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Khron Stonearm Paizo info

Nov 22nd, 2012
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  1. Full Name: Khron Stonearm
  2. Race: Dwarf
  3. Class: Fighter 1/Barbarian 5
  4. Sex: Male
  5. Size: Medium
  6. Age: 67
  7. Alignment: Chaotic Good
  8. Deity: Trudd
  9. Languages: Common, Dwarven, Giant
  10. Occupation: Mercenary
  11. Strength: 20
  12. Dexterity: 12
  13. Constitution: 14
  14. Intelligence: 13
  15. Wisdom: 14
  16. Charisma: 6
  17.  
  18. [spoiler=Character Sheet]KHRON STONEARM
  19. Male Dwarven Fighter (Unbreakable) 1/Barbarian (Invulnerable Rager/Urban Barbarian) 5
  20. CG Medium Humanoid (Dwarf)
  21. [b]Init[/b] +1; [b]Senses[/b] Darkvision, Perception +11
  22.  
  23. --------------------
  24. DEFENSE
  25. --------------------
  26.  
  27. [b]AC[/b] 21, touch 11, flat-footed 20. . (+1 Dex, +8 armor, +1 trait, +1 natural)
  28. [b]HP[/b] 82 (1d10+5d12+12)
  29. [b]Fort[/b] +10, [b]Ref[/b] +4, [b]Will[/b] +6 (+2 vs. poison, +4 vs. spells and spell-like abilities)
  30. [b]DR[/b] 2/-
  31.  
  32. --------------------
  33. OFFENSE
  34. --------------------
  35.  
  36. [b]Speed[/b] 20 ft. (Heavy Armor)
  37. [b]Melee[/b] Skeletonbane +12/+7 (2d6+8/20/x3)
  38. . . Skeletonbane +10/+5 (2d6+14/20/x3)
  39. . . Skeletonbane +14/+9 (2d6+11/20/x3) (while raging)
  40. . . Skeletonbane +12/+7 (2d6+17/20/x3) (while raging)
  41. . . Masterwork Dwarven Waraxe +12/+7 (1d8+5/20/x3)
  42. . . Masterwork Dwarven Waraxe +10/+5 (1d8+9/20/x3)
  43. . . Masterwork Dwarven Waraxe +14/+9 (1d8+7/20/x3) (while raging)
  44. . . Masterwork Dwarven Waraxe +12/+7 (1d8+11/20/x3) (while raging)
  45. . . Dagger +11/+6 (1d4+5/20/x2)
  46. . . Dagger +9/+4 (1d4+9/20/x2)
  47. . . Dagger +13/+8 (1d4+7/20/x2) (while raging)
  48. . . Dagger +11/+6 (1d4+11/20/x2) (while raging)
  49. . . Claws +13/+13 (1d6+7/20/x2) (while raging only)
  50. . . Claws +11/+11 (1d6+11/20/x2) (while raging only)
  51. [b]Ranged[/b] Masterwork Mighty (+5) Composite Longbow +8/+3 (1d8+5/20/x3)
  52. [b]Special Abilities[/b] Rage (Ex) (+4 Str, +4 Con, +2 Will saves, -2 AC) OR
  53. Controlled Rage (Ex) (+4 Str, Dex or Con) (19 of 19 rounds/day)
  54. Superstition (Ex) (+3 vs. spells, spell-like and supernatural abilities while raging)
  55. Lesser Beast Totem (Su) (1d6 claws while raging)
  56.  
  57. --------------------
  58. STATISTICS
  59. --------------------
  60.  
  61. [b]Str[/b] 18 (20), [b]Dex[/b] 12, [b]Con[/b] 14, [b]Int[/b] 13, [b]Wis[/b] 14, [b]Cha[/b] 6
  62. [b]Base Atk[/b] +6; [b]CMB[/b] +11; [b]CMD[/b] 22
  63. [b]Feats[/b] [url=http://paizo.com/pathfinderRPG/prd/feats.html#power-attack]Power Attack (-2/+4)[/url], [url=http://paizo.com/pathfinderRPG/prd/feats.html#endurance]Endurance[/url], [url=http://paizo.com/pathfinderRPG/prd/feats.html#diehard]Diehard[/url], [url=http://paizo.com/pathfinderRPG/prd/feats.html#improved-sunder]Improved Sunder[/url], [url=http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#steel-soul]Steel Soul[/url]
  64. [b]Traits[/b] [url=http://www.d20pfsrd.com/traits/combat-traits/defender-of-the-society-fighter-pathfinder-society]Defender of the Society (+1 AC in Medium or Heavy armor)[/url], [url=http://paizo.com/pathfinderRPG/prd/advanced/advancedNewRules.html#indomitable-faith]Indomitable Faith (+1 Will)[/url]
  65. [b]Skills[/b] Perception 6 ranks (+11), Intimidate 6 ranks (+7), Suvival 2 ranks (+7), Climb 1 rank (+6), Swim 1 rank (+6), Knowledge (Dungeoneering) 1 rank (+5), Knowledge (Engineering) 1 rank (+5), Knowledge (Local) 1 rank (+5), Knowledge (Nobility) 1 rank (+5), Use Magic Device 6 ranks (+4), Acrobatics 2 ranks (+3)
  66. [b]Languages[/b] Common, Dwarven, Giant
  67. [b]Combat Gear[/b] Skeletonbane (+1 Silvered Earthbreaker), Masterwork Mighty (+5) Composite Longbow, Masterwork Dwarven Waraxe, Dagger, Arrow (60), +1 Breastplate w/ Armored Kilt, Heavy Steel Shield; [b]Other Gear[/b] 35gp 35sp 35cp, adventurer's outfit, masterwork backpack, bedroll, winter blanket, candle (5), flint and steel, silk rope (50 ft.), quiver, 5 days trail rations, waterskin, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, wand of cure light wounds (50/50 charges)
  68.  
  69. --------------------
  70. SPECIAL ABILITIES
  71. --------------------
  72.  
  73. [b]Favored Class: Barbarian[/b] (+1 Rage round)
  74. [b][url=http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/dwarves.html]Dwarven Racial Traits[/url][/b] (Rock Stepper alternate racial trait)
  75. [b][url=http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/fighter.html#tough-as-nails]Tough as Nails[/url][/b]
  76. [b][url=http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/barbarian.html#crowd-control]Crowd Control (Ex)[/url][/b]
  77. [b][url=http://paizo.com/pathfinderRPG/prd/classes/barbarian.html#rage]Rage (Ex)[/url][/b]
  78. [b][url=http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/barbarian.html#controlled-rage]Controlled Rage (Ex)[/url][/b]
  79. [b][url=http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/barbarian.html#invulnerability]Invulnerability (Ex)[/url][/b]
  80. [b][url=http://paizo.com/pathfinderRPG/prd/classes/barbarian.html#rage-powers-superstition]Rage Power: Superstition (Ex)[/url][/b]
  81. [b][url=http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/barbarian.html#extreme-endurance]Extreme Endurance: Cold (Ex)[/url][/b]
  82. [b][url=http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/barbarian.html#beast-totem,-lesser]Rage Power: Lesser Beast Totem (Su)[/url][/b]
  83.  
  84. --------------------
  85. SPELLS
  86. --------------------
  87.  
  88. [b]None[/b][/spoiler]
  89.  
  90. [spoiler=Background]Khron is from a long line of Dwarven merchants... a long line that has now been exiled from under the mountain. His parents, Alexander and Agna, settled down in the Rostland area of Brevoy, using their experience as merchants to set up a general store for the surrounding areas. Born into such an area, Khron grew up hearty and strong, a hard worker that would even impress the dwarves that had shunned his clan. Alexander and Agna were so proud of their son, already expecting him to take over the Stonearm General Store. His childhood was unremarkable, and it wasn't until he reached adulthood that he began to show dissatisfaction with his lot.
  91.  
  92. Finding the merchant's life too droll for him, the dwarven man began to train with his home's wood-chopping axe. Every day, he would sneak off to go practice his swing, his ability to run, lift and various other martial tasks. He eventually managed to convince the Rostland Militia to let him enlist, despite his size and race. His parents were not pleased at him going to join "them tallfolk muscleheads," but all the young dwarven man wanted to do was train his body and his spirit. Though initially not trusting of the humans that made up the militia , Khron eventually won the respect of the men with his strength, fortitude and loyalty. Earning a reputation as a walking wall, he would practically absorb punishment while advancing without any fear, guarding the other men as they charged behind him. And once the battle was won, young Stonearm would drink any man under the table with a smile on his face.
  93.  
  94. As the years passed and the human militiamen aged, Khron remained young and spry, at least by dwarven standards. All too soon, in his eyes, all those he had served with and had earned the trust of were growing old and dying. Frustrated with his inability to protect his comrades from time, he left the militia, instead deciding to become a traveling mercenary. His parents liked this even less, but could not deny the fighting spirit of their son, how the battlefield seemed to call to him.
  95.  
  96. Through his travels, Khron found himself exceedingly good at his work. The mercenary life had many perks, and he had little to complain of. Good pay, good food, and well-earned respect and fear, in addition to all the fighting one could ever want. As he grew older, his lust for battle only grew. He began to let himself go when fighting, sometimes losing his mind to his bloodlust. His rage empowering him to even more impressive acts of valor and strength, the dwarven juggernaut would always earn his keep. Becoming known among other mercenaries as "Berserker Khron," he was rumored to be tough enough to fight off entire regiments by himself, gray eyes blazing and his teeth shining as he grinned almost maniacally. Though probably overstated, Khron himself has never denied anything of the sort has happened, and the twinkle in his eye prevents most from asking twice.
  97.  
  98. Despite his prowess and reputation, the dwarven man has had awful experiences dealing with the undead. The mighty hammer he now carries, Skeletonbane, was forged specifically to crush the bodies and bones of these abominations. He has lost many a comrade to the mindless beasts, had to slay friends and acquaintances who rose once again in undeath. Khron is even loathe to consider contracts involving these monsters, but if the pay is good and the cause right, he will take up his weapon and charge into even swarms of zombies with his trademark Berserker Grin, leaving only broken bodies in his wake.
  99.  
  100. Khron's notoriety has spread far and wide, tales of the mighty dwarven man who fears neither steel or magic, whose mighty hammer is wielded to whoever pays best. Now, the dwarven man has been hired by the renowned Professor Lorrimor to retrieve the Sunsword, and he intends to do just that.[/spoiler]
  101.  
  102. [spoiler=Physical Description]Broad and heavily-muscled, Khron appears to be very much Urist Everydwarf. He's reasonably tall for a dwarf, standing roughly 4'7" and weighing about 225 pounds. His well-kept red hair and beard are his pride and joy, and his sharp gray eyes are said to keep those who would disagree with him in their place.
  103.  
  104. He tends to dress very conservatively when not in his armor, favoring light clothing and his adventurer's outfit.
  105.  
  106. http://i.imgur.com/8ZK7h.jpg[/spoiler]
  107.  
  108. [spoiler=Personality]Khron defines "gruff and unpersonable." He is a crafty, wise and loyal comrade, but his interactions with others leave much to be desired. If one can endear themselves to him, he will defend them to the death without question, but he is loathe to even speak with people he does not trust or respect, at least if the money isn't right. He is aware of his inability to interact well with others, but he couldn't care less that such a flaw might be a problem. If the coin is good, or the cause noble enough, Khron will gladly risk his life to get it done. He also has a tendency to charge into situations recklessly, a trait he picked up from the humans he trained and fought amongst.[/spoiler]
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