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Trapdoor & Grand Piano vs Level 10 cog

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Jun 2nd, 2015
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  1. :BattleCalculatorAI(debug): Toon attack order: [100000047L, 100000068L]
  2. :BattleCalculatorAI(debug): Active toons: [100000047L, 100000068]
  3. :BattleCalculatorAI(debug): Toon attacks: {100000068L: [100000068L, 6, 5, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000047L: [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]}
  4. :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
  5. :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
  6. :BattleCalculatorAI(debug): updateActiveToons()
  7. :BattleCalculatorAI(debug): __calculateToonAttacks()
  8. :BattleCalculatorAI(debug): Traps: {}
  9. :BattleCalculatorAI(debug): attack: [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]
  10. :BattleCalculatorAI(debug):
  11. toonID: 100000047
  12. Track: 1
  13. Level: 4
  14. Target(s): 401003487
  15. HP: [-1, -1]
  16. ACCBONUS: 0
  17. HPBONUS: 0
  18. KBBONUS: [-1, -1]
  19. :BattleCalculatorAI(debug): Attack is a trap, so it hits regardless
  20. :BattleCalculatorAI(debug): __clearLuredSuitsDelayed
  21. :BattleCalculatorAI(debug): attack: [100000068L, 6, 5, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]
  22. :BattleCalculatorAI(debug):
  23. toonID: 100000068
  24. Track: 6
  25. Level: 5
  26. Target(s): 401003487
  27. HP: [-1, -1]
  28. ACCBONUS: 0
  29. HPBONUS: 0
  30. KBBONUS: [-1, -1]
  31. :BattleCalculatorAI(debug): Examining suit def for toon attack: -45
  32. :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
  33. :BattleCalculatorAI(debug): Suit defense used for toon attack: -45
  34. :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
  35. :BattleCalculatorAI(debug): propAcc: 50
  36. :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
  37. :BattleCalculatorAI(debug): Got previous track: 100000047, [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0], 1
  38. :BattleCalculatorAI(debug): Track == Lure: False
  39. :BattleCalculatorAI(debug): setting atkAccResult to 65
  40. :BattleCalculatorAI(debug): ACC BONUS: toon attack received accuracy bonus of 20 from previous attack by (100000068) which hit
  41. :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 85
  42. :BattleCalculatorAI(debug): HIT: Toon attack rolled 44 to hit with an accuracy of 85
  43. :BattleCalculatorAI(debug): Returning...
  44. :BattleCalculatorAI(debug): toon does 170.0 damage to suit
  45. :BattleCalculatorAI(debug): Adding dmg of 170.0 to hpBonuses list
  46. :BattleCalculatorAI(debug): __clearLuredSuitsDelayed
  47. :BattleCalculatorAI(debug): Processing kbBonuses: [{}, {}, {}, {}]
  48. :BattleCalculatorAI(debug): Processing hpBonuses: [{6: [[1, 170.0]]}, {}, {}, {}]
  49. :BattleCalculatorAI(debug): __postProcessToonAttacks()
  50. :BattleCalculatorAI(debug): 401003487: suit takes 170.0 damage
  51. :BattleCalculatorAI(debug): suitLeftBattle(): 401003487
  52. :BattleCalculatorAI(debug): Suit401003487bravely expired in combat
  53. :BattleCalculatorAI(debug): Attack [100000068L, 6, 5, 401003487, [170.0, -1], 0, 0, [-1, -1], 1, 0] has hit
  54. :BattleCalculatorAI(debug): Final Toon attack: [100000047L, 1, 4, 401003487, [-1, -1], 0, 0, [-1, -1], 0, 0]
  55. :BattleCalculatorAI(debug): Final Toon attack: [100000068L, 6, 5, 401003487, [170.0, -1], 0, 0, [-1, -1], 1, 0]
  56. :BattleCalculatorAI(debug): __updateLureTimeouts()
  57. :BattleCalculatorAI(debug): Lured suits: {}
  58. :BattleCalculatorAI(debug): Lured suits: {}
  59. :BattleCalculatorAI(debug): Suit 401003487 can't attack
  60. :BattleCalculatorAI(debug): Toon skills gained after this round: {100000068L: [0, 0, 0, 0, 0, 0, 6]}
  61. :BattleCalculatorAI(debug): Suit Atk Stats:
  62. :BattleCalculatorAI(debug):
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