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- Initialize engine version: 5.4.3f1 (01f4c123905a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 970M (ID=0x1618)
- Vendor: NVIDIA
- VRAM: 2989 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.072 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on RoomLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI_FeedbackCollector
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI_PopupMessage
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on Sky
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on Player
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on JSONLevelLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on VRConsoleCommand
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on LevelLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on uGUI_PopupNotification
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 6.359701 ms
- FMOD Studio: Creating runtime system instance
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loading game settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour (Game Object 'GamePerformanceMonitoring') is missing!
- (Filename: Line: 1656)
- Steamworks: Initialised and ready for use.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Process name: Subnautica
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changeset 42313, QualityLevel = 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OK Running Win64
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- SystemInfo:
- deviceModel = G752VT (ASUSTeK COMPUTER INC.)
- deviceName = COPPERNICUS
- deviceType = Desktop
- deviceUniqueIdentifier = b7bdf465c4b131eb83b7c0bd0b92e6f075e878c6
- graphicsDeviceID = 5656
- graphicsDeviceName = NVIDIA GeForce GTX 970M
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- graphicsMemorySize = 2989
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 8
- processorFrequency = 2592
- processorType = Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 8131
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Steamworks: Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 5.279207 ms
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.5997 self ms: 0.6005
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,18.37243, GC.GetTotalMemory MB,72.19141, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,21, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1859 unused Assets to reduce memory usage. Loaded Objects now: 9577.
- Total: 105.338821 ms (FindLiveObjects: 0.854123 ms CreateObjectMapping: 1.001876 ms MarkObjects: 101.870178 ms DeleteObjects: 1.611851 ms)
- PrefabListSpawner: Spawning prefab UnitTests
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab ConsoleCommands
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TechTree
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab EcoManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab FPSCounter
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab IngameMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab WorldArrowManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab x_Clouds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab MonitorLauncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab DNADatabase
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab Exploder
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab GUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab LootSpawner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TelemetryManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab SteamEconomy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab RandomStart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab SchoolFishManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab PrisonManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TeleporterManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab VFXStoryEventsManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING: Did not receive valid response from session request. Response text:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'Marmoset/Constructing/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- Cyclops::Awake frame 2663
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene Cyclops total ms: 815.9242 self ms: 815.9242
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Caching tech types for 2639 prefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab Cyclops frame 2663
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'Marmoset/Fabricating/Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene EscapePod total ms: 361.8172 self ms: 361.8176
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab EscapePod frame 2675
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene Aurora total ms: 1277.182 self ms: 1277.182
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab Aurora frame 2710
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PAXTerrainController::Initialize called - frame = 2710
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PAXTerrainController::MountWorld frame 2740
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- loading static world at 'SNUnmanagedData\Build18'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld: Loading world. Frame 2742.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer::Deinitialize called, frame 2742
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer::Initialize frame 2742
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Calling LoadPrefabDatabase frame 2742
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Initialize prefab database (WorldEntities) total ms: 2.9397 self ms: 2.9397
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Initialize protobuf serializer total ms: 0.0071 self ms: 0.0071
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: SaveLoadManager.Initialize total ms: 0.6684 self ms: 0.6684
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Create octree compiler total ms: 8.5823 self ms: 8.5823
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Create batch thread total ms: 0.8779 self ms: 0.8779
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Streamer initialize total ms: 148.9228 self ms: 132.9927
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Read clip map settings from SNUnmanagedData\clipmaps-recommended.json:
- {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":7,"chunksVertically":7,"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.33,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Prewarming all workspaces for res = 32
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ClipMapManager initialize done
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- initializing first time explosion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: cellManager.ResetEntityDistributions total ms: 15.5161 self ms: 15.5161
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'LaserCutter(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'LaserCutter(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Flashlight(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Flashlight(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Knife(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Knife(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Builder(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Builder(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B1'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B1 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'SeaGlide(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'SeaGlide(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'RadiationHelmet(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'RadiationHelmet(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'RadiationSuit(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'RadiationSuit(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'RadiationGloves(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'RadiationGloves(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Fins(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Fins(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'NutrientBlock(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'NutrientBlock(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'NutrientBlock(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'NutrientBlock(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Flare(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Flare(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'FireExtinguisher(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'FireExtinguisher(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Knife(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Knife(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Welder(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Welder(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Builder(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Builder(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: LoadSceneObjects total ms: 717.3093 self ms: 717.3097
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B2'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B2 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Cyclops::Awake frame 2745
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'FireExtinguisher(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'FireExtinguisher(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Flare(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Flare(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'Welder(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'Welder(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'Coral_reef_purple_tentacle_plant_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'Coral_reef_purple_fan(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'coral_reef_plant_middle_07(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'coral_reef_plant_small_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'coral_reef_plant_middle_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'Coral_reef_kelp_dense_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'BrainCoral(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'coral_reef_plant_middle_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'GrownPlant' (#0) to 'Coral_reef_kelp_02_short(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B3'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B3 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B4'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B4 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B3'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B3 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B5'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B5 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Cyclops::Awake frame 2745
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B6'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B6 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'B7'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'B7 (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: LoadGlobalRoot total ms: 919.9029 self ms: 919.9029
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity SolarPanel(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity FarmingTray(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity FarmingTray(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity FarmingTray(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity SolarPanel(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: RefreshExistingBatchesForPlayMode total ms: 373.031 self ms: 373.0314
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading palette total ms: 759.9499 self ms: 759.9499
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading heightmap total ms: 145.278 self ms: 145.278
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biome map downsample factor: 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading biome map total ms: 18.0164 self ms: 18.0164
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld: calling land.Rebuild frame 2750
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Rebuilding land total ms: 13.519 self ms: 13.519
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Refresh signal database total ms: 1.9239 self ms: 1.9239
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OK world mounted: SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11, block 2812,2969,1909, wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity PowerCell(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LOADING FINISHED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 3574
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
- (Filename: Line: 0)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_tentacle_plant_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_17_purple(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_17_yellow(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_15_red(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'PickPrefab' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_02_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_17_yellow(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_12(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_green_01_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_10(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_10(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_13(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_01_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_17_purple(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_blue_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_green_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_tentacle_plant_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_Spike_Plant(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_green_reeds_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_14(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'PickPrefab' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_02_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_green_reeds_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoverFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoverFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoverFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoverFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'SpadeFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoopFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Peeper(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Peeper(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoleFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Biter(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_15_yellow(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_15_yellow(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_shell_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_01_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_01_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_07(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_shell_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_green_01_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_08(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_mushrooms_01_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'PickPrefab' (#0) to 'Coral_reef_purple_mushrooms_01_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_blue_01_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_green_reeds_05(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_fan(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_08(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_15_red(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_green_reeds_06(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_11(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_07(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_01_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_green_reeds_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_01_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_purple_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_shell_plates_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_fan(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoleFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Peeper(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoopFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoleFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoverFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoleFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoleFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_14(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_tentacle_plant_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_red_01_02(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_02_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_10(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_03(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_05(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_02_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_tentacle_plant_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_08(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_fan(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_jeweled_disk_purple_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_blue_barnacles_01_01_breakable(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_slanted_coral_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'PickPrefab' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'BrainCoral(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'PickPrefab' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_small_deco_14(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'coral_reef_plant_middle_05(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'PickPrefab' (#0) to 'Coral_reef_purple_mushrooms_01_04(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_08(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_shell_plates_01_01(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackPlant' (#0) to 'Coral_reef_small_deco_08(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Peeper(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Peeper(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'SpadeFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoleFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'SpadeFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'SpadeFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoopFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoleFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Peeper(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'Peeper(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'HoopFish(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'ReefbackCreature' (#0) to 'BladderFishSchool(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity xGeyser_Warning(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity xGeyser_Eruption(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.3018 self ms: 4.3018
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.5138 self ms: 1.5138
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,78.38, GC.GetTotalMemory MB,375.5195, OctNodes MB,7.247925, CompactOctrees MB,73.89848, CellManager MB,12.48194, ClipMapManager MB,6.608398, GCCount,37, PlayerPos,849.8687,-188.2539,576.9648, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biomeArea uses a collider type that's unsupported by the WaterBiomeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.7653 self ms: 3.7657
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.205 self ms: 1.205
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,138.3608, GC.GetTotalMemory MB,379.6523, OctNodes MB,7.247925, CompactOctrees MB,74.8567, CellManager MB,10.12382, ClipMapManager MB,15.91928, GCCount,40, PlayerPos,1082.488,-5.549844,880.9116, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.9195 self ms: 2.9199
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.9276 self ms: 0.9276
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,198.3657, GC.GetTotalMemory MB,389.0703, OctNodes MB,7.247925, CompactOctrees MB,55.55965, CellManager MB,7.310119, ClipMapManager MB,15.91928, GCCount,42, PlayerPos,1501.876,0.6706083,1353.154, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.8382 self ms: 2.8386
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,115 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,116 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,117 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,118 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,119 was out of bounds for batch=25,16,23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,85,110 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,85,111 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,85,112 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,85,113 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,85,114 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,86,110 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,86,111 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,86,112 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,86,113 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,86,114 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,87,110 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,87,111 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,87,112 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,87,113 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,87,114 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,88,110 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,88,111 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,88,112 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,88,113 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,88,114 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,89,110 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,89,111 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,89,112 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,89,113 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,89,114 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,85,110 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,85,111 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,85,112 was out of bounds for batch=25,17,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,120 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,121 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,122 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,123 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,124 was out of bounds for batch=25,16,24
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,80,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,81,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,82,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,83,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=128,84,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,80,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,81,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,82,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,83,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,110 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,111 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,112 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,113 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=129,84,114 was out of bounds for batch=25,16,22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 235.0948 self ms: 235.0952
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,258.3667, GC.GetTotalMemory MB,383.875, OctNodes MB,7.247925, CompactOctrees MB,55.5545, CellManager MB,7.331649, ClipMapManager MB,15.91928, GCCount,44, PlayerPos,1838.157,-265.2353,1663.27, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- L0: CellManager::EstimateBytes total ms: 2.8065 self ms: 2.8069
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=115,90,128 was out of bounds for batch=23,18,25
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,92,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,93,128 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,93,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,94,128 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,94,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,90,128 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,90,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,91,128 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,91,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,92,128 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,92,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,93,128 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,93,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,94,128 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,94,129 was out of bounds for batch=24,18,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,95,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,95,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,96,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,96,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,97,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,97,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,98,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,98,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,99,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=120,99,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,95,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,95,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,96,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,96,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,97,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,97,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,98,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,98,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,99,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=121,99,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,95,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,95,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,96,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,96,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,97,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,97,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,98,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,98,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,99,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=122,99,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,95,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,95,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,96,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,96,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,97,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,97,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,98,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,98,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,99,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=123,99,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,95,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,95,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,96,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,96,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,97,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,97,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,98,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,98,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,99,128 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- tree index=124,99,129 was out of bounds for batch=24,19,25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 101.2136 self ms: 101.2136
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,318.3742, GC.GetTotalMemory MB,400.0039, OctNodes MB,7.247925, CompactOctrees MB,55.54119, CellManager MB,7.339141, ClipMapManager MB,15.91928, GCCount,47, PlayerPos,1858.624,0.6018802,1927.253, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,24 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- BatchCells 25,18,23 already loaded. Reloading...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- IndexOutOfRangeException: Array index is out of range.
- at Array3`1[System.Boolean].Set (Int32 x, Int32 y, Int32 z, Boolean value) [0x00000] in <filename unknown>:0
- at SystemExtensions.Set[Boolean] (.Array3`1 array, Int3 p, Boolean value) [0x00000] in <filename unknown>:0
- at LargeWorldOctreeCompiler.NotifyRootAlreadyCompiled (Int3 root) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadCompiledOctreesThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatchThreaded (Int3 index, Boolean mainThread, Boolean editMode) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer+<UpdateBatchStreamingAsync>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- at SystemExtensions.SafeMoveNext (IEnumerator coroutine) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.<PumpCoroutine>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- L0: CellManager::EstimateBytes total ms: 2.9274 self ms: 2.9278
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.9715 self ms: 0.9715
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,378.364, GC.GetTotalMemory MB,418.4219, OctNodes MB,7.247925, CompactOctrees MB,55.55922, CellManager MB,7.335143, ClipMapManager MB,15.91928, GCCount,51, PlayerPos,1649.19,0.6399707,1732.068, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.2517 self ms: 3.2517
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.0908 self ms: 1.0912
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,438.3713, GC.GetTotalMemory MB,407.3633, OctNodes MB,7.247925, CompactOctrees MB,67.23787, CellManager MB,8.643312, ClipMapManager MB,15.91928, GCCount,54, PlayerPos,1186.803,0.6399707,1286.23, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity ExosuitTorpedoArmfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity ExosuitGrapplingArmfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity moonpoolfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity workbenchfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity ExosuitGrapplingArmfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity ExosuitGrapplingArmfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity ExosuitPropulsionArmfragment(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_03(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_02(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_03(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_03(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_02(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_01(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_02(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity submarine_Workbench_damaged_03(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.5544 self ms: 3.5548
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.1421 self ms: 1.1421
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,498.3667, GC.GetTotalMemory MB,431.6836, OctNodes MB,7.247925, CompactOctrees MB,80.17705, CellManager MB,10.66988, ClipMapManager MB,15.93073, GCCount,58, PlayerPos,870.822,-133.6282,914.3455, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception caught: Object reference not set to an instance of an object
- Exception caught: Object reference not set to an instance of an object
- Exception caught: Object reference not set to an instance of an object
- Exception caught: Object reference not set to an instance of an object
- Exception caught: Object reference not set to an instance of an object
- L0: CellManager::EstimateBytes total ms: 3.3312 self ms: 3.3315
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.0876 self ms: 1.0876
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,558.3635, GC.GetTotalMemory MB,424.1602, OctNodes MB,7.247925, CompactOctrees MB,80.17705, CellManager MB,10.67722, ClipMapManager MB,16.16877, GCCount,60, PlayerPos,863.2224,-149.7256,878.939, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- broke, spawned lithium
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity lithium(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 12832 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 15636 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 19484 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- L0: CellManager::EstimateBytes total ms: 2.8389 self ms: 2.8393
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.0773 self ms: 1.0777
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,618.3674, GC.GetTotalMemory MB,423.2891, OctNodes MB,7.247925, CompactOctrees MB,74.1629, CellManager MB,10.61636, ClipMapManager MB,16.16877, GCCount,63, PlayerPos,580.3914,0.7526726,940.1156, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 11716 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 20288 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 26416 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 17628 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 16508 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 42926 unused Assets to reduce memory usage. Loaded Objects now: 153541.
- Total: 490.632111 ms (FindLiveObjects: 11.518415 ms CreateObjectMapping: 12.583501 ms MarkObjects: 406.965973 ms DeleteObjects: 59.563431 ms)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.6303 self ms: 2.6303
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.975 self ms: 0.975
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,678.3711, GC.GetTotalMemory MB,432.293, OctNodes MB,7.247925, CompactOctrees MB,74.2677, CellManager MB,9.619769, ClipMapManager MB,18.42269, GCCount,65, PlayerPos,423.8992,0.6366521,1051.181, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 11716 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 20288 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 17628 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 16508 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2879,3088, wspos (346.6, -160.5, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2870,3086, wspos (347.6, -170.0, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2874,3071, wspos (342.6, -165.5, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2875,3068, wspos (324.3, -164.4, 1020.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2861,3086, wspos (347.6, -178.8, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2859,3088, wspos (346.6, -180.1, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2857,3071, wspos (342.6, -183.0, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2858,3068, wspos (324.2, -181.8, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2843,3086, wspos (347.6, -196.3, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2847,3071, wspos (342.6, -192.1, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2841,3088, wspos (346.5, -198.1, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2877,3061, wspos (338.2, -162.1, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,0,6 L0 root/REFERENCE TO MISSING ENTITY PREFAB: Pieces was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2867,3061, wspos (338.2, -172.6, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2846,3068, wspos (324.2, -193.5, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2832,3086, wspos (347.6, -207.8, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2831,3088, wspos (346.5, -209.0, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2836,3071, wspos (342.6, -203.3, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2828,3086, wspos (347.6, -211.1, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2858,3061, wspos (338.2, -181.1, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2828,3071, wspos (342.6, -212.0, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2831,3068, wspos (324.2, -208.5, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2815,3088, wspos (346.5, -224.2, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2377,2876,3093, wspos (329.5, -164.0, 1045.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2850,3061, wspos (338.2, -189.3, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2829,3068, wspos (324.2, -210.1, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2815,3086, wspos (347.6, -224.4, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2814,3088, wspos (346.5, -225.6, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2820,3071, wspos (342.6, -219.9, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2377,2874,3093, wspos (329.5, -165.3, 1045.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2847,3061, wspos (338.2, -192.7, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2810,3071, wspos (342.6, -229.2, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2814,3068, wspos (324.2, -225.9, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2799,3086, wspos (347.6, -240.4, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2798,3088, wspos (346.5, -241.8, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2377,2858,3093, wspos (329.5, -181.8, 1045.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2827,3061, wspos (338.2, -212.8, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2795,3071, wspos (342.6, -244.2, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2812,3061, wspos (338.2, -227.6, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2790,3068, wspos (324.2, -249.7, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2775,3086, wspos (347.6, -264.3, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2774,3088, wspos (346.5, -265.6, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2779,3071, wspos (342.6, -260.1, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2377,2834,3093, wspos (329.5, -205.6, 1045.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.6485 self ms: 2.6485
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.9209 self ms: 0.9209
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,738.3719, GC.GetTotalMemory MB,435.0547, OctNodes MB,7.247925, CompactOctrees MB,74.2677, CellManager MB,9.437366, ClipMapManager MB,20.77084, GCCount,68, PlayerPos,377.4716,5.957369,1106.928, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.4794 self ms: 3.4794
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.1299 self ms: 1.1299
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,798.3696, GC.GetTotalMemory MB,441.7969, OctNodes MB,7.247925, CompactOctrees MB,78.79788, CellManager MB,9.258336, ClipMapManager MB,20.77084, GCCount,70, PlayerPos,420.4265,4.611769,1172.683, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2473,3200,3169, wspos (425.2, 160.7, 1121.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2403,3200,3146, wspos (355.5, 160.4, 1098.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2454,3201,3112, wspos (406.0, 161.1, 1064.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.3498 self ms: 3.3498
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.2927 self ms: 1.2927
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,858.3604, GC.GetTotalMemory MB,461.6016, OctNodes MB,7.247925, CompactOctrees MB,78.79788, CellManager MB,9.252821, ClipMapManager MB,20.77084, GCCount,72, PlayerPos,431.3532,4.73022,1190.866, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2428,3200,3104, wspos (380.9, 160.0, 1056.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Captured screenshot and saved to 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0003\screenshots\2016-12-19_00001.jpg'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Captured screenshot and saved to 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0003\screenshots\2016-12-19_00001.jpg'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2474,3264,3169, wspos (426.3, 224.3, 1121.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,1 L2 root/Skyray(Clone) was spawned in batch 14,20,19, block 2356,3200,3112, wspos (308.8, 161.0, 1064.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2429,3200,3148, wspos (381.4, 160.9, 1100.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2403,3264,3146, wspos (355.3, 224.0, 1098.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Captured screenshot and saved to 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0003\screenshots\2016-12-19_00002.jpg'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Captured screenshot and saved to 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0003\screenshots\2016-12-19_00002.jpg'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2453,3265,3111, wspos (405.7, 225.1, 1064.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2434,3200,3114, wspos (386.4, 160.6, 1066.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.2494 self ms: 3.2494
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.2887 self ms: 1.2891
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,918.3647, GC.GetTotalMemory MB,467.2266, OctNodes MB,7.247925, CompactOctrees MB,78.79788, CellManager MB,9.25355, ClipMapManager MB,20.77084, GCCount,75, PlayerPos,418.1506,-3.287426,1191.566, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2427,3265,3104, wspos (379.2, 225.2, 1056.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2474,3328,3170, wspos (426.7, 288.7, 1122.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,1 L2 root/Skyray(Clone) was spawned in batch 14,20,19, block 2356,3265,3112, wspos (308.4, 225.4, 1064.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2430,3264,3149, wspos (382.2, 224.6, 1101.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2402,3328,3146, wspos (354.7, 288.4, 1098.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2453,3328,3111, wspos (405.3, 288.4, 1063.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2434,3264,3114, wspos (386.4, 225.0, 1066.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.7737 self ms: 2.7737
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.9849 self ms: 0.9849
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,978.361, GC.GetTotalMemory MB,458.9844, OctNodes MB,7.247925, CompactOctrees MB,78.79788, CellManager MB,9.263376, ClipMapManager MB,20.77084, GCCount,78, PlayerPos,473.3338,-4.302395,1203.113, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2426,3328,3103, wspos (378.9, 288.6, 1055.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,1 L2 root/Skyray(Clone) was spawned in batch 14,20,19, block 2355,3328,3113, wspos (307.4, 288.1, 1065.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2475,3392,3170, wspos (427.1, 352.8, 1122.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2430,3328,3149, wspos (382.6, 288.6, 1101.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2402,3392,3146, wspos (354.5, 352.3, 1098.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2453,3392,3111, wspos (405.1, 352.4, 1063.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2434,3329,3114, wspos (386.2, 289.1, 1066.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.7706 self ms: 2.771
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.9161 self ms: 0.9161
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1038.361, GC.GetTotalMemory MB,469.4375, OctNodes MB,7.247925, CompactOctrees MB,78.79788, CellManager MB,9.280021, ClipMapManager MB,20.77084, GCCount,81, PlayerPos,439.4279,-3.409998,1221.591, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Start Elevator Cinematic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Start Elevator Cinematic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OnTriggerExit failed. Fixing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2426,3392,3102, wspos (378.3, 352.6, 1054.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Stop Elevator Cinematic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Start Elevator Cinematic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Start Elevator Cinematic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 26416 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 19484 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,1 L2 root/Skyray(Clone) was spawned in batch 14,21,19, block 2354,3385,3112, wspos (306.6, 345.5, 1064.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2402,3444,3148, wspos (354.1, 404.6, 1100.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2452,3421,3111, wspos (404.4, 381.1, 1063.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2426,3395,3103, wspos (378.9, 355.7, 1055.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2430,3383,3149, wspos (382.2, 343.7, 1101.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2433,3355,3113, wspos (385.7, 315.6, 1065.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2475,3448,3172, wspos (427.6, 408.9, 1124.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2422,3390,3104, wspos (374.8, 350.1, 1056.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,1 L2 root/Skyray(Clone) was spawned in batch 14,21,19, block 2354,3392,3111, wspos (306.7, 352.3, 1063.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2475,3456,3172, wspos (427.0, 416.0, 1124.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Stop Elevator Cinematic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2430,3392,3149, wspos (382.6, 352.8, 1102.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2450,3390,3107, wspos (402.6, 350.6, 1059.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2401,3456,3148, wspos (353.1, 416.1, 1100.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.6156 self ms: 3.6156
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.0995 self ms: 1.0999
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1098.362, GC.GetTotalMemory MB,476.7148, OctNodes MB,7.247925, CompactOctrees MB,78.79788, CellManager MB,9.307026, ClipMapManager MB,20.77084, GCCount,83, PlayerPos,463.118,-3.89918,1213.785, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2422,3326,3106, wspos (374.9, 286.0, 1058.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2450,3327,3108, wspos (402.4, 287.5, 1060.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2433,3392,3112, wspos (385.9, 352.8, 1064.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2423,3260,3108, wspos (375.1, 221.0, 1060.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2450,3263,3109, wspos (402.2, 223.3, 1061.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,1 L2 root/Skyray(Clone) was spawned in batch 14,21,19, block 2354,3457,3112, wspos (306.1, 417.4, 1064.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2476,3521,3172, wspos (428.2, 481.2, 1124.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2431,3456,3150, wspos (383.0, 417.0, 1102.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2401,3520,3148, wspos (353.1, 480.6, 1100.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 12832 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1656)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 15636 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1764)
- L0: CellManager::EstimateBytes total ms: 2.8187 self ms: 2.8191
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.8928 self ms: 0.8928
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1158.361, GC.GetTotalMemory MB,456.1016, OctNodes MB,7.247925, CompactOctrees MB,74.2677, CellManager MB,9.512589, ClipMapManager MB,20.85635, GCCount,86, PlayerPos,410.7663,3.324756,1148.103, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,0 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2429,3200,3075, wspos (381.5, 160.3, 1027.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2713,3090, wspos (373.3, -326.4, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,0,6 L0 root/REFERENCE TO MISSING ENTITY PREFAB: Pieces was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2696,3090, wspos (373.3, -343.5, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2685,3090, wspos (373.3, -354.9, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,0 L2 root/Skyray(Clone) was spawned in batch 14,20,19, block 2344,3200,3059, wspos (296.7, 160.5, 1011.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2663,3090, wspos (373.3, -376.7, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,21,19, block 2434,3456,3112, wspos (386.0, 416.4, 1064.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2652,3090, wspos (373.3, -388.0, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2642,3090, wspos (373.3, -397.4, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2637,3090, wspos (373.3, -402.7, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2808,3061, wspos (338.2, -231.7, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2787,3068, wspos (324.2, -252.5, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2773,3086, wspos (347.6, -266.8, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2772,3088, wspos (346.5, -268.0, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2777,3071, wspos (342.6, -262.3, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2377,2832,3093, wspos (329.5, -207.7, 1045.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2372,2783,3068, wspos (324.2, -256.4, 1020.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2377,2828,3093, wspos (329.5, -211.7, 1045.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2386,2798,3061, wspos (338.2, -241.7, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2395,2763,3086, wspos (347.6, -276.7, 1038.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2394,2762,3088, wspos (346.5, -277.9, 1040.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 9,2,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,17,19, block 2390,2767,3071, wspos (342.6, -272.3, 1023.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,18,19 cell 0,7,4 L0 root/CaveCrawler(Clone) was spawned in batch 15,16,19, block 2421,2630,3090, wspos (373.3, -409.3, 1042.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- broke, spawned gold
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity gold(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2709,3061, wspos (338.2, -330.6, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2697,3061, wspos (338.2, -342.9, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2684,3061, wspos (338.2, -355.3, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2658,3061, wspos (338.2, -381.4, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2643,3061, wspos (338.2, -396.5, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2630,3061, wspos (338.2, -409.2, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2618,3061, wspos (338.2, -421.4, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,1 L2 root/Skyray(Clone) was spawned in batch 14,22,19, block 2353,3521,3112, wspos (305.8, 481.0, 1064.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2476,3584,3173, wspos (428.4, 545.0, 1125.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2606,3061, wspos (338.2, -433.1, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2431,3520,3150, wspos (383.1, 480.8, 1102.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 6,7,5 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2348,2717,3131, wspos (300.6, -322.4, 1083.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2583,3061, wspos (338.2, -456.8, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2400,3584,3148, wspos (352.8, 544.6, 1100.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.9891 self ms: 2.9895
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.9075 self ms: 0.9075
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1218.372, GC.GetTotalMemory MB,490.6914, OctNodes MB,7.247925, CompactOctrees MB,69.79266, CellManager MB,9.187016, ClipMapManager MB,20.98918, GCCount,88, PlayerPos,309.4561,5.587537,1060.538, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2386,2571,3061, wspos (338.2, -468.7, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 6,7,5 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2348,2691,3131, wspos (300.6, -348.2, 1083.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,15,19, block 2386,2557,3061, wspos (338.2, -482.6, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 6,7,5 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2348,2679,3131, wspos (300.6, -360.4, 1083.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 6,7,5 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2348,2667,3131, wspos (300.6, -372.8, 1083.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,15,19, block 2386,2532,3061, wspos (338.2, -507.0, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,18 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2237,3050,2716, wspos (189.5, 10.9, 668.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,15,19, block 2386,2513,3061, wspos (338.2, -526.5, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,0 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2428,3265,3074, wspos (380.8, 225.4, 1026.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 2,0,1 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2174,3044,2689, wspos (126.9, 4.2, 641.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,15,19, block 2386,2502,3061, wspos (338.2, -537.1, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 2,0,1 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2173,3044,2686, wspos (125.3, 4.1, 638.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 9,9,2 L0 root/CaveCrawler(Clone) was spawned in batch 14,15,19, block 2386,2493,3061, wspos (338.2, -546.8, 1013.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 6,8,1 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2352,2714,3055, wspos (304.8, -325.7, 1007.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,18 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2220,3049,2686, wspos (172.8, 9.2, 638.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 6,8,1 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2352,2692,3055, wspos (304.8, -347.4, 1007.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 2,0,2 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2156,3046,2686, wspos (108.4, 6.1, 638.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,19 cell 6,8,1 L0 root/CaveCrawler(Clone) was spawned in batch 14,16,19, block 2352,2681,3055, wspos (304.8, -358.9, 1007.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,19 cell 1,1,0 L2 root/Skyray(Clone) was spawned in batch 14,20,19, block 2343,3264,3059, wspos (295.9, 224.4, 1011.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2432,3547,3149, wspos (384.1, 507.1, 1101.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2431,3548,3148, wspos (383.3, 508.4, 1100.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2434,3520,3112, wspos (386.0, 480.4, 1064.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2151,3047,2685, wspos (103.9, 7.3, 637.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2154,3047,2686, wspos (106.5, 7.0, 638.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2432,3552,3149, wspos (384.0, 512.2, 1101.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 15,19,19 cell 0,1,1 L2 root/Skyray(Clone) was spawned in batch 15,22,19, block 2431,3553,3148, wspos (383.1, 513.6, 1101.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,17 cell 0,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2218,3046,2684, wspos (170.7, 6.0, 636.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2143,3041,2622, wspos (95.7, 1.1, 574.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,0,17, block 2330,-129,2876, wspos (282.8, -3168.3, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,0,17, block 2342,-126,2864, wspos (294.5, -3165.0, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,0,17, block 2351,-123,2848, wspos (303.6, -3163.0, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,0,17, block 2348,-108,2877, wspos (300.4, -3147.7, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,0,17, block 2342,-130,2864, wspos (294.5, -3169.1, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,0,17, block 2351,-128,2848, wspos (303.6, -3167.0, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 2,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2185,3041,2685, wspos (137.9, 1.1, 637.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,0,17, block 2348,-134,2877, wspos (300.4, -3173.0, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2330,-163,2876, wspos (282.8, -3202.0, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2128,3042,2622, wspos (80.8, 2.9, 574.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,17 cell 0,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2185,3045,2622, wspos (137.6, 5.6, 574.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2342,-169,2864, wspos (294.5, -3208.6, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2351,-167,2848, wspos (303.6, -3206.7, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 13010 unused Assets to reduce memory usage. Loaded Objects now: 125474.
- Total: 482.595764 ms (FindLiveObjects: 8.324737 ms CreateObjectMapping: 6.485725 ms MarkObjects: 434.970703 ms DeleteObjects: 32.813812 ms)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2348,-165,2877, wspos (300.4, -3204.9, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2330,-195,2876, wspos (282.8, -3234.9, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2342,-192,2864, wspos (294.5, -3231.7, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2124,3043,2622, wspos (76.6, 4.0, 574.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2127,3043,2623, wspos (79.1, 3.7, 575.2), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2351,-200,2848, wspos (303.6, -3239.6, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 2,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2175,3040,2663, wspos (127.4, 0.2, 615.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2348,-195,2877, wspos (300.4, -3234.8, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,17 cell 0,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,16, block 2175,3044,2604, wspos (127.8, 4.6, 556.3), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2330,-226,2876, wspos (282.8, -3265.3, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2342,-234,2864, wspos (294.5, -3274.0, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2351,-233,2848, wspos (303.6, -3272.0, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2348,-228,2877, wspos (300.4, -3268.0, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2330,-259,2876, wspos (282.8, -3298.9, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2342,-256,2864, wspos (294.5, -3295.7, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2351,-265,2848, wspos (303.6, -3304.3, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2348,-260,2877, wspos (300.4, -3299.8, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2330,-291,2876, wspos (282.8, -3330.7, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2342,-288,2864, wspos (294.5, -3327.5, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 2.9989 self ms: 2.9993
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 0.9797 self ms: 0.9797
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1278.37, GC.GetTotalMemory MB,493.1406, OctNodes MB,7.247925, CompactOctrees MB,68.15845, CellManager MB,9.566901, ClipMapManager MB,21.47095, GCCount,90, PlayerPos,210.3487,-16.51964,798.3334, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2351,-297,2848, wspos (303.6, -3336.6, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-1,17, block 2348,-292,2877, wspos (300.4, -3331.8, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-2,17, block 2330,-323,2876, wspos (282.8, -3362.2, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-2,17, block 2342,-320,2864, wspos (294.5, -3359.1, 816.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-2,17, block 2351,-328,2848, wspos (303.6, -3367.0, 800.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 3,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-2,17, block 2348,-322,2877, wspos (300.4, -3361.9, 829.7), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,18,17 cell 2,2,4 L1 root/CaveCrawler(Clone) was spawned in batch 14,-2,17, block 2330,-353,2876, wspos (282.8, -3393.0, 828.9), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,18,15, block 2100,3039,2557, wspos (52.3, -0.4, 509.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,17 cell 0,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,15, block 2151,3042,2559, wspos (103.3, 2.1, 511.8), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 7,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 9,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,15, block 2097,3040,2559, wspos (49.7, 0.7, 511.5), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,19,17 cell 1,0,0 L2 root/Skyray(Clone) was spawned in batch 13,19,15, block 2098,3040,2557, wspos (50.5, 0.3, 509.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed extracting collision mesh because vertex at index 203 contains a non-finite value (1.#QNAN0, 1.#QNAN0, 1.#QNAN0). Mesh asset path "" Mesh name "TERRAIN collider for chunk"
- (Filename: Line: 69)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,7,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 14,19,17 cell 0,0,0 L2 root/Skyray(Clone) was spawned in batch 13,18,15, block 2149,3039,2557, wspos (101.1, -0.4, 509.4), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 5,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 6,7,1 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 8,6,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed extracting collision mesh because vertex at index 275 contains a non-finite value (1.#QNAN0, 1.#QNAN0, 1.#QNAN0). Mesh asset path "" Mesh name "TERRAIN collider for chunk"
- (Filename: Line: 69)
- Failed extracting collision mesh because vertex at index 275 contains a non-finite value (1.#QNAN0, 1.#QNAN0, 1.#QNAN0). Mesh asset path "" Mesh name "TERRAIN collider for chunk"
- (Filename: Line: 69)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,17 cell 3,5,0 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CreatureRespawner(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity CreatureRespawner(Clone) was spawned in batch 11,18,13, block 1904,3037,2110, wspos (-143.4, -2.2, 62.1), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 3,5,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unexpected state InAwakeAsync in Cell.AddEntity of cell Cell 0,1,0 (level 3, batch 13,18,15, state InAwakeAsync)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity tech_light(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity HoleMesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity HoleMesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity HoleMesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity HoleMesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity HoleMesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity HoleMesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity HoleMesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,8 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,6,6 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding missing component 'Constructable' (#0) to 'PowerCell(Clone)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- controlModelState checkbox is set, but model is not assigned for Constructable component on 'PowerCell(Clone) (UnityEngine.GameObject)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unregistering child entity PowerCell(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: model must not be null
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- Constructable:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 1,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Entity Landscape/Cells/Batch 13,18,16 cell 2,7,5 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.6077 self ms: 3.6077
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: EstimateCompactOctreeBytes total ms: 1.7363 self ms: 1.7367
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1338.38, GC.GetTotalMemory MB,486.4688, OctNodes MB,7.247925, CompactOctrees MB,78.51755, CellManager MB,12.17451, ClipMapManager MB,10.4712, GCCount,94, PlayerPos,68.81054,-3.926083,607.4116, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving 89 batches to C:\Program Files (x86)\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0003
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Subnautica;C:\Program Files (x86)\Steam\steamapps\common\Subnautica;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Thordis'
- OS-Version: 10.0.14393 () 0x300-0x1
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica.exe:Subnautica.exe (00007FF7160E0000), size: 22249472 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica.exe', fileVersion: 5.4.3.62657
- C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEE07B0000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479
- C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEDEA30000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEDD120000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.479
- C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFEDE140000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206
- C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFEDCEE0000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.576
- C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFEDBB00000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFEDE220000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.576
- C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFEDCE70000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51
- C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFEDE180000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0
- C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFEDF0F0000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFEDEF40000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFEDE010000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.82
- C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFEDE390000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206
- C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFEDEAF0000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.576
- C:\WINDOWS\System32\combase.dll:combase.dll (00007FFEDDD40000), size: 2916352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.576
- C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFED8CC0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFEDD340000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFEDDC30000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFEDF090000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFEDF2A0000), size: 22056960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.479
- C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFEDCE90000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFEDD4A0000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.479
- C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFEDCC30000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFEDCC90000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFEDD070000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFEDCC10000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFEDEDD0000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447
- C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFEDDCA0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFEB3350000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFEDE8A0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFEDACF0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFEDC180000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206
- C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFEDC140000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFED7740000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.351
- C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFED5F40000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFEBA4F0000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.447
- C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFEDF080000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFEDACC0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFED8410000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0
- C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFEABF90000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.73.50.89
- C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFEDEAE0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0
- C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFEDB2A0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll:mono.dll (00007FFEAA5E0000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll', fileVersion: 1.0.0.1
- C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFEDC390000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFEDE8D0000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.479
- C:\Program Files\ASUSTeKcomputer.Inc\SS2\UserInterface\x64\SS2OSD.dll:SS2OSD.dll (00007FFECD460000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\ASUSTeKcomputer.Inc\SS2\UserInterface\x64\SS2OSD.dll'
- C:\Program Files\ASUSTeKcomputer.Inc\SS2\UserInterface\x64\SS2DevProps.dll:SS2DevProps.dll (00007FFED4BB0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\ASUSTeKcomputer.Inc\SS2\UserInterface\x64\SS2DevProps.dll'
- C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFEDA090000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.14393.206
- C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFEDA0C0000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.479
- C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFEDBBA0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.479
- C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFEDEEA0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
- C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFED5000000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFED9D20000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.14393.0
- C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFEDB850000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFEB4E40000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.479
- C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFEDA380000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.576
- C:\WINDOWS\SYSTEM32\nvwgf2umx.dll:nvwgf2umx.dll (00007FFED3970000), size: 18366464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\nvwgf2umx.dll', fileVersion: 10.18.13.5384
- C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFEDC7F0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.576
- C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (0000000180000000), size: 1732608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 2.5.12.11
- C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (0000000007D80000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\system32\nvapi64.dll:nvapi64.dll (00007FFED65F0000), size: 3518464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvapi64.dll', fileVersion: 10.18.13.5384
- C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFEDC910000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.14393.576
- C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFED8700000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFEDC570000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFED5BA0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
- C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFECD730000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFED0470000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFECBBB0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFEC91F0000), size: 999424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFEDC6E0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFEDC5F0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFEDC700000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFED8CF0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFED8E90000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FFEA75C0000), size: 3649536 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll', fileVersion: 0.1.8.14
- C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFED5F00000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFED72B0000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFECD660000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFED5B60000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFED8E00000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFED9AC0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFEDA4D0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFED8220000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.14393.0
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFED5B30000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\steam_api64.dll:steam_api64.dll (0000000069050000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\steam_api64.dll', fileVersion: 2.89.45.4
- C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00000000683B0000), size: 13197312 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 3.73.50.89
- C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFEDCCA0000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.14393.351
- C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFEDCC80000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFEDEFA0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.14393.0
- C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFED2BA0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0
- C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (0000000068150000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 3.73.50.89
- C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (0000000068340000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 3.73.50.89
- C:\WINDOWS\system32\apphelp.dll:apphelp.dll (00007FFEDAFF0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\apphelp.dll', fileVersion: 10.0.14393.0
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll:UnityUWE.dll (00007FFED5A80000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll'
- C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFED95F0000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024
- ========== OUTPUTING STACK TRACE ==================
- 0x00007FF716D3B49A (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor
- 0x00007FF716D3B901 (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor
- 0x00007FF716CDA7AC (Subnautica) ListElement::GetNext
- 0x00007FF716CD90A2 (Subnautica) ListElement::GetNext
- 0x00007FF7165256EF (Subnautica) Mesh::GetMeshCompression
- 0x00007FF7161F796F (Subnautica) JobQueue::Exec
- 0x00007FF7161F83AB (Subnautica) JobQueue::ExecuteOneJob
- 0x00007FF71652DDD0 (Subnautica) Mesh::GetMeshCompression
- 0x00007FF71636510C (Subnautica) CallbackArray1<bool>::Invoke
- 0x00007FF716422E30 (Subnautica) Append
- 0x00007FF716422F9A (Subnautica) Append
- 0x00007FF716426B7E (Subnautica) PlayerWinMain
- 0x00007FF7168BF750 (Subnautica) RectT<int>::GetBottom
- 0x00007FFEDEA38364 (KERNEL32) BaseThreadInitThunk
- ========== END OF STACKTRACE ===========
- **** Crash! ****
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