clone:remove()
  1190. coroutine.yield()
  1191. end
  1192. end
  1193. end),m,z.Position)
  1194. d:remove()
  1195. end
  1196. end
  1197. end
  1198. end
  1199. if mode=="End of the world" then
  1200. if Chakra==0 then
  1201. if anime==true then
  1202. resize(0)
  1203. done=false
  1204. rs=char.Torso["Right Shoulder"]
  1205. ls=char.Torso["Left Shoulder"]
  1206. rc=rs.C1
  1207. lc=ls.C1
  1208. coroutine.resume(coroutine.create(function()
  1209. anime=false
  1210. while done==false do
  1211. wait(0.1)
  1212. rs.DesiredAngle=0
  1213. ls.DesiredAngle=0
  1214. end
  1215. anime=true
  1216. coroutine.yield()
  1217. end))
  1218. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  1219. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  1220. char.Torso.Anchored=true
  1221. for i=1,360,10 do
  1222. wait(0.05)
  1223. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1224. end
  1225. for i=1,360,10 do
  1226. wait(0.05)
  1227. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1228. end
  1229. dis=15
  1230. coroutine.resume(coroutine.create(function()
  1231. while done==false do
  1232. wait(0.1)
  1233. p=char["Left Arm"]:clone()
  1234. p.Parent=workspace
  1235. p.Transparency=0.7
  1236. p.Anchored=true
  1237. p.BrickColor=BrickColor.new(1003)
  1238. game.Debris:AddItem(p,0.4)
  1239. p=char["Right Arm"]:clone()
  1240. p.Parent=workspace
  1241. p.Transparency=0.7
  1242. p.Anchored=true
  1243. p.BrickColor=BrickColor.new(1003)
  1244. game.Debris:AddItem(p,0.4)
  1245.  
  1246. z=Instance.new("Part")
  1247. z.Parent=workspace
  1248. z.Size=Vector3.new(8,1,8)
  1249. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  1250. z.Anchored=true
  1251. z.BrickColor=BrickColor.new(1002)
  1252. p=Instance.new("Part")
  1253. p.Parent=workspace
  1254. p.Anchored=false
  1255. p.Size=Vector3.new(1,1,1)
  1256. p.Shape=0
  1257. p.TopSurface=0
  1258. p.BottomSurface=0
  1259. p.Color=Color3.new(0,0,255)
  1260. p.CanCollide=true
  1261. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  1262. b=Instance.new("BodyPosition")
  1263. b.Parent=p
  1264. b.maxForce=Vector3.new(math.huge,0,math.huge)
  1265. b.position=p.Position
  1266. coroutine.resume(coroutine.create(function(xer)
  1267. while true do
  1268. wait(0.5)
  1269. if xer.Position.Y<=char.Torso.Position.Y+2 then
  1270. ex=Instance.new("Explosion")
  1271. ex.Parent=workspace
  1272. ex.Position=xer.Position
  1273. ex.BlastRadius=10
  1274. break
  1275. end
  1276. end
  1277. wait()
  1278. xer:remove()
  1279. coroutine.yield()
  1280. end),p)
  1281. d=Instance.new("SpecialMesh")
  1282. d.Parent=z
  1283. d.MeshType="Sphere"
  1284. d.Scale=Vector3.new(1,4,1)
  1285. game.Debris:AddItem(z,10)
  1286.  
  1287. end
  1288. coroutine.yield()
  1289. end))
  1290. for i=1,360,20/3 do
  1291. wait(0.025)
  1292. dis=20
  1293. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1294. end
  1295. for i=1,720*4,15/2 do
  1296. wait(0.025)
  1297. if i<360 then
  1298. dis=30
  1299. elseif i>=360 and i<=720 then
  1300. dis=40
  1301. elseif i>720 and i<=360*3 then
  1302. dis=50
  1303. elseif i>360*3 and i<=360*4 then
  1304. dis=60
  1305. end
  1306. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  1307. end
  1308. for i=1,360,10 do
  1309. wait(0.05)
  1310. dis=65
  1311. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1312. end
  1313. char.Torso.Anchored=false
  1314. done=true
  1315. rs.C1=rc
  1316. ls.C1=lc
  1317. end
  1318. end
  1319. end
  1320. if mode=="Destruction" then
  1321. Chakra=100
  1322. refresh()
  1323. if workspace:findFirstChild("QWERTY")==nil then
  1324. _G.QWERTY=Instance.new("Model")
  1325. _G.QWERTY.Parent=workspace
  1326. _G.QWERTY.Name="QWERTY"
  1327. end
  1328. char.Parent=workspace:findFirstChild("QWERTY")
  1329. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  1330. coroutine.resume(coroutine.create(function()
  1331. for i=1,5 do
  1332. wait()
  1333. p=Instance.new("Part")
  1334. p.Parent=workspace:findFirstChild("QWERTY")
  1335. s=8
  1336. p.Size=Vector3.new(s,s,s)
  1337. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  1338. p.Anchored=true
  1339. p.Transparency=0.8
  1340. p.Color=Color3.new(0,0,255)
  1341. p.CanCollide=false
  1342. p.TopSurface=0
  1343. p.BottomSurface=0
  1344. game.Debris:AddItem(p,50)
  1345. p.Touched:connect(function(hit)
  1346. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1347. if hit.Parent~=char then
  1348. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  1349. end
  1350. end
  1351. end)
  1352. g=mouse.Hit.p
  1353. d=(g-char.Torso.CFrame.p).unit
  1354. coroutine.resume(coroutine.create(function(part,dir)
  1355. for i=1,50,0.5 do
  1356. wait()
  1357. if char==nil then part:remove() coroutine.yield() end
  1358. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  1359. end
  1360. g=mouse.Hit.p
  1361. dir=(g-char.Torso.CFrame.p).unit
  1362. for e=1,100 do
  1363. wait()
  1364. if e>15 then
  1365. part.CanCollide=true
  1366. end
  1367.  
  1368. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  1369. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  1370. end
  1371. part:remove()
  1372. coroutine.yield()
  1373. end),p,d)
  1374. end
  1375. char.Parent=workspace
  1376. coroutine.yield()
  1377. end))
  1378. end
  1379. if mode=="Energy ball" then
  1380. if Chakra>=75 then
  1381. Chakra=Chakra-75
  1382. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  1383. p=Instance.new("Part")
  1384. p.Parent=workspace
  1385. p.Size=Vector3.new(4,4,4)
  1386. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  1387. p.Shape=0
  1388. p.Transparency=0.6
  1389. p.Color=Color3.new(0,0,0)
  1390. p.TopSurface=0
  1391. p.BottomSurface=0
  1392. game.Debris:AddItem(p,8)
  1393. f=Instance.new("Fire")
  1394. f.Parent=p
  1395. f.Color=Color3.new(20,100,200)
  1396. bf=Instance.new("BodyPosition")
  1397. bf.Parent=p
  1398. bf.position=mouse.hit.p
  1399. bf.maxForce=Vector3.new(5000,5000,5000)
  1400. p.Touched:connect(function(hit)
  1401. if hit.Parent~=game.Players[plyr].Character then
  1402. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1403. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  1404. hit.Parent.Humanoid.Health=0
  1405. p:remove()
  1406. end
  1407. end
  1408. end)
  1409. end
  1410. resize(75)
  1411. end
  1412. end
  1413.  
  1414. function BU(mouse)
  1415. down=false
  1416. end
  1417.  
  1418. function KeyDown(key)
  1419. toe=mode
  1420. if key=="q" then
  1421. mode="Charge"
  1422. G3.Size=UDim2.new(0,32,0,150)
  1423. G3.BackgroundColor3=Color3.new(20,255,20)
  1424. G4.Text="Charge"
  1425. end
  1426. if key=="u" then
  1427. mode="Charge"
  1428. d=game.Players[plyr].PlayerGui:GetChildren()
  1429. for i=1,#d do
  1430. if d[i].Name=="PURPLE" then
  1431. d[i].PURPLE.Text=mode
  1432. end
  1433. end
  1434. set=set+1
  1435. if set==3 then
  1436. set=1
  1437. end
  1438. d=game.Players[plyr].PlayerGui:GetChildren()
  1439. for i=1,#d do
  1440. if d[i].Name=="PURPLE" then
  1441. d[i].CHEESE.Text="Set #"..tostring(set).."."
  1442. end
  1443. end
  1444. end
  1445. if set==2 then
  1446. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and
  1447.  
  1448. number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  1449. number=number+1
  1450. elseif number~=6 and number<6 then
  1451. number=0
  1452. end
  1453. if key=="e" and (numb==0 and set==2) then
  1454. numb=15
  1455. end
  1456. if (key=="n" and numb==15) or (key=="d" and numb==16) then
  1457. numb=numb+1
  1458. end
  1459. if numb==17 then
  1460. mode="End of the world"
  1461. numb=0
  1462. end
  1463. if number==6 then
  1464. mode="Destruction"
  1465. number=0
  1466. resize((100-Chakra)*-1)
  1467. end
  1468. end
  1469. if set==1 then
  1470. if key =="e" then
  1471. mode="Fireball"
  1472. resize(20)
  1473. elseif key=="r" then
  1474. mode="Heal"
  1475. resize(1)
  1476. elseif key=="t" then
  1477. mode="Run"
  1478. resize(Chakra)
  1479. elseif key=="p" then
  1480. mode="Substitution"
  1481. resize(15)
  1482. elseif key=="l" then
  1483. mode="Shadow clone"
  1484. resize(10)
  1485. elseif key=="k" then
  1486. mode="Burn"
  1487. resize(10)
  1488. elseif key=="y" then
  1489. mode="Mud wall"
  1490. resize(50)
  1491. elseif key=="z" then
  1492. mode="Energy ball"
  1493. resize(75)
  1494. elseif key=="j" then
  1495. mode="Chakra bomb"
  1496. resize(100)
  1497. elseif key=="h" then
  1498. mode="Darkness"
  1499. resize(50)
  1500. elseif key=="x" then
  1501. mode="Rasengan"
  1502. resize(55)
  1503. elseif key=="c" then
  1504. mode="Dodge Up"
  1505. resize(5)
  1506. elseif key=="q" then
  1507. mode="Sand Coffin"
  1508. resize(100)
  1509. elseif key=="b" then
  1510. mode="Water wall"
  1511. resize(15)
  1512. elseif key=="v" then
  1513. mode="Robot decoy"
  1514. resize(50)
  1515. elseif key=="n" then
  1516. mode="Sink self"
  1517. resize(52)
  1518. elseif key=="m" then
  1519. mode="Sink other"
  1520. resize(50)
  1521. elseif key=="g" then
  1522. mode="Antipoison"
  1523. resize(50)
  1524. elseif key=="f" then
  1525. mode="Tree cage"
  1526. resize(75)
  1527. end
  1528. end
  1529. d=game.Players[plyr].PlayerGui:GetChildren()
  1530. for i=1,#d do
  1531. if d[i].Name=="PURPLE" then
  1532. d[i].PURPLE.Text=mode
  1533. end
  1534. end
  1535. end
  1536.  
  1537.  
  1538. function Select(mouse)
  1539. mouse.Button1Down:connect(function() BD(mouse) end)
  1540. mouse.Button1Up:connect(function() BU(mouse) end)
  1541. mouse.KeyDown:connect(KeyDown)
  1542. while true do
  1543. wait()
  1544. for e=1,#parts do
  1545. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  1546. parts[e].Transparency=parts[e].Transparency+0.1
  1547. if parts[e].Transparency>=1 then
  1548. parts[e]:remove()
  1549. table.remove(parts,e)
  1550. break
  1551. end
  1552. end
  1553. for r=1,#clone_s do
  1554. if clone_s[r].Humanoid.Health<=0 then
  1555. if clones[r].Torso then
  1556. ex=Instance.new("Explosion")
  1557. ex.Parent=workspace
  1558. ex.Position=clone_s[r].Torso.Position
  1559. end
  1560. wait()
  1561. clone_s[r]:remove()
  1562. end
  1563. end
  1564. for r=1,#clones do
  1565. if clones[r].Humanoid.Health<=0 then
  1566. p=clones[r]:GetChildren()
  1567. for i=1,#p do
  1568. if p[i].className=="Part" then
  1569. p[i].Transparency=0.6
  1570. game.Debris:AddItem(p[i],5)
  1571. end
  1572. end
  1573. table.remove(clones,r)
  1574. end
  1575. end
  1576. end
  1577. end
  1578. script.Parent.Selected:connect(Select)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement