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- Gurdurr @ Eviolite
- Ability: Guts
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Drain Punch
- - Knock Off
- - Mach Punch
- - Bulk Up
- Sneasel @ Life Orb
- Ability: Inner Focus
- EVs: 252 Atk / 4 SDef / 252 Spd
- Jolly Nature
- - Knock Off
- - Ice Punch
- - Ice Shard
- - Pursuit
- Vileplume @ Black Sludge
- Ability: Effect Spore
- EVs: 248 HP / 252 Def / 8 SDef
- Bold Nature
- IVs: 0 Atk
- - Giga Drain
- - Sludge Bomb
- - Moonlight
- - Stun Spore
- Tauros (M) @ Life Orb
- Ability: Sheer Force
- EVs: 4 HP / 252 Atk / 252 Spd
- Jolly Nature
- - Rock Climb
- - Zen Headbutt
- - Earthquake
- - Rock Slide
- Uxie @ Leftovers
- Ability: Levitate
- EVs: 252 HP / 80 Def / 176 Spd
- Bold Nature
- - Stealth Rock
- - Psychic
- - Yawn
- - U-turn
- Lanturn @ Leftovers
- Ability: Volt Absorb
- EVs: 40 HP / 252 Def / 216 SDef
- Calm Nature
- - Scald
- - Volt Switch
- - Heal Bell
- - Hidden Power [Grass]
- I centered this XY NU team around a core of Gurdurr and Sneasel; Gurdurr makes for a good win-condition, while Sneasel handles all of the Flying-, Psychic, and bulky Grass-type Pokemon that can get in Gurdurr's way. Vileplume handles Fairies which trouble the duo. Tauros gave me a revenge killer in case setup sweepers get out of hand and makes for a good cleaner. Uxie provides sheer momentum with Stealth Rock and Yawn + U-turn, and is a useful Fighting-type response. Lanturn has several useful elemental resistances to Fire, Electric, Water, and Ice, while providing good support with Heal Bell and a slow Volt Switch.
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