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- :BattleCalculatorAI(debug): Toon attack order: [100000047L, 100000068L]
- :BattleCalculatorAI(debug): Active toons: [100000047L, 100000068]
- :BattleCalculatorAI(debug): Toon attacks: {100000068L: [100000068L, 6, 5, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000047L: [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]}
- :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
- :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
- :BattleCalculatorAI(debug): updateActiveToons()
- :BattleCalculatorAI(debug): __calculateToonAttacks()
- :BattleCalculatorAI(debug): Traps: {}
- :BattleCalculatorAI(debug): attack: [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000047
- Track: 1
- Level: 4
- Target(s): 401003487
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Attack is a trap, so it hits regardless
- :BattleCalculatorAI(debug): __clearLuredSuitsDelayed
- :BattleCalculatorAI(debug): attack: [100000068L, 6, 5, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000068
- Track: 6
- Level: 5
- Target(s): 401003487
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Examining suit def for toon attack: -45
- :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
- :BattleCalculatorAI(debug): Suit defense used for toon attack: -45
- :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
- :BattleCalculatorAI(debug): propAcc: 50
- :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
- :BattleCalculatorAI(debug): Got previous track: 100000047, [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0], 1
- :BattleCalculatorAI(debug): Track == Lure: False
- :BattleCalculatorAI(debug): setting atkAccResult to 65
- :BattleCalculatorAI(debug): ACC BONUS: toon attack received accuracy bonus of 20 from previous attack by (100000068) which hit
- :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 85
- :BattleCalculatorAI(debug): HIT: Toon attack rolled 44 to hit with an accuracy of 85
- :BattleCalculatorAI(debug): Returning...
- :BattleCalculatorAI(debug): toon does 170.0 damage to suit
- :BattleCalculatorAI(debug): Adding dmg of 170.0 to hpBonuses list
- :BattleCalculatorAI(debug): __clearLuredSuitsDelayed
- :BattleCalculatorAI(debug): Processing kbBonuses: [{}, {}, {}, {}]
- :BattleCalculatorAI(debug): Processing hpBonuses: [{6: [[1, 170.0]]}, {}, {}, {}]
- :BattleCalculatorAI(debug): __postProcessToonAttacks()
- :BattleCalculatorAI(debug): 401003487: suit takes 170.0 damage
- :BattleCalculatorAI(debug): suitLeftBattle(): 401003487
- :BattleCalculatorAI(debug): Suit401003487bravely expired in combat
- :BattleCalculatorAI(debug): Attack [100000068L, 6, 5, 401003487, [170.0, -1], 0, 0, [-1, -1], 1, 0] has hit
- :BattleCalculatorAI(debug): Final Toon attack: [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug): Final Toon attack: [100000068L, 6, 5, 401003487, [170.0, -1], 0, 0, [-1, -1], 1, 0]
- :BattleCalculatorAI(debug): __updateLureTimeouts()
- :BattleCalculatorAI(debug): Lured suits: {}
- :BattleCalculatorAI(debug): Lured suits: {}
- :BattleCalculatorAI(debug): Suit 401003487 can't attack
- :BattleCalculatorAI(debug): Toon skills gained after this round: {100000068L: [0, 0, 0, 0, 0, 0, 6]}
- :BattleCalculatorAI(debug): Suit Atk Stats:
- :BattleCalculatorAI(debug):
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